I'm trying to write 64 bit value as a DWORD to Windows registry. I'm trying to do this, because that's what UnityEngine.PlayerPrefs does and I'm trying to edit those values. Funnily enough, PlayerPrefs only supports floats, but still for some reason writes them as doubles to the registry.
using (RegistryKey rk = Registry.CurrentUser.OpenSubKey("some\\valid\\path", true))
{
rk.SetValue("VALUE", double.MaxValue, RegistryValueKind.DWord);
}
Results in this error:
System.ArgumentException: 'The type of the value object did not match the specified RegistryValueKind or the object could not be properly converted.'
What would be the easiest way to do this in C#?
Found a way to do it:
[DllImport("advapi32.dll")]
static extern uint RegSetValueEx(
UIntPtr hKey,
[MarshalAs(UnmanagedType.LPStr)] string lpValueName,
int Reserved,
RegistryValueKind dwType,
IntPtr lpData,
int cbData);
[DllImport("advapi32.dll", CharSet = CharSet.Auto)]
public static extern uint RegOpenKeyEx(
IntPtr hKey,
string subKey,
int ulOptions,
int samDesired,
out UIntPtr hkResult);
[DllImport("advapi32.dll")]
public static extern int RegCloseKey(UIntPtr hKey);
static public readonly IntPtr HKEY_CURRENT_USER = new IntPtr(-2147483647);
public bool SetNamedValue(string path, string valName, double value)
{
UIntPtr hKey = UIntPtr.Zero;
try
{
if (RegOpenKeyEx(HKEY_CURRENT_USER, path, 0, 0x20006, out hKey) != 0)
return false;
int size = 8;
IntPtr pData = Marshal.AllocHGlobal(size);
Marshal.WriteInt64(pData, BitConverter.DoubleToInt64Bits(value));
if (RegSetValueEx(hKey, valName, 0, RegistryValueKind.DWord, pData, size) != 0)
return false;
}
finally
{
if (hKey != UIntPtr.Zero)
RegCloseKey(hKey);
}
return true;
}
Related
I've a problem trying to call SetupDiGetDeviceInterfaceDetail from C#. It always returns 1784 error code ("The supplied user buffer is not valid for the requested operation"). This is my C# code:
Guid GUID_DEVINTERFACE_DFU = new Guid(0x3fe809ab, 0xfb91, 0x4cb5, 0xa6, 0x43, 0x69, 0x67, 0x0d, 0x52,0x36,0x6e);
Guid classGuid = GUID_DEVINTERFACE_DFU;
IntPtr hDevInfo = Win32.SetupDiGetClassDevs(ref classGuid, IntPtr.Zero, IntPtr.Zero, Win32.DIGCF_DEVICEINTERFACE | Win32.DIGCF_PRESENT);
if (hDevInfo.ToInt32() == Win32.INVALID_HANDLE_VALUE)
{
Console.WriteLine("read hardware information error");
}
else
{
SP_DEVINFO_DATA devInfoData = new SP_DEVINFO_DATA();
devInfoData.cbSize = (uint)Marshal.SizeOf(typeof(SP_DEVINFO_DATA));
devInfoData.classGuid = Guid.Empty;
devInfoData.devInst = 0;
devInfoData.reserved = IntPtr.Zero;
bool result = Win32.SetupDiEnumDeviceInfo(hDevInfo, i, devInfoData);
if (false == result)
{
int error = Marshal.GetLastWin32Error();
if (error != Win32.ERROR_NO_MORE_ITEMS)
throw new Win32Exception(error);
}
SP_DEVICE_INTERFACE_DATA ifData = new SP_DEVICE_INTERFACE_DATA();
ifData.cbSize = (uint)Marshal.SizeOf(ifData);
ifData.Flags = 0;
ifData.InterfaceClassGuid = Guid.Empty;
ifData.Reserved = IntPtr.Zero;
bool result2 = Win32.SetupDiEnumDeviceInterfaces(hDevInfo, IntPtr.Zero, ref classGuid, i, ifData);
if(result2 == false)
{
int error = Marshal.GetLastWin32Error();
if (error != Win32.ERROR_NO_MORE_ITEMS)
throw new Win32Exception(error);
}
uint needed;
// This returns: needed=160, result3=false and error=122 ("The data area passed to a system call is too small")
bool result3 = Win32.SetupDiGetDeviceInterfaceDetail(hDevInfo, ifData, null, 0, out needed, null);
