how to convert c struct with void* to c# - c#

I'm write a plugin with c# . the program with c# will use a dll which writes by c ,so I have to call c function in my c# program ,but unfortunately the c function's parameter is a struct and it is so complex that I never find any
help information about how to convert it to c# parameter.
the struct has an embedded function and void* parameter ,I didn't find anyway to convert them to c#.
the struct is mostly like this
struct first_struct{
char* parameter1;
int parameter2;
unsigned long parameter3;
unsigned short parameter4;
void* parameter5;
int (*parameter6)(int,void *);
second_struct parameter7;
};
struct second_struct{
char parameter8[64] ;
char parameter9[256];
};
I want change this c struct to c# struct but I have no idea how to do it
thanks #Biesi Grr and #Ian Abbott ‘s help it sames that I can change the c struct to c# like that.
public delegate int parameter6(int volcnt, System.IntPtr vod);
[StructLayout(LayoutKind.Sequential)]
public struct csharp_firstSturct
{
[MarshalAs(UnmanagedType.LPStr)]
public string parameter1;
public int parameter2;
public ulong parameter3;
public ushort parameter4;
public System.IntPtr parameter5;
public parameter6 m_parameter6;
}
but I still has no idea about how to convert parameter7 from C to C#,what should I do to convert parameter7 form c to c#.

Assuming your char arrays are null terminated strings you can do it the following way
public delegate int parameter6(int volcnt, System.IntPtr vod);
[StructLayout(LayoutKind.Sequential)]
public struct csharp_firstSturct
{
[MarshalAs(UnmanagedType.LPStr)]
public string parameter1;
public int parameter2;
public ulong parameter3;
public ushort parameter4;
public System.IntPtr parameter5;
public parameter6 m_parameter6;
[MarshalAs(UnmanagedType.Struct)]
public second_struct parameter7;
}
[StructLayout(LayoutKind.Sequential)]
public struct second_struct
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string parameter8;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string parameter9;
}

Related

AccessViolationException when calling C dll from C#

I'm trying to create a wrapper for a C dll to use it in C#. I don't have the source code of the dll.
I'm having problem using a method that gives me "System.AccessViolationException: 'Attempted to read or write protected memory. This is often an indication that other memory is corrupt'" when executing. I tried to search online for the same problem but I didn't find what the problem with my code is.
The method that gives the problem is the following:
C:
L3B6_API L3B6_ERR_t STDCALL L3B6_ActivateBoot(int nodeid, unsigned cpunum, unsigned ms_timeout, const char * devicenames, A * dev_param);
the wrapper I created in C# is this:
[DllImport("L3B6.dll", EntryPoint = "L3B6_ActivateBoot")]
return: MarshalAs(UnmanagedType.I4)]
static extern L3B6ErrorCode ActivateBoot(
int nodeid,
uint cpunum,
uint msTimeout,
[MarshalAs(UnmanagedType.LPStr)]
string deviceNames,
ref A devParams
);
Where L3B6ErrorCode is an enum I created but it doesn't give any problem (I used it for other methods that work).
I think the problem is in the structure A. The original structure is like this:
struct A
{
unsigned char blv;
unsigned char cpunum;
unsigned char nodeid;
unsigned char hwverA;
unsigned char hwverB;
unsigned char hwverC;
unsigned char hwverD;
unsigned char cputype;
unsigned char hwcode;
B memini_devrec;
};
struct B
{
unsigned hwCode;
unsigned cpuCode;
unsigned dualCPU;
unsigned cpuNumber;
unsigned internalFlashStart;
unsigned internalFlashEnd;
unsigned externalFlashAccess;
unsigned externalFlashStart;
unsigned externalFlashEnd;
unsigned isResetVectorSpecified;
unsigned resetVectors;
char bootName[32];
unsigned isS19toPhyConversionAllowed;
unsigned noFlashPaging;
char deviceName[32];
char cpuName[32];
};
The corresponding structures I created are the following:
[StructLayout(LayoutKind.Sequential)]
public struct A
{
public byte bootloaderversion;
public byte cpuNum;
public byte nodeId;
public byte hwVerA;
public byte hwVerB;
public byte hwVerC;
public byte hwVerD;
public byte cpuType;
public byte hwCode;
public B meminiDeviceRecord;
};
[StructLayout(LayoutKind.Sequential)]
public struct B
{
public uint hwCode;
public uint cpuCode;
[MarshalAs(UnmanagedType.Bool)]
public bool dualCPU;
public uint cpuNumber;
public uint internalFlashStart;
public uint internalFlashEnd;
public uint externalFlashAccess;
public uint externalFlashStart;
public uint externalFlashEnd;
[MarshalAs(UnmanagedType.Bool)]
public bool isResetVectorSpecified;
public uint resetVectors;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string bootName;
[MarshalAs(UnmanagedType.Bool)]
public bool isS19toPhyConversionAllowed;
[MarshalAs(UnmanagedType.Bool)]
public bool noFlashPaging;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string deviceName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string cpuName;
};
I've used the structure B in another method that needed to fill it and didn't have any problem, so I suppose the problem is in the A structure, but I can't understand what I'm doing wrong. I think the problem is that structure because also another method that takes that structure as parameter is giving me the same exception. I checked the size of the structs in C and C# and it is the same.

