Covariance and Contravariance related understanding the point and architecture - c#

First of all apologize for long post nevertheless i wanted to highlight problem exactly and to be most readable and understandably. I am developing architecture of my program which will be responsible for files/databases data gather and face some architecture issues so far. All information step by step down below.
Let's consider following code below:
public interface IWatchService<TEntity> where TEntity : IEntity
{
IList<TEntity> MatchingEntries { get; set; }
}
public interface IWatchServiceDatabase<TEntity> : IWatchService<TEntity> where TEntity : IDatabaseEntity
{ }
public interface IWatchServiceFiles<TEntity> : IWatchService<TEntity> where TEntity : IFileEntity
{ }
class Database : IWatchServiceDatabase<DatabaseQuery>
{
public IList<DatabaseQuery> MatchingEntries { get; set; }
}
class Files : IWatchServiceFiles<CsvFile>
{
public IList<CsvFile> MatchingEntries { get; set; }
}
class Consumer
{
public IWatchService<IEntity> WatchService { get; set; }
public Consumer(IWatchService<IEntity> watchService)
{
WatchService = watchService;
var newList = WatchService.MatchingEntries;
}
public void AddNewEntries(IEntity entity) => WatchService.MatchingEntries.Add(entity);
}
class Program
{
static void Main(string[] args)
{
IWatchServiceDatabase<DatabaseQuery> db = new Database();
IWatchServiceFiles<CsvFile> filesCsv = new Files();
var dbConsumer = new Consumer(db); //cannot convert from 'IWatchServiceDatabase<DatabaseQuery>' to 'IWatchService<IEntity>'
var filesCsvConsumer = new Consumer(filesCsv); //cannot convert from 'IWatchServiceFiles<CsvFile>' to 'IWatchService<IEntity>'
dbConsumer.AddNewEntries(new DatabaseQuery());
dbConsumer.AddNewEntries(new CsvFile()); //illegal cause it's not FileConsumer !!!
filesCsvConsumer.AddNewEntries(new CsvFile());
filesCsvConsumer.AddNewEntries(new DatabaseQuery()); //illegal cause it's not DbConsumer !!!
}
}
public interface IEntity { }
public interface IFileEntity : IEntity
{
int Id { get; set; }
string Name { get; set; }
}
public interface IDatabaseEntity : IEntity { }
public class CsvFile : IFileEntity
{
public int Id { get; set; }
public string Name { get; set; }
}
public class XmlFile : IFileEntity
{
public int Id { get; set; }
public string Name { get; set; }
}
public class DatabaseQuery : IDatabaseEntity { }
We have two errors there:
var dbConsumer = new Consumer(db);
var filesCsvConsumer = new Consumer(filesCsv);
Errors:
cannot convert from 'IWatchServiceDatabase' to 'IWatchService'
cannot convert from 'IWatchServiceFiles' to 'IWatchService'
This seems to be understandable because otherwise "we would be able" to add CsvFile or XmlFile to dbConsumer where generic IDatabaseEntity is expected and CsvFile and XmlFile are in fact IFileEntity and from the other hand DatabaseQuery to filesConsumer which expects IFileEntity and DatabaseQuery is IDatabaseEntity
//Database related
dbConsumer.AddNewEntries(new DatabaseQuery());
dbConsumer.AddNewEntries(new CsvFile()); //illegal cause it's not FileConsumer !!!
//Files related
filesCsvConsumer.AddNewEntries(new CsvFile());
filesCsvConsumer.AddNewEntries(new DatabaseQuery()); //illegal cause it's not DbConsumer !!!
From my understanding this is the clue why compiler raise those errors and which is fine. Therefore I've decided to overcome it in this way:
public interface IWatchService<out TEntity> where TEntity : IEntity
{
IEnumerable<TEntity> MatchingEntries { get; }
}
As can be seen i marked generic parameter out and changed IList to IEnumerable because IEnumerable can be only foreached. Without possibility to modify the list.
Now having this there is no possibility to modify MatchingEntries e.g Add() on therefore we are now not able to add e.g CsvFile (IFileEntity) where IDatabaseEntity is expected and vice versa DatabaseQuery (IDatabaseEntity) where IFileEntity is expected. Fine and understandably.
At the end i have two main questions:
What is the benefit to have this: IEnumerable MatchingEntries { get; } since it's {get;} it cannot be initialized or populated with values therefore i would always get empty list when calling that property. Or i am in wrong? Can somebody explain showing based on my code what can be done with it?