if(result3 == false)
{
int error = Marshal.GetLastWin32Error();
}
IntPtr detailDataBuffer = IntPtr.Zero;
SP_DEVICE_INTERFACE_DETAIL_DATA ifDetailsData = new SP_DEVICE_INTERFACE_DETAIL_DATA();
ifDetailsData.devicePath = new byte[needed - 4];
ifDetailsData.cbSize = (uint)Marshal.SizeOf(ifDetailsData);
uint nBytes = needed;
// This returns always: error = 1784
bool result4 = Win32.SetupDiGetDeviceInterfaceDetail(hDevInfo, ifData, ifDetailsData, nBytes, out needed, null);
if (result4 == false)
{
int error = Marshal.GetLastWin32Error();
if (error != Win32.ERROR_NO_MORE_ITEMS)
throw new Win32Exception(error);
}
}
Classe Win32:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace USB_test
{
[StructLayout(LayoutKind.Sequential)]
public class SP_DEVINFO_DATA
{
public uint cbSize;
public Guid classGuid;
public uint devInst;
public IntPtr reserved;
};
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class SP_DEVICE_INTERFACE_DETAIL_DATA
{
public uint cbSize;
public byte[] devicePath;
}
[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]
public class SP_DEVICE_INTERFACE_DATA
{
public uint cbSize;
public Guid InterfaceClassGuid;
public uint Flags;
public IntPtr Reserved;
}
public class Win32
{
public static uint ANYSIZE_ARRAY = 1000;
[DllImport("setupapi.dll", SetLastError = true)]
public static extern IntPtr SetupDiGetClassDevs(ref Guid ClassGuid, IntPtr Enumerator, IntPtr hwndParent, uint Flags);
[DllImport("setupapi.dll", SetLastError = true)]
public static extern Boolean SetupDiEnumDeviceInfo(IntPtr lpInfoSet, UInt32 dwIndex, SP_DEVINFO_DATA devInfoData);
[DllImport(#"setupapi.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern Boolean SetupDiEnumDeviceInterfaces(IntPtr hDevInfo, IntPtr devInfo, ref Guid interfaceClassGuid, uint memberIndex, SP_DEVICE_INTERFACE_DATA deviceInterfaceData);
[DllImport(#"setupapi.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern Boolean SetupDiGetDeviceInterfaceDetail(IntPtr hDevInfo, SP_DEVICE_INTERFACE_DATA deviceInterfaceData, SP_DEVICE_INTERFACE_DETAIL_DATA deviceInterfaceDetailData, uint deviceInterfaceDetailDataSize, out uint requiredSize, SP_DEVINFO_DATA deviceInfoData);
public const int DIGCF_PRESENT = 0x02;
public const int DIGCF_DEVICEINTERFACE = 0x10;
public const int SPDRP_DEVICEDESC = (0x00000000);
public const long ERROR_NO_MORE_ITEMS = 259L;
}
}
If it can help someone, this is the solution:
IntPtr detailDataBuffer = Marshal.AllocHGlobal((int)needed);
Marshal.WriteInt32(detailDataBuffer, (IntPtr.Size == 4) ? (4 + Marshal.SystemDefaultCharSize) : 8);
uint nBytes = needed;
bool result4 = Win32.SetupDiGetDeviceInterfaceDetail(hDevInfo, ifData, detailDataBuffer, nBytes, out needed, null);
if (result4 == false)
{
int error = Marshal.GetLastWin32Error();
if (error != Win32.ERROR_NO_MORE_ITEMS)
throw new Win32Exception(error);
}
IntPtr pDevicePathName = new IntPtr(detailDataBuffer.ToInt32() + 4);
String devicePathName = Marshal.PtrToStringAuto(pDevicePathName);
Additional Note: If running on a 64-bit machine, or forced 64-bit mode, the above line for the pointer to pDevicePathName would reference a 64-bit pointer, not 32
IntPtr pDevicePathName = new IntPtr(detailDataBuffer.ToInt64() + 8);
The struct is a variable sized structure which cannot be marshalled automatically. You'll need to do so yourself.
