UWP XAML BladeView control - scroll newly-created BladeItem into view - c#

I'm using the BladeView control from Microsoft's Windows Community Toolkit. When the application window is < 640px, the BladeMode property changes to Fullscreen.
When a new blade is created in my code behind, I want the BladeView to scroll to the right so that new blade is displayed. It seems like I should be able to use StartBringIntoView() to accomplish this, but it's not doing anything.
Here's what I'm doing:
if (bladeView.BladeMode == BladeMode.Fullscreen)
{
// current window width
Rect windowBounds = Window.Current.Bounds;
int currentWidth = (int)windowBounds.Width;
// scroll to view
BringIntoViewOptions opts = new BringIntoViewOptions();
Rect target = new Rect { Height = windowBounds.Height, Width = windowBounds.Width, X = currentWidth, Y = 0 };
opts.TargetRect = target;
newBlade.StartBringIntoView(opts);
}
This is what my XAML tree looks like:

I just needed to use bladeView.UpdateLayout() before calling StartBringIntoView().
Example:
if (bladeView.BladeMode == BladeMode.Fullscreen)
{
// update the layout so StartBringIntoView() works
bladeView.UpdateLayout();
// scroll BladeView to newly-created BladeItem
newBlade.StartBringIntoView();
}

Related

How to update wireframe without WPF button click?

I'm developing a Windows Form application with WPF User Control embedded in the WF. If I add a button and execute my userControl.DrawWireFrameCube(); My ViewPort3D get updated. I'm using Helix 3D Toolkit. But If I call my method from my MainWindowForm class it doesn't get executed and UI is not updated,but only userControl.DrawWireFrameCube(); isn't working. The other userControl.Draw3DObject(insertionPoint, points, color); method is working fine.
private void VisualizePart(int index)
{
InsertionPoint insertionPoint = new InsertionPoint
{
X = _duplicatedListParts[index].INFO1,
Y = _duplicatedListParts[index].INFO2,
Z = _duplicatedListParts[index].INFO3
};
DetailSize points = new DetailSize
{
Length = _duplicatedListParts[index].LENGTH,
Width = _duplicatedListParts[index].WIDTH,
Thickness = _duplicatedListParts[index].THICKNESS
};
userControl.Dispatcher.Invoke(() =>
{
System.Windows.Media.Color color = System.Windows.Media.Color.FromRgb(255, 90, 0);
userControl.Draw3DObject(insertionPoint, points, color);
userControl.DrawWireFrameCube();
});
}
The difference is that in my Draw3DObject() I add items to Model3DGroup and in DrawWireFrameCube() I add items to MyViewPort3D. I'm not using XAML and I want to stay that way.
Any ideas what is wrong here?
P.S I love negative vote without explanation :)

Show secondary window center of main window in UWP

I started using multiple windows in UWP and need to display secondary windows center of screen or at least center of parent window.
I found nothing relevant about how to specify where to show additional windows on the screen, other than Window.Current.Bounds property.
Here is the simplified version of the method that I am using to create additional windows. The method signature is: CreateFrameWindow(Size size, Type pageType, object parameter)
CoreApplicationView newWindow = CoreApplication.CreateNewView();
ApplicationView newView = null;
bool result = await newWindow.Dispatcher.TryRunAsync(CoreDispatcherPriority.Normal, () =>
{
Frame frame = new Frame();
frame.Navigate(pageType, parameter);
Window.Current.Content = frame;
Window.Current.Activate();
newView = ApplicationView.GetForCurrentView();
});
result = await ApplicationViewSwitcher.TryShowAsStandaloneAsync(newView.Id);
newView.TryResizeView(size);
The TryResizeView works fine as long as the secondary window has enough space to resize based on its current location on the screen. I want to enable resize up to the maximum available size (size of window when it is maximized) and place it to the center of the screen. If this is not possible, placing to the center of the parent or main window is acceptable.
Show secondary window center of main window in UWP
CoreApplicationView does not provide api to set the view position manually. For your requirement please try to use AppWindow to archive this feature. And AppWindow has RequestMoveRelativeToDisplayRegion method that position the window in the specified display region at the specified offset. For more please refer official code sample scenario 5
Update
If you want to make your new window display in the center, you need know your windows size before, and calculate X Y value for RequestMoveRelativeToDisplayRegion method.
X = (1920-W)/2 //1920 is Horizontal Resolution W is the new window's width
Y = (1080-H)/2 //1080 is Vertical Resolution H is the new window's height
For get current display resolution please refer this case link
var bounds = ApplicationView.GetForCurrentView().VisibleBounds;
var scaleFactor = DisplayInformation.GetForCurrentView().RawPixelsPerViewPixel;
var size = new Size(bounds.Width*scaleFactor, bounds.Height*scaleFactor);
For AppWindow I'm using...
//Set custom window size
Windows.UI.WindowManagement.Preview.WindowManagementPreview.SetPreferredMinSize(appWindow, new Size(500, 500));
appWindow.RequestSize(new Size(500, 500));
DisplayRegion displayRegion = ApplicationView.GetForCurrentView().GetDisplayRegions()[0];
double displayRegionWidth = displayRegion.WorkAreaSize.Width;
double displayRegionHeight = displayRegion.WorkAreaSize.Height;
int horizontalOffset = (int)(displayRegionWidth - 520); //New window is 500 width + 20 to accomodate for padding
int verticalOffset = (int)(displayRegionHeight - 500); //New window is 500 height
appWindow.RequestMoveRelativeToDisplayRegion(displayRegion, new Point(horizontalOffset / 2 , verticalOffset / 2));

