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My C# application sits on the embedded box which has Intel motherboard and graphics chipset. ATI graphics card is put on to PCI express. Generally graphics card drives the video, but if ATI card fails then the video comes out from graphics chipset.
I have to detect the failure of ATI graphics card for diagnostic purposes.
Any ideas/sample code on how to do this.
Thanks in advance
Raju
This should hopefully get you started.
Add a reference to System.Management, then you can do this:
ManagementObjectSearcher searcher
= new ManagementObjectSearcher("SELECT * FROM Win32_DisplayConfiguration");
string graphicsCard = string.Empty;
foreach (ManagementObject mo in searcher.Get())
{
foreach (PropertyData property in mo.Properties)
{
if (property.Name == "Description")
{
graphicsCard = property.Value.ToString();
}
}
}
In my case, graphicsCard is equal to
NVIDIA GeForce 8400 GS (Microsoft
Corporation - WDDM v1.1)
I'm not a fan of how the selected answer only returns the first video controller. Also, there's no need to loop over all the properties. Just get the ones you need. If CurrentBitsPerPixel is not null, then you're looking at one of the active controllers. I'm using Win32_VideoController as suggested by #bairog, instead of the deprecated Win32_DisplayConfiguration.
ManagementObjectSearcher searcher =
new ManagementObjectSearcher("SELECT * FROM Win32_VideoController");
foreach (ManagementObject mo in searcher.Get())
{
PropertyData currentBitsPerPixel = mo.Properties["CurrentBitsPerPixel"];
PropertyData description = mo.Properties["Description"];
if (currentBitsPerPixel != null && description != null)
{
if (currentBitsPerPixel.Value != null)
System.Console.WriteLine(description.Value);
}
}
My machine has 3 video controllers. The first one is not active (ShoreTel). The second one is active, but is not the video card (Desktop Authority). The third one is my NVidia. This code will print out both the DA controller and the NVidia controller.
Promoted answer works only for single video card system. When I have ATI and Nvidia cards - WMI query returns ATI even if that monitor is plugged into Nvidia card, dxdiag shows Nvidia and games runs on that card (usage).
The only way I could determine right video card was using SlimDX to create DX device and examine what card it used. However that .dll weights over 3Mb.
var graphicsCardName = new Direct3D().Adapters[0].Details.Description;
Your question isn't entirely clear, so I'm not sure if the follwing idea will help or not.
Perhaps something very simple would suffice:
If the two graphics cards run different resolutions check the monitor resolution using:
System.Windows.Forms.SystemInformation.PrimaryMonitorSize
Similarly, if one card supports more than one monitor, check the number of monitors using SystemInformation.MonitorCount.
I tried all the approaches in this question but none gives me a correct answer. However I found it possible to get your current using the Win32_DisplayControllerConfiguration class. Although according to MSDN this class is obsolete, it's the only one returning a correct answer:
using System;
using System.Management;
using System.Windows.Forms;
namespace WMISample
{
public class MyWMIQuery
{
public static void Main()
{
try
{
ManagementObjectSearcher searcher =
new ManagementObjectSearcher("root\\CIMV2",
"SELECT * FROM Win32_DisplayControllerConfiguration");
foreach (ManagementObject queryObj in searcher.Get())
{
Console.WriteLine("----------------------------------- ");
Console.WriteLine("Win32_DisplayControllerConfiguration instance");
Console.WriteLine("-----------------------------------");
Console.WriteLine("Name: {0}", queryObj["Name"]);
}
}
catch (ManagementException e)
{
MessageBox.Show("An error occurred while querying for WMI data: " + e.Message);
}
}
}
}
(Code generated by WMI Code Creator, a great tool if you are messing with WMI.)
This gives GeForce GTX 1080 on my Windows 10 (RS2) + Intel(R) HD Graphics 4600 + NVIDIA GeForce GTX 1080 system.
Sometimes I need to switch between the Nvidia GPU and onboard GPU. To know which is connected to the monitor, I use the property MinRefreshRate. It works reliably for me, not CurrentBitsPerPixel.
public static void UpdateActiveGpu()
{
ManagementObjectSearcher searcher = new ManagementObjectSearcher("SELECT * FROM Win32_VideoController");
foreach (ManagementObject mo in searcher.Get())
{
PropertyData minRefreshRate = mo.Properties["MinRefreshRate"];
PropertyData description = mo.Properties["Description"];
if (minRefreshRate != null && description != null && minRefreshRate.Value != null)
{
Global.Instance.activeGpu = description.Value.ToString();
break;
}
}
}
I'd like to get full name of all connected microphones. I was googling to find out an answer but there was no answer that satisfies me.
Let me show some examples:
1.
