How to close C++ REST Sdk websocket? - c#

I'm using cpprestsdk on the client and .net core 2.1 on the server side. Everything works except the closing part.
// C++
web::websockets::client::websocket_callback_client _client;
//connecting and working with websocket...
_client.close().wait();
// C#
while (!Socket.CloseStatus.HasValue)
{
//sending/reciving data
}
await Socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "Connection closed", CancellationToken.None);
The issue is that the _client.close().wait(); never exits. The server gets the close request and calls CloseOutputAsync successfully. And I can't figure out why it never exits _client.close().wait();. It looks like there is some issue with the handshake between C++ and .net core implementations and didn't manage to make a workaround. Is there any way of forcing _client.close().wait(); to close the connection and do not wait for the handshake part from the server? Or is there is something wrong with the server code of closing a web socket?

It was my own mistake. I have set the _client.set_close_handler(...) which use lock_guard. This cases a deadlock since this mutex was locked during the close() call.

Related

RestSharp Response error: "Only one usage of each socket address (protocol/network address/port) is normally permitted"

I'm using RestSharp to communicate with a .Net Core Web API. Both Client and Server are written by me.
I have a suite of Services all inheriting a Base class which contains an async method to perform the request via a RestClient. Here is the method within the base class that creates the RestClient.
private async Task<ServiceResponse> RequestAsync(ServiceRequest request)
{
try
{
var result = await new RestClient(_digiCore.Config.GetApiBaseUrl()).ExecuteTaskAsync(request.Request, request.CancellationTokenSource.Token);
switch (result.StatusCode)
{
case HttpStatusCode.OK:
case HttpStatusCode.Created:
case HttpStatusCode.NoContent:
return new ServiceResponse
{
Code = ServiceResponseCode.Success,
Content = result.Content
};
// User wasn't authenticated for this one - better luck next time!
case HttpStatusCode.Unauthorized:
Logger.LogError($"Unauthorized {request.Method.ToString()}/{request.Path}");
default:
Logger.LogError($"An error occurred {request.Method.ToString()}/{request.Path}");
}
}
catch (Exception e)
{
Logger.LogError($"A Rest Client error occurred {request.Method.ToString()}/{request.Path}");
}
}
My understanding is that the RestClient (unlike HttpClient) is thread safe and OK to create a new instance each time.
When Load testing my application, one I reach a certain point, I find that I occasionally receive the following response back from the API. Refreshing the page might bring back the correct result, or I might get another error. When the Load Test has finished everything goes back to normal. The numbers of the load test are nothing crazy, so its started to get me worried about real-life performance...
Only one usage of each socket address (protocol/network address/port) is normally permitted
I believe this is down to port exhaustion. Both API and Client are running in Azure as App services.
I have tried making the RestClient part of a singleton service, and checked that it is only created once - but this did not alleviate the issue.
I have also looked into setting the DefaultConnectionLimit in the Startup function of my startup class from the default (2) to 12, but I did not see any improvements here either.
I'm really struggling to see how I can improve this...
Found out the reason for this...
It seems there is currently an issue with RestSharp whereby socket connections are not closed down immediately and instead are left in TIME_WAIT state.
This issue is currently logged with the RestSharp guys here ->
https://github.com/restsharp/RestSharp/issues/1322
I have chosen to switch over to using HttpClient - and running the exact same load test I had zero problems.
Here is an screenshot taken from Azure showing the difference between the two load tests.
Was with my app using RestSharp
Was with my app using Http Client
Hope this helps somebody. It's a shame I had to ditch RestSharp as it was a nice little library - unfortunately with an issue like this it's just too risky to run in a Production environment.

Selfhosted Asp.Net WebApi stops receiving reuqests

I have a REST service in a self hosted ASP.Net WebApi application (Console).
Some clients poll the server in specific intervals to fetch new data. In general all is working fine.
The problem is, that the server stops responding to requests after some random duration (~30mins - 2.5 hours). All client requests start to time out.
The weird thing is, the server doesn't seem to receive the requests anymore as no controller method is invoked anymore). Server didn't throw any exceptions and the console app is still responsive. So I can only suppose there is a problem, before the request reaches the API controller.
In the debugger everything seems fine.
How can I diagnose such an issue?
What else can I try to fix the described behavior?
Notes:
Tested on multiple systems
.Net 4.5.1
Asp.Net WebApi 5.1.2
I have found the issue, the reason this is happening is because of connection leaks. If you are sending requests and aren't closing them correctly, either after the request is finished, or within an exception, the amount of open connections will eventuelly reach it's max value. Either you change the max amount of open connections in the connectionstring or(the prefered way) make sure your code is handling the closing part:
SqlConnection myConnection = new SqlConnection(ConnectionString);
try
{
conn.Open();
someCall (myConnection);
}
finally
{
myConnection.Close();
}
Credit goes to How can I solve a connection pool problem between ASP.NET and SQL Server? Where you can read more about this.
In my case, the issue was caused by never ending tasks. Due a misusage of the ReactiveExtensions Api, I randomly created never ending tasks. It seems, at some point the task scheduler simply couldn't handle them anymore, although I'm not completely sure about that.
Thing learned: It seems, by doing bad things in your app code (too many tasks, SQL connections ...) you can kill the WebApi infrastructure, so that it doesn't handle requests - at any level - anymore.