UWP Composition - Grid with rounded corners DropShadow

I have a UWP app, which I should start by pointing out that it uses very little XAML. The views are built from JSON object recieved from an API. This means that the vast majority of everything is done in C#, and therefore adds a little complexity to my problem.
I basically want to have a panel (e.g. Grid) that can have rounded corners and have a drop shadow applied to it. The drop shadow should also have the rounded corners, this can be seen in the sample below.
I have looked at the DropShadowPanel as part of the Windows Community Toolkit, but this from what I can tell doesn't do the rounded corners unless I change the content to be a rectangle or some other shape.
To use this as a solution would mean the XAML equivalent of something like:
<Grid>
<toolkit:DropShadowPanel>
<Rectangle />
<toolkit:DropShadowPanel>
<Grid CornerRadius="30">
<!-- My Content -->
</Grid>
</Grid>
To me, this seems like an inefficient use of XAML!
I have also discovered the Composition Pro Toolkit, which to me looks bery interesting as it is all code behind. In particular the ImageFrame control looks to achieve the basis of what I require - although far more advanced than my needs.
The below has been based on the ImageFrame, but doesn't work (content is my grid):
protected FrameworkElement AddDropShadow(FrameworkElement content)
{
var container = new Grid { HorizontalAlignment = content.HorizontalAlignment, VerticalAlignment = content.VerticalAlignment, Width = content.Width, Height = content.Height };
var canvas = new Canvas { HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Stretch };
content.Loaded += (s, e) =>
{
var compositor = ElementCompositionPreview.GetElementVisual(canvas).Compositor;
var root = compositor.CreateContainerVisual();
ElementCompositionPreview.SetElementChildVisual(canvas, root);
var shadowLayer = compositor.CreateSpriteVisual();
var frameLayer = compositor.CreateLayerVisual();
var frameContent = compositor.CreateShapeVisual();
root.Children.InsertAtBottom(shadowLayer);
root.Children.InsertAtTop(frameLayer);
frameLayer.Children.InsertAtTop(frameContent);
var rectangle = root.Compositor.CreateRoundedRectangleGeometry();
rectangle.Size = new Vector2((float)content.ActualWidth, (float)content.ActualHeight);
rectangle.CornerRadius = new Vector2(30f);
var shape = root.Compositor.CreateSpriteShape(rectangle);
shape.FillBrush = root.Compositor.CreateColorBrush(Colors.Blue);
//var visual = root.Compositor.CreateShapeVisual();
frameContent.Size = rectangle.Size;
frameContent.Shapes.Add(shape);
//create mask layer
var layerEffect = new CompositeEffect
{
Mode = Microsoft.Graphics.Canvas.CanvasComposite.DestinationIn,
Sources = { new CompositionEffectSourceParameter("source"), new CompositionEffectSourceParameter("mask") }
};
var layerEffectFactory = compositor.CreateEffectFactory(layerEffect);
var layerEffectBrush = layerEffectFactory.CreateBrush();
//CompositionDrawingSurface
var graphicsDevice = CanvasComposition.CreateCompositionGraphicsDevice(compositor, new Microsoft.Graphics.Canvas.CanvasDevice(forceSoftwareRenderer: false));
var frameLayerMask = graphicsDevice.CreateDrawingSurface(new Size(0, 0), Windows.Graphics.DirectX.DirectXPixelFormat.B8G8R8A8UIntNormalized, Windows.Graphics.DirectX.DirectXAlphaMode.Premultiplied);
layerEffectBrush.SetSourceParameter("mask", compositor.CreateSurfaceBrush(frameLayerMask));
frameLayer.Effect = layerEffectBrush;
var shadow = root.Compositor.CreateDropShadow();
//shadow.SourcePolicy = CompositionDropShadowSourcePolicy.InheritFromVisualContent;
shadow.Mask = layerEffectBrush.GetSourceParameter("mask");
shadow.Color = Colors.Black;
shadow.BlurRadius = 25f;
shadow.Opacity = 0.75f;
shadow.Offset = new Vector3(0, 0, 0);
shadowLayer.Shadow = shadow;
content.Opacity = 0; //hiding my actual content to see the results of this
