Derived Generic Class Doesn't See Parent's Variables - c#

I am trying to insolate classes from others setting or changing data in the class. I have chosen to use an abstract base class called Parent and then two derived abstract classes called DerivedA and DerivedB. Then, using Assembly, I get the derived abstract classes from Parent. Then, I use generics to derive a concrete class, ConcreteGeneric, to hopefully fill in the values of the abstract classes .
The problem I am having is that when I get into my concrete class, I do not have access (see) the parent class members/properties. Maybe this design is all wrong, but this is the ideal way I would like to solve it. Any help would be greatly appreciated... and save the hair that is falling off my head. ;)
Code is attached.
I have documented what I would like in the code. To be able to access and see the public variables in the parent classes.
using System;
using System.Linq;
using System.Reflection;
public abstract class Parent
{
public string Name { get; set; }
public string Comment { get; set; }
}
public abstract class DerivedA : Parent
{
public string DerivedAString { get; set; }
}
public abstract class DerivedB : Parent
{
public string DerivedBString { get; set; }
}
public class DerivedFromA : DerivedA
{
public string DerivedFromAString { get; set; }
}
public class ConcreteGeneric<T> where T : Parent
{
private string _jsonString = "";
public string HeaderString
{
get
{
return _jsonString;
}
set
{
/// I want to be able to see the Derived classes parameters
/// here. Like 'DerivedB.DerivedBString' if T is type DerivedB
_jsonString = value;
}
}
}
public class RunItClass
{
public static void Main()
{
Type[] types = Assembly.GetAssembly(typeof(Parent)).GetTypes();
foreach (Type type in Assembly.GetAssembly(typeof(Parent)).GetTypes()
.Where(myType => myType.IsAbstract && myType.IsSubclassOf(typeof(Parent))))
{
var genType = typeof(ConcreteGeneric<>).MakeGenericType(type);
Type genericType = (Type)genType;
object genericInstance = Activator.CreateInstance(genericType);
dynamic dynamicObj = Convert.ChangeType(genericInstance, genericType);
/// Note that when I drop into the 'set' method on this dynamic object, I cannot see the
/// paramters of the parent class, which is 'DerivedA' on the first item in this loop.
dynamicObj.HeaderString = "Testing";
// Testing here
if (genericType == typeof(ConcreteGeneric<DerivedA>))
{
// ?? I CANNOT see all of the variables in 'DerivedA' ??
ConcreteGeneric<DerivedA> da = (ConcreteGeneric<DerivedA>)genericInstance;
/// I CAN see all of the variables in 'DerivedA' and also 'Parent'. This is what I
/// am after, but I want to be able to use the ConcreteGeneric<![CDATA[>]]> to accomplish this.
/// Please help. :)
DerivedFromA dfa = new DerivedFromA();
Console.WriteLine();
}
}
}
}

The code inside your ConcreteGeneric<T> class has to work with any T that you might decide to give it. Since you've constrained T to Parent that means you can access any of Parent's properties.
You can say "I want to be able to see the Derived classes parameters here", but what if you created a ConcreteGeneric<DerivedA>? Then there wouldn't be any DerivedBString property there for you to access.
What you might be able to do is to expose your T directly inside ConcreteGeneric<T>:
public T Item { get; }
Then you'll be able to cast your genericType to a ConcreteGeneric<DerivedA>, and access .Item:
var concreteDerivedA = (ConcreteGeneric<DerivedA>)genericType;
string s = conceteDerivedA.Item.DerivedAString;
That leaves you with the question of how Item is set. If you enforce that it must have a parameterless constructor, you can do this:
public class ConcreteGeneric<T> where T : Parent, new()
{
public T Item { get; } = new T();
}

Related

Recursive constraints: What does DBase<T> : where T : DBase<T> mean?

