Object attribute Null/Empty check - c#

I have following object and need to check empty/nullability before do something.
Object:
ObjectA = new ObjectA
{
ObjectB = new ObjectB
{
attribute1 = "64072292046",
attribute2 = "",
attribute3 = null
}
}
Code for check nullability and empty
Method I:
private bool checkDataExist(ObjectA myObject)
{
return !myObject.ObjectB.attribute1.IsNullOrWhiteSpace()
|| !myObject.ObjectB.attribute2.IsNullOrWhiteSpace()
|| !myObject.ObjectB.attribute3.IsNullOrWhiteSpace();
}
Method II
private bool checkDataExist(ObjectA myObject)
{
return (myObject.ObjectB.attribute1?? myObject.ObjectB.attribute2 ?? myObject.ObjectB.attribute3) != null;
}
In code readability point of view this is not great. Just wondering any other way to represent this as more human readable?

You can encapsulate that logic into the classes itself and let it decide when it's valid.
public class ObjectA
{
public ObjectB ObjectB { get; set; }
public bool IsValid()
{
if (ObjectB == null) return false;
return ObjectB.IsValid();
}
}
public class ObjectB
{
public string Attribute1 { get; set; }
public string Attribute2 { get; set; }
public string Attribute3 { get; set; }
public bool IsValid()
{
return !string.IsNullOrWhiteSpace(Attribute1)
|| !string.IsNullOrWhiteSpace(Attribute2)
|| !string.IsNullOrWhiteSpace(Attribute3);
}
}
Then you can use it like this
var objA = new ObjectA
{
ObjectB = new ObjectB
{
//init
}
};
if(objA.IsValid())
// do whatever

Related

How to find difference in two models which has property of own list?

I have three models as describe below:
public class ComponentData //Contains list of Component Model
{
public int id { get; set; }
public List<Component> Components { get; set; }
}
public class Component //Contains list of ComponentValue Model
{
public Int32 SiteId { get; set; }
public IList<ComponentValue> ComponentValues { get; set; }
}
public class ComponentValue //Contains list of it self i.e. ComponentValue Model
{
public String Id { get; set; }
public String Name { get; set; }
public String DisplayName { get; set; }
public IList<ComponentValue> ChildComponents { get; set; }
}
Now I have two objects old ComponentData and new ComponentData, I want to compare these two object and want to find whether new list has any new child added or any changes in existing child. How to do that?
Note : public IList<ComponentValue> ChildComponents { get; set; } can have multiple children in it recursively.
I tried:
using (var e1 = cdOld.Components.GetEnumerator())
using (var e2 = cdNew.Components.GetEnumerator())
{
while (e1.MoveNext() && e2.MoveNext())
{
var item1 = e1.Current.ComponentValues;
var item2 = e2.Current.ComponentValues;
using (var i1 = item1.GetEnumerator())
using (var i2 = item2.GetEnumerator())
{
while (i1.MoveNext() && i2.MoveNext())
{
//Here not sure how many children both list has and how to make recursive call
var item11 = i1.Current;
var item12 = i2.Current;
if (item11.Id != item12.Id || item11.Name != item12.Name)
{
cvlistold.Add(item11);
cvlistnew.Add(item12);
}
}
}
//var firstNotSecond = item1.Except(item2).ToList();
//var secondNotFirst = item2.Except(item1).ToList();
//var v = item1.Select(a => a.Name).Intersect(item2.Select(b => b.Name)).ToList();
//bool c = !(!firstNotSecond.Any() && !secondNotFirst.Any());
}
}
Screenshot:
Use IEquatable interface (or override Equals and GetHashCode):
public class ComponentValue : IEquatable<ComponentValue>
{
public String Id { get; set; }
public String Name { get; set; }
public String DisplayName { get; set; }
public IList<ComponentValue> ChildComponents { get; set; }
public bool Equals(ComponentValue other)
{
return Id == other.Id && Name == other.Name;
}
}
Then, check the differences:
bool equals = e1.SequenceEqual(e2);
I had similar structure in one of my projects with the difference that they could've contain more element types then one so I've made some reflection code to look up and compare these :
public static bool Compare ( this T obj, T comparer )
{
bool isOkay = true;
foreach(var field in typeof(T).GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
{
if (!isOkay) break;
object value = field.GetValue(obj);
object comparerValue = field.GetValue(comparer);
Type type = field.FieldType;
if(Type.GetTypeCode(type) != TypeCode.Object)
{
if(type == typeof(IList))
{
for(int i = 0; i < ((IList)value).Count; i++)
{
isOkay = isOkay &&(bool)_GenericCompare.MakeGenericMethod(((IList)value)[i].GetType()).Invoke(((IList)value)[i], ((IList)comparerValue)[i]);
}
}
}
else
{
isOkay = isOkay && value.Equals(comparerValue);
}
}
return isOkay;
}
// _GenericVompare is :
typeof(MeTypeThatHasCompareMethod).GetMethod("Compare", BindingFlags.Static | BindingFlags.Public);
This is just a shortened method which I've done so you should modify this for your needs but basically it iterates through all items of IList typed field and Invokes the same method on that items.
FYI. This method can be slow as hell on huge lists so you should implement some kind of "cache" mechanism to store FieldInfo[] for some types and _GenericCompare MethodInfo to speed up the process.

