A generic error occured in GDI+ while saving image - c#

I have to save an image in post request in byte64String format
when i save that image i get A generic error occurred in GDI+
here is my code
byte[] ix = Convert.FromBase64String(obj.Image);
var ID = obj.Id;
using (var mStream = new MemoryStream(ix))
{
var img = Image.FromStream(mStream);
var image = obj.ImageName + ".jpg";
string path = HostingEnvironment.MapPath("/Images/" + ImageType + "/" + ID + "/" + image);
System.IO.Directory.CreateDirectory(path);
try
{
img.Save(path, System.Drawing.Imaging.ImageFormat.Jpeg);
}
catch (Exception e)
{
var d = e;
}
}
also
this is not a permission issue as i am able to create text files in the same directory

Quite simply you are confusing paths and filenames.
The problem if could hazzard a guess, you probably have a folder that is your filename, and you are trying to save a file with that same name, which windows forbids
Your code tweaked
var image = $"{obj.ImageName }.jpg";
// get the path, and only the path
string path = HostingEnvironment.MapPath($"/Images/{ImageType}/{ID}/");
// Create directory if needed (from that path)
Directory.CreateDirectory(path,image);
...
// now create the correct full path
var fullPath = Path.Combine(path,fileName);
// save
img.Save(fullPath, ImageFormat.Jpeg);

Related

Saving bitmap to gallery in Android

I thought that should be simple, yet I can't figure it out.
I keep getting the error: System.IO.DirectoryNotFoundException: Could not find a part of the path "/storage/emulated/0/Pictures/Screenshots/name.jpg".
The code:
string root = Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DirectoryPictures).Path;
File myDir = new File(root + "/Screenshots");
myDir.Mkdirs();
string timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").Format(new Date());
string fname = CommunicationHandler.GetNickname() + "|" + timeStamp + ".jpg";
File file = new File(myDir, fname);
if (file.Exists())
file.Delete();
try
{
using (System.IO.Stream outStream = System.IO.File.Create(file.Path))
{
finalBitmap.Compress(Bitmap.CompressFormat.Jpeg, 100, outStream);
outStream.Flush();
outStream.Close();
}
}
catch (Exception e)
{
Toast.MakeText(Activity, e.ToString(), ToastLength.Long).Show();
}
Also, I can't access manually to /storage/emulated/0..
Why can't I manage to save the bitmap to my phone gallery? What's the problem in the code above?
If you want to create a new directory, you can use System.IO.Directory.CreateDirectory(root); to create it.
//create a directory called MyCamera
string root = Environment.GetExternalStoragePublicDirectory(Environment.DirectoryDcim).ToString() + "/MyCamera/";
//create the Directory
System.IO.Directory.CreateDirectory(root);
As taken from here:
MediaScannerConnection.scanFile(this, new String[]{file.toString()}, null,
new MediaScannerConnection.OnScanCompletedListener() {
public void onScanCompleted(String path, Uri uri) {
Log.i("ExternalStorage", "Scanned " + path + ":");
Log.i("ExternalStorage", "-> uri=" + uri);
}
});
}
Also, note that you could just add an image to the gallery via a simple line:
MediaStore.Images.Media.insertImage(applicationContext.getContentResolver(), IMAGE ,"nameofimage" , "description");

