C# Gzip incorrectly compress bytes array on server side - c#

I have a problem. When I'm trying to send compressed file (byte[]) to server, and when decompress it, files do not match each other. I thought, problem is in the compress functions, but my client can compress and decompress byte array on his side. So, here's code:
Connection to server (client-side):
private void ConnectToServer() {
try {
_client = new TcpClient(_address, _port);
_stream = new SslStream(_client.GetStream(), true,
new RemoteCertificateValidationCallback(ValidateServerCertificate), null);
try {
_stream.AuthenticateAsClient(_address);
_stream.Write(new byte[]{1});
} catch (AuthenticationException ex) {
_iClient.ExceptionHandler(ex);
_client.Close();
}
} catch (SocketException ex) {
_iClient.ExceptionHandler(ex);
_iClient.SuccessfulConnectionHandler();
Environment.Exit(0);
}
}
}
Accepting client (server-side):
private static void SetupServer() {
try {
IPAddress ipAddress;
if (!IPAddress.TryParse(_address, out ipAddress)) ipAddress = Dns.GetHostAddresses(_address)[0];
_listener = new TcpListener(ipAddress, _port);
_listener.Start();
WriteLine("\b\b\b - Успешно;");
WriteLine("Ожидание подключений...");
while (true) {
var client = _listener.AcceptTcpClient();
var sslStream = new SslStream(client.GetStream(), true);
try {
sslStream.AuthenticateAsServer(new X509Certificate(_certificate, _password),
false, SslProtocols.Tls, true);
WriteLine("{0} : [{1}] Успешное подключение",
DateTime.Now.ToString(CultureInfo.InvariantCulture),
(client.Client.RemoteEndPoint as IPEndPoint)?.Address);
new Thread(() => ProcessClient(client, sslStream)).Start();
} catch (AuthenticationException e) {
sslStream.Close();
client.Close();
}
}
} catch (Exception ex) {
WriteLine(ex.Message);
WriteLine(ex.StackTrace);
} finally {
_listener?.Stop();
}
}
And my compression fuctions:
byte[] Compress1(byte[] data) {
using (var compressedStream = new MemoryStream())
using (var zipStream = new GZipStream(compressedStream, CompressionMode.Compress)) {
zipStream.Write(data, 0, data.Length);
zipStream.Close();
return compressedStream.ToArray();
}
}
byte[] Decompress1(byte[] data) {
using (var compressedStream = new MemoryStream(data))
using (var zipStream = new GZipStream(compressedStream, CompressionMode.Decompress))
using (var resultStream = new MemoryStream()) {
zipStream.CopyTo(resultStream);
return resultStream.ToArray();
}
}
So. Why does it happend?
And here is some extra information: I use ssl connection, I have problems only with big files, I can save files without compression.

I don't know why, but there are some features in sslstream. At first you can get only 1 byte (even if buffer size is much larger) and you should read remaining byte by calling Read function once more. But that's not my problem about. The maximum size of buffer you can get by calling reading function once is 16227