ManagementObjectSearcher mo = new ManagementObjectSearcher("select * from Win32_SoundDevice");
foreach (ManagementObject soundDevice in mo.Get())
{
MessageBox.Show(soundDevice.GetPropertyValue("Caption").ToString());
// or
MessageBox.Show(soundDevice.GetPropertyValue("Description").ToString());
//or
MessageBox.Show(soundDevice.GetPropertyValue("Manufacturer").ToString());
//or
MessageBox.Show(soundDevice.GetPropertyValue("Name").ToString());
//or
MessageBox.Show(soundDevice.GetPropertyValue("ProductName").ToString());
}
All of these getters shows: "Device Audio USB" or "Device compatible with High Definition standard".
2.
WaveInCapabilities[] devices = GetAvailableDevices();
foreach(device in devices)
{
MessageBox.Show(device.ProductName);
}
The same answer: "Device Audio USB" or "Device compatible with High Definition standard".
I want to get the full name. I mean, something like: "Sennheiser microphone USB". Is it even possible? I found: Get the full name of a waveIn device but a link in it is broken and I don't see any dsound.lib for c# (to use DirectSoundCaptureEnumerate).
Am I missing anything? Or is there any other option?
#AnkurTripathi answer is correct but it returns a name that contains up to 32 characters. If anyone doesn't want this restriction then the best idea is to use an enumarator:
using NAudio.CoreAudioApi;
MMDeviceEnumerator enumerator = new MMDeviceEnumerator();
var devices = enumerator.EnumerateAudioEndPoints(DataFlow.Capture, DeviceState.Active);
foreach (var device in devices)
MessageBox.Show(device.friendlyName);
It works perfect for me.
Try Naudio https://naudio.codeplex.com/
for (int n = 0; n < WaveIn.DeviceCount; n++)
{
this.recordingDevices.Add(WaveIn.GetCapabilities(n).ProductName);
comboBoxAudio.Items.Add(WaveIn.GetCapabilities(n).ProductName);
}
for get Full Name(FriendlyName):
MMDeviceEnumerator enumerator = new MMDeviceEnumerator();
foreach (MMDevice device in enumerator.EnumerateAudioEndPoints(DataFlow.Capture, DeviceState.Active))
{
this.recordingDevices.Add(device.FriendlyName);
}
How can I get a list of all the connected USB devices on a windows computer?
Add a reference to System.Management for your project, then try something like this:
using System;
using System.Collections.Generic;
using System.Management; // need to add System.Management to your project references.
class Program
{
static void Main(string[] args)
{
var usbDevices = GetUSBDevices();
foreach (var usbDevice in usbDevices)
{
Console.WriteLine(
$"Device ID: {usbDevice.DeviceID}, PNP Device ID: {usbDevice.PnpDeviceID}, Description: {usbDevice.Description}");
}
Console.Read();
}
static List<USBDeviceInfo> GetUSBDevices()
{
List<USBDeviceInfo> devices = new List<USBDeviceInfo>();
using var searcher = new ManagementObjectSearcher(
#"Select * From Win32_USBHub");
using ManagementObjectCollection collection = searcher.Get();
foreach (var device in collection)
{
devices.Add(new USBDeviceInfo(
(string)device.GetPropertyValue("DeviceID"),
(string)device.GetPropertyValue("PNPDeviceID"),
(string)device.GetPropertyValue("Description")
));
}
return devices;
}
}
class USBDeviceInfo
{
public USBDeviceInfo(string deviceID, string pnpDeviceID, string description)
{
this.DeviceID = deviceID;
this.PnpDeviceID = pnpDeviceID;
this.Description = description;
}
public string DeviceID { get; private set; }
public string PnpDeviceID { get; private set; }
public string Description { get; private set; }
}
I know I'm replying to an old question, but I just went through this same exercise and found out a bit more information, that I think will contribute a lot to the discussion and help out anyone else who finds this question and sees where the existing answers fall short.
The accepted answer is close, and can be corrected using Nedko's comment to it. A more detailed understanding of the WMI Classes involved helps complete the picture.
Win32_USBHub returns only USB Hubs. That seems obvious in hindsight but the discussion above misses it. It does not include all possible USB devices, only those which can (in theory, at least) act as a hub for additional devices. It misses some devices that are not hubs (particularly parts of composite devices).
Win32_PnPEntity does include all the USB devices, and hundreds more non-USB devices. Russel Gantman's advice to use a WHERE clause search Win32_PnPEntity for a DeviceID beginning with "USB%" to filter the list is helpful but slightly incomplete; it misses bluetooth devices, some printers/print servers, and HID-compliant mice and keyboards. I have seen "USB\%", "USBSTOR\%", "USBPRINT\%", "BTH\%", "SWD\%", and "HID\%". Win32_PnPEntity is, however, a good "master" reference to look up information once you are in possession of the PNPDeviceID from other sources.