I thought I understood generic constraints until I ran across this.
public class DBase<T> : DbContext, IDisposable where T : DBase<T>
How can T be DBase<T>?
And if it can, what does it mean?
This code compiles and runs fine. I'm not fixing a problem. I just don't understand it.
It is used here
public class ChildDb : DBase<ChildDb>
Which, again, doesn't compute for me. It passes itself as a type parameter?
How can T be DBase<T>?
There is no limitation that prevents a Generic Parameter from deriving from itself. While it's not directly understandable with the example you've given. What about a Vertex / Vertice?
Excerpt from Wikipedia:
In geometry, a vertex (plural: vertices or vertexes) is a point where two or more curves, lines, or edges meet. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.1
How does one describe a Vertex (a point)?
// very simplified example
public class Vertex
{
public int X { get; set; }
public int Y { get; set; }
}
Now how do we add a collection of relationed Verticies to this class but only allow things that derive from this class?
public class Vertex<TVertex> : Vertex
where TVertex : Vertex<TVertex>
{
public IEnumerable<TVertex> Vertices { get; set; }
}
It a generic version of say:
public Vertex2
{
public IENumerable<Vertex2> Vertices { get; set; }
}
However when I derive from Vertex2, my Vertices will always have to be IEnumerable<Vertex2>, and the correct way to allow Vertices to be a derived class is to use this type of self-reference generic.
I'm sorry Erik, I lost the point in the details. What have I gained by the recursion?
Using Vertex2, our derived types lose access to other derived properties:
public class MyVertex2: Vertex2
{
public int Id { get; set; }
}
so
var a = new MyVertex2 {Id = 1 };
var b = new MyVertex2 { Id = 2 };
a.Vertices = new List<Vertex2> { b };
b.Vertices = new List<Vertex2> { a };
// can't access Id because it's a Vertex2 not a MyVertex2
var bId = a.Vertices.First().Id;
Sure you could cast it, but then you're casting it everywhere (that's not DRY)... and what if it's not a MyVertex (MullReferencesException or InvalidCastException).
public class MyVertex: Vertex<MyVertex>
{
public int Id { get; set; }
}
var a = new MyVertex {Id = 1 };
var b = new MyVertex { Id = 2 };
a.Vertices = new List<MyVertex > { b };
b.Vertices = new List<MyVertex > { a };
var bId = a.Vertices.First().Id;
// or even
var aId = a.Vertices.First().Vertices.First();
each time we navigate to a vertices we get the correct derived type, not the base class.
John Wu posted a great blog in the comments, the TLDR of which is:
This code pattern allows you to declare a superclass that must be extended (possibly not by you, if you're writing a library that other people will use) in order to be used, but can have a bunch of methods/signatures (written by you) that return T when you write them but in practice will return objects of the child type (not written by you/you cannot know) so they can be used in a chained fashion (like the way most StringBuilder methods return the StringBuilder itself so the user can call .Append().AppendLine() ) without needing to be cast (in the code not written by you) from the parent type (written by you) to the child type (not written by you)
There's a caveat: it's not particularly useful because only the deepest child in an inheritance tree can be instantiated. Avoid using it
As a useful example, it allows you to have some methods or properties in the base class which return derived type.
For example, in the fluent builders which have chainable methods, let's say we have a base builder which set some common properties. What should be the output type of these methods?
See the following example:
public abstract class Control
{
public string Id { get; set; }
}
public abstract class ControlBuilder<TBuilder, TControl>
where TBuilder : ControlBuilder<TBuilder, TControl>, new()
where TControl : Control, new()
{
protected TControl control;
protected ControlBuilder()
{
control = new TControl();
}
public static TBuilder With()
{
return new TBuilder();
}
public TControl Build()
{
control;
}
public TBuilder Id(string id)
{
control.Id = id;
return (TBuilder)this;
}
}
Without having ControlBuilder<TBuilder, TControl> as a constraint for TBuilder, how you can return a TBuilder from Id method?
If you say ask why not return ControlBuilder<TBuilder, TControl>, because if you return it, after calling .Id("something") in method chains, it will not show derived class methods and it just will show methods of ControlBuilder<TBuilder, TControl>.
Let's say we create a TextBoxBuilder for building a TextBox:
public class TextBox : Control
{
public string Text { get; set; }
}
public class TextBoxBuilder : ControlBuilder<TextBoxBuilder, TextBox>
{
public TextBoxBuilder Text(string text)
{
control.Text = text;
return this;
}
}
Now we can use it as expected:
var txt = TextBoxBuilder.With().Id("textBox1").Text("Hello!").Build();

