Is it possible to remove the limit for the Mouse Click speed in C#?
Im trying to make a Click Game Programm. You have 15 seconds time to click on a Panel as fast as you can. Every click is a Point.
The Problem is... As example, when i click 10 times per second, I only get 5-6 Points per seconds and so I can't click as fast as I can.
Has somebody an idea to bypass this?
Thanks
When you subscribe to the Click event, you will not see second clicks that occur in the doubleclick treshold, those are propagated to the DoubleClick event handler.
If you want to register clicks and bypass double click detection, subscribe to the MouseDown event instead.
Related
I'm looking for a way to first off detect when the left click is being held down (MouseDown event, but not just inside the form), then after a delay of, let's say, 1 millisecond, disable all the function of left mouse button.
Put in another way, effectively make holding the button function like a one-millisecond click.
Also I want this to run at all times while the program is open, not just in the form itself but universally everywhere throughout all other programs, desktop, you name it.
I am currently trying to make a program where I have a picture of a calendar and when the user clicks on any given Friday a message box will appear. The current method I have been trying to do this is by placing a button over the dates, but I can't seem to find a way so that the button will be invisible and functional at the same time.
This is all in C# Windows Forms Application.
Any ideas?
There are several solutions:
Use an empty PictureBox instead of a Button. This is the nearest and quickest solution to what you say you want. Note that this secondary PictureBox needs to be a child of the calendar's one (with its background color set to Transparent). Transparency in Windows.Forms only applies to direct parents (it's more complex than this, but let's simplify).
Use the MouseUp event on the PictureBox where you are showing the calendar, and use the MouseEventArgs supplied as arguments to the event handler to find the X and Y position of the mouse within that control when the button was clicked.
Use a decent calendar/datepicker control instead of showing an image of one
Matter of fact: I don't endorse #1, and just put it there since it's what you seem to be asking for. I'd rather go with #2 or #3 (specially #3)
PS: if you want to really simulate Click, you should need to handle both MouseDown and MouseUp (a click usually means pressing a mouse button down on a control then releasing it within the same control)
I want to how to implement this
Till i press the mouse button down i want some code to execute. The problem is I used mouse Down event but it works like a mouse click event.
Can you please help.
Create 2 functions, one to start your code to execute, and one to stop it.
Call the start on a mouseDown event, and call the stop on mouseUp.
Unless I don't understand what you're trying to do, that should be the way to go.
I have to handle some event while double tapping on a button how to increase a delay between first tap and second tap on the mouse in C#
I have that same scenario solved in javascript. You can find my writeup here... http://slickthought.net/post/2012/06/08/Handling-Click-DoubleClick-in-Windows-8-Metro-JavaScript.aspx
You will have to replace the Promises with something like a Task so its not a 1:1 match, but it will give you the right idea on how to solve the issue.
I'm making a craps game, and I have a "Craps Table" image in a PictureBox Control.
I've made a MouseClick event handler for the PictureBox to check what region was selected by the user, and add a bet to that "Part of the Craps Table" when clicked.
Everything works great, except if I click the region very quickly, the event fires only once for every two clicks (Approx).
I've searched everywhere, and not quite sure what I'm doing wrong. I thought at first it might be a graphics problem, but I've ruled just about everything out, and I'm thinking that the event simply isn't firing properly at high click speeds, I have to pause for half a second between clicks for it to fire.
Thanks for any advice..
Also guessing, Try MouseDown instead of MouseClick...
Another thing to check: If your app is high-cpu intensive, and the UI thread is mostly busy, the mouse events will arrive late.
My guess is that by clicking very quickly, you're triggering the doubleclick event instead of click