Let's imagine i want to have possibility to Add items to this MatchingEntries list and in Consumer class i want still to be able to pass in ctor either Database or Files related classes based on interfaces. How this can be accomplished? Please also show an example based on current code.
Many thanks for your support and hope someone benefit from it as i saw a lot of confusions related to that topic.

First question:
What is the benefit to have this: IEnumerable<T> MatchingEntries { get; } since it's {get;} it cannot be initialized or populated with values therefore I would always get empty list when calling that property. Or I am in wrong? Can somebody explain showing based on my code what can be done with it?
I am confused by the question. The interface says that a class that implements that interface must have a getter of this name and type. It says nothing at all about the contents of that sequence:
interface IFoo<out T>
{
IEnumerable<T> Bar { get; }
}
Now we can implement that interface however we want:
class TigerFoo : IFoo<Tiger>
{
public IEnumerable<Tiger> Bar
{
get
{
return new List<Tiger>() { new Tiger("Tony"), new Tiger("Terry") };
}
}
}
So why you think the returned sequence must be empty, I do not understand.
Similarly, nothing is stopping you from making a class that implements a setter:
class GiraffeFoo : IFoo<Giraffe>
{
public IEnumerable<Giraffe> Bar { get; set; }
}
…
GiraffeFoo gf = new GiraffeFoo();
List<Giraffe> giraffes = new List<Giraffe>() { new Giraffe("Gerry") };
gf.Bar = giraffes;
Nothing stops you from changing the contents of the list:
class TurtleFoo : IFoo<Turtle>
{
private List<Turtle> turtles = new List<Turtle>();
public IEnumerable<Turtle> Bar => turtles;
public void AddATurtle() => turtles.Add(new Turtle("Tommy"));
}
It is a mystery to me why you think you cannot do any of these things. You want to add a member to the collection? Write a method that adds a member to the collection. You just can't put it in the interface if you wan the interface to be covariant. But the interface tells you what services you must provide, not what services you must not provide! I do not understand why you think that an interface tells you what a class cannot do.
Since T is marked as out, you can now use any of these covariantly:
IFoo<Animal> ia1 = new TigerFoo();
IFoo<Animal> ia2 = new GiraffeFoo();
IFoo<Animal> ia3 = new TurtleFoo();
Of course you don't get to use the methods of the class once it is in an interface, but you never get to use the methods of a class once something is in an interface.
Second question:
Let's imagine I want to have possibility to Add items to this MatchingEntries list and in Consumer class i want still to be able to pass in ctor either Database or Files related classes based on interfaces. How this can be accomplished? Please also show an example based on current code.
Just write code that does that. I don't understand what the question is asking. Please clarify the question.

Related

Generic Extension Method with Concrete Class Override

I have a third party DLL that returns objects like Customers, Orders, etc. I'll call them Your Entities. They do have a common IYourEntity interface so I can use that as a source constraint.
I want to create a generic conversion extension method to convert all these different third party entities to My Entities with some streamlined and more maintainable code.
....but I can't figure out how to make a generic extension method that will call the concrete extension method for the specific conversion of each class.
Putting some of the main aspects of my code below, but you can get a full fiddle to play with here.
Yes, I'm probably showing I'm a bit clueless on how to do this and maybe trying to combine different concepts. Any pointers much appreciated as I've been beating my head for a couple of days now and need a life line :)
public interface IYourEntity
{
int Id
{
get;
set;
}
}
public interface IConvertToMyEntity<TYourEntity, TMyEntity>
where TYourEntity : class, IYourEntity, new()
where TMyEntity : class, IMyEntity, new()
{
TMyEntity ToMyEntity(TYourEntity yourEntity);
}
public static class ExtensionMethods
{
private static IMyEntity ToMyEntity(this IYourEntity yourEntity)
{
return new MyEntity1();
}
public static List<IMyEntity> ToMyEntityList(this List<IYourEntity> lstYourEntities)
{
return lstYourEntities.ConvertAll(q => q.ToMyEntity());
}
}
public class YourEntity1 : IYourEntity, IConvertToMyEntity<YourEntity1, MyEntity1>
{
public int Id
{
get;
set;
}
public string YourEntityName
{
get;
set;
}
public MyEntity1 ToMyEntity(YourEntity1 yourEntity)
{
return new MyEntity1()
{Id = yourEntity.Id, MyEntityName = yourEntity.YourEntityName, CreatedOn = DateTime.UtcNow};
}
public List<MyEntity1> ToMyEntityList(List<YourEntity1> lstYourEntities)
{
return lstYourEntities.ConvertAll(q => ToMyEntity(q));
}
}
Since the classes implementing IYourEntity are from a third party and not under your control, you can't implement an own IConvertToMyEntity<T1, T2> interface upon these.
