I'm trying to get a fresh little reactUI WPF app up and running. However ViewModelViewHost causes me problems. It does not fill the widow but stays at its minimum required measures. (as calculated off of its children)
I have this bit of XAML in my MainWindow.xaml:
<Grid Grid.Row="1" Name="WorkArea">
<reactiveUi:ViewModelViewHost ViewModel="{Binding .}" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="0" DataContext="{Binding DocVm}">
<reactiveUi:ViewModelViewHost.DefaultContent>
<Label Content="no file" FontStyle="Italic" FontSize="33" VerticalAlignment="Center" HorizontalAlignment="Center"/>
</reactiveUi:ViewModelViewHost.DefaultContent>
</reactiveUi:ViewModelViewHost>
</Grid>
So there is a grid in the MainWindow and the middle part shall be occupied by the ViewModelViewHost hence applying Horizontal and VerticalAlignment. I also tired getting rid of the second grid, but no difference. What actually happens (as seen in Snoop) is: The ViewModelViewHost complies to the stretch setting but its templated part PART_CurrentContentPresentationSite does not comply. It stays at Left + Top. What should I do, how was this intended?
Replace the template...
BTW. It also seems not to be enough just to set the ViewModel-property in order to have the view binding at the view model. You also have to set the DataContext.
You need to use the HorizontalContentAlignment and VerticalContentAlignment and set those to stretch.
Related
I have a TabControl,inside one Tabitem, i have a grid and my userControl inside the grid:
<TabControl>
<TabItem>
<Grid HorizontalAlignment="Left" Height="64" Margin="288,150,0,0" VerticalAlignment="Top" Width="354">
<Canvas>
<local:MyCustomComboBox x:Name="ucc1" HorizontalAlignment="Left" Grid.RowSpan="2" Grid.ColumnSpan="3" Height="30" VerticalAlignment="Top" Width="194" ClipToBounds="True"/>
<Canvas>
</Grid>
<TabItem>
<TabControl>
By default,when the userControl's size is greater than the grid's/TabItem's size,the extra portion can't be seen.How can i make my UserControl overlap it ? I tried to add RowSpan and ColumnSpan but it didn't work :(
TabItem has it's own bounds which u cannot overlap.So,there's no way u can achieve your goal ... But i always try my best to help people, so here's a quick tip :
If the usercontrol is bigger than the gird
Your userControl XAML includes MyCustomComboBox, which makes me think it is a combobox..I've seen your previous post where you wanted to customize your combobox but couldn't quite achieve your goals...So, are you trying to create you own custom combobox and by usercontrol bigger than the grid , did u mean that the drop down menu u created doesn't go outside the grid rather is clipped to the grid ??
If this is the case , u can use a ContextMenu and move your custom drop-down list there.Then the contextMenu will overlap both the TabItem and Grid as it is a window itself.
Also , NOTE that u cannot use Named content in usercontrol(u can but that requires a workaround).So i suggest you to add all required code behinds , even set required binding from the user-control's code behind.
Hope this helps :)
I an new to windows app development,i searched for this but not found any where.I need the button at right edge and Stretch the textbox till buttons start.But I am unable to set the button to Right edge.
How to acheve this.
A stackpanel works like a container. If you define layout properties on your stackpanel, then the objects inside your stackpanel cannot be displayed outside of the stackpanel's limits.
For example :
If I set my row and column number in my stackpanel,
<StackPanel Grid.Row="0" Grid.Column="2" Name="Version" Orientation="Horizontal" HorizontalAlignment="Right" VerticalAlignment="Top">
<Label Grid.Column="4" Grid.Row="6" Name="Ver" Content="V." HorizontalAlignment="Right" />
<TextBlock Name="Vers" Text="1.0" TextAlignment="Right" />
</StackPanel>
Then the row/column properties set on my label are ignored and the 'HorizontalAlignment="Right"' will place my label on the right side of the stackpanel, not the grid.
A solution may be to remove your button from your stackpanel, you are then free to place your button anywhere on the grid.
Another solution can be to expand your stackpanel's limits.
To do so, you can use the Grid.ColumnSpan property or simply set your stackpanel on the right of the grid.
Hope that helped.
According to some folks, the actual width is obtained using ActualWidth attribute as shown in the example below. It makes sense but I seem to experience contradicting behavior.
