I'm actually able to connect my TcpClient to my TcpServer, but I can't make them communicate. I tried client.GetStream() and BinaryReader/Writer.
Here is my code:
-Client:
public partial class Client : Window
{
#region Constructeurs
public Client() : this(string.Empty, 12221) { }
public Client(string ipDefaut, int portDefaut)
{
InitializeComponent();
numIp.FromString("192.168.2.168");
numPort.Value = portDefaut;
Serveur serveur = new Serveur();
serveur.Show();
}
#endregion
public void Start()
{
if (Ip == null)
return;
if (client == null || client.Client == null)
client = new TcpClient();
if (client.Connected == true)
{
ShowMessage("Déjà connecté.");
return;
}
client = new TcpClient();
try
{
client.ConnectAsync(Ip, Port).Wait(10);
}
catch (SocketException) { }
}
public void Stop()
{
if (client != null && client.Client != null)
if (client.Connected)
{
client.Client.Shutdown(SocketShutdown.Both);
client.Close();
}
}
public string Read()
{
if (client != null && client.GetStream() != null)
if (client.Connected && client.GetStream().DataAvailable)
{
BinaryReader reader = new BinaryReader(client.GetStream());
return reader.ReadString();
}
return string.Empty;
}
public void Send(string info)
{
if (client != null && client.GetStream() != null)
if (client.Connected)
{
BinaryWriter writer = new BinaryWriter(client.GetStream());
writer.Write(info);
writer.Flush();
}
}
private void ShowMessage(string message)
{
labelInfo.Content = message;
Storyboard sb = Resources["sbLabelInfo"] as Storyboard;
sb.Begin(labelInfo);
}
private void Connecter(object sender, RoutedEventArgs e)
{
foreach (string num in numIp.ToStringArray())
if (num == string.Empty)
{
ShowMessage("L'adresse ip doit être complète.");
return;
}
Start();
if (client.Connected)
{
ShowMessage("Connecté");
boutonConnecter.IsEnabled = false;
numIp.IsEnabled = false;
numPort.IsEnabled = false;
boutonAnnuler.Content = "Déconnecter";
}
else
ShowMessage("Impossible de se connecter.");
}
private void Annuler(object sender, RoutedEventArgs e)
{
if ((string)boutonAnnuler.Content == "Annuler")
Close();
else if ((string)boutonAnnuler.Content == "Déconnecter")
{
Stop();
boutonConnecter.IsEnabled = true;
numIp.IsEnabled = true;
numPort.IsEnabled = true;
boutonAnnuler.Content = "Annuler";
}
}
#region Propriétés
public string Ip { get { return numIp.ToString(); } }
public int Port { get { return (int)numPort.Value; } }
#endregion
#region Membres
private TcpClient client = new TcpClient();
#endregion
}
-Server:
public partial class Serveur : Window
{
#region Constructeurs
public Serveur() : this(12221) { }
public Serveur(int numPortDefaut)
{
InitializeComponent();
foreach (IPAddress addr in Dns.GetHostAddresses(Dns.GetHostName()))
if (addr.AddressFamily == AddressFamily.InterNetwork)
numIp.FromString(addr.ToString());
numPort.Value = numPortDefaut;
serveur = new TcpListener(IPAddress.Parse(Ip), Port);
thread = new Thread(Accept);
serveur.Stop();
if (!System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable())
{
boutonDemarrer.IsEnabled = false;
MessageBox.Show(this, "Connection impossible - Tic Tac Toe", "Impossible de se connecter à internet. Vérifiez votre connection et réessayez.", MessageBoxButton.OK, MessageBoxImage.Warning);
Close();
}
}
#endregion
public void Start()
{
if (serveur != null)
{
try
{
serveur.Start();
}
catch (SocketException) { }
IsConnected = false;
StartThread();
}
else
{
serveur = new TcpListener(IPAddress.Parse(Ip), Port);
Start();
}
}
public void Stop()
{
if (serveur != null)
{
IsConnected = false;
serveur.Stop();
StopThread();
}
}
public void StartThread()
{
if (thread.ThreadState == ThreadState.Stopped)
thread.Start();
}
public void StopThread()
{
if (!IsConnected)
{
IsConnected = true;
while (thread.IsAlive) { }
IsConnected = false;
}
}
private void Accept()
{
while (!IsConnected && serveur != null)
if (serveur.Pending())
{
client = serveur.AcceptTcpClient();
IsConnected = true;
}
}
public string Read()
{
if (client != null && client.GetStream() != null)
if (client.Connected && client.GetStream().DataAvailable)
{
BinaryReader reader = new BinaryReader(client.GetStream());
return reader.ReadString();
}
return string.Empty;
}
public void Send(string info)
{
if (client != null && client.GetStream() != null)
if (client.Connected)
{
BinaryWriter writer = new BinaryWriter(client.GetStream());
writer.Write(info);
writer.Flush();
}
}
private void Demarrer(object sender, RoutedEventArgs e)
{
Start();
boutonAnnuler.Content = "Stop";
boutonDemarrer.IsEnabled = false;
numPort.IsEnabled = false;
numIp.IsEnabled = false;
}
private void Annuler(object sender, RoutedEventArgs e)
{
if ((string)boutonAnnuler.Content == "Annuler")
{
Stop();
Close();
}
else if ((string)boutonAnnuler.Content == "Stop")
{
StopThread();
boutonAnnuler.Content = "Annuler";
boutonDemarrer.IsEnabled = true;
numPort.IsEnabled = true;
numIp.IsEnabled = true;
}
}
#region Propriétés
public string Ip { get { return numIp.ToString(); } }
public int Port { get { return (int)numPort.Value; } }
public bool IsConnected { get; private set; }
#endregion
#region Membres
private TcpListener serveur = null;
private TcpClient client = null;
private Thread thread = null;
#endregion
}
The problem is that, in debug mode, client.GetStream().DataAvailable return always false.
Why does it return that and how do I can solve this ?