One way you can handle it is by overloads of such conversion (extension) methods.
There's no need for any generic T type arguments; the common IYourEntity interface suffices.
Suppose you have 3 classes implementing the IYourEntity interface;
e.g. YourCustomer, YourOrder and YourProduct.
These need to be converted to IMyEntity instances, of which you might have different concrete implementations;
e.g. a general MyEntity and a specific MyProduct.
For the conversion you set up an extension method targeting IYourEntity.
This extension method will be called to convert an IYourEntity to an IMyEntity in case a more specific overload of this extension method does not exist.
public static IMyEntity ToMyEntity(this IYourEntity target)
{
return new MyEntity { Id = target.Id, EntityName = "Fallback name" };
}
For the entities that require a custom conversion, you set up overloads of this extension method targeting those specific source class types.
Below are such ones for YourOrder and YourProduct (but not for YourCustomer).
public static IMyEntity ToMyEntity(this YourOrder target)
{
return new MyEntity { Id = target.Id, EntityName = target.OrderName.ToUpper() };
}
public static IMyEntity ToMyEntity(this YourProduct target)
{
return new MyProduct { Id = target.Id * 100, EntityName = target.ProductName };
}
Next, define the extension method to convert the list of IYourEntity instances to a list of IMyEntity instances. In the code below, the inbetween cast to dynamic enables that the appropriate ToMyEntity overload will be called.
Note that the ToMyEntity methods don't have to be extension methods, but it might be convenient to have these in place in case you need to convert a single instance instead of a list.
public static List<IMyEntity> ToMyEntities(this List<IYourEntity> target)
{
var myEntities = new List<IMyEntity>();
foreach (var yourEntity in target)
{
var myEntity = Extensions.ToMyEntity((dynamic)yourEntity);
myEntities.Add(myEntity);
}
return myEntities;
}
An example - .net fiddle
var yourEntities = new List<IYourEntity>()
{
new YourCustomer() { Id = 1 },
new YourOrder() { Id = 2, OrderName = "Order-2"},
new YourProduct() { Id = 3, ProductName = "Product-3"}
};
var myEnties = yourEntities.ToMyEntities();
myEnties.ForEach(o => Console.WriteLine("{0} - {1} ({2})",
o.Id, o.EntityName, o.GetType().Name
));
The output of the example above looks like below.
Notice how the YourCustomer instance was handled by the general IYourEntity conversion, whereas the YourOrder and YourProduct instances got a specific treatment.
1 - Fallback name (MyEntity)
2 - ORDER-2 (MyEntity)
300 - Product-3 (MyProduct)
You can change your extension method to this:
private static IMyEntity ToMyEntity(this IYourEntity yourEntity)
{
if (yourEntity is IConvertToMyEntity<IYourEntity, IMyEntity> convertible)
return convertible.ToMyEntity;
return new MyEntity1();
}
This will not work in most cases unless you also make your interface co- and contra-variant:
public interface IConvertToMyEntity<in TYourEntity, out TMyEntity>
where TYourEntity : class, IYourEntity, new()
where TMyEntity : class, IMyEntity, new()
{
TMyEntity ToMyEntity(TYourEntity yourEntity);
}
It is still not completely clear to me how you can make a third party class implements IConvertToMyEntity that easily. Assuming you did this only to show us your actual goal, you should be very careful with what you are trying to accomplish in the Main.
