Best way to get path all files, subfolder in large directory? - c#

Below is my code to get all files in large directory (Framework 3.5). It run ~ 1 hour, but cannot finish, memory in Task Manager upto 1,600,000K
void ApplyAllFiles(DirectoryInfo dir)
{
String space = " ";
foreach (FileInfo f in dir.GetFiles())
{
try
{
int size = Convert.ToInt32(f.Length / 1024);
if (size > filesize && isFileType(f.FullName) == true)
{
pw.WriteLine(f.LastWriteTime + space + size + space + f.FullName);
}
}
catch
{ }
}
foreach (DirectoryInfo d in dir.GetDirectories())
{
try
{
ApplyAllFiles(d);
}
catch
{
}
}
}
If I use Java code, just 5 min for finish and memory always < 100,000 K. I think C# code maybe has problem (getFiles & getDirectories is not good for large Directory). I hope someone can help.
I SOLVED IT BY TAKE FOREACH LOOP INSIDE TRY { }.

You can create a non-recursive extension method:
public static IEnumerable<FileInfo> GetFilesDepthFirst(this DirectoryInfo root,
string dirPattern = "*", string filePattern = "*.*")
{
var stack = new Stack<DirectoryInfo>();
stack.Push(root);
while (stack.Count > 0)
{
var current = stack.Pop();
IEnumerable<FileInfo> files = Enumerable.Empty<FileInfo>();
IEnumerable<DirectoryInfo> dirs = Enumerable.Empty<DirectoryInfo>();
try
{
#if NET35
dirs = current.GetDirectories(searchPattern: dirPattern);
files = current.GetFiles(searchPattern: filePattern);
#else
dirs = current.EnumerateDirectories(searchPattern: dirPattern);
files = current.EnumerateFiles(searchPattern: filePattern);
#endif
}
catch (UnauthorizedAccessException) { }
catch (PathTooLongException) { }
foreach (FileInfo file in files)
yield return file;
foreach (DirectoryInfo dir in dirs)
stack.Push(dir);
}
}
Which you can call like:
var dInfo = new DirectoryInfo("C:\\");
var allFiles = dInfo.GetFilesDepthFirst(filePattern: "*.txt");
foreach(FileInfo file in allFiles)
{
// build output string
}

As other users have stated, Directory.GetFiles is terrible. Directory.EnumerateFiles is an alternative.
Reference from here

Related

Sync actions in two folders locally c#

I'm learning c# and i have a task to:
Sync content of the two directories.
Given the paths of the two dirs - dir1 and dir2,then dir2 should be synchronized with dir 1:
If a file exists in dir1 but not in dir2,it should be copied
-if a file exists in dir1 and in dir2,but content is changed,then file from dir1 should overwrite the one from dir2
-if a file exists in dir2 but not in dir1 it should be removed
Notes: files can be extremly large
-dir1 can have nested folders
hints:
-read and write files async
-hash files content and compare hashes not content
I have some logic on how to do this,but i dont know how to implement it.I googled the whole internet to get a point to start,but unsuccesseful.
I started with this:
using System.Security.Cryptography;
class Program
{
static void Main(string[] args)
{
string sourcePath = #"C:\Users\artio\Desktop\FASassignment\root\dir1";
string destinationPath = #"C:\Users\artio\Desktop\FASassignment\root\dir2";
string[] dirsInSourcePath = Directory.GetDirectories(sourcePath, "*", SearchOption.AllDirectories);
string[] dirsInDestinationPath = Directory.GetDirectories(destinationPath, "*", SearchOption.AllDirectories);
var filesInSourcePath = Directory.GetFiles(sourcePath, "*", SearchOption.AllDirectories);
var filesInDestinationPath = Directory.GetFiles(destinationPath,"*",SearchOption.AllDirectories);
//Directories in source Path
foreach (string dir in dirsInSourcePath)
{
Console.WriteLine("sourcePath:{0}", dir);
Directory.CreateDirectory(dir);
}
//Directories in destination path
foreach (string dir in dirsInDestinationPath)
{
Console.WriteLine("destinationPath:{0} ", dir);
}
//Files in source path
foreach (var file in filesInSourcePath)
{
Console.WriteLine(Path.GetFileName(file));
}
//Files in destination path
foreach (var file in filesInDestinationPath)
{
Console.WriteLine(Path.GetFileName(file));
}
}
}
As i understand,i should check if in dir1 are some folders and files,if true,copy them in folder 2,and so on,but how to do this? i'm burning my head out two days already and have no idea.. please help.
Edit: For the first and second point i got a solution. :
public static void CopyFolderContents(string sourceFolder, string destinationFolder, string mask, Boolean createFolders, Boolean recurseFolders)
{
try
{
/*if (!sourceFolder.EndsWith(#"\")) { sourceFolder += #"\"; }
if (!destinationFolder.EndsWith(#"\")) { destinationFolder += #"\"; }*/
var exDir = sourceFolder;
var dir = new DirectoryInfo(exDir);
SearchOption so = (recurseFolders ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly);
foreach (string sourceFile in Directory.GetFiles(dir.ToString(), mask, so))
{
FileInfo srcFile = new FileInfo(sourceFile);
string srcFileName = srcFile.Name;
// Create a destination that matches the source structure
FileInfo destFile = new FileInfo(destinationFolder + srcFile.FullName.Replace(sourceFolder, ""));
if (!Directory.Exists(destFile.DirectoryName) && createFolders)
{
Directory.CreateDirectory(destFile.DirectoryName);
}
if (srcFile.LastWriteTime > destFile.LastWriteTime || !destFile.Exists)
{
File.Copy(srcFile.FullName, destFile.FullName, true);
}
}
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine(ex.Message + Environment.NewLine + Environment.NewLine + ex.StackTrace);
}
}
It's not perfect,but it works.How this function should be improved: add async copy,and compare hashes of files not to copy again the identical ones. How to do it?
So,after some time of much more research,i came up with this solution:
using System.Diagnostics;
class Program
{
static void Main(string[] args)
{
string sourcePath = #"C:\Users\artio\Desktop\FASassignment\root\dir1";
string destinationPath = #"C:\Users\artio\Desktop\FASassignment\root\dir2";
var source = new DirectoryInfo(sourcePath);
var destination = new DirectoryInfo(destinationPath);
CopyFolderContents(sourcePath, destinationPath, "", true, true);
DeleteAll(source, destination);
}
public static void CopyFolderContents(string sourceFolder, string destinationFolder, string mask, Boolean createFolders, Boolean recurseFolders)
{
try
{
var exDir = sourceFolder;
var dir = new DirectoryInfo(exDir);
var destDir = new DirectoryInfo(destinationFolder);
SearchOption so = (recurseFolders ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly);
foreach (string sourceFile in Directory.GetFiles(dir.ToString(), mask, so))
{
FileInfo srcFile = new FileInfo(sourceFile);
string srcFileName = srcFile.Name;
// Create a destination that matches the source structure
FileInfo destFile = new FileInfo(destinationFolder + srcFile.FullName.Replace(sourceFolder, ""));
if (!Directory.Exists(destFile.DirectoryName) && createFolders)
{
Directory.CreateDirectory(destFile.DirectoryName);
}
//Check if src file was modified and modify the destination file
if (srcFile.LastWriteTime > destFile.LastWriteTime || !destFile.Exists)
{
File.Copy(srcFile.FullName, destFile.FullName, true);
}
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message + Environment.NewLine + Environment.NewLine + ex.StackTrace);
}
}
private static void DeleteAll(DirectoryInfo source, DirectoryInfo target)
{
if (!source.Exists)
{
target.Delete(true);
return;
}
// Delete each existing file in target directory not existing in the source directory.
foreach (FileInfo fi in target.GetFiles())
{
var sourceFile = Path.Combine(source.FullName, fi.Name);
if (!File.Exists(sourceFile)) //Source file doesn't exist, delete target file
{
fi.Delete();
}
}
// Delete non existing files in each subdirectory using recursion.
foreach (DirectoryInfo diTargetSubDir in target.GetDirectories())
{
DirectoryInfo nextSourceSubDir = new DirectoryInfo(Path.Combine(source.FullName, diTargetSubDir.Name));
DeleteAll(nextSourceSubDir, diTargetSubDir);
}
}
}
It does everything it should,the only missing points are the async copy and sha comparison,but at least i have a solution.