};
container.Children.Add(canvas);
container.Children.Add(content);
return container;
}
In these tests, I am doing the same inefficient use of object, creating another container that has both the composition canvas, and also the grid. If possible, I'd like to apply the composition directly to the original content grid.
I am completely new to composition, so any thoughts, pointers, glaring errors or solutions would be most welcomed.
A Hack Solution?
I have changed my method to the following, visually it works - but is it right?
protected FrameworkElement AddDropShadow(FrameworkElement content)
{
var container = new Grid { HorizontalAlignment = content.HorizontalAlignment, VerticalAlignment = content.VerticalAlignment };
var rectangle = new Rectangle { Fill = new SolidColorBrush(Colors.Transparent) };
content.Loaded += (s, e) =>
{
rectangle.Fill = new SolidColorBrush(Colors.Black);
rectangle.Width = content.ActualWidth;
rectangle.Height = content.ActualHeight;
rectangle.RadiusX = 30;
rectangle.RadiusY = 30;
var compositor = ElementCompositionPreview.GetElementVisual(rectangle).Compositor;
var visual = compositor.CreateSpriteVisual();
visual.Size = new Vector2((float)content.ActualWidth, (float)content.ActualHeight);
var shadow = compositor.CreateDropShadow();
shadow.BlurRadius = 30f;
shadow.Mask = rectangle.GetAlphaMask();
shadow.Opacity = 0.75f;
visual.Shadow = shadow;
ElementCompositionPreview.SetElementChildVisual(rectangle, visual);
};
container.Children.Add(rectangle);
container.Children.Add(content);
return container;
}
The concept here is that my container grid holds a rectangle and my content grid (or other element).
The first error of this method is that is assumes my input FrameworkElement will be rectangular. I imagine that this could be improved upon by creating a bitmap render of the content as highlighted in this blog - but this will likely be quite costly. I also have to ensure that the rectangle size and shape exactly matches that of my main content!
It feels very wrong that there is a rectangle drawn on the screen (even though hidden by my main content). The rectangle is purely there to create the alpha mask so I guess it could be scrapped if the mask is created from the renderof the content.
I've tried setting the visibility of the rectangle to collapsed to remove it from the visual tree. This means that I can attach the visual to the container instead:
ElementCompositionPreview.SetElementChildVisual(container, visual)
However, doing this means that the shadow displays in front of the main content, which means I need some other ui element to attach it too - may as well be the rectangle!
Your solution to use Rectangle is my current workaround everywhere I need rounded shadow under Grid or Border. It's simple and it's plain, why should I complain :)
But if it's not your choice you can draw a rounded rectangle and blur it:
GraphicsDevice = CanvasComposition.CreateCompositionGraphicsDevice(Compositor, CanvasDevice.GetSharedDevice());
var roudRectMaskSurface = GraphicsDevice.CreateDrawingSurface(new Size(SurfaceWidth + BlurMargin * 2, SurfaceHeight + BlurMargin * 2), DirectXPixelFormat.B8G8R8A8UIntNormalized, DirectXAlphaMode.Premultiplied);
using (var ds = CanvasComposition.CreateDrawingSession(roudRectMaskSurface))
{
ds.Clear(Colors.Transparent);
ds.FillRoundedRectangle(new Rect(BlurMargin, BlurMargin, roudRectMaskSurface.Size.Width + BlurMargin, roudRectMaskSurface.Size.Height + BlurMargin), YourRadius, YourRadius, Colors.Black);
}
var rectangleMask = Compositor.CreateSurfaceBrush(roudRectMaskSurface);
Now you can apply this surface in the EffectBrush with blur effect to obtain custom shadow.
BlurMargin - corresponds to the blur amount, you need it because your blurred surface will be bigger than initial source rectangle (to avoid blur clip).

