Converting a delegate callback-based API to async - c#

I have to use a library whose API looks something like this:
public void Connect();
...
public delegate void ConnectResultDelegate(bool succeeded, string msg);
public ConnectResultDelegate ConnectResultHandler;
After calling the Connect() method, the ConnectResultHandler callback delegate will get called.
The API exposes other methods that work in a similar "request-response" manner; I guess the reason for the delegates is that the methods interact with an external hardware device, and the response (delegate call) may not happen for many milliseconds.
I was hoping I Could wrap the API in some way that would allow me to use it in a more "sequential" manner that is more like async/await, along the lines of:
void DoSomething()
{
_library.Connect();
// Wait for notification that this has completed
// Do something with the response passed to the delegate callback
_library.Configure(...);
// Wait for notification that this has completed
// Do something with the response
..etc..
}
Thoughts? Refactoring the library itself is not an option.
There are one or two similar SO questions out there, but they differ in that their delegates are passed to the methods, rather than being separate properties, making it relatively easy to wrap in a Task.

There are a lot of answers that show how to convert events or Begin/End async operations into tasks. That code though doesn't follow the conventions of either model. It's similar to the Event-based Async model EAP without using an event. If you searched for event to task conversions, you'd find a lot of answers. Delegates arent' used for async operations though, as the convention before EAP was to sue the Asynchronous Programming Model (APM) or Begin/End.
The process process is still the same though. It's described in Interop with Other Asynchronous Patterns and Types.
In all cases, a TaskCompletionSource is used to create a Task that's signalled when an operation completes.
When the class follows the APM conventions, one can use the TaskFactory.FromAsync method to convert a Beging/End pair into a task. FromAsync uses a TaskCompletionSource under the covers to return a Task that's signaled when the callback is called. The Interop doc example for this is Stream.BeginRead :
public static Task<int> ReadAsync(this Stream stream,
byte[] buffer, int offset,
int count)
{
if (stream == null)
throw new ArgumentNullException("stream");
return Task<int>.Factory.FromAsync(stream.BeginRead,
stream.EndRead, buffer,
offset, count, null);
}
Using delegates is similar to using events, which is also shown in the interop article. Adapted to the question, it would look something like this :
public Task<bool> ConnectAsync(ThatService service)
{
if (service==null)
throw new ArgumentNullException(nameof(service));
var tcs=new TaskCompletionSource<bool>();
service.ConnectResultHandler=(ok,msg)=>
{
if(ok)
{
tcs.TrySetResult(true);
}
else
{
tcs.TrySetException(new Exception(msg));
}
};
return tcs.Task;
}
This will allow you to use ConnectAsync in an async method, eg :
public async Task MyMethod()
{
...
var ok=await ConnectAsync(_service);
...
}
If msg contains data on success, you could change ConnectAsync to :
public Task<string> ConnectAsync(ThatService service)
{
if (service==null)
throw new ArgumentNullException(nameof(service));
var tcs=new TaskCompletionSource<string>();
service.ConnectResultHandler=(ok,msg)=>
{
if(ok)
{
tcs.TrySetResult(msg);
}
else
{
tcs.TrySetException(new Exception(msg));
}
};
return tcs.Task;
}
You can change ConnectAsync into an extension method which will allow you to use it as if it were a method of your service class :
public static class MyServiceExtensions
{
public static Task<string> ConnectAsync(this ThatService service)
{
//Same as before
}
}
And use it :
public async Task MyMethod()
{
...
var msg=await _service.ConnectAsync();
...
}

Related

how to call an async method synchronously? [duplicate]

I have a public async void Foo() method that I want to call from synchronous method. So far all I have seen from MSDN documentation is calling async methods via async methods, but my whole program is not built with async methods.
Is this even possible?
Here's one example of calling these methods from an asynchronous method:
Walkthrough: Accessing the Web by Using Async and Await (C# and Visual Basic)
Now I'm looking into calling these async methods from sync methods.
Asynchronous programming does "grow" through the code base. It has been compared to a zombie virus. The best solution is to allow it to grow, but sometimes that's not possible.
I have written a few types in my Nito.AsyncEx library for dealing with a partially-asynchronous code base. There's no solution that works in every situation, though.
Solution A
If you have a simple asynchronous method that doesn't need to synchronize back to its context, then you can use Task.WaitAndUnwrapException:
var task = MyAsyncMethod();
var result = task.WaitAndUnwrapException();
You do not want to use Task.Wait or Task.Result because they wrap exceptions in AggregateException.
This solution is only appropriate if MyAsyncMethod does not synchronize back to its context. In other words, every await in MyAsyncMethod should end with ConfigureAwait(false). This means it can't update any UI elements or access the ASP.NET request context.
Solution B
If MyAsyncMethod does need to synchronize back to its context, then you may be able to use AsyncContext.RunTask to provide a nested context:
var result = AsyncContext.RunTask(MyAsyncMethod).Result;
*Update 4/14/2014: In more recent versions of the library the API is as follows:
var result = AsyncContext.Run(MyAsyncMethod);
(It's OK to use Task.Result in this example because RunTask will propagate Task exceptions).
The reason you may need AsyncContext.RunTask instead of Task.WaitAndUnwrapException is because of a rather subtle deadlock possibility that happens on WinForms/WPF/SL/ASP.NET:
A synchronous method calls an async method, obtaining a Task.
The synchronous method does a blocking wait on the Task.
The async method uses await without ConfigureAwait.
The Task cannot complete in this situation because it only completes when the async method is finished; the async method cannot complete because it is attempting to schedule its continuation to the SynchronizationContext, and WinForms/WPF/SL/ASP.NET will not allow the continuation to run because the synchronous method is already running in that context.
This is one reason why it's a good idea to use ConfigureAwait(false) within every async method as much as possible.
Solution C
AsyncContext.RunTask won't work in every scenario. For example, if the async method awaits something that requires a UI event to complete, then you'll deadlock even with the nested context. In that case, you could start the async method on the thread pool:
var task = Task.Run(async () => await MyAsyncMethod());
var result = task.WaitAndUnwrapException();
However, this solution requires a MyAsyncMethod that will work in the thread pool context. So it can't update UI elements or access the ASP.NET request context. And in that case, you may as well add ConfigureAwait(false) to its await statements, and use solution A.
Update, 2019-05-01: The current "least-worst practices" are in an MSDN article here.
Adding a solution that finally solved my problem, hopefully saves somebody's time.
Firstly read a couple articles of Stephen Cleary:
Async and Await
Don't Block on Async Code
From the "two best practices" in "Don't Block on Async Code", the first one didn't work for me and the second one wasn't applicable (basically if I can use await, I do!).
So here is my workaround: wrap the call inside a Task.Run<>(async () => await FunctionAsync()); and hopefully no deadlock anymore.
