Wpf efficient way of changing the view mvvm - c#

I am trying to implement mvvm and I am struggling with a clean solution to a simple problem. The view can have 3 different states: NewEditable, DisplayOnly, Editable. The idea is that at each state a label and content of a button will change depending on a state, for example, the button will be: "Add", "Edit" and "Save" respectively.
Currently, the vm has bindable properties that update depending on the state of the control but this seems very messy especially when the rest of the logic for the vm is added. Like, it is just playing with strings.
Is there a better, cleaner way? Maybe couple converters that would take a state as input and string as output?
How do you approach changing views based on the state of a vm?
My current ViewModel just for the view logic as you can see loads of boilerplate:
public class ViewModel : NotifyPropertyChangedBase
{
public enum State { New, Edit, DisplayOnly }
public ViewModel()
{
// Set commands
Edit = new CommandHandler(param => EditAction(), () => true);
EndEdit = new CommandHandler(param => EndEditAction(), () => true);
/*
* Some more logic to set up the class
*/
}
public ICommand Edit { get; private set; }
public ICommand EndEdit { get; private set; }
public State DisplayState
{
get { return _displayState; }
private set { SetProperty(ref _displayState, value, nameof(DisplayState)); } // from the base to simply the logic
}
public string ControlTitle
{
get { return _controlTitle; }
private set { SetProperty(ref _controlTitle, value, nameof(ControlTitle)); } // from the base to simply the logic
}
public string ButtonTitle
{
get { return _buttonTitle; }
private set { SetProperty(ref _buttonTitle, value, nameof(ButtonTitle)); } // from the base to simply the logic
}
private State _displayState = State.New;
private string _controlTitle = CONTROL_TITLE_NEW;
private string _buttonTitle = BUTTON_TITLE_NEW;
public const string CONTROL_TITLE_NEW = "New Object"; // Could be removed as used once in the example
public const string CONTROL_TITLE_DISPLAY = "Display Object";
public const string CONTROL_TITLE_EDIT = "Edit Object";
public const string BUTTON_TITLE_NEW = "Create"; // Could be removed as used once in the example
public const string BUTTON_TITLE_DISPLAY = "Edit";
public const string BUTTON_TITLE_EDIT = "Save";
private void EditAction()
{
DisplayState = State.Edit;
ControlTitle = CONTROL_TITLE_EDIT;
ButtonTitle = BUTTON_TITLE_EDIT;
// Some business logic
}
private void EndEditAction()
{
DisplayState = State.DisplayOnly;
ControlTitle = CONTROL_TITLE_DISPLAY;
ButtonTitle = BUTTON_TITLE_DISPLAY;
// Some business logic
}
/*
* Rest of the logic for the class
*/
}

There is multiple approaches to this problem.
Easiest would be to have 2 properties on viewmodel: ButtentText and LabelText. Both returns value which is binded to UI and uses switch inside to select what text it should be.
'More correct' approach would be to have 2 converters, which would basically do same thing: convert enum to some kind display value (button and label). I wouldn't suggest this ways, as first approach is simplier.
Having 3 viewModels for each state looks nice, but just with idea, that in future different things will happen in these viewModels and they will grow apart. If not - it is overkill. And if future will say different, you can always change implementation
I would choose 1st solution, unless your viewModel is +500 rows and it is hard to maintain
If you want to change views depending on viewmodels, I would suggest to read about DataTemplate and DataType. But in this approach would be 1 parent viewModel, which holds what state it should show, and 3 child viewModels. Then you create parentView and inside control with binded current viewModel (one of 3) and with datatypes it will display correct view

I would split your VM into 4, "the common functionality VM" and the 3 for your distinct states, so that you don't have to write switches to change the state. Instead, you would switch between VM's (and possibly between views).

Related

Want a way to write a class with a property that will return a new instance of a ViewModel