What I found was the best way to enumerate USB devices was to query Win32_USBControllerDevice. While it doesn't give detailed information for the devices, it does completely enumerate your USB devices and gives you an Antecedent/Dependent pair of PNPDeviceIDs for every USB Device (including Hubs, non-Hub devices, and HID-compliant devices) on your system. Each Dependent returned from the query will be a USB Device. The Antecedent will be the Controller it is assigned to, one of the USB Controllers returned by querying Win32_USBController.
As a bonus, it appears that under the hood, WMI walks the Device Tree when responding to the Win32_USBControllerDevice query, so the order in which these results are returned can help identify parent/child relationships. (This is not documented and is thus only a guess; use the SetupDi API's CM_Get_Parent (or Child + Sibling) for definitive results.) As an option to the SetupDi API, it appears that for all the devices listed under Win32_USBHub they can be looked up in the registry (at HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\ + PNPDeviceID) and will have a parameter ParentIdPrefix which will be the prefix of the last field in the PNPDeviceID of its children, so this could also be used in a wildcard match to filter the Win32_PnPEntity query.
In my application, I did the following:
(Optional) Queried Win32_PnPEntity and stored the results in a key-value map (with PNPDeviceID as the key) for later retrieval. This is optional if you want to do individual queries later.
Queried Win32_USBControllerDevice for a definitive list of USB devices on my system (all the Dependents) and extracted the PNPDeviceIDs of these. I went further, based on order following the device tree, to assign devices to the root hub (the first device returned, rather than the controller) and built a tree based on the parentIdPrefix. The order the query returns, which matches device tree enumeration via SetupDi, is each root hub (for whom the Antecedent identifies the controller), followed by an iteration of devices under it, e.g., on my system:
Root hub of first controller
Root hub of second controller
First hub under root hub of second controller (has parentIdPrefix)
First composite device under first hub under root hub of second controller (PNPDeviceID matches above hub's ParentIdPrefix; has its own ParentIdPrefix)
HID Device part of the composite device (PNPDeviceID matches above composite device's ParentIDPrefix)
Second device under first hub under root hub of second controller
HID Device part of the composite device
Second hub under root hub of second controller
First device under second hub under root hub of second controller
Third hub under root hub of second controller
etc.
Queried Win32_USBController. This gave me the detailed information of the PNPDeviceIDs of my controllers which are at the top of the device tree (which were the Antecedents of the previous query). Using the tree derived in the previous step, recursively iterated over its children (the root hubs) and their children (the other hubs) and their children (non-hub devices and composite devices) and their children, etc.
Retrieved details for each device in my tree by referencing the map stored in the first step. (Optionally, one could skip the first step, and query Win32_PnPEntity individually using the PNPDeviceId to get the information at this step; probably a cpu vs. memory tradeoff determining which order is better.)
In summary, Win32USBControllerDevice Dependents are a complete list of USB Devices on a system (other than the Controllers themselves, which are the Antecedents in that same query), and by cross-referencing these PNPDeviceId pairs with information from the registry and from the other queries mentioned, a detailed picture can be constructed.
To see the devices I was interested in, I had replace Win32_USBHub by Win32_PnPEntity in Adel Hazzah's code, based on this post. This works for me:
namespace ConsoleApplication1
{
using System;
using System.Collections.Generic;
using System.Management; // need to add System.Management to your project references.
class Program
{
static void Main(string[] args)
{
var usbDevices = GetUSBDevices();
foreach (var usbDevice in usbDevices)
{
Console.WriteLine("Device ID: {0}, PNP Device ID: {1}, Description: {2}",
usbDevice.DeviceID, usbDevice.PnpDeviceID, usbDevice.Description);
}
Console.Read();
}
static List<USBDeviceInfo> GetUSBDevices()
{
List<USBDeviceInfo> devices = new List<USBDeviceInfo>();
ManagementObjectCollection collection;
using (var searcher = new ManagementObjectSearcher(#"Select * From Win32_PnPEntity"))
collection = searcher.Get();
foreach (var device in collection)
{
devices.Add(new USBDeviceInfo(
(string)device.GetPropertyValue("DeviceID"),
(string)device.GetPropertyValue("PNPDeviceID"),
(string)device.GetPropertyValue("Description")
));
}
collection.Dispose();
return devices;
}
}
class USBDeviceInfo
{
public USBDeviceInfo(string deviceID, string pnpDeviceID, string description)
{
this.DeviceID = deviceID;
this.PnpDeviceID = pnpDeviceID;
this.Description = description;
}
public string DeviceID { get; private set; }
public string PnpDeviceID { get; private set; }
public string Description { get; private set; }
}
}
Adel Hazzah's answer gives working code, Daniel Widdis's and Nedko's comments mention that you need to query Win32_USBControllerDevice and use its Dependent property, and Daniel's answer gives a lot of detail without code.