An issue with designing my interfaces in C# : Sample Project

I have a problem with designing my interfaces
I have these interfaces :
interface IField {
}
interface IScreenField : IField {
}
interface ITable {
CustomCollection<IField> CustomCollection { get; set; }
}
interface IScreen
{
AnotherCustomCollection<IScreenField> AnotherCustomCollection { get; set; }
}
IScreen interface should inherit from ITable but it shows an error that I have to implement a collection of IField but I already implement a collection of IScreenField
What is the soltuion for this ?
I uploaded a sample project to explain the issue more
You can check the error message in Screen class that says :
Screen does not implement interface member ITable.Fields. Screen.Fields cannot implement ITable.Fields becuase it does not have the matching return type of CusomCollection<IField>
Here is the sample :
Sample project
This description of this example helps you to solve the problem: If IExample2 inherits another Interface, when implementing IExample2 u need to implement
all the method(properties etc...) that has been declared in interface + the method of inhered interfaces from IExample2. Remember that when you implement an interface you have to implement all of members of that interface (you have to implement even the members of all interfaces that are in chain) and all the returns types has to be the same in interface and in class.
interface IExample
{
void Method1();
}
interface IExample2 : IExample
{
void Method2();
}
class Screen : IExample2
{
public void Method2()
{
}
public void Method1()
{
}
}
Chain Example
interface IExample
{
void Method1();
}
interface IExample2 : IExample
{
void Method2();
}
interface IExample3 : IExample2
{
void Method3();
}
This is the answer I posted on your previous post. Reposting it here as-is since your previous question was put on hold before I could
submit the answer.
It’s very difficult to identify the problem without looking at the full code but based on what you have said, I believe, you have implemented IScreenField explicitly and the compiler is not able to find any implementation of IField.
Checkout following for more info:
https://www.codeproject.com/Articles/1000374/Explicit-Interface-VS-Implicit-Interface-in-Csharp
Update: After looking at the code
First of all you need to understand difference between Implicit and Explicit implementations of an Interface:
Implicit: you access the interface properties and properties as if they were part of the class.
Explicit: you can only access properties and properties when treating the class as the implemented interface.
The problem with the Screen class is that it implements IScreen interface, which in-turn implements ITable interface. Both these interfaces have a property named Fields.
The problem surfaced due to this and you are required to
explicitly implement the Fields property in Screen class.
NOTE: It is irrelevant that you have different return types. Since you have implemented Fields property in both interfaces, it is assumed that you are expecting different values when the property is accessed from each of the interfaces.
public class Screen : IScreen
{
public string Name { get; set; }
AnotherCustomCollection<IBaseField> IScreen.Fields
{
get
{
return default(AnotherCustomCollection<IBaseField>);
}
}
CustomCollection<IField> ITable.Fields
{
get
{
return default(CustomCollection<IField>);
}
}
public string Title { get; set; }
public string Description { get; set; }
}
Now how to access them? To access Fields property of each of these Interfaces you need to access Screen object as those interfaces.
Ex:
var screen = new Screen();
var fields = screen.Fields; // Error
var fields = (screen as IScreen).Fields; // returns property value of IScreen Fields
var fields = (screen as ITable).Fields; // returns property value of ITable Fields
Here is the complete code: https://dotnetfiddle.net/5KS0Xd
Hope this was helpful. All the best and happy coding.
You could do something like this:
public class Screen : IScreen
{
public string Name { get; set; }
public string Title { get; set; }
public string Description { get; set; }
public AnotherCustomCollection<IBaseField> Fields { get; set; }
CustomCollection<IField> ITable.Fields
{
get
{
throw new System.NotSupportedException();
}
}
}
And apparently the compiler likes that, and if you do something like this:
public static void Main(string[] args)
{
var collection = new List<IScreen>()
{
new Screen
{
Fields = new AnotherCustomCollection<ScreenInterface.IBaseField>
{
new TextField()
{
Name = "Hello"
}
}
}
};
var y = collection.First();
//Prints "Hello"
Console.WriteLine(string.Join(" ", y.Fields.Select(x => x.Name)));
Console.ReadLine();
}
But, if you are working with the upper interface (ITable)
public static void Main(string[] args)
{
var collection = new List<ITable>() //here
{
new Screen
{
Fields = new AnotherCustomCollection<ScreenInterface.IBaseField>
{
new TextField()
{
Name = "Hello"
}
}
}
};
var y = collection.First();
//Throws NotSupportedException
Console.WriteLine(string.Join(" ", y.Fields.Select(x => x.Name)));
Console.ReadLine();
}
My guess is that there isn't the concept of generic inheritance, and that may be proved if you switch the conditional generic parameter of AnotherCustomCollection from IBaseField to IField, and instead of throwing the exception, return the public Fields property on Screen.ITable.Fields. Compiler will automatically recognize the concrete property and everything will work.
So, for this to work, either define an implicit operator or a custom getter:
public class Screen : IScreen
{
public string Name { get; set; }
public string Title { get; set; }
public string Description { get; set; }
public AnotherCustomCollection<IBaseField> Fields { get; set; }
CustomCollection<IField> ITable.Fields
{
get
{
var customCollection = new CustomCollection<IField>();
customCollection.AddRange(Fields);
return customCollection;
}
}
}

