How to preserve reference by property - c#

I'm setting up an automapper profile to map Revit element (from their api) to some custom element.
Their API got circular references (1 element => n parameters, 1 parameter => 1 element) I call the PreserveReference() methods. But it doesn't seem to work because I have a StackOverflowException.
So, I'm wondering how the PreserveReference works? Can I specify a property to check equality instead of using references?
public class Element
{
public int Id { get; set; }
public List<Parameter> Parameters { get; set; }
public override bool Equals(object obj)
{
return obj is Element element && Id == element.Id;
}
public override int GetHashCode()
{
// ReSharper disable once NonReadonlyMemberInGetHashCode
return Id;
}
}
public class Parameter
{
public int Id { get; set; }
public Definition Definition { get; set; }
public Element Element { get; set; }
}
profile.CreateMap<Element, Models.Element>()
.ForMember(element => element.Id, expression => expression.MapFrom(element => element.Id.IntegerValue))
.IncludeAllDerived()
.PreserveReferences();
profile.CreateMap<Parameter, Models.Parameter>()
.ForMember(parameter => parameter.Id, expression => expression.MapFrom(parameter => parameter.Id.IntegerValue))
.IncludeAllDerived()
.PreserveReferences();

I find a way to get what I want. I had to get access to a private property like that :
public static T GetSource<T>(this ContextCacheKey contextCacheKey)
{
var source = (T)typeof(ContextCacheKey).GetField("_source", BindingFlags.NonPublic | BindingFlags.GetField | BindingFlags.Instance)?.GetValue(contextCacheKey);
return source;
}
public class ElementConverter : IValueConverter<Element, Models.Element>
{
public Models.Element Convert(Element sourceMember, ResolutionContext context)
{
var a = (Models.Element)context.InstanceCache.FirstOrDefault(kvp => kvp.Key.GetSource<Element>().Id.Equals(sourceMember.Id)).Value ?? context.Mapper.Map<Models.Element>(sourceMember);
return a;
}
}
A simple solution would be so have Source and DestinationType public in the ContextCacheKey struc :
public struct ContextCacheKey : IEquatable<ContextCacheKey>
{
public static bool operator ==(ContextCacheKey left, ContextCacheKey right) => left.Equals(right);
public static bool operator !=(ContextCacheKey left, ContextCacheKey right) => !left.Equals(right);
public readonly object _source;
public readonly Type _destinationType;
public ContextCacheKey(object source, Type destinationType)
{
_source = source;
_destinationType = destinationType;
}
public override int GetHashCode() => HashCodeCombiner.Combine(_source, _destinationType);
public bool Equals(ContextCacheKey other) =>
_source == other._source && _destinationType == other._destinationType;
public override bool Equals(object other) =>
other is ContextCacheKey && Equals((ContextCacheKey)other);
}

Related

How to .GroupBy() by Id and by list property?

