I would like to create viewmodel properties in runtime.
I'm not so familiar with MVVM in UWP. Rather windows forms. In the past I created custom class object with reflection and I had possibility to add properties in runtime.
In current project I prepared solution with mvvm ligt and UWP app. Works fine with data exchange on viewmodel level. Now I try to find how to create properties of viewmodel in runtime ie. from descriptions in xml file.
namespace hmi_panel.ViewModels
{
public class HomeViewModel : ViewModelBase
{
#region Fields
readonly IPlcService _plcService;
#endregion
#region Constructors
public HomeViewModel(IPlcService dummyPlcService)
{
_plcService = dummyPlcService;
_plcService.Connect("127.0.0.1", 0, 1);
//zdarzenie cyklicznego odswiezania zeminnych
OnPlcServiceValuesRefreshed(null, null);
_plcService.ValuesRefreshed += OnPlcServiceValuesRefreshed;
}
#endregion
#region Properties
public string AppVersion
{
get { return $"{Package.Current.Id.Version.Major}.
{Package.Current.Id.Version.Minor}.{Package.Current.Id.Version.Build}.
{Package.Current.Id.Version.Revision}"; }
}
public string AppCopyright
{
get { return "plc service: " + _plcService.ConnectionState.ToString(); }
}
private bool _pumpState;
public bool pumpState
{
get { return _pumpState; }
set {
_pumpState=value;
RaisePropertyChanged(() => pumpState);
}
}
#endregion
#region Methods
private RelayCommand _ConnectCommand;
public RelayCommand ConnectCommand
{
get
{
return _ConnectCommand ?? (_ConnectCommand = new RelayCommand(() =>
{
pumpState = true;
}, () => true));
}
}
private void OnPlcServiceValuesRefreshed(object sender, EventArgs e)
{
pumpState = _plcService.PumpState;
}
#endregion
}
}
Property pumpState value is readed and writed with _plService. I can change value and I can read after external change.
I would like to start only with bidirectional binding in xaml and create needed property ie. pumpState when viewmodel instance is created ie. in construtor.
Related
I'm making user changeable settings for my media player and I'm struggling to find an elegant solution to the problem.
One of my settings for example - pauses the video at it's last frame, if not checked it will either continue through the playlist or if it's only 1 file, reset it and pause it at the start.
This is how I've implemented it:
private void OnMediaEndedCommand()
{
if (GeneralSettings.PauseOnLastFrame)
{
MediaPlayer.SetMediaState(MediaPlayerStates.Pause);
return;
}
if (PlayListViewModel.FilesCollection.Last().Equals(PlayListViewModel.FilesCollection.Current) && !Repeat)
{
ChangeMediaPlayerSource(PlayListViewModel.ChangeCurrent(() => PlayListViewModel.FilesCollection.MoveNext()));
MediaPlayer.SetMediaState(MediaPlayerStates.Stop);
return;
}
ChangeMediaPlayerSource(PlayListViewModel.ChangeCurrent(() => PlayListViewModel.FilesCollection.MoveNext()));
}
This is contained inside the ViewModel of the main window, where the media element is and GeneralSettings.PauseOnLastFrame is a boolean property.
This command is binded as follows:
<MediaElement ....>
<ia:Interaction.Triggers>
<ia:EventTrigger EventName="MediaEnded">
<ia:InvokeCommandAction Command="{Binding MediaEndedCommand}"/>
</ia:EventTrigger>
</ia:Interaction.Triggers>
</MediaElement>
It works but it's awful, how should I go about implementing such setting system in an elegant way? Some settings might not be boolean, they might have multiple options, some might be applied only on startup and others, as the one illustrated above, event based.
Based on the information and sample code you provided, I would suggest
Approach - 1
A tightly couple ViewModel with System.Configuration.ApplicationSettingsBase and you can mention all you properties in ViewModel and map single of them with a separate application setting property. You can use your settings directly in biding afterwards e.g. : {x:Static Settings.Default.Whatevs}. Othe "Save" button click event or main window close event, you can save all you settings e.g. : Settings.Default.Save();
Approach - 2
A better approach, I would suggest / prefer (if I am developing this app) is to develop a wrapper class (e.g.: SettingProvider) that implement an inheritance (e.g: ISettingProvider) which uncovers all you settings as separate properties and also have a save method which saves all setting values. You can use this wrapper class into your ViewModel to handle all the commands and setting values in better way.
