I would like to find an elegant way of creating a 'hub' for applications in WPF (C#).
What I mean is, say, I have three applications AppA, AppB and AppC, which may have very different UIs (and logic) each, What I would like to achieve, is to have one 'landing page' that contains icons for each of the three applications.
Now, when the user clicks on one of the icons, the 'Overall Application' redirects the user to the UI for that specific clicked application.
I can think of two ways to achieve this:
1) Have a MainWindow with 3 images, and on ImageA_Click --> Another Window appears with the UI for AppA.
2) Have a MainWindow with a Tabcontrol that has 3 Tabs (each tab corresponding to each of the 3 Apps) --> Clicking on one tab directs the user to the specific UI for the App clicked.
What I want is to have an architecture that is scalable, meaning, say tomorrow, I have to develop 10 more apps, I want to be able to quickly (and painlessly) integrate the additional 10 Apps in the overall solution.
What is the best way to achieve this?
(Note that I am using the MVC pattern for each of the Apps - Not sure if that makes any difference)
I appreciate any help!
You can design the every app ui in separate page then using frame and navigation service access to them. Like this:
MainWindow.xaml:
<Window x:Class="Test.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525"
Loaded="MainWindow_OnLoaded">
<Grid>
<Frame Name="MainFrame"/>
</Grid>
</Window>
MainWindow.xaml.cs:
using System.Windows;
namespace Test
{
public partial class MainWindow
{
public MainWindow()
{
InitializeComponent();
}
private void MainWindow_OnLoaded(object sender, RoutedEventArgs e)
{
MainFrame.NavigationService.Navigate(new HomePage());
// OR
MainFrame.NavigationService.Navigate(new App1Page());
// OR
MainFrame.NavigationService.Navigate(new App2Page());
// OR
MainFrame.NavigationService.Navigate(new App3Page());
}
}
}
Related
I have a fully functioning C# WPF application, which allows users to view PDF files from inside the application (File -> Load -> Select PDF).
I am also working on another C# WPF application, which has several different features, and I am displaying each of the features to the user on a separate tab using a <TabControl>
I would like to add the PDF Viewer capability to this second application, inside a new tab- I know that I could just copy over the source for the PDF Viewer manually into a new <TabItem> inside my second application, but what I am wondering is if there is a 'tidier' way of doing this, by creating an instance of my PDF Viewer application, and displaying that inside a new tab in my second application?
Is it possible to create an instance of one application from inside another? How would I do this if so?
What you can do is create a WPF user control library project(WpfControlLibrary1) , Move all of your PDF user code to that project and use the user control (UserControl1) in both projects either in code
as
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.Content = new WpfControlLibrary1.UserControl1();
}
}
or in XAML you can use
<Window x:Class="WpfCustomControlLibrary1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="300" Width="300">
<Grid>
<lib:UserControl1 />
</Grid>
</Window>
I have what should be a very simple desktop application I'm working on but I'm having issues doing a few basic tasks. I'm using Visual Studio 2013.
I have created a project from a blank WPF template. I created a new Page, named Page1.xaml, to go along with the default MainWindow.xaml Window.
In my MainWindow.xaml window I have Grid and inside the grid is an Image.
<Grid MouseDown="Grid_MouseDown_1" Cursor="Hand" >
<Image Name="ImageIntro" Source="images/Stories-intro.jpg" Stretch="None" />
</Grid>
The Grid has a MouseDown event so that I can detect when a user clicks anywhere inside the Grid.
private void Grid_MouseDown_1(object sender, MouseButtonEventArgs e)
{
}
Pretty basic and that all works and compiles as intended.
The issue I have is that I'm unable to load the Page1.xaml inside my window on MainWindow.xaml. I don't want to open a separate window, I just want the content on Page1.xaml to be displayed inside the visible window of MainWindow.xaml.
I tried using the following but I get an error when I click the on my link: An unhandled exception of type 'System.NullReferenceException' occurred
private void Grid_MouseDown_1(object sender, MouseButtonEventArgs e)
{
Uri uri = new Uri("Page1.xaml", UriKind.Relative);
NavigationService ns = NavigationService.GetNavigationService(this);
ns.Navigate(uri);
}
This is not a browser application, it's simply a desktop application. The first screen (MainWindow.xaml) should just click thru to display the second screen (Page1.xaml).
I want the Page1.xaml content to take up the entire Window of MainWindow.xaml (sorry, but I can't stress that enough, I don't want a frame or any content from MainWindow.xaml showing when the user is on Page1.xaml).
I'm pretty new to Desktop apps but I have extensive knowledge with .Net C# for web applications. I'm not against changing the flow of what I have if there's a better way to accomplish this. For example, perhaps I shouldn't be using a Window to Page navigation and should instead use a Window to Window or something else.