If you use a List<IYourEntity>, you can only use methods and properties defined in the interface, unless you know what you are doing with specific cast. The need for List<IYourEntity> or List<IMyEntity> limits a lot the implementation of a custom mapper between My classes and Your classes. Here a possible solution:
As I said, I did not change Your classes:
public interface IYourEntity
{
int Id
{
get;
set;
}
}
public class YourEntity1 : IYourEntity
{
public int Id
{
get;
set;
}
public string YourEntityName
{
get;
set;
}
}
Also My classes are very simple and do not contain any logic for the mapping. This is a debatable choice, but I generally prefer to keep conversion logic separated from the classes involved. This helps to maintain clean your code in case you have several conversion functions for the same pair of classes. By the way, here they are:
public interface IMyEntity
{
int Id
{
get;
set;
}
DateTime CreatedOn
{
get;
set;
}
}
public class MyEntity1 : IMyEntity
{
public int Id
{
get;
set;
}
public string MyEntityName
{
get;
set;
}
public DateTime CreatedOn
{
get;
set;
}
}
And this is how I designed the custom converter
public interface IMyEntityConverter
{
IMyEntity Convert(IYourEntity yourEntity);
}
public class MyEntity1Converter : IMyEntityConverter
{
public IMyEntity Convert(IYourEntity yourEntity)
{
var castedYourEntity = yourEntity as YourEntity1;
return new MyEntity1()
{
Id = castedYourEntity.Id,
MyEntityName = castedYourEntity.YourEntityName,
CreatedOn = DateTime.UtcNow
};
}
}
It is clear the lack of genericity, but you cannot do otherwise if you need an extension method on a List of generic My and Your classes. Also tried with covariant and contravariant interfaces but C# does not let you use them with this implementation.
Now the core of the solution: you need something that binds Your class to the My class with a custom converter, and all of this should be as more transparent as possible.
public class EntityAdapter<YourType, MyType>
where YourType : IYourEntity
where MyType : IMyEntity
{
protected YourType wrappedEntity;
protected IMyEntityConverter converter;
public EntityAdapter(YourType wrappedEntity, IMyEntityConverter converter)
{
this.wrappedEntity = wrappedEntity;
this.converter = converter;
}
public static implicit operator YourType(EntityAdapter<YourType, MyType> entityAdapter) => entityAdapter.wrappedEntity;
public static explicit operator MyType(EntityAdapter<YourType, MyType> entityAdapter) =>
(MyType) entityAdapter.converter.Convert(entityAdapter.wrappedEntity);
public MyType CastToMyEntityType()
{
return (MyType) this;
}
}
The pseudo-transparency here is given by the implicit cast to Your class. The advantage is that you can cast this EntityAdapter to an instance of a My class by calling CastToMyEntityType or the explicit operator overload.
The painful part is with the extension methods:
public static class EntityAdapterExtensions
{
public static List<IMyEntity> ToIMyEntityList(this List<EntityAdapter<IYourEntity, IMyEntity>> lstEntityAdapters)
{
return lstEntityAdapters.ConvertAll(e => e.CastToMyEntityType());
}
public static List<EntityAdapter<IYourEntity, IMyEntity>> ToEntityAdapterList(this List<IYourEntity> lstYourEntities)
{
return lstYourEntities.Select(e =>
{
switch (e)
{
case YourEntity1 yourEntity1:
return new EntityAdapter<IYourEntity, IMyEntity>(yourEntity1, new MyEntity1Converter());
default:
throw new NotSupportedException("You forgot to map " + e.GetType());
}
}).ToList();
}
}
The first one is pretty straightforward to understand, but the second one is definitely something that require maintenance. I gave up on generics for the reasons already explained, so the only thing left to do is to create the EntityAdapters starting from the actual entity types.
Here is the fiddle
This may be a little controversial but maybe a different way is better?
Firstly, and this is more for my sake, I would suggest more easily understandable terminology so instead of 'your' and 'my' I would use 'source' and 'dest'.
Secondly I wonder if the generics route is necessary? I'm assuming (and I may be wrong) that for each of the classes you have coming from your third-party assembly, you have a specific class for it to be converted to. So maybe this could be achieved much more easily with a constructor override in your destination class.