The benefit of this approach is the if you decide to change you setting to database , you need not to make change to you ViewModel as all job is done in SettingProvider class.
I am not sure but based on viewing your code, I assume that you used Approach-1. Please put you comments and any feedback to this answer. I would like to know what you think and may be you have got more simple and interesting way of achieving this.
UPDATE-1
Example
Enum for showing you demo
public enum MediaStatus
{
Playing = 0,
Stopped = 1,
Paused = 2
}
Interface
public interface ISettingProvider
{
double Volumne { get; set; }
string LastMediaUrl { get; set; }
MediaStatus PlayingMediaStatus;
void SaveSettings();
}
Wrapper Class
public class SettingProvider : ISettingProvider
{
private double volumne;
public double Volumne // read-write instance property
{
get
{
return volumne;
}
set
{
volumne = value;
Settings.Default.Volumne = volumne;
}
}
private string lastMediaUrl;
public string LastMediaUrl // read-write instance property
{
get
{
return lastMediaUrl;
}
set
{
lastMediaUrl = value;
Settings.Default.LastMediaUrl = lastMediaUrl;
}
}
private MediaStatus playingMediaStatus;
public MediaStatus PlayingMediaStatus // read-write instance property
{
get
{
return playingMediaStatus;
}
set
{
playingMediaStatus = value;
Settings.Default.PlayingMediaStatus = (int)playingMediaStatus;
}
}
public void SaveSettings()
{
Settings.Default.Save();
}
//Constructor
public SettingProvider()
{
this.Volumne = Settings.Default.Volumne;
this.LastMediaUrl = Settings.Default.LastMediaUrl;
this.PlayingMediaStatus = (MediaStatus)Settings.Default.PlayingMediaStatus;
}
}
ViewModelBase Class
public abstract class ViewModelBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propName));
}
}
}
CommandHandler Class
public class CommandHandler : ICommand
{
public event EventHandler CanExecuteChanged { add { } remove { } }
private Action<object> action;
private bool canExecute;
public CommandHandler(Action<object> action, bool canExecute)
{
this.action = action;
this.canExecute = canExecute;
}
public bool CanExecute(object parameter)
{
return canExecute;
}
public void Execute(object parameter)
{
action(parameter);
}
}
ViewModel
public class SettingsViewModel : ViewModelBase
{
SettingProvider objSettingProvider = new SettingProvider();
public double Volumne
{
get
{
return objSettingProvider.Volumne;
}
set
{
objSettingProvider.Volumne = value;
OnPropertyChanged("Volumne");
}
}
// Implementaion of other properties of SettingProvider with your ViewModel properties;
private ICommand saveSettingButtonCommand;
public ICommand SaveSettingButtonCommand
{
get
{
return saveSettingButtonCommand ?? (saveSettingButtonCommand = new CommandHandler(param => saveSettings(param), true));
}
}
private void saveSettings()
{
objSettingProvider.SaveSettings();
}
}
UPDATE-2
public interface ISettingProvider
{
bool PauseOnLastFrame;
bool IsAutoPlay;
MediaStatus PlayingMediaStatus;
void SaveSettings();
}
public class SettingProvider : ISettingProvider
{
private bool pauseOnLastFrame;
public bool PauseOnLastFrame // read-write instance property
{
get
{
return pauseOnLastFrame;
}
set
{
pauseOnLastFrame = value;
Settings.Default.PauseOnLastFrame = volumne;
}
}
private bool isAutoPlay;
public bool IsAutoPlay // read-write instance property
{
get
{
return isAutoPlay;
}
set
{
isAutoPlay = value;
Settings.Default.IsAutoPlay = volumne;
}
}
}
public class SettingsViewModel : ViewModelBase
{
SettingProvider objSettingProvider = new SettingProvider();
MediaStatus PlayingMediaStatus
{
get
{
return objSettingProvider.PlayingMediaStatus;
}
set
{
if(value == MediaStatus.Paused)
MediaPlayer.Pause();
if(value == MediaStatus.Playing)
MediaPlayer.Play();
if(value == MediaStatus.Stopped)
MediaPlayer.Stop();
objSettingProvider.PlayingMediaStatus = (int)value;
OnPropertyChanged("PlayingMediaStatus");
}
}
private string currentMediaFile;
public string CurrentMediaFile
{
get
{
return currentMediaFile;
}
set
{
currentMediaFile = value;
MediaPlayer.Stop();
MediaPlayer.Current = currentMediaFile;
if(objSettingProvider.IsAutoPlay)
MediaPlayer.Play();
OnPropertyChanged("CurrentMediaFile");
}
}
// Implementaion of other properties of SettingProvider with your ViewModel properties;
private ICommand onMediaEndedCommand;
public ICommand OnMediaEndedCommand
{
get
{
return onMediaEndedCommand ?? (onMediaEndedCommand = new CommandHandler(param => onMediaEnded(param), true));
}
}
private void onMediaEnded()
{
if(objSettingProvider.PauseOnLastFrame)
{
PlayingMediaStatus = MediaStatus.Paused;