<Canvas Width="{Binding ActualWidth,ElementName=Expy}">
<Expander x:Name="Expy"
HorizontalAlignment="Left"
Margin="0,0,0,0"
VerticalAlignment="Top" ...>
...
</Expander>
</Canvas>
In the setup above, the behavior is consistent with the expectations and, although tightly squeezed together, the next element in the panel containing the canvas is not overlapped by it's predecessor.
However, if I change the margins to a bit wider, I can clearly see that the canvas intrude on the next element, estimatingly by the same number of pixies that I requested in the margin attribute. So it'd appear that the ActualWidth isn't the actual width but the width without the margin.
Am I confusing something here and if so, what?
How to obtain and bind to the actaully actual, rendered width?
The linked answer says:
ActualWidth accounts for padding and margins ...
This is incorrect. The ActualWidth includes only the padding, not the margin (same with ActualHeight).
A comment that has been left on that answer by somebody else provides the appropriate correction.
This XAML code illustrates the issue:
<Window x:Class="..."
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel>
<TextBlock x:Name="First" Text="Some text" Padding="10" Margin="0,0"
HorizontalAlignment="Left" Background="Yellow" />
<TextBlock Text="{Binding ActualWidth, ElementName=First}" />
<TextBlock x:Name="Second" Text="Some text" Padding="10" Margin="10,0"
HorizontalAlignment="Left" Background="LimeGreen" />
<TextBlock Text="{Binding ActualWidth, ElementName=Second}" />
</StackPanel>
</Window>
If you run this you will see that both of the "Some text" text blocks have the same ActualWidth value despite the second one having horizontal margins applied to it.
You asked how you could take this into account. There is no way of doing this through binding because the ActualWidth property doesn't include the margin as already stated. What you can do is apply the margin to the parent element (the canvas) instead of applying it to the expander.
In other words, instead of doing this:
<Canvas Width="{Binding ActualWidth,ElementName=Expy}">
<Expander x:Name="Expy" ... Margin="10" ... >
...
</Expander>
</Canvas>
do this:
<Canvas Width="{Binding ActualWidth,ElementName=Expy}" Margin="10">
<Expander x:Name="Expy" ... >
...
</Expander>
</Canvas>
Yes Konrad. You are confusing.
Whenever we mean Actual(Height/Width), it is the rendered one. You were correct in that. However, Actual(Height/Width) values gets initialized after the WPF Layout process which includes Measure and Arrange stages and that is something you need to understand first to get to the real cause of the problem.
At first, Binding anything with Actual values will never give you desired results because by doing this you are violating WPF Layout chain. As per WPF Layout stages, in Measure stage WPF gets the specified size (for e.g. values specified in height and width) for each control in the layout and then in the Arrange stage it actually allocates controls to the layout in the best possible way. The size specified is subject to vary after the Arrange stage.
Also, it should be noted that Actual parameters include rendered size plus padding value (but not margin). In your example, I guess the other panel next to the Expander control is the reason behind the problem you reported. I can confirm only when I see the entire layout.
But as a precautionary measure, you can always stop using Actual parameters for bindings. You can definitely get it worked out using Width and Height values for binding.
You cannot include the margin to your ActualWidth. A solution for this would be to use DesiredSize.Width or DesiredSize.Height. This will take into account the Margin. But it's a UIElement.
Background:
I have a ListBox containing items defined by DataTemplates. Right now, if an object in the list has the property IsEditable set to true, the item's property information will be displayed inside of textboxes (via DataTemplate change), instead of textblocks (so the user can edit the content of that list item)
IsEditable is toggled on/off by a button inside of each list item. I have been told that we need to keep the state of all objects consistent, which means I can't just rebind the ItemsSource and lose everything.
Currently, I'm using this to re-render:
this.lbPoints.Dispatcher.Invoke(DispatcherPriority.Render, new Action(() => { }));
Question:
The aforementioned code snippet KIND OF does its job. By "kind of", I mean, it does eventually cause my data to become re-rendered, but only when I scroll to the bottom of the list and then scroll back up to the item i'm trying to re-render.
1) How can I re-render the data immediately without having to scroll around to get it to show up?
