I have a WPF application that host a service, the code behind is this:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
_host = new ServiceHost(typeof(GestorAplicacionesService));
_host.Open();
}
private ServiceHost _host;
}
I have read that it is good practice to close the service, but I don't know how to do it in this case? Because I have the main window, that if I close the application, I could close the service in the closing event. How ever, if there are some exception that could break the application that doesn't fire the closing event, then the service wouldn't be close.
So I was wondering how it would be the best way to close the service when it is hosted in a wpf application.
Thanks.
Handle the Closing event and close it there. You may also want to implement the IDisposable interface to cope with best practises for disposable fields:
public sealed partial class MainWindow : Window, IDisposable
{
private readonly ServiceHost _host = new ServiceHost(typeof(GestorAplicacionesService));
public MainWindow()
{
InitializeComponent();
_host.Open();
Closing += MainWindow_Closing;
}
private void MainWindow_Closing(object sender, CancelEventArgs e)
{
Dispose();
}
public void Dispose()
{
_host.Close();
_host.Dispose();
}
}
This is the best you can do. If the entire process gets shut down unexpectedly, there is not much you can do about it in your WPF application. The memory will still be returned to the operating system.
you can check that all in app.xaml
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
this.DispatcherUnhandledException += App_DispatcherUnhandledException;
base.OnStartup(e);
}
private void App_DispatcherUnhandledException(object sender, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs e)
{
((MainWindow)Application.Current.MainWindow).host.Close();
}
protected override void OnExit(ExitEventArgs e)
{
if (((MainWindow)Application.Current.MainWindow).host.State == System.ServiceModel.CommunicationState.Opened)
((MainWindow)Application.Current.MainWindow).host.Close();
base.OnExit(e);
}
and for threading issues please follow this link : https://soumya.wordpress.com/2010/05/26/wcf-simplified-part-7-hosting-a-wcf-service-using-wpf/
Related
Is there another way to access MainWindow's public variables than :
MainWindow mainWindow = Application.Current.Windows.OfType<MainWindow>().FirstOrDefault();
mainWindow.variable....
this work fine, but I'm creating a WPF application and integrating a USB Webcam to my project and using this code above to access MainWindow's variables. This causes some problems like program is still running when I close MainWindow and camera won't stop.
Any suggestions?
This is an over simplified example for what i wrote in comments(you really should look at mvvm the example below is not mvvm).
public class SelectedIndexData
{
public int SelectedIndex { get; set; }
}
public partial class MainWindow : Window
{
private readonly SelectedIndexData _selectedIndexData = new SelectedIndexData();
public MainWindow()
{
InitializeComponent();
}
private void ComboBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
{
_selectedIndexData.SelectedIndex = ComboBox.SelectedIndex;
}
private void ShowChildWindow(object sender, RoutedEventArgs e)
{
new ChildWindow(_selectedIndexData).Show();
}
}
public partial class ChildWindow : Window
{
private SelectedIndexData _selectedIndexData;
public ChildWindow(SelectedIndexData selectedIndexData)
{
InitializeComponent();
_selectedIndexData = selectedIndexData; // do whatever you want with your data here
}
}
This approach work also if you are developing a dll (you can't tell the same about Application.Current.MainWindow, which is clearer then your attempt anyways)
DependencyObject ucParent = this.Parent;
while (!(ucParent is MainWindow))
{
ucParent = LogicalTreeHelper.GetParent(ucParent);
}
mainview = ucParent as MainWindow;
You can pack this inside a method, save the variables that you need and you shouldn't have problems
To make sure you application shuts down when MainWindow is closed:
public MainWindow()
{
InitializeComponent();
this.Closing += (sender, args) => Application.Current.Shutdown();
}
Can someone please illustrate for me how to set up a logic like this:
I have a WPF Control. When a button is pressed it does one of the two possible things.
A. It checks if a different WPF Window has been loaded. If it was, it triggers that window's Print method.
B. It checks if a different WPF Window has been loaded. If it was not, it instantiates that window and then triggers its Print method.
I struggle to understand the events system between two WPF Controls/Windows. It's a relatively new thing for me, so I would appreciate if someone walked me through this.
Ps. This is not a homework assignment, but rather a new hobby of mine. If its a totally noob question then just point me to a resource so I can educate myself.