NUnit's CollectionAssert return false for similar lists of custom class

Here is my class:
public class MyClass
{
public string Name { get; set; }
public string FaminlyName { get; set; }
public int Phone { get; set; }
}
Then I have two similar list:
List<MyClass> list1 = new List<MyClass>()
{
new MyClass() {FaminlyName = "Smith", Name = "Arya", Phone = 0123},
new MyClass() {FaminlyName = "Jahani", Name = "Shad", Phone = 0123}
};
List<MyClass> list2 = new List<MyClass>()
{
new MyClass() {FaminlyName = "Smith", Name = "Arya", Phone = 0123},
new MyClass() {FaminlyName = "Jahani", Name = "Shad", Phone = 0123}
};
The problem is that NUnit CollectionAssert return false always.
CollectionAssert.AreEqual(list1,list2);
Am I missing something about CollectionAssert test
The AreEqual checks for equality of the objects. Since you did not override the Equals method, it will return false in case the references are not equal.
You can solve this by overriding the Equals method of your MyClass:
public class MyClass {
public string Name { get; set; }
public string FaminlyName { get; set; }
public int Phone { get; set; }
public override bool Equals (object obj) {
MyClass mobj = obj as MyClass;
return mobj != null && Object.Equals(this.Name,mobj.Name) && Object.Equals(this.FaminlyName,mobj.FaminlyName) && Object.Equals(this.Phone,mobj.Phone);
}
}
You furthermore better override the GetHashCode method as well:
public class MyClass {
public string Name { get; set; }
public string FaminlyName { get; set; }
public int Phone { get; set; }
public override bool Equals (object obj) {
MyClass mobj = obj as MyClass;
return mobj != null && Object.Equals(this.Name,mobj.Name) && Object.Equals(this.FaminlyName,mobj.FaminlyName) && Object.Equals(this.Phone,mobj.Phone);
}
public override int GetHashCode () {
int hc = 0x00;
hc ^= (this.Name != null) ? this.Name.GetHashCode() : 0;
hc ^= (this.FaminlyName != null) ? this.FaminlyName.GetHashCode() : 0;
hc ^= this.Phone.GetHashCode();
return hc;
}
}