We've got a WPF app with a landing page that lists about a dozen or so buttons, all going to new views/viewmodels of that type. Its becoming unwieldy. We've got one viewmodel that lists all of these which basically look like this:
private void ExecuteViewProgramCommand()
{
OpenViewMessage message = new OpenViewMessage();
CurrentViewModel = message.ViewModel = ViewModelLocator.ProgramVM;
Messenger.Default.Send<OpenViewMessage>(message);
}
I've never liked how this was done, as it violates the DRY principle. The only thing that changes in the the above code in the second line, where in this code what changes is ViewModelLocator.ProgramVM. I've been tasked with redoing the landing page, making it more organized and we're going to be adding more launching buttons. I think it would be better to use dependency injection. Also I'm trying to address the need to redesign the display, so that its in a list, rather than buttons scattered about, and in alphabetical order.
First I came up with this class:
public class Tile
{
public string ModuleName { get; set; }
public NamedViewModelBase ModuleViewModel { get; set; }
}
(NamedViewModelBase is the name of the viewmodel that's common to all of the viewmodels.) Then I declared a unit test to test this and declared this within the unit test:
List<Tile> tiles = new List<Tile>()
{
new Tile()
{
ModuleName = "Program",
ModuleViewModel = ViewModelLocator.ProgramVM
},
new Tile()
{
ModuleName = "Organization",
ModuleViewModel = ViewModelLocator.OrganizationVM
}
}
But this quickly became apparent that this was wrong. The assigning in the setter of ViewModelLocator.ProgramVM would instantiate the viewmodel for Program. I don't want that, I'd rather have the calling of instantiating it, such as we have in the ViewModelLocator:
static public ProgramViewModel ProgramVM
{
get
{
if (ServiceLocator.IsLocationProviderSet)
{
SimpleIoc ioc = ServiceLocator.Current as SimpleIoc;
return ioc.GetInstanceWithoutCaching<ProgramViewModel>(Guid.NewGuid().ToString());
}
else
{
return null;
}
}
}
So, I'm thinking that I've got to change the Tile class to declare the ModuleViewModel property to something like this: public NamedViewModelBase ModuleViewModel { get; }. But I don't know how I'd instantiate it when defining a List. What is the correct way to resolve this?
This is going to be psuedo codish advice which is kind of on the same track where you already are:
Assuming BaseViewModel is the base class for all your individual VM's
Create a Dictionary<string, BaseViewModel>
Fill this dictionary up during Application Start time (would look like your tiles List)
public void PreCreateVMs()
{
dictionary[Key] = new ConcreteViewModelType();
// Keep adding New Vms here
}
In the xaml, bind all your buttons to same Command which takes a string argument (or improvise this with Enum). Pass the correct String Key for each button.
Like: Accounts Button click should launch AccountVM which is stored with "AccountVM" key in the dictionary.
In the Command Handler - use the string, lookup the Dictionary find the correct ViewModel and Assign this object to CurrentViewModel
From maintenance point of view - all you need to add a new ViewModel is to update xaml with a new button, assign correct command parameter string. Use this string key and add the correct VM in the PreCreateVMs method.
I've redesigned the Tile class. What I believe I need is for the second parameter to be a Command. I'm asking if this might do better. Here's the new definition of Tile and an example of how I tried to implement it:
public class Tile
{
public string ModuleName { get; set; }
//public NamedViewModelBase ModuleViewModel { get; set; }
public Action ThisCommand { get; set; }
}
And here's how I tried to implement it as a List:
List<Tile> tiles = new List<Tile>()
{
new Tile()
{
ModuleName = "Program",
ThisCommand = () =>
{
if (ServiceLocator.IsLocationProviderSet)
{
SimpleIoc ioc = ServiceLocator.Current as SimpleIoc;
ioc.GetInstanceWithoutCaching<ProgramViewModel>(Guid.NewGuid().ToString());
}
}
},
new Tile()
{
ModuleName = "Organization",
ThisCommand = () =>
{
if (ServiceLocator.IsLocationProviderSet)
{
SimpleIoc ioc = ServiceLocator.Current as SimpleIoc;
ioc.GetInstanceWithoutCaching<OrganizationViewModel>(Guid.NewGuid().ToString());
}
}
}
};
Am I on the right track? Should I define tiles as a Dictionary instead?

