How can I check if my Entity object is lazy loading? - c#

I have two entity classes that have a one-to-many relationship.
public class Call : IEntity
{
public int Id { get; set; }
public int UserId { get; set; }
public virtual User User { get; set; }
}
public class User : IEntity
{
public int Id { get; set; }
public string Username { get; set; }
public virtual ICollection<Call> Calls { get; set; }
}
And I have a view model for 'Call' operations on the web layer.
public class CallVm : IViewModel
{
public string Id { get; set; }
public string UserFullname { get; set; }
}
And I use a method to convert my 'Call' object to 'CallVm' object.
This method is briefly as follows.
public CallVm MapCallVm(Call call)
{
return call == null ? null : new CallVm { Id = call.Id, UserFullname = call.User?.Fullname };
}
When I read the 'Call' entity from the database, I sometimes include 'User' and sometimes I don't. When I do not include it, there is no User property definition in the Call object because it is lazy loading. Therefore, I get the following error in MapCallVm method.
The ObjectContext instance has been disposed and can no longer be used for operations that require a connection.
Is there a way to check this? I just want to assign UserFullname = call.User?.Fullname when there is a eager load.
The only solution I can think of is controlling with try-catch. Is there a different solution?

You can use DbReferenceEntry.IsLoaded Property.
Gets or sets a value indicating whether the entity has been loaded
from the database.
if (_dbContext.Entry(Call).Reference(e => e.User).IsLoaded)
Updated
If you are getting value without dbContext, you should force the query to Eager loading instead.
Read the following post to have a better understanding.
Should we disable lazy loading of Entity Framework in web apps?

As #Phong's answer - avoid passing DbContext. Normally, your repository class should map DB entities to simple POCO/DTO objects.
I suggest to introduce mapper class. This will help you to unit test your logic
// Interface to inject to repository
public interface ICallMapper
{
CallVm Map(Call call);
}
public class CallMapper : ICallMapper
{
public CallVm Map(Call call)
{
return call == null ? null : new CallVm { Id = call.Id, UserFullname = call.User?.Username };
}
}
Pass mapper to repository and ensure that your objects are not connected with DB anymore
public class CallRepository : ICallRepository
{
private readonly ICallMapper _callMapper;
public CallRepository(ICallMapper callMapper)
{
_callMapper = callMapper;
}
public IList<CallVm> GetList()
{
// Call DB and get entities
var calls = GetCalls();
// Map DB entities to plain model
return calls.Select(_callMapper.Map).ToList();
}
}
This lets you to get rid of your error. And makes your program more structable and testable.

