Generic class with multiple inheritance - c#

I am trying to achieve something specific in c# and I don't know if it has a name (or even if it's good practice). I tried to simplify the code as much as possible because this is a generic problem (no pun intended, what I mean by that is that it doesn't depend on the rest of the implementation)
Basically I have a generic class Class1, a class A, a class B that inherits from A, and another class Class2 that inherits from Class1 with B as the generic parameter.
The issue is that I get an error "cannot convert from 'Class2' to 'Class1'" when I try to cast.
I tried different combinations and have spent hours and checked dozens of links but so far I can't seem to find an answer to this exact problem. Keep in mind I am fairly new to programming (a few years but I learned by myself)
public class Class1<T> where T : A
{
public string name;
}
public class Class2 : Class1<B> { }
public class A { }
public class B : A { }
//if I change the parameter type to Class1<B>, but that defeats the purpose
//of being able to call this function with any class that extends Class1
void TestFunction(Class1<A> test)
{
Debug.Log(test.name);
}
//I basically want to do this
var instance = new Class2();
//I can't do this because instance is of type Class2 but can't be converted
//to Class1<A>
TestFunction(instance);
I want to be able to have classes that extend class1, like class2, with parameters that extend A, like B, but for a reason that I can't quite grasp it doesn't work this way.
Thanks for any help! I'm kinda in over my head and feel like I will never find a solution that works at my level.

To get this one working you'll need to setup the function in a generic fashion providing everything the compiler needs to resolve it as A. Not exactly nice to have to restate the constraints but it works.
static void TestFunction<T>(Class1<T> test) where T : A
{
}

Related

Calling a Variable from a project to another C#

i want to pass a value from a variable from a project to another after referencing project B to A, after referencing, i still don't know how to read it
//Project A
namespace projectA{
public partial class hello : Form
{
public string value;
}
}
}
and for Project B
using projectA{
namespace projectB{
public string value2 = value;
}
}
please help :(, i already added project A to B through add reference and when i type projectA.... there is only one method shown which is the partial class
It sounds to me like you want to declare a static class member, you can do it like this:
public partial class hello : Form
{
public static string value;
}
And then you access it with hello.value, beware that this is bad design, by doing things like this you are going to make code that is hard to understand and hard to maintain.
Of course maintainable code is not something you will accomplish if you are learning so that's not a big deal, you should first understand the basic concepts and learn what does it mean for something to be "static", what does it mean to "instantiate" a class, what are interfaces, abstract classes, events, delegates, lambda expressions, inheritance, extension methods, properties and so on
--EDIT--
Just noticed how wrong the code in projectB is (not valid C#), see if you can understand the code below:
using projectA;
namespace projectB{
class YouMustHaveAClass { //C# does not allow you to declare variables that belong to no class
public string value2 = hello.value;
}
}