The best way how to update a complex ViewModel on demand

I have TaskViewModel class with a lot of different properties. The simplified piece of code is below:
internal class TaskViewModel : ViewModelBase
{
private TaskModel _model;
public long Id
{
get { return _model.Id; }
set
{
_model.Id = value;
RaisePropertyChanged("Id");
}
}
public string Title
{
get { return _model.Title; }
set
{
_model.Title = value;
RaisePropertyChanged("Title");
}
}
public DateTime? Date
{
get { return _model.Date; }
set
{
_model.Date = value;
RaisePropertyChanged("Date";);
}
}
private RelayCommand _updateCommand;
public RelayCommand UpdateCommand
{
get
{
return _updateCommand
?? (_updateCommand = new RelayCommand(
() =>
{
// somehow update _model
}));
}
}
}
And I have TaskView where I could edit the instance of TaskViewModel. Also I have a few validation rules, for example, if Titleis empty I can't update model and have to reestablish previous Title. That's why I cannot use "{Binding Mode=TwoWay}.
The question is what is the best way to update view model.
I have two ways to do it:
Add property of TaskViewModel type to the instance and bind all properties of this to the view and than using ICommand for updating properties in main instance if all validations rules are performing. But in this case I need to keep whole copy of object.
Using "{Binding Mode=TwoWay, UpdateSourceTrigger=Explicit}" for necessary properties and than in code-behind using event handlers call binding.UpdateSource(). But in that case I have to implement validation logic in code-behind too, which looks like a bad way in mvvm-approach.
May be you should recommend the best way for this task.
Thanks in advance.
UPDATE:
For example of the typical validation case, Title mustn't be empty. If I changed the Title property from "Buy milk" to "Buy mi" it would be valid, but I don't want to update my model after every change of every property and save it to a storage. So I have to implement SaveCommand which will update the model. But also I need to have a possibility to rollback all the changes, so I can't change current view model properties directly by using Mode=TwoWay binding.
So the problem is how to update all changed properties on demand if they are valid?

Advice on Views navigation using Caliburn.Micro MVVM WPF

I'm new on Caliburn Micro and want some advice on which path to take to devolop my app interface and navigation between views.
My idea is to have a MainWindow which will contain a menu of buttons, each one related with a specific view. Each view will be stored in a separated WPF UserControl. The mainWindow will also contain a TabControl bound to an ObservableCollection of tabs on viewmodel. Everytime a button on menu is clicked, I want to add a new tab with a ContentPresenter inside that will dynamically load a view and its corresponding viewmodel.
So my questions:
1) Should I use a Screen Collection here?
2) Should the UserControl implement Screen interface?
3) How do I tell MainWindow ViewModel which view to load on the new added tab maintaining viewmodels decoupled?
Thanks to everyone in advance.
UPDATE
After a lot of reading and some help of the community I managed to resolve this. This is the resultant AppViewModel:
class AppViewModel : Conductor<IScreen>.Collection.OneActive
{
public void OpenTab(Type TipoVista)
{
bool bFound = false;
Screen myScreen = (Screen)Activator.CreateInstance(TipoVista as Type);
myScreen.DisplayName = myScreen.ToString();
foreach(Screen miItem in Items)
{
if (miItem.ToString() == myScreen.ToString())
{
bFound = true;
ActivateItem(miItem);
}
}
if (!bFound) ActivateItem(myScreen);
}
public ObservableCollection<MenuItem> myMenu { get; set; }
public ObservableCollection<LinksItem> myDirectLinks { get; set; }
public ICommand OpenTabCommand
{
get
{
return new RelayCommand(param => this.OpenTab((Type) param), null);
}
}
public AppViewModel()
{
OpenTab(typeof(ClientsViewModel));
MenuModel menu = new MenuModel();
myMenu = menu.getMenu();
myDirectLinks = menu.getLinks();
}
public void CloseTab(Screen param)
{
DeactivateItem(param, true);
}
}
I have to keep the ICommand from OpenTabCommand because the name convention of Caliburn.micro doesn't seems to work inside DataTemplate. Hope it could help someone else. Thanks to all
I've done something very similar using Caliburn.Micro, and based it on the SimpleMDI example included with the examples, with a few tweaks to fit my needs.
Much like in the example, I had a main ShellViewModel:
public class ShellViewModel : Conductor<IScreen>.Collection.OneActive
{
}
with a corresponding ShellView containing a TabControl - <TabControl x:Name="Items">, binding it to the Items property of the the Conductor.
In this particular case, I also had a ContextMenu on my ShellView, bound (using the Caliburn.Micro conventions), to a series of commands which instantiated and Activated various other ViewModels (usually with a corresponding UserControl, using the ActivateItem method on the Conductor.
public class YourViewModel: Conductor<IScreen>.Collection.OneActive
{
// ...
public void OpenItemBrowser()
{
// Create your new ViewModel instance here, or obtain existing instance.
// ActivateItem(instance)
}
}
In that case, I didn't require the ViewModels to be created with any particular dependency, or from any other locations in the program.
At other times, when I've needed to trigger ViewModel from elsewhere in the application, I've used the Caliburn.Micro EventAggregator to publish custom events (e.g. OpenNewBrowser), which can be handled by classes implementing the corresponding interface (e.g. IHandle<OpenNewBrowser>), so your main ViewModel could have a simple Handle method responsible for opening the required View:
public class YourViewModel: Conductor<IScreen>.Collection.OneActive, IHandle<OpenNewBrowser>
{
// ...
public void Handle(OpenNewBrowser myEvent)
{
// Create your new ViewModel instance here, or obtain existing instance.
// ActivateItem(instance)
}
}
This section of the documentation will probably be useful, especially the Simple MDI section.
Additional code I mentioned in the comments:
I sometimes use a generic method along these lines ensure that if I have an existing instance of a screen of a particular type, switch to it, or create a new instance if not.
public void ActivateOrOpen<T>() where T : Screen
{
var currentItem = this.Items.FirstOrDefault(x => x.GetType() == typeof(T));
if (currentItem != null)
{
ActivateItem(currentItem);
}
else
{
ActivateItem(Activator.CreateInstance<T>());
}
}
Used like:
public void OpenBrowser()
{
this.ActivateOrOpen<BrowserViewModel>();
}

