Firing Events/Loading Data upon Windows Form initialization (MVC) - c#

Okay, so I have a basic MVC setup for my windows form application. What I am trying to do upon starting the application is launch a splash screen on a separate thread, while the splash screen is showing, fire an event to have the controller load in my static database from the model, and upon completion of that to close the splash and launch the primary form.
However, I have come to learn that you cant manually invoke events from the constructor.... does anyone have a workaround for this?
Here is my splash form
public partial class SplashScreen : Form
{
//Delegate for cross thread call to close
private delegate void CloseDelegate();
//The type of form to be displayed as the splash screen
static SplashScreen splashScreen = null;
public SplashScreen()
{
InitializeComponent();
}
// A static entry point to launch SplashScreen.
static private void ShowForm()
{
splashScreen = new SplashScreen();
Application.Run(splashScreen);
}
static public void ShowSplashScreen()
{
// Make sure it is only launched once.
if (splashScreen != null)
return;
Thread thread = new Thread(new ThreadStart(SplashScreen.ShowForm));
thread.IsBackground = true;
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
}
// A static method to close the SplashScreen
static public void CloseForm()
{
if (splashScreen != null)
{
splashScreen.Invoke(new CloseDelegate(SplashScreen.CloseFormInternal));
}
}
static private void CloseFormInternal()
{
splashScreen.Close();
splashScreen = null;
}
}
Here is what I am doing in my main form
public partial class Map : Form, IMapView
{
// Dictionary to hold overlays
private static List<GMapOverlay> overlays = new List<GMapOverlay>();
// global variables to track status of buttons
private bool closedButtonStatus;
private bool titleButtonStatus;
/// <summary>
/// Fired upon starting application
/// </summary>
public event Action StartupEvent;
/// <summary>
/// view constructor
/// Creates a new real estate data map and loads in the county boundary data
/// </summary>
public Map()
{
SplashScreen.ShowSplashScreen();
StartupEvent?.Invoke();
SplashScreen.CloseForm();
closedButtonStatus = false;
titleButtonStatus = false;
InitializeComponent();
loadMap();
}
/// <summary>
/// Loads the map and centers it over the united states, with desired default size metrics
/// </summary>
private void loadMap()
{
// Initialize map:
gmap.MapProvider = GMap.NET.MapProviders.GoogleMapProvider.Instance;
GMap.NET.GMaps.Instance.Mode = GMap.NET.AccessMode.ServerOnly;
// Center map over the US
gmap.Position = new PointLatLng(40, -98);
this.Size = new Size(1360, 665);
this.MinimumSize = new Size(1000, 600);
}
So the event I'm trying to invoke is "StartupEvent" in the Map constructor, however, it won't fire.

It is possible to set your primary forms opacity property to 0%.
When you launch your program the primary form will launch but not be visible.
You can then display your splash screen from a primary form event, something like the 'Load' event. You can also launch your database load, etc.
Once you have achieved whatever startup processing you require you can shutdown your splash screen form and set the opacity of your primary form to 100%, which will cause it to become visible.