Here's a synthesis of the above discussion to provide working code that lists the directly accessible PNP device properties of all connected USB devices:
using System;
using System.Collections.Generic;
using System.Management; // reference required
namespace cSharpUtilities
{
class UsbBrowser
{
public static void PrintUsbDevices()
{
IList<ManagementBaseObject> usbDevices = GetUsbDevices();
foreach (ManagementBaseObject usbDevice in usbDevices)
{
Console.WriteLine("----- DEVICE -----");
foreach (var property in usbDevice.Properties)
{
Console.WriteLine(string.Format("{0}: {1}", property.Name, property.Value));
}
Console.WriteLine("------------------");
}
}
public static IList<ManagementBaseObject> GetUsbDevices()
{
IList<string> usbDeviceAddresses = LookUpUsbDeviceAddresses();
List<ManagementBaseObject> usbDevices = new List<ManagementBaseObject>();
foreach (string usbDeviceAddress in usbDeviceAddresses)
{
// query MI for the PNP device info
// address must be escaped to be used in the query; luckily, the form we extracted previously is already escaped
ManagementObjectCollection curMoc = QueryMi("Select * from Win32_PnPEntity where PNPDeviceID = " + usbDeviceAddress);
foreach (ManagementBaseObject device in curMoc)
{
usbDevices.Add(device);
}
}
return usbDevices;
}
public static IList<string> LookUpUsbDeviceAddresses()
{
// this query gets the addressing information for connected USB devices
ManagementObjectCollection usbDeviceAddressInfo = QueryMi(#"Select * from Win32_USBControllerDevice");
List<string> usbDeviceAddresses = new List<string>();
foreach(var device in usbDeviceAddressInfo)
{
string curPnpAddress = (string)device.GetPropertyValue("Dependent");
// split out the address portion of the data; note that this includes escaped backslashes and quotes
curPnpAddress = curPnpAddress.Split(new String[] { "DeviceID=" }, 2, StringSplitOptions.None)[1];
usbDeviceAddresses.Add(curPnpAddress);
}
return usbDeviceAddresses;
}
// run a query against Windows Management Infrastructure (MI) and return the resulting collection
public static ManagementObjectCollection QueryMi(string query)
{
ManagementObjectSearcher managementObjectSearcher = new ManagementObjectSearcher(query);
ManagementObjectCollection result = managementObjectSearcher.Get();
managementObjectSearcher.Dispose();
return result;
}
}
}
You'll need to add exception handling if you want it. Consult Daniel's answer if you want to figure out the device tree and such.
If you change the ManagementObjectSearcher to the following:
ManagementObjectSearcher searcher =
new ManagementObjectSearcher("root\\CIMV2",
#"SELECT * FROM Win32_PnPEntity where DeviceID Like ""USB%""");
So the "GetUSBDevices() looks like this"
static List<USBDeviceInfo> GetUSBDevices()
{
List<USBDeviceInfo> devices = new List<USBDeviceInfo>();
ManagementObjectCollection collection;
using (var searcher = new ManagementObjectSearcher(#"SELECT * FROM Win32_PnPEntity where DeviceID Like ""USB%"""))
collection = searcher.Get();
foreach (var device in collection)
{
devices.Add(new USBDeviceInfo(
(string)device.GetPropertyValue("DeviceID"),
(string)device.GetPropertyValue("PNPDeviceID"),
(string)device.GetPropertyValue("Description")
));
}
collection.Dispose();
return devices;
}
}
Your results will be limited to USB devices (as opposed to all types on your system)
This is a much simpler example for people only looking for removable usb drives.
using System.IO;
foreach (DriveInfo drive in DriveInfo.GetDrives())
{
if (drive.DriveType == DriveType.Removable)
{
Console.WriteLine(string.Format("({0}) {1}", drive.Name.Replace("\\",""), drive.VolumeLabel));
}
}
You may find this thread useful. And here's a google code project exemplifying this (it P/Invokes into setupapi.dll).
lstResult.Clear();
foreach (ManagementObject drive in new ManagementObjectSearcher("select * from Win32_DiskDrive where InterfaceType='USB'").Get())
{
foreach (ManagementObject partition in new ManagementObjectSearcher("ASSOCIATORS OF {Win32_DiskDrive.DeviceID='" + drive["DeviceID"] + "'} WHERE AssocClass = Win32_DiskDriveToDiskPartition").Get())
{
foreach (ManagementObject disk in new ManagementObjectSearcher("ASSOCIATORS OF {Win32_DiskPartition.DeviceID='" + partition["DeviceID"] + "'} WHERE AssocClass = Win32_LogicalDiskToPartition").Get())
{
foreach (var item in disk.Properties)
{
object value = disk.GetPropertyValue(item.Name);
}
string valor = disk["Name"].ToString();
lstResult.Add(valor);
}
}
}
}
How can I get a list of all the connected USB devices on a windows computer?
