I am doing a project that allows user to customized the properties of a Control. I have a form that has a control like Label, TextBox, Button and PropertyGrid control. When the user clicks on the Label i am showing the properties of the Label in the ProeprtyGrid which is all working fine using below code:
propertyGrid1.SelectedObject = SelectedControl;
But I just want to show some properties like BackColor, Font, ForeColor, Text. Is it possible to hide the properties since I don't want user to change it or show to them? If yes, how?
I believe you are looking for custom type descriptors.
While the other answer is sharing correct information about Browsable attribute and BrowsableAttributes of PropertyGrid, but I'd say it's not a proper practical solution for the problem.
It's not practical to set Browsable attribute, or any other custom attributes for existing control classes like Label, Button, and so on. Because in this way, the op needs to override all properties of those classes and decorate them with suitable attribute. And even worst, not all propertied are overridable.
What's the practical solution?
As I mentioned earlier, I believe you are looking for custom type descriptors. You can provide metadata about an object assigning a new TypeDescriptor or implementing ICustomTypeDescriptor or deriving from CustomTypeDescriptor.
Example
Here for example, I create a CustomObjectWrapper class deriving from CustomTypeDescriptor which accepts an object in constructor. This way I can simply filter the properties of the wrapped object by overriding GetProperties.
Then instead of assigning button1 to PropertyGrid, I wrap it in CustomObjectWrapper and assing the CustomObjectWrapper to property grid. This way it just shows the filtered properties and the properties are actually come from button1.
Here is the implantation:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
public class CustomObjectWrapper : CustomTypeDescriptor
{
public object WrappedObject { get; private set; }
public List<string> BrowsableProperties { get; private set; }
public CustomObjectWrapper(object o)
:base(TypeDescriptor.GetProvider(o).GetTypeDescriptor(o))
{
WrappedObject = o;
BrowsableProperties = new List<string>() { "Text", "BackColor" };
}
public override PropertyDescriptorCollection GetProperties()
{
return this.GetProperties(new Attribute[] { });
}
public override PropertyDescriptorCollection GetProperties(Attribute[] attributes)
{
var properties = base.GetProperties(attributes).Cast<PropertyDescriptor>()
.Where(p=>BrowsableProperties.Contains(p.Name))
.Select(p => TypeDescriptor.CreateProperty(
WrappedObject.GetType(),
p,
p.Attributes.Cast<Attribute>().ToArray()))
.ToArray();
return new PropertyDescriptorCollection(properties);
}
}
And as usage:
propertyGrid1.SelectedObject = new CustomObjectWrapper(button1);
You can simply add new property names to BrowsableProperties of the CustomObjectWrapper. It's a public property.
UPDATE
Please note this is only useful for Hiding properties (when you can). Reza Aghaei answer is actually the correct answer.
I'll leave this here as it's suitable for the other case when you just simply want to hide a property when you have access to it.
Original
Easiest way is probably to use
[Browsable(false)]
BrowsableAttribute Class
Specifies whether a property or event should be displayed in a
Properties window.
[Browsable(false)]
public int SecretSquirrels
{
get; set;
}
Also as pointed out by Marc Gravell, there is also
PropertyGrid.BrowsableAttributes Property
Gets or sets the browsable attributes associated with the object that
the property grid is attached to.
Related
I am writing a set of custom TextBox controls for different data types. I do not only want the text to be validated (which I do) but also store the input in a property of adequate type.
So for example I have an UnsignedIntegerBox which inherits from TextBox, should store the input in an "uint UnsignedInteger" property, whith default set in xaml. It validates the input in the OnPreviewTextInput event. The OnTextChanged is used to update the UnsignedInteger from Text.
Question: Is there any way to hide the TextBox.Text property so that it is not exposed (and cannot be used) in XAML ?
I would suggest to create new CustomTextbox class that could inherit from UserControl / Control class, create a DP property on it as you want and bind it to a TextBox in Control template / Content of your new control. So that you still use TextBox for input/visuals but from code point it is hidden behind your new CustomTextBox class
When you extend a superclass, then the subclass is the superclass. You can never remove any members of the superclass. You can change the behavior by overriding virtual members or hiding accessible members. Maybe you should revisit the inheritance rules of OO languages like C# to understand the concept.