(numIp and numPort are some fields that the user needs to fill)
try this:
//tcp server
public class Server
{
private string ip { get; set; }
private int port { get; set; }
private Socket server { get; set; }
public List<ClientInfo> listClientsConnected { get; private set; }
// delegate for events
public delegate void Client_Connected(ClientInfo c);
public delegate void Client_Message(string msg, ClientInfo c);
public Server(string ip, int port)
{
this.ip = ip;
this.port = port;
this.listClientsConnected = new List<ClientInfo>();
}
// start server
public void Start()
{
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
server.Bind(new IPEndPoint(IPAddress.Parse(this.ip), this.port));
server.Listen(1);
server.BeginAccept(new AsyncCallback(ClientConnected), server);
}
// accept client connection
private void ClientConnected(IAsyncResult res)
{
Socket s = (Socket)res.AsyncState;
Socket client = s.EndAccept(res);
ClientInfo clientInf = new ClientInfo()
{
currentClient = client
};
client.BeginReceive(clientInf.buffer, 0, ClientInfo.BUFFER_SIZE_FOR_MESSAGE, 0, new AsyncCallback(ReceiveMessage), clientInf);
// add client to list
listClientsConnected.Add(clientInf);
if (Cliente_Conneted_Event != null)
Cliente_Conneted_Event(clientInf);
}
// receive message from client
private void ReceiveMessage(IAsyncResult ar)
{
ClientInfo cl = (ClientInfo)ar.AsyncState;
Socket s = cl.currentClient;
int read = s.EndReceive(ar);
string msg = null;
if (read > 0)
{
msg = Encoding.ASCII.GetString(cl.buffer, 0, read);
s.BeginReceive(cl.buffer, 0, ClientInfo.BUFFER_SIZE_FOR_MESSAGE, 0, new AsyncCallback(ReceiveMessage), cl);
}
if (Cliente_Message_Event != null)
Cliente_Message_Event(msg, cl);
}
// send message to client
public void sendMessage(string msg, ClientInfo client)
{
if (client.currentClient != null)
{
if (client.currentClient.Connected && !string.IsNullOrEmpty(msg))
{
client.currentClient.Send(Encoding.ASCII.GetBytes(msg));
}
}
}
//events
public event Client_Connected Cliente_Conneted_Event;
public event Client_Message Cliente_Message_Event;
}
// tcp client
public class Client
{
private Socket client { get; set; }
private string clientName { get; set; }
private string ip { get; set; }
private int port { get; set; }
// delegates
public delegate void Client_Connected(ClientInfo c);
public delegate void Client_Message(string msg, ClientInfo c);
public Client(string ip, int port)
{
this.ip = ip;
this.port = port;
client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
// connect client to server
public void Connect()
{
ClientInfo clientInf = new ClientInfo()
{
currentClient = client,
};
client.BeginConnect(new IPEndPoint(IPAddress.Parse(this.ip), this.port), new AsyncCallback(ClientConnected), clientInf);
}
// accept client connection
private void ClientConnected(IAsyncResult res)
{
ClientInfo clientInf = (ClientInfo)res.AsyncState;
clientInf.currentClient.BeginReceive(clientInf.buffer, 0, ClientInfo.BUFFER_SIZE_FOR_MESSAGE, 0, new AsyncCallback(ReceiveMessage), clientInf);
// client connected
if (Cliente_Conneted_Event != null)
Cliente_Conneted_Event(clientInf);
}
// receive message from client
private void ReceiveMessage(IAsyncResult ar)
{
ClientInfo cl = (ClientInfo)ar.AsyncState;
Socket s = cl.currentClient;
int read = s.EndReceive(ar);
string msg = null;
if (read > 0)
{
msg = Encoding.ASCII.GetString(cl.buffer, 0, read);
s.BeginReceive(cl.buffer, 0, ClientInfo.BUFFER_SIZE_FOR_MESSAGE, 0, new AsyncCallback(ReceiveMessage), cl);
}
if (Cliente_Message_Event != null)
Cliente_Message_Event(msg, cl);
}
// send message to client
public void sendMessage(string msg, ClientInfo client)
{
if (client.currentClient != null)
{
if (client.currentClient.Connected && !string.IsNullOrEmpty(msg))
{
client.currentClient.Send(Encoding.ASCII.GetBytes(msg));
}
}
}
public event Client_Connected Cliente_Conneted_Event;
public event Client_Message Cliente_Message_Event;
}
// in my case i used a console application
class Program
{
private static Server server;
static void Main(string[] args)
{
string ip = "127.0.0.1";
int port = 3122;
server = new Server(ip, port);
server.Cliente_Conneted_Event += server_Cliente_Conneted_Event;
server.Start();
// connect client 1
Client client = new Client(ip, port);
client.Connect();
client.Cliente_Message_Event+=client_Cliente_Message_Event;
sendMessageToClient();
Console.ReadKey();
}
//receive message from server
private static void client_Cliente_Message_Event(string msg, ClientInfo c)
{
try {
Console.WriteLine("Msg from Server:"+msg);
}
catch(Exception ex){
Console.WriteLine(ex.Message);
}
}
// client connected to server
private static void server_Cliente_Conneted_Event(ClientInfo c)
{
Console.WriteLine("Client Connected...");
}
// send message to all clients from server
private static void sendMessageToClient()
{
try
{
Console.Write("Msg:");
string msg = Console.ReadLine();
// send message to clients
if (server.listClientsConnected.Count > 0)
{
foreach (ClientInfo client in server.listClientsConnected)
server.sendMessage(msg, client);
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
finally
{
sendMessageToClient();
}
}
}
It was longer than expected... I finally gave up on the TcpClient/Server to use my own sockets.