// third party class example
public class SourceClass
{
public int Id { get; set; }
public string Name { get; set; }
}
// the destination class in your project
public class DestClass
{
public int Id { get; set; }
public string Name { get; set; }
public DateTime CreatedOn { get; set; }
// default constructor
public DestClass()
{
}
// conversion constructor
public DestClass(SourceClass source)
{
Id = source.Id;
Name = source.Name;
CreatedOn = DateTime.UtcNow;
}
}
This way you convert a single instance using:
// source being an instance of the third-party class
DestClass myInstance = new DestClass(source);
And you can convert a list with LINQ:
// source list is IList<SourceClass>
IList<DestClass> myList = sourceList.Select(s => new DestClass(s)).ToList();
If you wanted to you could implement extensions for your conversions. This again would not be generic as you'll need one for each class pairing but as it's an alternative to writing a converter class for each, it will be overall less code.
public static class SourceClassExtensions
{
public static DestClass ToDest(this SourceClass source)
=> new DestClass(source);
public static IList<DestClass> ToDest(this IList<SourceClass> source)
=> source.Select(s => new DestClass(s)).ToList();
}
If you still want something generic then you'll want a converter for each class pair, implementing a suitable interface. Then I'd recommend a converter factory class where you'll need to register the specific converters either into a dictionary in the class or via dependency injection. I can go into this further if you'd prefer but I think it would be more complicated.
sorry for writing here its not an actual answer,
there is no option for generically to do this
you have to write for every entity
public interface IConvertToMyEntity<TYourEntity, TMyEntity>
where TYourEntity : class, IYourEntity, new()
where TMyEntity : class, IMyEntity, new()
{
TMyEntity ToMyEntity(TYourEntity yourEntity);
}
I saw this code from your question.
It depends on what you want to do after transformation
you should use data mapper
public class MapProfile : Profile
{
public MapProfile()
{
CreateMap<TYourEntity , TMyEntity >();
CreateMap<TMyEntity , TYourEntity >();
}
}

Yet another question how to reduce code duplication in C#

I have two objects, lets call them A and B.
Each contain the following property:
[IgnoreDataMember]
public string SalesforceId { get; set; }
Then I have another two objects, lets call them UpdatedA and UpdatedB, which respectively extend A and B, and include nothing but:
[DataMember(Name = "sf__Id")]
public new string SalesforceId { get; set; }
[DataMember(Name = "sf__Created")]
public bool SalesforceCreated { get; set; }
The reason for this is so that I can use ServiceStack to convert A and B to CSV files and then use it again to convert CSV files from Salesforce back to C# Objects (If I don't ignore SalesforceId, the upload to Salesforce Bulk API 2.0 will fail).
So, the first question part of this question is do I really need to create two separate classes for UpdatedA and UpdatedB, as these classes are nearly identical and are actually both poltergeists, because I only use them in the following two methods:
private Dictionary<string, A> Update(Dictionary<string, A> aByExternalIds, RelayerContext context) {
IConfiguration config = context.Config;
string url = $"{config["SalesforceInstanceBaseUrl"]}/services/data/{config["SalesforceVersion"]}/jobs/ingest/{context.job.Id}/successfulResults";
this.restClient.Get(url, context.token)
.FromCsv<List<UploadedA>>()
.ForEach((updatedA) => {
if (aByExternalIds.TryGetValue(updatedA.ExternalId, out A oldA)) {
oldA.SalesforceId = updatedA.SalesforceId;
}
});
return aByExternalIds;
}
private Dictionary<string, B> Update(Dictionary<string, B> bBySalesforceAId, RelayerContext context) {
IConfiguration config = context.Config;
string url = $"{config["SalesforceInstanceBaseUrl"]}/services/data/{config["SalesforceVersion"]}/jobs/ingest/{context.job.Id}/successfulResults";
this.restClient.Get(url, context.token)
.FromCsv<List<UploadedB>>()
.ForEach((updatedB) => {
if (bBySalesforceAId.TryGetValue(updatedB.A__c, out B oldB)) {
oldB.SalesforceId = updatedB.SalesforceId;
}
});
return bBySalesforceAId;
}
Which leads to the second part of this question.
Both of these questions are very similar. We can see that the inputs are mapped by different properties on A and B... so I think I could do something like create an interface:
public interface Identifiable {
public string getIdentifier();
}
which would could be used to return either updatedA.ExternalId or updatedB.A__c.
But I'm not sure what the method signature would look like if I'm using generics.
Also, if I don't know how I could handle FromCsv<List<UploadedA>>() and FromCsv<List<UploadedB>>() in a generic way (maybe passing in a function?)
Anyway, to sum up, what I'd like to do is reduce those these two methods to just one, and if I can remove one or both of those Uploaded classes, so much the better.
Any ideas?
