Constructor chain creates object, but is null in caller - c#

Here's what I have:
public partial class MainWindow : Window
{
IMainUIHandler MainUIHandler;
public MainWindow()
{
//InitializeComponent();
IMainUIHandler UIHandlerMain = new MainUIHandler();
UIHandlerMain.PlayerMgtHandler.AddNewPlayer("2020", "_", 1, 3);
... more stuff
}
}
class MainUIHandler : IMainUIHandler
{
public IPlayerMgtUIHandler PlayerMgtHandler { get; }
public MainUIHandler()
{
PlayerMgtHandler = new PlayerMgtUIHandler();
}
}
class PlayerMgtUIHandler : IPlayerMgtUIHandler
{
public List<IPlayer> NewPlayers { get; } //TODO change List to HashSet
public void AddNewPlayer(string idPrefix, string idSeparator, int idSeqNumber,int idNumDigits)
{
IPlayer player=new Player(idPrefix,idSeparator,idSeqNumber,idNumDigits);
NewPlayers.Add(player);
}
public PlayerMgtUIHandler()
{
List<IPlayer> NewPlayers = new List<IPlayer>();
}
}
Stepping through beginning at MainWindow from IMainUIHandler UIHandlerMain = new MainUIHandler();, when I get to:
public PlayerMgtUIHandler()
{
List<IPlayer> NewPlayers = new List<IPlayer>();
}
the List<IPlayer> NewPlayers is not nothing; it has zero elements. When I step out back to the caller PlayerMgtHandler.NewPlayers is null.
What am I doing wrong?

Changed class PlayerMgtUIHandler to:
class PlayerMgtUIHandler : IPlayerMgtUIHandler
{
public List<IPlayer> NewPlayers { get; protected set; } //TODO change List to HashSet
public void AddNewPlayer(string idPrefix, string idSeparator, int idSeqNumber,int idNumDigits)
{
IPlayer player=new Player(idPrefix,idSeparator,idSeqNumber,idNumDigits);
NewPlayers.Add(player);
}
public PlayerMgtUIHandler()
{
NewPlayers = new List<IPlayer>();
}
}
Now it works as I wanted. Thanks for pointing me in the right direction.

Related

Get the typed object with pattern factory

see my code :
public interface IStructureType
{
int Longueur { get; set; }
int Position { get; set; }
int CompleterCodeBy { get; set; }
}
public abstract class StructureTypeFactory
{
public abstract IStructureType GetStructureType(string type);
}
public class ConcreteStructureTypeFactory : StructureTypeFactory
{
public override IStructureType GetStructureType(string type)
{
switch(type)
{
case "StructureCodeMagasin":
return new StructureCodeMagasin();
case "StructureChrono":
return new StructureChrono();
case "StructureLotSimple":
return new StructureLotSimple();
default:
throw new ApplicationException("");
}
}
}
public class StructureCodeMagasin : IStructureType
{
public int Longueur { get ; set; }
public int Position { get; set; }
public int CompleterCodeBy { get { return 2; } set { CompleterCodeBy = value; } }
public void GetCodeMagasin()
{
//some code
}
}
I try to use Factory pattern, but how I can access to method GetCodeMagasin in this example :
public MainWindow()
{
InitializeComponent();
StructureTypeFactory st = new ConcreteStructureTypeFactory();
var structure = st.GetStructureType("StructureCodeMagasin");
int longueur = structure.CompleterCodeBy;
}
I can access properties but no method, I would like structure variable will typed StructureCodeMagasin.
Thanks for help

ObservableCollection with generic type does not work

I do not know if I understood something wrong. But Visual Studio says that adding an item does not allow the conversion from ExporterTaskWorker<ExporterTypeMusic> to ExporterTaskWorker<IExporterType>. But ExporterTypeMusic implements the IExporterType interface.
What am I doing wrong?
public interface IExporterType
{
bool BrandChannelAssigning();
}
public class ExporterTypeMusic : IExporterType
{
public bool BrandChannelAssigning()
{
throw new System.NotImplementedException();
}
}
public class ExporterTaskWorker<T> : INotifyPropertyChanged where T : IExporterType
{
public Config TheConfig { get; set; }
public object SomeProperty { get; set; }
...
...
public ExporterTaskWorker(Config _config) {
}
}
public class SomeClass
{
public ObservableCollection<ExporterTaskWorker<IExporterType>> ExporterInstanceCollection { get; set; } = new ObservableCollection<ExporterTaskWorker<IExporterType>>();
public void SomeMethod()
{
Config theConfig = new Config();
ExporterTaskWorker<ExporterTypeMusic> exporterTaskWorker = new ExporterTaskWorker<ExporterTypeMusic>(theConfig);
ExporterInstanceCollection.Add(exporterTaskWorker);
}
}