Here is my code:
public class LogReader
{
ILogger _logger;
public LogReader(ILogger logger)
{
_logger = logger;
}
public LogEntity GetLog()
{
Task<LogEntity> task = Task.Run<LogEntity>(async () => await GetLogAsync());
return task.Result;
}
public async Task<LogEntity> GetLogAsync()
{
var result = await _logger.GetAsync();
// more code here...
return result as LogEntity;
}
}
Microsoft built an AsyncHelper (internal) class to run Async as Sync. The source looks like:
internal static class AsyncHelper
{
private static readonly TaskFactory _myTaskFactory = new
TaskFactory(CancellationToken.None,
TaskCreationOptions.None,
TaskContinuationOptions.None,
TaskScheduler.Default);
public static TResult RunSync<TResult>(Func<Task<TResult>> func)
{
return AsyncHelper._myTaskFactory
.StartNew<Task<TResult>>(func)
.Unwrap<TResult>()
.GetAwaiter()
.GetResult();
}
public static void RunSync(Func<Task> func)
{
AsyncHelper._myTaskFactory
.StartNew<Task>(func)
.Unwrap()
.GetAwaiter()
.GetResult();
}
}
The Microsoft.AspNet.Identity base classes only have Async methods and in order to call them as Sync there are classes with extension methods that look like (example usage):
public static TUser FindById<TUser, TKey>(this UserManager<TUser, TKey> manager, TKey userId) where TUser : class, IUser<TKey> where TKey : IEquatable<TKey>
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
return AsyncHelper.RunSync<TUser>(() => manager.FindByIdAsync(userId));
}
public static bool IsInRole<TUser, TKey>(this UserManager<TUser, TKey> manager, TKey userId, string role) where TUser : class, IUser<TKey> where TKey : IEquatable<TKey>
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
return AsyncHelper.RunSync<bool>(() => manager.IsInRoleAsync(userId, role));
}
For those concerned about the licensing terms of code, here is a link to very similar code (just adds support for culture on the thread) that has comments to indicate that it is MIT Licensed by Microsoft. https://github.com/aspnet/AspNetIdentity/blob/master/src/Microsoft.AspNet.Identity.Core/AsyncHelper.cs
Wouldn't this be the same as just calling Task.Run(async ()=> await AsyncFunc()).Result? AFAIK, Microsoft is now discouraging from calling TaskFactory.StartNew, since they are both equivalent and one is more readable than the other.
Absolutely not.
The easy answer is that
.Unwrap().GetAwaiter().GetResult() != .Result
First off the
Is Task.Result the same as .GetAwaiter.GetResult()?
Secondly .Unwrap() causes the setup of the Task not to block the wrapped task.
Which should lead anyone to ask
Wouldn't this be the same as just calling Task.Run(async ()=> await AsyncFunc()).GetAwaiter().GetResult()
Which would then be a It Depends.
Regarding usage of Task.Start() , Task.Run() and Task.Factory.StartNew()
Excerpt:
Task.Run uses TaskCreationOptions.DenyChildAttach which means that children's tasks can not be attached to the parent and it uses TaskScheduler.Default which means that the one that runs tasks on Thread Pool will always be used to run tasks.
Task.Factory.StartNew uses TaskScheduler.Current which means scheduler of the current thread, it might be TaskScheduler.Default but not always.
Additional Reading:
Specifying a synchronization context
ASP.NET Core SynchronizationContext
For extra safety, wouldn't it be better to call it like this AsyncHelper.RunSync(async () => await AsyncMethod().ConfigureAwait(false)); This way we're telling the "inner" method "please don't try to sync to upper context and dealock"
Really great point and as most object architectural questions go it depends.
As an extension method do you want to force that for absolutely every call, or do you let the programmer using the function configure that on their own async calls? I could see a use case for call three scenarios; it most likely is not something you want in WPF, certainly makes sense in most cases, but considering there is no Context in ASP.Net Core if you could guarantee it was say internal for a ASP.Net Core, then it wouldn't matter.
async Main is now part of C# 7.2 and can be enabled in the projects advanced build settings.
For C# < 7.2, the correct way is:
static void Main(string[] args)
{
MainAsync().GetAwaiter().GetResult();
}
static async Task MainAsync()
{
/*await stuff here*/
}
You'll see this used in a lot of Microsoft documentation, for example:
https://learn.microsoft.com/en-us/azure/service-bus-messaging/service-bus-dotnet-how-to-use-topics-subscriptions
I'm not 100% sure, but I believe the technique described in this blog should work in many circumstances:
You can thus use task.GetAwaiter().GetResult() if you want to directly invoke this propagation logic.
public async Task<string> StartMyTask()
{
await Foo()
// code to execute once foo is done
}
static void Main()
{
var myTask = StartMyTask(); // call your method which will return control once it hits await
// now you can continue executing code here
string result = myTask.Result; // wait for the task to complete to continue
// use result
}
You read the 'await' keyword as "start this long running task, then return control to the calling method". Once the long-running task is done, then it executes the code after it. The code after the await is similar to what used to be CallBack methods. The big difference being the logical flow is not interrupted which makes it much easier to write and read.
There is, however, a good solution that works in (almost: see comments) every situation: an ad-hoc message pump (SynchronizationContext).
The calling thread will be blocked as expected, while still ensuring that all continuations called from the async function don't deadlock as they'll be marshaled to the ad-hoc SynchronizationContext (message pump) running on the calling thread.
The code of the ad-hoc message pump helper:
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.Threading
{
/// <summary>Provides a pump that supports running asynchronous methods on the current thread.</summary>
public static class AsyncPump
{
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static void Run(Action asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(true);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function
syncCtx.OperationStarted();
asyncMethod();
syncCtx.OperationCompleted();
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static void Run(Func<Task> asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(false);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function and alert the context to when it completes
var t = asyncMethod();
if (t == null) throw new InvalidOperationException("No task provided.");
t.ContinueWith(delegate { syncCtx.Complete(); }, TaskScheduler.Default);
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
t.GetAwaiter().GetResult();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static T Run<T>(Func<Task<T>> asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(false);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function and alert the context to when it completes
var t = asyncMethod();
if (t == null) throw new InvalidOperationException("No task provided.");
t.ContinueWith(delegate { syncCtx.Complete(); }, TaskScheduler.Default);
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
return t.GetAwaiter().GetResult();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Provides a SynchronizationContext that's single-threaded.</summary>
private sealed class SingleThreadSynchronizationContext : SynchronizationContext
{
/// <summary>The queue of work items.</summary>
private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> m_queue =
new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
/// <summary>The processing thread.</summary>
private readonly Thread m_thread = Thread.CurrentThread;
/// <summary>The number of outstanding operations.</summary>
private int m_operationCount = 0;
/// <summary>Whether to track operations m_operationCount.</summary>
private readonly bool m_trackOperations;
/// <summary>Initializes the context.</summary>
/// <param name="trackOperations">Whether to track operation count.</param>
internal SingleThreadSynchronizationContext(bool trackOperations)
{
m_trackOperations = trackOperations;
}
/// <summary>Dispatches an asynchronous message to the synchronization context.</summary>
/// <param name="d">The System.Threading.SendOrPostCallback delegate to call.</param>
/// <param name="state">The object passed to the delegate.</param>
public override void Post(SendOrPostCallback d, object state)
{
if (d == null) throw new ArgumentNullException("d");
m_queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
/// <summary>Not supported.</summary>
public override void Send(SendOrPostCallback d, object state)
{
throw new NotSupportedException("Synchronously sending is not supported.");
}
/// <summary>Runs an loop to process all queued work items.</summary>
public void RunOnCurrentThread()
{
foreach (var workItem in m_queue.GetConsumingEnumerable())
workItem.Key(workItem.Value);
}
/// <summary>Notifies the context that no more work will arrive.</summary>
public void Complete() { m_queue.CompleteAdding(); }
/// <summary>Invoked when an async operation is started.</summary>
public override void OperationStarted()
{
if (m_trackOperations)
Interlocked.Increment(ref m_operationCount);
}
/// <summary>Invoked when an async operation is completed.</summary>
public override void OperationCompleted()
{
if (m_trackOperations &&
Interlocked.Decrement(ref m_operationCount) == 0)
Complete();
}
}
}
}
Usage:
AsyncPump.Run(() => FooAsync(...));
More detailed description of the async pump is available here.