How about something like this:
public interface IBase
{
string SalesforceId { get; set; }
}
public class A : IBase
{
public string SalesforceId { get; set; }
}
public class UploadedA : A
{
public new string SalesforceId {
get => base.SalesforceId;
set => base.SalesforceId = value; }
public bool SalesforceCreated { get; set; }
}
public static void Update<T, TU>(Dictionary<string, T> oldBySalesForceId, Func<TU, string> updatedId)
where TU : T
where T : IBase
{
// Call service and read csv to produce a list of uploaded objects...
// Substituting with an empty list in the example
var list = new List<TU>();
foreach (var updated in list)
{
if (oldBySalesForceId.TryGetValue(updatedId(updated), out var old))
{
old.SalesforceId = updated.SalesforceId;
}
}
}
I have removed some details that did not seem relevant for the example. This uses generics with constraints and a interface to ensure both the updated and old value has a SalesForceId.
I changed the derived class so that it uses the same SalesforceId as the base class, you could change it to virtual/override if you prefer, but it is probably not a good idea that the base and derived class both have independent properties with the same name since it will be confusing.
It uses a delegate to describe the id/key for UpdatedA/UpdatedB. You could use an interface instead if you prefer.

An issue with designing my interfaces in C# : Sample Project

I have a problem with designing my interfaces
I have these interfaces :
interface IField {
}
interface IScreenField : IField {
}
interface ITable {
CustomCollection<IField> CustomCollection { get; set; }
}
interface IScreen
{
AnotherCustomCollection<IScreenField> AnotherCustomCollection { get; set; }
}
IScreen interface should inherit from ITable but it shows an error that I have to implement a collection of IField but I already implement a collection of IScreenField
What is the soltuion for this ?
I uploaded a sample project to explain the issue more
You can check the error message in Screen class that says :
Screen does not implement interface member ITable.Fields. Screen.Fields cannot implement ITable.Fields becuase it does not have the matching return type of CusomCollection<IField>
Here is the sample :
Sample project
This description of this example helps you to solve the problem: If IExample2 inherits another Interface, when implementing IExample2 u need to implement
all the method(properties etc...) that has been declared in interface + the method of inhered interfaces from IExample2. Remember that when you implement an interface you have to implement all of members of that interface (you have to implement even the members of all interfaces that are in chain) and all the returns types has to be the same in interface and in class.
interface IExample
{
void Method1();
}
interface IExample2 : IExample
{
void Method2();
}
class Screen : IExample2
{
public void Method2()
{
}
public void Method1()
{
}
}
Chain Example
interface IExample
{
void Method1();
}
interface IExample2 : IExample
{
void Method2();
}
interface IExample3 : IExample2
{
void Method3();
}
This is the answer I posted on your previous post. Reposting it here as-is since your previous question was put on hold before I could
submit the answer.
It’s very difficult to identify the problem without looking at the full code but based on what you have said, I believe, you have implemented IScreenField explicitly and the compiler is not able to find any implementation of IField.
Checkout following for more info:
https://www.codeproject.com/Articles/1000374/Explicit-Interface-VS-Implicit-Interface-in-Csharp
Update: After looking at the code
First of all you need to understand difference between Implicit and Explicit implementations of an Interface:
Implicit: you access the interface properties and properties as if they were part of the class.
Explicit: you can only access properties and properties when treating the class as the implemented interface.
The problem with the Screen class is that it implements IScreen interface, which in-turn implements ITable interface. Both these interfaces have a property named Fields.
The problem surfaced due to this and you are required to
explicitly implement the Fields property in Screen class.
NOTE: It is irrelevant that you have different return types. Since you have implemented Fields property in both interfaces, it is assumed that you are expecting different values when the property is accessed from each of the interfaces.
public class Screen : IScreen
{
public string Name { get; set; }
AnotherCustomCollection<IBaseField> IScreen.Fields
{
get
{
return default(AnotherCustomCollection<IBaseField>);
}
}
CustomCollection<IField> ITable.Fields
{
get
{
return default(CustomCollection<IField>);
}
}
public string Title { get; set; }
public string Description { get; set; }
}
Now how to access them? To access Fields property of each of these Interfaces you need to access Screen object as those interfaces.
Ex:
var screen = new Screen();
var fields = screen.Fields; // Error
var fields = (screen as IScreen).Fields; // returns property value of IScreen Fields
var fields = (screen as ITable).Fields; // returns property value of ITable Fields
Here is the complete code: https://dotnetfiddle.net/5KS0Xd
Hope this was helpful. All the best and happy coding.