ExternalException: A generic error occurred in GDI+

I am using Selenium WebDriver in C# and
I am trying to dynamically create a folder and save screenshots of failing tests to it.
Here I am running the group of test cases (Test Suite of 66 test cases).
After running the test suite I found few failed tests with GDI+ error and were not captured as a screenshot.
But when I run them individually most of the failed cases (GDI+ error) were passing except few.
Here is the code for creating a folder:
TestExecutionStartTime = DateTime.Now;
baseDirectory = AppDomain.CurrentDomain.BaseDirectory + #"\" + ConfigurationManager.AppSettings.GetValues("failedTests")[0];
Browser = ConfigurationManager.AppSettings["WebDriver"];
DirectoryInfo directory = new DirectoryInfo(baseDirectory);
DirectoryInfo[] subdirs = directory.GetDirectories();
if (System.IO.Directory.GetDirectories(baseDirectory).Length == 0)
{
screenshotDirectory = baseDirectory + #"\" + (DateTime.Now.ToString("yyyy_MM_dd_hh_mm") + "_" + Browser);
Directory.CreateDirectory(screenshotDirectory);
}
Here is the code for taking screenshot:
public void takeScreenshot(string filename)
{
string fname = filename + ".jpg";
string screenshot = screenshotDirectory + #"\" + fname;
Screenshot ss = ((ITakesScreenshot)WebDriver).GetScreenshot();
byte[] image = ss.AsByteArray;
using (MemoryStream ms = new MemoryStream(image))
{
Image i = Image.FromStream(ms);
i.Save(screenshot);
}
I assume that the error is at this i.Save(screenshot) call, but I was not able to resolve it.
I have reason to believe (from experience) that your issue comes about as a result of the stream being destroyed while it is being saved (the using statement).
Things to be aware of:
Write permissions wherever you are saving the image
Make sure the path is correct - this will throw a GDI+ exception and is very misleading, verify your path, try a temporary directory instead of creating your custom image directory to rule this one out.
Make sure the height of the image is not bigger than (65534px)
You can verify this by looking at the size:
var bitmapTemp = new Bitmap(stream);
Console.WriteLine(bitmapTemp.Height);
Here's some code that destroys the stream only after the image is saved:
public static Screenshot GetScreenshot(ChromeDriver driver)
{
Screenshot ss = ((ITakesScreenshot)driver).GetScreenshot();
return ss;
}
public static void SaveScreenshot(byte[] byteArray, string location)
{
var stream = new MemoryStream(byteArray);
var img = Image.FromStream(stream);
img.Save(location);
stream.Dispose();
}
And use the functions like so:
var path = AppDomain.CurrentDomain.BaseDirectory;
var ss = GetScreenshot(driver);
SaveScreenshot(ss.AsByteArray, path + "imagename.jpg");
Thanks for your inputs AntonB.
I have considered your points and tried differently and got the solution.
i have used [SetUpFixture], [OneTimeSetUp] and [OneTimeTearDown] to create folder only once and it solved the problem.
Here is the code:
[SetUpFixture]
public class Config
{
public Config()
{
}
public string baseDirectory;
public static string screenshotDirectory;
[OneTimeSetUp]
public void SetUp()
{
Console.WriteLine("Creating a folder to capture failed scenarios");
baseDirectory = AppDomain.CurrentDomain.BaseDirectory + #"\" + ConfigurationManager.AppSettings.GetValues("failedTests")[0];
string Browser = ConfigurationManager.AppSettings["WebDriver"];
screenshotDirectory = baseDirectory + #"\" + (DateTime.Now.ToString("yyyy_MM_dd_hh_mm") + "_" + Browser);
Directory.CreateDirectory(screenshotDirectory);
}
[OneTimeTearDown]
public void TearDown()
{
}
}