Ensuring a generic collection contains objects that derive from two base objects

I have an interesting problem that I keep circling around, but I never seem to quiet find a solution.
I tend to be a defensive programmer, so I try to write code that prevents problems from happening rather than reacting to problems once they've occurred. To that end, I have the following situation. Take the following code:
public class Base {}
public Interface IBase {}
public class Derived : Base, IBase {}
public class Derived2 : Base, IBase {}
...
public class DerivedN : Base, IBase {}
public class X : Base {}
public class Y : IBase {}
I need to pass a list of objects that derive from Base and implement IBase to a collection, and I need to make sure that only objects that have both are added to the list. Additionally, there can be an arbitrary number of classes that have both, so I cannot use the derived classes as constraints.
If I make the list of type Base, then I could add a Y object. If I make it of type IBase, then objects of type X can be added (neither of which are permitted).
I could, of course create my own generic collection class that has both types and has constraints for both. But, I don't want to have to do this for all possible collection types, and it's a lot of effort to duplicate all that functionality (even if you just forward the method calls to a contained class).
I could also create a BaseWithIBase class, which derives from both Base and IBase, and use that as my collection type, but I really don't want to force another abstraction if I don't have to.
I don't want this to be a runtime check, so walking the tree and throwing exceptions is not acceptable.
Can anyone suggest a better approach to this problem?
NOTE: Base and IBase are not related, just pointing out they are both base items of different types.
EDIT:
It seems that everyone wants to insist that "you don't need to do that" and that it's "not OOP". Nothing could be further from the truth. I was attempting to remove the specific from the question to prevent these kinds of questions and comments, so I will include my real situation.
The code is an implement of a Windows Service framework, based on the .NET Frameworks ServiceProcess.ServiceBase class. I am adding my own framework on top of this, that is intended to be heavily Dependency Injection based, and highly testable.
The collection must contain objects that derive from both ServiceBase and IService. IService is my framework extension that is used in my code, and for testing. It is basically just this:
public interface IService
{
void Start();
void Stop();
}
In addition, I have a number of other interfaces:
public interface IRestartableService
{
void Restart();
}
public interface IConfigurableService
{
void Configure();
}
etc.. etc.. and a service may look like this:
public class MyService : ServiceBase, IService, IConfigurableService {}
My code requires IService, Windows requires ServiceBase, thus both are needed because I work with IService, and windows works with ServiceBase. I only require IService, the other interfaces are optional.
You can create your own wrapper collection simply:
// TODO: Work out which collection interfaces you want to implement
public class BaseList
{
// Or use List<IBase>, if that's how you'll be using it more often.
private List<Base> list = new List<Base>();
public void Add<T>(T item) where T : Base, IBase
{
list.Add(item);
}
}
By using a generic method with both constraints, you can be sure that Add can only be called with an appropriate type argument.
You could have two methods to expose the data as IEnumerable<T> - one returning IEnumerable<IBase> (using Cast<T>) and one returning IEnumerable<Base>... that would let you use LINQ on either type, but not both at the same time of course.
I suspect you may find this awkward elsewhere, however - you may find yourself littering your code with generic methods which you wouldn't typically need. While there may well be a good reason for wanting both the class part and the interface part, it would be worth taking a step back and considering whether they're really both necessary. Is there something extra you could add to the interface so that you could do away with the class constraint, for example?
There is no good answer to your question because the design itself is not really fitting OOP as implemented in C#/.NET.
If you absolutely need a collection where each element statically provides two independent interfaces, either a wrapper collection or some wrapper class like Wrapper<TFirst, TSecond, T> : IBoth<TFirst, TSecond> would solve your problem.
Example:
public interface IBoth<TFirst, TSecond> {
TFirst AsFirst();
TSecond AsSecond();
}
public class Wrapper<T, TFirst, TSecond> : IBoth<TFirst, TSecond>
where T : TFirst, TSecond
{
private readonly T _value;
public Wrapper(T value) {
_value = value;
}
public TFirst AsFirst() {
return _value;
}
public TSecond AsSecond() {
return _value;
}
}
However the real question is why do you need that. Not to say that standard OOP model is perfect, but quite often a problem can be solved much easier if original design decisions are reviewed.
Another option is to completely ignore ServiceBase in most of the code and create a ServiceBaseAdapter for communication with the code that is not interface friendly. Such adapter can just call your interface methods when its method are called.
Try something like this:
List<object> collection = new List<object>();
foreach(var obj in collection.OfType<Base>().OfType<IBase>())
{
// Do what ever you want
}