You could do something like this:
public class Screen : IScreen
{
public string Name { get; set; }
public string Title { get; set; }
public string Description { get; set; }
public AnotherCustomCollection<IBaseField> Fields { get; set; }
CustomCollection<IField> ITable.Fields
{
get
{
throw new System.NotSupportedException();
}
}
}
And apparently the compiler likes that, and if you do something like this:
public static void Main(string[] args)
{
var collection = new List<IScreen>()
{
new Screen
{
Fields = new AnotherCustomCollection<ScreenInterface.IBaseField>
{
new TextField()
{
Name = "Hello"
}
}
}
};
var y = collection.First();
//Prints "Hello"
Console.WriteLine(string.Join(" ", y.Fields.Select(x => x.Name)));
Console.ReadLine();
}
But, if you are working with the upper interface (ITable)
public static void Main(string[] args)
{
var collection = new List<ITable>() //here
{
new Screen
{
Fields = new AnotherCustomCollection<ScreenInterface.IBaseField>
{
new TextField()
{
Name = "Hello"
}
}
}
};
var y = collection.First();
//Throws NotSupportedException
Console.WriteLine(string.Join(" ", y.Fields.Select(x => x.Name)));
Console.ReadLine();
}
My guess is that there isn't the concept of generic inheritance, and that may be proved if you switch the conditional generic parameter of AnotherCustomCollection from IBaseField to IField, and instead of throwing the exception, return the public Fields property on Screen.ITable.Fields. Compiler will automatically recognize the concrete property and everything will work.
So, for this to work, either define an implicit operator or a custom getter:
public class Screen : IScreen
{
public string Name { get; set; }
public string Title { get; set; }
public string Description { get; set; }
public AnotherCustomCollection<IBaseField> Fields { get; set; }
CustomCollection<IField> ITable.Fields
{
get
{
var customCollection = new CustomCollection<IField>();
customCollection.AddRange(Fields);
return customCollection;
}
}
}

C# Generic tables

I have multiple classes that have a fled called "rows" however the rows field is of a different class type for each table.
So in the below example I have a fish table and a bird table. The table class is essentially the same but the rows field is of a specific class type making it easy for someone to reference properties on that object.
XXX.rows[0].canfly would be easy to reference if it's a bird.
So now I'm trying to write a generic method that can fetch multiple instances of FishTable or BirdTable .. do some magic, merge them into one table of that type and return the result. All the method needs to know is what type of table we're talking about and a few other basic parameters.
I know I'm approaching this incorrectly but I can quite tell where I'm falling down.
9 out of 10 times I run into something like this:
Severity Code Description Project File Line Suppression State
Error CS0311 The type 'GenericTest.FishTable<GenericTest.fish>' cannot be
used as type parameter 'T' in the generic type or method 'Tester.test<T>()'.
There is no implicit reference conversion from
'GenericTest.FishTable<GenericTest.fish>' to
'GenericTest.ITable<GenericTest.FishTable<GenericTest.fish>>'. GenericTest
C:\Users\WarrickF\source\repos\EOSTools\GenericTest\Program.cs 14 Active
I know I need to go an really understand Generics as I really no have business writing Generics like this without a descent understanding but .. well this is a real example I'm working through.
interface ITable<T>
{
List<T> rows { get; set; }
}
public class BirdTable<T> : ITable<T>
{
public List<T> rows { get; set; }
}
public class FishTable<T> : ITable<T>
{
public List<T> rows { get; set; }
}
public abstract class animal {
public int eyeCount;
}
public class bird : animal
{
public int featherCount;
public bool canFly;
}
public class fish : animal
{
public int numberOfFins;
public bool depth;
}
Chetan Ranpariya's comment is right on. I can try to help a bit anyway, but it's partly guesswork. You want to merge multiple tables, with rows of type T, but the error message seems to indicate that your code somewhere expects individual Ts instead.
There is no implicit reference conversion from
'GenericTest.FishTable<GenericTest.fish>' to
'GenericTest.ITable<GenericTest.FishTable<GenericTest.fish>>'.
There are rather more problems here, though. Your interface is working against you, and your class hierarchy is going to waste. So I'd suggest you simplify. First, I don't think you need a BirdTable<T> or FishTable<T>, because the T itself parameterizes the table type. You just need a TestTable<T> where T : animal.