OutOfMemoryException error in Loop

I am trying to create a Windows app which uploads files to FTP. Essentially, it looks for .jpeg files in a given folder, it reads through the barcodes found in the .jpg files before uploading it into the FTP server, and entering the URL into the database for our records.
As there will be multiple files at any given time in the folder, I am essentially trying to read them in a loop, and process them accordingly. However, I get an OutOfMemoryException whenever the loop starts again. I am trying to figure out what I'm doing wrong here. I have appended my code below:
private void btnProcess_Click(object sender, RoutedEventArgs e)
{
podPath = Directory.GetFiles(DestPath, "*.jpg");
List<string> scans = new List<string>(podPath.Length);
List<string> badscans = new List<string>();
byte[] imageBytes;
string filename, result;
POD conpod = new POD();
OTPOD otpod = new OTPOD();
ConsignmentObj scanJob;
//Pickup OTScan;
//Consolidate ccv;
for (int i = 0; i < podPath.Count(); i++ )
{
filename = podPath[i].ToString();
using (Bitmap bm = (Bitmap)Bitmap.FromFile(filename))
{
var results = barcodeReader.Decode(bm);
result = results.ToString();
bm.Dispose();
}
if (result != null)
{
//if barcode can be read, we throw the value into the database to pull out relevant information
if (result.Contains(ConNotePrefix))
{
#region Consignments
scanJob = getCon(result.ToString());
final = ImageFolder + "\\" + result.ToString() + ".jpg";
using (System.Drawing.Image img = System.Drawing.Image.FromFile(filename))
{
MemoryStream ms = new MemoryStream();
try
{
img.Save(ms, ImageFormat.Jpeg);
imageBytes = ms.ToArray();
img.Dispose();
}
finally
{
ms.Flush();
ms.Close();
ms.Dispose();
}
}
lock (filename)
{
if (System.IO.File.Exists(filename))
{
File.Delete(filename);
}
}
using (var stream = File.Create(final)) { }
File.WriteAllBytes(final, imageBytes);
File.Delete(filename);
conpod.ConsignmentID = scanJob.ConsignmentID;
conpod.UserID = 1;
conpod.Location = ftpUrl + "//" + result.ToString() + ".jpg";
conpod.rowguid = Guid.NewGuid();
UploadFilesToFtp(ftpUrl, ftpUser, ftpPass, final, result.ToString() + ".jpg");
insertPOD(conpod);
scans.Add(result.ToString());
#endregion
}
}
else
{
badscans.Add(filename);
}
}
this.lbScans.ItemsSource = scans;
this.lbBadScans.ItemsSource = badscans;
}
The FTP method, UploadFilesToFtp(x, x, x, x, x, x) is not a problem here. All feedback will be much appreciated.
An OutOfMemoryException can also be thrown by the method FromFile of the Image class when
The file does not have a valid image format.
or
GDI+ does not support the pixel format of the file.
So i think there is a problem with one of your image files you are reading. One solution is to catch the OutOfMemoryException and adding the file to the badscans.
try{
using (Bitmap bm = (Bitmap)Bitmap.FromFile(filename)) {
var results = barcodeReader.Decode(bm);
result = results.ToString();
bm.Dispose();
}
}
catch(OutOfMemoryException) {
badscans.add(filename);
}