}
else if(PlayListViewModel.FilesCollection.Last().Equals(PlayListViewModel.FilesCollection.Current) && !Repeat)
{
PlayingMediaStatus = MediaStatus.Stopped;
}
else
{
CurrentMediaFile = PlayListViewModel.FilesCollection.MoveNext();
}
}
}
NOTE: This is the detailed example I put here and also avoid some syntax error or naming error if I missed somewhere. Please correct it.
I am not aware which media player settings you are using. I took some sample properties. This is just an example of structure you can implement for you application. You may need to alter more code to implement this structure.
An elegant way to implement this IMHO would be to use a dependency injection container, this will provide great flexibility while allowing you to completely separate concerns (i.e. the settings implementation from your view models and custom controls).
There are many DI frameworks out there, for my example I will use simple injector because it is free (open source), simple and fast but you can apply the same principle to other frameworks (Unity, Ninject, etc..).
Start by creating an interface for your settings service, for example:
public interface ISettingsService
{
double Volumne { get; set; }
string LastMediaUrl { get; set; }
MediaStatus PlayingMediaStatus;
void SaveSettings();
}
Then add your implementation for the service, the beauty of using DI is that you can change the implementation at anytime or completely replace it and your application will continue to work as usual.
Let's say you want to use application settings, here is your service:
public class SettingsServiceFromApplication : ISettingsService
{
public double Volume
{
get
{
return Properties.Settings.Volume;
}
}
[...]
}
Or let's say you want to use a database to store your settings:
public class SettingsServiceFromDb : ISettingsService
{
public double Volume
{
get
{
return MyDb.Volumen;
}
}
[...]
}
Then you can use a DI container to specify which implementation to use:
Start by installing the library using NuGet:
Install-Package SimpleInjector -Version 4.0.12
You need a way to share your container throughout the application, I usually just go with a static class that I initialize when starting the app:
using Container = SimpleInjector.Container;
namespace YourNamespace
{
public class Bootstrapper
{
internal static Container Container;
public static void Setup()
{
//Create container and register services
Container = new Container();
//Let's specify that we want to use SettingsServiceFromApplication
Container.Register<ISettingsService, SettingsServiceFromApplication>();
//You can use your bootstrapper class to initialize other stuff
}
}
You need to call Setup when starting the App, the best place is in the App constructor:
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
Bootstrapper.Setup();
}
}
So now you have an app wide depedency injection container that you can use to request "services" (specific implementations of an interface).
To get the settings implementation in your view models you could simply call the container as follows:
// This will return an instance of SettingsServiceFromApplication
ISettingsService settingsService = Bootstrapper.Container.GetInstance<ISettingsService>();
double volumen = settingsService.Volume;
To make it easier to work with, I usually create a base view model that will allow to get services more easyly, for example:
public abstract BaseViewModel
{
private ISettingsService _settings;
protected ISettingsService GeneralSettings
{
get
{
if (_settings == null)
_settings = Bootstrapper.Container.GetInstance<ISettingsService>();
return _settings;
}
}
}
Every view model inheriting from this class will have access to the settings:
public class YourViewModel : BaseViewModel
{
private void OnMediaEndedCommand()
{
if (GeneralSettings.PauseOnLastFrame)
{
MediaPlayer.SetMediaState(MediaPlayerStates.Pause);
return;
}
if (PlayListViewModel.FilesCollection.Last().Equals(PlayListViewModel.FilesCollection.Current) && !Repeat)
{
ChangeMediaPlayerSource(PlayListViewModel.ChangeCurrent(() => PlayListViewModel.FilesCollection.MoveNext()));
MediaPlayer.SetMediaState(MediaPlayerStates.Stop);
return;
}
ChangeMediaPlayerSource(PlayListViewModel.ChangeCurrent(() => PlayListViewModel.FilesCollection.MoveNext()));
}
}
As you can see the code is the same as your code! But now the settings are coming from your container. Where is the elegance? Well, let's say that one year from now someone decides that you will store your settings in a database, what do you need to change in your code?