This is what you can do, where 3, 4, 5 are the only clean and useful solutions:
When you hide the Text property to declare it private, then you would get a XAML error, due to the type inference of the XAML engine. This way the Text property is available via Intellisense, but you can't set it. But in C# the next accessible member is chosen. The member lookup behavior will automatically exclude the new hiding private Text property and will then find the public superclass member.
class MyTextBox : TextBox
{
// Only has an effect in XAML
new private string Text { get; set; }
}
Even if this would work, you could always set the static DependencyProperty using the DependencyObject.SetValue method. Hiding is also only hiding and not removing. You can always cast to the superclass to get access to the original Text property.
You can override the DependencyProperty meta data to disallow data binding
public class MyTextBox : TextBox
{
static MyTextBox()
{
TextBox.TextProperty.OverrideMetadata(
typeof(MyTextBox),
new FrameworkPropertyMetadata(default, FrameworkPropertyMetadataOptions.NotDataBindable));
}
}
This will throw an exception if you try to bind to the Text property.
But you can still set the value via assignment.
Use composition over inheritance. You can the design the class API to your requirements and delegate the functionality to the inaccessible composition type.
// Alternatively extend Control
class MyTextBox : TextBoxBase
{
private TextBox TextBox { get; }
public int Number
{
get => return this.TextBox.Text;
set
{
if ( IsValid(value))
{
this.TextBox.Text = value;
}
}
}
Extend the class in the type hierarchy that does not declare the unwanted members. In your case this would be TextBoxBase.
// Will not have a Text property
class MyTextBox : TextBoxBase
{
}
Throw a NotSupportedException exception to make using the inherited members impossible. The developer is immediately notified that e.g., the Text property is not availble. May not be the best solution for public libraries.
public class MyTextBox : TextBox
{
static MyTextBox()
{
TextBox.TextProperty.OverrideMetadata(
typeof(MyTextBoxl),
new FrameworkPropertyMetadata(null, OnCoerceText));
}
private static object OnCoerceText(DependencyObject d, object baseValue)
=> throw new NotSupportedException();
}
i am trying to use Property Editor for my user control but it doesn't work.
if i set the property in the form load if works, but if i want to use the property editor it don't save my changes (when i click again in the property editor it comes clear)
this is how i define the property in my user control:
private List<Field> _searchField;
public List<Field> SearchField
{
get { return _searchField ?? (_searchField = new List<Field>()); }
}
You need to apply DesignerSerializationVisibility attribute to your property with DesignerSerializationVisibility.Content.
This tells the code generator to produces code for the contents of the object, rather than for the object itself. It helps in code generation for types other than primitive types.
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public List<int> SearchField { get { return _searchField ?? (_searchField = new List<int>()); } }
I have created a custom tab control for my Windows application. The custom tab control extends
System.Windows.Forms.TabControl. The reason why I created a custom tab control is so I can expose a property in the Visual Studio Properties window that allows me to define individual fonts for each tab page in the custom tab control. Here is a quick look at the class definition:
[ToolboxItem(true)]
public partial class CustomTabControl : System.Windows.Forms.TabControl
To store each individual name/font pair I created a nested class inside CustomTabControl:
[TypeConverter(typeof(TabFontConverter))]
public class TabFont
{
public string Name { get; set; }
public Font Font { get; set; }
public TabFont()
{
}
public TabFont(string name, Font font)
{
this.Name = name;
this.Font = font;
}
}
(Note the use of the TypeConverter property above the TabFont class. I added this because somewhere I read online that this was required if I am going to expose this type in the Visual Studio designer.)
Here is the converter class (which is also nested inside CustomTabControl):
public class TabFontConverter : TypeConverter
{
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, Attribute[] filter)
{
return TypeDescriptor.GetProperties(value, filter);
}
public override bool GetPropertiesSupported(ITypeDescriptorContext context)
{
return true;
}
}
I defined a class variable to store the custom tab fonts as a List:
private List<TabFont> _CustomTabFonts = new List<TabFont>();
To populate this list, I added an event handler for ControlAdded:
this.ControlAdded += new ControlEventHandler(CustomTabControl_ControlAdded);
Here is how I populate the list inside the event handler:
private void CustomTabControl_ControlAdded(object sender, ControlEventArgs e)
{
if (e.Control.GetType() == typeof(TabPage))
{
TabPage newTabPage = (TabPage)e.Control;
Font newTabPageFont = newTabPage.Font;
_CustomTabFonts.Add(new TabFont(newTabPage.Text, newTabPageFont));
e.Control.Font = newTabPageFont;
}
}
And finally to tie it all up I defined the following code allowing the Visual Studio designer to access/modify the custom tab font list:
[DefaultValue(typeof(List<TabFont>))]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public List<TabFont> CustomTabFonts
{
get { return _CustomTabFonts; }
set { _CustomTabFonts = value; }
}
After rebuilding I switch back to the Visual Studio design view, added a CustomTabControl to my main form by dragging one from the Toolbox., then I added 2 tab pages named "Tab 1" and "Tab 2".