How to handle the content between unmanaged dll and C#

Hi i got problems to handle information between an unmanaged dll and my C# code.
The function in my C dll is:
int import_large_string(struct sha_struct *sha_s,
const char *large_string);
That import the large_string and transform into sha_s, the struct sha_struct is the following:
struct sha_struct
{
struct information *info;
struct info_cfg cfg;
};
And the information struct is something like
struct information
{
int version;
char serial_number[16];
uint16_t exp_date;
};
In C# i imported the function import_large_string like this:
[DllImport("functionalDLL.dll", EntryPoint = "import_large_string", CharSet = CharSet.Ansi)]
public static int import_large_string(ref sha_struct sha_s, string large_string);
When i called the function, it suppose to store information in sha_struct sha_s, but i only have a random 8 digit number in sha_s.information.version not in the whole struct, what am I doing wrong?
Edited
My structs in C# are:
[StructLayout(LayoutKind.Sequential)]
public struct sha_struct
{
public information t;
public info_cfg cfg;
};
[StructLayout(LayoutKind.Sequential)]
public struct information
{
public int version;
public string serial_number;
public ushort exp_date;
};
[StructLayout(LayoutKind.Sequential)]
public struct info_cfg
{
public string release_version;
public string release_string;
public string release_password;
};
As pointed out by #DavidHeffernan, you want to use the MarshalAs attribute on your string field:
[StructLayout(LayoutKind.Sequential)]
public struct information
{
public int version;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=16)]
public string serial_number;
public ushort exp_date;
};
As illustrated on this documentation link.

How to convert a C++ Struct with Union into C#?