recursively create custom complex object

I would like to recursively build an complex object.
public class Name
{
public string firstName {get;set;}
public string lastName {get;set;}
}
public class Address
{
public string city {get;set;}
public string state {get;set;}
public string street {get;set;}
public string zip {get;set;}
}
public class Customer
{
public Name customerName {get;set;}
public Address customerAddress {get;set;}
public Guid id {get;set;}
}
Lets say that Customer lives in an assembly that I'm loading on the fly :)
I want to instantiate a type of Customer and populate its properties.
Customer object has more custom objects and a Guid property. How can I use recursion to create the Customer object and its nested objects. I have some code below where I stumbled into the fact that I should be using recursion.
static object TraversePropertyInfo(object obj, Assembly assembly)
{
Console.WriteLine(obj.GetType().Name);
foreach(PropertyInfo pi in obj.GetType().GetProperties())
{
if(pi.PropertyType.IsClass && pi.PropertyType.Namespace != "System")
{
if(pi.PropertyType.UnderlyingSystemType.GenericTypeArguments.Count() > 0)
{
Console.WriteLine("\tIList<{0}>", pi.Name);
}
else
{
Console.WriteLine("\t{0}\t<class>", pi.Name);
object child = Activator.CreateInstance(assembly.GetType(pi.PropertyType.FullName)); // create the child instance
obj.GetType().GetProperty(pi.Name).SetValue(obj, child); // set the child on the parent
// but the child can have children...
// I should be using recurrsion here
}
}
else
{
Console.WriteLine("\t{0}\t{1}", pi.Name, pi.PropertyType);
}
}
return obj;
}
void Main()
{
Create<Customer>().Dump();
}
// Define other methods and classes here
public class Name
{
public string Firstname { get; set; }
public string Lastname { get; set; }
}
public class Address
{
public string City { get; set; }
public string State { get; set; }
public string Street { get; set; }
public string Zip { get; set; }
}
public class Customer
{
public Name CustomerName { get; set; }
public Address CustomerAddress { get; set; }
public Guid Id { get; set; }
}
public static T Create<T>()
{
var type = typeof(T);
return (T)Create(type);
}
public static object Create(Type type)
{
var obj = Activator.CreateInstance(type);
foreach(var property in type.GetProperties())
{
var propertyType = property.PropertyType;
if (propertyType.IsClass
&& string.IsNullOrEmpty(propertyType.Namespace)
|| (!propertyType.Namespace.Equals("System")
&& !propertyType.Namespace.StartsWith("System.")))
{
var child = Create(propertyType);
property.SetValue(obj, child);
}
}
return obj;
}
Maybe this will work:
static object TraversePropertyInfo(object obj, Assembly assembly)
{
Console.WriteLine(obj.GetType().Name);
// we stop the iteration when we reached the root-class "object"
// which won´t add any custom properties
if (obj.GetType() == typeof(object) return obj;
foreach(PropertyInfo pi in obj.GetType().GetProperties())
{
if(pi.PropertyType.IsClass && pi.PropertyType.Namespace != "System")
{
if(pi.PropertyType.UnderlyingSystemType.GenericTypeArguments.Count() > 0)
{
Console.WriteLine("\tIList<{0}>", pi.Name);
}
else
{
Console.WriteLine("\t{0}\t<class>", pi.Name);
object child = Activator.CreateInstance(assembly.GetType(pi.PropertyType.FullName)); // create the child instance
child = TraversePropertyInfo(child, child.GetType().Assembly);
obj.GetType().GetProperty(pi.Name).SetValue(obj, child); // set the child on the parent
// this will do the recursion
return obj;
}
}
else
{
Console.WriteLine("\t{0}\t{1}", pi.Name, pi.PropertyType);
}
}
return obj;
}

How can I set a default value inside of a class as a property of another class?