Related

How do I send and receive a file through tcp socket

Now I know that this question has been asked a lot but I really just don't get how to do it. I tried this but the file don't get complete I just receive just a bit of the file and the rest is just NULL here is my code in client part I first send a message to the server that contain the file size like this :
// here I send the a upload request with the size of the file that I want to send
byte[] data = Encoding.Unicode.GetBytes("uploadreq~"+new FileInfo(ofg.FileName).Length);
// here is the socket client
target.Send(data);
Then on the server side :
if (cmd.Contains(update.update_request))
{
// here I set an int var to the file size
update.update_size = int.Parse(cmd.Split('~')[1]);
// here I setup the a new byte array with the given file size
update.update_received = new byte[update.update_size];
// then I send a upload confirm command
Connection.sendCommand(Commands.update_confirme);
update.isupdate = true;
}
Again on the client side when the confirmation has been received :
if (cmd.StartsWith("updateConfirm"))
{
// reading all the bytes of the file and sending them
byte[] datatosend = File.ReadAllBytes("the file path");
Connection.send_bytes(datatosend);
}
Finally on the client side :
private void receiveInfo()
{
byte[] buffer = new byte[999999];
int received = 0;
try
{
received = Connection.clientSocket.Receive(buffer);
}
catch (SocketException)
{
Connection.clientSocket.Close();
Connection.clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Connection.makeConnection();
}
if (received == 0)
return;
byte[] data = new byte[received];
Array.Copy(buffer, data, received);
if (update.isupdate == true)
{
// this calls a method that process the data received
update.process_update(data);
}
}
public static void process_update(byte[] data)
{
int writeSize = 0;
Buffer.BlockCopy(data, 0, update_received, writeSize, data.Length);
writeSize += data.Length;
if (update_received.Length == update_size)
{
using (FileStream fs = File.Create("the path to where the file shloud go"))
{
byte[] info = update_received;
fs.Write(info, 0, info.Length);
}
Array.Clear(update_received, 0, update_received.Length);
isupdate = false;
}
}
As I was writing this question I changed the buffer size in the receive info method and that seems to change stuff a bit but still, the file won't arrive fully..
Try this for the client:
private void SendFile(String FileName,String IPAddress,int Port )
{
System.Net.Sockets.TcpClient TcpClient = new System.Net.Sockets.TcpClient(IPAddress, Port);
System.Net.Sockets.NetworkStream NetworkStream = TcpClient.GetStream();
System.IO.Stream FileStream = System.IO.File.OpenRead(FileName);
byte[] FileBuffer = new byte[FileStream.Length];
FileStream.Read(FileBuffer, 0, (int)FileStream.Length);
NetworkStream.Write(FileBuffer, 0, FileBuffer.GetLength(0));
NetworkStream.Close();
}
and this is the code for the server:
private void ReceiveFile(String FilePath, int Port)
{
System.Threading.Thread WorkerThread = new System.Threading.Thread(() =>
{
System.Net.Sockets.TcpListener TcpListener = new System.Net.Sockets.TcpListener(System.Net.IPAddress.Any, 60000);
TcpListener.Start();
System.Net.Sockets.Socket HandlerSocket = TcpListener.AcceptSocket();
System.Net.Sockets.NetworkStream NetworkStream = new System.Net.Sockets.NetworkStream(HandlerSocket);
int BlockSize = 1024;
int DataRead = 0;
Byte[] DataByte = new Byte[BlockSize];
lock (this)
{
System.IO.Stream FileStream = System.IO.File.OpenWrite(FilePath);
while (true)
{
DataRead = NetworkStream.Read(DataByte, 0, BlockSize);
FileStream.Write(DataByte, 0, DataRead);
if (DataRead == 0)
{
break;
}
}
FileStream.Close();
}
});
WorkerThread.Start();
}
This will only transfer one file.

Multithreading compress\decompress with use GzipStream

I read compressed data one block at a time and add these blocks to the queue. Then when I try to decompress that data using GzipStream InvalidDataException is shown stating that the magic number in the GzipHeader is incorrect. What header should my blocks have?
Here's my decompression code:
private DataBlock Decompress(DataBlock sourceBlock)
{
var decompressed = new byte[sourceBlock.Data.Length];
using (MemoryStream memory = new MemoryStream(sourceBlock.Data))
{
using (GZipStream gzip = new GZipStream(memory, CompressionMode.Decompress))
{
gzip.Read(decompressed, 0, sourceBlock.Data.Length);
}
return new DataBlock(decompressed, sourceBlock.Id);
}
}
Here's my compression code:
private DataBlock Compress(DataBlock sourceBlock)
{
using (MemoryStream memory = new MemoryStream())
{
using (GZipStream gzip = new GZipStream(memory, CompressionMode.Compress))
{
gzip.Write(sourceBlock.Data, 0, sourceBlock.Data.Length);
}
return new DataBlock(memory.ToArray(), sourceBlock.Id);
}
}
Read blocks from file:
private void ReadDataFromFile()
{
if (File.Exists(this.sourceFilePath))
{
try
{
using (var fsSource = new FileStream(this.sourceFilePath, FileMode.Open, FileAccess.Read))
{
while (fsSource.CanRead)
{
var buffer = new byte[this.bufferLength];
int n = fsSource.Read(buffer, 0, buffer.Length);
if (n == 0)
{
break;
}
var block = new DataBlock(buffer, this.currentReadBlockNumber++);
lock (this.innerDataBlockQueue)
{
innerDataBlockQueue.Enqueue(block);
}
this.newBlockDataLoaded?.Invoke(this, EventArgs.Empty);
SpinWait.SpinUntil(() => this.QueueIsFull(this.innerDataBlockQueue) == false);
}
}
}
catch (Exception e)
{
throw e;
}
}
}

.net c# Socket.SendFile method, how to use pre- and postBuffer param and receive this information