Container.Register<ISettingsService, SettingsServiceFromDb>();
A single line. Everything else should work as usual.
As well as view models, you could use this mechanism in your own controls:
public class MyMediaElement : UserControl //Or MediaElement and instead of commands you can override real events in the control code behind, this does not break the MVVM pattern at all, just make sure you use depedency properties if you need to exchange data with your view models
{
private void OnMediaEndedCommand()
{
//Get your settings from your container, do whatever you want to do depending on the settings
[...]
}
}
Then just use your control in your Views / ViewModels:
<local:MyMediaElement />
Yep, that's all you need because you handle everything in your User / Custom control, your view models doesn't need to care about how you handle settings in the control.
There are many options you can use to register containers, I recommend you take a look at the docs:
https://simpleinjector.org/index.html
https://simpleinjector.readthedocs.io/en/latest/index.html
I think maybe you are looking for an interface approach?
public interface IMediaEndedHandler
{
bool AlternateHandling(MediaPlayer player);
}
public class NullMediaEndedHandler : IMediaEndedHandler
{
public bool AlternateHandling(MediaPlayer player)
{
return false;
}
}
public class PauseOnLastFrameHandler : IMediaEndedHandler
{
public bool AlternateHandling(MediaPlayer player)
{
player.SetMediaState(MediaPlayerStates.Pause);
return true;
}
}
public class GeneralSettings
{
private bool pauseOnLastFrame;
private bool PauseOnLastFrame
{
get
{
return pauseOnLastFrame;
}
set
{
pauseOnLastFrame = value;
MediaEndedHandler = value
? new PauseOnLastFrameHandler()
: new NullMediaEndedHandler();
}
}
public IMediaEndedHandler MediaEndedHandler = new NullMediaEndedHandler();
}
Then:
private void OnMediaEndedCommand()
{
if (GeneralSettings.MediaEndedHandler.AlternateHandling(MediaPlayer))
return;
if (PlayListViewModel.FilesCollection.Last().Equals(PlayListViewModel.FilesCollection.Current) && !Repeat)
{
ChangeMediaPlayerSource(PlayListViewModel.ChangeCurrent(() => PlayListViewModel.FilesCollection.MoveNext()));
MediaPlayer.SetMediaState(MediaPlayerStates.Stop);
return;
}
ChangeMediaPlayerSource(PlayListViewModel.ChangeCurrent(() => PlayListViewModel.FilesCollection.MoveNext()));
}
This way, if your setting is, for example. an enum instead of a bool, you can specify a different implementation of the interface for each possible value.
I am trying to pass a value to a view model from another view model before navigating to the page attached to that view model.
I was previously passing it to the view, then passing it to the view model. This seems like a clumsy way of doing things.
I am not using any kind of framework so that is not an option.
At the moment the property is set as static and this works but im not sure if this is good practice.
The code:
View model 1:
This command opens the new page:
public void OpenRouteDetails()
{
RouteStopPopOverViewModel.RouteName = "TestRoute";
App.Page.Navigation.PushAsync(new RouteStopPopOverView());
}
View model 2: (RouteStopPopOverViewModel)
public static string RouteName { get; set; }
This does work but I would prefer not to use static as a way to achieve this.
Is there some way to set the RouteName property without using static or passing it through view-> view model.
I have seen some answers about this but they don't seem to answer to question clearly.
Share a controller class between view models.
The same instance has to be supplied to the constructor in both view models.
So you can set values, and listen for events in both view models.