Related

Child entity not saved when added to aggregate root

When I save the change everything looks good. CaseWorkNote entity is properly created and added to workNotes collection (property of Case entity).
When CurrentUnitOfWork calls DbContext->SaveChanges() I see that my entity is there with status Added.
In the end nothing is saved to DB.
What I miss in my code or what I'm doing wrong?
Below is my code and screenshot with tracked entity.
Model:
public class Case : FullAuditedAggregateRoot<Guid>
{
[Required]
public CaseType Type { get; set; }
[Required]
public string Subject { get; set; }
public string Descripion { get; set; }
//Aggregated entity
private HashSet<CaseWorkNote> _workNotes;
public IEnumerable<CaseWorkNote> WorkNotes => _workNotes?.ToList();
//
public CaseWorkNote AddNote(string text)
{
if (_workNotes is null)
{
_workNotes = new HashSet<CaseWorkNote>();
}
CaseWorkNote workNote = CaseWorkNote.Create(this, text);
_workNotes.Add(workNote);
return workNote;
}
}
public class CaseWorkNote : FullAuditedEntity
{
[ForeignKey("CaseId")]
[Required]
public Case Case { get; private set; }
[Required]
public string Text { get; set; }
private CaseWorkNote() : base() { }
public static CaseWorkNote Create(Case kase, string text)
{
return new CaseWorkNote()
{
Case = kase,
Text = text
};
}
}
DBcontext:
public class testDbContext : AbpZeroDbContext<Tenant, Role, User, testDbContext>
{
public DbSet<Case> Cases { get; set; }
public DbSet<CaseWorkNote> CaseWorkNotes { get; set; }
public testDbContext(DbContextOptions<testDbContext> options)
: base(options) { }
public override int SaveChanges()
{
//Here I see CaseWorkNote entity with state = "Added"
var entries = this.ChangeTracker.Entries();
foreach (var item in entries)
{
Debug.WriteLine("State: {0}, Type: {1}", item.State.ToString(), item.Entity.GetType().FullName);
}
return base.SaveChanges();
}
}
Application Service Class:
public class CaseAppService : AsyncCrudAppService<Case, CaseDto, Guid, PagedCaseResultRequestDto, CreateCaseDto, UpdateCaseDto>, ICaseAppService
{
//Removed for brevity
...
//
public async Task AddWorkNote(CreateUpdateCaseWorkNoteDto input)
{
var kase = await this.GetEntityByIdAsync(input.CaseId);
kase.AddNote(input.Text);
CurrentUnitOfWork.SaveChanges();
}
protected override async Task<Case> GetEntityByIdAsync(Guid id)
{
var kase = await Repository
.GetAllIncluding(c => c.WorkNotes)
.FirstOrDefaultAsync(c => c.Id == id);
if (kase == null)
{
throw new EntityNotFoundException(typeof(Case), id);
}
return kase;
}
public async Task<ListResultDto<CaseWorkNoteDto>> GetWorkNotes(EntityDto<Guid> entity)
{
var kase = await this.GetEntityByIdAsync(entity.Id);
return new ListResultDto<CaseWorkNoteDto>(MapToEntityDto(kase).WorkNotes.ToList());
}
}
thanks
The problem is caused by the default EF Core property access mode and ToList() call here
public IEnumerable<CaseWorkNote> WorkNotes => _workNotes?.ToList();
Not sure what type of methodology are you following, but you are violating the simple good design rule that property (and especially collection type) should not allocate on each get. Not only because it is inefficient, but also allows the "smart" client like EF Core to detect the actual type as List and try using it to add items when loading related data.
In reality with this type of implementation they are adding to a list which is discarded, in other words - nowhere. So EF Core loading related data / navigation property fixup doesn't work, which also may affect the change tracker and lead to weird behaviors.
To fix the EF Core issue, you should configure EF Core to use directly the backing field. The easiest way is to set it globally inside the OnModelCreating override:
modelBuilder.UsePropertyAccessMode(PropertyAccessMode.Field);
It also can be set per entity or per entity property, but I would suggest the above, moreover one of the expected changes in EF Core 3.0 is that Backing fields will be used by default.
Anyway, now the problem in question will be solved.
Still, it will be better to follow the good practices. The _workNotes member should be initialized with initializer or in class constructor, and property getter should return it directly. If the idea was to prevent the caller to get access to the private member by casting the result, then there are other ways to prevent that which does not clone the collection content. For instance:
//Aggregated entity
private readonly HashSet<CaseWorkNote> _workNotes = new HashSet<CaseWorkNote>();
public IEnumerable<CaseWorkNote> WorkNotes => _workNotes.Select(e => e);
//
Regardless of whether you keep your current implementation of the navigation property or not, you must let EF Core use the backing field directly.
Add foreign key property CaseId.
Also added Virtual keyword.
public class CaseWorkNote : FullAuditedEntity
{
[ForeignKey("CaseId")]
[Required]
public virtual Case Case { get; private set; }
public virtual Guid CaseId { get; private set; } /* Added */
[Required]
public virtual string Text { get; set; }
private CaseWorkNote() : base() { }
public static CaseWorkNote Create(Case kase, string text)
{
return new CaseWorkNote()
{
Case = kase,
Text = text
};
}
}

.Net Core MVC - How to configure method that uses another Models data?