What is the equivalent of a template class in C# that inherits from the specified type? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Why cannot C# generics derive from one of the generic type parameters like they can in C++ templates?
Generic class that inherits its generic type
I would like to be able to do something like this, only in C#:
template<class MyClass>
class MockComposite : MyClass
{
};
The class above inherits from the specified type. MyClass is a base type, and this is the reason I want this behaviour. I want to be able to instantiate this object with classes derived from MyClass.
I understand you cannot use templates in C#, but is there any way to get the behaviour I want without having to write a new class for each different type of object?
EDIT - I want to be able to instantiate an object that will test the behaviour of any class, as long as that class is derived from a specified type - 'MyClass'.
In C# you have the concept of generics. The following code is equivalent to your C++ code:
class MockComposite<T> : T
where T : MyClass
{
}
Unfortunatelly, it is invalid. You will get the following compile error:
Cannot derive from 'T' because it is a type parameter
In C# you would usually solve this problem with composition instead of inheritance.
Composition in this case means one of two things:
Your class still has the generic argument but doesn't try to derive from it. Furthermore, it has the new constraint, meaning that the generic argument needs to have a default constructor:
class MockComposite<T>
where T : MyClass, new()
{
T _toTest;
public MockComposite()
{
_toTest = new T();
}
}
This means you can instantiate the mock class like this: var mock = new MockComposite<ClassA>(); without the need for creating an instance of ClassA outside of the mock class.
class MockComposite
{
MyClass _toTest;
public MockComposite(MyClass toTest)
{
_toTest = toTest;
}
}
This means you have to instantiate the mock class like this: var mock = new MockComposite(new ClassA());
This is simply not possible in C#. But this is a case of trying to use one language as another, different, language. In C++ this pattern has its uses. You can accomplish the same things in C#, but using different techniques.
Maybe this will help you:
class Myclass
{
}
class ChildClass : MyClass
{
}
class MockComposite<T> where T : MyClass
{
public MockComposite(T objectToTest) { ... }
}
Here, you can pass a any class that derives from MyClass into CompositeTester<>. The biggest difference between this and your code is that here you need to pass in real existing non-generic classes that inherit MyClass. You are trying to inherit generically which is not possible.
In C++ this is basically like doing:
class Myclass
{
};
class ChildClass : MyClass
{
};
template<typename T>
class MockComposite
{
public:
MockComposite(const T& objectToTest) { ... }
};
C# generics might look a bit like C++ templates but it's an entirely different idea. While C++ templates let you do be very flexible almost to the point of being like macros, generics remain rather tight, type-wise. You cannot do anything with a generic type that you have not said it can do explicitly, hence generic constraints like where T : MyClass. By specifying that, MockComposite.MockComposite can use T as a MyType.

How to write a good curiously recurring template pattern (CRTP) in C#

A while back I wanted to create my own data mapper that would be much simpler than your average ORM. In doing so I found the need to have access to the type information of inheriting classes in my base class. My first thought was reflection, but it's too slow (if you use reflection though, check out Fasterflect as it 'almost' eliminates the performance problems of reflection).
So I turned to a solution that I later found out had it's own name: The Curiously Recurring Template Pattern. This mostly solved my problem, but learning how to correctly implement this pattern was a little challenging. The two main questions I had to solve were:
1) How can I let my consuming code work with my generic objects without needing to know the generic parameters the objects were created with?
2) How can I inherit static fields in C#?
The challenging part was actually figuring out the questions. Once I realized what I needed to do, solving these questions was pretty easy. If you find yourself in need of the CRTP, you will likely find yourself needing to answer these questions... they seem to go hand in hand.
Working with generics without knowing the generic parameter types
When using the CRTP it's good to have a non-generic base class (abstract if possible, but that's not too important) that your 'base' generic class inherits from. Then you can make abstract (or virtual) functions on your non-generic base class and allow consuming code to work with your objects without having to know the generic parameters. For example:
abstract class NonGenBase
{
public abstract void Foo();
}
class GenBase<T>: NonGenBase
{
public override void Foo()
{
// Do something
}
}
Now consuming code that has no knowledge of what T is supposed to be can still call the Foo() procedure on your objects by treating them as instances of the base class.
How to solve the static field inheritance problem
When using the CRTP to solve a problem, it's often beneficial to provide access to static fields in inheriting classes. The problem is that C# doesn't allow inheriting classes to have access to those static fields, except through the type name... which often seems to defeat the purpose in this situation. You may not be able to think of a clear example of what I'm talking about and explaining one is beyond the scope of this answer, but the solution is simple so just tuck it away in your knowledgebase and when you find a need for it you'll be glad it's there :)
class GenBase<T>: NonGenBase
{
static object _someResource;
protected object SomeResource { get { return _someResource; } }
}
This 'simulates' inheritance of static fields. Keep in mind, however, that static fields on a generic class are not scoped across all your generic implementations. Each generic implementation has its own instance of the static field. If you want a single static field that is available to all the implementations, then you simply need to add it to your non-generic base class.
How can I inherit static fields in C#?
I know it's been a long time since you asked this, but, note that in the .NET 6 Preview, you can put static abstract members on an interface. (IIRC, this feature won't be in the release for .NET 6, it will be in preview status until .NET 7).
So, you can do something like this:
public interface IBoundedCollection
{
public static abstract int MaximumItemCount { get; }
}
public abstract class BaseCollection
{
public abstract int Count { get; }
public abstract int GetMaximumItemCount();
public abstract BaseCollection CreateUntypedCopy();
}
public abstract class BoundedCollection<TDerived> : BaseCollection
where TDerived : BoundedCollection<TDerived>, IBoundedCollection
{
public override int GetMaximumItemCount() => TDerived.MaximumItemCount;
public abstract TDerived CreateTypedCopy();
public override BaseCollection CreateUntypedCopy()
=> CreateTypedCopy();
}
public class LimitTenCollection : BoundedCollection<LimitTenCollection>, IBoundedCollection
{
public static int MaximumItemCount => 10;
public override int Count { get; }
public override LimitTenCollection CreateTypedCopy() => new LimitTenCollection();
}
Note the following:
You can work with BaseCollection without working with type arguments. For example, you can use Count, GetMaximumItemCount(), and CreateUntypedCopy().
BoundedCollection<TDerived> can provide the implementation for MaximumItemCount since TDerived is constrained to IBoundedCollection