The controller class becomes the intermediary.
public class SharedController : IControlSomething
{
private string _sharedValue;
public string SharedValue
{
get => _sharedValue;
set
{
if (_sharedValue == value)
return;
_sharedValue = value;
OnSharedValueUpdated();
}
}
public event EventHandler SharedValueUpdated;
protected virtual void OnSharedValueUpdated()
{
SharedValueUpdated?.Invoke(this, EventArgs.Empty);
}
}
public class ViewModel1
{
private readonly IControlSomething _controller;
public ViewModel1(IControlSomething controller)
{
// Save to access controller values in commands
_controller = controller;
_controller.SharedValueUpdated += (sender, args) =>
{
// Handle value update event
};
}
}
public class ViewModel2
{
private readonly IControlSomething _controller;
public ViewModel2(IControlSomething controller)
{
// Save to access controller values in commands
_controller = controller;
_controller.SharedValueUpdated += (sender, args) =>
{
// Handle value update event
};
}
}
here the sample you can achieve your requirement easily with navigation
public class ViewModelFrom : BaseViewModel
{
async Task ExecuteCommand()
{
string routeName="value to trasfer";
Navigation.PushAsync(new View(routeName));
}
}
public partial class View : ContentPage
{
public View(string routeName)
{
InitializeComponent();
BindingContext = new ViewModelTo(routeName);
}
}
public class ViewModelTo : BaseViewModel
{
public string RouteName { get; set; }
public ViewModelTo(string routeName)
{
RouteName=routeName;
}
}
If there is a hierarchy you could express that in a parent to both of them.
public class Route
{
private string Name;
}
public class RouteSelectedArgs : EventArgs
{
public Route Selected { get; set; }
}
public interface IRouteSelection
{
event EventHandler<RouteSelectedArgs> RouteSelected;
}
public interface IRouteDetails { }
public class RouteWizard
{
public UserControl view { get; set; }
private IRouteSelection _selection;
private IRouteDetails _details;
public RouteWizard(IRouteSelection selection, IRouteDetails details)
{
_selection = selection;
_details = details;
_selection.RouteSelected += Selection_RouteSelected;
view = MakeView(_selection);
}
private void Selection_RouteSelected(object sender, RouteSelectedArgs e)
{
_selection.RouteSelected -= Selection_RouteSelected;
view = MakeView(_details, e.Selected);
}
private UserControl MakeView(params object[] args)
{
////magic
throw new NotImplementedException();
}
}
As you are using the MVVM pattern, you can use one of the many MVVM Frameworks to achieve this.
I use FreshMvvm and it allow me to pass parameters between view models like this
await CoreMethods.PushPageModel<SecondPageModel>(myParameter, false);
Then in SecondPageModel I can see access the parameters in the Init method
private MyParamType _myParameter;
public override void Init(object initData)
{
base.Init(initData);
var param = initData as MyParamType;
if (param != null)
{
_myParameter = param;
}
}
You can find more details about FreshMvvm here although most MVVM frameworks have similar functionality.
I'm relatively new to MVVM and I'm wondering about the best way to structure my application. Here is a sample of my models:
public class ModelSource : ModelBase
{
#region Fields
private int _isLoading;
private BackgroundWorker worker = new BackgroundWorker();
private ObservableCollection<PCDatabase> _databases;
#endregion //Fields
#region Properties
public ObservableCollection<PCDatabase>Databases
{
get
{
if (_databases == null)
{
_databases = new ObservableCollection<PCDatabase>();
}
return _databases;
}
set
{
_databases = value;
this.OnPropertyChanged("Databases");
}
}
public int IsLoading
{
get
{
return _isLoading;
}
set
{
_isLoading = value;
OnPropertyChanged("IsLoading");
}
}
#endregion
#region Methods
/// <summary>
/// Gets all Databases from the Server
/// </summary>
public void getDatabasesAsync(ConfigDatabaseConnection _currentConfig)
{
//execute SQL Query...
}
(ModelBase implements INotifyPropertyChanged).