Custom detail pages in Windows 8 grid application

I have created a simple C# Windows 8 grid application.
If you're unfamiliar with this layout, there is a brief explanation of it here :
Link
What I would like to have is simple - some custom ItemDetailPages. I'd like to be able to click on some items on the GroupDetailPage and the GroupedItemsPage and navigate to a custom .xaml file, one where I can include more than one image.
I'm sure there is a simple way of doing that that I have missed out on, and I'm also sure that this information will be useful for a lot of people, so I will be offering a bounty on this question.
I have struggled with doing this so far :
I've created a CustomDataItem in the SampleDataSource.cs class :
/// <summary>
/// Generic item data model.
/// </summary>
public class CustomDataItem : SampleDataCommon
{
public CustomDataItem(String uniqueId, String title, String subtitle, String imagePath, String description, String content, SampleDataGroup group)
: base(uniqueId, title, subtitle, imagePath, description)
{
this._content = content;
this._group = group;
}
private string _content = string.Empty;
public string Content
{
get { return this._content; }
set { this.SetProperty(ref this._content, value); }
}
private SampleDataGroup _group;
public SampleDataGroup Group
{
get { return this._group; }
set { this.SetProperty(ref this._group, value); }
}
}
However, obviously, adding to the ObservableCollection
private ObservableCollection<SampleDataGroup> _allGroups = new ObservableCollection<SampleDataGroup>();
public ObservableCollection<SampleDataGroup> AllGroups
{
get { return this._allGroups; }
}
is impossible with a different data type. So what can I do in this case ?
Thanks a lot.
I have a simple grid application; how do I make it possible to have one of the elements in the group item page link to a custom item detail page ?
Ok, lets take the app that is generated when using the "Grid App" template from Visual Studio.
The data class for the elements on the group items page is the SampleDataItem class. What you can do is add some type of data field (bool, int, or other) that indicates how to handle the navigation. In this example, we are keeping it simple, so we add a bool to indicate whether the navigation is custom or not.
public class SampleDataItem : SampleDataCommon
{
// add flag as last param
public SampleDataItem(String uniqueId, String title, String subtitle,
String imagePath, String description, String content, SampleDataGroup group,
bool isCustomNav = false)
: base(uniqueId, title, subtitle, imagePath, description)
{
this._content = content;
this._group = group;
this.IsCustomNav = isCustomNav;
}
// to keep it simple this doesn't handle INotifyPropertyChange,
// as does the rest of the properties in this class.
public bool IsCustomNav { get; set; }
...
}
So when you are adding a new SampleDataItem object to be displayed, you just need to set the isCustomNav field in the constructor.
Now all we have to do is change the already existing click event handler in the grid on the grouped item page (GroupedItemsPage.xaml.cs):
void ItemView_ItemClick(object sender, ItemClickEventArgs e)
{
// Navigate to the appropriate destination page, configuring the new page
// by passing required information as a navigation parameter
var item = (SampleDataItem)e.ClickedItem;
var itemId = item.UniqueId;
if (item.IsCustomNav == false)
{
// default
this.Frame.Navigate(typeof(ItemDetailPage), itemId);
}
else
{
// custom page
this.Frame.Navigate(typeof(ItemDetailPage2), itemId);
}
}
All we are doing above is getting the selected item and then testing the navigation flag that we added earlier. Based on this we navigate to either the original ItemDetailPage or a new one called ItemDetailPage2. As I mentioned before, the navigation flag doesn't have to be a bool. It can be an int or enum or some other type that tells us where to navigate.
Note that if you want similar behavior on the GroupDetailsPage, you just have to update the click event handler there the same way.
Hope that helps.
Yes you should be able to create a custom or different data type. If you create a Win8 app using the grid template, you see that the template does three things for you:
1) It creates three types, SampleDataCommon, which is the base, SampleDataItem, which implements SampleDataCommon and adds two new properties - content and group, and SampleDataGroup which also implements SampleDataCommon, adds a method, ItemsCollectionChanged, and adds two properties, Items and TopItems.
2) It creates a class called SampleDataSource, in which a collection of SampleDataGroup is created and named AllGroups: ObservableCollection AllGroups.
3) It binds Items and AllGroups of SampleDataSource to objects in XMAL pages.
In your case, you use the same data structure. In other words, you will create a group with items, etc.