Copy constructor in polymorphism in C#

Please first take a look at this simple code;
This is my base class:
public class BaseClass
{
public BaseClass()
{
}
public BaseClass(BaseClass b)
{
}
public virtual string GetMSG()
{
return "Base";
}
}
and this is the derived one:
public class DrivenClass : BaseClass
{
public string MSG { get; set; }
public DrivenClass(string msg)
{
MSG = msg;
}
public DrivenClass(DrivenClass d)
{
MSG = d.MSG;
}
public override string GetMSG()
{
return MSG;
}
}
and this is the test:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public BaseClass B { get; set; }
public DrivenClass D { get; set; }
private void button1_Click(object sender, EventArgs e)
{
D = new DrivenClass("Driven");
B = new BaseClass(D);
MessageBox.Show("B:" + B.GetMSG() + "\nD:" + D.GetMSG());
}
}
Now my question is what should I do that B = new BaseClass(D); works like B = new DrivenClass(D); ?
I'm using this in polymorphism and I like to use one copy-constructor instead of different driven ones.
I want the output like this :
Driven
Driven
but now it's like this :
Base
Driven
You can use an overridden virtual Copy method instead of a copy constructor.
public class BaseClass
{
public BaseClass()
{
}
public virtual BaseClass ShallowCopy()
{
return new BaseClass();
}
public virtual string GetMSG()
{
return "Base";
}
}
public class DrivenClass : BaseClass
{
public string MSG { get; set; }
public DrivenClass(string msg)
{
MSG = msg;
}
public override BaseClass ShallowCopy() {
return new DrivenClass(this.MSG);
}
public override string GetMSG()
{
return MSG;
}
}
Then call it like this:
D = new DrivenClass("Driven");
B = D.ShallowCopy();
This will work because calling a virtual method always calls the actual overriden implementation in the subclass, even when called from the baseclass interface.
What happens is normal because you create new instance of base class here. Therefore you never override the GetMSG method:
B = new BaseClass(D);
What you wanted to do is to have the same public class:
public BaseClass B { get; set; }
and to give it the value of new DrivenClass(D)
B = new DrivenClass(D);

Categorizing class functions in groups

Imagine a class as follows.. It's a class provided to me to work with.. I cannot change its source..
public class MyClass
{
object _Object { get; set; }
public void FuncA1() { _Object = new object(); }
public void FuncA2() { _Object = new List<object>(); }
public int FuncB1() { _Object = 0; return 0; }
public int FuncB2() { _Object = 123; return 123; }
public string FuncC1() { _Object = null; return null; }
public string FuncC2() { _Object = "Hello"; return "Hello"; }
}
Im trying to create a wrapper for this class, such that I can group its many functions into categories..
MyWrapper.Voids.FuncA1();
MyWrapper.Voids.FuncA2();
MyWrapper.Integers.FuncB1();
MyWrapper.Integers.FuncB2();
MyWrapper.Strings.FuncC1();
MyWrapper.Strings.FuncC2();
The only solution I can think of for this scenario is to design the wrapper like this:
public class MyWrapper
{
MyClass _Instance { get; set; }
public _Void Voids { get; private set; }
public _Integer Integers { get; private set; }
public _String Strings { get; private set; }
public class _Void
{
MyWrapper _Parent { get; set; }
public void FuncA1() { _Parent._Instance.FuncA1(); }
public int FuncA2() { return _Parent._Instance.FuncA2(); }
}
public class _Integer
{
...
}
public class _String
{
...
}
public MyWrapper()
{
_Instance = new MyClass();
Voids = new _Voids(this);
Integers = new _Integer(this);
Strings = new _String(this);
}
}
This solution works, but has a number of problems:
- The inner classes are forced to be public, which allows them to be instantiated by the user..
- I am forced to maintain a reference of the parent object in the child classes..
Is there a better way of doing this?
EDIT: The code posted initially was a bit confusing, in the sense that it was diverting attention away from the core issue and more into the issues of whether a function would cause exceptions or not if they all work on the same object..
NOTE: This is not actual code.. I hacked together this example to show what I'm trying to do.. CREATE A WRAPPER AROUND AN OBJECT (I cannot change the original object's code) AND GROUP FUNCTIONS INTO CATEGORIES..
FINAL EDIT: following suggestion by Juharr.. here's what ive done to accomplish what i wanted.. for the betterment of others..
public interface IVoid
{
void FuncA1();
void FuncA2();
}
public interface IInteger
{
int FuncB1();
int FuncB2();
}
public class MyWrapper
{
public MyClass Instance { get; private set; }
public IVoid Voids { get; private set; }
public IInteger Integers { get; private set; }
private abstract class MyBase
{
protected MyWrapper Parent { get; set; }
protected MyClass Instance { get { return Parent.Instance; } }
public MyBase(MyWrapper oParent) { Parent = oParent; }
}
private class MyVoid : MyBase, IVoid
{
public MyVoids (MyWrapper oParent) : base(oParent) { }
public void FuncA1() { Instance.FuncA1(); }
public void FuncA2() { Instance.FuncA2(); }
}
private class MyInteger : MyBase, IInteger
{
public MyInteger (MyWrapper oParent) : base(oParent) { }
public int FuncB1() { return Instance.FuncB1(); }
public int FuncB2() { return Instance.FuncB2(); }
}
public MyWrapper()
{
Instance = new MyClass();
Voids = new MyVoid(this);
Integers = new MyInteger(this);
}
}
You could write public interfaces instead. Then your inner classes don't have to be public. So something like this.
public interface IIntger
{
void Set(int iValue);
int Get();
}
public class MyWrapper
{
MyClass _Instance { get; set; }
public IInteger Integer { get; private set; }
private class _Integer : IInteger
{
MyWrapper _Parent { get; set; }
public void Set(int iValue) { _Parent._Instance.IntegerSet(iValue); }
public int Get() { return _Parent._Instance.IntegerGet(); }
}
public MyWrapper()
{
_Instance = new MyClass();
Integer = new _Integer(this);
}
}
EDIT:
To answer the second part of your question you will either need the reference to the parent class or a reference to the class you are wrapping. So you could have this instead.
public class MyWrapper
{
public IInteger Integer { get; private set; }
private class _Integer : IInteger
{
MyClass _Instance { get; set; }
public _Integer(MyClass myClass) { _Instance = myClass; }
public void Set(int iValue) { _Instance.IntegerSet(iValue); }
public int Get() { return _Instance.IntegerGet(); }
}
public MyWrapper(MyClass instance)
{
Integer = new _Integer(instance);
}
}