Xamarin Forms Drag Image between Views

I have an application in Xamarin Forms, and I need that the user can choose one image from below and drag anywhere he wants to in the top view, the idea is: The below view with the images are the home rooms, and the top view is the Houseplant, the user can create his houseplant by dragging and rotating the images, and then finally save the top view as a jpg or png image.
I've searched here and 2 3 pages of google about drag and etc, but I haven't found anything that could help me with that, I tried pan gesture, tap gesture, but no success =[
Sorry if it is duplicated or something, this is my first post, and I really couldn't find anything.
How can I get this working in Xamarin.Forms or at least with custom renderers and etc?
Thank you guys.
Sample image of what I need
For your image in XAML:
<Image Source="plant.png" x:Name="image"/>
You can actually use pan gesture recognizers to drag and drop images in C#:
Define variables:
double x; // totalX for the pan gesture
double y; // totalY for the pan gesture
Initialize pan gesture and add it to the image:
PanGestureRecognizer panGesture = new PanGestureRecognizer();
panGesture.PanUpdated += PanUpdated;
image.GestureRecognizers.Add(panGesture);
The event handler for the gesture:
void PanUpdated(object sender, PanUpdatedEventArgs args)
{
if (args.StatusType.Equals(GestureStatus.Running)) {
x = args.TotalX;
y = args.TotalY;
image.TranslateTo(x, y, 1);
}
else if (args.StatusType.Equals(GestureStatus.Completed)) {
// set the layout bounds of the image to the new position
// method varies depending on what type of layout you are using for the image
// eg. assume the image is in an absolute layout
// where the layout height is the screen height
// and the layout width is the screen width
Task.Run(() => {
Device.BeginInvokeOnMainThread(async () => // run UI task on main thread
{
await Task.Delay(50); // avoid flickering
var screenWidth = Application.Current.MainPage.Width;
var screenHeight = Application.Current.MainPage.Height;
var b = image.Bounds;
var newBounds = new Rectangle(b.X + x, b.Y + y, b.Width, b.Height);
var newAbsoluteBound =
new Rectangle(newBounds.X / (screenWidth - newBounds.Width),
newBounds.Y / (screenHeight - newBounds.Height),
newBounds.Width / screenWidth,
newBounds.Height / screenHeight);
// set new absolute bounds so a new TranslateTo can be applied
AbsoluteLayout.SetLayoutBounds(image, newAbsoluteBound);
await image.TranslateTo(0, 0, 0);
});
});
}
}
Make sure your page or Image is not in a scrollView.
If ScrollView is enabled for both orientations, Pan-Gesture wont work.
.
.

C# WPF - Adorner ZIndex

I have a Grid with a Adorner to provide some drawn pattern. See img: http://imgur.com/D649W
My problem is that this Adorner(dots on the Grid) is layered on top of everything. The white square are draggable but now when the Adorner are on top, I can't drag. I would like the layer to be behind every component added to the Grid. Any suggestions on how I can set the ZIndex?
Thanks.
Code below:
MyAdorner ad = new MyAdorner(grid);
AdornerLayer adLayer = AdornerLayer.GetAdornerLayer(grid);
adLayer.Add(ad);
I push my Button and this is adding the MyAdorner to the grid. MyAdorner looks like this:
public MyAdorner(Grid adornedGrid)
: base(adornedGrid) {
Height = adornedGrid.Height;
Width = adornedGrid.Width;
brush = new VisualBrush();
brush.Stretch = Stretch.Fill;
brush.TileMode = TileMode.Tile;
brush.Viewport = new Rect(0, 0, SnapDistance, SnapDistance);
brush.ViewportUnits = BrushMappingMode.Absolute;
brush.Viewbox = new Rect(0, 0, SnapDistance, SnapDistance);
brush.ViewboxUnits = BrushMappingMode.Absolute;
ellipse = new Ellipse() { Fill = new SolidColorBrush(Colors.Blue), Width = 2, Height = 2 };
brush.Visual = ellipse;
}
protected override void OnRender(System.Windows.Media.DrawingContext drawingContext) {
Pen renderPen = new Pen(new SolidColorBrush(Colors.Black), 0);
drawingContext.DrawRectangle(brush, renderPen, new Rect(new Point(0, 0), AdornedElement.DesiredSize));
}
If your problem is that the adorner is covering the elements you want to manipulate so that they become un-draggable etc, set .IsHitTestVisible = False on the adorner.
You can also set the adorner's opacity to some semi-transparent value to see the background through it if that is desirable.
Is this what you're looking for?
Panel.SetZIndex(ad, 20)
Attached properties of the framework are usually asignable from static methods of the UIElement that holds it.
EDIT:
Possible alternative: - make your own Panel
Easy and dirty way to make sure that your wanted elements are ALWAYS on top:
Declare a static in a Util library:
public static int ZIndexCount;
Then when you want an element on top you simply do:
SetZIndex(_viewbox, Util.ZIndexCount++);
Of course, if your application runs 5 years without being interrupted the ZIndexCount will go back to 0...
It works like a charm in my applications.
I know this is quite old but I thought I try anyway:
You can add a new AdornerDecorator to you visual tree hierarchy to render the controls at the right level. By default the root of the tree provides the AdornerDecorator but you can add as many as you want and your the components you add will be rendered in them. For more information - see here
<Grid>
<AdornerDecorator>
...your Adorners render here
</AdornerDecorator>
</Grid>
https://wangmo.wordpress.com/2008/10/19/relations-between-adorner-adornerlayer-and-adornerdecorator/

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