I am struggling in how to achieve the following. I have a basic CRUD application, where the user can book gym classes.
I have a Member model and controller (representing the individual members of the gym).
I then have a Classes model and controller (representing the classes the gym has available to book).
I have a BookClass method, which is visible when the user drills into the Details method of an individual method:
Now when the user clicks this, I want list of the Gyms Classes to appear. This will be my HttpGet method, once I get this working I'll create a POST method
This is my Classes Model:
public class Classes
{
public int Id { get; set; }
public string ClassName { get; set; }
public int ClassSize { get; set; }
public int NumberOfBookings { get; set; }
public List<Member>MemberClassBookings { get; set; }
}
Here is my BookClass method that I am trying to configure (this is in my Members controller)
[HttpGet]
public async Task<IActionResult> BookClass(int? memberid)
{
if (memberid == null)
{
return NotFound();
}
var getClasses = (from cn in _context.Classes
where cn.NumberOfBookings < cn.ClassSize
select cn);
return View(getClasses);
}
All my controllers pass the DBContext class via Dependency Injection:
public MembersController(GymContext context)
{
_context = context;
So I can access things like _context.Classes to get the Classes data..
Any help will be appreciated,
Thanks

Entity Framework 6 doesn't detect inheritance

I have the following class setup
public abstract class SearchElement
{
public int Id { get; set; }
public SearchElement parent { get; set; }
public int Order { get; set; }
public UserQuery UserQuery { get; set; }
}
public class SearchGroup : SearchElement
{
public virtual ICollection<SearchElement> SearchObjects { get; set; }
public bool IsAndOperator { get; set; }
public SearchGroup()
{
this.SearchObjects = new List<SearchElement>();
}
}
public abstract class SearchCondition<IContext, OutputType> : SearchElement
{
public ComparisonTypes Comparison { get; set; }
public string Value { get; set; }
public abstract Expression<Func<OutputType, bool>> BuildConditionQuery(IContext context);
}
public class SearchPackage : SearchCondition<ISearchContext, ProjectParticipantQuestionnaireResponseGroup>
{
public override System.Linq.Expressions.Expression<Func<ProjectParticipantQuestionnaireResponseGroup, bool>> BuildConditionQuery(ISearchContext context)
{
return this.BuildCondition<ProjectParticipantQuestionnaireResponseGroup, int>(r => r.Package.Id, int.Parse(this.Value), this.Comparison);
}
}
Now for some reason, when in the EntityFramework context I specify:
public DbSet<SearchElement> SearchElements { get; set; }
The SearchGroup class gets detected and the appropriate fields get created in the SearchElement table. However, the SearchPackage class does not get detected and it's fields are not created in the SearchElement table.
I can of course create a DbSet for the SearchPackage, but there are multiple similar classes (same inheritance, although some with difference values) and I don't want to create a DbSet for each of them. Does anyone has suggestions about what I can do?
For clarity: I am using Entity Framework 6.1.3 and C# 4.5.1
EF 6 cannot map a CLR generic type. (Sorry, I can't find an authoritative reference on this right now.) This is the problem, not one of inheritance generally. When EF traverses your inheritance "tree," it gets to SearchCondition<,> and gives up.
Finding a way around this will probably require a rethinking of your object model to something more serialization-friendly. Is there a way that you can split your object-model into a set of services (that might contain generics) that interacts with a set of more easily mapped DTOs?
Another (possible, untested) option: Make an ISearchElement mapped interface. SearchPackage should implement it directly. This way, SearchPackage--and other SearchCondition<,> implementors should get "picked up" by EF inheritance traversal.