The guys commenting are right that you're going about this the wrong way... there is rarely a need to force a ListBox to re-render. You're probably causing yourself some additional grief trying to switch the DataTemplates (although it is possible). Instead of that, think about data binding the TextBox.IsReadOnly property to your IsEditable property:
<TextBox IsReadOnly="{Binding IsEditable}" Text="{Binding Text}" />
Another alternative is to use a BooleanToVisibilityConverter to show a different Grid in your DataTemplate when your IsEditable property is true. Unfortunately, that Converter doesn't have an inverse operation, so you could create an IsNotEditing property to bind to the Grid in the DataTemplate that is originally displayed. I'm not sure if that's clear... see this example:
<DataTemplate DataType="{x:Type YourPrefix:YourDataType}">
<Grid>
<Grid Visibility="{Binding IsNotEditing, Converter={StaticResource
BooleanToVisibilityConverter}}">
<!-- Define your uneditable UI here -->
</Grid>
<Grid Visibility="{Binding IsEditing, Converter={StaticResource
BooleanToVisibilityConverter}}">
<!-- Define your editable UI here -->
</Grid>
</Grid>
</DataTemplate>
You could also define your own BooleanToVisibilityConverter class that has an IsInverted property, so that you can just use the one IsEditing property. You'd need to declare two Converters still, like this:
<Converters:BoolToVisibilityConverter x:Key="BoolToVisibilityConverter" />
<Converters:BoolToVisibilityConverter x:Key="InvertedBoolToVisibilityConverter"
IsInverted="True" />
Then your XAML would be like this:
<Grid Visibility="{Binding IsEditing, Converter={StaticResource
InvertedBoolToVisibilityConverter}}">
<!-- Define your uneditable UI here -->
</Grid>
<Grid Visibility="{Binding IsEditing, Converter={StaticResource
BoolToVisibilityConverter}}">
<!-- Define your editable UI here -->
</Grid>
I'm learning WPF, so bear with me.
I would like to have my WPF application flash in the user's face if a certain event is fired.
What is the best way to "notify" the user? I really want the user to react!
Cheers, Patrick
Environment: Windows7/64bit/.Net4
If you want the user to react you can force them to by simply opening a modal dialogue. The most lightweight of which being the MessageBox. You can also create normal modal windows using their ShowDialog method, you can make those windows as "fancy" as you want by getting rid of their normal appearance. This is achieved by setting the WindowStyle to None and AllowsTransparency to true, this will remove all the frame elements, so the window is now pure content.
Popups are handy for non-modal notifications and they already are content-only, but setting their AllowsTransparency to true may also be desired if you want rounded corners for example.
Best is entirely subjective and depends on many context variables but here is how I do it MVVM style.
In your main view model, define a property
pubic ObservableCollection<AlertViewModel"> Alerts { get; private set; }
in my case the AlertViewModel has only a "Message" property and a "Dismiss" RelayCommand.
In the XAML of your main view add
<Grid>
<all of my other other view controls>
<ItemsControl x:Name="AlertsControl" Opacity="50" ItemsSource="{Binding Alerts}"/>
</Grid>
Make sure it is the last item in the main container of your main view. This ensures it has the highest z order and will appear on top of all other controls.
Here is the data template for this view model
<DataTemplate DataType="{x:Type vm:AlertViewModel}">
<Border CornerRadius="10" Margin="3" Background="Red">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="75"></ColumnDefinition>
<ColumnDefinition></ColumnDefinition>
</Grid.ColumnDefinitions>
<Button Margin="10" Grid.Column="0"
Command="{Binding ElementName=theWindow, Path=DataContext.DismissAlarmCommand}"
CommandParameter="{Binding}">Dismiss</Button>
<TextBlock Foreground="White" FontWeight="ExtraBold" Grid.Column="1"
Text="{Binding Message}" FontSize="20"
VerticalAlignment="Center" HorizontalAlignment="Left"></TextBlock>
</Grid>
</Border>
</DataTemplate>
Now,
Alerts.Add( new AlertViewModel() { Message = "Danger Will Robinson! Danger!" } );
Will pop a Bright red alert box onto the top of your main form. It does not go away until the user presses "Dismiss"
If you want it to flash or fade in and out or bounce up and down you can add animation in the data template.
You can use a Converter or data to Enable/Disable the rest of the controls in the app byt binding to AlertsControl.HasItems
Good luck.