I have these classes:
public class AlertEvaluation
{
public string AlertId { get; set; }
public ICollection<EvaluatedTag> EvaluatedTags { get; set; }
public string TransactionId { get; set; }
public EvaluationStatus EvaluationStatus { get; set; }
public DateTime EvaluationDate { get; set; }
}
public class EvaluatedTag
{
public string Id { get; set; }
public string Name { get; set; }
}
And I would like to get a list of alert evaluations grouped by AlertId, and by EvaluatedTags, meaning that I would like to compare and group evaluations that not only have the same AlertId, but to also have the same list of EvaluatedTags. (And also get the last evaluation in time)
I tried this:
var evaluationsGroupedAndOrdered = evaluations.GroupBy(x => new { x.AlertSettingId, x.EvaluatedLabels })
.Select(x => x.OrderByDescending(z => z.EvaluationDate ).FirstOrDefault()).ToList();
But of course, the comparing of list properties like that did not work.
I read something about adding an equality comparer in GroupBy, which would mean comparing the lists inside the objects right? But I'm not sure of how to implement it in the right way.
I tried (based on GroupBy on complex object (e.g. List<T>)) :
public class AlertEvaluationComparer : IEqualityComparer<AlertEvaluation>
{
public bool Equals(AlertEvaluation x, AlertEvaluation y)
{
return x.AlertId == y.AlertId && x.EvaluatedTags.OrderBy(val => val.Name).SequenceEqual(y.EvaluatedTags.OrderBy(val => val.Name));
}
public int GetHashCode(AlertSettingEvaluation x)
{
return x.AlertId.GetHashCode() ^ x.EvaluatedTags.Aggregate(0, (a, y) => a ^ y.GetHashCode());
}
}
But did not work either.. Maybe because my list EvaluatedTags is not a list of strings but of individual objects.
Does anybody have a nice solution for this?
A typical way to compare two lists is to use the System.Linq exension method, SequenceEquals. This method returns true if both lists contain the same items, in the same order.
In order to make this work with an IEnumerable<EvaluatedTag>, we need to have a way to compare instances of the EvaluatedTag class for equality (determining if two items are the same) and for sorting (since the lists need to have their items in the same order).
To do this, we can override Equals and GetHashCode and implement IComparable<EvaluatedTag> (and might as well do IEquatable<EvaluatedTag> for completeness):
public class EvaluatedTag : IEquatable<EvaluatedTag>, IComparable<EvaluatedTag>
{
public string Id { get; set; }
public string Name { get; set; }
public int CompareTo(EvaluatedTag other)
{
if (other == null) return -1;
var result = string.CompareOrdinal(Id, other.Id);
return result == 0 ? string.CompareOrdinal(Name, other.Name) : result;
}
public bool Equals(EvaluatedTag other)
{
return other != null &&
string.Equals(other.Id, Id) &&
string.Equals(other.Name, Name);
}
public override bool Equals(object obj)
{
return Equals(obj as EvaluatedTag);
}
public override int GetHashCode()
{
return Id.GetHashCode() * 17 +
Name.GetHashCode() * 17;
}
}
Now we can use this in the custom comparer you have in your question, for sorting and comparing the EvaluatedTags:
public class AlertEvaluationComparer : IEqualityComparer<AlertEvaluation>
{
// Return true if the AlertIds are equal, and the EvaluatedTags
// contain the same items (call OrderBy to ensure they're in
// the same order before calling SequenceEqual).
public bool Equals(AlertEvaluation x, AlertEvaluation y)
{
if (x == null) return y == null;
if (y == null) return false;
if (!string.Equals(x.AlertId, y.AlertId)) return false;
if (x.EvaluatedTags == null) return y.EvaluatedTags == null;
if (y.EvaluatedTags == null) return false;
return x.EvaluatedTags.OrderBy(et => et)
.SequenceEqual(y.EvaluatedTags.OrderBy(et => et));
}
// Use the same properties in GetHashCode that were used in Equals
public int GetHashCode(AlertEvaluation obj)
{
return obj.AlertId?.GetHashCode() ?? 0 * 17 +
obj.EvaluatedTags?.Sum(et => et.GetHashCode() * 17) ?? 0;
}
}
And finally we can pass your AlertEvaluationComparer to the GroupBy method to group our items:
var evaluationsGroupedAndOrdered = evaluations
.GroupBy(ae => ae, new AlertEvaluationComparer())
.OrderBy(group => group.Key.EvaluationDate)
.ToList();
Here's a go at it, getting away from Linq a bit to make it easier to build the groups one at a time while leveraging sorting:
// Build groups by using a combination of AlertId and EvaluatedTags hashcode as group key
var groupMap = new Dictionary<string, SortedSet<AlertEvaluation>>();
foreach (var item in evals)
{
var combinedKey = item.AlertId + EvaluatedTag.GetCollectionHashCode(item.EvaluatedTags);
if (groupMap.TryGetValue(combinedKey, out SortedSet<AlertEvaluation>? groupItems))
{
// Add to existing group
groupItems.Add(item);
}
else
{
// Create new group
groupMap.Add(combinedKey, new SortedSet<AlertEvaluation> { item });
}
}
// Get a list of groupings already sorted ascending by EvaluationDate
List<SortedSet<AlertEvaluation>>? groups = groupMap.Values.ToList();
This assumes that the classes implement IComparable and Equals/GetHashCode to facilitate sorting:
public class AlertEvaluation : IComparable<AlertEvaluation>
{
public string AlertId { get; set; }
public ICollection<EvaluatedTag> EvaluatedTags { get; set; }
public string TransactionId { get; set; }
public EvaluationStatus EvaluationStatus { get; set; }
public DateTime EvaluationDate { get; set; }
// Used by SortedSet
public int CompareTo(AlertEvaluation? other)
{
if (other is null)
{
return 1;
}
return EvaluationDate.CompareTo(other.EvaluationDate);
}
}
public class EvaluatedTag : IEquatable<EvaluatedTag?>
{
public string Id { get; set; }
public string Name { get; set; }
public bool Equals(EvaluatedTag? other) => other != null && Id == other.Id && Name == other.Name;
public override int GetHashCode() => HashCode.Combine(Id, Name);
// Helper to get a hash of item collection
public static int GetCollectionHashCode(ICollection<EvaluatedTag> items)
{
var code = new HashCode();
foreach (var item in items.OrderBy(i => i.Id))
{
code.Add(item);
}
return code.ToHashCode();
}
}
By the way, I'm using the fancy new HashCode class in .NET Core to override hash codes.