Related

Windows Form Application - Splash screen label not updating

I have a windows form application which is supposed to show a splash screen with a label field that I want to update as the main form (called welcome.cs) loads in the background. The splash screen shows & hides just fine, but the label doesn't update.
I've done a lot of research but haven't quite found the solution.
Program.cs
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
using (new SingleGlobalInstance(1000))
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
SplashScreen splashscreen = new SplashScreen();
splashscreen.ShowSplashScreen();
Welcome welcome = new Welcome(splashscreen); //Takes some time to load
splashscreen.CloseForm();
Application.Run(welcome);
}
}
Splashscreen.cs
public partial class SplashScreen : Form
{
//Delegate for cross thread call to close
private delegate void CloseDelegate();
private delegate void UpdateStatusDelegate(string status);
private static SplashScreen splashScreen;
private Thread thread = null;
public SplashScreen()
{
InitializeComponent();
}
public void ShowSplashScreen()
{
// Make sure it is only launched once.
if (splashScreen != null)
return;
thread = new Thread(ShowForm);
thread.IsBackground = true;
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
}
static private void ShowForm()
{
splashScreen = new SplashScreen();
Application.Run(splashScreen);
}
public void CloseForm()
{
splashScreen.Invoke(new CloseDelegate(CloseFormInternal));
}
static private void CloseFormInternal()
{
splashScreen.Close();
}
public void UpdateStatus(string status)
{
splashScreen.Invoke(new UpdateStatusDelegate(UpdateStatusInternal), status);
}
private void UpdateStatusInternal (string status)
{
if (splashScreen != null && splashScreen.IsHandleCreated)
{
lblStatus.Text = status;
}
}
}
Welcome.cs
public Welcome(Splashscreen splashscreen)
{
InitializeComponent();
//Code to log the user into the system
splashScreen.UpdateStatus("Logging in...");
//my expectation is that UpdateStatus call will update the label displayed on the splash screen but it doesn't.
//Do more stuff.....
}
Does it have something to do with multi-threading or is it because im creating a new instance of splashscreen in welcome.cs before calling UpdateStatus? How would I get around this?
You could do the following
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
string[] args = Environment.GetCommandLineArgs();
// Creates the Splash
splash = new FrmSplash();
//Opens the Splash in a new Thread, this way any gifs, progress bars, lablels changes will work because the main thread isnt blocked
var t = Task.Factory.StartNew(() =>
{
splash.ShowDialog();
});
while (!splash.Created) // wait the splash screen form load process
System.Threading.Thread.Sleep(300);
UpdateSplashMessage("Loading the program... Please wait");
// Some slow initialization code.
// ...
//Close splash screen
CloseSplash();
Application.Run(args);
}
static void CloseSplash()
{
splash.Invoke(new MethodInvoker(() =>
{
splash.Close(); // Closes the splash that is running in the other thread
}));
}
static void UpdateSplashMessage(string msg)
{
splash.Invoke(new MethodInvoker(() =>
{
splash.AtualizarMensagem(msg);
}));
}
Note that you will need to create a method called AtualizarMensagem(string str) in your splash screen form, like this
public void AtualizarMensagem(string novaMsg)
{
lblCarregando.Text = novaMsg;
}
I have this code in my "useful snnipets" folder, it always works for me.
Hope this helps.