Guys I am having difficulties on retrieving struct member values after calling a function in the DLL. I tried to convert the C++ codes into C# but I’m not sure if it is correct or not. Please help me understand my mistakes here (if there is) and how to correct.
My problem here is I can’t correctly retrieved the values of the INNER STRUCTS (Union) after I called the ReceiveMessage function from the DLL. Like for example m_objMsg.MsgData.StartReq.MsgID is always 0.
But when I try to use the C++ .exe program, the MsgID has a correct value. (not 0)
C++ Code:
extern int ReceiveMessage(SESSION, int, Msg*);
typedef struct
{
char SubsId[15];
int Level;
char Options[12];
} ConxReq;
typedef struct
{
char MsgId[25];
} StartReq;
typedef struct
{
long Length;
short Type;
union
{
ConxReq oConxReq;
StartReq oStartReq;
} Data;
} Msg;
/////////////////////////////////////////////////////
Msg oMsg;
int rc=ReceiveMessage(Session, 0, &oMsg);
switch(rc)
{
case 0:
switch(oMsg.Type)
{
case 0: // ConxReq
…
break;
case 1: // StartReq
…
break;
…
}
And here is my attempt to convert this into c#:
[DllImport("MyDLL.dll",
CallingConvention = CallingConvention.Cdecl,
CharSet = CharSet.Ansi)]
protected static extern Int32 ReceiveMessage(IntPtr session,
Int32 nTimeOut,
[MarshalAs(UnmanagedType.Struct)] ref Msg ptrMsg);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct ConxReq
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 15)]
public string SubsId;
public Int32 Level;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 12)]
public string Options;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct StartReq
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 25)]
public string MsgId;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
protected struct Msg
{
public int Length;
public Int16 Type;
public Data MsgData;
}
StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi)]
public struct Data
{
[FieldOffset(0)]
public ConxReq oConxReq;
[FieldOffset(0)]
public StartReq oStartReq;
}
Msg m_objMsg = new Msg();
m_objMsg.MsgData = new Data();
m_objMsg.MsgData.oConxReq = new ConxReq();
m_objMsg.MsgData.oStartReq = new StartReq();
int rc = ReceiveMessage(m_Session, nTimeOut, ref m_objMsg);
then the SWITCH Condition
And If I add this struct inside the UNION for c++ and c#...
I've got an error stating the "... incorrectly align" or "...overlapped..."
c++
ConxNack oConxNack;
typedef struct
{
int Reason;
} ConxNack;
[StructLayout(LayoutKind.Sequential)]
public struct ConxNack
{
public int nReason;
}
[FieldOffset(0)]
public ConxNack oConxNack;
Thank you so much in advance for your time and help...
Akash is right, have a look here: http://social.msdn.microsoft.com/Forums/en/csharplanguage/thread/60150e7b-665a-49a2-8e2e-2097986142f3
Another option is create two structs and use an appropriate cast once you know which type it is.
hth
Mario
In C++, we know that all members of UNION shared the same memory chunk and can only have one member of an object at a time.
In order to implement this in C#, we need to use the LayoutKind to Explicit and set all the starting point of each member to 0.
In my previous example, An error message is displayed stating that the offset of an object type is incorrectly aligned or overlapped by a non-object type.
Answer is we cannot set all the members to FieldOffSet to 0 since it is not allowed to combine the reference type with the value type.
- Thanks to the explanation of Hans Passant
What I did is to create a copy of the UNION Member Structs and change the type of all the String Member Variables to bytes.
I used bytes since this is a value type so I can put this struct into FieldOffSet(0).
Take note, i adjust the FieldOffSet of the next member variable so i can still get the same size of my string variable.
And also for the struct size since i have byte member at the last.
Thanks to Akash Kava and Mario The Spoon for giving me an idea and providing me a useful link.
After calling the function in the DLL and passed this Struct Obj (ref m_objMsg) as a paramter, I need to extract the values.
One way is to have a pointer that points to the address of the struct in the unmanaged memory and convert this pointer a new
Struct with the corresponding member variables (my original structs).
NEW STRUCTS (BYTES)
////////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi, Size = 31)]
public struct ConxReq
{
[FieldOffSet(0)]
public byteSubsId;
[FieldOffSet(15)]
public Int32 Level;
[FieldOffSet(19)]
public byte Options;
}
[StructLayout(LayoutKind.Explicit, Size = 4)]
public struct ConxNack
{
[FieldOffSet(0)]
public int nReason;
}
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi, Size = 25)]
public struct StartReq
{
[FieldOffSet(0)]
public byte MsgId;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
protected struct Msg
{
public int Length;
public Int16 Type;
public Data MsgData;
}
StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi)]
public struct Data
{
[FieldOffset(0)]
public ConxReq oConxReq;
[FieldOffset(0)]
public ConxNack oConxNack;
[FieldOffset(0)]
public StartReq oStartReq;
}
////////////////////////////////////////////////////////////////
MY ORIGINAL STRUCTS
////////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct MyConxReq
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 15)]
public string SubsId;
public Int32 Level;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 12)]
public string Options;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct MyStartReq
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 25)]
public string MsgId;
}
[StructLayout(LayoutKind.Sequential)]
public struct MyConxNack
{
public int nReason;
}
///////////////////////////////////////////////////////////////
Since I have a Msg.Type, i know what kind of struct (type) I could cast the object.
Like for example
ReceiveMessage(m_Session, nTimeOut, ref oMsg);
switch (oMsg.Type)
{
case 0: // ConxReq
IntPtr ptr = Marshal.AllocHGlobal(Marshal.SizeOf(oMsg.MsgData.ConxReq); // use the new struct (bytes)
Marshal.StructureToPtr(oMsg.MsgData.ConxReq, ptr, false);
MyConxReq oMyConxReq = new MyConxReq;
oMyConxReq = (MyConxReq) Marshal.PtrToStructure(ptr, typeof(MyConxReq)); // convert it to the original struct
Marshal.FreeHGlobal(ptr);
Then you can use now the oMyConxReq object to acccess the member variables directly.
Please let me know if you have other or better way to do this...
Kindly advise if what I did is correct or if I missed something.
Thank you so much!!! :)
You have to use StructLayout(LayoutKind.Explicit) and FieldOffsets to make union.