Cheers!
First of all, what is the way by which you will check if new Window opened is what you need it to be ?
You might do this by comparing their Handle or their Type (public class MyWindowWithPrintMethod : Window).
There can be multiple ways of doing this.
I suggest my simple way, focusing on the WPF way, to solve your purpose in easiest way possible.
MyWindowWithPrintMethod obj_MyWindowWithPrintMethod;
private void btnNewWindow_Click(object sender, RoutedEventArgs e)
{
obj_MyWindowWithPrintMethod = new MyWindowWithPrintMethod();
obj_MyWindowWithPrintMethod.Show();
}
private void btnCheckNewWindow_Click(object sender, RoutedEventArgs e)
{
WindowInteropHelper tgtWindow = new WindowInteropHelper(obj_MyWindowWithPrintMethod);
foreach (Window w in Application.Current.Windows)
{
// Compare Handle
WindowInteropHelper wih = new WindowInteropHelper(w);
if (wih.Handle == tgtWindow.Handle)
{
((MyWindowWithPrintMethod)w).Print();
}
// Compare Type
if (w.GetType() == typeof(MyWindowWithPrintMethod))
{
((MyWindowWithPrintMethod)w).Print();
}
}
}
MyWindowWithPrintMethod.cs
public class MyWindowWithPrintMethod : Window
{
public void Print()
{
MessageBox.Show("Print invoked !");
}
}
This answer from this question about events from 2 windows may help:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(MainWindow_Loaded);
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
Child childWindow = new Child();
childWindow.MyEvent += new EventHandler(childWindow_MyEvent);
childWindow.ShowDialog();
}
void childWindow_MyEvent(object sender, EventArgs e)
{
// handle event
MessageBox.Show("Handle");
}
}
Child window
public partial class Child : Window
{
// define event
public event EventHandler MyEvent;
protected void OnMyEvent()
{
if (this.MyEvent != null)
this.MyEvent(this, EventArgs.Empty);
}
public Child()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(Child_Loaded);
}
void Child_Loaded(object sender, RoutedEventArgs e)
{
// call event
this.OnMyEvent();
}
}
The above code shows how to set up an event from one window to another. But, you might want to simply call a method in that other window instead. For example:
public void AddNewUser()
{
Window2 window = new Window2();
if (window.ShowDialog() == true)
{
// Update DataGrid
RefreshDataGrid();
}
}
If you are determined to stick with events, then you should read up on WPF routed events.
I have a WPF app, in file Main.xaml.cs I have the following constructor:
public MainWindow()
{
InitializeComponent();
Loaded += new RoutedEventHandler(MainWindow_Loaded);
}
from another class:
In App.xaml.cs
I need to fire an event which will make run method MainWindow_Loaded in Main.xaml.cs
Any idea how to do it?
You can do this by manually creating the MainWindow in your App class. To do it, remove the StartUp attribute from the App.xaml so that it looks like this...
<Application x:Class="Anything.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
</Application>
In your App.xaml.cs class, override the OnStartup method like this...
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
MainWindow mw = new MainWindow();
mw.Loaded += mw_Loaded;
mw.Show();
}
void mw_Loaded(object sender, RoutedEventArgs e)
{ // loaded event comes here
throw new NotImplementedException();
}
}
This override manually creates the MainWindow and shows it. It also subscribes to the Loaded event and receives the notification in the mw_Loaded method. You can also call the window's method directly because you have the window instance.
Alternatively, you can overload the MainWindow constructor and pass it an Action delegate. It would look like this...
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
MainWindow mw = new MainWindow(DoSomething);
mw.Show();
}
public void DoSomething()
{
}
}
And the MainWindow would look like this...
public partial class MainWindow
{
private readonly Action _onLoaded;
public MainWindow(Action onLoaded)
{
_onLoaded = onLoaded;
InitializeComponent();
Loaded += MainWindow_Loaded;
}
void MainWindow_Loaded(object sender, System.Windows.RoutedEventArgs e)
{
_onLoaded();
}
}
That gives you two alternatives, there are other ways also, but these are the most expedient. As Sheridan pointed out, tinkering with a window's loaded event can have confounding side effects, like re-entrancy. The WPF forefathers envisioned it as a lifetime event.
I am working with windowsFrom in c#. I am trying to call mainfrom method in one of the from in user control.
