I know there are already a million threads about this, but I've spent countless hours trying to find a solution and i'm hoping I can find it here instead.
My goal is to create a 'Ghost mouse', meaning that I want to be able to simulate mouse clicks on a certain position in a minimized window, without moving my own cursor our mouse. I want to be able to browse the internet and click on other stuff, while the program does its own thing. This is a feature that many game bots have, but my intention is not to create a bot, but only to experience with.
So far i've managed to simulate mouse clicks, but with my actual mouse.
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
public static void LeftClick()
{
int X = Cursor.Position.X;
int Y = Cursor.Position.Y;
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
}
static void Main(string[] args)
{
System.Threading.Thread.Sleep(5000);
Point pt = new Point(1259, 560);
Cursor.Position = pt;
LeftClick();
}
As far as I know, calling mouse_event will not click in minimized windows.
You have to use SendMessage WinApi for this.
First, acquire a handle for the process, either using OpenProcess or Process.GetProcessesByName(processName).First().MainWindowHandle, then you may use the following code:
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam);
public const uint WM_LBUTTONDOWN = 0x0201;
public const uint WM_LBUTTONUP = 0x0202;
public static IntPtr makeLParam(int x, int y)
{
return (IntPtr)((y << 16) | x);
}
public static void sendMouseClick(IntPtr handle, int x, int y)
{
SendMessage(handle, WM_LBUTTONDOWN, (IntPtr)1, makeLParam(x, y));
SendMessage(handle, WM_LBUTTONUP, (IntPtr)1, makeLParam(x, y));
}
Please note that this code is a bit old and might not still work. Also, keep in mind the game protections prevents acquiring handles for the game process. In addition, some games might query the mouse position from the windows rather than using the ones provided with SendMessage
Related
I am creating a console application that should simulate a click inside a certain application.
Im currently playing around with the external methods, for now i only want the program to click at the current mouse position every second:
public class Navigation
{
private const uint MOUSEEVENTF_MOVE = 0x0001;
private const uint MOUSEEVENTF_LEFTDOWN = 0x0002;
private const uint MOUSEEVENTF_LEFTUP = 0x0004;
private const uint MOUSEEVENTF_RIGHTDOWN = 0x0008;
private const uint MOUSEEVENTF_RIGHTUP = 0x0010;
private const uint MOUSEEVENTF_ABSOLUTE = 0x8000;
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern bool SetCursorPos(uint x, uint y);
[DllImport("user32.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, UIntPtr dwExtraInfo);
private string processName;
public Navigation(string processName)
{
this.processName = processName;
}
public void test()
{
while (true)
{
//SetForegroundWindow(Process.GetProcessesByName(processName)[0].MainWindowHandle);
Thread.Sleep(1000);
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTDOWN, 0, 0, 0, UIntPtr.Zero);
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTUP, 0, 0, 0, UIntPtr.Zero);
}
}
}
When starting the program and running the test() method the mouse indeed clicks every second, i can move the mouse around the screen and it will click at everything, notepad, spotify etc... EXECPT for the one application that i want to target ...
That is, when i hover the mouse above the particular application i want to click on, nothing happens. I read about putting the target process in the foreground, if i do that the application is put in the foreground but it still does not recieve any clicks.
For example if i hover the mouse above a button inside the application i want to target my program does not click it. When moving the mouse back outside it starts simulating clicks again. Any thoughts?
EDIT: I am following this tutorial
I'm trying to figure out how this code works but I just can not figure out what makes it click through.
Yes, this code is not mine since i'm trying to learn/understand it.
Assume I want the tranparancy but not the click through what needs to be changed and why?
I have been over the Windows styles pages over and over and still can not get my head around the click through part.
using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class TransparentWindow : MonoBehaviour
{
[SerializeField]
private Material m_Material;
private struct MARGINS
{
public int cxLeftWidth;
public int cxRightWidth;
public int cyTopHeight;
public int cyBottomHeight;
}
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);
[DllImport("user32.dll")]
static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll", EntryPoint = "SetLayeredWindowAttributes")]
static extern int SetLayeredWindowAttributes(IntPtr hwnd, int crKey, byte bAlpha, int dwFlags);
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
private static extern int SetWindowPos(IntPtr hwnd, int hwndInsertAfter, int x, int y, int cx, int cy, int uFlags);
[DllImport("Dwmapi.dll")]
private static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);
const int GWL_STYLE = -16;
const uint WS_POPUP = 0x80000000;
const uint WS_VISIBLE = 0x10000000;
const int HWND_TOPMOST = -1;
void Start()
{
#if !UNITY_EDITOR // You really don't want to enable this in the editor..