Here is my corresponding ViewModel:
namespace DbRestore.ViewModel
{
public class ViewModelSource : ViewModelBase
{
private ObservableCollection<PCDatabase> _databases;
private ModelSource _modelSource;
private ICommand _populateDatabaseCommand;
public ConfigDatabaseConnection _currentConfig;
public ViewModelSource()
{
this.ModelSource = new ModelSource();
}
#region Commands
/// <summary>
/// Command that opens a Database Connection Dialog
/// </summary>
public ICommand OpenDataBaseConnectionCommand
{
get
{
if (_populateDatabaseCommand == null)
{
_populateDatabaseCommand = new RelayCommand(
param => this.PopulateDatabases()
);
}
return _populateDatabaseCommand;
}
}
public ObservableCollection<PCDatabase> Databases
{
get
{
return _databases;
}
set
{
_databases = value;
OnPropertyChanged("Databases");
}
}
#endregion //Commands
public void PopulateDatabases()
{
ModelSource.getDatabasesAsync(_currentConfig);
}
Calling ModelSource.getDatabasesAsync(_currentConfig) gets my SQL Data in my model. Due to some of my SQL queries being quite complex, I've implemented a Background Worker that runs these queries asynchronously.
How do I get the data into my ViewModel, which is bound to my View? Or is my design approach as a whole faulty?
Things I've considered and tried:
Binding directly to the model: Works, but I've been told that this is a
bad practice, and the application logic should reside in the Model.
Moving the SQL queries into the ViewModel: Also works, but then my Model
class seems to be redundant - it would be nothing but a custom datatype.
Run the queries synchronously and directly assign the Observable
Collection in my model to the Observable Collection in my ViewModel. Also
works, but then I'm running into problems with my BackgroundWorker,
because the ViewModel won't know when the Query is actually finished.
Move all your database logic into a service (aka repository) class.
It is OK to bind directly to the model properties instead of creating a dozen ViewModel proxy classes for each Model, as soon as you don't need any special view-related logic around a particular model. So exposing a collection of PCDatabase is OK.
Since you're using BackgroundWorker, I assume you use .NET Framework 3.5 and don't have TPL.
public interface IPCDatabaseRepository
{
void GetPCDatabasesAsync(Action<IList<PCDatabase>> resultHandler);
}
public class PCDatabaseRepository : IPCDatabaseRepository
{
public void GetPCDatabasesAsync(Action<IList<PCDatabase>> resultHandler)
{
var worker = new BackgroundWorker();
worker.DoWork += (sender, args) =>
{
args.Result = // Execute SQL query...
};
worker.RunWorkerCompleted += (sender, args) =>
{
resultHandler(args.Result as IList<PCDatabase>);
worker.Dispose();
};
worker.RunWorkerAsync();
}
}
public class ViewModelSource : ViewModelBase
{
private readonly IPCDatabaseRepository _databaseRepository;
private ObservableCollection<PCDatabase> _databases;
private bool _isBusy;
public ViewModelSource(IPCDatabaseRepository databaseRepository /*Dependency injection goes here*/)
{
_databaseRepository = databaseRepository;
LoadDatabasesCommand = new RelayCommand(LoadDatabases, () => !IsBusy);
}
public ICommand LoadDatabasesCommand { get; private set; }
public ObservableCollection<PCDatabase> Databases
{
get { return _databases; }
set { _databases = value; OnPropertyChanged("Databases"); }
}
public bool IsBusy
{
get { return _isBusy; }
set { _isBusy = value; OnPropertyChanged("IsBusy"); CommandManager.InvalidateRequerySuggested(); }
}
public void LoadDatabases()
{
IsBusy = true;
_databaseRepository.GetPCDatabasesAsync(results =>
{
Databases = new ObservableCollection(results);
IsBusy = false;
});
}
Have you seen these articles?
Async Programming : Patterns for Asynchronous MVVM Applications: Data Binding
https://msdn.microsoft.com/en-us/magazine/dn605875.aspx
Async Programming : Patterns for Asynchronous MVVM Applications: Commands
https://msdn.microsoft.com/en-us/magazine/dn630647.aspx
These should cover a good strategy especially when working with async/await.
I have a bindingSource in winforms as well as a controller class.
I want to be able to set the selected record from within the controller class using 2 way binding.
That is If the form is displaying and I set the SelectedPerson in the controller then the bindingSOurce should make that person the current record.