I currently have an application that uses the .NET C# .SendFile() method.
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
client.Connect(endPoint);
client.SendFile(filePath);
And I have a very simple receive file solution that goes something like this. Takes the the bits read and append it to a file basically:
ReadCallback(IAsyncResult ar) {
StateObject tempState = (StateObject)ar.AsyncState;
Socket handler = tempState.workSocket;
int bytesRead = handler.EndReceive(ar);
if (bytesRead <= 0)
{
return;
}
BinaryWriter writer = null;
try
{
writer = new BinaryWriter(File.Open(receivePath, FileMode.Append));
writer.Write(tempState.buffer, 0, bytesRead);
}
catch (Exception error)
{
Console.WriteLine(error.Message);
Thread.Sleep(30);
}
finally
{
if (writer != null)
{
writer.Close();
}
// this method starts a new AsyncCallback(ReadCallback)
// and this method is ReadCallback so it works as a recursive method
handler.BeginReceive(tempState.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), tempState);
}
Now I want to add additonal info like: filename, file size, md5 hash etc to the transfer.
So I wonder how if I send this for example:
byte[] preBuffer = { 1, 2, 3, 4 };
byte[] postBuffer ={ 5, 6, 7, 8 };
.SendFile(filePath, preBuffer, postBuffer, TransmitFileOptions.None)
How can I receive this information and separate it from the binary file that I write? How should I change my receive
Unless you want to append data to the file received on the other end, don't use postBuffer. i.e. if you want to send meta information about the file, only use preBuffer. In this case I recommend serializing the data to an in memory buffer then sending that buffer as the preBuffer and deserializing it on the other end. For example:
byte[] preBuffer;
using (var memoryStream = new MemoryStream())
{
using (BinaryWriter writer = new BinaryWriter(memoryStream))
{
writer.Write(filePath);
writer.Write(fileLength);
writer.Write(md5Hash);
}
preBuffer = memoryStream.ToArray();
}
mySocket.SendFile(filePath, preBuffer, null,
TransmitFileOptions.UseDefaultWorkerThread);
Then, when you want to read the meta information and file, read the pre-data first, and the remaining will be the file. For example:
private void ReadCallback(IAsyncResult ar)
{
StateObject tempState = (StateObject) ar.AsyncState;
Socket handler = tempState.workSocket;
int bytesRead = handler.EndReceive(ar);
if (bytesRead <= 0)
{
return;
}
using (var memoryStream = new MemoryStream(tempState.buffer))
{
using (BinaryReader reader = new BinaryReader(memoryStream))
{
var filename = reader.ReadString();
var length = reader.ReadInt32();
var md5Hash = reader.ReadString();
var fileData = new byte[memoryStream.Length - memoryStream.Position];
reader.Read(fileData, 0, fileData.Length);
try
{
using (var writer = new BinaryWriter(
File.Open(receivePath, FileMode.Append)))
{
writer.Write(tempState.buffer, 0, bytesRead);
}
}
catch (Exception error)
{
Console.WriteLine(error.Message);
Thread.Sleep(30);
}
finally
{
// this method starts a new AsyncCallback(ReadCallback)
// and this method is ReadCallback so it works as a recursive method
handler.BeginReceive(tempState.buffer,
0,
StateObject.BufferSize,
0,
new AsyncCallback(ReadCallback),
tempState);
}
}
}
}

C# FTP Upload Server returned an error: 550 The process cannot access the file because it is being used by another process

Hi I'm trying to upload a file with a passed in byte[] and am getting a 550.
I'm using a Memory stream in a using statement so I thought it should close itself off nicely.
If I'm dealing with a byte array rather than a physical file what could be causing the lock as the byte array doesn't map to a file per-say it is generated by a csv helper.
Basically I build up a csv with a stringbuilder and the call Export which takes the string builder and puts it in to a byte[] which then gets passed in to this method..
Just wondering if anyone could see what I'm doing wrong.
Thanks!
bool PutFileToServer(string remoteFile, byte[] bytesToUpload, bool result)
{
try
{
LogStatus("Creating FTP Request");
var ftpRequest = CreateRequest(remoteFile, WebRequestMethods.Ftp.UploadFile);
using (var dataStream = new MemoryStream(bytesToUpload))
using (var requestStream = ftpRequest.GetRequestStream())
{
dataStream.Position = 0;
byte[] byteBuffer = new byte[bufferSize];
int bytesSent = dataStream.Read(byteBuffer, 0, bufferSize);
LogStatus("Reading File Stream");
try
{
while (bytesSent != 0)
{
requestStream.Write(byteBuffer, 0, bytesSent);
bytesSent = dataStream.Read(byteBuffer, 0, bufferSize);
}
}
catch (Exception ex)
{
LogStatus("Error Reading File Bytes");
LogStatus(ex.Message);
result = false;
Elmah.ErrorSignal.FromCurrentContext().Raise(ex);
if (dataStream != null)
{
dataStream.Close();
}
if (requestStream != null)
{
requestStream.Close();
}
if (ftpStream != null)
{
ftpStream.Close();
}
ftpRequest = null;
}
result = true;
}
}
catch (Exception ex)
{
LogStatus(ex.Message);
result = false;
Elmah.ErrorSignal.FromCurrentContext().Raise(ex);
if (ftpStream != null)
{
ftpStream.Close();
}
ftpRequest = null;
}
return result;
}