You'll need to remove the SP_DEVICE_INTERFACE_DETAIL_DATA type. It's no use to you. Change the declaration of SetupDiGetDeviceInterfaceDetail to:
[DllImport(#"setupapi.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern Boolean SetupDiGetDeviceInterfaceDetail(
IntPtr hDevInfo,
SP_DEVICE_INTERFACE_DATA deviceInterfaceData,
IntPtr deviceInterfaceDetailData,
uint deviceInterfaceDetailDataSize,
out uint requiredSize,
SP_DEVINFO_DATA deviceInfoData
);
Pass IntPtr.Zero in the first call to SetupDiGetDeviceInterfaceDetail. Then allocate a buffer of the required size by calling Marshal.AllocHGlobal. Then write the size into the first 4 bytes of that buffer. Then call SetupDiGetDeviceInterfaceDetail again.
Something along these lines:
bool result3 = Win32.SetupDiGetDeviceInterfaceDetail(hDevInfo, ifData, IntPtr.Zero, 0,
out needed, null);
if(!result3)
{
int error = Marshal.GetLastWin32Error();
}
// expect that result3 is false and that error is ERROR_INSUFFICIENT_BUFFER = 122,
// and needed is the required size
IntPtr DeviceInterfaceDetailData = Marshal.AllocHGlobal((int)needed);
try
{
uint size = needed;
Marshal.WriteInt32(DeviceInterfaceDetailData, (int)size);
bool result4 = Win32.SetupDiGetDeviceInterfaceDetail(hDevInfo, ifData,
DeviceInterfaceDetailData, size, out needed, null);
if(!result4)
{
int error = Marshal.GetLastWin32Error();
}
// do whatever you need with DeviceInterfaceDetailData
}
finally
{
Marshal.FreeHGlobal(DeviceInterfaceDetailData);
}
For me, the answer of David Hoffmann doesn't work. But he inspired me to this solution:
IntPtr buffer = Marshal.AllocHGlobal((int)requiredSize);
int cbSize = sizeof(DWORD) + 2 * sizeof(CHAR); // cbSize + empty DevicePath
Marshal.WriteInt32(buffer, cbSize);
deviceInterfaceInfoData.cbSize = (DWORD)Marshal.SizeOf(deviceInterfaceInfoData);
if (!SetupDiGetDeviceInterfaceDetail(
deviceInfoSet,
ref deviceInterfaceData,
buffer,
requiredSize,
out requiredSize,
ref deviceInterfaceInfoData))
throw new Win32Exception(error);
int devicePathSize = (int)requiredSize - sizeof(DWORD); // cbSize
char[] devicePathChars = new char[devicePathSize / sizeof(char)];
int offset = sizeof(DWORD); // cbSize
Marshal.Copy(IntPtr.Add(buffer, offset), devicePathChars, 0, devicePathChars.Length);
string devicePath = new(devicePathChars, 0, devicePathChars.Length - 1); // Remove NULL terminator
Marshal.FreeHGlobal(buffer);
Anyway of checking, in C#, that two files (hard links) point to the same inode? And also get the count of this inode, in case there are more than two... ?
You can get count of hard links pointing to the node using GetFileInformationByHandle function. For example:
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool GetFileInformationByHandle(
SafeFileHandle hFile,
out BY_HANDLE_FILE_INFORMATION lpFileInformation
);
[StructLayout(LayoutKind.Sequential)]
struct BY_HANDLE_FILE_INFORMATION {
public uint FileAttributes;
public FILETIME CreationTime;
public FILETIME LastAccessTime;
public FILETIME LastWriteTime;
public uint VolumeSerialNumber;
public uint FileSizeHigh;
public uint FileSizeLow;
public uint NumberOfLinks;
public uint FileIndexHigh;
public uint FileIndexLow;
}
// then in another place
using (var fs = File.OpenRead("path to your file")) {
BY_HANDLE_FILE_INFORMATION info;
GetFileInformationByHandle(fs.SafeFileHandle, out info);
var numberOfLinks = info.NumberOfLinks;
}
To get what files they are pointing to, you will need another win api functions: FindFirstFileNameW and FineNextFileNameW. Use them like this:
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
static extern IntPtr FindFirstFileNameW(
string lpFileName,
uint dwFlags,
ref uint stringLength,
StringBuilder fileName);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
static extern bool FindNextFileNameW(
IntPtr hFindStream,
ref uint stringLength,
StringBuilder fileName);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool FindClose(IntPtr fFindHandle);
public static string[] GetFileHardLinks(string filePath) {
// first get drive letter
var drive = new DriveInfo(Path.GetPathRoot(filePath));
var result = new List<string>();
// buffer for return value
var sb = new StringBuilder(256);
// length of buffer
uint sbLength = 256;
// third argument contains reference to buffer length (buffer is StringBuilder).
