I'm using Unity 2018.3 and am building an application in which I'm trying to do something very simple: turn off the pointer, after some command.
I can't find any scripting documentation in the GitHub repository and am wondering if it exist somewhere. What I'm finding is how to use the Unity Inspector to configure anything, half of it not working yet (e.g. controller model), but after anything is configured, can't find anything on how to use scripting to control it. Am I out to lunch? Anyone knows where to look?
Thanks!
From another example, I've chosen the following path, but maybe I'm wrong... let me know.
The API documentation for MRTK is available at https://microsoft.github.io/MixedRealityToolkit-Unity/api/Microsoft.MixedReality.Toolkit.html
It looks like you are also asking a second question here, if you could please post a separate question about your specific issue, it would be great. Here is a guide for how to ask good questions on stackoverflow, which might help give ideas for how to frame your question: https://stackoverflow.com/help/how-to-ask.
Related
In the video Siemens posted online, I saw a code. This code is part of the EngineeringInternalExtension.dll library. Please find the library here.
info from internet
They always have a comment for each method. This is really helpful for me to understand the API. But in my current code, please find it below, I found no comment at all. I don't know why this happens, I think it might be that I use the wrong reference, could you please help me?
my info
I guess you don't have the related EngineeringInternalExtension.xml file.
Comments should be stored there.
First, let me clarify somethings, I don't know python.
I am currently working on my final year project and I needed a good Object detection technique, after trying many methods (color threshold, Haar-Classifiers), I stumbled around tensorflow, found myself a good tutorial, followed it and got the detector I want.
The problem:
I need and I want to work on Unity, Unity only supports C#.
I found an asset called TensorflowSharp but didn't know how to use it. The fact is I don't want to train on Unity, I trained on python I just need to use the "frozen inference graph" (as named in the tutorial) in unity to detect the object I want.
Please, I have to present in a month, any help is appreciated.
You can take a look at my TFClassify-Unity example. It uses trained model from official Tensorflow repo, but you can try your own by renaming its extension from '.pb' to '.bytes' and replacing default one with it.
I've just downloaded the new Unity (beta) 2018.1b version and I'm wondering how to use all the new fanciness they introduced, like the two things mentioned in the topic. Can I just put pathfinding and raycasting code into IJob.Execute method definition and it will just work, or are there some more specialized structs I need to extend in order for those two to work (like IJobParallelForTransform)?
I'm asking this because the docs and google search uncovered nothing, which is to be expected, since this new version was released earlier today, but maybe someone already has some knowledge.
For anyone interested in this topic, here's the discussion on unity forums: https://forum.unity.com/threads/asynchronous-raycasting-and-pathfinding.511973/#post-3349101
[EDIT: Added answer]
Does anyone know of a way to create a custom type in Umbraco that can contain an ultimate picker along with other types? I have already tried the suggested packages in this question but none of them allow use of the UP. I have followed the tutorials to make char limiter which gives me the basics but this has me stumped.
While rooting through the source for the Repeatable Custom Content Package(which I found through the question I linked to in my question above) I stumbled upon an extremely simple solution. Add the Ultimate Picker to "RepeatableCustomContent.config" Simple but I couldn't find any clue through google. Anyway hope this can help someone else.
we are tying to set-up GeoCortex with our ArcGis server but can't seem to get it right.
We do see some of the requests that have been made to the application, but we don't have a lot of details about it, only the number of image requested,
I was wondering if you guys had any problem with this (if you ever tried it) and if I could get a checklist of things to look for.
Thanks
p.s.: I know that this is a very precise subject, any help will be appreciated.
Problem solved.
Seems like our GeoCortex version was outdated and there was bug in it.