Here is the result (i made a abstract class in my code because these classes are similar) :
Abstract class :
public abstract partial class Connectable : Window
{
public abstract void Start();
public abstract void Stop();
public void WaitMessage()
{
WaitMessage(new StateObject() { socket = socket });
}
private void WaitMessage(StateObject so)
{
Socket s = so.socket;
int read = s.Receive(so.buffer, 0, StateObject.BUFFER_SIZE, SocketFlags.None);
so.sb.Append(Encoding.UTF8.GetString(so.buffer, 0, read));
if (s.Available > 0)
WaitMessage(so);
else if (NewMessage != null)
{
NewMessage(so.sb.ToString());
so.sb.Clear();
}
}
public void ReceiveMessage()
{
StateObject state = new StateObject() { socket = socket };
try { socket.BeginReceive(state.buffer, 0, StateObject.BUFFER_SIZE, 0, new AsyncCallback(MessageReceived), state); }
catch (SocketException e) { Console.WriteLine(e.Message); }
}
protected void MessageReceived(IAsyncResult ar)
{
StateObject so = (StateObject)ar.AsyncState;
Socket s = so.socket;
int read = s.EndReceive(ar);
so.sb.Append(Encoding.UTF8.GetString(so.buffer, 0, read));
if (s.Available > 0)
s.BeginReceive(so.buffer, 0, StateObject.BUFFER_SIZE, 0, new AsyncCallback(MessageReceived), so);
else if (NewMessage != null)
{
NewMessage(so.sb.ToString());
so.sb.Clear();
}
}
public void SendMessage(string msg)
{
if (socket != null)
{
if (socket.Connected && !string.IsNullOrEmpty(msg))
{
socket.Send(Encoding.UTF8.GetBytes(msg));
}
}
}
protected void ShowMessage(string message)
{
Console.WriteLine(message);
}
public virtual bool IsConnected()
{
if (socket == null)
return false;
return socket.Connected;
}
#region Members
protected Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
public Message NewMessage;
#endregion
#region Delegates
public delegate void Message(string message);
#endregion
}
Server class :
public partial class Server : Connectable
{
#region Constructeurs
public Server() : this(12221) { }
public Server(int numPortDefaut)
{
InitializeComponent();
socket = null;
NewMessage += ShowMessage;
foreach (IPAddress addr in Dns.GetHostAddresses(Dns.GetHostName()))
if (addr.AddressFamily == AddressFamily.InterNetwork)
numIp.FromString(addr.ToString());
numPort.Value = numPortDefaut;
if (!System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable())
{
boutonDemarrer.IsEnabled = false;
MessageBox.Show(this, "Connection impossible - Tic Tac Toe", "Impossible de se connecter à internet. Vérifiez votre connection et réessayez.", MessageBoxButton.OK, MessageBoxImage.Warning);
Close();
}
}
#endregion
public override void Start()
{
if (socketListener.IsBound)
{
if (socket != null)
{
socket.Shutdown(SocketShutdown.Both);
socket.Disconnect(false);
socket.Dispose();
socket = null;
}
socketListener.Close();
socketListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
try
{
socketListener.Bind(new IPEndPoint(IPAddress.Parse(Ip), Port));
socketListener.Listen(1);
AcceptConnection();
}
catch (SocketException e) { Console.WriteLine(e); }
}
public override void Stop()
{
acceptConnection.Cancel();
if (socket != null)
{
socketListener.Close();
socket.Shutdown(SocketShutdown.Both);
socket.Disconnect(false);
socket.Dispose();
socket = null;
}
}
private void AcceptConnection()
{
acceptConnection = new CancellationTokenSource();
new Thread(delegate()
{
try
{
while (socket == null)
{
if (socketListener.Poll(1, SelectMode.SelectRead))
socket = socketListener.Accept();
acceptConnection.Token.ThrowIfCancellationRequested();
}
Dispatcher.Invoke(delegate ()
{
boutonDemarrer.Content = "Jouer";
boutonDemarrer.IsEnabled = true;
});
}
catch (OperationCanceledException e) { Console.WriteLine("Fin de l'attente de connection ({0})", e.Message); }
}).Start();
}
private void ButtonClickStart(object sender, RoutedEventArgs e)
{
if ((string)boutonDemarrer.Content == "Jouer")
Close();
else if ((string)boutonDemarrer.Content == "Démarrer")
{
Start();
boutonAnnuler.Content = "Stop";
boutonDemarrer.IsEnabled = false;
numPort.IsEnabled = false;
}
}
private void ButtonClickCancel(object sender, RoutedEventArgs e)
{
if ((string)boutonAnnuler.Content == "Annuler")
Close();
else if ((string)boutonAnnuler.Content == "Stop")
{
Stop();
boutonAnnuler.Content = "Annuler";
boutonDemarrer.Content = "Démarrer";
boutonDemarrer.IsEnabled = true;
numPort.IsEnabled = true;
}
}
#region Propriétés
public string Ip { get { return numIp.ToString(); } }
public int Port { get { return (int)numPort.Value; } }
#endregion
#region Membres
private Socket socketListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
private CancellationTokenSource acceptConnection = new CancellationTokenSource();
#endregion
}
Client class :
public partial class Client : Connectable
{
#region Constructeurs
public Client() : this(string.Empty, 12221) { }
public Client(string ipDefaut, int portDefaut)
{
InitializeComponent();
NewMessage += ShowMessage;
numIp.FromString("192.168.2.168");
numPort.Value = portDefaut;
}
#endregion
public override void Start()
{
try
{
socket.Connect(Ip, Port);
boutonConnecter.Content = "Jouer";
numIp.IsEnabled = false;
numPort.IsEnabled = false;
boutonAnnuler.Content = "Déconnecter";
}
catch (SocketException e)
{
Console.WriteLine(e.Message);
}
}
public override void Stop()
{
if (socket.Connected)
{
socket.Shutdown(SocketShutdown.Both);
socket.Close();
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
}
private void ButtonClickStart(object sender, RoutedEventArgs e)
{
if ((string)boutonConnecter.Content == "Jouer")
Close();
else if ((string)boutonConnecter.Content == "Connecter")
{
foreach (string num in numIp.ToStringArray())
if (num == string.Empty)
{
ShowMessage("L'adresse ip doit être complète.");
return;
}
Start();
}
}
private void ButtonClickCancel(object sender, RoutedEventArgs e)
{
if ((string)boutonAnnuler.Content == "Annuler")
Close();
else if ((string)boutonAnnuler.Content == "Déconnecter")
{
Stop();
boutonConnecter.IsEnabled = true;
numIp.IsEnabled = true;
numPort.IsEnabled = true;
boutonAnnuler.Content = "Annuler";
boutonConnecter.Content = "Connecter";
}
}
#region Properties
public string Ip { get { return numIp.ToString(); } }
public int Port { get { return (int)numPort.Value; } }
#endregion
}
If it can help someone else... :)
Related
I wanted to implement windows service as a tcp server. I used my server in console application before and it worked perfectly, but when i copied the code to windows service it didnt work. I noticed every time i want to connect to the server, service stops running.