int fWidth = Screen.width;
int fHeight = Screen.height;
var margins = new MARGINS() { cxLeftWidth = -1 };
var hwnd = GetActiveWindow();
SetWindowLong(hwnd, GWL_STYLE, WS_POPUP | WS_VISIBLE);
// Transparent windows with click through
SetWindowLong(hwnd, -20, 524288 | 32);//GWL_EXSTYLE=-20; WS_EX_LAYERED=524288=&h80000, WS_EX_TRANSPARENT=32=0x00000020L
SetLayeredWindowAttributes(hwnd, 0, 255, 2);// Transparency=51=20%, LWA_ALPHA=2
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, fWidth, fHeight, 32 | 64); //SWP_FRAMECHANGED = 0x0020 (32); //SWP_SHOWWINDOW = 0x0040 (64)
DwmExtendFrameIntoClientArea(hwnd, ref margins);
#endif
}
void OnRenderImage(RenderTexture from, RenderTexture to)
{
Graphics.Blit(from, to, m_Material);
}
}
This function:
SetWindowLong(hwnd, -20, 524288 | 32);
does the trick. Windows implements the rule that Mircosoft made which is that a window that is transparent to the user must be transparent to the mouse.
With the transparency bit set WS_EX_TRANSPARENT the window becomes transparent to mouse too and click passes to the painted layer behind the transparent window.
You need not understand but make use of this 'OS feature' which was probably implemented to cover for something else.
Read this article about the subject and this answer that explains the parameters
at the last 3 Days I found a lot of code for simulating mouse clicks to other windows. but none of them has worked.
I have the window handle hwnd and the X/Y position (pixel) where the click has to be.
The X/Y position is the position inside the window.
The best code I've found is this:
public void click(IntPtr hWnd, int x, int y)
{
RECT rec = new RECT();
GetWindowRect(hWnd, ref rec);
int newx = x - rec.Left;
int newy = y - rec.Top;
SendMessage(hWnd, WM_LBUTTONDOWN, 1, ((newy << 0x10) | newx));
SendMessage(hWnd, WM_LBUTTONUP, 0, ((newy << 0x10) | newx));
}
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int SendMessage(IntPtr A_0, int A_1, int A_2, int A_3);
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetWindowRect(IntPtr hWnd, ref RECT lpRect);
But it does not work 100% correctly.
It simulates a mouseclick at the correct window, but at the position of my real cursor.
And after this click my mouse jumps to a random position on the screen.
I hope someone has a working code and a small description how it works.
Thanks
Use this code to simulate the left mouse click in a certain position
//This is a replacement for Cursor.Position in WinForms
[System.Runtime.InteropServices.DllImport("user32.dll")]
static extern bool SetCursorPos(int x, int y);
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
public const int MOUSEEVENTF_LEFTDOWN = 0x02;
public const int MOUSEEVENTF_LEFTUP = 0x04;
//This simulates a left mouse click
public static void LeftMouseClick(int xpos, int ypos)
{
SetCursorPos(xpos, ypos);
mouse_event(MOUSEEVENTF_LEFTDOWN, xpos, ypos, 0, 0);
mouse_event(MOUSEEVENTF_LEFTUP, xpos, ypos, 0, 0);
}
I have been working on RAD Studio and on that this is performed automatically if the background is fully transparent, but it seems that it isn't as simple to do in Visual Studio. I have read articles and questions of functions GetWindowLong() and SetWindowLong(), but when I try to use them myself, I get error "the name xxx does not exist in the current context".
What I tried was:
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
int initialStyle = GetWindowLong(this.Handle, -20);
SetWindowLong(this.Handle, -20, initialStyle | 0x80000 | 0x20);
}
}
}
So is there some file I have to include in order get it to work, or do I have to place the function elsewhere? I'm also curious to know why does it behave so differently in the RAD Studio and Visula Studio.
The methods you are using are not found in the standard .NET libraries, you need to invoke them through user32.dll.