To anyone paying attention to this question anymore...
If you look in Microsoft.VisualStudio.Services.WebApi there's a class called TaskExtensions. Within that class you'll see the static extension method Task.SyncResult(), which like totally just blocks the thread till the task returns.
Internally it calls task.GetAwaiter().GetResult() which is pretty simple, however it's overloaded to work on any async method that return Task, Task<T> or Task<HttpResponseMessage>... syntactic sugar, baby... daddy's got a sweet tooth.
It looks like ...GetAwaiter().GetResult() is the MS-official way to execute async code in a blocking context. Seems to work very fine for my use case.
var result = Task.Run(async () => await configManager.GetConfigurationAsync()).ConfigureAwait(false);
OpenIdConnectConfiguration config = result.GetAwaiter().GetResult();
Or use this:
var result=result.GetAwaiter().GetResult().AccessToken
You can call any asynchronous method from synchronous code, that is, until you need to await on them, in which case they have to be marked as async too.
As a lot of people are suggesting here, you could call Wait() or Result on the resulting task in your synchronous method, but then you end up with a blocking call in that method, which sort of defeats the purpose of async.
If you really can't make your method async and you don't want to lock up the synchronous method, then you're going to have to use a callback method by passing it as parameter to the ContinueWith() method on task.
Inspired by some of the other answers, I created the following simple helper methods:
public static TResult RunSync<TResult>(Func<Task<TResult>> method)
{
var task = method();
return task.GetAwaiter().GetResult();
}
public static void RunSync(Func<Task> method)
{
var task = method();
task.GetAwaiter().GetResult();
}
They can be called as follows (depending on whether you are returning a value or not):
RunSync(() => Foo());
var result = RunSync(() => FooWithResult());
Note that the signature in the original question public async void Foo() is incorrect. It should be public async Task Foo() as you should return Task not void for async methods that don't return a value (yes, there are some rare exceptions).
Stephen Cleary's Answer;
That approach shouldn't cause a deadlock (assuming that
ProblemMethodAsync doesn't send updates to the UI thread or anything
like that). It does assume that ProblemMethodAsync can be called on a
thread pool thread, which is not always the case.
https://blog.stephencleary.com/2012/07/dont-block-on-async-code.html
And here is the approach;
The Thread Pool Hack A similar approach to the Blocking Hack is to
offload the asynchronous work to the thread pool, then block on the
resulting task. The code using this hack would look like the code
shown in Figure 7.
Figure 7 Code for the Thread Pool Hack
C#
public sealed class WebDataService : IDataService
{
public string Get(int id)
{
return Task.Run(() => GetAsync(id)).GetAwaiter().GetResult();
}
public async Task<string> GetAsync(int id)
{
using (var client = new WebClient())
return await client.DownloadStringTaskAsync(
"https://www.example.com/api/values/" + id);
}
}
The call to Task.Run executes the asynchronous method on a thread pool
thread. Here it will run without a context, thus avoiding the
deadlock. One of the problems with this approach is the asynchronous
method can’t depend on executing within a specific context. So, it
can’t use UI elements or the ASP.NET HttpContext.Current.
Here is the simplest solution. I saw it somewhere on the Internet, I didn't remember where, but I have been using it successfully. It will not deadlock the calling thread.
void SynchronousFunction()
{
Task.Run(Foo).Wait();
}
string SynchronousFunctionReturnsString()
{
return Task.Run(Foo).Result;
}
string SynchronousFunctionReturnsStringWithParam(int id)
{
return Task.Run(() => Foo(id)).Result;
}
After hours of trying different methods, with more or less success, this is what I ended with. It doesn't end in a deadlock while getting result and it also gets and throws the original exception and not the wrapped one.
private ReturnType RunSync()
{
var task = Task.Run(async () => await myMethodAsync(agency));
if (task.IsFaulted && task.Exception != null)
{
throw task.Exception;
}
return task.Result;
}
You can now use source generators to create a sync version of your method using Sync Method Generator library (nuget).
Use it as follows:
[Zomp.SyncMethodGenerator.CreateSyncVersion]
public async void FooAsync()
Which will generate Foo method which you can call synchronously.
Those windows async methods have a nifty little method called AsTask(). You can use this to have the method return itself as a task so that you can manually call Wait() on it.
For example, on a Windows Phone 8 Silverlight application, you can do the following:
private void DeleteSynchronous(string path)
{
StorageFolder localFolder = Windows.Storage.ApplicationData.Current.LocalFolder;
Task t = localFolder.DeleteAsync(StorageDeleteOption.PermanentDelete).AsTask();
t.Wait();
}
private void FunctionThatNeedsToBeSynchronous()
{
// Do some work here
// ....
// Delete something in storage synchronously
DeleteSynchronous("pathGoesHere");
// Do other work here
// .....
}
Hope this helps!
If you want to run it Sync
MethodAsync().RunSynchronously()

Make a sync method from async method [duplicate]

I have a public async void Foo() method that I want to call from synchronous method. So far all I have seen from MSDN documentation is calling async methods via async methods, but my whole program is not built with async methods.
Is this even possible?
Here's one example of calling these methods from an asynchronous method:
Walkthrough: Accessing the Web by Using Async and Await (C# and Visual Basic)
Now I'm looking into calling these async methods from sync methods.
Asynchronous programming does "grow" through the code base. It has been compared to a zombie virus. The best solution is to allow it to grow, but sometimes that's not possible.
I have written a few types in my Nito.AsyncEx library for dealing with a partially-asynchronous code base. There's no solution that works in every situation, though.
Solution A
If you have a simple asynchronous method that doesn't need to synchronize back to its context, then you can use Task.WaitAndUnwrapException:
var task = MyAsyncMethod();
var result = task.WaitAndUnwrapException();
You do not want to use Task.Wait or Task.Result because they wrap exceptions in AggregateException.
This solution is only appropriate if MyAsyncMethod does not synchronize back to its context. In other words, every await in MyAsyncMethod should end with ConfigureAwait(false). This means it can't update any UI elements or access the ASP.NET request context.
Solution B
If MyAsyncMethod does need to synchronize back to its context, then you may be able to use AsyncContext.RunTask to provide a nested context:
var result = AsyncContext.RunTask(MyAsyncMethod).Result;
*Update 4/14/2014: In more recent versions of the library the API is as follows:
var result = AsyncContext.Run(MyAsyncMethod);
(It's OK to use Task.Result in this example because RunTask will propagate Task exceptions).
The reason you may need AsyncContext.RunTask instead of Task.WaitAndUnwrapException is because of a rather subtle deadlock possibility that happens on WinForms/WPF/SL/ASP.NET:
A synchronous method calls an async method, obtaining a Task.
The synchronous method does a blocking wait on the Task.
The async method uses await without ConfigureAwait.
The Task cannot complete in this situation because it only completes when the async method is finished; the async method cannot complete because it is attempting to schedule its continuation to the SynchronizationContext, and WinForms/WPF/SL/ASP.NET will not allow the continuation to run because the synchronous method is already running in that context.