Can Not Get Shared Folder Original (System Path)

Get Shared Folder System Path But Code
Return same Path Shared Folder Like '#\123.1.1.56\Pagal'
DirSearch("\\\\DESKTOP-2FFGFDM\\Packages");
static void DirSearch(string dir, string rootDir = null)
{
if (rootDir == null)
{
rootDir = dir;
}
try
{
foreach (string f in Directory.GetFiles(dir))
{
string filename = f.Substring(rootDir.Length);
Console.WriteLine(filename);
}
foreach (string d in Directory.GetDirectories(dir))
{
Console.WriteLine(d);
DirSearch(d, rootDir);
}
}
catch (System.Exception ex)
{
Console.WriteLine(ex.Message);
}
}
I can Not Find Shared Folder System Path
So Pls. Help me.........
Thanks In Advance
To test if a network share exists you can use a DirectoryInfo
static void DirSearch(string dir, string rootDir = null)
{
if(!new DirectoryInfo(dir).Exists)
throw new Exception($"the provided directory {dir} is not valid.")
if (rootDir == null)
{
rootDir = dir;
}
try
{
foreach (string f in Directory.GetFiles(dir))
{
string filename = f.Substring(rootDir.Length);
Console.WriteLine(filename);
}
foreach (string d in Directory.GetDirectories(dir))
{
Console.WriteLine(d);
DirSearch(d, rootDir);
}
}
catch (System.Exception ex)
{
Console.WriteLine(ex.Message);
}
}
if this is a school assignment for recursive programming than that would work, however you can just get all files and directory without the recursion
foreach (string f in Directory.GetFiles(dir,"*.*",SearchOption.AllDirectories))
{
string filename = f.Substring(rootDir.Length);
Console.WriteLine(filename);
}
as these files come from directories you can get those out of the name
var dir="";
foreach (string f in Directory.GetFiles(dir,"*.*",SearchOption.AllDirectories))
{
string filename = f.Substring(rootDir.Length);
var directoryName = new FileInfo(filename).Directory.FullName;
if(directoryName!=dir)
{
Console.WriteLine(filename);
dir= directoryName ;
}
Console.WriteLine(filename);
}

Delete all files and folders in multiple directory but leave the directoy

Well I like this nice piece of code right here it seems to work awesomely but I can't seem to add any more directories to it
DirectoryInfo dir = new DirectoryInfo(#"C:\temp");
foreach(FileInfo files in dir.GetFiles())
{
files.Delete();
}
foreach (DirectoryInfo dirs in dir.GetDirectories())
{
dirs.Delete(true);
}
I would also like to add in special folders as well like History and cookies and such how would I go about doing that (I would like to include at least 4-5 different folders)
Perhaps something like this would help. I did not test it.
public void DeleteDirectoryFolders(DirectoryInfo dirInfo){
foreach (DirectoryInfo dirs in dirInfo.GetDirectories())
{
dirs.Delete(true);
}
}
public void DeleteDirectoryFiles(DirectoryInfo dirInfo) {
foreach(FileInfo files in dirInfo.GetFiles())
{
files.Delete();
}
}
public void DeleteDirectoryFilesAndFolders(string dirName) {
DirectoryInfo dir = new DirectoryInfo(dirName);
DeleteDirectoryFiles(dir)
DeleteDirectoryFolders(dir)
}
public void main() {
List<string> DirectoriesToDelete;
DirectoriesToDelete.add("c:\temp");
DirectoriesToDelete.add("c:\temp1");
DirectoriesToDelete.add("c:\temp2");
DirectoriesToDelete.add("c:\temp3");
foreach (string dirName in DirectoriesToDelete) {
DeleteDirectoryFilesAndFolders(dirName);
}
}
Here's a recursive function that will delete all files in a given directory and navigate down the directory structure. A pattern string can be supplied to only work with files of a given extension, as per your comment to another answer.
Action<string,string> fileDeleter = null;
fileDeleter = (directoryPath, pattern) =>
{
string[] files;
if (!string.IsNullOrEmpty(pattern))
files = Directory.GetFiles(directoryPath, pattern);
else
files = Directory.GetFiles(directoryPath);
foreach (string file in files)
{
File.Delete(file);
}
string[] directories = Directory.GetDirectories(directoryPath);
foreach (string dir in directories)
fileDeleter(dir, pattern);
};
string path = #"C:\some_folder\";
fileDeleter(path, "*.bmp");
Directories are otherwise left alone, and this can obviously be used with an array or list of strings to work with multiple initial directory paths.
Here is the same code rewritten as a standard function, also with the recursion as a parameter option.
public void DeleteFilesFromDirectory(string directoryPath, string pattern, bool includeSubdirectories)
{
string[] files;
if (!string.IsNullOrEmpty(pattern))
files = Directory.GetFiles(directoryPath, pattern);
else
files = Directory.GetFiles(directoryPath);
foreach (string file in files)
{
File.Delete(file);
}
if (includeSubdirectories)
{
string[] directories = Directory.GetDirectories(directoryPath);
foreach (string dir in directories)
DeleteFilesFromDirectory(dir, pattern, includeSubdirectories);
}
}

How do I delete a directory with read-only files in C#?