I need to set a property inside of a class from another class that defines the first class as a property. I want to default a value inside the child class. An example of this would be:
public enum NamingConvention
{
Name1 = 1,
Name2
}
public class Class1
{
public Class1()
{
}
public int Id { get; set; }
public NamingConvention Naming{ get; set; }
}
public class Class2
{
public Class2()
{
}
public List<Class1> Name1s { get; set; }
}
public class Class3
{
public Class2()
{
}
public List<Class1> Name2s { get; set; }
}
I want to be able to put an attribute or something over the Class1 property inside of Class2 and Class3 so that in Class2, the Naming Property gets set to Name1 and and for Class3, it would be automatically set to Name2.
Hope that makes sense. I tried to make this as simple an example as possible. Any ideas out there? I am trying to avoid abstract classes because my real entities are tied to nHibernate and don't want to change the model at this time.
This can be accomplished with the use of the DefaultValueAttribute, a custom TypeConverter and Reflection. It seems unlikely this will perform better than what you are currently doing, but I'll leave that for you to evaluate.
Apply the TypeConverter attribute to Class 1
[TypeConverter(typeof(Class1Converter))]
public class Class1
{
public int Id { get; set; }
public NamingConvention Naming { get; set; }
}
public enum NamingConvention
{
Name1 = 1,
Name2,
Name3,
Name4
}
Define the Class1Converter. Note this simple converter only sets the value of the NamingConvention parameter.
public class Class1Converter: TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context,
Type sourceType)
{
if (sourceType == typeof(string))
{
return true;
}
return base.CanConvertFrom(context, sourceType);
}
public override bool CanConvertTo(ITypeDescriptorContext context,
Type destinationType)
{
if(destinationType == typeof(Class1))
{
return true;
}
return base.CanConvertTo(context, destinationType);
}
public override object ConvertFrom(ITypeDescriptorContext context,
System.Globalization.CultureInfo culture,
object value)
{
var stringValue = value as string;
if(stringValue != null)
{
return new Class1
{
Naming = (NamingConvention)Enum.Parse(typeof(NamingConvention), stringValue)
};
}
return base.ConvertFrom(context, culture, value);
}
}
For convenience I am declaring this in an Extension Method, it could easily be set up as part of the classes with defaults...
public static class DefaultExtension
{
public static IEnumerable<PropertyInfo> GetProperties<T>(this Type type)
{
return type.GetProperties().Where(p => p.PropertyType == typeof (T));
}
public static void SetDefaults<T>(this T toDefault)
{
foreach (PropertyInfo p in toDefault.GetType().GetProperties())
{
foreach (var dv in p.GetCustomAttributes(true).OfType<DefaultValueAttribute>())
{
p.SetValue(toDefault, dv.Value, null);
}
}
}
}
Finally you declare place DefaultValue attributes on your properties. I am calling SetDefaults() from the constructors here for convenience again, in your case you would still need to call it after the instances are loaded from NHibernate.
public class Class2
{
public int X { get; set; }
[DefaultValue(typeof(Class1), "Name2")]
public Class1 Name2Class { get; set; }
public Class2()
{
this.SetDefaults();
}
}
public class Class3
{
public int Y { get; set; }
[DefaultValue(typeof(Class1), "Name3")]
public Class1 Name3Class { get; set; }
public Class3()
{
this.SetDefaults();
}
}
Unit test demonstrating validity...
[Test]
public void TestDefaultValueAttribute()
{
//Class2 have Name2 as the default value for the Naming property
var c2 = new Class2();
Assert.That(c2,Is.Not.Null);
Assert.That(c2.Name2Class, Is.Not.Null);
Assert.That(c2.Name2Class.Naming, Is.EqualTo(NamingConvention.Name2));
//Class3 have Name3 as the default value for the Naming Property
var c3 = new Class3();
Assert.That(c3, Is.Not.Null);
Assert.That(c3.Name3Class, Is.Not.Null);
Assert.That(c3.Name3Class.Naming, Is.EqualTo(NamingConvention.Name3));