This is what the properties box shows for my custom tab fonts property:
Note that it shows the type as a Collection and provides a button [...] to click for editing. When I click the button here is what I see:
I have a couple questions regarding the property editor.
The right side of the property editor shows both the Font and Name
for the selected tab. I only want to be able to change the Font, not
the name. How can I either hide the name field or at least make it
read only? (I would prefer the name field not to show there at all
because I don't want to be able to change it and it's also redundant
because the names are already shown on the left side of the property
editor.)
The left side of the property editor shows the list of tabs which is
exactly what I want. I do not, however, want to allow moving, adding,
or removing any of these members. How can I either hide or disable
the Move (up/down arrows) and Add/Remove buttons?
The left side of the property editor has a heading named "Members".
Can I change that to say whatever I want? Something like "Tab Pages",
etc.
The right side of the property editor has a heading named "Misc". Can
I change that as well?
Thank you very much.
Jan
____UPDATE____
If there is a better/different way of doing what I am trying to do I am open to all suggestions. I am new to this and what I have done so far has been based on various results from different web sites.
I would really like my property to appear in the designer similar to the way margins are shown. Instead of a popup window with a list of tab pages/properties I would like an expandable list with each list item being the tab name followed by the font, which you could then click to edit the font only. Something like the following:
I can't answer the Update question, but I'll have a go at the other two:
Changing the text "Members": The only way I can see of doing this is to create a custom CollectionEditor which opens a custom CollectionEditor.CollectionForm. I haven't tried this though.
Stopping the "Name" property from appearing in the editor: Yes, this can be done in the TypeConverter.GetProperties method by filtering the result. I didn't find the "filter" argument to the TypeDescriptor.GetProperties method any use, but that may be because I wasn't using it correctly. The problem is that, once created, a PropertyDescriptorCollection is read-only, so I copied the contents of the result but missed out the item I didn't want. This should work:
public class TabFontConverter : TypeConverter
{
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, Attribute[] filter)
{
PropertyDescriptorCollection rawResult = TypeDescriptor.GetProperties(value, filter);
PropertyDescriptor[] arrRawResult = new PropertyDescriptor[rawResult.Count - 1];
int i = 0;
int j = 0;
while (i < rawResult.Count)
{
if (rawResult[i].Name != "Name")
{
arrRawResult[j] = rawResult[i];
j++;
}
i++;
}
PropertyDescriptorCollection filteredResult = new PropertyDescriptorCollection(arrRawResult);
return filteredResult;
}
I have a app that makes use of the PropertyGrid in C#/.NET
the PropertGrid holds onto the MyAppObject class/object shown below..
class MyAppObject
{
private List<MyObject> oItems;
public List<MyObject> Items
{
get { return this.oItems; }
}
}
And so far it works well, nice and simple. I want the property grid to allow users to view the items, which it does well, however when you select the property in the PropertyGrid the dialog also allows to add more List<MyObject> items.
I do not want this, I only want to have the ability to show the items, not edit them.
I thought by not providing the setter (set { this.oItems = value; }):
then it wouldnt allow the add button.
Hope this makes sense, The screenshots shows the dialog, and I circled the buttons I want to remove.
thanks
If you expose it as a read-only list, it should do what you need:
[Browsable(false)]
public List<MyObject> Items
{
get { return this.oItems; }
}
// this (below) is the one the PropertyGrid will use
[DisplayName("Items")]
public ReadOnlyCollection<MyObject> ReadOnlyItems
{
get { return this.oItems.AsReadOnly(); }
}
Note that the members of individual objects (MyObject instances) will still be editable, unless you decorate them as [ReadOnly(true)].
As you note, the setter is not necessary to add/remove/edit items. That is because the grid still has full access to the .Add, .Remove and indexer (list[index]) operations.
This is a slightly tricky one; the solution involves building with the full .NET Framework (since the client-only framework doesn't include System.Design). You need to create your own subclass of CollectionEditor and tell it what to do with the temporary collection after the UI is finished with it:
public class MyObjectEditor : CollectionEditor {
public MyObjectEditor(Type type) : base(type) { }
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value) {
return ((MyObject)context.Instance).Items;
}
}
Then you have to decorate your property with the EditorAttribute:
[Editor(typeof(MyObjectEditor), typeof(UITypeEditor))]
public List<MyObject> Items{
// ...