Here's my server class:
public class MessageServer
{
private int _port;
private TcpListener _tcpListener;
private bool _running;
private TcpClient connectedTcpClient;
private BinaryFormatter _bFormatter;
private Thread _connectionThread;
public MessageServer(int port)
{
this._port = port;
this._tcpListener = new TcpListener(IPAddress.Loopback, port);
this._bFormatter = new BinaryFormatter();
}
public void Start()
{
if (!_running)
{
this._tcpListener.Start();
this._running = true;
this._connectionThread = new Thread
(new ThreadStart(ListenForClientConnections));
this._connectionThread.Start();
}
}
public void Stop()
{
if (this._running)
{
this._tcpListener.Stop();
this._running = false;
}
}
private void ListenForClientConnections()
{
while (this._running)
{
this.connectedTcpClient = this._tcpListener.AcceptTcpClient();
Message1 message = (Message1)this._bFormatter.Deserialize(this.connectedTcpClient.GetStream()); //
Class1 c = new Class1();
if (message.message == "AllRecipes")
{
List<Recipes2MP> recipes = c.GetAllRecipes();
_bFormatter.Serialize(this.connectedTcpClient.GetStream(), recipes);
}
else if (message.message == "RecipeById")
{
RecipeMP recipe = c.RecipeById(message.id);
_bFormatter.Serialize(this.connectedTcpClient.GetStream(), recipe);
}
else if (message.message == "FavouriteRecipes")
{
List<Recipes2MP> recipes = c.GetMyFavouriteRecipes(message.id);
_bFormatter.Serialize(this.connectedTcpClient.GetStream(), recipes);
}
else if (message.message == "UserRecipes")
{
List<Recipes2MP> recipes = c.GetUserRecipes(message.id);
_bFormatter.Serialize(this.connectedTcpClient.GetStream(), recipes);
}
else if (message.message == "SearchRecipes")
{
List<Recipes2MP> recipes = c.SearchRecipes(message.login);
_bFormatter.Serialize(this.connectedTcpClient.GetStream(), recipes);
}
else if (message.message == "Login")
{
long userid = c.LogIn(message.login, message.password);
_bFormatter.Serialize(this.connectedTcpClient.GetStream(), userid);
}
else if (message.message == "Register")
{
bool p = c.Register(message.login, message.password);
_bFormatter.Serialize(this.connectedTcpClient.GetStream(), p);
}
else if (message.message == "AddToFavourite")
{
c.AddFavouriteRecipe(message.id, message.id2);
}
else if (message.message == "DeleteFavourite")
{
c.DeleteFavouriteRecipe(message.id, message.id2);
}
else if (message.message == "FavouriteList")
{
List<long> list = c.FavouriteList(message.id);
_bFormatter.Serialize(this.connectedTcpClient.GetStream(), list);
}
else if (message.message == "GetIngredients")
{
List<IngredientAddMP> ingredients = c.GetIngredients();
_bFormatter.Serialize(this.connectedTcpClient.GetStream(), ingredients);
}
else if (message.message == "AddRecipe")
{
c.AddRecipe(message.AddRecipe);
}
else if (message.message == "EditRecipe")
{
c.EditRecipe(message.EditRecipe);
}
else if (message.message == "Exit")
{
Stop();
}
else
{
}
}
}
}
Server receive message and send proper data (based on message) back to the client.
Windows Service class:
public partial class Service1 : ServiceBase
{
public Service1()
{
InitializeComponent();
}
protected override void OnStart(string[] args)
{
MessageServer s = new MessageServer(515);
s.Start();
}
protected override void OnStop()
{
}
}
And my client's class:
public class MessageClient
{
private int _port;
private TcpClient _tcpClient;
private BinaryFormatter _bFormatter;
private Thread _listenThread;
private bool _running;
private Message1 message;
public List<Recipes2MP> recipes;
public MessageClient(int port, Message1 mess)
{
this._port = port;
this._tcpClient = new TcpClient("127.0.0.1", port);
this._bFormatter = new BinaryFormatter();
this._running = false;
this.message = mess;
this.recipes = new List<Recipes2MP>();
}
public void StartListening()
{
lock (this)
{
if (!_running)
{
this._running = true;
this._listenThread = new Thread
(new ThreadStart(ListenForMessage));
this._listenThread.Start();
}
else
{
this._running = true;
this._listenThread = new Thread
(new ThreadStart(ListenForMessage));
this._listenThread.Start();
}
}
}
private void ListenForMessage()
{
try
{
while (this._running)
{
_bFormatter.Serialize(this._tcpClient.GetStream(), message);
if(message.message == "Login")
{
User.userid = (long)this._bFormatter.Deserialize(this._tcpClient.GetStream());
}
else if(message.message == "Register")
{
User.p = (bool)this._bFormatter.Deserialize(this._tcpClient.GetStream());
}
else if (message.message == "AllRecipes")
{
Recipes.recipes = (List<Recipes2MP>)this._bFormatter.Deserialize(this._tcpClient.GetStream());
}
else if (message.message == "UserRecipes")
{
Recipes.recipes = (List<Recipes2MP>)this._bFormatter.Deserialize(this._tcpClient.GetStream());
}
else if(message.message == "FavouriteRecipes")
{
Recipes.recipes = (List<Recipes2MP>)this._bFormatter.Deserialize(this._tcpClient.GetStream());
}
else if(message.message == "SearchRecipes")
{
Recipes.recipes = (List<Recipes2MP>)this._bFormatter.Deserialize(this._tcpClient.GetStream());
}
else if (message.message == "FavouriteList")
{
Recipes.FavouriteRecipesId = (List<long>)this._bFormatter.Deserialize(this._tcpClient.GetStream());
}
else if(message.message == "GetIngredients")
{
Recipes.ingredients = (List<IngredientAddMP>)this._bFormatter.Deserialize(this._tcpClient.GetStream());
}
_tcpClient.Close();
}
}
catch (Exception e)
{
Trace.WriteLine(e);
}
}
}
Please, help me, Im new to windows service and i cant find the solution of my problem anywhere.
Edit :
in class Program.cs when my function main looks like this:
#if DEBUG
Service1 service = new Service1();
service.OnDebug();
System.Threading.Thread.Sleep(System.Threading.Timeout.Infinite);
#else
#endif
Instead of:
ServiceBase[] ServicesToRun;
ServicesToRun = new ServiceBase[]
{
new Service1()
};
ServiceBase.Run(ServicesToRun);
(Function OnDebug() calls function OnStart())
Then connection works
we Have A serverPC and more ClientPC
this system is about a server/client of CafeGame/GameNet .
My Problem: when server is Online And after that, the clients are connected all things is OK!
But When Client is Online And after that, the Server are connected We Have Problem.