I need to delete a directory that contains read-only files. Which approach is better:
Using DirectoryInfo.Delete(), or,
ManagementObject.InvokeMethod("Delete")?
With DirectoryInfo.Delete(), I have to manually turn off the read-only attribute for each file, but ManagementObject.InvokeMethod("Delete") doesn't appear to need to. Is there any situation where one is more preferable to the other?
Sample code (test.txt is read only).
First way:
DirectoryInfo dir = new DirectoryInfo(#"C:\Users\David\Desktop\");
dir.CreateSubdirectory("Test");
DirectoryInfo test = new DirectoryInfo(#"C:\Users\David\Desktop\Test\");
File.Copy(#"C:\Users\David\Desktop\test.txt", #"C:\Users\David\Desktop\Test\test.txt");
File.SetAttributes(#"C:\Users\David\Desktop\Test\test.txt", FileAttributes.Archive);
test.Delete(true);
Second way:
DirectoryInfo dir = new DirectoryInfo(#"C:\Users\David\Desktop\");
dir.CreateSubdirectory("Test");
DirectoryInfo test = new DirectoryInfo(#"C:\Users\David\Desktop\Test\");
File.Copy(#"C:\Users\David\Desktop\test.txt", #"C:\Users\David\Desktop\Test\test.txt");
string folder = #"C:\Users\David\Desktop\Test";
string dirObject = "Win32_Directory.Name='" + folder + "'";
using (ManagementObject managementObject = new ManagementObject(dirObject))
{
managementObject.Get();
ManagementBaseObject outParams = managementObject.InvokeMethod("Delete", null,
null);
// ReturnValue should be 0, else failure
if (Convert.ToInt32(outParams.Properties["ReturnValue"].Value) != 0)
{
}
}
Simplest way of avoiding recursive calls is by utilising the AllDirectories option when getting FileSystemInfos, like so:
public static void ForceDeleteDirectory(string path)
{
var directory = new DirectoryInfo(path) { Attributes = FileAttributes.Normal };
foreach (var info in directory.GetFileSystemInfos("*", SearchOption.AllDirectories))
{
info.Attributes = FileAttributes.Normal;
}
directory.Delete(true);
}
Here is an extension method which sets Attributes to Normal recursively, then deletes the items:
public static void DeleteReadOnly(this FileSystemInfo fileSystemInfo)
{
var directoryInfo = fileSystemInfo as DirectoryInfo;
if (directoryInfo != null)
{
foreach (FileSystemInfo childInfo in directoryInfo.GetFileSystemInfos())
{
childInfo.DeleteReadOnly();
}
}
fileSystemInfo.Attributes = FileAttributes.Normal;
fileSystemInfo.Delete();
}
Try this,
private void DeleteRecursiveFolder(string pFolderPath)
{
foreach (string Folder in Directory.GetDirectories(pFolderPath))
{
DeleteRecursiveFolder(Folder);
}
foreach (string file in Directory.GetFiles(pFolderPath))
{
var pPath = Path.Combine(pFolderPath, file);
FileInfo fi = new FileInfo(pPath);
File.SetAttributes(pPath, FileAttributes.Normal);
File.Delete(file);
}
Directory.Delete(pFolderPath);
}
Another method without the need for recursion.
public static void ForceDeleteDirectory(string path)
{
DirectoryInfo root;
Stack<DirectoryInfo> fols;
DirectoryInfo fol;
fols = new Stack<DirectoryInfo>();
root = new DirectoryInfo(path);
fols.Push(root);
while (fols.Count > 0)
{
fol = fols.Pop();
fol.Attributes = fol.Attributes & ~(FileAttributes.Archive | FileAttributes.ReadOnly | FileAttributes.Hidden);
foreach (DirectoryInfo d in fol.GetDirectories())
{
fols.Push(d);
}
foreach (FileInfo f in fol.GetFiles())
{
f.Attributes = f.Attributes & ~(FileAttributes.Archive | FileAttributes.ReadOnly | FileAttributes.Hidden);
f.Delete();
}
}
root.Delete(true);
}
private void DeleteRecursiveFolder(DirectoryInfo dirInfo)
{
foreach (var subDir in dirInfo.GetDirectories())
{
DeleteRecursiveFolder(subDir);
}
foreach (var file in dirInfo.GetFiles())
{
file.Attributes=FileAttributes.Normal;
file.Delete();
}
dirInfo.Delete();
}
The best solution is to mark all the files as non-read only, and then delete the directory.
// delete/clear hidden attribute
File.SetAttributes(filePath, File.GetAttributes(filePath) & ~FileAttributes.Hidden);
// delete/clear archive and read only attributes
File.SetAttributes(filePath, File.GetAttributes(filePath)
& ~(FileAttributes.Archive | FileAttributes.ReadOnly));
Notice that ~ is a Bitwise logical operator which returns the complement of the given binary value. I haven't tested this, but it should work.
Thanks!
I would say that your first approach looks more explicit and readable. The second method smells like reflection, is not type safe and looks weird. The ManagementObject can represent multiple things, so it's not obvious that .InvokeMethod("Delete") actually deletes a directory.
On the surface, using the WMI approach seems more efficient than iterating over the entire file system (assume for example the directory has 10's of thousands of files). But I do not know that WMI also doesn't do iterations. If it does, being closer to the metal (again, assumptions) it should be more efficient.
For elegance, I concede the recursive method is cool.
Performance testing should answer the efficiency question. And either can be elegant if wrapped in an extension method of DirectoryInfo.
Here is another solution that avoids recursion on itself.
public static void DirectoryDeleteAll(string directoryPath)
{
var rootInfo = new DirectoryInfo(directoryPath) { Attributes = FileAttributes.Normal };
foreach (var fileInfo in rootInfo.GetFileSystemInfos()) fileInfo.Attributes = FileAttributes.Normal;
foreach (var subDirectory in Directory.GetDirectories(directoryPath, "*", SearchOption.AllDirectories))
{
var subInfo = new DirectoryInfo(subDirectory) { Attributes = FileAttributes.Normal };
foreach (var fileInfo in subInfo.GetFileSystemInfos()) fileInfo.Attributes = FileAttributes.Normal;
}
Directory.Delete(directoryPath, true);
}
This works by resettings attributes on the folders and files before the delete, so you could just remove the last line for a 'DirectoryResetAttributes' method and use delete separately.
On a related note, while this worked, I then had issues with deleting paths that were 'too long' and ended up using a robocopy solution posted here: C# deleting a folder that has long paths
To follow up on Vitaliy Ulantikov's solution I have supplemented it with a rename/move folder method:
public static void renameFolder(String sourcePath, String targetPath) {
try
{
if (System.IO.Directory.Exists(targetPath))
DeleteFileSystemInfo(new DirectoryInfo(targetPath));
System.IO.Directory.Move(sourcePath, targetPath);
}
catch (Exception ex)
{
Console.WriteLine("renameFolder: " + sourcePath + " " + targetPath + " " + ex.Message);
throw ex;
}
}
private static void DeleteFileSystemInfo(FileSystemInfo fsi) {
fsi.Attributes = FileAttributes.Normal;
var di = fsi as DirectoryInfo;
if (di != null)
{
foreach (var dirInfo in di.GetFileSystemInfos())
{
DeleteFileSystemInfo(dirInfo);
}
}
fsi.Delete();
}
My solution for NET framework 3.5 and for NET framework version 4 and higher:
#region DeleteWithReadOnly
internal static void DeleteWithReadOnly(this DirectoryInfo di)
{
foreach (FileSystemInfo fsi in di.EnumerateFileSystemInfos("*", SearchOption.AllDirectories))
{
fsi.Attributes = FileAttributes.Normal;
}
di.Delete(true);
}
#endregion
#region DeleteWithReadOnlyNET3_5
internal static void DeleteWithReadOnlyNET3_5(this DirectoryInfo di)
{
foreach (FileSystemInfo fsi in di.GetFiles("*", SearchOption.AllDirectories))
{
fsi.Attributes = FileAttributes.Normal;
}
di.Delete(true);
}
#endregion
Usage:
DirectoryInfo di = new DirectoryInfo(#"C:\TMP");
di.DeleteWithReadOnly();