Sending large objects over TCP: "End of Stream encountered before parsing was completed"

I keep getting an SerializationException whenever I try to deserialize a list of doubles from a NetworkStream:
End of Stream encountered before
parsing was completed
I have a simple client server architecture: my TcpTransportClient wraps the functionality of a TcpClient and I utilize two basic methods: Send (sends a message) and Receive (blocks until a message is received).
The Send function takes a Message, serializes it using a BinaryFormatter and sends the bytes via the NetworkStream.
public void Send(Message message)
{
if (message == null)
{
throw new TransportException("Invalidate Parameter In Send Call");
}
if (_tcpClient == null || !_tcpClient.Connected)
{
throw new TransportException("Client Not Connected");
}
lock (_sync)
{
// Serialzie the message
MemoryStream memStream = new MemoryStream();
_serializer.Serialize(memStream, message);
// Get the bytes of of the memory stream
byte[] buffer = memStream.GetBuffer();
// Write the message to the network stream
NetworkStream networkStream = _tcpClient.GetStream();
networkStream.Write(buffer, 0, buffer.Length);
networkStream.Flush();
}
}
The receive function reads bytes into a buffer from the NetworkStream, then deserializes the message by using a BinaryFormatter:
public Message Receive()
{
if (_tcpClient == null || !_tcpClient.Connected)
{
throw new TransportException("Client Not Connected");
}
byte[] buffer;
MemoryStream memStream = new MemoryStream();
NetworkStream netStream = _tcpClient.GetStream();
try
{
do
{
// Allocate a new buffer
buffer = new byte[_tcpClient.ReceiveBufferSize];
// Read the message buffer
int sizeRead = netStream.Read(buffer, 0, buffer.Length);
// Write the buffer to the memory stream
memStream.Write(buffer, 0, sizeRead);
} while (netStream.DataAvailable);
// Reset the memory stream position
memStream.Position = 0;
// Deserialize the message
object tmp = _deserializer.Deserialize(memStream); // <-- The exception is here!
// Cast the object to a message
return (Message)tmp;
}
catch (System.Exception e)
{
if (_tcpClient == null || !_tcpClient.Connected)
{
throw new TransportException("Client Not Connected");
}
else
{
throw e;
}
}
}
I have a basic sending thread:
TcpTransportClient client = new TcpTransportClient(GetLocalAddress(), servicePort);
client.Connect();
Thread sendThread = new Thread(() =>
{
List<double> dataSet = new List<double>();
for (double d = 0.0; d < 500.0; d++)
{
dataSet.Add(d);
}
while (true)
{
try
{
// Serialize the data set
MemoryStream memStream = new MemoryStream();
BinaryFormatter binFormat = new BinaryFormatter();
binFormat.Serialize(memStream, (object)dataSet);
// Create a message
Message msg = new Message();
// Hold the object bytes in an opaque field
msg.SetFieldValue(1000, memStream.GetBuffer());
// Set the message topic
msg.SetTopic("client.dataSet");
// Send the message
client.Send(msg);
// Sleep
Thread.Sleep(3000);
}
catch (TransportException)
{
break;
}
catch(Exception)
{
//ignore it
}
}
});
sendThread.IsBackground = true;
sendThread.Start();
And a receive thread which gets started whenever a TcpClient is accepted:
public void HandleAcceptedClient(TcpTransportClient client)
{
Thread receiveThread = new Thread(() =>
{
while (true)
{
try
{
Message msg = client.Receive();
Trace.WriteLine("Server Received: " + msg.GetTopic());
byte[] buffer = msg.GetFieldOpaqueValue(1000);
MemoryStream memStream = new MemoryStream(buffer);
BinaryFormatter binFormat = new BinaryFormatter();
List<double> dataSet = (List<double>)binFormat.Deserialize(memStream);
if (dataSet.Count == 500)
{
Trace.WriteLine(DateTime.Now + ": OK");
}
else
{
Trace.WriteLine(DateTime.Now + ": FAIL");
}
}
catch (TransportException)
{
break;
}
catch(Exception)
{
// ignore it
}
}
});
receiveThread.IsBackground = true;
receiveThread.Start();
}
The exception always occurs when I try to deserialize the message in Receive method of my TcpTransportClient, but the problem only occurs if I put some data in the data set. What's the proper way to send a list of values over a network and successfully deserialize them on the receiving end?
P.S. I tried the solution in a nearly identical question, but it didn't work: I'm still getting the same exception.
while (netStream.DataAvailable);
That's not correct. You should stop reading when the Read() call returns 0. The DataAvailable property just tells you whether or not the Read() call will block, waiting to allow the server to catch up.
You need message framing.

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