// it's a reference because if it's too small, call returns an error and will put required length there instead
IntPtr findHandle = FindFirstFileNameW(filePath, 0, ref sbLength, sb);
// returns -1 on error
if (findHandle.ToInt64() != -1) {
do {
// combine the result with drive letter (it comes without it)
result.Add(Path.Combine(drive.RootDirectory.FullName, sb.ToString().TrimStart(new [] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar})));
sb.Clear();
sbLength = 256;
// and repeat
} while (FindNextFileNameW(findHandle, ref sbLength, sb));
FindClose(findHandle);
return result.ToArray();
}
return null;
}
This code might be not production ready, so take care. But it should at least give you an idea. If you will use it - carefully read what those function return on errors and act accordingly (for example, handle the case when buffer length is not enough, or just use larger buffer than 256).
I am using IApplicationActivationManager Interface method to start my WinStore package. But desired application is opening in separate window. I need this app to open in current window. Could you please help me for the same. My code is following:
[ComImport, Guid("45BA127D-10A8-46EA-8AB7-56EA9078943C")]
class ApplicationActivationManager { }
static class MetroLauncher
{
public static uint LaunchApp(string packageFullName, string arguments = null)
{
IntPtr pir = IntPtr.Zero;
try
{
int error = OpenPackageInfoByFullName(packageFullName, 0, out pir);
Debug.Assert(error == 0);
if (error != 0)
throw new Win32Exception(error);
int length = 0, count;
GetPackageApplicationIds(pir, ref length, null, out count);
var buffer = new byte[length];
error = GetPackageApplicationIds(pir, ref length, buffer, out count);
Debug.Assert(error == 0);
if (error != 0)
throw new Win32Exception(error);
var appUserModelId = Encoding.Unicode.GetString(buffer, IntPtr.Size * count, length - IntPtr.Size * count);
var activation = (IApplicationActivationManager)new ApplicationActivationManager();
uint pid;
int hr = activation.ActivateApplication(appUserModelId, arguments ?? string.Empty, ActivateOptions.NoErrorUI, out pid);
if (hr < 0)
Marshal.ThrowExceptionForHR(hr);
return pid;
}
finally
{
if (pir != IntPtr.Zero)
ClosePackageInfo(pir);
}
}
[DllImport("kernel32")]
static extern int OpenPackageInfoByFullName([MarshalAs(UnmanagedType.LPWStr)] string fullName, uint reserved, out IntPtr packageInfo);
[DllImport("kernel32")]
static extern int GetPackageApplicationIds(IntPtr pir, ref int bufferLength, byte[] buffer, out int count);
[DllImport("kernel32")]
static extern int ClosePackageInfo(IntPtr pir);
}
[ComImport, InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("2e941141-7f97-4756-ba1d-9decde894a3d")]
interface IApplicationActivationManager {
int ActivateApplication([MarshalAs(UnmanagedType.LPWStr)] string appUserModelId, [MarshalAs(UnmanagedType.LPWStr)] string arguments,
ActivateOptions options, out uint processId);
int ActivateForFile([MarshalAs(UnmanagedType.LPWStr)] string appUserModelId, IntPtr pShelItemArray,
[MarshalAs(UnmanagedType.LPWStr)] string verb, out uint processId);
int ActivateForProtocol([MarshalAs(UnmanagedType.LPWStr)] string appUserModelId, IntPtr pShelItemArray,
[MarshalAs(UnmanagedType.LPWStr)] string verb, out uint processId);
}
I am trying to read data from the registry files of other machines. Basically I have the hard drives of other systems, from which I can copy out, or directly read, for example, the SYSTEM file (Windows/system32/config/SYSTEM), so I can read data from the USBStor keys (and other stuff).