Copy the entire contents of a directory in C#

I want to copy the entire contents of a directory from one location to another in C#.
There doesn't appear to be a way to do this using System.IO classes without lots of recursion.
There is a method in VB that we can use if we add a reference to Microsoft.VisualBasic:
new Microsoft.VisualBasic.Devices.Computer().
FileSystem.CopyDirectory( sourceFolder, outputFolder );
This seems like a rather ugly hack. Is there a better way?
Much easier
private static void CopyFilesRecursively(string sourcePath, string targetPath)
{
//Now Create all of the directories
foreach (string dirPath in Directory.GetDirectories(sourcePath, "*", SearchOption.AllDirectories))
{
Directory.CreateDirectory(dirPath.Replace(sourcePath, targetPath));
}
//Copy all the files & Replaces any files with the same name
foreach (string newPath in Directory.GetFiles(sourcePath, "*.*",SearchOption.AllDirectories))
{
File.Copy(newPath, newPath.Replace(sourcePath, targetPath), true);
}
}
Hmm, I think I misunderstand the question but I'm going to risk it. What's wrong with the following straightforward method?
public static void CopyFilesRecursively(DirectoryInfo source, DirectoryInfo target) {
foreach (DirectoryInfo dir in source.GetDirectories())
CopyFilesRecursively(dir, target.CreateSubdirectory(dir.Name));
foreach (FileInfo file in source.GetFiles())
file.CopyTo(Path.Combine(target.FullName, file.Name));
}
EDIT Since this posting has garnered an impressive number of downvotes for such a simple answer to an equally simple question, let me add an explanation. Please read this before downvoting.
First of all, this code is not intendend as a drop-in replacement to the code in the question. It is for illustration purpose only.
Microsoft.VisualBasic.Devices.Computer.FileSystem.CopyDirectory does some additional correctness tests (e.g. whether the source and target are valid directories, whether the source is a parent of the target etc.) that are missing from this answer. That code is probably also more optimized.
That said, the code works well. It has (almost identically) been used in a mature software for years. Apart from the inherent fickleness present with all IO handlings (e.g. what happens if the user manually unplugs the USB drive while your code is writing to it?), there are no known problems.
In particular, I’d like to point out that the use of recursion here is absolutely not a problem. Neither in theory (conceptually, it’s the most elegant solution) nor in practice: this code will not overflow the stack. The stack is large enough to handle even deeply nested file hierarchies. Long before stack space becomes a problem, the folder path length limitation kicks in.
Notice that a malicious user might be able to break this assumption by using deeply-nested directories of one letter each. I haven’t tried this. But just to illustrate the point: in order to make this code overflow on a typical computer, the directories would have to be nested a few thousand times. This is simply not a realistic scenario.
Copied from MSDN:
using System;
using System.IO;
class CopyDir
{
public static void Copy(string sourceDirectory, string targetDirectory)
{
DirectoryInfo diSource = new DirectoryInfo(sourceDirectory);
DirectoryInfo diTarget = new DirectoryInfo(targetDirectory);
CopyAll(diSource, diTarget);
}
public static void CopyAll(DirectoryInfo source, DirectoryInfo target)
{
Directory.CreateDirectory(target.FullName);
// Copy each file into the new directory.
foreach (FileInfo fi in source.GetFiles())
{
Console.WriteLine(#"Copying {0}\{1}", target.FullName, fi.Name);
fi.CopyTo(Path.Combine(target.FullName, fi.Name), true);
}
// Copy each subdirectory using recursion.
foreach (DirectoryInfo diSourceSubDir in source.GetDirectories())
{
DirectoryInfo nextTargetSubDir =
target.CreateSubdirectory(diSourceSubDir.Name);
CopyAll(diSourceSubDir, nextTargetSubDir);
}
}
public static void Main()
{
string sourceDirectory = #"c:\sourceDirectory";
string targetDirectory = #"c:\targetDirectory";
Copy(sourceDirectory, targetDirectory);
}
// Output will vary based on the contents of the source directory.
}
Or, if you want to go the hard way, add a reference to your project for Microsoft.VisualBasic and then use the following:
Microsoft.VisualBasic.FileIO.FileSystem.CopyDirectory(fromDirectory, toDirectory);
However, using one of the recursive functions is a better way to go since it won't have to load the VB dll.
Try this:
Process proc = new Process();
proc.StartInfo.UseShellExecute = true;
proc.StartInfo.FileName = Path.Combine(Environment.SystemDirectory, "xcopy.exe");
proc.StartInfo.Arguments = #"C:\source C:\destination /E /I";
proc.Start();
Your xcopy arguments may vary but you get the idea.
This site always have helped me out a lot, and now it's my turn to help the others with what I know.
I hope that my code below be useful for someone.
string source_dir = #"E:\";
string destination_dir = #"C:\";
// substring is to remove destination_dir absolute path (E:\).
// Create subdirectory structure in destination
foreach (string dir in System.IO.Directory.GetDirectories(source_dir, "*", System.IO.SearchOption.AllDirectories))
{
System.IO.Directory.CreateDirectory(System.IO.Path.Combine(destination_dir, dir.Substring(source_dir.Length + 1)));
// Example:
// > C:\sources (and not C:\E:\sources)
}
foreach (string file_name in System.IO.Directory.GetFiles(source_dir, "*", System.IO.SearchOption.AllDirectories))
{
System.IO.File.Copy(file_name, System.IO.Path.Combine(destination_dir, file_name.Substring(source_dir.Length + 1)));
}
Copy folder recursively without recursion to avoid stack overflow.
public static void CopyDirectory(string source, string target)
{
var stack = new Stack<Folders>();
stack.Push(new Folders(source, target));
while (stack.Count > 0)
{
var folders = stack.Pop();
Directory.CreateDirectory(folders.Target);
foreach (var file in Directory.GetFiles(folders.Source, "*.*"))