Generic function to evaluate properties dynamically

I have the following classes:
public class Vehicle
{
public string Name { get; set; }
public bool CanFly { get; set; }
public bool CanDive { get; set; }
}
public class Hdd
{
public string Name { get; set; }
public bool CanRead { get; set; }
public bool CanWrite { get; set; }
public bool CanCopy { get; set; }
}
I want to write one function that can filter for example if a specific car exists (filter by firstOrDefault name) then check the given condition as parameter, for example CanFly or CanDive... etc
so i was thinking of:
public class TestProperties
{
public bool Check<T>(List<T> items, string name,
Expression<Func<T, bool>> expression)
{
var expr = (MemberExpression)expression.Body;
var prop = (PropertyInfo)expression.Member;
//1- Filter items with the given name
// return false if no records found
// return false if the condition fails
}
}
Then I would call the functions as follow
var myHdds= GetHdd();
var myCars= GetCars();
var CanRead = Check<Hdd>(myHdds,"samsung",x => x.CanRead);
var CanFly = Check<Vehicle>(myCars,"Audi",x => x.CanFly);
How can i implement the Check function?
You are almost there. Try this -
public bool Check<T>(List<T> items, Expression<Func<T, bool>> expression)
{
return items.Any(x => expression.Compile()(x));
}
or,
public bool Check<T>(List<T> items, Func<T, bool> compiledExp)
{
return items.Any(x => compiledExp(x));
}
and call like this -
Check<Vehicle>(myCars, x => x.Name == "Audi" && x.CanFly);
Check<Hdd>(myHdds,x => x.Name == "Samsung" && x.CanRead);
But now to think of this, you really don't need a method to do that. It is literally one line of code.
Personally I would have preferred an extension method -
public static bool Check<T>(this List<T> items, Func<T, bool> compiledExp)
{
return items.Any(x => compiledExp(x));
}
and call like -
myHdds.Check(x => x.Name == "Samsung" && x.CanRead);

How to enforce class types when comparing their int id properties

I have several classes with id property of the same type int?:
public class Person {
public int? id { get; set; }
}
public class Project {
public int? id { get; set; }
}
// etc...
When writing code it happened that I compared semantically wrong types:
if (person.id == project.id), and of course there was no warning until I found the bug.
How could I create some kind of underlying type enforcement, or even better, a compiler warning, or something like that, that warns me not everything looks o.k.?
I can think of creating an Equals(Person p) { return p.id == this.id } but I'd prefer some other mechanism that could be used more 'freely'.
You need to override Equals and GetHashCode to be able to compare objects directly.
Try like this:
public sealed class Person : IEquatable<Person>
{
private readonly int? _id;
public int? Id { get { return _id; } }
public Person(int? id)
{
_id = id;
}
public override bool Equals(object obj)
{
if (obj is Person)
return Equals((Person)obj);
return false;
}
public bool Equals(Person obj)
{
if (obj == null) return false;
if (!EqualityComparer<int?>.Default.Equals(_id, obj._id)) return false;
return true;
}
public override int GetHashCode()
{
int hash = 0;
hash ^= EqualityComparer<int?>.Default.GetHashCode(_id);
return hash;
}
public override string ToString()
{
return String.Format("{{ Id = {0} }}", _id);
}
public static bool operator ==(Person left, Person right)
{
if (object.ReferenceEquals(left, null))
{
return object.ReferenceEquals(right, null);
}
return left.Equals(right);
}
public static bool operator !=(Person left, Person right)
{
return !(left == right);
}
}
public sealed class Project : IEquatable<Project>
{
private readonly int? _id;
public int? Id { get { return _id; } }
public Project(int? id)
{
_id = id;
}
public override bool Equals(object obj)
{
if (obj is Project)
return Equals((Project)obj);
return false;
}
public bool Equals(Project obj)
{
if (obj == null) return false;
if (!EqualityComparer<int?>.Default.Equals(_id, obj._id)) return false;
return true;
}
public override int GetHashCode()
{
int hash = 0;
hash ^= EqualityComparer<int?>.Default.GetHashCode(_id);
return hash;
}
public override string ToString()
{
return String.Format("{{ Id = {0} }}", _id);
}
public static bool operator ==(Project left, Project right)
{
if (object.ReferenceEquals(left, null))
{
return object.ReferenceEquals(right, null);
}
return left.Equals(right);
}
public static bool operator !=(Project left, Project right)
{
return !(left == right);
}
}
I also implemented IEquatable<Person> and == and != for good measure.
Now you can write person1 == this if this is a Person, but you would have a compiler error if this were a Project.
This is what tests are for. This is why you should write tests. Tests should pick up on these kind of errors.
But if you really want to go overkill, create a custom struct to store your IDs:
public struct Id<T> {
public int? ID { get; }
public static implicit operator Id<T>(int id) {
return new Id<T>(id);
}
public Id(int? id) { ID = id; }
public static bool operator ==(Id<T> lhs, Id<T> rhs) {
return lhs.ID == rhs.ID;
}
public static bool operator !=(Id<T> lhs, Id<T> rhs) {
return lhs.ID != rhs.ID;
}
}
// usage:
public class Person {
public Id<Person> Id { get; set; }
}
public class Project {
public Id<Project> Id { get; set; }
}
Whenever you try to compare Person.Id with Project.Id, the compiler will give you an error because you are comparing Id<Project> and Id<Person>.