I would imagine this would be a relatively simple task, but I haven't found anything that works yet so hopefully someone on here can explain it.
create a frame in Main Window
then in your event hander
Page1 mypage=new Page1();//object of the page 1
frame.Navigate(mypage);//pass it to frame navigate method
Read this MSDN link, the requirements for that to work say that this (in your code) must be a Frame. I don't see any XAML code here, but I'm guessing this is a Window. You need a frame to host the navigation, so your MainWindow should probably just the frame, and the contents of your current window should be "Page0".
Thanks Everyone who helped, here is the solution I used (I wanted to make sure a code example was here for anyone who has this same issue in the future).
I added a Frame to my MainWindow.xaml page:
<Grid MouseDown="Grid_MouseDown_1" Cursor="Hand" >
<Image Name="ImageIntro" Source="images/Stories-intro.jpg" Stretch="None" />
<Frame Name="Frame1" Content="" HorizontalAlignment="Left" VerticalAlignment="Top"/>
</Grid>
Then I added the following to my event:
private void Grid_MouseDown_1(object sender, MouseButtonEventArgs e)
{
Page1 mypage = new Page1();
Frame1.Navigate(mypage);
}
This allowed me to click on my link and the new page, Page1.xaml appeared. There was also a navigation bar that appeared at the top and the content didn't completely take up the MainWindow.xaml window but I think I can fiddle around with the settings and get it to where I want it.
Much thanks to Filippo B, Nauman Ahmad, and CodingGorilla for the assist.
Both of these applications are rather old and have been built and maintained over several years by several people. At the moment, one of controls used in the WinForms project really needs to be displayed in the WPF project.
I've read about using WinForms controls in WPF projects, and for the most part if you're just instantiating a regular empty WinForm control, it seems relatively simple.
What I'm wondering is how you would best approach using part of a large project in another project? Ideally the WinForm control will be visible from within ONE of our WPF controls, on ONE tab, after having been sent and loaded the required data.
Here are some general guidelines.
From your WPF application, add project references to:
your WinForms project
WindowsFormsIntegration
System.Windows.Forms
Modify your XAML to include a WindowsFormsHost:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<TabControl>
<TabItem Header="Old Form">
<WindowsFormsHost Name="WinFormsHost"></WindowsFormsHost>
</TabItem>
</TabControl>
</Grid>
</Window>
Instantiate your old Form and set it as the child of the WindowsFormsHost. Set TopLevel to false or it'll complain that "the child control cannot be a top-level form." Change the FormBorderStyle too, to prevent the Form's title bar from showing up and allowing the user to drag the Form around.
public MainWindow()
{
InitializeComponent();
WinFormsHost.Child =
new Form1 { TopLevel = false, FormBorderStyle = FormBorderStyle.None };
}
You end up with something like this:
You can read more in "Walkthrough: Hosting a Windows Forms Control in WPF" and the MSDN documentation for the "WindowsFormsHost Class".
I am making my first WPF application, so this question may seem rather odd. I have been reading about MVVM and so far it has made sense to me. What I don't understand, though, is separating all the XAML.
What I mean is this: I assume you don't place everything in the MainWindow.xaml and just collapse controls based upon what is going to be used. I would think you would want a container that would contain xaml of other files. Is this correct?
How do you go about separating the XAML out so that it isn't just a mash of everything in one file?
How do you go about separating the XAML out so that it isn't just a mash of everything in one file?
There are many ways, including creating a seperate UserControl, CustomControl, Page or Window
For example, if you wanted to pull some XAML out of your MainWindow.xaml, you could create a UserControl (right-click project, Add, New Item..., User Control (WPF)) called MyUserControl.xaml like this:
<UserControl x:Class="WpfApplication1.MyUserControl"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<Grid>
<TextBlock>This is from a different XAML file.</TextBlock>
</Grid>
</UserControl>
and then use this control in your MainWindow.xaml like this:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:myControls="clr-namespace:WpfApplication1">
<Grid>
<myControls:MyUserControl/>
</Grid>
</Window>
Note that you need to add a reference to the namespace of your UserControl
xmlns:myControls="clr-namespace:WpfApplication1"
I agree with Kevin's answer about UserControl and Window, so I'll just address the follow up question:
So I should switch between various controls that are collapsed/visible in the content of my MainWindow when the user is interacting with my application?
That is a valid option. It might get messy if you are working with a large application.