This is one reason why it's a good idea to use ConfigureAwait(false) within every async method as much as possible.
Solution C
AsyncContext.RunTask won't work in every scenario. For example, if the async method awaits something that requires a UI event to complete, then you'll deadlock even with the nested context. In that case, you could start the async method on the thread pool:
var task = Task.Run(async () => await MyAsyncMethod());
var result = task.WaitAndUnwrapException();
However, this solution requires a MyAsyncMethod that will work in the thread pool context. So it can't update UI elements or access the ASP.NET request context. And in that case, you may as well add ConfigureAwait(false) to its await statements, and use solution A.
Update, 2019-05-01: The current "least-worst practices" are in an MSDN article here.
Adding a solution that finally solved my problem, hopefully saves somebody's time.
Firstly read a couple articles of Stephen Cleary:
Async and Await
Don't Block on Async Code
From the "two best practices" in "Don't Block on Async Code", the first one didn't work for me and the second one wasn't applicable (basically if I can use await, I do!).
So here is my workaround: wrap the call inside a Task.Run<>(async () => await FunctionAsync()); and hopefully no deadlock anymore.
Here is my code:
public class LogReader
{
ILogger _logger;
public LogReader(ILogger logger)
{
_logger = logger;
}
public LogEntity GetLog()
{
Task<LogEntity> task = Task.Run<LogEntity>(async () => await GetLogAsync());
return task.Result;
}
public async Task<LogEntity> GetLogAsync()
{
var result = await _logger.GetAsync();
// more code here...
return result as LogEntity;
}
}
Microsoft built an AsyncHelper (internal) class to run Async as Sync. The source looks like:
internal static class AsyncHelper
{
private static readonly TaskFactory _myTaskFactory = new
TaskFactory(CancellationToken.None,
TaskCreationOptions.None,
TaskContinuationOptions.None,
TaskScheduler.Default);
public static TResult RunSync<TResult>(Func<Task<TResult>> func)
{
return AsyncHelper._myTaskFactory
.StartNew<Task<TResult>>(func)
.Unwrap<TResult>()
.GetAwaiter()
.GetResult();
}
public static void RunSync(Func<Task> func)
{
AsyncHelper._myTaskFactory
.StartNew<Task>(func)
.Unwrap()
.GetAwaiter()
.GetResult();
}
}
The Microsoft.AspNet.Identity base classes only have Async methods and in order to call them as Sync there are classes with extension methods that look like (example usage):
public static TUser FindById<TUser, TKey>(this UserManager<TUser, TKey> manager, TKey userId) where TUser : class, IUser<TKey> where TKey : IEquatable<TKey>
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
return AsyncHelper.RunSync<TUser>(() => manager.FindByIdAsync(userId));
}
public static bool IsInRole<TUser, TKey>(this UserManager<TUser, TKey> manager, TKey userId, string role) where TUser : class, IUser<TKey> where TKey : IEquatable<TKey>
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
return AsyncHelper.RunSync<bool>(() => manager.IsInRoleAsync(userId, role));
}
For those concerned about the licensing terms of code, here is a link to very similar code (just adds support for culture on the thread) that has comments to indicate that it is MIT Licensed by Microsoft. https://github.com/aspnet/AspNetIdentity/blob/master/src/Microsoft.AspNet.Identity.Core/AsyncHelper.cs
Wouldn't this be the same as just calling Task.Run(async ()=> await AsyncFunc()).Result? AFAIK, Microsoft is now discouraging from calling TaskFactory.StartNew, since they are both equivalent and one is more readable than the other.
Absolutely not.
The easy answer is that
.Unwrap().GetAwaiter().GetResult() != .Result
First off the
Is Task.Result the same as .GetAwaiter.GetResult()?
Secondly .Unwrap() causes the setup of the Task not to block the wrapped task.
Which should lead anyone to ask
Wouldn't this be the same as just calling Task.Run(async ()=> await AsyncFunc()).GetAwaiter().GetResult()
Which would then be a It Depends.
Regarding usage of Task.Start() , Task.Run() and Task.Factory.StartNew()
Excerpt:
Task.Run uses TaskCreationOptions.DenyChildAttach which means that children's tasks can not be attached to the parent and it uses TaskScheduler.Default which means that the one that runs tasks on Thread Pool will always be used to run tasks.
Task.Factory.StartNew uses TaskScheduler.Current which means scheduler of the current thread, it might be TaskScheduler.Default but not always.
Additional Reading:
Specifying a synchronization context
ASP.NET Core SynchronizationContext
For extra safety, wouldn't it be better to call it like this AsyncHelper.RunSync(async () => await AsyncMethod().ConfigureAwait(false)); This way we're telling the "inner" method "please don't try to sync to upper context and dealock"
Really great point and as most object architectural questions go it depends.
As an extension method do you want to force that for absolutely every call, or do you let the programmer using the function configure that on their own async calls? I could see a use case for call three scenarios; it most likely is not something you want in WPF, certainly makes sense in most cases, but considering there is no Context in ASP.Net Core if you could guarantee it was say internal for a ASP.Net Core, then it wouldn't matter.
async Main is now part of C# 7.2 and can be enabled in the projects advanced build settings.
For C# < 7.2, the correct way is:
static void Main(string[] args)
{
MainAsync().GetAwaiter().GetResult();
}
static async Task MainAsync()
{
/*await stuff here*/
}
You'll see this used in a lot of Microsoft documentation, for example:
https://learn.microsoft.com/en-us/azure/service-bus-messaging/service-bus-dotnet-how-to-use-topics-subscriptions
I'm not 100% sure, but I believe the technique described in this blog should work in many circumstances:
You can thus use task.GetAwaiter().GetResult() if you want to directly invoke this propagation logic.
public async Task<string> StartMyTask()
{
await Foo()
// code to execute once foo is done
}
static void Main()
{
var myTask = StartMyTask(); // call your method which will return control once it hits await
// now you can continue executing code here
string result = myTask.Result; // wait for the task to complete to continue
// use result
}
You read the 'await' keyword as "start this long running task, then return control to the calling method". Once the long-running task is done, then it executes the code after it. The code after the await is similar to what used to be CallBack methods. The big difference being the logical flow is not interrupted which makes it much easier to write and read.
There is, however, a good solution that works in (almost: see comments) every situation: an ad-hoc message pump (SynchronizationContext).
The calling thread will be blocked as expected, while still ensuring that all continuations called from the async function don't deadlock as they'll be marshaled to the ad-hoc SynchronizationContext (message pump) running on the calling thread.