Then in a method that merges them, you provide T and also where T : animal before the body's opening brace. Since they're parameterized by T, it's not possible to mix different table types.
I've taken the liberty of copying and then reworking what you did, below. I hope you find this helpful for getting insights into using generics. They do take some time to get used to. P.S., I've standardized your code to the usual naming conventions and encapsulation approaches in C#.
class Program
{
static string _animal;
static void Main(string[] args) {
TestTable<Bird> birds1 = new TestTable<Bird>();
birds1.Rows.Add(new Bird());
birds1.Rows.Add(new Bird());
TestTable<Bird> birds2 = new TestTable<Bird>();
birds2.Rows.Add(new Bird());
birds2.Rows.Add(new Bird());
TestTable<Bird> allBirds = MergeTestTables<Bird>(birds1, birds2);
int howManyBirds = allBirds.Rows.Count;
Console.WriteLine($"There are { howManyBirds } { _animal }s.");
Console.ReadKey(true);
}
public static TestTable<T> MergeTestTables<T>(params TestTable<T>[] tables) where T : Animal {
TestTable<T> merged = new TestTable<T>();
_animal = typeof(T).Name;
_animal = _animal.ToLower();
foreach (TestTable<T> table in tables) {
foreach (T row in table.Rows) {
merged.Rows.Add(row);
}
}
return merged;
}
public class TestTable<T> where T : Animal
{
public List<T> Rows { get; set; } = new List<T>();
}
public abstract class Animal
{
public int EyeCount { get; set; }
}
public class Bird : Animal
{
public int FeatherCount { get; set; }
public bool CanFly { get; set; }
}
public class Fish : Animal
{
public int NumberOfFins { get; set; }
public bool Depth { get; set; }
}
}

Generic Interface type conversion issues

I have been battling with this bit of code for a while now and I am trying to get a solution as it is literally the last part before it goes to testing.
I have the following interfaces and classes (simplified to the relevant parts):
public interface ITagParent<T> where T : ITag
{
List<TagAddOn<T>> TagCollection { get; set; }
}
public interface ITag
{
int Id { get; set; }
string Description { get; set; }
TagGroup TagGroup { get; set; }
}
public class TagAddOn<T> : ViewModelBase where T : ITag
{
private T _currentTag;
public T CurrentTag
{
get { return _currentTag; }
set { _currentTag = value; }
}
}
public partial class Customer : ITagParent<CustomerTag>
{
List<TagAddOn<CustomerTag>> _tagCollection;
public List<TagAddOn<CustomerTag>> TagCollection
{
get { return _tagCollection; }
set { _tagCollection = value; }
}
}
public partial class CustomerTag : ITag
{
public int Id { get; set; }
}
public class TagAddOnManager
{
public static string GetTagCurrentValue(List<TagAddOn<ITag>> dataObjectAddOns)
{
// LOTS OF SNIPPING!
return string.Empty;
}
}
I am trying to use the GetTagCurrentValue method in the TagAddOnManager class like this:
string value = TagAddOnManager.GetTagCurrentValue(
((ITagParent<ITag>)gridCell.Row.Data).TagCollection));
Everything compiles fine, but errors when trying to cast gridCell.Row.Data to ITagParent<ITag>. I understand this is due to covarience and a workaround (if not a terribly safe one) is to mark T in the ITagParent interface with the out keyword, but that won't work as you can see it is used in the TagCollection property, which can't be read only.
I tried casting the above to ITagParent<CustomerTag>, but this fails at compile time with a 'cannot convert' error when trying to feed it into my GetTagCurrentValue method.
Another option I considered is using some base classes instead of the ITagParent interface, but that won't work as the Customer object already inherits from another base class, which can't be modified for this implementation.
I know I could just overload the GetTagCurrentValue method with List<TagAddOn<CustomerTag>> as the parameter type and all other variations, but that really seems like a 'I give up' solution. I could probably use reflection to get the desired results, but that would be unwieldy and not very efficient, especially considering this method could be called a lot in a particular process.
So does anyone have any suggestions?
Could you use something like that
public class TagAddOnManager
{
public static string GetTagCurrentValue<TTag>(ITagParent<TTag> tagParent)
where TTag : ITag
{
// Just an example.
return tagParent.TagCollection.First().CurrentTag.Description;
}
}
and use it like that?`
var value = TagAddOnManager.GetTagCurrentValue((Customer)CustomergridCell.Row.Data);

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