I am completely new to programming, and my professor for my intro cs class gave us a project to create a menu using c# while being able to pick 2 games to play. I decided to go for a math game however I am stuck with a problem that part of my code does not read and I wonder why?
private static void FindTheAnswer()
{
Console.WriteLine("Find the Answer Math Game");
Console.WriteLine("1. 12x = 3");
Console.WriteLine("Choose the Answer: ");
Console.WriteLine("1) 1/4 ");
Console.WriteLine("2) 4 ");
Console.WriteLine("3) 12x-3 ");
Console.WriteLine("1) 3-12x");
string userValue = Console.ReadLine();
if (userValue =="1/4")
// ...
}
I expect the program to ask me these lines :
"Find the Answer Math Game"
"1. 12x = 3"
"Choose the Answer: "
However, it only reads up to "1. 12x = 3" and whatever answer I enter to from the codes I inputted does not read it and it constantly repeats the menu.
Complete Code I have:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MainGameMenu
{
class Program
{
static void Main(string[] args)
{
//when you do not know how many times to itterate upfront
bool displayMenu = true;
while (displayMenu == true)
{
displayMenu = MainMenu();
}
}
private static bool MainMenu()
{
Console.WriteLine("Choose an option: ");
Console.WriteLine("1) Option 1");
Console.WriteLine("2) Option 2");
Console.WriteLine("3) Exit");
string result = Console.ReadLine();
if (result == "1")
{
FindTheAnswer();
return true;
}
if (result == "2")
{
FindTheLoot();
return true;
}
if (result == "3")
{
return false;
}
else
{
return true;
}
}
private static void FindTheAnswer()
{
Console.WriteLine("Find the Answer Math Game");
Console.WriteLine("1. 12x = 3");
Console.WriteLine("Choose the Answer: ");
Console.WriteLine("1) 1/4 ");
Console.WriteLine("2) 4 ");
Console.WriteLine("3) 12x-3 ");
Console.WriteLine("1) 3-12x");
string userValue = Console.ReadLine();
if (userValue == "1/4")
{
string message = "The Answer is Correct!";
Console.WriteLine(message);
}
else if (userValue == "4")
{
string message = "Incorrect Answer";
Console.WriteLine(message);
}
else if (userValue == "12x-3")
{
string message = "Incorret Answer";
Console.WriteLine(message);
}
else if (userValue == "3-12x")
{
string message = "Incorrect Answer";
Console.WriteLine(message);
}
else
{
string message = "Sorry, We didn't understand.";
Console.WriteLine(message);
}
Console.ReadLine();
}
private static void FindTheLoot()
{
Console.WriteLine("Select the Number that Matches");
Console.ReadLine();
}
}
}
This worked for me
Console.WriteLine("Find the Answer Math Game");
Console.WriteLine("1. 12x = 3");
Console.WriteLine("Choose the Answer: ");
Console.WriteLine("1) 1/4 ");
Console.WriteLine("2) 4 ");
Console.WriteLine("3) 12x-3 ");
Console.WriteLine("1) 3-12x");
string userValue = Console.ReadLine();
if (userValue =="1/4")
Console.WriteLine("correct");
else
Console.WriteLine("wrong");
Related
I'd like to make the C# console only accept input from the Enter key on the startup screen.
I've made it so that it closes the console when anything but the Enter key is pressed.
How can I make it so that the console only accepts input from the Enter key so that the application doesn't close when I press anything else, and then receive normal input afterwards?