[DllImport("user32.dll", EntryPoint = "GetWindowLong", CharSet = CharSet.Auto)]
private static extern IntPtr GetWindowLong32(HandleRef hWnd, int nIndex);
[DllImport("user32.dll", EntryPoint = "GetWindowLongPtr", CharSet = CharSet.Auto)]
private static extern IntPtr GetWindowLongPtr64(HandleRef hWnd, int nIndex);
[DllImport("user32.dll", SetLastError = true)]
static extern UInt32 GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, UInt32 dwNewLong);
public static IntPtr GetWindowLong(HandleRef hWnd, int nIndex)
{
if (IntPtr.Size == 4) return GetWindowLong32(hWnd, nIndex);
else return GetWindowLongPtr64(hWnd, nIndex);
}
Calling them this way will now work correctly:
uint initialStyle = GetWindowLong(this.Handle, -20);
SetWindowLong(this.Handle, -20, initialStyle | 0x80000 | 0x20);
Make sure you are using System.Runtime.InteropServices
EDIT: I found and modified some code from another question (I will add link if I can find it, I closed the tab and can't find it), and came up with this:
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
public enum GWL
{
ExStyle = -20,
HINSTANCE = -6,
ID = -12,
STYLE = -16,
USERDATA = -21,
WNDPROC = -4
}
public enum WS_EX
{
Transparent = 0x20,
Layered = 0x80000
}
public enum LWA
{
ColorKey = 0x1,
Alpha = 0x2
}
[DllImport("user32.dll", EntryPoint = "GetWindowLong")]
public static extern int GetWindowLong(IntPtr hWnd, GWL nIndex);
[DllImport("user32.dll", EntryPoint = "SetWindowLong")]
public static extern int SetWindowLong(IntPtr hWnd, GWL nIndex, int dwNewLong);
[DllImport("user32.dll", EntryPoint = "SetLayeredWindowAttributes")]
public static extern bool SetLayeredWindowAttributes(IntPtr hWnd, int crKey, byte alpha, LWA dwFlags);
private void Form1_Click(object sender, EventArgs e)
{
base.OnShown(e);
int originalStyle = GetWindowLong(this.Handle, GWL.ExStyle);
int wl = GetWindowLong(this.Handle, GWL.ExStyle);
wl = wl | 0x80000 | 0x20;
SetWindowLong(this.Handle, GWL.ExStyle, wl);
int X = Cursor.Position.X;
int Y = Cursor.Position.Y;
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
System.Threading.Thread.Sleep(50);
SetWindowLong(this.Handle, GWL.ExStyle, originalStyle);
TopMost = true;
}
I'm not an expert on how to do this, and I'm not sure if I like that solution, but it works.
Make sure you subscribe to the event with: this.Click += Form1_Click;
Assuming Form name as form1
Set these properties to following.
form1.BackColor = Control;
form1.TransparencyKey = Control;
now you can easily click through the transparent area of the form. hope this is what you were looking for.
Shujaat Siddiqui's answer works just fine for clicking through the transparency. It will not hide the form's title though nor its borders.
To do this you may either set the Opacity=0d or chose a FormBorderStyle=none along with a Text="" and ControlBox=false;
You may also think about cutting holes into the window's region to get precise control where click will go through and where not.
In all these cases you will also have to plan for control of the form's position and size..
But, as long as you don't go for semi-tranparency of the background all can be done..
I believe what I'm trying to do is fairly simple but have been stuck for hours googling already.
I have a windows Form with a button. When I press the button I want to perform a rightclick with my mouse on coordinate 50, 50. This is outside the form so I think it should be done with a windowhook.
Please help.
You should use not hook, but WinApi.
You need one of 2 methods from USER32.DLL (read about different in MSDN):
[DllImport("user32.dll")]
private static extern bool SendMessage(int hnd, Messages msg, int wParam, uint lParam);
[DllImport("user32.dll")]
private static extern bool PostMessage(int hWnd, Messages msg, int wParam, int lParam);
Messages is a enum, here it is:
enum Messages
{
WM_LBUTTONDOWN = 0x201,
WM_LBUTTONUP = 0x202,
WM_RBUTTONDOWN = 0x204,
WM_RBUTTONUP = 0x205
}
And with this methods you should send special messages to hWND equals to 0, which means sending messages to Desktop.
Here methods which will help you:
public static void MouseLeftClick(Point p)
{
int coordinates = p.X | (p.Y << 16);
PostMessage(0, Messages.WM_LBUTTONDOWN, 0x1, coordinates);
PostMessage(0, Messages.WM_LBUTTONUP, 0x1, coordinates);
}
public static void MouseRightClick(Point p)
{
int coordinates = p.X | (p.Y << 16);
PostMessage(0, Messages.WM_RBUTTONDOWN, 0x1, coordinates);
PostMessage(0, Messages.WM_RBUTTONUP, 0x1, coordinates);
}
By changing 0 to Handle of any Window you can press left or right button in any Window you want.