occasionally problems with invokerequired in c#

I'm having problems with the invokerequired method from time to time and wanted to aks if someone knows that problem or can it explain to me. I have some code:
splashScreen splashObj = splashScreen.GetInstance();
if (thrd == null)
{
thrd = new Thread(new ThreadStart(loadingScreenStart));
thrd.IsBackground = true;
thrd.Start();
}
else
{
if (splashObj.InvokeRequired)
{
splashObj.Invoke((MethodInvoker)delegate()
{
splashObj.Show();
}
);
}
else
{
splashObj.Show();
}
}
if (splashObj.loadLabel.InvokeRequired)
{
splashObj.loadLabel.Invoke((MethodInvoker)delegate()
{
splashObj.loadLabel.Text = "Checking Username...";
}
);
}
else
{
splashObj.loadLabel.Text = "Checking Username...";
}
public void loadingScreenStart()
{
splashScreen splashObj = splashScreen.GetInstance();
Application.Run(splashScreen.GetInstance());
}
the splashscreen code:
public partial class splashScreen : Form
{
public Form1 form1;
public splashScreen()
{
InitializeComponent();
//form1 = frm1;
}
public splashScreen(Form1 frm1)
{
form1 = frm1;
}
private void splashScreen_Load(object sender, EventArgs e)
{
}
private static splashScreen m_instance = null;
private static object m_instanceLock = new object();
public static splashScreen GetInstance()
{
lock (m_instanceLock)
{
if (m_instance == null)
{
m_instance = new splashScreen();
}
}
return m_instance;
}
}
So I'm showing a splashscreen while the rest of the code is loading in the background. Messages are getting showed like "Checking Username...", "Checking Password...", "Loading..." and so on.
This code works fine but from time to time it seems like the code execution is faster than the thread and then I get an error that the method was called from an other thread than the one it was created on. Why does this happen? Is there any solution for this kind of problem? That happens maybe once in twenty executions.
Multi-threading is hard, so you should try making it as simple as possible. One, there's no reason to have any of the splashscreen code outside of the splashscreen class itself. Second, you should always know what you're doing, so InvokeRequired is just a code smell that says "I have no idea who's going to call this method".
void Main()
{
SplashScreen.ShowText("Loading 1");
Thread.Sleep(1000);
SplashScreen.ShowText("Loading 2");
Thread.Sleep(2000);
SplashScreen.Done();
Thread.Sleep(2000);
SplashScreen.ShowText("Loading 3");
}
// Define other methods and classes here
public partial class SplashScreen : Form
{
private static SplashScreen instance;
private static readonly ManualResetEvent initEvent = new ManualResetEvent(false);
Label loadLabel;
private SplashScreen()
{
// InitializeComponent();
loadLabel = new Label();
Controls.Add(loadLabel);
Load += (s, e) => initEvent.Set();
Closing += (s, e) => initEvent.Reset();
}
private static object syncObject = new object();
private static void InitializeIfRequired()
{
// If not set, we'll have to init the message loop
if (!initEvent.WaitOne(0))
{
lock (syncObject)
{
// Someone initialized it before us
if (initEvent.WaitOne(0)) return;
// Recreate the form if it was closed
instance = new SplashScreen();
var thread = new Thread(() => { Application.Run(instance); });
thread.Start();
// Wait until the form is ready
initEvent.WaitOne();
}
}
}
public static void ShowText(string text)