}
Reference: What's the correct way to edit a collection in a property grid
Alternative:
return new ReadOnlyCollection(oItems);
OR
return oItems.AsReadOnly();
Today at work, I stumbled upon a problem that was driving me nuts.
Basically my goal is this:
I have a UserControl1, with a field of the type Collection<Class1> and a corresponding property Collection<Class1> Prop. Like this:
public class UserControl1 : UserControl
{
private Collection<Class1> field = null;
// later changed to:
//private Collection<Class1> field = new Collection<Class1>();
[Category("Data")]
[DefaultValue(null)]
[Description("asdf")]
public Collection<Class1> prop
{
get { return field; }
set { field = value; }
}
}
// later added:
//[Serializable]
public class Class1
{
private bool booltest; public bool Booltest { get...set...}
private int inttest; public int Inttest { get...set...}
}
If you already know what I screwed up: no need to read the rest. I am going to describe what exactly I did.
Now I put the UserControl onto a random Form and change the Prop property. A generic "Collection Editor" appears, like the one used for the columns and groups in a listview control. I can enter data as expected. However, when I click OK, the data is gone.
It took me over hour to figure out that I actually have to instantiate my field: private Collection<MyClass> field = new Collection<MyClass>();. Very good, only that the designer entered superspazzing mode. Cascading nightmare error message that can be reduced to: "You must put [Serializable] before your Class1." After doing that I could actually put my UserControl1 on the Form again.
But that only works once. When opening the designer of the Form where I use the UserControl1 after editing something, it gives me an error:
Object of type 'userctltest.Class1[]' cannot be converted to type 'userctltest.Class1[]'.
Well. The Error List says:
Warning: ResX file Object of type 'userctltest.Class1[]' cannot be converted to type 'userctltest.Class1[]'. Line 134, position 5. cannot be parsed.
The designer tries to fetch the Property's data from the resx file. Removing the resx file "solves" that exactly once.
The Form can now be displayed again, with my UserControl1. The Collection property is editable, and it is being saved. It actually works. Once. Whenever I change something and then try to open the Form's designer again, the above error occurs again. I can delete the resx file, but that will of course also delete my data.
Relevant resources that helped me so far (among a ton of not so helpful search results):
http://www.codeproject.com/Answers/190675/Usercontrol-with-custom-class-property#answer1
http://www.codeproject.com/KB/cs/propertyeditor.aspx
http://www.csharpfriends.com/Articles/getArticle.aspx?articleID=94
http://msdn.microsoft.com/en-us/library/system.runtime.serialization.iserializable.aspx
(I also tried implementing ISerializable and overriding GetObjectData with
{ info.AddValue("testbool", testbool); info.AddValue("testint", testint); }
didn't help either (I also tried the property names instead of the field names))
Sorry for writing this like a bad horror novel btw.
What you want is a design time support with CodeDom serialization. You do not need SerializableAttribute or ISerializable, those are for binary serialization.
Since you want to serialize the collection, you must tell the designer to serialize it as such. That is done with the DesignerSerializationVisibiliby attribute - value of Content tells the designer to serialize property contents rather than property itself. Contents of the property should of course be CodeDom serializable, which simple classes with simple properties are by default.
So if you change your UserControl1 class like this:
public class UserControl1 : UserControl
{
private Collection<Class1> field = new Collection<Class1>();
[Category("Data")]
[Description("asdf")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public Collection<Class1> prop
{
get { return field; }
}
}
... it should do the trick. Oh and collection properties are usually not writeable, although that is not mandatory. But serializer expects the collection property to be initialized, that is why you had to add initialization for the field.
Another note, if you do not want that your property is marked with bold in the property editor, you can specify a more complex "default value" through a special method ShouldSerializePropertyName, which can even be private. Like so:
private bool ShouldSerializeprop()
{
return (field.Count > 0);
}
Now your property will only be bold when it is not empty. But I digress, this was not a question :)
The perfect exemple is this:
public partial class SCon : UserControl
{
public SCon()
{
InitializeComponent();
if (Persoanas == null)
{
Persoanas = new List<Persoana>();
}
}
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public List<Persoan> Persoanas { get; set; }
}
[Serializable]
public class Persoan
{
public int Id { get; set; }
public String Name { get; set; }
}
Just change Collection<> to List<>