An existing connection was forcibly closed by the remote host
Server Code
{
public Dictionary<string, ClientData> lstClients = new Dictionary<string, ClientData>();
private delegate void CommandReceivedEventHandler(DataPacket.DataPacket data, ClientData sender);
private event CommandReceivedEventHandler CommandReceived;
private void AcceptSocket(IAsyncResult ar)
{
TcpListener listener = (TcpListener)ar.AsyncState;
try
{
ClientData clientData = new ClientData(listener.EndAcceptSocket(ar));
int i = clientData.Socket.RemoteEndPoint.ToString().IndexOf(':');
string IPAddress = clientData.Socket.RemoteEndPoint.ToString().Substring(0, i);
clientData.IsConnected = true;
if (lstClients.ContainsKey(IPAddress))
{
lstClients.Remove(IPAddress);
lstClients.Add(IPAddress, clientData);
dicClientUserControl[IPAddress].clientData = null;
dicClientUserControl[IPAddress].clientData = clientData;
dicClientUserControl[IPAddress].clientData.IsConnected = true;
}
else
{
Dispatcher.Invoke((Action)(() =>{u = new PCu(clientData, this, 0);}));
clientData.IsOnline = false;
dicClientUserControl.Add(IPAddress, u);
lstClients.Add(IPAddress, clientData);
Dispatcher.Invoke((Action)(() => { WarpPanelClient.Children.Add(u); }));
}
clientData.Socket.BeginReceive(clientData.ReceiveBuffer, 0, clientData.ReceiveBuffer.Length, SocketFlags.None, new AsyncCallback(Receive), clientData);
listener.BeginAcceptSocket(AcceptSocket, listener);
}
catch (Exception ex)
{
listener.BeginAcceptSocket(AcceptSocket, listener);
}
}
private void Receive(IAsyncResult ar)
{
ClientData clientData = (ClientData)ar.AsyncState;
SocketError err;
int byteReceived = clientData.Socket.EndReceive(ar, out err);
if (err != SocketError.Success)
{
byteReceived = 0;
clientData.IsConnected = false;
clientData.IsOnline = false;
}
clientData.IsConnected = true;
DataPacket.DataPacket data = DataPacket.DataPacket.FromByte(clientData.ReceiveBuffer);
CommandReceived.Invoke(data, clientData);
try
{
clientData.Socket.BeginReceive(clientData.ReceiveBuffer, 0, clientData.ReceiveBuffer.Length, SocketFlags.None, new AsyncCallback(Receive), clientData);
}
catch (SocketException ex)
{
clientData.IsConnected = false;
clientData.IsOnline = false;
lstClients[clientData.AddressText] = clientData;
//dicClientUserControl[clientData.AddressText] = u;
}
catch (Exception ex)
{
}
}
private bool SendCMD(DataPacket.DataPacket data)
{
try
{
else if (clientData.IsConnected)
clientData.Socket.Send(data.ToBytes());//?? Crash
return (true);
}
catch (Exception ex)
{
//An existing connection was forcibly closed by the remote host
IS_CONNECTED(false);
return false;
}
}
}
Class in Server
public class ClientData
{
public byte[] ReceiveBuffer = new byte[10240];
DataPacket.DataPacket Data = new DataPacket.DataPacket();
bool isConnected;// Connected Or Not
bool isOnline = false;// Loged in Or Not
public Socket Socket { get; private set; }
public string NameClient { get; set; }
public int Ver { get; set; }
public int id { get; set; }
public string Username { get; set; }
public string Password { get; set; }
public ClientData(Socket socket)
{
this.Socket = socket;
int i = Socket.RemoteEndPoint.ToString().IndexOf(':');
AddressText = Socket.RemoteEndPoint.ToString().Substring(0, i);
}
}
Client Code
bool isConnected;
public bool Connect(IPAddress IP, int Port, string SystemName)
{
try
{
if (isConnected == false)
{
SocketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
SocketClient.Connect(IP, Port);
isConnected = true;
return true;
}
else
return true;
}
catch (Exception ex)
{
if (!isConnected)
{
this.Dispatcher.Invoke((Action)(() =>
{
lblError.Text = "SERVER IS OFFLINE ... !\n" + ex.Message;
}));
return false;
}
else
return true;
}
}
where is the my problem ?
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I am working at a Network Program but when I testing the code I find out that my friends (they are not in my local network) cant connect to the server. Now I found out that port forwarding could be the probleme but I dont know how I can change my code, that my friends can connect (when port forwarding the problem is than how can I implement port forwarding in my code).
Here my Classes:
Server class:
static Socket listenerSocket;
static List<ClientData> clients;
static List<ClientName> clientNames;
static List<ClientName> clientReady;
private int port;
public Server(int port)
{
InitializeComponent();
this.port = port;
}
private void Server_Load(object sender, EventArgs e)
{
Start();
}
private void Start()
{
consoleList.Items.Add("Starting Server on " + Packet.GetIP4Address() + ":" + port);
listenerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
clients = new List<ClientData>();
clientNames = new List<ClientName>();
clientReady = new List<ClientName>();
IPEndPoint point = new IPEndPoint(IPAddress.Parse(Packet.GetIP4Address()), port);
try
{
listenerSocket.Bind(point);
}
catch (Exception)
{
MessageBox.Show("Port ist schon benutzt!");
Close();
}
Thread listenThread = new Thread(ListenThread);
listenThread.Start();
}
static void ListenThread()
{
for (;;)
{
listenerSocket.Listen(0);
ClientData data = new ClientData(listenerSocket.Accept());
clients.Add(data);
}
}
public static void ResetReadyClientList()
{
ResetReadyClientList_Server();
}
private static void ResetReadyClientList_Server()
{
clientReady.Clear();
}
public static List<ClientName> GetReadyClientList()
{
return clientReady;
}
public static List<ClientName> GetClientList()
{
return clientNames;
}
public static void Data_IN(object cSocket)
{
Socket clientScoket = (Socket)cSocket;
byte[] buffer;
int readBytes;
for (;;)
{
buffer = new byte[clientScoket.SendBufferSize];
readBytes = clientScoket.Receive(buffer);
if(readBytes > 0)
{
Packet packet = new Packet(buffer);
DataManager(packet);
}
}
}
static List<String> packetsReceived = new List<string>();
static List<String> clientsHasDownloaded = new List<string>();
static String path;
public static void DataManager(Packet p)
{
switch (p.packetType)
{
case PacketType.OutWindow:
String name = GetName(p.senderID);
MessageBox.Show(name + " hat aus dem Fenster geklickt!");
break;
case PacketType.RegisterName:
ClientName cName = new ClientName(p.senderID, p.gData[0]);
clientNames.Add(cName);
break;
case PacketType.Answer:
String senderName = GetName(p.senderID);
String answer = p.gData[0];
MessageBox.Show("Spieler " + senderName + " hat " + answer + " getippt!");
ClientName c = new ClientName(p.senderID, GetName(p.senderID));
if (clientReady.Contains(c)) clientReady.Remove(c);
clientReady.Add(c);
break;
case PacketType.HasDownloaded:
clientsHasDownloaded.Add(p.senderID);
if (clientsHasDownloaded.Count == clients.Count)
{
SoundHostForm form = new SoundHostForm();
form.ShowDialog();
path = p.gData[0];
}
break;
}
}
static ClientData GetClientData(String id)
{