{
InitializeIfRequired();
instance.Invoke((Action)(() =>
{
if (!instance.IsDisposed) instance.loadLabel.Text = text;
}
));
}
public static void Done()
{
// Is it closed already?
if (!initEvent.WaitOne(0)) return;
lock (syncObject)
{
// Someone closed it before us
if (!initEvent.WaitOne(0)) return;
instance.Invoke((Action)(() => { instance.Close(); }));
}
}
}
This is a snippet for LINQPad, you'll want to remove the comment on InitializeComponent as well as the loadLabel control (which should be on the designer instead).
This way, you have the logic of the splash screen completely isolated from the rest of the application. To show a splashscreen text, just call SplashScreen.ShowText. To make the splashscreen go away, call SplashScreen.Done.
Note how there's no need to use InvokeRequired - there's no way any legitimate call of SplashScreen.ShowText (or Done) would ever not need marshalling to the UI thread of the splash screen.
Now, this is not perfect. It's something I wrote in about 10 minutes. But it's (probably :)) thread-safe, follows best practices a lot better than the original, and is much easier to use.
Also, there's cases where I would use higher-level constructs, e.g. Lazy<T> and Task - but since that wouldn't really help here (starting the new messaging loop, having to recreate the form if it was closed...), I opted for the simpler solution instead.
Note that I'm using Invoke rather than BeginInvoke or similar - this is quite important, because otherwise it would be possible to queue a close, followed by a ShowText that would work on a disposed form. If you intend to call ShowText from multiple threads, it would be safer to also lock around the whole ShowText body. Given the usual use case for splash screens, there's some thread-safety that's unnecessary, but...
Ok so this problem still exists, it can happen when your thread is calling the form before it shows; both InvokeRequired and BeginInvoke may fail.
A solution is to start your thread on form event Shown:
/// <summary>
/// Testing form
/// </summary>
public partial class MyForm : Form
{
/// <summary>
/// Work work
/// </summary>
private Thread _MyThread;
/// <summary>
/// New test form
/// </summary>
public MyForm()
{
// Initialize components
this.InitializeComponent();
}
/// <summary>
/// First time form is show
/// </summary>
private void MyForm_Shown(object sender, EventArgs e)
{
// Create and start thread
this._MyThread = new Thread(this.MyThreadWork);
this._MyThread.Start();
}
/// <summary>
/// Doing some work here
/// </summary>
private void MyThreadWork()
{
// Counting time
int count = 0;
// Forever and ever
while (true)
{
this.PrintInfo((count++).ToString());
Thread.Sleep(1000);
}
}
/// <summary>
/// Printing info into form title
/// </summary>
private void PrintInfo(string info)
{
// Needs to sync?
if (this.InvokeRequired)
{
// Sync me
this.BeginInvoke(new Action<string>(this.PrintInfo), info);
}
else
{
// Prints info
this.Text = info;
}
}
/// <summary>
/// Good bye form, don't miss the work work
/// </summary>
private void MyForm_FormClosed(object sender, FormClosedEventArgs e)
{
// Kill worker
this._MyThread.Abort();
}
}
Some will just add a Thread.Sleep before first PrintInfo but common, what sleep time do you would use? 1, 10, 100? Depends on how fast your form will show.