{
File.Copy(file, Path.Combine(folders.Target, Path.GetFileName(file)));
}
foreach (var folder in Directory.GetDirectories(folders.Source))
{
stack.Push(new Folders(folder, Path.Combine(folders.Target, Path.GetFileName(folder))));
}
}
}
public class Folders
{
public string Source { get; private set; }
public string Target { get; private set; }
public Folders(string source, string target)
{
Source = source;
Target = target;
}
}
Here's a utility class I've used for IO tasks like this.
using System;
using System.Runtime.InteropServices;
namespace MyNameSpace
{
public class ShellFileOperation
{
private static String StringArrayToMultiString(String[] stringArray)
{
String multiString = "";
if (stringArray == null)
return "";
for (int i=0 ; i<stringArray.Length ; i++)
multiString += stringArray[i] + '\0';
multiString += '\0';
return multiString;
}
public static bool Copy(string source, string dest)
{
return Copy(new String[] { source }, new String[] { dest });
}
public static bool Copy(String[] source, String[] dest)
{
Win32.SHFILEOPSTRUCT FileOpStruct = new Win32.SHFILEOPSTRUCT();
FileOpStruct.hwnd = IntPtr.Zero;
FileOpStruct.wFunc = (uint)Win32.FO_COPY;
String multiSource = StringArrayToMultiString(source);
String multiDest = StringArrayToMultiString(dest);
FileOpStruct.pFrom = Marshal.StringToHGlobalUni(multiSource);
FileOpStruct.pTo = Marshal.StringToHGlobalUni(multiDest);
FileOpStruct.fFlags = (ushort)Win32.ShellFileOperationFlags.FOF_NOCONFIRMATION;
FileOpStruct.lpszProgressTitle = "";
FileOpStruct.fAnyOperationsAborted = 0;
FileOpStruct.hNameMappings = IntPtr.Zero;
int retval = Win32.SHFileOperation(ref FileOpStruct);
if(retval != 0) return false;
return true;
}
public static bool Move(string source, string dest)
{
return Move(new String[] { source }, new String[] { dest });
}
public static bool Delete(string file)
{
Win32.SHFILEOPSTRUCT FileOpStruct = new Win32.SHFILEOPSTRUCT();
FileOpStruct.hwnd = IntPtr.Zero;
FileOpStruct.wFunc = (uint)Win32.FO_DELETE;
String multiSource = StringArrayToMultiString(new string[] { file });
FileOpStruct.pFrom = Marshal.StringToHGlobalUni(multiSource);
FileOpStruct.pTo = IntPtr.Zero;
FileOpStruct.fFlags = (ushort)Win32.ShellFileOperationFlags.FOF_SILENT | (ushort)Win32.ShellFileOperationFlags.FOF_NOCONFIRMATION | (ushort)Win32.ShellFileOperationFlags.FOF_NOERRORUI | (ushort)Win32.ShellFileOperationFlags.FOF_NOCONFIRMMKDIR;
FileOpStruct.lpszProgressTitle = "";
FileOpStruct.fAnyOperationsAborted = 0;
FileOpStruct.hNameMappings = IntPtr.Zero;
int retval = Win32.SHFileOperation(ref FileOpStruct);
if(retval != 0) return false;
return true;
}
public static bool Move(String[] source, String[] dest)
{
Win32.SHFILEOPSTRUCT FileOpStruct = new Win32.SHFILEOPSTRUCT();
FileOpStruct.hwnd = IntPtr.Zero;
FileOpStruct.wFunc = (uint)Win32.FO_MOVE;
String multiSource = StringArrayToMultiString(source);
String multiDest = StringArrayToMultiString(dest);
FileOpStruct.pFrom = Marshal.StringToHGlobalUni(multiSource);
FileOpStruct.pTo = Marshal.StringToHGlobalUni(multiDest);
FileOpStruct.fFlags = (ushort)Win32.ShellFileOperationFlags.FOF_NOCONFIRMATION;
FileOpStruct.lpszProgressTitle = "";
FileOpStruct.fAnyOperationsAborted = 0;
FileOpStruct.hNameMappings = IntPtr.Zero;
int retval = Win32.SHFileOperation(ref FileOpStruct);
if(retval != 0) return false;
return true;
}
}
}
tboswell 's replace Proof version (which is resilient to repeating pattern in filepath)
public static void copyAll(string SourcePath , string DestinationPath )
{
//Now Create all of the directories
foreach (string dirPath in Directory.GetDirectories(SourcePath, "*", SearchOption.AllDirectories))
Directory.CreateDirectory(Path.Combine(DestinationPath ,dirPath.Remove(0, SourcePath.Length )) );
//Copy all the files & Replaces any files with the same name
foreach (string newPath in Directory.GetFiles(SourcePath, "*.*", SearchOption.AllDirectories))
File.Copy(newPath, Path.Combine(DestinationPath , newPath.Remove(0, SourcePath.Length)) , true);
}
My solution is basically a modification of #Termininja's answer, however I have enhanced it a bit and it appears to be more than 5 times faster than the accepted answer.
public static void CopyEntireDirectory(string path, string newPath)
{
Parallel.ForEach(Directory.GetFileSystemEntries(path, "*", SearchOption.AllDirectories)
,(fileName) =>
{
string output = Regex.Replace(fileName, "^" + Regex.Escape(path), newPath);
if (File.Exists(fileName))
{
Directory.CreateDirectory(Path.GetDirectoryName(output));
File.Copy(fileName, output, true);
}
else
Directory.CreateDirectory(output);
});
}
EDIT: Modifying #Ahmed Sabry to full parallel foreach does produce a better result, however the code uses recursive function and its not ideal in some situation.
public static void CopyEntireDirectory(DirectoryInfo source, DirectoryInfo target, bool overwiteFiles = true)
{
if (!source.Exists) return;
if (!target.Exists) target.Create();
Parallel.ForEach(source.GetDirectories(), (sourceChildDirectory) =>
CopyEntireDirectory(sourceChildDirectory, new DirectoryInfo(Path.Combine(target.FullName, sourceChildDirectory.Name))));
Parallel.ForEach(source.GetFiles(), sourceFile =>
sourceFile.CopyTo(Path.Combine(target.FullName, sourceFile.Name), overwiteFiles));
}
It may not be performance-aware, but I'm using it for 30MB folders and it works flawlessly. Plus, I didn't like all the amount of code and recursion required for such an easy task.
var src = "c:\src";
var dest = "c:\dest";
var cmp = CompressionLevel.NoCompression;
var zip = source_folder + ".zip";
ZipFile.CreateFromDirectory(src, zip, cmp, includeBaseDirectory: false);
ZipFile.ExtractToDirectory(zip, dest_folder);
File.Delete(zip);
Note: ZipFile is available on .NET 4.5+ in the System.IO.Compression namespace
Here is a concise and efficient solution:
namespace System.IO {
public static class ExtensionMethods {
public static void CopyTo(this DirectoryInfo srcPath, string destPath) {