What is the best approach for an asynchronous callback/event from gSOAP server?

I am designing a webservice interface for use between a Windows CE device and a PC. The Windows CE device is server and the PC is client.
I have decided to use the gSOAP library to implement the server and I am using .NET/C# for the client. I have followed the approach described here and everything is working well.
My question is about how to best implement an asynchronous callback/event from the server to the client. I can think of two methods:
Continuously polling the server for active events
A blocking method that keeps the connection open until an event occurs
I have currently chosen option 2 and it seems to be working well. I use an asynchronous method in the client and therefore get a callback when the method completes, i.e. when an event occurs on the Windows CE device. I then immediately call the same method again so it is ready for the next event.
Example server method (no error handling):
int ns__WaitForEvent(struct soap* soap, int *eventId)
{
WaitForSingleObject(hMyServerEvent, INFINITE);
*eventId = GetCurrentEventId();
return SOAP_OK;
}
Example client (no error handling):
private void SubscribeToServerEvents()
{
var server = new MyMethods.ServicePortTypeClient(
new BasicHttpBinding(),
new EndpointAddress(myIpAddress));
AsyncCallback cb = this.Callback;
server.BeginWaitForEvent(cb, server);
}
private void Callback(IAsyncResult ar)
{
var server = (MyMethods.ServicePortType)ar.AsyncState;
var result = server.EndWaitForEvent(ar);
// Do stuff with result
}
The server must be multi-threaded for this approach to work, and the number of clients should be limited so the server does not have a large number of threads hanging with blocking methods. In my case none of these issues are a problem - it is simple to setup a multi-threaded server using gSOAP and there will only ever be one client (which I control) attached to each server.
Are there any significant disadvantages to this approach? Can you suggest a better solution?
I suggest to turn the WinCE device into a webclient instead of a webserver and the PC into a server, that will be notified on something happens on the client. It is more natural this approach, you can still use gSoap for a soap client. On the PC you should have a web-server like Apache or IIS installed, or you could make a Windows server that will host an embedded light webserver.

.net Remoting: Detect if a server isn't running

I'm working on an app that uses .net remoting for IPC.
When my client app starts up, it uses the following code to connect to the server:
chnl = gcnew HttpChannel();
ChannelServices::RegisterChannel(chnl, false);
IPCObjectInstance = (BaseRemoteObject)Activator.GetObject(
typeof(BaseRemoteObject),
"http://localhost:1237/MyRemoteObject.soap");
And, when I make my function call, I use the following code:
BaseRemoteObject.GetFileTextDelegate svd = new BaseRemoteObject.GetFileTextDelegate(IPCObjectInstance, BaseRemoteObject.GetFileText);
AsyncCallback callback = new AsyncCallback(this, &ClientGUI.RecievedStringText);
IAsyncResult arValSet = svd.BeginInvoke(callback, null);
This code works great as is. However, I want my client to detect whether or not the server is running when it boots, and display the appropriate error message.
When the server isn't running, the client waits for about 3 seconds, before throwing a web exception (shown at bottom). There is no error "location", so I'm not sure of where to put the try\catch block.
What is the best way to detect my server not running?
Thanks!
It should work to do a try/catch around your BeginInvoke line.
But my suggestion would be to create a Status method which you call synchrously instead of async, and do try/catch around that call instead. It can be a dummy method doing nothing.
It also possible to open a tcp connection to the remote server on the port specified and see if you get a connection. But this would be much like try/catch around a remoting call.

C# Client-Server application problem

I run my application on a network and in some cases the client lost connection to the server. After this time, when I wanted to send a message to the server I receive the following error: Operation not allowed on non-connected sockets (something like this).
I thought to create an event for object type TcpClient and when tcp_obj.Connected = false to call a function to discontinue execution of the current code. How could I do this?
Or giving me other suggestios.
Thanks.
I know at least from socket programming in Java that when a client loses connection to the server, the server does not and can not know about it. You need a heartbeat of some sort to detect the early disconnection.
We often use a heartbeat in our client/server applications to detect early disconnections and log them on the server. This way the server can close the associated socket and release the connection back to the pool.
Simply send a command to the client periodically and wait for a response. If no response is garnered within a timeout assume disconnect and close streams.
I would simply first check your connection object to ensure you are connected, prior to attempting to send the message. Also make sure that you are putting your send-logic inside of a try-catch, so that if you do happen to get disconnected mid transmission, you'll be able to resume without blowing your application apart.
Psuedo-Code:
private void SendMessage(string message, Socket socket)
{
if(socket.connectionState = States.Connected)
{
try{
// Attempt to Send
}
catch(SocketException Ex)
{
// Disconenct, Additional Cleanup Etc.
}
}
}
If you are in C#, prior to your connection state changing, you will have a socket disconnected event fire, prior to your connection state changing. Make sure you tie this event up as soon as your socket connects.
Can we know why you use TCP sockets? Is for calling a tcp device o server code?
I recommend you if is for calling a .net server app use Windows Communication Foudation. It is simple to expose services by net.tcp, http, etc.
Regards,
Actually this is a very old problem,
If I understand your question correctly you need a way to know whether you're application is still connected to the server or vice versa.
If so then a workaround is to have a UDP connection just to check the connectivity (overhead I know, but its much better then polling on Connected state), you could check just before you send you're data.
Since UDP is not Connection oriented you don't need to be connected when you send the data

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