The code of the ad-hoc message pump helper:
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.Threading
{
/// <summary>Provides a pump that supports running asynchronous methods on the current thread.</summary>
public static class AsyncPump
{
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static void Run(Action asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(true);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function
syncCtx.OperationStarted();
asyncMethod();
syncCtx.OperationCompleted();
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static void Run(Func<Task> asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(false);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function and alert the context to when it completes
var t = asyncMethod();
if (t == null) throw new InvalidOperationException("No task provided.");
t.ContinueWith(delegate { syncCtx.Complete(); }, TaskScheduler.Default);
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
t.GetAwaiter().GetResult();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static T Run<T>(Func<Task<T>> asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(false);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function and alert the context to when it completes
var t = asyncMethod();
if (t == null) throw new InvalidOperationException("No task provided.");
t.ContinueWith(delegate { syncCtx.Complete(); }, TaskScheduler.Default);
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
return t.GetAwaiter().GetResult();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Provides a SynchronizationContext that's single-threaded.</summary>
private sealed class SingleThreadSynchronizationContext : SynchronizationContext
{
/// <summary>The queue of work items.</summary>
private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> m_queue =
new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
/// <summary>The processing thread.</summary>
private readonly Thread m_thread = Thread.CurrentThread;
/// <summary>The number of outstanding operations.</summary>
private int m_operationCount = 0;
/// <summary>Whether to track operations m_operationCount.</summary>
private readonly bool m_trackOperations;
/// <summary>Initializes the context.</summary>
/// <param name="trackOperations">Whether to track operation count.</param>
internal SingleThreadSynchronizationContext(bool trackOperations)
{
m_trackOperations = trackOperations;
}
/// <summary>Dispatches an asynchronous message to the synchronization context.</summary>
/// <param name="d">The System.Threading.SendOrPostCallback delegate to call.</param>
/// <param name="state">The object passed to the delegate.</param>
public override void Post(SendOrPostCallback d, object state)
{
if (d == null) throw new ArgumentNullException("d");
m_queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
/// <summary>Not supported.</summary>
public override void Send(SendOrPostCallback d, object state)
{
throw new NotSupportedException("Synchronously sending is not supported.");
}
/// <summary>Runs an loop to process all queued work items.</summary>
public void RunOnCurrentThread()
{
foreach (var workItem in m_queue.GetConsumingEnumerable())
workItem.Key(workItem.Value);
}
/// <summary>Notifies the context that no more work will arrive.</summary>
public void Complete() { m_queue.CompleteAdding(); }
/// <summary>Invoked when an async operation is started.</summary>
public override void OperationStarted()
{
if (m_trackOperations)
Interlocked.Increment(ref m_operationCount);
}
/// <summary>Invoked when an async operation is completed.</summary>
public override void OperationCompleted()
{
if (m_trackOperations &&
Interlocked.Decrement(ref m_operationCount) == 0)
Complete();
}
}
}
}
Usage:
AsyncPump.Run(() => FooAsync(...));
More detailed description of the async pump is available here.
To anyone paying attention to this question anymore...
If you look in Microsoft.VisualStudio.Services.WebApi there's a class called TaskExtensions. Within that class you'll see the static extension method Task.SyncResult(), which like totally just blocks the thread till the task returns.
Internally it calls task.GetAwaiter().GetResult() which is pretty simple, however it's overloaded to work on any async method that return Task, Task<T> or Task<HttpResponseMessage>... syntactic sugar, baby... daddy's got a sweet tooth.
It looks like ...GetAwaiter().GetResult() is the MS-official way to execute async code in a blocking context. Seems to work very fine for my use case.
var result = Task.Run(async () => await configManager.GetConfigurationAsync()).ConfigureAwait(false);
OpenIdConnectConfiguration config = result.GetAwaiter().GetResult();
Or use this:
var result=result.GetAwaiter().GetResult().AccessToken
You can call any asynchronous method from synchronous code, that is, until you need to await on them, in which case they have to be marked as async too.
As a lot of people are suggesting here, you could call Wait() or Result on the resulting task in your synchronous method, but then you end up with a blocking call in that method, which sort of defeats the purpose of async.
If you really can't make your method async and you don't want to lock up the synchronous method, then you're going to have to use a callback method by passing it as parameter to the ContinueWith() method on task.
Inspired by some of the other answers, I created the following simple helper methods:
public static TResult RunSync<TResult>(Func<Task<TResult>> method)
{
var task = method();
return task.GetAwaiter().GetResult();
}
public static void RunSync(Func<Task> method)
{
var task = method();
task.GetAwaiter().GetResult();
}
They can be called as follows (depending on whether you are returning a value or not):
RunSync(() => Foo());
var result = RunSync(() => FooWithResult());
Note that the signature in the original question public async void Foo() is incorrect. It should be public async Task Foo() as you should return Task not void for async methods that don't return a value (yes, there are some rare exceptions).
Stephen Cleary's Answer;
That approach shouldn't cause a deadlock (assuming that
ProblemMethodAsync doesn't send updates to the UI thread or anything
like that). It does assume that ProblemMethodAsync can be called on a
thread pool thread, which is not always the case.
https://blog.stephencleary.com/2012/07/dont-block-on-async-code.html
And here is the approach;
The Thread Pool Hack A similar approach to the Blocking Hack is to
offload the asynchronous work to the thread pool, then block on the
resulting task. The code using this hack would look like the code
shown in Figure 7.
Figure 7 Code for the Thread Pool Hack
C#
public sealed class WebDataService : IDataService
{
public string Get(int id)
{
return Task.Run(() => GetAsync(id)).GetAwaiter().GetResult();
}
public async Task<string> GetAsync(int id)
{
using (var client = new WebClient())
return await client.DownloadStringTaskAsync(
"https://www.example.com/api/values/" + id);
}
}
The call to Task.Run executes the asynchronous method on a thread pool
thread. Here it will run without a context, thus avoiding the
deadlock. One of the problems with this approach is the asynchronous
method can’t depend on executing within a specific context. So, it
can’t use UI elements or the ASP.NET HttpContext.Current.
Here is the simplest solution. I saw it somewhere on the Internet, I didn't remember where, but I have been using it successfully. It will not deadlock the calling thread.
void SynchronousFunction()
{
Task.Run(Foo).Wait();
}
string SynchronousFunctionReturnsString()
{
return Task.Run(Foo).Result;
}
string SynchronousFunctionReturnsStringWithParam(int id)
{
return Task.Run(() => Foo(id)).Result;
}
After hours of trying different methods, with more or less success, this is what I ended with. It doesn't end in a deadlock while getting result and it also gets and throws the original exception and not the wrapped one.
private ReturnType RunSync()
{
var task = Task.Run(async () => await myMethodAsync(agency));
if (task.IsFaulted && task.Exception != null)
{
throw task.Exception;
}
return task.Result;
}
You can now use source generators to create a sync version of your method using Sync Method Generator library (nuget).
Use it as follows:
[Zomp.SyncMethodGenerator.CreateSyncVersion]
public async void FooAsync()
Which will generate Foo method which you can call synchronously.
Those windows async methods have a nifty little method called AsTask(). You can use this to have the method return itself as a task so that you can manually call Wait() on it.
For example, on a Windows Phone 8 Silverlight application, you can do the following:
private void DeleteSynchronous(string path)
{
StorageFolder localFolder = Windows.Storage.ApplicationData.Current.LocalFolder;
Task t = localFolder.DeleteAsync(StorageDeleteOption.PermanentDelete).AsTask();
t.Wait();
}
private void FunctionThatNeedsToBeSynchronous()
{
// Do some work here
// ....
// Delete something in storage synchronously
DeleteSynchronous("pathGoesHere");
// Do other work here
// .....
}
Hope this helps!
If you want to run it Sync
MethodAsync().RunSynchronously()

stop bubbling up Async await Task to caller without getting deadlock

I have a problem where I have a library that uses an async function, GetParametersByPathAsync (which is defined here: https://github.com/aws/aws-sdk-net/blob/master/sdk/src/Services/SimpleSystemsManagement/Generated/_mobile/AmazonSimpleSystemsManagementClient.cs#L2718)
I have a library function defined as
Task<Dictionary<string,string>> GetAllParameters(string region)
{
var pars = DoParameterGatheringWork(reigion);
...(do some more work)
return dict;
}
which calls another method
async Task<Dictionary<string,string>> DoParameterGatheringWork(string region)
{
...
var response = await GetParametersByPathAsync(requestObj);
... (process the response)
return parameterDict;
}
that awaits on the GetParametersByPathAsync and gathers things.