return a class containing generic List

I'm trying to construct a class in c# (5.0) that I can use as a base class and it contains a List, but List could be 2 different types. I want to do the following:
public class BaseC
{
string header { get; set; }
List<object> recs { get; set; }
}
public class derive1: BaseC
{
List<myclassA> recs;
}
public class derive2: BaseC
{
List<myclassB> recs;
}
and importantly what I want to do is return the derived classes from a method in another class:
public BaseC PopulateMyDerivedClass()
{
BaseC b = new BaseC();
b.header = "stuff";
b.recs = FileHelperEngine<myclassB> fhe.ReadStringAsList(x);
}
the main point is that method PopulateMyDerivedClass really does the exact same thing for both derive1 and derive2, just that it returns a different type of list.
I think I need generics. But is that at the base class level and also is PopulateMyDerivedClass then supposed to return a generic? I think that perhaps I am not dealing with polymorhpism, but as you can guess I am new to generics, so struggling.
I think what you want is to make BaseC a generic class and specify the generic when defining the derived classes:
public class BaseC<T>
{
//...
virtual List<T> Recs { get; set; }
}
public class Derived1 : Base<MyClassA>
{
override List<MyClassA> Recs { get; set; }
}
Good point by Alexei Levenkov:
Usual note: DerivedX classes in this case will not have common parent unlike original sample. One may need to add more layer of classes (as non-generic parent of BaseC) or use an interface if DerivedX need to be treated as having common parent/interface.
I get the feeling that your code design could use some rethinking. For one, typically when we talk about "polymorphism", we are usually talking about polymorphic behaviors (methods), rather than members. I think you might want to consider two classes that implement an interface that does all the things you want each class to do (parses data into its own type of list and acts on it as you need it to).
Nevertheless, without getting way into the details of your code, I think something like this might be what you were trying to achieve:
public class BaseC<T>
{
string header { get; set; }
public List<T> recs {get;set;}
}
and
public BaseC<T> PopulateClass<T>()
{
var b = new BaseC<T>();
b.recs = new List<T>();
T first = (T)Convert.ChangeType("1", typeof(T));
b.recs.Add(first);
return b;
}
And to check our sanity:
BaseC<String> d1 = PopulateClass<String>();
System.Diagnostics.Debug.Print(d1.recs.First().ToString());
System.Diagnostics.Debug.Print(d1.recs.First().GetType().ToString());
BaseC<int> d2 = PopulateClass<int>();
System.Diagnostics.Debug.Print(d2.recs.First().ToString());
System.Diagnostics.Debug.Print(d2.recs.First().GetType().ToString());
prints
1
System.String
1
System.Int32

