Here's the basic idea of what I'm trying to do; have this (see image link) graphic with roots going into the ground and the roots split off into different directions. At the end of each root I'd like to place a round button with a number in it which will take them to a new page. (the image only shows a few buttons but later on, for updates i'll have more lessons, meaning more buttons, and so the page would scroll down revealing more buttons)
What I have tried; I tried drawing a dynamic root system graphic, which worked and resized properly based on the screen size. But Skiasharp doesn't really work with absolute layouts and adding buttons on top of the SKCanvas. From my understanding absolute layouts are the only way to but buttons in customs spots.
I'd like to have the Graphic dynamic and locked onto the buttons. I'v tried just placing the buttons over the top of a background image that already had the root graphic on it. But, they don't always align properly.
Is there a way to make this work, or another way to draw the graphic and have the buttons bound to the end of the roots? Or am I just stuck with not having them align with a static background image?
Concept image for app page is below:
Related
I see several content, where an icon has an animated drawing, so it looks like the icon is drawing actually. For example the site http://www.baeldung.com/ use it for all his drawing (in menu bar at top). Another example is the fingerprint icon on the android lock screen. If the screen is activated, the fingerprint is "actually drawing".
How could I implement something like this in C# and WPF? It will be a pain to write the whole animation for every icon (there are up to 200 in our library).
Edit: the icons are vector images with a path value, for example from https://materialdesignicons.com/ or different sites.
I'm faced with a problem: I am trying to automate a control with UI Automation. The control is a viewer in a client application, which hooks into a service hosted remotely. As a result of some legacy design decisions, this viewer simply displays a bitmap on a canvas. When interactions occur (e.g. clicks), the position of the click is sent to the service, which uses the co-ordinates to work out where the click occurred, and react correspondingly. The result of this is a nightmare for UI test automation. There is no way of hooking directly into sub-controls, because they are simply painted on to the bitmap. I have found a back-end way of accessing information about what is in this canvas, but now I need to work out where, in this scrolling bitmap, those items appear, so I can interact with them. I use positional information based on the upper part of the control, but since I don't have access to the bounding rects of these sub-controls, as soon as I scroll, all this information becomes invalid. My main problem is that I can't work out how far the scroll bar moves the canvas. Since scroll bars in UIA only have values from 0-100 (despite the actual magnitude of the scrolling effect), I can't work out how far down the canvas I've moved from a known position (it would depend on how far the scroll bar can move at that given time - i.e. how many sub-controls have been rendered in the bitmap). Is there any way of working out the magnitude of the scroll event on this canvas? I know that this must be done internally - the scroll bar has to know how far to move the canvas, based on the actual size of the canvas. However, the bounding rect of the canvas only gives it's visible on-screen position - it doesn't indicate how big the underlying image is. I either need to get the full size of the bitmap (as if it was rendered fully on screen, without scrolling), or to know how much adjusting the scroll value effects the visible position of the image. Is there any way of working this out?
I am making an app with panoramic view where the user can select a color hue, saturation and value from a color wheel and SV graph like this:
http://i.imgur.com/JM1FD1z.jpg
http://i.imgur.com/51ymotz.jpg
The user can either tap or drag a pointer across the square, coordinates determine the values. But when they drag(mousemove), the app will also slide to the next screen.
Is there a way I can disable the slide to next page if the sliding is done within the graph? It should function normally outside the graph area.
Something like a disable panoramic slide function that can be implemented within the graphs mousemove event handler?
Putting the hue wheel and SV-graph on separate pages will dramatically reduce the combined dynamic functionality of the two so I'd prefer them to be on one panoramic page.
This doesn't seem a good use of a panorama. This will lead to "gesture competition" between the touch action on the controls and the panorama itself. The same problem arises if you use a Pivot control.
If you want Hue and SV on the same page, why don't you put them on the same page and allow switching of the mode by a button, say on the app bar?
You can have both controls in the XAML tree and show the one which is active and hide the other. You can do this by changing the Visibility of each control.
The scenario is that i want the user to create a shape in a small panel that opens (the added shape can later be placed on the canvas), but for a better reference, i want the user to be able to move the semi-transparent panel somewhere on the canvas and then draw with the accurate reference.
Please tell me:
Which panel type to use
How to make it moving by clicking the mouse on the move button (not the whole panel as dragging will be used for drawing lines) and move it around.
How to make it semi transparent.
How to make it appear and disappear (this should be pretty simple)
How to somehow limit its movement inside the canvas so it cannot move on the ribbon
And I really really hope there will be something built-in in WPF that i'll be able to use, and i will not have to do it the hard way i.e. create a rectangle, and do customized hit testing on it to allow the user to draw on top of that rectangle, make that rectangle transparent, and add graphics items for the buttons and controls on that rectangle "panel".
I am asking this because i have never seen such feature in any Windows application and i have no idea what to use for this purpose and how to implement it. The closest thing to what i want is in Adobe Acrobat Pro, which is the small preview of the page that appears when i double click with the middle mouse button. It doesn't move, nor it is transparent or can be drawn upon, but scale and shape wise i want something similar.
You should be able to place a second Canvas inside of your main canvas, and place whatever UserControl you'd like with your "view" inside of it.
You'll have to handle the mouse click/drag for moving it around yourself, but otherwise, it should be very straightforward.
Ok, I have googled, but maybe I put my search in weirdly. :/
I have a VB.NET WinForms application. I have the anchor properties set for all the controls so that it will resize all the controls to look decent when the form is maximized. (Haven't gotten around to manual resizing yet however).
Anyway, the problem:
I go to set the same properties for a button (testing with a single button for now) on the main GUI form/picture. When I go to run the program via F5, it looks decent. But when I maximize the form, the entire button covers up more than it should.
I've taken screenshots of the form so you can see a visual of what I'm talking about. :/
Before: http://zack.scudstorm.com/before.png
After: http://zack.scudstorm.com/after.png
What other propert(y|ies) do I need to set for the buttons to show up correctly? :/ (The buttons go over the boxes that say, for example, "1-1", "2-3", etc.
Thanks,
-Zack
Seems like you have anchored top-left and bottom-right when what you want is just top-left.
Edit: If it's just an image that does not change when the winform changes, then don't anchor your buttons at all. Just put them where they go. If you are scaling the image, then I would either detect the clicks on the image and do the scaling math or do the scaling math and set my buttons in code in the Form.OnResize event.
As it appears that your goal is just to be able to handle clicks on the "computers"...
One option that can be useful for this sort of task is to create an "overlay" bitmap (not displayed, but which is the exact same size as your source bitmap) which uses different colors to represent all the clickable regions. (e.g. (R=0,G=0,B=0) for computer 0, (0,0,1) for computer 1, etc)
You could even generate this bitmap somewhat automatically without too much trouble (If you have a mode where you can click the top left and then bottom right corners of the image to define a new region)
When the mouse is clicked, you can check the pixel at the scaled coordinates of the mouse position in the overlay and determine what their click corresponds to. This can be a lot easier than creating loads of controls, and makes it a lot easier to have clickable regions that aren't rectangular.