Image uploading in images folder issue in Asp.net

I am trying to upload JPG file to a folder I have created in my project.
The image does not get saved in the images folder. It displays my image when I upload but the image itself is not present in images folder.
Here is the code i am using:
private void btnUpload_Click(object sender, System.EventArgs e)
{
// Initialize variables
string sSavePath;
string sThumbExtension;
int intThumbWidth;
int intThumbHeight;
// Set constant values
sSavePath = "images/";
sThumbExtension = "_thumb";
intThumbWidth = 160;
intThumbHeight = 120;
// If file field isn’t empty
if (filUpload.PostedFile != null)
{
// Check file size (mustn’t be 0)
HttpPostedFile myFile = filUpload.PostedFile;
int nFileLen = myFile.ContentLength;
if (nFileLen == 0)
{
lblOutput.Text = "No file was uploaded.";
return;
}
// Check file extension (must be JPG)
if (System.IO.Path.GetExtension(myFile.FileName).ToLower() != ".jpg")
{
lblOutput.Text = "The file must have an extension of JPG";
return;
}
// Read file into a data stream
byte[] myData = new Byte[nFileLen];
myFile.InputStream.Read(myData,0,nFileLen);
// Make sure a duplicate file doesn’t exist. If it does, keep on appending an
// incremental numeric until it is unique
string sFilename = System.IO.Path.GetFileName(myFile.FileName);
int file_append = 0;
while (System.IO.File.Exists(Server.MapPath(sSavePath + sFilename)))
{
file_append++;
sFilename = System.IO.Path.GetFileNameWithoutExtension(myFile.FileName)
+ file_append.ToString() + ".jpg";
}
// Save the stream to disk
System.IO.FileStream newFile
= new System.IO.FileStream(Server.MapPath(sSavePath + sFilename),
System.IO.FileMode.Create);
newFile.Write(myData,0, myData.Length);
newFile.Close();
// Check whether the file is really a JPEG by opening it
System.Drawing.Image.GetThumbnailImageAbort myCallBack =
new System.Drawing.Image.GetThumbnailImageAbort(ThumbnailCallback);
Bitmap myBitmap;
try
{
myBitmap = new Bitmap(Server.MapPath(sSavePath + sFilename));
// If jpg file is a jpeg, create a thumbnail filename that is unique.
file_append = 0;
string sThumbFile = System.IO.Path.GetFileNameWithoutExtension(myFile.FileName)
+ sThumbExtension + ".jpg";
while (System.IO.File.Exists(Server.MapPath(sSavePath + sThumbFile)))
{
file_append++;
sThumbFile = System.IO.Path.GetFileNameWithoutExtension(myFile.FileName) +
file_append.ToString() + sThumbExtension + ".jpg";
}
// Save thumbnail and output it onto the webpage
System.Drawing.Image myThumbnail
= myBitmap.GetThumbnailImage(intThumbWidth,
intThumbHeight, myCallBack, IntPtr.Zero);
myThumbnail.Save (Server.MapPath(sSavePath + sThumbFile));
imgPicture.ImageUrl = sSavePath + sThumbFile;
// Displaying success information
lblOutput.Text = "File uploaded successfully!";
// Destroy objects
myThumbnail.Dispose();
myBitmap.Dispose();
}
catch (ArgumentException errArgument)
{
// The file wasn't a valid jpg file
lblOutput.Text = "The file wasn't a valid jpg file.";
System.IO.File.Delete(Server.MapPath(sSavePath + sFilename));
}
}
}
public bool ThumbnailCallback()
{
return false;
}
I'd be surprised if the line myThumbnail.Save (Server.MapPath(sSavePath + sThumbFile)); works...
You are trying to map a file which doesn't exist yet!
Try
myThumbnail.Save(Server.MapPath(sSavePath) + sThumbFile));

Error while saving an image

I want to save an image after some changes in image.
but I am getting an error while calling .Save() function.
var tempapth = Server.MapPath("..//Images//Temp//" + btnfile.FileName);
btnfile.SaveAs(tempapth);
using (var fileStream = File.OpenRead(tempapth))
{
var ms = new MemoryStream();
fileStream.CopyTo(ms);
ms.Seek(0, SeekOrigin.Begin);
System.Drawing.Image img1 = System.Drawing.Image.FromStream(ms);
fileStream.Close();
var bmp1 = img1.GetThumbnailImage(100, 150, null, IntPtr.Zero);
bmp1.Save(path);
}
bmp1.save(path);
give an error
A generic error occurred in GDI+
EDIT
The OP changed the question after I wrote this reply. Previously, there was also a path variable declared, which contained a path name (but no file name).
In the first version of your code, you had a path name without a file name (Server.MapPath("..//Images//Category//" + catid + "//");). To save, you need to add a file name, too, like:
string path = Server.MapPath("..//Images//Category//" + catid + "//Image.bmp");
The path variable contains the name of a folder, not a file.
Use something like:
bmp1.Save(Path.Combine(path, btnfile.FileName));
Side note, the character / doesn't have a special meaning in a string, it should not be escaped. Use:
var path = Server.MapPath("../Images/Category/" + catid + "/");
how about:
var srcPath = Server.MapPath("..//Images//Temp//" + btnfile.FileName);
if (!File.Exists(srcPath)
{
throw new Exception(string.Format("Could not find source file at {0}", srcPath));
}
var srcImage = Image.FromFile(srcPath);
var thumb = srcImage.GetThumbnailImage(100, 150, null, IntPtr.Zero);
var destPath = Server.MapPath("..//Images//Category//" + catid + "//");
if (!Directory.Exists(destPath))
{
Directory.CreateDirectory(destPath);
}
thumb.Save(Path.Combine(destPath, btnfile.FileName));

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