My controller code is
public class PeopleController : BaseController
{
private SortableBindingList<Person> _blvPersons;
public SortableBindingList<Person> BlvPersons
{
get
{
return this._blvPersons;
}
set
{
this._blvPersons = value;
this.SendChange("BlvPersons");
}
}
private Person _selectedPerson;
public Person SelectedPerson
{
get
{
return this._selectedPerson;
}
set
{
this._selectedPerson = value;
this.SendChange("SelectedPerson");
this.SendChange("BlvPersons");
this.Trace("## SelectedPerson = {0}", value);
}
}
public void InitBindingList
{
using (var repo = new PeopleRepository(new OrganisationContext()))
{
IList<Person> lst = repo.GetList(p => p.Id > 0 && p.Archived == false, x => x.Organisation);
this.BlvPersons = new SortableBindingList<Person>(lst);
} }
}
//ect
}
public class BaseController : INotifyPropertyChanged, IDisposable
{
public event PropertyChangedEventHandler PropertyChanged;
public void SendChange(string propertyName)
{
System.Diagnostics.Debug.WriteLine("PropertyChanged {0} = {1}", propertyName, GetType().GetProperty(propertyName).GetValue(this, null));
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
// etc
I have a bindingSource on my form and set bindingSource.DataSource = controller.BlvPersons
If I Update data values using the controller I will see these changes in the form.
However I cant work out how to set the current record in the controller and see the change in the form.
You can use BindingSource.Find method and set the Position property to the results of the Find method.
The Find method can only be used when the underlying list is an
IBindingList with searching implemented. This method simply refers the
request to the underlying list's IBindingList.Find method.
To implement search on a generic BindingList requires various steps. First, you have to indicate that searching is supported by overriding the SupportsSearchingCore property. Next, you have to implement the IBindingList.Find method, which performs the search.
You can use examples from here or here.
Because I don't want a winforms reference in my controller class, I don't want to share the bindingSource between the form and the controller.
Instead I came up with the idea of having a RecordPosition property in the controller and binding it to a textbox
In my form I have
BindHelper.BindText(this.textRecordPosition,this.controller,"RecordPosition");
private void textRecordPosition_TextChanged(object sender, EventArgs e)
{
this.bindingSource.Position = Convert.ToInt32(textRecordPosition.Text) -1;
}
private void bindingSource_PositionChanged(object sender, EventArgs e)
{
this.controller.RecordPosition = this.bindingSource.Position + 1;
}
In my controller I have
public int RecordPosition
{
get
{
return this._position;
}
set
{
this._position = value;
this.SendChange("RecordPosition");
}
}
In my BindHelper class I have
public static void BindText(TextBox box, object dataSource, string dataMember)
{
var bind = new Binding("Text", dataSource, dataMember, true, DataSourceUpdateMode.OnPropertyChanged);
box.DataBindings.Add(bind);
}
I'm writing a wrapper for OPC communication to a controller, and I have created a component like follows;
public class OPCGroup : Component
{
(snipped)
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public List<OPCItem> Items
{
get { return mItems; }
set { mItems = value; }
}
}
Each item in the Items list above looks like this
public class OPCItem : MarshalByRefObject, IDisposable
{
private String mName;
private String mTag;
private object mValue;
public String Name
{
get { return mName; }
set { mName = value; }
}
public String Tag
{
get { return mTag; }
set { mTag = value; }
}
public object Value
{
get { return mValue; }
set { Change(value, true); }
}
public event OPCItemEvent Changed;
}
Now the problem is that the Changed event of the OPCItem is not changeable in design time, i can add events to the items in run time using
opcGroup1.Items[0].Changed += new OPCItemEvent(Item0Changed);
However, i would like to be able to bind the events in design time instead as it is easier.
I have tried creating the events manually using the IEventBindingService in a custom UITypeEditor as follows
IEventBindingService eventBindingService = provider.GetService(typeof(IEventBindingService)) as IEventBindingService;
EventDescriptorCollection edc = TypeDescriptor.GetEvents(Group.Items[0]);
EventDescriptor Event = edc.Find("Changed", false);
PropertyDescriptor pd = eventBindingService.GetEventProperty(Event);
pd.SetValue(Group.Items[0], Group.Items[0].Name + "Changed");
But then I get the error
Events cannot be set on the object passed to the event binding service because a site associated with the object could not be located
So then i implemented the IComponent interface in the OPCItem class to get the Site property, but now the collection items are shown on the designer.
Any advice on how to approach this problem?