Add a reference to System.Management for your project, then try something like this:
using System;
using System.Collections.Generic;
using System.Management; // need to add System.Management to your project references.
class Program
{
static void Main(string[] args)
{
var usbDevices = GetUSBDevices();
foreach (var usbDevice in usbDevices)
{
Console.WriteLine(
$"Device ID: {usbDevice.DeviceID}, PNP Device ID: {usbDevice.PnpDeviceID}, Description: {usbDevice.Description}");
}
Console.Read();
}
static List<USBDeviceInfo> GetUSBDevices()
{
List<USBDeviceInfo> devices = new List<USBDeviceInfo>();
using var searcher = new ManagementObjectSearcher(
#"Select * From Win32_USBHub");
using ManagementObjectCollection collection = searcher.Get();
foreach (var device in collection)
{
devices.Add(new USBDeviceInfo(
(string)device.GetPropertyValue("DeviceID"),
(string)device.GetPropertyValue("PNPDeviceID"),
(string)device.GetPropertyValue("Description")
));
}
return devices;
}
}
class USBDeviceInfo
{
public USBDeviceInfo(string deviceID, string pnpDeviceID, string description)
{
this.DeviceID = deviceID;
this.PnpDeviceID = pnpDeviceID;
this.Description = description;
}
public string DeviceID { get; private set; }
public string PnpDeviceID { get; private set; }
public string Description { get; private set; }
}
I know I'm replying to an old question, but I just went through this same exercise and found out a bit more information, that I think will contribute a lot to the discussion and help out anyone else who finds this question and sees where the existing answers fall short.
The accepted answer is close, and can be corrected using Nedko's comment to it. A more detailed understanding of the WMI Classes involved helps complete the picture.
Win32_USBHub returns only USB Hubs. That seems obvious in hindsight but the discussion above misses it. It does not include all possible USB devices, only those which can (in theory, at least) act as a hub for additional devices. It misses some devices that are not hubs (particularly parts of composite devices).
Win32_PnPEntity does include all the USB devices, and hundreds more non-USB devices. Russel Gantman's advice to use a WHERE clause search Win32_PnPEntity for a DeviceID beginning with "USB%" to filter the list is helpful but slightly incomplete; it misses bluetooth devices, some printers/print servers, and HID-compliant mice and keyboards. I have seen "USB\%", "USBSTOR\%", "USBPRINT\%", "BTH\%", "SWD\%", and "HID\%". Win32_PnPEntity is, however, a good "master" reference to look up information once you are in possession of the PNPDeviceID from other sources.
What I found was the best way to enumerate USB devices was to query Win32_USBControllerDevice. While it doesn't give detailed information for the devices, it does completely enumerate your USB devices and gives you an Antecedent/Dependent pair of PNPDeviceIDs for every USB Device (including Hubs, non-Hub devices, and HID-compliant devices) on your system. Each Dependent returned from the query will be a USB Device. The Antecedent will be the Controller it is assigned to, one of the USB Controllers returned by querying Win32_USBController.
As a bonus, it appears that under the hood, WMI walks the Device Tree when responding to the Win32_USBControllerDevice query, so the order in which these results are returned can help identify parent/child relationships. (This is not documented and is thus only a guess; use the SetupDi API's CM_Get_Parent (or Child + Sibling) for definitive results.) As an option to the SetupDi API, it appears that for all the devices listed under Win32_USBHub they can be looked up in the registry (at HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\ + PNPDeviceID) and will have a parameter ParentIdPrefix which will be the prefix of the last field in the PNPDeviceID of its children, so this could also be used in a wildcard match to filter the Win32_PnPEntity query.
In my application, I did the following:
(Optional) Queried Win32_PnPEntity and stored the results in a key-value map (with PNPDeviceID as the key) for later retrieval. This is optional if you want to do individual queries later.
Queried Win32_USBControllerDevice for a definitive list of USB devices on my system (all the Dependents) and extracted the PNPDeviceIDs of these. I went further, based on order following the device tree, to assign devices to the root hub (the first device returned, rather than the controller) and built a tree based on the parentIdPrefix. The order the query returns, which matches device tree enumeration via SetupDi, is each root hub (for whom the Antecedent identifies the controller), followed by an iteration of devices under it, e.g., on my system:
Root hub of first controller
Root hub of second controller
First hub under root hub of second controller (has parentIdPrefix)
First composite device under first hub under root hub of second controller (PNPDeviceID matches above hub's ParentIdPrefix; has its own ParentIdPrefix)
HID Device part of the composite device (PNPDeviceID matches above composite device's ParentIDPrefix)
Second device under first hub under root hub of second controller
HID Device part of the composite device
Second hub under root hub of second controller
First device under second hub under root hub of second controller
Third hub under root hub of second controller
etc.
Queried Win32_USBController. This gave me the detailed information of the PNPDeviceIDs of my controllers which are at the top of the device tree (which were the Antecedents of the previous query). Using the tree derived in the previous step, recursively iterated over its children (the root hubs) and their children (the other hubs) and their children (non-hub devices and composite devices) and their children, etc.