foreach (ClientData c in clients)
{
if(c.id == id)
{
return c;
}
}
return null;
}
public static void SendFileToAll(String path)
{
Thread t = new Thread(() => SendFile(path));
t.Start();
}
private static void SendFile(String path)
{
clientsHasDownloaded.Clear();
Uri downloadLink = FileTransfer.UploadFile(path);
Packet p = new Packet(PacketType.CanDownload, "server");
p.gData.Add(downloadLink.ToString());
foreach (ClientData data in clients)
{
data.clientSocket.Send(p.ToBytes());
}
}
public static void SendPacketToAll(Packet p)
{
foreach(ClientData data in clients)
{
data.clientSocket.Send(p.ToBytes());
}
}
static String GetName(String id)
{
foreach (ClientName c in clientNames)
{
if (c.id == id)
{
return c.name;
}
}
return null;
}
}
class ClientData
{
public Socket clientSocket;
public Thread clientThread;
public String id;
public ClientData()
{
id = Guid.NewGuid().ToString();
clientThread = new Thread(Server.Data_IN);
clientThread.Start(clientSocket);
SendRegisterationPacket();
}
public ClientData(Socket clientSocket)
{
this.clientSocket = clientSocket;
id = Guid.NewGuid().ToString();
clientThread = new Thread(Server.Data_IN);
clientThread.Start(clientSocket);
SendRegisterationPacket();
}
public void SendRegisterationPacket()
{
Packet p = new Packet(PacketType.Registration, "server");
p.gData.Add(id);
clientSocket.Send(p.ToBytes());
}
}
public class ClientName
{
public String id;
public String name;
public ClientName(String id, String name)
{
this.id = id;
this.name = name;
}
}
Client:
public static Socket master;
public string username;
public static string id;
private String ip;
private int port;
public Client(String username, String ipPortString)
{
InitializeComponent();
this.username = username;
ip = ipPortString.Split(':')[0];
port = Convert.ToInt32(ipPortString.Split(':')[1]);
}
private void Client_Load(object sender, EventArgs e){}
public void Start()
{
master = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint point = new IPEndPoint(IPAddress.Parse(ip), port);
try
{
master.Connect(point);
}
catch
{
MessageBox.Show("Fehler beim Verbinden! Code: 0x156f237" + "\n" + "Der Server konnte nicht gefunden werden!");
Thread.Sleep(1000);
Start();
}
Thread t = new Thread(Data_IN);
t.Start();
}
void Data_IN()
{
byte[] buffer;
int readBytes;
for (;;)
{
buffer = new byte[master.SendBufferSize];
readBytes = master.Receive(buffer);
if (readBytes > 0)
{
DataManager(new Packet(buffer));
}
}
}
static List<String> packetsReceived = new List<string>();
static TippForm tippFormCache;
void DataManager(Packet p)
{
PacketType type = p.packetType;
switch (type)
{
case PacketType.Registration:
id = p.gData[0];
Packet rp = new Packet(PacketType.RegisterName, id);
rp.gData.Add(username);
master.Send(rp.ToBytes());
break;
case PacketType.Window:
String windowID = p.gData[0];
if (windowID == ABCDForm.SERIALAZIE_ID)
{
if (p.senderID == "server")
{
if (!packetsReceived.Contains(p.packetID))
{
ABCDForm form = new ABCDForm(id, p.gData[1], p.gData[2], p.gData[3], p.gData[4], p.gData[5]);
if (!IsOpened(form))
{
form.ShowDialog();
packetsReceived.Add(p.packetID);
}
}
}
}
else if (windowID == OpenAnswerForm.SERIALIZE_ID)
{
if (p.senderID == "server")
{
if (!packetsReceived.Contains(p.packetID))
{
OpenAnswerForm form = new OpenAnswerForm(id, p.gData[1]);
if (!IsOpened(form))
{
form.ShowDialog();
packetsReceived.Add(p.packetID);
}
}
}
}
else if (windowID == TippForm.SERIALIZE_ID)
{
if (p.senderID == "server")
{
if (!packetsReceived.Contains(p.packetID))
{
tippFormCache = new TippForm(id, p.gData[1], p.gData[2], p.gData[3], p.gData[4], p.gData[5]);
if (!IsOpened(tippFormCache))
{
tippFormCache.ShowDialog();
packetsReceived.Add(p.packetID);
}
}
}
}
else if (windowID == SoundForm.SERIALAZIE_ID)
{
if (p.senderID == "server")
{
if (!packetsReceived.Contains(p.packetID))
{
SoundForm form = new SoundForm(id, p.gData[1]);
if (!IsOpened(form))
{
form.ShowDialog();
packetsReceived.Add(p.packetID);
}
}
}
}
else if (windowID == VideoPlayerForm.SERIALIZE_ID)
{
if (p.senderID == "server")
{
if (!packetsReceived.Contains(p.packetID))
{
playerForm = new VideoPlayerForm(id);
if (!IsOpened(playerForm))
{
Thread t = new Thread(() => OpenVideoPlayerWithSTA(p));
t.SetApartmentState(ApartmentState.STA);
t.Start();
}
}
}
}
break;
case PacketType.OpenNewTipp:
if(tippFormCache != null)
{
tippFormCache.OpenNewTipp();
}
break;
case PacketType.CanDownload:
if(p.senderID == "server")
{
Uri downloadLink = new Uri(p.gData[0]);
String uri = FileTransfer.DownloadFile(downloadLink);
Packet replyPacket = new Packet(PacketType.HasDownloaded, id);
replyPacket.gData.Add(uri);
master.Send(replyPacket.ToBytes());
}
break;
case PacketType.Play:
if (IsOpened(playerForm))
{
playerForm.Start();
}
break;
case PacketType.TogglePause:
if (IsOpened(playerForm))
{
playerForm.Pause();
}
break;
case PacketType.Stop:
if (IsOpened(playerForm))
{
playerForm.Stop();
}
break;
}
}
private static void OpenVideoPlayerWithSTA(Packet p)
{
playerForm.ShowDialog();
packetsReceived.Add(p.packetID);
}
private static VideoPlayerForm playerForm;
private static bool IsOpened(Form form)
{
FormCollection fc = Application.OpenForms;
foreach(Form f in fc)
{
if(f == form)
{
return true;
}
}
return false;
}
And my Packet Class / Server Data:
[Serializable]
public class Packet
{
public List<String> gData;
public int packetInt;
public bool packetBool;
public string senderID;
public PacketType packetType;
public string packetID;
public Packet(PacketType packetType, string senderID)
{
gData = new List<String>();
this.senderID = senderID;
this.packetType = packetType;
packetID = Guid.NewGuid().ToString();
}
public Packet(byte[] bytes)
{
BinaryFormatter bf = new BinaryFormatter();
MemoryStream ms = new MemoryStream(bytes);
ms.Position = 0;
Packet p = (Packet)bf.Deserialize(ms);
ms.Close();
gData = p.gData;
packetBool = p.packetBool;
packetInt = p.packetInt;
packetType = p.packetType;
senderID = p.senderID;
packetID = Guid.NewGuid().ToString();
}
public byte[] ToBytes()
{
BinaryFormatter bf = new BinaryFormatter();
MemoryStream ms = new MemoryStream();
ms.Position = 0;
bf.Serialize(ms, this);
byte[] bytes = ms.ToArray();
ms.Close();
return bytes;
}
public static string GetIP4Address()
{
IPAddress[] ips = Dns.GetHostAddresses(Dns.GetHostName());
foreach(IPAddress ip in ips)
{
if(ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
{
return ip.ToString();
}
}
return "127.0.0.1";
}
}
public enum PacketType
{
Registration,
Window,
/*[0] = FormID
*
* ABCD:
* [1] = Frage
* [2] = A
* [3] = B
* [4] = C
* [5] = D
*
* OPEN:
* [1] = Frage
*
* TIPP:
* [1] = 1. Tipp
* [2] = 2. Tipp
* [3] = 3. Tipp
* [4] = 4. Tipp
* [5] = 5. Tipp
*
* SOUND:
* [1] = Uri
*/
Answer,//[0] = Antwort
OutWindow,
RegisterName,
Play,
TogglePause,
Stop,
OpenNewTipp,
CanDownload,
HasDownloaded
}
I hope you can help me guys.