Best method to inherit common properties/methods into several models in Asp.NET MVC

Many tables in my database have common fields which I call 'audit' fields. They fields like - UserUpdateId, UserCreateId, DateUpdated, DateCreated, DateDeleted, RowGUID, as well as a common "Comments" table etc. In the database they are used to track who did what when. Additionally via the asp.net MVC 4 views they display these attributes to the user using common display templates (popup, mouseover etc.).
Currently, I put these properties into a [Serializable()] CommonAttributesBase class. Which I then initialize in all the models that should inherit those properties. Admittedly this is a little clunky and inefficient as my CommonAttribute class makes calls to the repository and the initialization seems like more code than necessary.
I would appreciate suggestions on how to implement this in the best way.
[Serializable()]
public class CommonAttributesBase
{
#region Notes
public Boolean AllowNotes { get; set; }
[UIHint("NoteIcon")]
public NoteCollection NoteCollection
{
get
{
if (!AllowNotes) return null;
INoteRepository noteRepository = new NoteRepository();
var notes = noteRepository.FindAssociatedNotes(RowGUID);
return new NoteCollection { ParentGuid = RowGUID, Notes = notes, AuditString = AuditTrail };
}
}
#region Audit Trail related
public void SetAuditProperties(Guid rowGuid, Guid insertUserGuid, Guid updateUserGuid, Guid? deleteUserGuid, DateTime updateDate, DateTime insertDate, DateTime? deleteDate)
{
RowGUID = rowGuid;
InsertUserGUID = insertUserGuid;
UpdateUserGUID = updateUserGuid;
DeleteUserGUID = deleteUserGuid;
UpdateDate = updateDate;
InsertDate = insertDate;
DeleteDate = deleteDate;
}
[UIHint("AuditTrail")]
public string AuditTrail
{
get
{
...code to produce readable user audit strings
return auditTrail;
}
}
...additional methods
}
In another class
public partial class SomeModel
{
private CommonAttributesBase _common;
public CommonAttributesBase Common
{
get
{
if (_common == null)
{
_common = new CommonAttributesBase { AllowNotes = true, AllowAttachments = true, RowGUID = RowGUID };
_common.SetAuditProperties(RowGUID, InsertUserGUID, UpdateUserGUID, DeleteUserGUID, UpdateDate, InsertDate, DeleteDate);
}
return _common;
}
set
{
_common = value;
}
}
...rest of model
}
For me, I prefer to use different interfaces for each type (audit or note), and use decorator to retrieve those related data, instead of embedding those in the common class:
public class Note
{
//Node properties
}
public class AuditTrail
{
//Audit trail properties
}
public interface IAuditable
{
AuditTrail AuditTrail { get; set; }
}
public interface IHaveNotes
{
IList<Note> Notes { get; set; }
}
public class SomeModel : IAuditable, IHaveNotes
{
public IList<Note> Notes { get; set; }
public AuditTrail AuditTrail { get; set; }
public SomeModel()
{
Notes = new List<Note>();
}
}
public class AuditRepository : IRepository<T> where T : IAuditable
{
private IRepository<T> _decorated;
public AuditRepository(IRepository<T> decorated)
{
_decorated = decorated;
}
public T Find(int id)
{
var model = _decorated.Find(id);
model.Audit = //Access database to get audit
return model;
}
//Other methods
}
public class NoteRepository : IRepository<T> where T : IHaveNotes
{
private IRepository<T> _decorated;
public NoteRepository(IRepository<T> decorated)
{
_decorated = decorated;
}
public T Find(int id)
{
var model = _decorated.Find(id);
model.Notes = //Access database to get notes
return model;
}
//Other methods
}
Advantages is that the client will be able to choose to load audit/note or not, the logic of audit and note are also separated from the main entity repository.
What you're doing is basically composition. As others have stated, there's many ways to accomplish what you're looking for, some better than others, but each method depends on the needs of your application, of which only you can speak to.
Composition
Composition involves objects having other objects. For example, if you were going to model a car, you might have something like:
public class Car
{
public Engine Engine { get; set; }
}
public class Engine
{
public int Horsepower { get; set; }
}
The benefit to this approach is that your Car ends up with a Horsepower property via Engine, but there's no inheritance chain. In other words, your Car class is free to inherit from another class while not effecting this property or similar properties. The problems with this approach is that you have to involve a separate object, which in normally is not too troubling, but when combined when tied back to a database, you're now talking about having a foreign key to another table, which you'll have to join in order to get all the class' properties.