Directory.CreateDirectory(destPath);
Parallel.ForEach(srcPath.GetDirectories("*", SearchOption.AllDirectories),
srcInfo => Directory.CreateDirectory($"{destPath}{srcInfo.FullName[srcPath.FullName.Length..]}"));
Parallel.ForEach(srcPath.GetFiles("*", SearchOption.AllDirectories),
srcInfo => File.Copy(srcInfo.FullName, $"{destPath}{srcInfo.FullName[srcPath.FullName.Length..]}", true));
});
}
}
}
To use:
new DirectoryInfo(sourcePath).CopyTo(destinationPath);
A minor improvement on d4nt's answer, as you probably want to check for errors and not have to change xcopy paths if you're working on a server and development machine:
public void CopyFolder(string source, string destination)
{
string xcopyPath = Environment.GetEnvironmentVariable("WINDIR") + #"\System32\xcopy.exe";
ProcessStartInfo info = new ProcessStartInfo(xcopyPath);
info.UseShellExecute = false;
info.RedirectStandardOutput = true;
info.Arguments = string.Format("\"{0}\" \"{1}\" /E /I", source, destination);
Process process = Process.Start(info);
process.WaitForExit();
string result = process.StandardOutput.ReadToEnd();
if (process.ExitCode != 0)
{
// Or your own custom exception, or just return false if you prefer.
throw new InvalidOperationException(string.Format("Failed to copy {0} to {1}: {2}", source, destination, result));
}
}
This is my code hope this help
private void KCOPY(string source, string destination)
{
if (IsFile(source))
{
string target = Path.Combine(destination, Path.GetFileName(source));
File.Copy(source, target, true);
}
else
{
string fileName = Path.GetFileName(source);
string target = System.IO.Path.Combine(destination, fileName);
if (!System.IO.Directory.Exists(target))
{
System.IO.Directory.CreateDirectory(target);
}
List<string> files = GetAllFileAndFolder(source);
foreach (string file in files)
{
KCOPY(file, target);
}
}
}
private List<string> GetAllFileAndFolder(string path)
{
List<string> allFile = new List<string>();
foreach (string dir in Directory.GetDirectories(path))
{
allFile.Add(dir);
}
foreach (string file in Directory.GetFiles(path))
{
allFile.Add(file);
}
return allFile;
}
private bool IsFile(string path)
{
if ((File.GetAttributes(path) & FileAttributes.Directory) == FileAttributes.Directory)
{
return false;
}
return true;
}
If you like Konrad's popular answer, but you want the source itself to be a folder under target, rather than putting it's children under the target folder, here's the code for that. It returns the newly created DirectoryInfo, which is handy:
public static DirectoryInfo CopyFilesRecursively(DirectoryInfo source, DirectoryInfo target)
{
var newDirectoryInfo = target.CreateSubdirectory(source.Name);
foreach (var fileInfo in source.GetFiles())
fileInfo.CopyTo(Path.Combine(newDirectoryInfo.FullName, fileInfo.Name));
foreach (var childDirectoryInfo in source.GetDirectories())
CopyFilesRecursively(childDirectoryInfo, newDirectoryInfo);
return newDirectoryInfo;
}
You can always use this, taken from Microsofts website.
static void Main()
{
// Copy from the current directory, include subdirectories.
DirectoryCopy(".", #".\temp", true);
}
private static void DirectoryCopy(string sourceDirName, string destDirName, bool copySubDirs)
{
// Get the subdirectories for the specified directory.
DirectoryInfo dir = new DirectoryInfo(sourceDirName);
if (!dir.Exists)
{
throw new DirectoryNotFoundException(
"Source directory does not exist or could not be found: "
+ sourceDirName);
}
DirectoryInfo[] dirs = dir.GetDirectories();
// If the destination directory doesn't exist, create it.
if (!Directory.Exists(destDirName))
{
Directory.CreateDirectory(destDirName);
}
// Get the files in the directory and copy them to the new location.
FileInfo[] files = dir.GetFiles();
foreach (FileInfo file in files)
{
string temppath = Path.Combine(destDirName, file.Name);
file.CopyTo(temppath, false);
}
// If copying subdirectories, copy them and their contents to new location.
if (copySubDirs)
{
foreach (DirectoryInfo subdir in dirs)
{
string temppath = Path.Combine(destDirName, subdir.Name);
DirectoryCopy(subdir.FullName, temppath, copySubDirs);
}
}
}
Sorry for the previous code, it still had bugs :( (fell prey to the fastest gun problem) . Here it is tested and working. The key is the SearchOption.AllDirectories, which eliminates the need for explicit recursion.
string path = "C:\\a";
string[] dirs = Directory.GetDirectories(path, "*.*", SearchOption.AllDirectories);
string newpath = "C:\\x";
try
{
Directory.CreateDirectory(newpath);
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
}
for (int j = 0; j < dirs.Length; j++)
{
try
{
Directory.CreateDirectory(dirs[j].Replace(path, newpath));
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
}
}
string[] files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories);
for (int j = 0; j < files.Length; j++)
{
try
{
File.Copy(files[j], files[j].Replace(path, newpath));
}
catch (IOException ex)
{
Console.WriteLine(ex.Message);
}
}
Here is an extension method for DirectoryInfo a la FileInfo.CopyTo (note the overwrite parameter):
public static DirectoryInfo CopyTo(this DirectoryInfo sourceDir, string destinationPath, bool overwrite = false)
{
var sourcePath = sourceDir.FullName;
var destination = new DirectoryInfo(destinationPath);
destination.Create();
foreach (var sourceSubDirPath in Directory.EnumerateDirectories(sourcePath, "*", SearchOption.AllDirectories))
Directory.CreateDirectory(sourceSubDirPath.Replace(sourcePath, destinationPath));
foreach (var file in Directory.EnumerateFiles(sourcePath, "*", SearchOption.AllDirectories))
File.Copy(file, file.Replace(sourcePath, destinationPath), overwrite);
return destination;
}
Use this class.
public static class Extensions
{
public static void CopyTo(this DirectoryInfo source, DirectoryInfo target, bool overwiteFiles = true)
{
if (!source.Exists) return;
if (!target.Exists) target.Create();
Parallel.ForEach(source.GetDirectories(), (sourceChildDirectory) =>