You activate port forwarding in the router/NAT that connects you to the Internet. Then your friends'clients should have your public IP address (the one of the router to the Internet Provider, you can see this address logging into the router/NAT) and should send the messages to a specific port. You go to the router and configure port forwarding. This assuming local network means your network is behind a router that connects you to the Internet.
after a long search about reconnecting a client to a server (with a timer) I did find a way that works. well almost works.
Lets say I run 3 clients, when I shutdown the server and re-run it, only one client reconnect
seems like the problem is on the server's side, but can't figure it out.
here's my code (Base class only implements the INotifyPropertyChanged interface):
Client:
class RFClient : Base
{
public enum RFClientType { Sender, Receiver };
#region Properties
System.Threading.Timer _stTimer;
private int serverPort;
private string serverIP;
private string _name;
public string Name
{
get { return _name; }
set { _name = value; OnPropertyChanged("Name"); }
}
private string cType { get; set; }
private RFClientType _clientType;
public RFClientType ClientType
{
get { return _clientType; }
set
{
_clientType = value;
OnPropertyChanged("ClientType");
}
}
private TcpClient _tcpServer;
public TcpClient TcpServer
{
get { return _tcpServer; }
set { _tcpServer = value; OnPropertyChanged("TcpServer"); }
}
private string _msgRecieved;
public string MsgRecieved
{
get { return _msgRecieved; }
set { _msgRecieved = value; OnPropertyChanged("MsgRecieved"); }
}
private string _errorMSG;
public string ErrorMSG
{
get { return _errorMSG; }
set { _errorMSG = value; OnPropertyChanged("ErrorMSG"); }
}
#endregion
#region ctor
public RFClient(string IP, int Port, RFClientType clientType)
{
_name = Environment.UserName;
this._clientType = clientType;
if (_clientType == RFClientType.Receiver) { cType = "Receiver"; }
else if (_clientType == RFClientType.Sender) { cType = "Sender"; }
this._tcpServer = new TcpClient();
this.serverIP = IP;
this.serverPort = Port;
connectToserver(this._tcpServer, this.serverIP, this.serverPort);
}
#endregion
#region Methods
public void connectToserver(TcpClient tcpServer, string IP, int Port)
{
if (tcpServer != null)
{
try
{
_tcpServer.Connect(IP, Port);
SendMessage("onConnect");
ReadFromServer();
}
catch (Exception ex) { _errorMSG = ex.Message; }
}
}
public async void ReadFromServer()
{
string message;
if (_stTimer != null) { _stTimer.Dispose(); }
await Task.Run(() =>
{
while (true)
{
if (_tcpServer != null && !_tcpServer.Connected)
{
_stTimer = new System.Threading.Timer(Timer_Tick, null, 0, 15000);
break;
}
else
{
try
{
using (NetworkStream readStream = _tcpServer.GetStream())
{
byte[] bytes = new byte[256];
int i;
while ((i = readStream.Read(bytes, 0, bytes.Length)) != 0)
{
message = System.Text.Encoding.GetEncoding("Windows-1255").GetString(bytes, 0, i);
MsgRecieved = message;
}
}
}
catch (Exception ex) { _errorMSG = ex.Message; return; }
}
}
});
}
public async void SendMessage(string Message)
{
if (!_tcpServer.Connected)
{
_errorMSG = "No Connection";
return;
}
if (_tcpServer.Connected)
{
int msgSize;
await Task.Run(() =>
{
msgSize = Message.Length;
byte[] buffer = Encoding.GetEncoding("Windows-1255").GetBytes("$#1type" + cType + "$#2type" + "$#1name" + _name + "$#2name" + "$#1message" + Message + "$#2message");
NetworkStream serverStream = _tcpServer.GetStream();
serverStream.Write(buffer, 0, buffer.Length);
serverStream.Flush();
});
}
}
public void Close()
{
this._tcpServer.Close();
}
public void Timer_Tick(object sender)
{
_tcpServer.Close();
//_tcpServer = null;
_tcpServer = new TcpClient();
while (!_tcpServer.Connected)
{
try
{
connectToserver(_tcpServer, serverIP, serverPort);
break;
}
catch { ErrorMSG = "Cannot connect..."; }
}
}
#endregion
}
Server:
class RFServer : Base
{
#region Propertirs
private int myPort;
private TcpListener serverSocket;
public TcpListener ServerSocket
{
get { return serverSocket; }
set { serverSocket = value; OnPropertyChanged("ServerSocket"); }
}
private ObservableCollection<TcpClient> myclients;
public ObservableCollection<TcpClient> MyClients
{
get { return myclients; }
set { myclients = value; OnPropertyChanged("MyClients"); }
}
private string msgRecieved;
public string MsgRecieved
{
get { return msgRecieved; }
set { msgRecieved = value; OnPropertyChanged("MsgRecieved"); }
}
private string status;
public string Status
{
get { return status; }
set { status = value; OnPropertyChanged("Status"); }
}
private string errorStatus;
public string ErrorStatus
{
get { return errorStatus; }
set { errorStatus = value; OnPropertyChanged("ErrorStatus"); }
}
private string logPath = AppDomain.CurrentDomain.BaseDirectory + "serverRole.txt";
#endregion
#region ctor
public RFServer(IPAddress locallAddress, int Port)
{
this.myPort = Port;
try
{
if (!System.IO.File.Exists(logPath))
{
System.IO.File.Create(logPath).Close();
}
serverSocket = new TcpListener(locallAddress, this.myPort);
serverSocket.Start();
Status = "Server started";
writeLog(logPath, "Server started");
}
catch (Exception ex) { writeLog(logPath, ex.Message); ErrorStatus = ex.Message; }