class Program
{
public static void ClearKeyBuffer()
{
while (Console.KeyAvailable)
Console.ReadKey(true);
}
public static void Main (string[] args)
{
int attempts = 0;
int displayattempts = 5;
bool validentry;
Console.WriteLine("Please press enter to begin");
var key = System.Console.ReadKey(true);
if (key.Key == ConsoleKey.Enter)
{
while (attempts < 5)
{
string input;
attempts = (attempts + 1);
Console.Clear();
Console.WriteLine("Please wait...");
Thread.Sleep(5000);
Console.Clear();
Console.WriteLine("Please enter your user number.");
Console.WriteLine("Attempts Remaining:" + displayattempts);
ClearKeyBuffer();
Console.WriteLine(" ");
input = Console.ReadLine();
{
if (input == "5573")
{
validentry = true;
}
else
{
validentry = false;
}
if (validentry == false)
{
displayattempts = (displayattempts - 1);
Console.Clear();
Console.WriteLine("Error: Invalid number ID entered. Please wait 5
seconds, and try again.");
Thread.Sleep(5000);
}
else if (validentry == true)
{
Console.Clear();
Console.WriteLine("Welcome Samuel");
ValidUserEntry();
}
}
}
}
if (displayattempts == 0)
{
Console.Clear();
Console.WriteLine("Error: You have entered the wrong number ID too many times.
This system will now close in 5 seconds...");
Thread.Sleep(5000);
Environment.Exit(0);
}
}
public static void ValidUserEntry()
{
ClearKeyBuffer();
Console.Clear();
Console.WriteLine("Please wait...");
Thread.Sleep(5000);
ClearKeyBuffer();
Console.Clear();
Console.WriteLine("What would you like to do?");
Console.ReadLine();
}
}
Add this line before first if. Then remove if statement and the var key... line.
while (Console.ReadKey(true).Key != ConsoleKey.Enter);
Alternative, more verbose version:
ConsoleKeyInfo key;
do
{
key = Console.ReadKey(true);
} while (key.Key != ConsoleKey.Enter);
I am looking to get the menu to loop so when I enter the help menu and then return to the main menu it will actually run. Instead it doesn't respond when anything is entered. The exit also does not work for whatever reason and therefore I would appreciate any help given. Thank you.
using System;
namespace MasterMind
{
class Menu
{
public void DrawMainMenu()
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine(" MasterMind's Main Menu");
Console.WriteLine(" 1: Play");
Console.WriteLine(" 2: Help");
Console.WriteLine(" 0: Exit");
}
public void DrawHelp()
{
Console.Clear();
Console.WriteLine("Rules Of MasterMind!");
Console.WriteLine("Mastermind is a game about guessing a 4 digit code. The numbers can range from");
Console.WriteLine("1-4 and any other numbers will be rejected. It will say in the CMD");
Console.WriteLine("prompt whether or not you had any of the number correct or false.");
Console.WriteLine("Press any key to go back to the main menu.");
Console.ReadKey();
Console.Clear();
DrawMainMenu();
Console.ReadLine();
}
public void DrawExit()
{
Console.Clear();
Console.WriteLine("You are about to exit the game");
Console.WriteLine("Are you sure: Y/N");
string userExit = Console.ReadKey().KeyChar.ToString();
if (userExit == "Y")
{
Environment.Exit(0);
}
if (userExit == "N")
{
DrawMainMenu();
Console.ReadLine();
}
}
}
class Program
{
static void Main(string[] args)
{
var menu = new Menu();
menu.DrawMainMenu();
string userInput = Console.ReadKey().KeyChar.ToString();
if (userInput == "1")
{
}
if (userInput == "2")
{
Console.Clear();
menu.DrawHelp();
}
if (userInput == "0")
{
menu.DrawExit();
Console.ReadLine();
}
}
}
}
Something like this can get you started.