This is a problem because GetAllParameters has to be called by my service from a static constructor and initialize a parameter Dictionary<string,string> MyParameters { get; }
I would like to stop this bubbling up of Tasks at some point in the library, so it can just expose Dictionary<string,string> GetAllParameters(string region), not the Task version. (I am completely fine with it becoming synchronous..)
I don't think I should be just doing Task.Wait() or Task.Result either because that will cause deadlocks.
Maybe this isn't the best way to go about it, but I am unsure how to continue on from here.
Any thoughts would be appreciated!
Edit:
Here is the constructor code I would like to have:
public class MyConfiguration
{
static MyConfiguration()
{
...
Parameters = ServiceConfiguration.GetAllParameters(); // (library call)
}
public static Dictionary<string, string> Parameters { get; }
}
and the client will be able to use this anywhere just by MyConfiguration.Parameters["IAMAPARAMETER"]
After comment: at the end of this answer: How to call the async method from a non-async method
Apparently DoParameterGatheringWork is a function that normally would have to do some busy waiting for another process, like a database, or a file, or some information from the internet.
The designer of that function thought it would be a waste of time if your thread would be waiting idly for the result of this remove action. Therefore he decided to make it async, so the callers could do other things while the other process would process the request.
You saw correct that this means that all callers should also be async, and that a constructor can't be async.
If you want to benefit from the advantages of async-await (meaning that your callers can continue processing instead of idly waiting, make your constructor ligthweight and let some Create function do the async job you normally would do in the constructor. Force everyone who wants an object of your class to use this async Create function.
public class MyConfiguration
{
// Static async Create function, does everything you'd normally do in the constructor:
public static async Task<MyConfiguration> CreateAsync()
{
Dictionary<string,string> allParameters = await ServiceConfiguration.GetAllParameters(...);
MyConfiguration createdConfiguration = new MyConfiguration(allParameters);
return createdConfiguration;
}
// make sure that no one except CreateAsync can call the constructor:
private MyConfiguration(Dictionary<string,string> allParameters)
{
parameters = allParameters;
}
}
What you do is that you make the constructor as lightweight as possible and do all the difficult stuff, including await in the CreateAsync function.
Usage:
The following will lead to compiler error, so you know the problem before you start running:
MyConfiguration config = new MyConfiguration(...);
Proper usage:
async Task<...> DoSomethingAsync(...)
{
...
// I need a configuration:
MyConfiguration config = await MyConfiguration.Create();
// from here you can use the fully initialized MyConfiguration object:
config.DoSomethingElse();
...
}
Simple comme bonjour
Addition: how to call async method from a non-async function
To call an async function from a non-async method, use Task.Run to start the async function, Task.Wait to wait for the async function to complete and Task.Result to get the return value of the async function.
static void Main(string[] args)
{
// call an async function:
var asyncTask = Task.Run( () => MyAsyncFunction(...));
// if desired: do other things
DoSomethingElse();
// now you need the result of the async function
asyncTask.Wait();
var returnValue = asyncTask.Result;
Process(returnvalue);
}

Converting an async method to return IObservable<>

I have an async method that is a long-running method that reads a stream and when it finds something fires an event:
public static async void GetStream(int id, CancellationToken token)
It takes a cancellation token because it is create in a new task. Internally it calls await when it reads a stream:
var result = await sr.ReadLineAsync()
Now, I want to convert this to a method that returns an IObservable<> so that I can use this with the reactive extensions. From what I've read, the best way to do this is using Observable.Create, and since RX 2.0 now also supports async I can get it all to work with something like this:
public static IObservable<Message> ObservableStream(int id, CancellationToken token)
{
return Observable.Create<Message>(
async (IObserver<Message> observer) =>
{
The rest of the code inside is the same, but instead of firing events I'm calling observer.OnNext(). But, this feels wrong. For one thing I'm mixing CancellationTokens up in there, and although adding the async keyword made it work, is this actually the best thing to do? I'm calling my ObservableStream like this:
Client.ObservableStream(555404, token).ObserveOn(Dispatcher.CurrentDispatcher).SubscribeOn(TaskPoolScheduler.Default).Subscribe(m => Messages.Add(m));
You are correct. Once you represent your interface through an IObservable, you should avoid requiring the callers to supply a CancellationToken. That doesn't mean you cannot use them internally. Rx provides several mechanisms to produce CancellationToken instances which are canceled when the observer unsubscribes from your observable.
There are a number of ways to tackle your problem. The simplest requires almost no changes in your code. It uses an overload of Observable.Create which supplies you with a CancellationToken that triggers if the caller unsubscribes:
public static IObservable<Message> ObservableStream(int id)
{
return Observable.Create<Message>(async (observer, token) =>
{
// no exception handling required. If this method throws,
// Rx will catch it and call observer.OnError() for us.
using (var stream = /*...open your stream...*/)
{
string msg;
while ((msg = await stream.ReadLineAsync()) != null)
{
if (token.IsCancellationRequested) { return; }
observer.OnNext(msg);
}
observer.OnCompleted();
}
});
}
You should change GetStream to return a Task, instead of void (returning async void is not good, except when absolutely required, as svick commented). Once you return a Task, you can just call .ToObservable() and you are done.
For example:
public static async Task<int> GetStream(int id, CancellationToken token) { ... }
Then,
GetStream(1, new CancellationToken(false))
.ToObservable()
.Subscribe(Console.Write);

How to call asynchronous method from synchronous method in C#?

I have a public async void Foo() method that I want to call from synchronous method. So far all I have seen from MSDN documentation is calling async methods via async methods, but my whole program is not built with async methods.
Is this even possible?
Here's one example of calling these methods from an asynchronous method:
Walkthrough: Accessing the Web by Using Async and Await (C# and Visual Basic)
Now I'm looking into calling these async methods from sync methods.
Asynchronous programming does "grow" through the code base. It has been compared to a zombie virus. The best solution is to allow it to grow, but sometimes that's not possible.
I have written a few types in my Nito.AsyncEx library for dealing with a partially-asynchronous code base. There's no solution that works in every situation, though.
Solution A
If you have a simple asynchronous method that doesn't need to synchronize back to its context, then you can use Task.WaitAndUnwrapException:
var task = MyAsyncMethod();
var result = task.WaitAndUnwrapException();
You do not want to use Task.Wait or Task.Result because they wrap exceptions in AggregateException.
This solution is only appropriate if MyAsyncMethod does not synchronize back to its context. In other words, every await in MyAsyncMethod should end with ConfigureAwait(false). This means it can't update any UI elements or access the ASP.NET request context.
Solution B
If MyAsyncMethod does need to synchronize back to its context, then you may be able to use AsyncContext.RunTask to provide a nested context:
var result = AsyncContext.RunTask(MyAsyncMethod).Result;
*Update 4/14/2014: In more recent versions of the library the API is as follows:
var result = AsyncContext.Run(MyAsyncMethod);
(It's OK to use Task.Result in this example because RunTask will propagate Task exceptions).