Retrieved details for each device in my tree by referencing the map stored in the first step. (Optionally, one could skip the first step, and query Win32_PnPEntity individually using the PNPDeviceId to get the information at this step; probably a cpu vs. memory tradeoff determining which order is better.)
In summary, Win32USBControllerDevice Dependents are a complete list of USB Devices on a system (other than the Controllers themselves, which are the Antecedents in that same query), and by cross-referencing these PNPDeviceId pairs with information from the registry and from the other queries mentioned, a detailed picture can be constructed.
To see the devices I was interested in, I had replace Win32_USBHub by Win32_PnPEntity in Adel Hazzah's code, based on this post. This works for me:
namespace ConsoleApplication1
{
using System;
using System.Collections.Generic;
using System.Management; // need to add System.Management to your project references.
class Program
{
static void Main(string[] args)
{
var usbDevices = GetUSBDevices();
foreach (var usbDevice in usbDevices)
{
Console.WriteLine("Device ID: {0}, PNP Device ID: {1}, Description: {2}",
usbDevice.DeviceID, usbDevice.PnpDeviceID, usbDevice.Description);
}
Console.Read();
}
static List<USBDeviceInfo> GetUSBDevices()
{
List<USBDeviceInfo> devices = new List<USBDeviceInfo>();
ManagementObjectCollection collection;
using (var searcher = new ManagementObjectSearcher(#"Select * From Win32_PnPEntity"))
collection = searcher.Get();
foreach (var device in collection)
{
devices.Add(new USBDeviceInfo(
(string)device.GetPropertyValue("DeviceID"),
(string)device.GetPropertyValue("PNPDeviceID"),
(string)device.GetPropertyValue("Description")
));
}
collection.Dispose();
return devices;
}
}
class USBDeviceInfo
{
public USBDeviceInfo(string deviceID, string pnpDeviceID, string description)
{
this.DeviceID = deviceID;
this.PnpDeviceID = pnpDeviceID;
this.Description = description;
}
public string DeviceID { get; private set; }
public string PnpDeviceID { get; private set; }
public string Description { get; private set; }
}
}
Adel Hazzah's answer gives working code, Daniel Widdis's and Nedko's comments mention that you need to query Win32_USBControllerDevice and use its Dependent property, and Daniel's answer gives a lot of detail without code.
Here's a synthesis of the above discussion to provide working code that lists the directly accessible PNP device properties of all connected USB devices:
using System;
using System.Collections.Generic;
using System.Management; // reference required
namespace cSharpUtilities
{
class UsbBrowser
{
public static void PrintUsbDevices()
{
IList<ManagementBaseObject> usbDevices = GetUsbDevices();
foreach (ManagementBaseObject usbDevice in usbDevices)
{
Console.WriteLine("----- DEVICE -----");
foreach (var property in usbDevice.Properties)
{
Console.WriteLine(string.Format("{0}: {1}", property.Name, property.Value));
}
Console.WriteLine("------------------");
}
}
public static IList<ManagementBaseObject> GetUsbDevices()
{
IList<string> usbDeviceAddresses = LookUpUsbDeviceAddresses();
List<ManagementBaseObject> usbDevices = new List<ManagementBaseObject>();
foreach (string usbDeviceAddress in usbDeviceAddresses)
{
// query MI for the PNP device info
// address must be escaped to be used in the query; luckily, the form we extracted previously is already escaped
ManagementObjectCollection curMoc = QueryMi("Select * from Win32_PnPEntity where PNPDeviceID = " + usbDeviceAddress);
foreach (ManagementBaseObject device in curMoc)
{
usbDevices.Add(device);
}
}
return usbDevices;
}
public static IList<string> LookUpUsbDeviceAddresses()
{
// this query gets the addressing information for connected USB devices
ManagementObjectCollection usbDeviceAddressInfo = QueryMi(#"Select * from Win32_USBControllerDevice");
List<string> usbDeviceAddresses = new List<string>();
foreach(var device in usbDeviceAddressInfo)
{
string curPnpAddress = (string)device.GetPropertyValue("Dependent");
// split out the address portion of the data; note that this includes escaped backslashes and quotes
curPnpAddress = curPnpAddress.Split(new String[] { "DeviceID=" }, 2, StringSplitOptions.None)[1];
usbDeviceAddresses.Add(curPnpAddress);
}
return usbDeviceAddresses;
}
// run a query against Windows Management Infrastructure (MI) and return the resulting collection
public static ManagementObjectCollection QueryMi(string query)
{
ManagementObjectSearcher managementObjectSearcher = new ManagementObjectSearcher(query);
ManagementObjectCollection result = managementObjectSearcher.Get();
managementObjectSearcher.Dispose();
return result;
}
}
}
You'll need to add exception handling if you want it. Consult Daniel's answer if you want to figure out the device tree and such.