I have mainfrom like this
namespace Project
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
public void TempCommand()
{
StartTemp();
}
}
}
I have the button click in the user control. When i click that button then it will open another form. I have the code like this in the user control.
private TempCalib _tempCalib = new TempCalib();
private void calibBtn_Click(object sender, EventArgs e)
{
_tempCalib.Show();
}
it will open another from and i have one button in that from. I need to call mainfrom method when i click "Ok" button in this from.
namespace Project
{
public partial class TempCalib : Form
{
public TempCalib()
{
InitializeComponent();
}
private void OkButton_Click(object sender, EventArgs e)
{
// I need to call the mainfrom "TempCommand" method here.
this.Hide();
}
}
}
Can anyone help me how to do this.
Thanks.
Quick answer
Just add a reference to the primary form in your secondary form:
public partial class TempCalib : Form
{
private MainForm _main
public TempCalib(MainForm main) : this()
{
_main = main;
}
/// Other stuffs
}
Then assign value when you construct your secondary form:
private TempCalib _tempCalib;
private void calibBtn_Click(object sender, EventArgs e)
{
if (_tempCalib == null)
_tempCalib = new TempCalib(this);
_tempCalib.Show();
}
If calibBtn_Click isn't inside MainForm (but it's inside a UserControl on it) then you can replace _tempCalib initialization with:
_tempCalib = new TempCalib((MainWindow)FindForm());
You'll be then able to call the primary form:
private void OkButton_Click(object sender, EventArgs e)
{
_main.TempCommand();
this.Hide();
}
Notes: this is just one option, you may create a property to hold MainForm reference (so secondary form can be reused and it'll be more designer friendly) moreover TempCalib is not an UserControl but a Form (pretty raw but for an UserControl you may just check its parent Form and cast it to proper type).
Improvements
Such kind of references are often an alert. Usually UI components shouldn't not be so coupled and a public Form's method to perform something very often is the signal that you have too much logic in your Form. How to improve this?
1. DECOUPLE CONTROLS. Well a first step may be to decouple them a little bit, just add an event in TempCalib and make MainForm its receiver:
public partial class TempCalib : Form
{
public event EventHandler SomethingMustBeDone;
private void OkButton_Click(object sender, EventArgs e)
{
OnSomethingMustBeDone(EventArgs.Empty); / TO DO
this.Hide();
}
}
Then in MainForm:
private TempCalib _tempCalib;
private void calibBtn_Click(object sender, EventArgs e)
{
if (_tempCalib == null)
{
_tempCalib = new TempCalib();
_tempCalib.SomethingMustBeDone += _tempCalib_SomethingMustBeDone;
// In _tempCalib_SomethingMustBeDone you'll invoke proper member
// and possibly hide _tempCalib (remove it from OkButton_Click)
}
_tempCalib.Show();
}
2. DECOUPLE LOGIC FROM CONTROLS. UI changes pretty often, logic not (and when it changes probably isn't in parallel with UI). This is just the first step (now TempCalib isn't aware of who will use it). Next step (to be performed when too much things happen inside your form) is to remove this kind of logic from the form itself. Little example (very raw), keep TempCalib as before (with the event) and change MainForm to be passive:
public partial class MainForm : Form
{
public event EventHandler Calibrate;
protected virtual void OnCalibrate(EventArgs e)
{
// TODO
}
}
Now let's create a class to control the flow and logic:
public class MyTaskController
{
private MainForm _main;
private TempCalib _tempCalib;
public void Start()
{
_main = new MainForm();
_main.Calibrate += OnCalibrationRequested;
_main.Show(); // Or whatever else
}
private void OnCalibrationRequested(object sender, EventArgs e)
{
if (_tempCalib == null)
{
_tempCalib = new TempCalib();
_tempCalib.SomethingMustBeDone += OnSomethingMustBeDone();
}
_tempCalib.Show();
}
private OnSomethingMustBeDone(object sender, EventArgs e)
{
// Perform the task here then hide calibration window
_tempCalib.Hide();
}
}
Yes, you'll need to write much more code but this will decouple logic (what to do as response to an action, for example) from UI itself. When program grows up this will help you to change UI as needed keeping logic unaware of that (and in one well defined place). I don't even mention that this will allow you to use different resources (people) to write logic and UI (or to reuse logic for different UI, WinForms and WPF, for example). Anyway IMO the most obvious and well repaid benefit is...readability: you'll always know where logic is and where UI management is, no search, no confusion, no mistakes.