The other options that I've used are
switching Views in the code behind; i.e. on the click events you can add and remove elements from the page as you would have done in WinForms. This is not pure MVVM and some people will jump down your throat, but I believe MVVM is a tool, not a religion.
provide Views as properties in your ViewModel, and bind to them from your parent View. I don't know if this is pure MVVM, it's nice when you need to dynamically create Views depending on complex conditions but it can get complicated
use DataTemplates, which are essentially rules to determine the View to use based on the type of data that is provided. So if the data is an Address (or AddressViewModel), use the AddressView. If the data is a CustomerViewModel, use the CustomerView. And so on.
DataTemplates are the preferred pattern in my opinion - clean, easy to maintain, and a nice standard. It's trivial to go to the DataTemplate to see how the binding works, whereas the other two options I've given may lead to spaghetti code in the wrong hands.
MSDN has a nice page on DataTemplates in WPF.
When using Caliburn framework you could compose your application using smaller Views and ViewModels and have a shell which binds all those smaller views together. The shell would display one or many views at the same time, depending on how you want your application to behave. The good thing about this - unlike the pattern mentioned above where you hardcode the name of the View/UserControl in other places - is that you just create a ContentControl and bind it to the correct ViewModel property and Caliburn will find the correct View for you by convention.
Let's say you have a ShellViewModel and a ShellView which is just an empty window, and another View/ViewModel where you want to display in your shell at one point. You no longer need to instantiate your views anywhere and just work your way using POCO ViewModels objects:
public class ShellViewModel : Screen
{
public ChildViewModel Child { get; set; }
public void SomeAction()
{
Child = new ChildViewModel(); //Or inject using factory, IoC, etc.
}
}
public class ShellView : Window
{
}
<Window x:Class="WpfApplication1.ShellView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:cal="http://www.caliburnproject.org">
<Grid>
<ContentControl cal:View.Model="{Binding Child}" />
</Grid>
</Window>
I'm trying to capture keypress events anywhere in my WPF application, regardless of which UI element has the focus. Currently I'm having no luck. Can anyone suggest some strategies that I might not have tried? Or, ideally, provide an answer like "oh that's easy, you just do this".
It's a distributed application, which has a chat system. The effect that I'm looking for is that the user can start typing a chat message at any time, without switching to a standard chat box. I'll display their message in the application myself, using FormattedText objects. This is important because it means there are no text input elements in the application anywhere.
My XAML structure looks roughly like:
<MainWindow>
<Canvas 1>
<Canvas 2>
<Image 1 />
</Canvas 2>
<Image 2 />
</Canvas 1>
</MainWindow>
I programmatically add elements into Canvas 2, and manipulate Image 2, which is why it has that structure.
I've tried adding KeyDown, KeyUp and the Preview events to MainWindow and Canvas 1, but none of them seem to fire (I check with breakpoints). I've also, after reading another related question here, tried manually setting the focus on the main window in the Loaded() method.
I realise there are many related questions on this site, but they haven't helped me because:
there aren't any answers (will my question be answered?)
they assume a text entry widget and are interested in bubbling up events
they want a keybinding for a small number of keys - I would like to capture any key
they are interested in detecting if a control/shift/alt key is down after they've already captured the event
Thank you for taking the time to read my long winded post, and thank you for suggestions.
Update (After Rachel's comment) When I put in a TextBox and set the focus to the TextBox, a key event method at the MainWindow level will fire. So that works as advertised.
However, I would really like to not have an explicit text entry widget in the application at all. I would like the user to be able to just start typing to compose a message.
A little bit of tinkering got me this:
XAML:
<Window x:Class="KeyInput.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="100" Width="225">
<Canvas>
<Grid>
<Label Name="test" Content="Empty" />
</Grid>
</Canvas>
</Window>
CS:
using System.Windows;
using System.Windows.Input;
namespace KeyInput
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.KeyDown += new KeyEventHandler(OnButtonKeyDown);
}
private void OnButtonKeyDown(object sender, KeyEventArgs e)
{
test.Content = test.Content + e.Key.ToString();
}
}
}
This prints out stuff like "Shift" So you'd obviously have to use switches... but it has a Text Box that collects key presses.
I managed to work it out, inspired by answers from Rachel and WernerCD. As they both demonstrated, having the event capture at the MainWindow level does work. The problem was that I neglected to mention that I had a dialog before the MainWindow loaded, which seems to interfere with normal keyboard focus on the MainWindow. Putting explicit Keyboard.focus() in the Loaded() method is too soon. I fixed the problem by putting Keyboard.focus() in the MainWindow_ContentRendered() method.
All is now well (until the next issue anyway). Thank you for the help.
I usually add a PreviewKeyDown event to the MainWindow.
Perhaps your problem is you don't have any control that accepts keyboard focus on your application. Do you get the same results if you add a TextBox to the MainWindow and have focus set there?