WPF MVVM PropertyChanged notifications in the ViewModel triggered by Model Events

I am having a problem understanding how to propagate a property changed event in a Model class up through the ViewModel and into the view. I am trying to conform to the MVVM pattern so please keep that in mind.
I have a Model that I am trying to expose by the ViewModel. My Model class queries an Api call to get the server status and exposes that status in public properties. Ex:
public class ServerStatusRequest : ApiRequest
{
//Exposable properties by request
public ServerStatusHelperClass Status { get; set; }
Where ServerStatusHelperClass is just a wrapper for the combined results in the query:
public class ServerStatusHelperClass
{
public bool ServerStatus { get; set; }
public int OnlinePlayers { get; set; }
The cool thing about my ApiRequest base class is that it checks the cache time of a particular Api call and updates the Results by using a System.Timers.Timer. So, for example, the ServerStatus Api call is cached for 3 minutes on the Api, so every 3 minutes my ServerStatusApiRequest object will have fresh data for it. I expose a UpdatedResults event in all ApiRequest classes to notify when new data comes in.
Now I want my ViewModel to have an instance of ServerStatusApiRequest and bind to its ServerStatusHelperClass Status property and stay up to date with the changes every time the information is updated, but my view (for binding) can't know about my model, and thus, doesn't know about my UpdatedResults event in my ApiRequest class. How can I reflect that out to the View through my ViewModel? Am I doing something completely weird here?
Here is what I have that is semi-working but I feel is a very hacky solution:
In my ViewModel:
public const string EveServerStatusPropertyName = "EveServerStatus";
private ServerStatusRequest _eveServerStatus = new ServerStatusRequest();
public ServerStatusRequest EveServerStatus
{
get
{
return _eveServerStatus;
}
set
{
//if (_eveServerStatus == value)
//{
// return;
//}
//RaisePropertyChanging(EveServerStatusPropertyName);
_eveServerStatus = value;
RaisePropertyChanged(EveServerStatusPropertyName);
}
}
public void UpdateEveServerStatus(object sender, EventArgs e)
{
EveServerStatus = (ServerStatusRequest)sender;
}
And in the ViewModels constructor I subscribe to the Model's event:
EveServerStatus.UpdatedResults += new UpdatedResultsEventHandler(UpdateEveServerStatus);
As you can see, this seems extremely redundant. And I also ran into a problem where I had to comment out the check in the setter for EveServerStatus because at that point the _eveServerStatus was already updated to value just without it knowing and I wanted to fire the event anyway.
I fell like I'm missing a key concept here to link this all together much more easily.
Thanks for any input.
I have come across a much better way to implement the behavior I was looking for. Here is the code in my ViewModel:
private ServerStatusRequest _eveServerStatus = new ServerStatusRequest();
public ServerStatusRequest EveServerStatus
{
get
{
return _eveServerStatus;
}
}
No setter as my ViewModel nor my View should be changing this data. And Inside my ServerStatusRequest class I have a property exposing the ServerStatusHelperClass object as shown in the Question. I have changed the ServerStatusHelperClass and made it implement INotifyPropertyChanged as so:
public class ServerStatusHelperClass : ObservableObject
{
private bool _serverStatus;
public bool ServerStatus
{
get
{
return _serverStatus;
}
set
{
_serverStatus = value;
RaisePropertyChanged("ServerStatus");
}
}
...
ObservableObject is just a simple class that implements INotifyPropertyChanged for me from mvvmlight.
By doing this my View is automatically updated when my ApiRequest class modifies it's ServerStatusHelperClass object.
Input on this solution is welcome.

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