The reason you may need AsyncContext.RunTask instead of Task.WaitAndUnwrapException is because of a rather subtle deadlock possibility that happens on WinForms/WPF/SL/ASP.NET:
A synchronous method calls an async method, obtaining a Task.
The synchronous method does a blocking wait on the Task.
The async method uses await without ConfigureAwait.
The Task cannot complete in this situation because it only completes when the async method is finished; the async method cannot complete because it is attempting to schedule its continuation to the SynchronizationContext, and WinForms/WPF/SL/ASP.NET will not allow the continuation to run because the synchronous method is already running in that context.
This is one reason why it's a good idea to use ConfigureAwait(false) within every async method as much as possible.
Solution C
AsyncContext.RunTask won't work in every scenario. For example, if the async method awaits something that requires a UI event to complete, then you'll deadlock even with the nested context. In that case, you could start the async method on the thread pool:
var task = Task.Run(async () => await MyAsyncMethod());
var result = task.WaitAndUnwrapException();
However, this solution requires a MyAsyncMethod that will work in the thread pool context. So it can't update UI elements or access the ASP.NET request context. And in that case, you may as well add ConfigureAwait(false) to its await statements, and use solution A.
Update, 2019-05-01: The current "least-worst practices" are in an MSDN article here.
Adding a solution that finally solved my problem, hopefully saves somebody's time.
Firstly read a couple articles of Stephen Cleary:
Async and Await
Don't Block on Async Code
From the "two best practices" in "Don't Block on Async Code", the first one didn't work for me and the second one wasn't applicable (basically if I can use await, I do!).
So here is my workaround: wrap the call inside a Task.Run<>(async () => await FunctionAsync()); and hopefully no deadlock anymore.
Here is my code:
public class LogReader
{
ILogger _logger;
public LogReader(ILogger logger)
{
_logger = logger;
}
public LogEntity GetLog()
{
Task<LogEntity> task = Task.Run<LogEntity>(async () => await GetLogAsync());
return task.Result;
}
public async Task<LogEntity> GetLogAsync()
{
var result = await _logger.GetAsync();
// more code here...
return result as LogEntity;
}
}
Microsoft built an AsyncHelper (internal) class to run Async as Sync. The source looks like:
internal static class AsyncHelper
{
private static readonly TaskFactory _myTaskFactory = new
TaskFactory(CancellationToken.None,
TaskCreationOptions.None,
TaskContinuationOptions.None,
TaskScheduler.Default);
public static TResult RunSync<TResult>(Func<Task<TResult>> func)
{
return AsyncHelper._myTaskFactory
.StartNew<Task<TResult>>(func)
.Unwrap<TResult>()
.GetAwaiter()
.GetResult();
}
public static void RunSync(Func<Task> func)
{
AsyncHelper._myTaskFactory
.StartNew<Task>(func)
.Unwrap()
.GetAwaiter()
.GetResult();
}
}
The Microsoft.AspNet.Identity base classes only have Async methods and in order to call them as Sync there are classes with extension methods that look like (example usage):
public static TUser FindById<TUser, TKey>(this UserManager<TUser, TKey> manager, TKey userId) where TUser : class, IUser<TKey> where TKey : IEquatable<TKey>
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
return AsyncHelper.RunSync<TUser>(() => manager.FindByIdAsync(userId));
}
public static bool IsInRole<TUser, TKey>(this UserManager<TUser, TKey> manager, TKey userId, string role) where TUser : class, IUser<TKey> where TKey : IEquatable<TKey>
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
return AsyncHelper.RunSync<bool>(() => manager.IsInRoleAsync(userId, role));
}
For those concerned about the licensing terms of code, here is a link to very similar code (just adds support for culture on the thread) that has comments to indicate that it is MIT Licensed by Microsoft. https://github.com/aspnet/AspNetIdentity/blob/master/src/Microsoft.AspNet.Identity.Core/AsyncHelper.cs
Wouldn't this be the same as just calling Task.Run(async ()=> await AsyncFunc()).Result? AFAIK, Microsoft is now discouraging from calling TaskFactory.StartNew, since they are both equivalent and one is more readable than the other.
Absolutely not.
The easy answer is that
.Unwrap().GetAwaiter().GetResult() != .Result
First off the
Is Task.Result the same as .GetAwaiter.GetResult()?
Secondly .Unwrap() causes the setup of the Task not to block the wrapped task.
Which should lead anyone to ask
Wouldn't this be the same as just calling Task.Run(async ()=> await AsyncFunc()).GetAwaiter().GetResult()
Which would then be a It Depends.
Regarding usage of Task.Start() , Task.Run() and Task.Factory.StartNew()
Excerpt:
Task.Run uses TaskCreationOptions.DenyChildAttach which means that children's tasks can not be attached to the parent and it uses TaskScheduler.Default which means that the one that runs tasks on Thread Pool will always be used to run tasks.
Task.Factory.StartNew uses TaskScheduler.Current which means scheduler of the current thread, it might be TaskScheduler.Default but not always.
Additional Reading:
Specifying a synchronization context
ASP.NET Core SynchronizationContext
For extra safety, wouldn't it be better to call it like this AsyncHelper.RunSync(async () => await AsyncMethod().ConfigureAwait(false)); This way we're telling the "inner" method "please don't try to sync to upper context and dealock"
Really great point and as most object architectural questions go it depends.
As an extension method do you want to force that for absolutely every call, or do you let the programmer using the function configure that on their own async calls? I could see a use case for call three scenarios; it most likely is not something you want in WPF, certainly makes sense in most cases, but considering there is no Context in ASP.Net Core if you could guarantee it was say internal for a ASP.Net Core, then it wouldn't matter.
async Main is now part of C# 7.2 and can be enabled in the projects advanced build settings.
For C# < 7.2, the correct way is:
static void Main(string[] args)
{
MainAsync().GetAwaiter().GetResult();
}
static async Task MainAsync()
{
/*await stuff here*/
}
You'll see this used in a lot of Microsoft documentation, for example:
https://learn.microsoft.com/en-us/azure/service-bus-messaging/service-bus-dotnet-how-to-use-topics-subscriptions
I'm not 100% sure, but I believe the technique described in this blog should work in many circumstances:
You can thus use task.GetAwaiter().GetResult() if you want to directly invoke this propagation logic.
public async Task<string> StartMyTask()
{
await Foo()
// code to execute once foo is done
}
static void Main()
{
var myTask = StartMyTask(); // call your method which will return control once it hits await
// now you can continue executing code here
string result = myTask.Result; // wait for the task to complete to continue
// use result
}
You read the 'await' keyword as "start this long running task, then return control to the calling method". Once the long-running task is done, then it executes the code after it. The code after the await is similar to what used to be CallBack methods. The big difference being the logical flow is not interrupted which makes it much easier to write and read.
There is, however, a good solution that works in (almost: see comments) every situation: an ad-hoc message pump (SynchronizationContext).
The calling thread will be blocked as expected, while still ensuring that all continuations called from the async function don't deadlock as they'll be marshaled to the ad-hoc SynchronizationContext (message pump) running on the calling thread.