Entity Framework allows you to somewhat mitigate this effect by using what it calls "complex types".
[ComplexType]
public class Engine
{
...
}
The properties of complex types are mapped onto the table for the main class, so no joins are involved. However, because of this, complex types have certain limitations. Namely, they cannot contain navigation properties -- only scalar properties. Also, you need to take care to instantiate the complex type or you can run into problems. For example, any nulled navigation property is not validated by the modelbinder, but if you have a property on your complex type that is required (which results in a property on your main class' table that is non-nullable), and you save your main class while the complex type property is null, you'll get an insertion error from the database. To be safe you should always do something like:
public class Car
{
public Car()
{
Engine = new Engine();
}
}
Or,
public class Car
{
private Engine engine;
public Engine Engine
{
get
{
if (engine == null)
{
engine = new Engine();
}
return engine;
}
set { engine = value; }
}
}
Inheritance
Inheritance involves deriving your class from a base class and thereby getting all the members of that base class. It's the most straight-forward approach, but also the most limiting. This is mostly because all of the .NET family of languages only allow single inheritance. For example:
public class Flyer
{
public int WingSpan { get; set; }
}
public class Walker
{
public int NumberOfLegs { get; set; }
}
public class Swimmer
{
public bool HasFlippers { get; set; }
}
public class Duck : ????
{
...
}
That's a bit contrived, but the point is that Duck is all of a Flyer, Walker and Swimmer, but it can only inherit from one of these. You have to be careful when using inheritance in languages that only allow single inheritance to make sure that what you inherit from is the most complete base class possible, because you won't be able to easily diverge from this.
Interfaces
Using interfaces is somewhat similar to inheritance, but with the added benefit that you can implement multiple interfaces. However, the downside is that the actual implementation is not inherited. In the previous example with the duck, you could do:
public class Duck : IFlyer, IWalker, ISwimmer
However, you would be responsible for implementing all the members of those interfaces on your Duck class manually, whereas with inheritance they just come through the base class.
A neat trick with interfaces and .NET's ability to extend things is that you can do interface extensions. These won't help you with things like properties, but you can move off the implementation of some of the class' methods. For example:
public static class IFlyerExtensions
{
public static string Fly(this IFlyer flyer)
{
return "I'm flying";
}
}
Then,
var duck = new Duck();
Console.WriteLine(duck.Fly());
Just by implementing IFlyer, Duck gets a Fly method, because IFlyer was extended with that method. Again, this doesn't solve every problem, but it does allow interfaces to be somewhat more flexible.
There's a couple different ways you could do something like this. I personally haven't worked with EF so I can't speak in regards to how it will work.
Option One: Interfaces
public interface IAuditable
{
Guid RowGUID { get; }
Guid InsertUserGUID { get; }
Guid UpdateUserGUID { get; }
Guid DeleteUserGUID { get; }
DateTime UpdateDate { get; }
DateTime InsertDate { get; }
DateTime DeleteDate { get; }
}
Of course you can change it to get and set if your use cases need that.
Option Two: Super/base classes
public abstract class AuditableBase
{
// Feel free to modify the access modifiers of the get/set and even the properties themselves to fit your use case.
public Guid RowGUID { get; set;}
public Guid InsertUserGUID { get; set;}
public Guid UpdateUserGUID { get; set;}
public Guid DeleteUserGUID { get; set;}
public DateTime UpdateDate { get; set;}
public DateTime InsertDate { get; set;}
public DateTime DeleteDate { get; set;}
// Don't forget a protected constructor if you need it!
}
public class SomeModel : AuditableBase { } // This has all of the properties and methods of the AuditableBase class.
The problem with this is that if you cannot inherit multiple base classes, but you can implement multiple interfaces.