CopyTo(sourceChildDirectory, new DirectoryInfo(Path.Combine(target.FullName, sourceChildDirectory.Name))));
foreach (var sourceFile in source.GetFiles())
sourceFile.CopyTo(Path.Combine(target.FullName, sourceFile.Name), overwiteFiles);
}
public static void CopyTo(this DirectoryInfo source, string target, bool overwiteFiles = true)
{
CopyTo(source, new DirectoryInfo(target), overwiteFiles);
}
}
One variant with only one loop for copying of all folders and files:
foreach (var f in Directory.GetFileSystemEntries(path, "*", SearchOption.AllDirectories))
{
var output = Regex.Replace(f, #"^" + path, newPath);
if (File.Exists(f)) File.Copy(f, output, true);
else Directory.CreateDirectory(output);
}
Better than any code (extension method to DirectoryInfo with recursion)
public static bool CopyTo(this DirectoryInfo source, string destination)
{
try
{
foreach (string dirPath in Directory.GetDirectories(source.FullName))
{
var newDirPath = dirPath.Replace(source.FullName, destination);
Directory.CreateDirectory(newDirPath);
new DirectoryInfo(dirPath).CopyTo(newDirPath);
}
//Copy all the files & Replaces any files with the same name
foreach (string filePath in Directory.GetFiles(source.FullName))
{
File.Copy(filePath, filePath.Replace(source.FullName,destination), true);
}
return true;
}
catch (IOException exp)
{
return false;
}
}
Copy and replace all files of the folder
public static void CopyAndReplaceAll(string SourcePath, string DestinationPath, string backupPath)
{
foreach (string dirPath in Directory.GetDirectories(SourcePath, "*", SearchOption.AllDirectories))
{
Directory.CreateDirectory($"{DestinationPath}{dirPath.Remove(0, SourcePath.Length)}");
Directory.CreateDirectory($"{backupPath}{dirPath.Remove(0, SourcePath.Length)}");
}
foreach (string newPath in Directory.GetFiles(SourcePath, "*.*", SearchOption.AllDirectories))
{
if (!File.Exists($"{ DestinationPath}{newPath.Remove(0, SourcePath.Length)}"))
File.Copy(newPath, $"{ DestinationPath}{newPath.Remove(0, SourcePath.Length)}");
else
File.Replace(newPath
, $"{ DestinationPath}{newPath.Remove(0, SourcePath.Length)}"
, $"{ backupPath}{newPath.Remove(0, SourcePath.Length)}", false);
}
}
The code below is microsoft suggestion how-to-copy-directories
and it is shared by dear #iato
but it just copies sub directories and files of source folder recursively and doesn't copy the source folder it self (like right click -> copy ).
but there is a tricky way below this answer :
private static void DirectoryCopy(string sourceDirName, string destDirName, bool copySubDirs = true)
{
// Get the subdirectories for the specified directory.
DirectoryInfo dir = new DirectoryInfo(sourceDirName);
if (!dir.Exists)
{
throw new DirectoryNotFoundException(
"Source directory does not exist or could not be found: "
+ sourceDirName);
}
DirectoryInfo[] dirs = dir.GetDirectories();
// If the destination directory doesn't exist, create it.
if (!Directory.Exists(destDirName))
{
Directory.CreateDirectory(destDirName);
}
// Get the files in the directory and copy them to the new location.
FileInfo[] files = dir.GetFiles();
foreach (FileInfo file in files)
{
string temppath = Path.Combine(destDirName, file.Name);
file.CopyTo(temppath, false);
}
// If copying subdirectories, copy them and their contents to new location.
if (copySubDirs)
{
foreach (DirectoryInfo subdir in dirs)
{
string temppath = Path.Combine(destDirName, subdir.Name);
DirectoryCopy(subdir.FullName, temppath, copySubDirs);
}
}
}
if you want to copy contents of source folder and subfolders recursively you can simply use it like this :
string source = #"J:\source\";
string dest= #"J:\destination\";
DirectoryCopy(source, dest);
but if you want to copy the source directory it self (similar that you have right clicked on source folder and clicked copy then in the destination folder you clicked paste) you should use like this :
string source = #"J:\source\";
string dest= #"J:\destination\";
DirectoryCopy(source, Path.Combine(dest, new DirectoryInfo(source).Name));
Below code to copy all files from source to destination of given pattern in same folder structure:
public static void Copy()
{
string sourceDir = #"C:\test\source\";
string destination = #"C:\test\destination\";
string[] textFiles = Directory.GetFiles(sourceDir, "*.txt", SearchOption.AllDirectories);
foreach (string textFile in textFiles)
{
string fileName = textFile.Substring(sourceDir.Length);
string directoryPath = Path.Combine(destination, Path.GetDirectoryName(fileName));
if (!Directory.Exists(directoryPath))
Directory.CreateDirectory(directoryPath);
File.Copy(textFile, Path.Combine(directoryPath, Path.GetFileName(textFile)), true);
}
}
Just wanted to add my version. It can handle both directories and files, and can overwrite or skip if destination file exists.
public static void Copy(
string source,
string destination,
string pattern = "*",
bool includeSubFolders = true,
bool overwrite = true,
bool overwriteOnlyIfSourceIsNewer = false)
{
if (File.Exists(source))
{
// Source is a file, copy and leave
CopyFile(source, destination);
return;
}
if (!Directory.Exists(source))
{
throw new DirectoryNotFoundException($"Source directory does not exists: `{source}`");
}
var files = Directory.GetFiles(
source,
pattern,
includeSubFolders ?
SearchOption.AllDirectories :
SearchOption.TopDirectoryOnly);
foreach (var file in files)
{
var newFile = file.Replace(source, destination);
CopyFile(file, newFile, overwrite, overwriteOnlyIfSourceIsNewer);
}
}
private static void CopyFile(
string source,
string destination,
bool overwrite = true,
bool overwriteIfSourceIsNewer = false)
{
if (!overwrite && File.Exists(destination))
{
return;
}
if (overwriteIfSourceIsNewer && File.Exists(destination))
{
var sourceLastModified = File.GetLastWriteTimeUtc(source);
var destinationLastModified = File.GetLastWriteTimeUtc(destination);
if (sourceLastModified <= destinationLastModified)
{
return;
}
CreateDirectory(destination);
File.Copy(source, destination, overwrite);