3. DECOUPLE LOGIC FROM IMPLEMENTATION. Again you have more steps to perform (when needed). Your controller is still aware of concrete types (MainForm and TempCalib). In case you need to select a different form at run-time (for example to have a complex interface and a simplified one or to use dependency injection) then you have to decouple controller using interfaces. Just an example:
public interface IUiWindow
{
void Show();
void Hide();
}
public interface IMainWindow : IUiWindow
{
event EventHandler Calibrate;
}
public interface ICalibrationWindow : IUiWindow
{
event EventHandler SomethingMustBeDone;
}
You could use a custom event that is declared in your UserControl. Then your form needs to handle this event and call the method you want to call. If you let the UserControl access your form, you are hard-linking both with each other which decreases reusability of your UserControl.
For example, in TempCalib:
public delegate void OkClickedHandler(object sender, EventArgs e);
public event OkClickedHandler OkClicked;
private void OkButton_Click(object sender, EventArgs e)
{
// Make sure someone is listening to event
if (OkClicked == null) return;
OkClicked(sender, e);
this.Hide();
}
in your mainform:
private void Mainform_Load(object sender, EventArgs e)
{
_tempCalib.OkClicked += CalibOkClicked;
}
private void CalibOkClicked(Object sender, EventArgs e)
{
StartTemp();
}
You create an event in your usercontrol and subscribe to this in the mainform.
That is the usual way.
Form1 Code:
UserControl1 myusercontrol = new UserControl1();
public void TabClose(Object sender,EventArgs e)
{
int i = 0;
i = tabControl1.SelectedIndex;
tabControl1.TabPages.RemoveAt(i);
}
private void Form1_Load(object sender, EventArgs e)
{
myusercontrol.Dock = DockStyle.Fill;
TabPage myTabPage = new TabPage();
myTabPage.Text = "Student";
myTabPage.Controls.Add(myusercontrol);
tabControl1.TabPages.Add(myTabPage);
myusercontrol.OkClick += TabClose;
}
UserControl1 Code:
public delegate void OkClickedHandler(Object sender, EventArgs e);
public partial class UserControl1 : UserControl
{
public event OkClickedHandler OkClick;
public UserControl1()
{
InitializeComponent();
}
private void button3_Click(object sender, EventArgs e)
{
if (OkClick == null) return;
OkClick(sender, e);
}
}
Try this:
From user control try this:
MainForm form = this.TopLevelControl as MainForm;
form.TempCommand();
I have a button in a window that basically does a rerun through some code (retry button)
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
}
private void btnRetry_Click(object sender, RoutedEventArgs e)
{
//TODO retry function
//MainWindow.Connect();
}
private void btnCancel_Click(object sender, RoutedEventArgs e)
{
this.Close();
}
}
I basically want to use the connect method in my main window class. However I can't do that unless it's a public static. However, if I do change Connect() to a public static, all the controls in it require to be static. I'm trying to minimize the amount of static controls I have; can anybody please help with a retry method?
Another solution is to make Window1.btnRetry visible to the parent form
public MainWindow : Window
{
private void ShowWindow1()
{
var window1 = new Window1();
window1.btnRetry.Click += OnRetryClicked;
window1.ShowDialog();
}
private void OnRetryClicked(object sender, EventArgs e)
{
// will be called when window1.btnRetry is clicked.
// retry the connection.
Connect();
}
}
First, you do need to make the method public (or internal) so that Window1 can use the method. However, do not make it static.
Instead, accept an instance of MainWindow in the Window1 constructor, and store it so that you can invoke the Connect() method on it later.
For example:
public partial class Window1 : Window
{
private MainWindow mainWindow;
public Window1(MainWindow mainWindow)
{
if (mainWindow == null) {
throw new ArgumentNullException("mainWindow");
}
this.mainWindow = mainWindow;
InitializeComponent();
}
private void btnRetry_Click(object sender, RoutedEventArgs e)
{
mainWindow.Connect();
}
// ...
}
Then, if constructing the instance from inside of MainWindow change your constructor invocation from new Window1() to new Window1(this).