Create a custom windows output device - c#

I want to create a custom windows sound output device. If you select this device in your sound settings (Playback device) it will send the sound stream via custom code to a socket, listening on an other device. The problem ist, that I dont realy know how to do it.
I normaly program Python and Flutter / Android and dont know much about windows programming.
I read in the microsoft documentations that the MMDevice API can mabe help me.
https://learn.microsoft.com/en-us/windows/desktop/coreaudio/mmdevice-api
Please give me some advices

Currently, the only legal way to create an audio endpoint is to implement an audio driver that emulates a hardware audio device. See MSVAD and SysVad examples in MS WDK.

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How can I acces a device that uses Usbccgp driver

In my project, ı need to write a program that can access an external soundcard and take discrete input sound data. The device uses isochronous data transfer and Usbccgp.sys driver. In that case, I can not use WinUsb and LibUsb functions. What should be my solution path in that situation? Writing a new driver to access the device or using another driver to communicate each interface of the device?
Your sound card probably already has drivers, assuming it is a real product made by a company who wants its users to actually be able to use it. So you don't need to write drivers.
Just use the appropriate Windows sound API. I'm not sure which one is the best, but here are some links to start off your research:
waveInOpen
About the Windows Core Audio APIs

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I have C Sharp Application on a Windows PC and I want to connect an IOS Device(e.g. IPad Air) via usb cable.
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Thanky you
maybe this information could you help
jPhone was a Windows application which allowed the user to mount the file system of an iOS device (iPhone, iPad) as a hard drive. The idea behind jPhone was to make it possible for jPod to support managing the media libraries of iOS devices. jPhone was written in C# https://code.google.com/p/jphonewin/
Reference: http://jonathan.bergknoff.com/projects/jphone
Good luck !!!

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You can use DirectX.
Take look at this:
capturing sound and more with Managed DirectX (MDX) 1.1
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I would like to try to create an Asp.Net C# application to record audio online using Adobe Flash Media Server. Could you please tell if it is doable, and suggest what I could start with?
Thanks.
There are some options to you:
Microphone access in Silverlight via Flash and JavaScript
Accessing Web Camera and Microphone
Audio recorder Silverlight 4 sample
Sorry, that this is not a Adobe Flash Media Server, but I hope it will be helpful for doing what you want.

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I'd like to know if it is possible how to do it, because my client asked me if the program I'm developing could also send wallpapers to nearby cellphones(my program will be in a place with many people passing by, so it would be good to have the bluetooth feature).
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it can send pictures as files, users then may set them as wallpapers.
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Hope it helps.
To do this you would need to
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Create the ability to auto connect and send the file.
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The first step i see as being the difficult step as each phone much "register" the bluetooth of the server to be paired with it.

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