I'm trying to add speech recognition to my Unity project. I tried Microsoft.Speech.dll which I used before for writing my own voice assistant, but it requires sysglobl.dll. If I add it, Unity shows this error:
"Loading assembly failed: "Assets/Libraries/sysblobl.dll".
I also tried using Unity.Speech.Recognition, but it's for Windows 10 only (I have Windows 8.1). So, any other ideas? Libs or something else? Because Google gives only these two options.
Related
I want to program an app that can Read Data from a FTDI device that is connected via the USB port on an android device. I tried working with xamarin in visual studio 22 in c#.
So I am able to add the library (FTDI D2XX) into my project and also to use all the functions, but as soon as i want to emulate it, i get this error:
System.NotSupportedException Message = Could not activate JNI Handle 0x7fffa3677900 (key_handle 0x8a201d9) of Java type 'crc6496017b555982539e/MainActivity' as managed type '(Myproject).MainActivity'
error
Its not a problem with the emulator or the program because when i remove all commands from the FTDI library only, it works fine.
Seems like a compatibility problem to me...
On startup of the app i see a warning:
#(Content) build action is not supported (Path to my Project)\ftd2xx.dll
Is there a way around? I choose VS and NET because i dont want to program the app in java. If anyone knows a solution please help! An alternative to this would be welcome as well
Tried to update the NET library, tried using the source code of the library, tried using a NuGet reference - all leading to the same error
I have an Android app which was developed on Unity. Can I pusblish it to Google Play without IL2CPP? (It works incorrectly when it is built with IL2CPP, but correctly - with Mono).
According to the documentation. You must support 64 bit.
https://developer.android.com/google/play/requirements/64-bit
I have installed two languages for speech in setup windows 10 pro (Italian and English).
However c# System.speech can only see one recognizer : Microsoft Speech Recognizer 8.0 for windows (English-US) .
I tried to uninstall - install both packages several times .
I call MSFT support ...they told me there is a bug in the last update.
I tried to remove last update (and several others) but still problem not solved.
What else can I try ?
Thanks,
Now i am developing ios app with speech to text using SFSpeechRecognizer.
It works well when internet is connected.But when no internet connection its not working as expected.Is there any way to implement speech to text functionality in offline.(Input : japanese language voice)
Tools using for development:
Visual Studio 2017 for mac
Xamarin
Xcode
c#
Referrence site:
http://dev.classmethod.jp/smartphone/xamarin-ios-practical-translator/
pls help to resolve my issue.
thanks in advance.
I'm new to iOS.
I had never used the SFSpeechRecognizer. But, I have experience with making speech application using base functions in iOS. Settings -> General -> accesibility -> VoiceOver
Have you ever tried this function? This does not require the network connection.
If it's right, i hope it helps
https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/iPhoneAccessibility/Introduction/Introduction.html
Can a Android Hybrid App with some plugins written in Java and others imported from Cordova, be made windows phone complaint using Xamarin ?
Is there any such feature in VS 2015 from which conversion of android app to windows be made possible without much rework. Please help.
No. Xamarin will not allow you to automatically convert an app from one platform to another.
Microsoft has announced Project Astoria as part of Windows 10. This will enable Android apps to run as Windows Universal apps.
Can a Android Hybrid App with some plugins written in Java and others
imported from Cordova, be made windows phone complaint using Xamarin ?
No you cannot.
There are two ways to port Java code to C#.
The first way is to port the code manually.
The second porting methodology is to try and automate the process by using a code converter.