Distinct with encapsulated equality

I have a collection of objects where I want to find distinct values based on several properties.
I could do this:
var distinct = myValues.GroupBy(p => new { A = p.P1, B = p.P2 });
But I want to encapsulate the equality sementics. Something like this:
public interface IKey<T>
{
bool KeyEquals(T other);
}
public class MyClass : IKey<MyClass>
{
public string P1 { get; set; }
public string P2 { get; set; }
public bool KeyEquals(MyClass other)
{
if(object.ReferenceEquals(this, other)
return true;
if(other == null)
return false;
return this.P1 == other.P1 && this.P2 == other.P2;
}
}
Is there an O(N) way to get distinct values using my KeyEquals function?
If you can't change MyClass, you can implement an IEqualityComparer:
class MyClassComparer : IEqualityComparer<MyClass>
{
public bool Equals(MyClass m1, MyClass m2)
{
return m1.KeyEquals(m2);
}
public int GetHashCode(MyClass m)
{
return (m.P1.GetHashCode() *23 ) + (m.P2.GetHashCode() * 17);
}
}
And pass it to GroupBy
var distinct = myValues.GroupBy(p => p, new MyClassComparer());

Custom object using Except failing to use IEqualityComparer<T>

here is the object code:
public class DlpItem : IEqualityComparer<DlpItem>
{
public string Text { get; set; }
public int Id { get; set; }
public DlpItem(int pId)
{
Text = string.Empty;
Id = pId;
}
public override bool Equals(object obj)
{
return Id == (obj as DlpItem).Id;
}
public bool Equals(DlpItem a, DlpItem b)
{
return a.Id == b.Id;
}
public int GetHashCode(DlpItem item)
{
return Id.GetHashCode();
}
}
And I have two lists as follows:
var list1 = new List<DlpItem>();
list1.Add(new DlpItem(1));
list1.Add(new DlpItem(2));
var list2 = new List<DlpItem>();
list2.Add(new DlpItem(1));
list2.Add(new DlpItem(2));
var delItems = list1.Except(list2).ToList<DlpItem>();
delItems always has both items in it. What am I missing here?
EDIT: Code now implements IEquatable
public class DlpItem : IEqualityComparer<DlpItem>, IEquatable<DlpItem>
{
public string Text { get; set; }
public int Id { get; set; }
public override bool Equals(object obj)
{
return Id - (obj as DlpItem).Id == 0;
}
public bool Equals(DlpItem a, DlpItem b)
{
return a.Id == b.Id;
}
public bool Equals(DlpItem item)
{
return item != null && Id == item.Id;
}
public int GetHashCode(DlpItem item)
{
return Id.GetHashCode();
}
}
In your example, you don't actually add anything to list2... a simple enough mistake, but there is a more significant issue:
It needs to be IEquatable<T> not an IEqualityComparer<T>; also, you might want to ensure the hashcode can't change; most simply by making Id read-only:
public class DlpItem : IEquatable<DlpItem>
{
public string Text { get; set; }
private readonly int id;
public int Id { get { return id; } }
public DlpItem(int id)
{
Text = "";
this.id = id;
}
public override bool Equals(object obj)
{
return Equals(obj as DlpItem);
}
public bool Equals(DlpItem other)
{
return other != null && this.Id == other.Id;
}
public override int GetHashCode()
{
return Id.GetHashCode();
}
}

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