C# (Web API) Multilayer (IOC) API Controller Return Type

I am building an ASP Web API application and this time I thought I will go with the MVC pattern. I got along with most of the stuff, but there is one thing of which I am unsure. First of all my project consists of the following:
Data Layer
Business Layer
Model Layer (just the model with the properties)
Service Application (here are my controllers)
every one of them in a separate project
Lets say I have the following controller
public class TestController : ApiController
{
ISomeService _someBusiness;
public TestController(ISomeService someBusiness)
{
_someBusiness = someBusiness;
}
public **SomeModelObject** GetModelObject(ind id)
{
return _someBusiness .GetSomeModelObject(id);
}
}
Now my problem is the return value of GetModelObject(int id). Here it says SomeModelObject. That implies that my Service application (or my controller) has to know everything about the model which is being used (so I dont see the point in defining it in a separate .dll). One way would be to define the model (precisely the get/set mothods) as an interface, but I think that it would be too much that every model class has an interface (mostly because, as I said, just the properties are being stored inside the model), and despite that I just does not feel right to build an interface for a class which only stores data. So, is there any generic response type which is being used in this case (even some completely different approach), or do I have to use my model classes (or may i just always use string and it is being converted to the appropriate format by the client) ?
There's a good reason to use an interface to hide the complexity of the model object. It holds data, sure. But it holds unnecessary data that is only meaningful to the data layer. Take this EF model:
public class Employee
{
public int Id { get; set; }
public string EmployeeNumber { get; set; }
public string Name { get; set; }
public virtual Collection<TimeCard> TimeCards { get; set; }
public int DepartmentId { get; set; }
public virtual Department Department { get; set; }
}
This is a fairy common EF model. It contains a surrogate key Id, and a foreign key DepartmentId. Those values are meaningless except for the database and, by extension, for entity framework. EmployeeNumber is the natural key which uniquely identifies the entity in the user's domain.
Outside of database access, you should really only deal with natural data values. You could do this by declaring yet another data-carrying class in the Business layer and perform mapping, or a better idea is to use an interface to hide all of the members that are not useful.
public interface IEmployee
{
string EmployeeNumber { get; }
string Name { get; set; }
ICollection<ITimeCard> TimeCards { get; }
IDepartment Department { get; set; }
}
Notice the lack of some setters in the interface. You'll never want to change the EmployeeNumber because that is the natural key for the entity. Likewise, you'll never assign a collection object to the TimeCards property. You'll only ever iterate over, add, or remove them.
Now your Employee class becomes
public class Employee : IEmployee
{
public int Id { get; set; }
public string EmployeeNumber { get; set; }
public string Name { get; set; }
public virtual Collection<TimeCard> TimeCards { get; set; }
ICollection<ITimeCard> IEmployee.TimeCards { get { return TimeCards; } }
public int DepartmentId { get; set; }
public virtual Department Department { get; set; }
IDepartment IEmployee.Department { get { return Department; } set { Department = value; } }
}
In your business layer and above, you'll only use variable of IEmployee, IDepartment, and ITimeCard. So you are exposing a tighter API to the higher layers, which is a good thing.
You could try to use a generic approach at controller level:
public class BusinessController<T> : ApiController
{
ISomeService _someBusiness;
public TestController(ISomeService someBusiness)
{
_someBusiness = someBusiness;
}
public T GetModelObject(ind id)
{
return _someBusiness.GetSomeModelObject(id);
}
}
Finally your controlers inherit from BusinessController instead of ApiController:
public class TestController : BusinessController<SomeModelObject>
{
}
You could also take advance of the templating to inject the right "ISomeService" by using an IoC container and a bootstrapper.

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