C# calling parent property while the child property is being called

I wanna see if there is anyway that when the child property method is being called, it will call the parent property as well.
Note that the child is generated by a code generator from edmx. So I can't change anything except adding a partial class for the child class. (It might be too trouble to change the generator.)
The situation I am having :
I have a class "MyClass" that is automatically generated from the database. I can't change anything on it except adding a partial class or change the code generator.
Now, I need to "do something" whenever the property Name is being called. I am thinking if I can put a parent there and make it call the parent to do "something" when the child property is "Name" is being called.
What I want :
public class ClassBase
{
public string Name
{
get
{
CallMethod();
return Name;
}
}
}
public class MyClass : ClassBase
{
public string Name { get; set; }
}
MyClass myClass = new MyClass();
myClass.Name; < -- this will call the parent as well.
Is there anyway to do it?
Thanks in advance
Not really related but since you're not strictly using automatic properties in ClassBase, you should create a private string variable for Name. Something like _name or whatever your internal coding standards dictate.
public class ClassBase
{
private string _name;
public virtual string Name
{
get
{
CallMethod();
return _name;
}
set
{
_name = value;
}
}
}
public class MyClass : ClassBase
{
//Pretty pointless really since you're not doing anything with MyClass.Name.
public new string Name
{
get
{
return base.Name;
}
set
{
base.Name = value;
}
}
MyClass myClass = new MyClass();
myClass.Name; <-- this will call the parent as well.
Based on "can't change base class" comment there is pretty much nothing you can do to make some code to be executed instead/before/after base class because your property/method will not be called when your new class used as base class (see sample in details part).
Potential solution : if you need to extend specially designed parital class's and it provides extension poinst like CallMethod is marked as partial - it is expected for implemnting portion of the class to implement it :
partial public class ClassBase
{
partial void CallMethod();
public string Name {get {CallMethod(); return "";}}
}
// in generated portion of "ClassBase"
partial public class ClassBase
{
partial void CallMethod() { /* do something here */ }
}
Answer to exact "how to call base class property" is to use base, but hiding property/method this way is confusing (see below):
new public string Name { get { return base.Name;} }
Note that you can't use automatic property in derived class case as you explicitly want some additional code to be executed. If you need set in derived class you need own backing field like:
private string derivedName;
new public string Name {
get { return base.Name + derivedName;}
set { derivedName = value;}
}
Details:
As said in comments hiding base class' properties/methods leads to very confusing behavior. For you case (slightly updated base class with baking field as original sample had infinite recursion):
public class ClassBase
{
private string name;
public string Name
{
get
{
CallMethod();
return name;
}
}
}
You can try to hide Name property in derived class:
public class MyClass : ClassBase
{
// notice "new" to show comiler you know what you doing
// otherwise you'll get warning (but behavior will be the same)
new public string Name { get; set; }
}
The issue with hiding is that base class' method is still easily callable and likely be called by mistake if using derived class as base class:
MyClass myDerved = new MyClass();
ClassBase myDervedAsBase = myDerved;
var name = myDerived.Name; // calls MyClass.Name
var name = myDerivedAsBase.Name; // calls ClassBase.Name
This can be solved by making base class' method/property virtual - but it requires change in base class:
public class ClassBase
{
virtual public string Name { get {... } }
}
public class MyClass : ClassBase
{
override public string Name { get { ... } }
}
If you need to call base class' method/property from derived class usebase.MethodName() like:
override public string Name { get
{
// do some new stuff here
var baseName = base.Name;
// maybe even change result
return baseName;
}
}
If you expect most derived classes to need such behavior it could be better to design base class explicitly to enforce such behavior. For example you can have property to call virtual method before/after computing the value to return like:
public class ClassBase
{
virtual protected string AboutToReturnName(string result)
{
return name;
}
public string Name
{
get
{
var result = "MyName";
return AboutToReturnName(result);
}
}
}
More ideas:
Alternative to virtual is partial methods which works when instead of deriving class is combined from many "partial" parts like ASP.Net pages - see Partial Classes and Methods
If you need notifications around change of property - consider implementing INotifyPropertyChange
if you need to know when properties/method are called in general - consider using interfaces and automatically generate wrapper classes that have pre/post callback. I.e. mocking frameworks (like EasyMoq or RhinoMock) and DI containers (like Unity) provide and use such functionality.
You cannot do it without modifying the code generator. The modification would have to generate a call base.Name.
You can override the property in your subclass with the new operator.
public class MyClass : ClassBase
{
public new string Name { get; set; }
}

How to inherit a static property with a unique value for each subclass?