Note: there are improvements you can make to the structure and logic in various ways....I'll just give you one example e.g. having the Environment.Exit(0); where it is could be frowned upon...it could be avoided by having a "flag" on the while loop, which is set if you choose "exit", and then the program just exits naturally.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication3
{
using System;
namespace MasterMind
{
class Menu
{
public void DrawMainMenu()
{
Console.Clear();
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine(" MasterMind's Main Menu");
Console.WriteLine(" 1: Play");
Console.WriteLine(" 2: Help");
Console.WriteLine(" 0: Exit");
}
public void DrawHelp()
{
Console.Clear();
Console.WriteLine("Rules Of MasterMind!");
Console.WriteLine("Mastermind is a game about guessing a 4 digit code. The numbers can range from");
Console.WriteLine("1-4 and any other numbers will be rejected. It will say in the CMD");
Console.WriteLine("prompt whether or not you had any of the number correct or false.");
Console.WriteLine("Press any key to go back to the main menu.");
Console.ReadKey();
}
public void DrawExit()
{
Console.Clear();
Console.WriteLine("You are about to exit the game");
Console.WriteLine("Are you sure: Y/N");
string userExit = Console.ReadKey().KeyChar.ToString();
if (userExit.ToUpper() == "Y")
{
Environment.Exit(0);
}
}
}
class Program
{
static void Main(string[] args)
{
var menu = new Menu();
while (true)
{
menu.DrawMainMenu();
string userInput = Console.ReadKey().KeyChar.ToString();
if (userInput == "1")
{
Console.Clear();
Console.WriteLine("Playing...");
Console.ReadKey();
}
if (userInput == "2")
{
menu.DrawHelp();
}
if (userInput == "0")
{
menu.DrawExit();
}
}
}
}
}
}
What is the easiest way you can save this information if the user were to type "Stop." So if i reopened the program the information would still be their.
Ask me if you need help clarifying what I mean.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LibraryWork
{
class Program
{
static void Main(string[] args)
{
var bookList = new List<string>();
string ansSearch = String.Empty;
string search = String.Empty;
int i = 1;
for (int zero = 0; i > zero; i++)
{
Console.Write("Type ");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Write("'New'");
Console.ForegroundColor = ConsoleColor.White;
Console.Write(" if you would you like to enter a new book. Type ");
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("'List' ");
Console.ForegroundColor = ConsoleColor.White;
Console.Write("to see a list of books entered. Type ");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("'Search' ");
Console.ForegroundColor = ConsoleColor.White;
Console.Write("to look up a specific book.");
Console.Write(" And if you want to exit. Type ");
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("'Stop'.");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine();
string answer = Console.ReadLine();
if (answer == "Stop")
{
return;
}
if (answer == "New")
{
Console.Write("Please format the Entry of your book as follows: ");
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("'Name of the Book',");
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("'Author (first, last)',");
Console.ForegroundColor = ConsoleColor.DarkGreen;
Console.Write("'Category',");
Console.ForegroundColor = ConsoleColor.DarkYellow;
Console.Write("'Dewey Decimal Number'.");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine();
bookList.Add("Entry " + i + ": " + Console.ReadLine());
continue;
}
if (answer == "List")
{
bookList.ForEach(Console.WriteLine);
Console.WriteLine("Press enter to continue");
Console.ReadLine();
i--;
continue;
}
if (answer == "Search")
{
Console.WriteLine("What would you like to search for (Title: Full Title; Author: first, last): ");
search = Console.ReadLine();
var results = bookList.Where(x => x.Contains(search)).ToList();
bool isEmpty = !results.Any();
if (isEmpty)
{
i--;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Sorry, we could not find that.");
Console.ForegroundColor = ConsoleColor.White;
continue;
}
foreach (var result in results)
{
Console.WriteLine(result);
}
Console.WriteLine("Press Enter to continue");
Console.ReadLine();
results.Clear();
i--;
continue;
}
i--;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Incorrect Response, please try again");
Console.ForegroundColor = ConsoleColor.White;
}
}
}
}
Since bookList is a List<string>, you could use:
File.WriteAllLines("books.txt", bookList);
I'd recommend escaping your for loop using break; when they type "Stop" and then implement the code I provided above after the for loop.
And load it back up when the application starts, assuming the file exists:
if(File.Exists("books.txt"))
{
bookList = File.ReadAllLines("books.txt").ToList();
}
Based on what I said, here is the full code for what I'm talking about:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace LibraryWork
{
class Program
{
static void Main(string[] args)
{
var bookList = new List<string>();
if(File.Exists("books.txt")) //Check if file exists.
{
bookList = File.ReadAllLines("books.txt").ToList(); //Load the file and convert it to a list.