Static method in abstract class to return IEnumerable<DerivedType>

Is there a way of putting a static method in an abstract class that can return the derived type?
Does a static method even know what type it is even being called from in C#?
For example, a base class could be
public abstract class MyBase
{
public static IEnumerable<TDerivedType> LoadAll()
{
//functionality here
}
}
Then if MyDerivedType inherits MyBase, I'd like to be able to call MyDerivedType.LoadAll()
Nothing too important - I'm currently using a generic static method and calling MyBase.LoadAll<MyDerivedType>(), which works fine but it doesn't look quite as 'pretty' as this would be.
Static members aren't inherited, so the static method has to be told in some way what the derived type is. Your solution is one way. Another is the following:
public abstract class MyBase<T> where T : MyBase<T> {
public static IEnumerable<T> LoadAll() { }
}
Then:
class Derived : MyBase<Derived> { }
var all = MyBase<Derived>.LoadAll();
That said, I think there is something wrong with your model. MyBase represents something in your domain (of which they are more specific derived types) AND it knows how to load all of those objects? That's two responsibilities, and that ain't cool yo.
No, there currently isn't a way to do this. I'd possibly use a factory in this case
var all = MyClassFactory.LoadAll<MyDerivedType>();
An abstract class can never be instantiated(that's the whole point) so any static methods would have to be implemented in each child class.
From an MSDN Thread
Static methods can be defined in an abstract class. However, you cannot force a derived class to implement a static method. If you think about it, such a method would be useless. Static methods are invoked using type names, not instance variables. If I call MyBaseClass.MyMethod, then MyBaseClass.MyMethod will always be invoked. How would it do you any good to force MyChildClass, which inherits from MyBaseClass, to also a implement a static MyMethod?
(Note: edited implemented to instantiated in the first sentence.)
There is nothing wrong with the way you are doing this. In fact most of MS generic extension methods are designed like this.
As for:
"Does a static method even know what type it is even being called from in C#?"
Its not a question of the static method knowing, its a question of the compiler knowing. When the code is scanned by the compiler this is when all the types are consolidated. At this point it can work out what code calls what functions and what types need to be returned. This is also the reason that a var type cannot be returned from a function.

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