//wipes out other properties of the Class1 attribute.
// to demonstrate, set properties to something other than the default then call
// SetDefaults again.
c3.Name3Class.Naming = NamingConvention.Name1;
c3.Name3Class.Id = 10;
c3.SetDefaults();
Assert.That(c3.Name3Class.Id, Is.EqualTo(0));
Assert.That(c3.Name3Class.Naming, Is.EqualTo(NamingConvention.Name3));
}
You will notice that this wipes out the Id property of Class1 If this is not desired, you could come up with a more targeted version of SetDefaults that only overwrote specific properties of Class1. At this point I don't know if I would really continue using DefaultValue, as use case deviates from the original and using this in combination with the above method would produce unexpected results. I would probably write a custom 'DefaultNaminingConventionAttribute for this purpose.
public static void SetDefaultNamingConvention<T>(this T toDefault)
{
foreach (PropertyInfo p in toDefault.GetType().GetProperties<Class1>())
{
foreach (var dv in p.GetCustomAttributes(true).OfType<DefaultValueAttribute>())
{
var pValue = p.GetValue(toDefault, null) as Class1;
if (pValue != null)
{
pValue.Naming = ((Class1)dv.Value).Naming;
}
else
{
p.SetValue(toDefault, dv.Value, null);
}
}
}
}
[Test]
public void SetDefaultNamingConventionDefaultShouldOnlyDefaultNamingProperty()
{
var c3 = new Class3();
c3.Name3Class.Naming = NamingConvention.Name1;
c3.Name3Class.Id = 20;
c3.SetDefaultNamingConvention();
Assert.That(c3.Name3Class.Id, Is.EqualTo(20));
Assert.That(c3.Name3Class.Naming, Is.EqualTo(NamingConvention.Name3));
}
EDIT: Updated to deal with setting defaults for list members
With this new SetListDefaults extension method, we now can apply the default to members of List<Class1>. Here I would almost definitely no longer use DefaultValue, but would define a custom attribute for use with collections. This is beyond the scope of the question though.
public static class DefaultExtension
{
public static IEnumerable<PropertyInfo> GetProperties<T>(this Type type)
{
return type.GetProperties().Where(p => p.PropertyType == typeof (T));
}
public static void SetListDefaults<T>(this T toDefault)
{
foreach (PropertyInfo p in toDefault.GetType().GetProperties<List<Class1>>())
{
foreach (var dv in p.GetCustomAttributes(true).OfType<DefaultValueAttribute>())
{
var pValue = p.GetValue(toDefault, null) as List<Class1>;
if (pValue != null)
{
foreach (var class1 in pValue)
{
class1.Naming = ((Class1) dv.Value).Naming;
}
}
}
}
}
}
Now provided a class with a List property...
public class Class4
{
public int Z { get; set; }
[DefaultValue(typeof (Class1), "Name4")]
public List<Class1> Name4Classes { get; set; }
}
And a unit test to verify only the Naming Property of each item in the list is modified.
[Test]
public void SetListDefaultsShouldResetNamingConventionOfEachListMember()
{
var c4 = new Class4
{
Z = 100,
Name4Classes = new List<Class1>
{
new Class1 {Id = 1, Naming = NamingConvention.Name1},
new Class1 {Id = 2, Naming = NamingConvention.Name2},
new Class1 {Id = 3, Naming = NamingConvention.Name3}
}
};
Assert.That(c4.Name4Classes, Is.Not.Empty);
Assert.That(c4.Name4Classes.Count, Is.EqualTo(3));
Assert.That(c4.Name4Classes.Any(c => c.Id == 0), Is.False);
Assert.That(c4.Name4Classes.Any(c => c.Naming == NamingConvention.Name4), Is.False);
c4.SetListDefaults();
Assert.That(c4.Name4Classes, Is.Not.Empty);
Assert.That(c4.Name4Classes.Count, Is.EqualTo(3));
Assert.That(c4.Name4Classes.Any(c=> c.Id == 0), Is.False);
Assert.That(c4.Name4Classes.All(c=> c.Naming == NamingConvention.Name4), Is.True);
}
I would use the constructors.
In Class2's constructor:
public Class2()
{
Name1Class = new Class1()
Name1Class.Naming = NamingConvention.Name1
}
In Class3's Constructor:
public Class3()
{
Name2Class = new Class1()
Name2Class.Naming = NamingConvention.Name2
}
If you want to get fancy you could put a parameter on the constructor in Class1 to allow you to set Naming when the object is created.