}
string ansSearch = String.Empty;
string search = String.Empty;
int i = 1;
for (int zero = 0; i > zero; i++)
{
Console.Write("Type ");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Write("'New'");
Console.ForegroundColor = ConsoleColor.White;
Console.Write(" if you would you like to enter a new book. Type ");
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("'List' ");
Console.ForegroundColor = ConsoleColor.White;
Console.Write("to see a list of books entered. Type ");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("'Search' ");
Console.ForegroundColor = ConsoleColor.White;
Console.Write("to look up a specific book.");
Console.Write(" And if you want to exit. Type ");
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("'Stop'.");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine();
string answer = Console.ReadLine();
if (answer == "Stop")
{
break; //Escape the loop.
}
if (answer == "New")
{
Console.Write("Please format the Entry of your book as follows: ");
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("'Name of the Book',");
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("'Author (first, last)',");
Console.ForegroundColor = ConsoleColor.DarkGreen;
Console.Write("'Category',");
Console.ForegroundColor = ConsoleColor.DarkYellow;
Console.Write("'Dewey Decimal Number'.");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine();
bookList.Add("Entry " + i + ": " + Console.ReadLine());
continue;
}
if (answer == "List")
{
bookList.ForEach(Console.WriteLine);
Console.WriteLine("Press enter to continue");
Console.ReadLine();
i--;
continue;
}
if (answer == "Search")
{
Console.WriteLine("What would you like to search for (Title: Full Title; Author: first, last): ");
search = Console.ReadLine();
var results = bookList.Where(x => x.Contains(search)).ToList();
bool isEmpty = !results.Any();
if (isEmpty)
{
i--;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Sorry, we could not find that.");
Console.ForegroundColor = ConsoleColor.White;
continue;
}
foreach (var result in results)
{
Console.WriteLine(result);
}
Console.WriteLine("Press Enter to continue");
Console.ReadLine();
results.Clear();
i--;
continue;
}
i--;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Incorrect Response, please try again");
Console.ForegroundColor = ConsoleColor.White;
}
//We end up here after breaking from the loop.
File.WriteAllLines("books.txt", bookList); //Save our list of books.
}
}
}
I just need help because I couldn't find the answer I was looking for.
I want this code to stop as soon as the user inputs the word stop.
If their is anymore details you want me to add just let me know.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LibraryWork
{
class Program
{
static void Main(string[] args)
{
var bookList = new List<string>();
string ansSearch = String.Empty;
string search = String.Empty;
int i = 1;
for (int zero = 0; i > zero; i++)
{
Console.Write("Type ");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Write("'New'");
Console.ForegroundColor = ConsoleColor.White;
Console.Write(" if you would you like to enter a new book. Type ");
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("'List' ");
Console.ForegroundColor = ConsoleColor.White;
Console.Write("to see a list of books entered. Type ");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("'Search' ");
Console.ForegroundColor = ConsoleColor.White;
Console.Write("to look up a specific book.");
Console.WriteLine();
string answer = Console.ReadLine();
if (answer == "New")
{
Console.Write("Please format the Entry of your book as follows: ");
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("'Name of the Book',");
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("'Author (first, last)',");
Console.ForegroundColor = ConsoleColor.DarkGreen;
Console.Write("'Category',");
Console.ForegroundColor = ConsoleColor.DarkYellow;
Console.Write("'Dewey Decimal Number'.");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine();
bookList.Add("Entry " + i + ": " + Console.ReadLine());
continue;
}
if (answer == "List")
{
bookList.ForEach(Console.WriteLine);
Console.WriteLine("Press enter to continue");
Console.ReadLine();
i--;
continue;
}
if (answer == "Search")
{
Console.WriteLine("What would you like to search for (Title: Full Title; Author: first, last): ");
search = Console.ReadLine();
var results = bookList.Where(x => x.Contains(search)).ToList();
bool isEmpty = !results.Any();
if (isEmpty)
{
i--;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Sorry, we could not find that.");
Console.ForegroundColor = ConsoleColor.White;
continue;
}
foreach (var result in results)
{
Console.WriteLine(result);
}
Console.WriteLine("Press Enter to continue");
Console.ReadLine();
results.Clear();
i--;
continue;
}
i--;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Incorrect Response, please try again");
Console.ForegroundColor = ConsoleColor.White;
}
}
}
}
if(answer == "Stop")
{
Environment.Exit(0);
}
Will exit the program. (Using return; will have the same affect)
Or, you can just use break; to escape the for loop:
if(answer == "Stop")
{
break;
}
I'd recommend going with using break;, so that you can execute any other bits of code before the program closes.