If you change the ManagementObjectSearcher to the following:
ManagementObjectSearcher searcher =
new ManagementObjectSearcher("root\\CIMV2",
#"SELECT * FROM Win32_PnPEntity where DeviceID Like ""USB%""");
So the "GetUSBDevices() looks like this"
static List<USBDeviceInfo> GetUSBDevices()
{
List<USBDeviceInfo> devices = new List<USBDeviceInfo>();
ManagementObjectCollection collection;
using (var searcher = new ManagementObjectSearcher(#"SELECT * FROM Win32_PnPEntity where DeviceID Like ""USB%"""))
collection = searcher.Get();
foreach (var device in collection)
{
devices.Add(new USBDeviceInfo(
(string)device.GetPropertyValue("DeviceID"),
(string)device.GetPropertyValue("PNPDeviceID"),
(string)device.GetPropertyValue("Description")
));
}
collection.Dispose();
return devices;
}
}
Your results will be limited to USB devices (as opposed to all types on your system)
This is a much simpler example for people only looking for removable usb drives.
using System.IO;
foreach (DriveInfo drive in DriveInfo.GetDrives())
{
if (drive.DriveType == DriveType.Removable)
{
Console.WriteLine(string.Format("({0}) {1}", drive.Name.Replace("\\",""), drive.VolumeLabel));
}
}
You may find this thread useful. And here's a google code project exemplifying this (it P/Invokes into setupapi.dll).
lstResult.Clear();
foreach (ManagementObject drive in new ManagementObjectSearcher("select * from Win32_DiskDrive where InterfaceType='USB'").Get())
{
foreach (ManagementObject partition in new ManagementObjectSearcher("ASSOCIATORS OF {Win32_DiskDrive.DeviceID='" + drive["DeviceID"] + "'} WHERE AssocClass = Win32_DiskDriveToDiskPartition").Get())
{
foreach (ManagementObject disk in new ManagementObjectSearcher("ASSOCIATORS OF {Win32_DiskPartition.DeviceID='" + partition["DeviceID"] + "'} WHERE AssocClass = Win32_LogicalDiskToPartition").Get())
{
foreach (var item in disk.Properties)
{
object value = disk.GetPropertyValue(item.Name);
}
string valor = disk["Name"].ToString();
lstResult.Add(valor);
}
}
}
}
My company developed a device that communicates with a PC via Bluetooth using a virtual COM port.
Now we need a user to pair a device with a PC (MS Windows OS) first and then enter it's com port number manually into our application(I bet 95% of users will fail on this taks).
So I'd like my application to present a user with a list of paired bluetooth devices (a list of their "friendly names") and after that I'd like to find out the selecded device's COM port number automatically.
How can I do it in c#? (a solution independent of installed bluetooth stack is appreciated).
Thanks in advance.
See my answer at Widcomm bluetooth : how to open the virtual COM for my understanding of the licence: using the binary version is free for commercial use. And, also that I'm maintainer of the library.
So a brief slight digression. I'm not a big fan of virtual COM ports. It always seems much easier to use a direct 'sockets' connection, rather than attempt to setup a COM port, and try to find what name it was created as (see below!), and then have to open a SerialPort to use it, and then if the connection is lost one doesn't know and have simply to keep retrying... With the library its so much easier to just to create and use that direct Bluetooth connection!
However you may want a solution to your current task at the moment. :-) So, use WMI to find the current COM ports in place and see if any of them are for your device. For example in PowerShell:
C:\> Get-WmiObject -query "select DeviceID,PNPDeviceID from Win32_SerialPort"
...
...
DeviceID : COM66
PNPDeviceID : BTHENUM\{00001101-0000-1000-8000-00805F9B34FB}\7&1D80ECD3&0&00803A686519_C00000003
In that big long string one sees the address of the target device: 00803A686519. One can use WMI from .NET, run that query, filter the ones with "BTHENUM", and then parse out the address.
If you the do need to create a new Bluetooth virtual COM port, use 32feet.NET's BluetoothDeviceInfo.SetServiceState(BluetoothService.SerialPort) API. See the "Bluetooth Serial Ports" section in the User Guide e.g. at http://www.alanjmcf.me.uk/comms/bluetooth/32feet.NET%20--%20User%20Guide.html, and the class documentation in the release.
Unfortunately the native Win32 API we call does not tell what name of COM port it created! :-( So run the WMI query before and after the call to see what new name appeared (or use System.IO.Ports.SerialPort.GetPortNames as its simpler).
That's all specific to the Microsoft Bluetooth stack. I haven't investigated how other stacks behave in this regard. After a brief check Widcomm's serial ports appear in SerialPort.GetPortNames but not in the WMI query...