Comparing Object properties using reflection

I have two classes Address and Employee as follows:
public class Address
{
public string AddressLine1 { get; set; }
public string AddressLine2 { get; set; }
public string City { get; set; }
public string State { get; set; }
public string Zip { get; set; }
}
public class Employee
{
public string FirstName { get; set; }
public string MiddleName { get; set; }
public string LastName { get; set; }
public Address EmployeeAddress { get; set; }
}
I have two employee instances as follows:
var emp1Address = new Address();
emp1Address.AddressLine1 = "Microsoft Corporation";
emp1Address.AddressLine2 = "One Microsoft Way";
emp1Address.City = "Redmond";
emp1Address.State = "WA";
emp1Address.Zip = "98052-6399";
var emp1 = new Employee();
emp1.FirstName = "Bill";
emp1.LastName = "Gates";
emp1.EmployeeAddress = emp1Address;
var emp2Address = new Address();
emp2Address.AddressLine1 = "Gates Foundation";
emp2Address.AddressLine2 = "One Microsoft Way";
emp2Address.City = "Redmond";
emp2Address.State = "WA";
emp2Address.Zip = "98052-6399";
var emp2 = new Employee();
emp2.FirstName = "Melinda";
emp2.LastName = "Gates";
emp2.EmployeeAddress = emp2Address;
Now how can I write a method which compares these two employees and returns the list of properties which have different values. So in this example I would like the result to be FirstName and Address.AddressLine1 .
Like LBushskin said, you do not have to do this. This is not the fastest way! Buy if you want, try this:
public static List<PropertyInfo> GetDifferences(Employee test1, Employee test2)
{
List<PropertyInfo> differences = new List<PropertyInfo>();
foreach (PropertyInfo property in test1.GetType().GetProperties())
{
object value1 = property.GetValue(test1, null);
object value2 = property.GetValue(test2, null);
if (!value1.Equals(value2))
{
differences.Add(property);
}
}
return differences;
}
You don't necessarily need reflection to perform the comparison. You can write a comparer class that takes two instances of Employee or Address, and compares each field that should match. For any that don't match, you can add a string (or PropertyInfo) element to some list to return to the caller.
Whether you return a PropertyInfo, MemberInfo, or just a string depends on what the caller needs to do with the result. If you actually need to visit the fields that contain differences, the PropertyInfo/MemberInfo may be better - but to just report the differences a string is probaby sufficient.
The main value of reflection would be to write a general purpose object comparer that could take two instances of any kind of object and compare their public fields and properties. This helps avoid writing repetetive comparison code over and over - but that doesn't seem like the case you're in.
Here is a generic and recursive solution based on Oskar Kjellin's awnser.
I have posted this code as gist as well, so you can check the latest version or star/clone/fork it :)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
protected List<KeyValuePair<Type, PropertyInfo>> RecrusiveReflectionCompare<T>(T first, T second)
where T : class
{
var differences = new List<KeyValuePair<Type, PropertyInfo>>();
var parentType = first.GetType();
void CompareObject(object obj1, object obj2, PropertyInfo info)
{
if (!obj1.Equals(obj2))
{
differences.Add(new KeyValuePair<Type, PropertyInfo>(parentType, info));
}
}
foreach (PropertyInfo property in parentType.GetProperties())
{
object value1 = property.GetValue(first, null);
object value2 = property.GetValue(second, null);
if (property.PropertyType == typeof(string))
{
if (string.IsNullOrEmpty(value1 as string) != string.IsNullOrEmpty(value2 as string))
{
CompareObject(value1, value2, property);
}
}
else if (property.PropertyType.IsPrimitive)
{
CompareObject(value1, value2, property);
}
else
{
if (value1 == null && value2 == null)
{
continue;
}
differences.Concat(RecrusiveReflectionCompare(value1, value2));
}
}
return differences;
}
public IEnumerable<PropertyInfo> GetNotEqualsProperties(Employee emp1, Employee emp2)
{
Type employeeType = typeof (Employee);
var properies = employeeType.GetProperties();
foreach (var property in properies)
if(!property.GetValue(emp1, null).Equals(property.GetValue(emp2, null))) //TODO: check for null
yield return property;
}
And for complex properties you have to override Equals method
public class Address
{
public string AddressLine1 { get; set; }
public string AddressLine2 { get; set; }
public string City { get; set; }
public string State { get; set; }
public string Zip { get; set; }
public override bool Equals(object obj)
{
if (obj as Address == null)
return false;
return ((Address) obj).AddressLine1.Equals(AddressLine1);
}
}
No need for reflection. Of course, this example is returning a string with the property names...if you need the actual PropertyInfo object, things would get a little more difficult, but not by much.
public static IEnumerable<string> DiffEmployees
(Employee one, Employee two)
{
if(one.FirstName != two.FirstName)
yield return "FirstName";
if(one.LastName != two.LastName)
yield return "LastName";
if(one.Address.AddressLine1 != two.Address.AddressLine1)
yield return "Address.AddressLine1";
// And so on.
}

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