Why I can not cast?

public abstrct class Item
{
public string Name {get;set;}
}
public class Music : Item
{
public double Price {get;set;}
}
public class Game : Item
{
public string Image {get;set;}
}
public class Inventory
{
private IList<Item> _games;
private IList<Item> _musics;
public Inventory()
{
_games = new List<Item>();
_musics = new List<Item>();
}
public void Add<T>(T item) where T : Item
{
if(typeof(T) == typeof(Game))
{
_game.add(item);
}
if(typeof(T) == typeof(Music))
{
_muisc.add(item);
}
public List<T> GetCollection<T>() where T : Item
{
return (List<T>) _muiscs;
}
class Porgram
{
static void Main(string[] args)
{
Inventory inventory = new Inventory();
var music1 = new Music(){ Name ="aa", Price = 10};
var Music2 = new Music() { Name ="bb", price = 20 };
inventory.add(music1);
inventory.add(music2);
List<Music> myMusics = inventory.GetCollection<Music>();
}
The code will compile but it will throw exception when try to Call Get Collection method.
I am not sure really why? I am guess i am using generic incorrect.
A List<Item> cannot be cast to a List<Music>. While Music is a subclass of Item, generic types do not follow the same inheritance pattern as their collection type. The simplest way to fix your code would be to replace the cast in your GetCollection method with a call to the Linq extension method cast, followed by ToList. That said, I think your entire class could be redesigned to handle this sort of inheritence better.
So, your GetCollection method looks like this:
public List<T> GetCollection<T>() where T : Item
{
return _musics.Cast<T>().ToList();
}
Try this code:
public abstract class Item
{
public string Name { get; set; }
}
public class Music : Item
{
public double Price { get; set; }
}
public class Game : Item
{
public string Image { get; set; }
}
public class Inventory<E> where E : Item
{
private IList<E> _games;
private IList<E> _musics;
public Inventory()
{
_games = new List<E>();
_musics = new List<E>();
}
public void Add(E item)
{
if (typeof(E) == typeof(Game))
{
_games.Add(item);
}
if (typeof(E) == typeof(Music))
{
_musics.Add(item);
}
}
public List<E> GetCollection()
{
return _musics;
}
}
public class Program
{
public static void Main(string[] args)
{
Inventory<Item> inventory = new Inventory<Item>();
var music1 = new Music() { Name = "aa", Price = 10 };
var music2 = new Music() { Name = "bb", Price = 20 };
inventory.Add(music1);
inventory.Add(music2);
List<Item> myMusics = inventory.GetCollection();
}
}
You need to declare your Inventory class to be generic where it takes in a class that extend Item
Also: It looks like you wrote the code, and didn't copy and paste it... I don't know why you did that...
Just modify your GetCollection method as
public List <T> GetCollection<T>() where T :Item
{
if (typeof(T) == typeof(Game))
{
return _games.Cast<T>().ToList();
}
if (typeof(T) == typeof(Music))
{
return _musics.Cast<T>().ToList(); ;
}
return null;
}

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