First, create a Management Object Searcher to search the WMI database:
ManagementObjectSearcher serialSearcher =
new ManagementObjectSearcher("root\\CIMV2",
"SELECT * FROM Win32_SerialPort");
Next, use LINQ to get all the serial ports into a query:
var query = from ManagementObject s in serialSearcher.Get()
select new { Name = s["Name"], DeviceID = s["DeviceID"], PNPDeviceID = s["PNPDeviceID"] }; // DeviceID -- > PNPDeviceID
You can now print all the COM ports, their friendly names and you can even filter through their PNPDeviceID's to find the bluetooth device address. Here's an example:
foreach (var port in query)
{
Console.WriteLine("{0} - {1}", port.DeviceID, port.Name);
var pnpDeviceId = port.PNPDeviceID.ToString();
if(pnpDeviceId.Contains("BTHENUM"))
{
var bluetoothDeviceAddress = pnpDeviceId.Split('&')[4].Split('_')[0];
if (bluetoothDeviceAddress.Length == 12 && bluetoothDeviceAddress != "000000000000")
{
Console.WriteLine(" - Address: {0}", bluetoothDeviceAddress);
}
}
}
I manage to get the bluetooth name and the COM port by fiddling the registry key
The pseudo code to obtain the bluetooth information is below:
enumerate all the COM port available in the PNP
obtain the device classGuid
search the bluetooth address from the classGuid
when the bluetooth address is known, the bluetooth name can be obtained from the this registry SYSTEM\CurrentControlSet\Services\BTHPORT\Parameters\Devices
The code is below, just call the GetBluetoothPort(), it will return a list of bluetooth devices, and you could connect them by passing the COM port number to the SerialPort class
public static string[] GetBluetoothPort()
{
Regex regexPortName = new Regex(#"(COM\d+)");
List<string> portList = new List<string>();
ManagementObjectSearcher searchSerial = new ManagementObjectSearcher("SELECT * FROM Win32_PnPEntity");
foreach (ManagementObject obj in searchSerial.Get()) {
string name = obj["Name"] as string;
string classGuid = obj["ClassGuid"] as string;
string deviceID = obj["DeviceID"] as string;
if (classGuid != null && deviceID != null) {
if (String.Equals(classGuid, "{4d36e978-e325-11ce-bfc1-08002be10318}", StringComparison.InvariantCulture)) {
string[] tokens = deviceID.Split('&');
if (tokens.Length >= 4) {
string[] addressToken = tokens[4].Split('_');
string bluetoothAddress = addressToken[0];
Match m = regexPortName.Match(name);
string comPortNumber = "";
if (m.Success) {
comPortNumber = m.Groups[1].ToString();
}
if (Convert.ToUInt64(bluetoothAddress, 16) > 0) {
string bluetoothName = GetBluetoothRegistryName(bluetoothAddress);
portList.Add(String.Format("{0} {1} ({2})", bluetoothName, bluetoothAddress, comPortNumber));
}
}
}
}
}
return portList.ToArray();
}
private static string GetBluetoothRegistryName(string address)
{
string deviceName = "";
string registryPath = #"SYSTEM\CurrentControlSet\Services\BTHPORT\Parameters\Devices";
string devicePath = String.Format(#"{0}\{1}", registryPath, address);
using (RegistryKey key = Registry.LocalMachine.OpenSubKey(devicePath)) {
if (key != null) {
Object o = key.GetValue("Name");
byte[] raw = o as byte[];
if (raw != null) {
deviceName = Encoding.ASCII.GetString(raw);
}
}
}
return deviceName;
}
Maybe it is not what you are looking for, and maybe you already found your answer...
I just found a question not exactly like yours but worked for me.. With this one you can find out which one of your COM Ports are from a Bluetooth device:
StackOverflow - Determine if serial port is normal COM or SPP
I hope it helps somehow. If you find out how to do what you wanted, please let me know. Thanks.
So, to get the information about a remote device including its name, using 32feet.NET do:
BluetoothAddress addr = ... ...
BluetoothDeviceInfo info = new BluetoothDeviceInfo(addr);
string name = info.DeviceName;
If not using the library you'll have to P/Invoke Win32's BluetoothGetDeviceInfo.
private static string FindSerialPortForRFIDReaderCore()
{
string serialPort = "";
List<string> ports = new List<string>();
System.Management.ManagementObjectSearcher Searcher = new System.Management.ManagementObjectSearcher("Select * from WIN32_SerialPort");
foreach (System.Management.ManagementObject Port in Searcher.Get())
{
if (Port["PNPDeviceID"].ToString().ToUpper().Contains("MacAddress"))
ports.Add(Port["DeviceID"].ToString());
}
if (ports.Count > 1) // There are more than one Serial Ports created for the bluetooth device.
serialPort = ports.OrderByDescending(p => p).FirstOrDefault();
else if(ports.Count == 1)
serialPort = ports[0];
return serialPort;
}