Setting Control properties from separate thread/class

I've searched and can't find a solution that helps me get text from a thread running in a separate class, back to a listbox on the form that created the thread.
Basically I have a class that holds a "test", it is called in it's own thread from a test window. What I want to be able to do is add text to a listbox on the main form to let the user know what is going on with a test. All the examples I can find on Invoke show how to do it within the same class.
Where I start the thread:
PermeabilityTest Run_Test = new PermeabilityTest();
public Thread WorkerThread;
private void button2_Click(object sender, EventArgs e)
{
//enable timer for test duration display
timer1.Enabled = true;
//create and start new thread.
WorkerThread = new Thread(Run_Test.RunTest);
WorkerThread.Start();
}
Here is my class that actually does the work, where I need to get text back to a listbox on a separate form from.
public class PermeabilityTest
{
//volatile alerts the compiler that it will be used across threads.
private volatile bool aborted;
public void RequestStop()
{
//handle saving data file here as well.
aborted = true;
}
public void RunTest()
{
//reference the comms class so we can communicate with the machine
PMI_Software.COMMS COM = new COMMS();
//some test stuffs here
int x = 0;
while( x < 100 && !aborted)
{
System.Diagnostics.Debug.Write("Well here it is, running it's own thread." + Environment.NewLine);
COM.Pause(1);
}
}
}
I would appreciate any one who could help me understand how to get some text back to a listbox on the same form that has the button which starts the thread.
Option 1: (Preffered) Add an event on PermeabilityTest and register on that event in your main form.
Then modify the content of your List box from within your main form.
Example:
Your main form:
PermeabilityTest Run_Test = new PermeabilityTest();
public Thread WorkerThread;
public form1()
{
// Register on the Progress event
Run_Test.Progress += Run_Test_Progress;
}
void Run_Test_Progress(string message)
{
if(listBox.InvokeRequired)
{
// Running on a different thread than the one created the control
Delegate d = new ProgressEventHandler(Run_Test_Progress);
listBox.Invoke(d, message);
}
else
{
// Running on the same thread which created the control
listBox.Items.Add(message);
}
}
private void button2_Click(object sender, EventArgs e)
{
//enable timer for test duration display
timer1.Enabled = true;
//create and start new thread.
WorkerThread = new Thread(Run_Test.RunTest);
WorkerThread.Start();
}
new Delegate:
public delegate void ProgressEventHandler(string message);
Modified PermeabilityTest class:
public class PermeabilityTest
{
//volatile alerts the compiler that it will be used across threads.
private volatile bool aborted;
public event ProgressEventHandler Progress;
public void RequestStop()
{
//handle saving data file here as well.
aborted = true;
}
public void RunTest()
{
//reference the comms class so we can communicate with the machine
PMI_Software.COMMS COM = new COMMS();
//some test stuffs here
int x = 0;
while (x < 100 && !aborted)
{
// Report on progress
if(Progress != null)
{
Progress("This message will appear in ListBox");
}
System.Diagnostics.Debug.Write("Well here it is, running it's own thread." + Environment.NewLine);
COM.Pause(1);
}
}
}
Option 2:
You could make PermeabilityTest an inner class of your main form, and by doing so, allow it to access private members of your main form.
Then you need to pass a reference of your main form to the constructor of PermeabilityTest and keep it as a member.
Option 3:
pass your list box to the constructor of PermeabilityTest
Don't forget to use Invoke on your control since you are running from a different thread.