Converting this C signature to C# for P/Invoke

I have the following C function:
int w_ei_connect_init(ei_cnode* ec, const char* this_node_name,
const char *cookie, short creation);
ei_cnode looks like this:
typedef struct ei_cnode_s {
char thishostname[EI_MAXHOSTNAMELEN+1];
char thisnodename[MAXNODELEN+1];
char thisalivename[EI_MAXALIVELEN+1];
char ei_connect_cookie[EI_MAX_COOKIE_SIZE+1];
short creation;
erlang_pid self;
} ei_cnode;
Which I have converted to C#:
[StructLayout(LayoutKind.Sequential)]
public struct cnode {
[MarshalAsAttribute(UnmanagedType.ByValTStr,
SizeConst = Ei.MAX_HOSTNAME_LEN + 1)]
public string thishostname;
[MarshalAsAttribute(UnmanagedType.ByValTStr,
SizeConst = Ei.MAX_NODE_LEN + 1)]
public string thisnodename;
[MarshalAsAttribute(UnmanagedType.ByValTStr,
SizeConst = Ei.MAX_ALIVE_LEN + 1)]
public string thisalivename;
[MarshalAsAttribute(UnmanagedType.ByValTStr,
SizeConst = Ei.MAX_COOKIE_SIZE + 1)]
public string ei_connect_cookie;
public short creation;
public erlang_pid self;
}
I'm not good with pointers or C in general, so I'm not sure how I'm supposed to supply a cnode to ei_connect_init.
What would the equivalent C# signature be for the C function above?
Whenever you want to pass a C# struct to a parameter value containing the equivalent native struct but with a pointer, the typical method is to label the parameter as "ref". This causes the PInvoke layer to essentially pass the address in.
[DllImport("somedll")]
public static extern w_ei_connect_init(
ref cnode v,
[In] string this_node_name,
[In] string cookie,
int16 creation);
Something like this should work:
int w_ei_connect_init(ref cnode ec,
[MarshalAs(UnmanagedType.LPStr)] string this_node_name,
[MarshalAs(UnmanagedType.LPStr)] string cookie, short creation);
You should also consider marking your struct with
[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]
attribute, so those TStr will be ansi-strings, not unicode.