EDIT
Another user has mentioned this, but your for loop is badly constructed. You don't need to decrement the value of i to make the for loop run endlessly.
Start by getting rid of every i--; in your code.
You have two options for an infinite loop:
1. while(true) - This is most commonly used, it's more readable and conventional to use this method.
2. for(;;) - Does the same thing, essentially, but it is far less common.
This is a simple begginer program with setter and getter concept
now i have to make it to first enter user name and password to get welcomed
and IF I ENTER WRONG INFO IT SHOULD DISPLAY INVALID AND 5 TRIES LEFT THEN if i again enter wrong info it should display 4 tries left and so on and finally when all tries are over it should hang the program or lock the screen or so
using System;
namespace ConsoleApplication4
{
class Program
{
static void Main(string[] args)
{
demo obj = new demo();
string uname, pass;
Console.ForegroundColor = ConsoleColor.Green;
label1:
Console.Clear();
Console.WriteLine("Enter username");
uname = Console.ReadLine();
Console.WriteLine("Enter Password");
pass = Console.ReadLine();
obj.setName(uname);
obj.setPass(pass);
if (obj.getName() == "niit")
{
if (obj.getPass() == "1234")
{
Console.WriteLine("welcome");
}
}
else
{
Console.Clear();
Console.WriteLine("Invalid");
Console.WriteLine("\n \n \n To try again enter y");
int n = 5;
string yes = Console.ReadLine();
if (yes == "y")
{
while (n >= 1)
{
Console.Write(n + " Tries left");
goto label1;
n = --n;
}
}
}
Console.ReadKey();
}
}
class demo
{
private string name, pass;
public void setName(string name)
{
this.name = name;
}
public string getName()
{
return name;
}
public void setPass(string pass)
{
this.pass = pass;
}
public string getPass()
{
return pass;
}
}
}
Please suggest a simple begginers code to make the loop work and make the count down
A while loop should suffice. Using a boolean to detect successful password entry.
When entered, it will break out of the loop.
invalid attempts will decrement the AttemptsLeft int.
Note: I haven't tried this in Visual Studio, the logic should be sound, but I recommend debugging and stepping through it to test if it meets your criteria.