Cross-thread cross-form. Display a splash screen with a progress bar

My Solution:
So I managed to find another tutorial http://www.codeproject.com/KB/dotnet/Yet_Another_Splash_Screen.aspx and the sourcecode seemed to make more sense to me. Here is the code i'm using now. Main() is left untouched.
Splash.cs
`
public partial class Frm_Splash : Form
{
delegate void ProgressDelegate(int percent);
delegate void SplashShowCloseDelegate();
/// <summary>
/// To ensure splash screen is closed using the API and not by keyboard or any other things
/// </summary>
bool CloseSplashScreenFlag = false;
/// <summary>
/// Base constructor
/// </summary>
///
public Frm_Splash()
{
InitializeComponent();
progress_Splash.Show();
this.ClientSize = this.BackgroundImage.Size;
}
public void ShowSplashScreen()
{
if (InvokeRequired)
{
// We're not in the UI thread, so we need to call BeginInvoke
BeginInvoke(new SplashShowCloseDelegate(ShowSplashScreen));
return;
}
this.Show();
Application.Run(this);
}
/// <summary>
/// Closes the SplashScreen
/// </summary>
public void CloseSplashScreen()
{
if (InvokeRequired)
{
// We're not in the UI thread, so we need to call BeginInvoke
BeginInvoke(new SplashShowCloseDelegate(CloseSplashScreen));
return;
}
CloseSplashScreenFlag = true;
this.Close();
}
/// <summary>
/// Update text in default green color of success message
/// </summary>
/// <param name="Text">Message</param>
public void Progress(int percent)
{
if (InvokeRequired)
{
// We're not in the UI thread, so we need to call BeginInvoke
BeginInvoke(new ProgressDelegate(Progress), new object[] { percent });
return;
}
// Must be on the UI thread if we've got this far
progress_Splash.Value = percent;
// Fade in the splash screen - looks pro. :D
if (percent < 10)
this.Opacity = this.Opacity + .15;
}
/// <summary>
/// Prevents the closing of form other than by calling the CloseSplashScreen function
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void SplashForm_FormClosing(object sender, FormClosingEventArgs e)
{
if (CloseSplashScreenFlag == false)
e.Cancel = true;
}
}`
Form1.cs
public partial class Frm_Main : Form
{
Frm_Splash frm_Splash = new Frm_Splash();
public Frm_Main()
{
this.Hide();
Thread splashthread = new Thread(new ThreadStart(frm_Splash.ShowSplashScreen));
splashthread.IsBackground = true;
splashthread.Start();
InitializeComponent();
CenterToScreen();
}
private void Frm_Main_Load(object sender, EventArgs e)
{
if (PassedAll() == true)
FillMovieLB();
if (FillMovieProgress == 100)
{
//Throw in this sleep so the user can see the progress bar reach all the way to the end.
Thread.Sleep(1000);
this.Show();
frm_Splash.CloseSplashScreen();
this.Activate();
}
}
Original Question
G'day all,
I'm very new to programming in C# and i'm having a problem with the http://www.codeproject.com/KB/cs/prettygoodsplashscreen.aspx tutorial and implementing it within my application. I'm finding it a little difficult to understand what the problem is. I know there is alot of stuff about getting this splash screen to work but I can't get my head around it.
When I start the program, the Frm_Main will display, you can see the listbox being populated, because i've placed it in BackgroundWorker.DoWork(), and then afterwards my frm_Splash will show after the work is done. Obviously, the way it should be working is, frm_Splash will show during the work being done on Frm_Main, and the progress bar will show the progress of the loading (this part I haven't implemented yet).
Edit: I may not have been clear, but the question is: How can I get my splashscreen to display while the work is being done and before the main form is displayed?
Thanks everybody. :)
Here is my code:
static Frm_Splash frm_Splash = new Frm_Splash();
public delegate void ShowFormDelegate();
public void ShowForm()
{
frm_Splash.Show();
}
public Frm_Main()
{
InitializeComponent();
CenterToScreen();
if (PassedAll() == true)
{
back_loadprog.RunWorkerAsync();
}
}
private void back_loadprog_DoWork(object sender, DoWorkEventArgs e)
{
Invoke(new ShowFormDelegate(ShowForm));
Invoke(new FillMovieLBDelegate(FillMovieLB));
}
Here, have some code... Works for me.
Splash Form:
namespace Screens.Forms
{
public partial class Splash : DevExpress.XtraEditors.XtraForm
{
public Splash()
{
InitializeComponent();
}
string RandomLoadingMessage()
{
string[] lines ={
"Pripremam warp pogon",
"Moj drugi ekran za učitavanje je brži, probaj njega",
"Verzija programa koju imam u testiranju imala je smiješnije poruke"
};
return lines[new Random().Next(lines.Length)];
}
public void RandomizeText()
{
lblMessage.Text = RandomLoadingMessage();
}
private void Splash_Load(object sender, EventArgs e)
{
RandomizeText();
}
private static Splash _splash;
private static bool _shouldClose;
static void ThreadFunc()
{
_splash = new Splash();
_splash.Show();
while (!_shouldClose)
{
Application.DoEvents();
Thread.Sleep(100);
if (new Random().Next(1000) < 10)
{
_splash.Invoke(new MethodInvoker(_splash.RandomizeText));
}
}
for (int n = 0; n < 18; n++)
{
Application.DoEvents();
Thread.Sleep(60);
}
if (_splash != null)
{
_splash.Close();
_splash = null;
}
}
static public void ShowSplash()
{
_shouldClose = false;
Thread t = new Thread(ThreadFunc);
t.Priority = ThreadPriority.Lowest;
t.Start();
}
internal static void RemoveSplash()
{
_shouldClose = true;
}
internal static void ShowSplash(List<string> fromTwitterMessages)
{
ShowSplash();
}
}
}
Show it with:
Splash.ShowSplash();
Do the work you need, then when done:
Splash.RemoveSplash();
You need to take this a step further back to your Main() function of the application.
In general you could do this:
Create a ManualResetEvent or better ManualResetEventSlim if you are on .NET 4
Start a new thread displaying your SplashScreen, use Application.Run
In your SplashScreen you should create a time which polls the created ManualResetEvent
frequently, a nice animation could be placed here also
If the event is set you should close the form
Back in your Main() do your stuff like creating forms etc.
When finish set the event, so that the SplashScreen can be closed
To be sure that your MainForm is not shown before your SplashScreen is closed you can use another event