Please note I'm NOT trying to read .REG files that are exported from the registry, and NOT trying to read the the hives from the local machine. ;-)
I have been trying to find any type of library or native .Net way to do this, preferably for free! There is lots of references to reading .REG files but not the "flat" files taken from other systems.
Anyone come across this before?
Check out RegLoadKey() (MSDN here), you should be able to do something like this:
using System.Runtime.InteropServices;
using Microsoft.Win32;
namespace ConsoleApplication1
{
class Program
{
[DllImport("advapi32.dll")]
public static extern int RegLoadKey(uint hKey, string lpSubKey, string lpFile);
[DllImport("advapi32.dll")]
public static extern int RegUnLoadKey(uint hKey, string lpSubKey);
[DllImport("advapi32.dll")]
public static extern int OpenProcessToken(int ProcessHandle, int DesiredAccess, ref int tokenhandle);
[DllImport("kernel32.dll")]
public static extern int GetCurrentProcess();
[DllImport("advapi32.dll")]
public static extern int AdjustTokenPrivileges(int tokenhandle, int disableprivs, [MarshalAs(UnmanagedType.Struct)]ref TOKEN_PRIVILEGES Newstate, int bufferlength, int PreivousState, int Returnlength);
[DllImport("advapi32.dll")]
public static extern int LookupPrivilegeValue(string lpsystemname, string lpname, [MarshalAs(UnmanagedType.Struct)] ref LUID lpLuid);
[StructLayout(LayoutKind.Sequential)]
public struct LUID
{
public int LowPart;
public int HighPart;
}
[StructLayout(LayoutKind.Sequential)]
public struct TOKEN_PRIVILEGES
{
public LUID Luid;
public int Attributes;
public int PrivilegeCount;
}
static void Main(string[] args)
{
int TOKEN_ADJUST_PRIVILEGES = 0x00000020;
int SE_PRIVILEGE_ENABLED = 0x00000002;
int TOKEN_QUERY = 0x00000008;
int token = 0;
int retval = 0;
uint HKU = 0x80000003;
string SE_BACKUP_NAME = "SeBackupPrivilege";
string SE_RESTORE_NAME = "SeRestorePrivilege";
string tmpHive = "offlineSystemHive";
string offlineHive = "E:\\Windows\\system32\\config\\SYSTEM";
LUID RestoreLuid = new LUID();
LUID BackupLuid = new LUID();
TOKEN_PRIVILEGES TP = new TOKEN_PRIVILEGES();
TOKEN_PRIVILEGES TP2 = new TOKEN_PRIVILEGES();
retval = OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, ref token);
retval = LookupPrivilegeValue(null, SE_RESTORE_NAME, ref RestoreLuid);
retval = LookupPrivilegeValue(null, SE_BACKUP_NAME, ref BackupLuid);
TP.PrivilegeCount = 1;
TP.Attributes = SE_PRIVILEGE_ENABLED;
TP.Luid = RestoreLuid;
TP2.PrivilegeCount = 1;
TP2.Attributes = SE_PRIVILEGE_ENABLED;
TP2.Luid = BackupLuid;
retval = AdjustTokenPrivileges(token, 0, ref TP, 1024, 0, 0);
retval = AdjustTokenPrivileges(token, 0, ref TP2, 1024, 0, 0);
int rtnVal = RegLoadKey(HKU, tmpHive, offlineHive);
Console.WriteLine(rtnVal); //should be 0
RegistryKey baseKey = Registry.Users.OpenSubKey("offlineSystemHive\\ControlSet001\\Control\\ComputerName\\ComputerName");
Console.WriteLine(baseKey.GetValue("ComputerName"));
baseKey.Close();
rtnVal = RegUnLoadKey(HKU, tmpHive);
Console.WriteLine(rtnVal); //should be 0
}
}
}
You need to use the RegistryKey.OpenRemoteBaseKey method explained here. Note that according to the linked msdn documentation:
In order for a key to be opened remotely, both the server and client
machines must be running the remote registry service, and have remote
administration enabled.