calling unmanaged function char returns char *

I have a function in unmanaged C/C++ code (dll) that returns a structure containing a char array. I created C# struct to receive this return value uppon calling the function. And uppon calling this function i get 'System.Runtime.InteropServices.MarshalDirectiveException'
This is C declaration:
typedef struct T_SAMPLE_STRUCT {
int num;
char text[20];
} SAMPLE_STRUCT;
SAMPLE_STRUCT sampleFunction( SAMPLE_STRUCT ss );
This is C# declaration:
struct SAMPLE_STRUCT
{
public int num;
public string text;
}
class Dllwrapper
{
[DllImport("samplecdll.dll")]
public static extern SAMPLE_STRUCT sampleFunction(SAMPLE_STRUCT ss);
}
I am using 1-byte ASCII.
Does anyone has a hint or a solution on how to do this?
The trick to converting a C array member is to use the MarshalAs(UnmanagedType.ByValTStr). This can be used to tell the CLR to marshal the array as an inlined member vs. a normal non-inlined array. Try the following signature.
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet=System.Runtime.InteropServices.CharSet.Ansi)]
public struct T_SAMPLE_STRUCT {
/// int
public int num;
/// char[20]
[System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.ByValTStr, SizeConst=20)]
public string text;
}
public partial class NativeMethods {
/// Return Type: SAMPLE_STRUCT->T_SAMPLE_STRUCT
///ss: SAMPLE_STRUCT->T_SAMPLE_STRUCT
[System.Runtime.InteropServices.DllImportAttribute("<Unknown>", EntryPoint="sampleFunction")]
public static extern T_SAMPLE_STRUCT sampleFunction(T_SAMPLE_STRUCT ss) ;
}
This signature is brought to you by the PInovke Interop Assistant (link) available on CodePlex. It can automatically translate most PInvoke signatures from native code to C# or VB.Net.
This is not an easy structure for P/Invoke to marshal: it's easier to marshal structures that contain char* instead of char[] (although you're then left with the problem of allocating the char* from unmanaged code and later freeing it from managed code).
Assuming you're sticking with the current design, one option is to declare the string array as:
public fixed char text[20];
Unfortunately you must then add the unsafe keyword to any code that accesses this array.
Struct definition in C:
#pragma pack(push, 1)
typedef struct T_SAMPLE_STRUCT {
int num;
char text[20];
};
#pragma pack(pop)
Definition in C#:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
public struct T_SAMPLE_STRUCT
{
[MarshalAs(UnmanagedType.I4)]
public int num;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 20)]
public string text;
}
I have managed to do this by separating function to:
void receiveStruct( SAMPLE_STRUCT ss )
void returnStruct(SAMPLE_STRUCT &ss)
I have changed struct definition as JaredPar told me:
[StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct T_SAMPLE_STRUCT
{
/// int
public int num;
/// char[20]
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 20)]
public string text;
}
And now it works.
Thanks!
As an interesting aside, since you already have the answer, the basic issue here is that the struct just needs to be the right size. Since managed types don't have inline arrays, you just have to make up the space that it would otherwise need. When you write in C++/CLI, you'll often see the StructLayoutAttribute with an explicit Size parameter. This makes the runtime allocate the right amount of memory for the type, which allows it to be blittable to the native side. It follows that these should work, as well:
[StructLayout(LayoutKind.Sequential, Size=24)]
public struct T_SAMPLE_STRUCT
{
public int num;
// to get the string here, you'd need to get a pointer
public char firstChar;
}
// or
[StructLayout(LayoutKind.Sequential)]
public struct T_SAMPLE_STRUCT
{
public int num;
public byte c0;
public byte c1;
public byte c2;
public byte c3;
public byte c4;
public byte c5;
public byte c6;
public byte c7;
public byte c8;
public byte c9;
public byte c10;
public byte c11;
public byte c12;
public byte c13;
public byte c14;
public byte c15;
public byte c16;
public byte c17;
public byte c18;
public byte c19;
}
Of course, these are much harder to use from managed code (you'd need to copy memory or use pointers), but they illustrate the concept of a blittable type, which is primarily how types are passed between native and managed code.
First you have to put
StructLayout[Sequential] attribute on your struct and I think it will work
[ StructLayout( LayoutKind.Sequential, CharSet=CharSet.Ansi )]
struct SAMPLE_STRUCT
{
public int num;
[ MarshalAs( UnmanagedType.ByValArray, SizeConst=20 )]
public char[] text;
}

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