The code of the ad-hoc message pump helper:
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.Threading
{
/// <summary>Provides a pump that supports running asynchronous methods on the current thread.</summary>
public static class AsyncPump
{
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static void Run(Action asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(true);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function
syncCtx.OperationStarted();
asyncMethod();
syncCtx.OperationCompleted();
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static void Run(Func<Task> asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(false);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function and alert the context to when it completes
var t = asyncMethod();
if (t == null) throw new InvalidOperationException("No task provided.");
t.ContinueWith(delegate { syncCtx.Complete(); }, TaskScheduler.Default);
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
t.GetAwaiter().GetResult();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static T Run<T>(Func<Task<T>> asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(false);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function and alert the context to when it completes
var t = asyncMethod();
if (t == null) throw new InvalidOperationException("No task provided.");
t.ContinueWith(delegate { syncCtx.Complete(); }, TaskScheduler.Default);
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
return t.GetAwaiter().GetResult();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Provides a SynchronizationContext that's single-threaded.</summary>
private sealed class SingleThreadSynchronizationContext : SynchronizationContext
{
/// <summary>The queue of work items.</summary>
private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> m_queue =
new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
/// <summary>The processing thread.</summary>
private readonly Thread m_thread = Thread.CurrentThread;
/// <summary>The number of outstanding operations.</summary>
private int m_operationCount = 0;
/// <summary>Whether to track operations m_operationCount.</summary>
private readonly bool m_trackOperations;
/// <summary>Initializes the context.</summary>
/// <param name="trackOperations">Whether to track operation count.</param>
internal SingleThreadSynchronizationContext(bool trackOperations)
{
m_trackOperations = trackOperations;
}
/// <summary>Dispatches an asynchronous message to the synchronization context.</summary>
/// <param name="d">The System.Threading.SendOrPostCallback delegate to call.</param>
/// <param name="state">The object passed to the delegate.</param>
public override void Post(SendOrPostCallback d, object state)
{
if (d == null) throw new ArgumentNullException("d");
m_queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
/// <summary>Not supported.</summary>
public override void Send(SendOrPostCallback d, object state)
{
throw new NotSupportedException("Synchronously sending is not supported.");
}
/// <summary>Runs an loop to process all queued work items.</summary>
public void RunOnCurrentThread()
{
foreach (var workItem in m_queue.GetConsumingEnumerable())
workItem.Key(workItem.Value);
}
/// <summary>Notifies the context that no more work will arrive.</summary>
public void Complete() { m_queue.CompleteAdding(); }
/// <summary>Invoked when an async operation is started.</summary>
public override void OperationStarted()
{
if (m_trackOperations)
Interlocked.Increment(ref m_operationCount);
}
/// <summary>Invoked when an async operation is completed.</summary>
public override void OperationCompleted()
{
if (m_trackOperations &&
Interlocked.Decrement(ref m_operationCount) == 0)
Complete();
}
}
}
}
Usage:
AsyncPump.Run(() => FooAsync(...));
More detailed description of the async pump is available here.
To anyone paying attention to this question anymore...
If you look in Microsoft.VisualStudio.Services.WebApi there's a class called TaskExtensions. Within that class you'll see the static extension method Task.SyncResult(), which like totally just blocks the thread till the task returns.
Internally it calls task.GetAwaiter().GetResult() which is pretty simple, however it's overloaded to work on any async method that return Task, Task<T> or Task<HttpResponseMessage>... syntactic sugar, baby... daddy's got a sweet tooth.
It looks like ...GetAwaiter().GetResult() is the MS-official way to execute async code in a blocking context. Seems to work very fine for my use case.
var result = Task.Run(async () => await configManager.GetConfigurationAsync()).ConfigureAwait(false);
OpenIdConnectConfiguration config = result.GetAwaiter().GetResult();
Or use this:
var result=result.GetAwaiter().GetResult().AccessToken
You can call any asynchronous method from synchronous code, that is, until you need to await on them, in which case they have to be marked as async too.
As a lot of people are suggesting here, you could call Wait() or Result on the resulting task in your synchronous method, but then you end up with a blocking call in that method, which sort of defeats the purpose of async.
If you really can't make your method async and you don't want to lock up the synchronous method, then you're going to have to use a callback method by passing it as parameter to the ContinueWith() method on task.
Inspired by some of the other answers, I created the following simple helper methods:
public static TResult RunSync<TResult>(Func<Task<TResult>> method)
{
var task = method();
return task.GetAwaiter().GetResult();
}
public static void RunSync(Func<Task> method)
{
var task = method();
task.GetAwaiter().GetResult();
}
They can be called as follows (depending on whether you are returning a value or not):
RunSync(() => Foo());
var result = RunSync(() => FooWithResult());
Note that the signature in the original question public async void Foo() is incorrect. It should be public async Task Foo() as you should return Task not void for async methods that don't return a value (yes, there are some rare exceptions).
Stephen Cleary's Answer;
That approach shouldn't cause a deadlock (assuming that
ProblemMethodAsync doesn't send updates to the UI thread or anything
like that). It does assume that ProblemMethodAsync can be called on a
thread pool thread, which is not always the case.
https://blog.stephencleary.com/2012/07/dont-block-on-async-code.html
And here is the approach;
The Thread Pool Hack A similar approach to the Blocking Hack is to
offload the asynchronous work to the thread pool, then block on the
resulting task. The code using this hack would look like the code
shown in Figure 7.
Figure 7 Code for the Thread Pool Hack
C#
public sealed class WebDataService : IDataService
{
public string Get(int id)
{
return Task.Run(() => GetAsync(id)).GetAwaiter().GetResult();
}
public async Task<string> GetAsync(int id)
{
using (var client = new WebClient())
return await client.DownloadStringTaskAsync(
"https://www.example.com/api/values/" + id);
}
}
The call to Task.Run executes the asynchronous method on a thread pool
thread. Here it will run without a context, thus avoiding the
deadlock. One of the problems with this approach is the asynchronous
method can’t depend on executing within a specific context. So, it
can’t use UI elements or the ASP.NET HttpContext.Current.
Here is the simplest solution. I saw it somewhere on the Internet, I didn't remember where, but I have been using it successfully. It will not deadlock the calling thread.
void SynchronousFunction()
{
Task.Run(Foo).Wait();
}
string SynchronousFunctionReturnsString()
{
return Task.Run(Foo).Result;
}
string SynchronousFunctionReturnsStringWithParam(int id)
{
return Task.Run(() => Foo(id)).Result;
}
After hours of trying different methods, with more or less success, this is what I ended with. It doesn't end in a deadlock while getting result and it also gets and throws the original exception and not the wrapped one.
private ReturnType RunSync()
{
var task = Task.Run(async () => await myMethodAsync(agency));
if (task.IsFaulted && task.Exception != null)
{
throw task.Exception;
}
return task.Result;
}
You can now use source generators to create a sync version of your method using Sync Method Generator library (nuget).
Use it as follows:
[Zomp.SyncMethodGenerator.CreateSyncVersion]
public async void FooAsync()
Which will generate Foo method which you can call synchronously.
Those windows async methods have a nifty little method called AsTask(). You can use this to have the method return itself as a task so that you can manually call Wait() on it.
For example, on a Windows Phone 8 Silverlight application, you can do the following:
private void DeleteSynchronous(string path)
{
StorageFolder localFolder = Windows.Storage.ApplicationData.Current.LocalFolder;
Task t = localFolder.DeleteAsync(StorageDeleteOption.PermanentDelete).AsTask();
t.Wait();
}
private void FunctionThatNeedsToBeSynchronous()
{
// Do some work here
// ....
// Delete something in storage synchronously
DeleteSynchronous("pathGoesHere");
// Do other work here
// .....
}
Hope this helps!
If you want to run it Sync
MethodAsync().RunSynchronously()

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