I have a series of objects, lets call them buildings, that each share certain properties that are static for that building, but different for each building, such as price. I assumed that the best way to implement this was to create an abstract superclass with the shared price attribute and set the values in each subclass, but I cannot figure out how to get this to work. Here is an example of something I have tried:
using System;
public abstract class Buildings
{
internal static int price;
internal static int turnsToMake;
}
using System;
public class Walls : Buildings
{
public Walls()
{
price = 200;
turnsToMake = 5;
}
}
This works fine for construction, but if I want to check the price before creating it (to check if the player has enough money) then it just returns a null value. I'm sure that it is is a super simple fix, but I can't figure it out. Any help?
There is a "patchy" yet simple solution that's worth to consider. If you define your base class as a Generic class, and in deriving classes set T as the class itself, It will work.
This happens because .NET statically defines a new type for each new definition.
For example:
class Base<T>
{
public static int Counter { get; set; }
public Base()
{
}
}
class DerivedA : Base<DerivedA>
{
public DerivedA()
{
}
}
class DerivedB : Base<DerivedB>
{
public DerivedB()
{
}
}
class Program
{
static void Main(string[] args)
{
DerivedA.Counter = 4;
DerivedB.Counter = 7;
Console.WriteLine(DerivedA.Counter.ToString()); // Prints 4
Console.WriteLine(DerivedB.Counter.ToString()); // Prints 7
Console.ReadLine();
}
}
Don't use static. Static says that all instances of Building have the same value. A derived class will not inherit its own copy of the statics; but would always modify the base class statics. In your design there would only be one value for price and turnsToMake.
This should work for you:
public abstract class Buildings
{
internal int price;
internal int turnsToMake;
}
However, most people don't like using fields these days and prefer properties.
public abstract class Buildings
{
internal int Price { get; set; }
internal int TurnsToMake { get; set; }
}
I want to check the price before creating it […]
I suppose that's how you got to static fields; however, static and virtual behaviour cannot be combined. That is, you would have to re-declare your static fields for each subclass. Otherwise, all your subclasses share the exact same fields and overwrite each others' values.
Another solution would be to use the Lazy<T, TMetadata> type from the .NET (4 or higher) framework class library:
public class Cost
{
public int Price { get; set; }
public int TurnsToMake { get; set; }
}
var lazyBuildings = new Lazy<Buildings, Cost>(
valueFactory: () => new Walls(),
metadata: new Cost { Price = 200, TurnsToMake = 5 });
if (lazyBuildings.Metadata.Price < …)
{
var buildings = lazyBuildings.Value;
}
That is, the metadata (.Metadata) now resides outside of the actual types (Buildings, Walls) and can be used to decide whether you actually want to build an instance ( .Value) of it.
(Thanks to polymorphism, you can have a whole collection of such "lazy factories" and find a building type to instantiate based on the metadata of each factory.)
Building on Uri Abramson's answer above:
If you need to access the static property from within the Base class, use reflection to get the value from T. Also, you can enforce that Base must be inherited using T of the derived type.
e.g.
class Base<T> where T : Base <T> {
static int GetPropertyValueFromDerivedClass<PropertyType>(BindingFlags Flags = BindingFlags.Public | BindingFlags.Static, [CallerMemberName] string PropertyName = "")
{
return typeof(T).GetProperty(PropertyName, Flags)?.GetValue(null);
}
static int Counter{ get => GetPropertyValueFromDerivedClass(); }
}
static int DoubleCounter{ return Counter*2; } //returns 8 for DerivedA and 14 for DerivedB
}
If you have a better way to do this, please post.
Not as easy for the inheritor, but workable...
public abstract class BaseType
{
public abstract contentType Data { get; set; }
}
public class InheritedType : BaseType
{
protected static contentType _inheritedTypeContent;
public override contentType Data { get => _inheritedTypeContent; set => _inheritedTypeContent = value; }
}

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