To enable the remote registry service, use the link Blorgbeard mentioned in the comment: http://technet.microsoft.com/en-us/library/cc754820.aspx
Here is a sample:
RegistryKey FetchedRemoteMachineKey;
FetchedRemoteMachineKey = RegistryKey.OpenRemoteBaseKey(
RegistryHive.CurrentUser, RemoteMachineName).OpenSubKey(
"Machine");
I am trying to PInvoke this function (GetPackageId) from kernel32.dll:
http://msdn.microsoft.com/en-us/library/windows/desktop/hh446607(v=vs.85).aspx
I defined the structs and imports as follows:
[StructLayout(LayoutKind.Sequential)]
public struct PACKAGE_ID
{
uint reserved;
uint processorArchitecture;
PACKAGE_VERSION version;
String name;
String publisher;
String resourceId;
String publisherId;
}
[StructLayout(LayoutKind.Explicit)]
public struct PACKAGE_VERSION
{
[FieldOffset(0)] public UInt64 Version;
[FieldOffset(0)] public ushort Revision;
[FieldOffset(2)] public ushort Build;
[FieldOffset(4)] public ushort Minor;
[FieldOffset(6)] public ushort Major;
}
[DllImport("kernel32.dll", EntryPoint = "GetPackageId", SetLastError = true)]
static extern int GetPackageId(IntPtr hProcess,out uint bufferLength,out PACKAGE_ID pBuffer);
And calling it like this:
PACKAGE_ID buffer = new PACKAGE_ID();
result = GetPackageId(hProcess, out bufferLength, out buffer);
However I get a return value of 122 (ERROR_INSUFFICIENT_BUFFER). I am rather new to PInvoke and am not quite sure how to proceed from here. Do I need to initialize the strings before calling the function?
You are going to need to change the p/invoke:
[DllImport("kernel32.dll", SetLastError=true)]
static extern int GetPackageId(
IntPtr hProcess,
ref int bufferLength,
IntPtr pBuffer
);
You call it once passing 0 for the length:
int len = 0;
int retval = GetPackageId(hProcess, ref len, IntPtr.Zero);
Then you need to check that retval equals ERROR_INSUFFICIENT_BUFFER. If it does not then you have an error.
if (retval != ERROR_INSUFFICIENT_BUFFER)
throw new Win32Exception();
Otherwise you can continue.
IntPtr buffer = Marshal.AllocHGlobal(len);
retval = GetPackageId(hProcess, ref len, buffer);
Now you can check retval against ERROR_SUCCESS.
if (retval != ERROR_SUCCESS)
throw new Win32Exception();
And finally we can convert the buffer to a PACKAGE_ID.
PACKAGE_ID packageID = (PACKAGE_ID)Marshal.PtrToStructure(buffer,
typeof(PACKAGE_ID));
Put it all together and it looks like this:
int len = 0;
int retval = GetPackageId(hProcess, ref len, IntPtr.Zero);
if (retval != ERROR_INSUFFICIENT_BUFFER)
throw new Win32Exception();
IntPtr buffer = Marshal.AllocHGlobal((int)len);
try
{
retval = GetPackageId(hProcess, ref len, buffer);
if (retval != ERROR_SUCCESS)
throw new Win32Exception();
PACKAGE_ID packageID = (PACKAGE_ID)Marshal.PtrToStructure(buffer,
typeof(PACKAGE_ID));
}
finally
{
Marshal.FreeHGlobal(buffer);
}
From the comments it appears that we also need to make changes to the way the PACKAGE_ID struct is marshalled.
I suggest the following:
[StructLayout(LayoutKind.Sequential)]
public struct PACKAGE_ID
{
uint reserved;
uint processorArchitecture;
PACKAGE_VERSION version;
IntPtr name;
IntPtr publisher;
IntPtr resourceId;
IntPtr publisherId;
}
followed by calls to Marshal.PtrToStringUni to convert the IntPtr string fields into C# strings. Naturally this conversion needs to happen before the call to FreeHGlobal.
My guess is that the API actually allocates the string buffers in the space beyond the end of PACKAGE_ID. Which is why you have to ask how much memory to allocate. I don't have Windows 8 at hand to test this hypothesis.
From the docs for GetPackageId it seems you should send the size of the buffer as argument when calling, i.e. bufferLength should be initialized with the size of the passed buffer.
On return the bufferLength will tell you the size of the returned buffer.
Or did misread the docs?