static void Main(string[] args)
{
demo obj = new demo();
string uname, pass;
Console.ForegroundColor = ConsoleColor.Green;
label1:
Console.Clear();
Console.WriteLine("Enter username");
uname = Console.ReadLine();
Console.WriteLine("Enter Password");
bool SuccessfulPassword = false;
int AttemptsLeft = 5;
while(!SuccessfulPassword && AttemptsLeft > 0){
pass = Console.ReadLine();
obj.setName(uname);
obj.setPass(pass);
if (obj.getName() == "niit")
{
if (obj.getPass() == "1234")
{
Console.WriteLine("welcome");
SuccessfulPassword = true;
}
}
else
{
AttemptsLeft--;
Console.Clear();
Console.WriteLine("Invalid");
Console.WriteLine("\n \n \n To try again enter y");
int n = 5;
string yes = Console.ReadLine();
if (yes == "y")
{
Console.Write(AttemptsLeft + " Tries left");
}
}
Console.ReadKey();
}
}
try this updated main method:
static void Main(string[] args)
{
demo obj = new demo();
int n = 5;
string uname, pass;
Console.ForegroundColor = ConsoleColor.Green;
//Console.Clear();
label1:
Console.WriteLine("\n");
Console.WriteLine("Enter username");
uname = Console.ReadLine();
Console.WriteLine("Enter Password");
pass = Console.ReadLine();
obj.setName(uname);
obj.setPass(pass);
if (obj.getName() == "niit" && obj.getPass() == "1234")
{
Console.WriteLine("welcome");
}
else
{
//Console.Clear();
if (n < 1)
{
//Add ur screenlock n hang prog code
Console.Clear();
Console.WriteLine("ScreenLock");
}
else
{
Console.WriteLine("\n Invalid");
Console.WriteLine("\n To try again enter y");
string yes = Console.ReadLine();
Console.WriteLine("\n");
if (yes == "y")
{
while (n >= 1)
{
Console.Write(n + " Tries left");
n = --n;
goto label1;
}
}
}
}
Console.ReadKey();
}
namespace ConsoleApplication4
{
class Program
{
static void Main(string[] args)
{
demo obj = new demo();
string uname, pass;
boolean successful = false;
int32 tries = 5;
Console.ForegroundColor = ConsoleColor.Green;
label1:
Do
{
Console.Clear();
Console.WriteLine("Enter username");
uname = Console.ReadLine();
Console.WriteLine("Enter Password");
pass = Console.ReadLine();
obj.setName(uname);
obj.setPass(pass);
if (obj.getName() == "niit")
{
if (obj.getPass() == "1234")
{
Console.WriteLine("welcome");
successful = true;
}
}
if (!successful)
{
tries--;
Console.Clear();
Console.WriteLine("Invalid");
if (tries > 1)
{
Console.WriteLine("Have " + tries + " attempts left");
}
ElseIf (tries == 1)
{
Console.WriteLine("Have only one more attempt left");
}
Else
{
Console.WriteLine("Maximum number of tries exceed");
Console.WriteLine("Goodbye");
}
}
} While(!successful && Tries > 0);
}
}
Everytime you get the wrong input, you remaking your count int n = 5;
so everytime you have 5 tries left.
What you can do is to declare your count outside of the static void Main(string args[]) method
just like:
int n =5;
static void Main(string args[])
{
}
you problems are the following nested if-contitions
if (obj.getName() == "niit")
{
if (obj.getPass() == "1234")
{
Console.WriteLine("welcome");
}
}
else
{
\\...
}
If the username is correct and the pass not, it wont enter the else branch.
a better solution to ask for input until it is valid id a do ... while loop
Following example has a lot of improvements over yours.
static void Main(string[] args)
{
demo obj = new demo();
string uname, pass;
Console.ForegroundColor = ConsoleColor.Green;
int maxTries;
int tries = maxTries = 5;
do
{
if (tries != maxTries)//second and more
{
Console.Clear();
Console.WriteLine("Invalid");
Console.Write("\n\t" + tries + " Tries left");
Console.WriteLine("\n\n\n\tTry again? (y/n)");
string input;
do
{
input = Console.ReadLine();
} while (input != "y" && input != "n");
if (input == "n")
{
return; // exit the program
}
}
Console.Clear();
Console.WriteLine("Enter username");
uname = Console.ReadLine();
Console.WriteLine("Enter Password");
pass = Console.ReadLine();
obj.setName(uname);
obj.setPass(pass);
tries--;
} while (obj.getName() != "niit" || obj.getPass() != "1234");
Console.WriteLine("Wellcome");
}
PS: Classes should start with a capital letter.
goto is a relict of old times, it will mess with your programm structure and make things more complicated than they are. The only propper use i know is for fallthrough in switches, which also is needed only in rare cases.
A madeup one would be:
string vehicleType = "car";
switch(vehicleType)
{
case "truck":
Console.WriteLine("two wheeles and");
goto case "car";
case "car":
Console.WriteLine("two wheeles and");
goto case "motor cycle";
case "motor cycle":
Console.WriteLine("two wheeles");
break;
case "boat":
Console.WriteLine("no wheeles");
break;
}