Hide form at launch

I have a program which only needs a NotifyIcon to work as intended. So I've been trying to get the main form to hide when the program starts.
In frmMain_Load, I tried both
this.Hide();
this.Visible = false;
without success.
They work in other methods, like in the NotifyIcon_MouseClick-method, but I want it to hide at Load.
I saw in another question here at SO where Matias suggested this:
BeginInvoke(new MethodInvoker(delegate
{
Hide();
}));
This works, but when I launch the program I can see the form flashing real fast. It's better than nothing, but I wonder if there is any better solution to this.
Thanks.
// In Your Program.cs Convert This
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
// To This
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Form1 TheForm = new Form1();
Application.Run();
}
// Call Application.Exit() From Anywhere To Stop Application.Run() Message Pump and Exit Application
There is an easy way, if your program has the default Visual Studio generated Program.cs file:
[STAThread]
static void Main()
{
Application.EnableVisualStyles ();
Application.SetCompatibleTextRenderingDefault (false);
Application.Run (new MainForm ());
}
the simple fact of calling Run will, indeed make the form visible. Try doing the following in the properties of your form:
Set WindowState to Minimized
Set ShowInTaskbar to false
This should do the trick!
Don't call Show or ShowDialog on your form, you can have your Application.Run target a custom class that then instantiates a form and doesn't show or creates a NotifyIcon instance and handles everything from there.
You can also put this.hide = true in the form_shown event. I believe that event is fired once only and after the load event. You might see alittle flicker though if your form has a lot of controls and/or the computer is slow.
If your program doesn't require a form to run, then the best method is to not have a form at all.
Setup your NotifyIcon in the Program code, and enter a loop until you want to exit the program by setting some value, or calling some method.
In this example setting UserExitCalled to true (Program.UserExitCalled = true) will cause the program to quit.
Here is a brief example:
static class Program {
internal static Boolean UserExitCalled;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
// Setup your tray icon here
while (!UserExitCalled) {
Application.DoEvents(); // Process windows messages
Thread.Sleep(1);
}
return;
}
}
Here the full program class from one of my system tray applications as a working example.
// *********************************************************************
// [DCOM Productions .NET]
// [DPDN], [Visual Studio Launcher]
//
// THIS FILE IS PROVIDED "AS-IS" WITHOUT ANY WARRANTY OF ANY KIND. ANY
// MODIFICATIONS TO THIS FILE IN ANY WAY ARE YOUR SOLE RESPONSIBILITY.
//
// [Copyright (C) DCOM Productions .NET All rights reserved.]
// *********************************************************************
namespace VisualStudioLauncher
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Threading;
using VisualStudioLauncher.Common.Objects;
using VisualStudioLauncher.Forms;
using System.Drawing;
using VisualStudioLauncher.Common.Data;
using System.IO;
static class Program
{
#region Properties
private static ProjectLocationList m_ProjectLocationList;
/// <summary>
/// Gets or Sets the ProjectsLocationList
/// </summary>
public static ProjectLocationList ProjectLocationList
{
get
{
return m_ProjectLocationList;
}
set
{
m_ProjectLocationList = value;
}
}
private static ShellProcessList m_ShellProcessList = null;
/// <summary>
/// Gets or Sets the ShellProcessList
/// </summary>
public static ShellProcessList ShellProcessList
{
get
{
return m_ShellProcessList;
}
set
{
m_ShellProcessList = value;
}
}
private static NotifyIcon m_TrayIcon;
/// <summary>
/// Gets the programs tray application.
/// </summary>
public static NotifyIcon TrayIcon
{
get
{
return m_TrayIcon;
}
}
private static bool m_UserExitCalled;
/// <summary>
/// Gets a value indicating whether the user has called for an Application.Exit
/// </summary>
public static bool UserExitCalled
{
get
{
return m_UserExitCalled;
}
set
{
m_UserExitCalled = value;
}
}
// TODO: Finish implementation, then use this for real.
private static ApplicationConfiguration m_ApplicationConfiguration = null;
/// <summary>
/// Gets the application configuration
/// </summary>
public static ApplicationConfiguration ApplicationConfiguration
{
get
{
if (m_ApplicationConfiguration == null)
m_ApplicationConfiguration = ApplicationConfiguration.LoadConfigSection(#"./settings.config");
return m_ApplicationConfiguration;
}
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
if (args.Length > 0)
{
if (args[0].ToLower() == "-rmvptr")
{
for (int i = 1; i < args.Length; i++) {
try {
if (File.Exists(Application.StartupPath + #"\\" + args[i])) {
File.Delete(Application.StartupPath + #"\\" + args[i]);
}
}
catch { /* this isn't critical, just convenient */ }
}
}
}
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
SplashForm splashForm = new SplashForm();
splashForm.Show();
while (!UserExitCalled)
{
Application.DoEvents();
Thread.Sleep(1);
}
if (m_TrayIcon != null)
{
m_TrayIcon.Icon = null;
m_TrayIcon.Visible = false;
m_TrayIcon.Dispose();
GC.Collect();
}
}
#region System Tray Management
public static void SetupTrayIcon()
{
m_TrayIcon = new NotifyIcon();
m_TrayIcon.Text = Resources.UserInterfaceStrings.ApplicationName;
m_TrayIcon.Visible = false; // This will be set visible when the context menu is generated
m_TrayIcon.MouseDoubleClick += new MouseEventHandler(m_TrayIcon_MouseDoubleClick);
if (Orcas.IsInstalled)
{
m_TrayIcon.Icon = Orcas.Icon;
}
else if (Whidbey.IsInstalled) {
m_TrayIcon.Icon = Whidbey.Icon;
}
else {
m_TrayIcon.Icon = SystemIcons.Warning;
m_TrayIcon.Text = "Visual Studio is not installed. VSL cannot run properly.";
}
}
static void m_TrayIcon_MouseDoubleClick(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
{
return;
}
SettingsForm settingsForm = new SettingsForm();
settingsForm.Show();
}
#endregion
}
}

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