return;
}
CreateDirectory(destination);
File.Copy(source, destination, overwrite);
}
private static void CreateDirectory(string filePath)
{
var targetDirectory = Path.GetDirectoryName(filePath);
if (targetDirectory != null && !Directory.Exists(targetDirectory))
{
Directory.CreateDirectory(targetDirectory);
}
}
Properties of this code:
No parallel task, is less performant, but the idea is to treat file by file, so you can log or stop.
Can skip hiddden files
Can skip by modified date
Can break or not (you chose) on a file copy error
Uses Buffer of 64K for SMB and FileShare.ReadWrite to avoid locks
Personalize your Exceptions Message
For Windows
Notes
ExceptionToString() is a personal extension that tries to get inner exceptions and display stack. Replace it for ex.Message or any other code.
log4net.ILog _log I use ==Log4net== You can make your Log in a different way.
/// <summary>
/// Recursive Directory Copy
/// </summary>
/// <param name="fromPath"></param>
/// <param name="toPath"></param>
/// <param name="continueOnException">on error, continue to copy next file</param>
/// <param name="skipHiddenFiles">To avoid files like thumbs.db</param>
/// <param name="skipByModifiedDate">Does not copy if the destiny file has the same or more recent modified date</param>
/// <remarks>
/// </remarks>
public static void CopyEntireDirectory(string fromPath, string toPath, bool continueOnException = false, bool skipHiddenFiles = true, bool skipByModifiedDate = true)
{
log4net.ILog _log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
string nl = Environment.NewLine;
string sourcePath = "";
string destPath = "";
string _exMsg = "";
void TreateException(Exception ex)
{
_log.Warn(_exMsg);
if (continueOnException == false)
{
throw new Exception($"{_exMsg}{nl}----{nl}{ex.ExceptionToString()}");
}
}
try
{
foreach (string fileName in Directory.GetFileSystemEntries(fromPath, "*", SearchOption.AllDirectories))
{
sourcePath = fileName;
destPath = Regex.Replace(fileName, "^" + Regex.Escape(fromPath), toPath);
Directory.CreateDirectory(Path.GetDirectoryName(destPath));
_log.Debug(FileCopyStream(sourcePath, destPath,skipHiddenFiles,skipByModifiedDate));
}
}
// Directory must be less than 148 characters, File must be less than 261 characters
catch (PathTooLongException)
{
throw new Exception($"Both paths must be less than 148 characters:{nl}{sourcePath}{nl}{destPath}");
}
// Not enough disk space. Cancel further copies
catch (IOException ex) when ((ex.HResult & 0xFFFF) == 0x27 || (ex.HResult & 0xFFFF) == 0x70)
{
throw new Exception($"Not enough disk space:{nl}'{toPath}'");
}
// used by another process
catch (IOException ex) when ((uint)ex.HResult == 0x80070020)
{
_exMsg = $"File is being used by another process:{nl}'{destPath}'{nl}{ex.Message}";
TreateException(ex);
}
catch (UnauthorizedAccessException ex)
{
_exMsg = $"Unauthorized Access Exception:{nl}from:'{sourcePath}'{nl}to:{destPath}";
TreateException(ex);
}
catch (Exception ex)
{
_exMsg = $"from:'{sourcePath}'{nl}to:{destPath}";
TreateException(ex);
}
}
/// <summary>
/// File Copy using Stream 64K and trying to avoid locks with fileshare
/// </summary>
/// <param name="sourcePath"></param>
/// <param name="destPath"></param>
/// <param name="skipHiddenFiles">To avoid files like thumbs.db</param>
/// <param name="skipByModifiedDate">Does not copy if the destiny file has the same or more recent modified date</param>
public static string FileCopyStream(string sourcePath, string destPath, bool skipHiddenFiles = true, bool skipByModifiedDate = true)
{
// Buffer should be 64K = 65536‬ bytes
// Increasing the buffer size beyond 64k will not help in any circunstance,
// as the underlying SMB protocol does not support buffer lengths beyond 64k."
byte[] buffer = new byte[65536];
if (!File.Exists(sourcePath))
return $"is not a file: '{sourcePath}'";
FileInfo sourcefileInfo = new FileInfo(sourcePath);
FileInfo destFileInfo = null;
if (File.Exists(destPath))
destFileInfo = new FileInfo(destPath);
if (skipHiddenFiles)
{
if (sourcefileInfo.Attributes.HasFlag(FileAttributes.Hidden))
return $"Hidden File Not Copied: '{sourcePath}'";
}
using (FileStream input = sourcefileInfo.Open(FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
using (FileStream output = new FileStream(destPath, FileMode.OpenOrCreate, FileAccess.Write, FileShare.ReadWrite, buffer.Length))
{
if (skipByModifiedDate && destFileInfo != null)
{
if (destFileInfo.LastWriteTime < sourcefileInfo.LastWriteTime)
{
input.CopyTo(output, buffer.Length);
destFileInfo.LastWriteTime = sourcefileInfo.LastWriteTime;
return $"Replaced: '{sourcePath}'";
}
else
{
return $"NOT replaced (more recent or same file): '{sourcePath}'";
}
}
else
{
input.CopyTo(output, buffer.Length);
destFileInfo = new FileInfo(destPath);
destFileInfo.LastWriteTime = sourcefileInfo.LastWriteTime;
return $"New File: '{sourcePath}'";
}
}
}
For UWP and Winui 3 (WindowsAppSdk) using Async API:
public async Task CopyAsync(StorageFolder source, StorageFolder dest)
{
foreach (var item in await source.GetItemsAsync())
if (item is StorageFile file)
await file.CopyAsync(dest);
else if (item is StorageFolder folder)
await CopyAsync(folder, await dest.CreateFolderAsync(folder.Name, CreationCollisionOption.OpenIfExists));
}
public static class Extensions
{
public static void Copy(this DirectoryInfo self, DirectoryInfo destination, bool recursively)
{
foreach (var file in self.GetFiles())
{
file.CopyTo(Path.Combine(destination.FullName, file.Name));
}
if (recursively)
{
foreach (var directory in self.GetDirectories())
{
directory.Copy(destination.CreateSubdirectory(directory.Name), recursively);
}
}
}
}
Example of use:
var sourceDirectory = new DirectoryInfo(#"C:\source");
var destinationDirectory = new DirectoryInfo(#"C:\destination");
if (destinationDirectory.Exists == false)
{
sourceDirectory.Copy(destinationDirectory, recursively: true);
}

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