}
#endregion
#region Methods
public async void ListenToClients()
{
await Task.Run(() =>
{
myclients = new ObservableCollection<TcpClient>();
TcpClient tcpClient = new TcpClient();
while (true)
{
try
{
tcpClient = serverSocket.AcceptTcpClient();
ReadClients(tcpClient);
}
catch (Exception ex) { tcpClient.Close(); writeLog(logPath, string.Format(ex.Message)); ErrorStatus = ex.Message; }
}
});
}
public async void ReadClients(TcpClient tcpClient)
{
string fullDataReceived, clientMessage, clientType, logStr;
string clientName = string.Empty;
await Task.Run(() =>
{
while (tcpClient.Connected)
{
try
{
NetworkStream networkStream = tcpClient.GetStream();
byte[] bytesFrom = new byte[10025];
networkStream.Read(bytesFrom, 0, (int)tcpClient.ReceiveBufferSize);
fullDataReceived = Encoding.GetEncoding("Windows-1255").GetString(bytesFrom);
clientMessage = GetSubstringByString("$#1message", "$#2message", fullDataReceived);
clientType = GetSubstringByString("$#1type", "$#2type", fullDataReceived);
clientName = GetSubstringByString("$#1name", "$#2name", fullDataReceived);
if (clientMessage == "onConnect")
{
logStr = string.Format("Client connected -- Name: {0}, Type: {1}, Message: {2}", clientName, clientType, clientMessage);
writeLog(logPath, logStr);
if (clientType == "Receiver")
{
myclients.Add(tcpClient);
}
networkStream.Flush();
}
else
{
logStr = string.Format("New message from {0}: {1}", clientName, clientMessage);
writeLog(logPath, logStr);
MsgRecieved = string.Format("{0}: {1}", clientName, clientMessage);
SendDataToClients(MsgRecieved);
}
}
catch (Exception ex)
{
if (string.IsNullOrWhiteSpace(clientName)) { clientName = "UnKnown"; }
ErrorStatus += ex.Message + Environment.NewLine;
tcpClient.Close();
writeLog(logPath, string.Format("cannot read from client: {0}{2}Error: {1}",clientName,ex.Message,Environment.NewLine));
}
}
});
}
public async void SendDataToClients(string message)
{
if (myclients.Count > 0)
{
byte[] buffer = Encoding.GetEncoding("Windows-1255").GetBytes(message);
NetworkStream clientStream;
string logStr;
for (int i = 0; i <= myclients.Count - 1; i++)
{
await Task.Run(() =>
{
if (((TcpClient)myclients[i]) != null && ((TcpClient)myclients[i]).Connected)
{
try
{
clientStream = ((TcpClient)myclients[i]).GetStream();
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
logStr = string.Format("Message Sent to {0} Clients. ({1})", myclients.Count, message);
writeLog(logPath, logStr);
Status += "Message Sent to " + myclients.Count + " Clients." + Environment.NewLine;
}
catch
{
((TcpClient)myclients[i]).Close();
myclients.RemoveAt(i);
writeLog(logPath, "client disconnected...");
ErrorStatus = "client disconnected..." + Environment.NewLine;
}
}
else
{
((TcpClient)myclients[i]).Close();
myclients.RemoveAt(i);
writeLog(logPath, "client disconnected...");
ErrorStatus += "client disconnected..." + Environment.NewLine;
}
});
}
}
}
/// <summary>
/// Trim a string between 2 delimiters (strings).
/// </summary>
/// <param name="startString">1st delimiter</param>
/// <param name="endString">2nd delimiter</param>
/// <param name="fullString">Full string</param>
/// <returns></returns>
public string GetSubstringByString(string startString, string endString, string fullString)
{
return fullString.Substring((fullString.IndexOf(startString) + startString.Length), (fullString.IndexOf(endString) - fullString.IndexOf(startString) - startString.Length));
}
public void writeLog(string filePath, string Logcontent)
{
File.AppendAllText(filePath, DateTime.Now + " :::: " + Logcontent + Environment.NewLine);
}
public void CloseServer()
{
writeLog(logPath, "Server Stopped");
this.serverSocket.Stop();
this.myclients.Clear();
}
#endregion
}
ReadClients() is working on a 3rd Thread, I think it should be on the same Thread as ListenToClients().
Let's start with some code:
class InternetConnector
{
private struct ConnectionData
{
public Action<Socket> SuccessHandler { get; set; }
public ClientStateObject clientObj { get; set; }
public Action<Exception> ErrorHandler { get; set; }
public Socket Socket { get; set; }
}
public static ManualResetEvent processingDone = new ManualResetEvent( false );
public static ConcurrentQueue<string> messages = new ConcurrentQueue<string>();
public bool ReceiveMessage(Action<Socket> successHandler, Action<Exception> errorHandler)
{
ClientStateObject obj = new ClientStateObject();
obj.server = client;
var connectionData = new ConnectionData
{
ErrorHandler = errorHandler,
SuccessHandler = successHandler,
Socket = client,
clientObj = obj
};
if (Connected)
{
client.BeginReceive(connectionData.clientObj.buffer, 0, ClientStateObject.bufSize, 0, new AsyncCallback(ReceiveCallback), connectionData);
receive = true;
receiveDone.WaitOne();
}
return receive;
}
private static void ReceiveCallback(IAsyncResult ar)
{
ConnectionData connectionData = new ConnectionData();
bool complete = false;
try
{
connectionData = (ConnectionData)ar.AsyncState;
Socket client = connectionData.Socket;
int num = client.EndReceive(ar);
{
connectionData.clientObj.stringBuffer.Append(Encoding.ASCII.GetString(connectionData.clientObj.buffer, 0, num));
string response = connectionData.clientObj.stringBuffer.ToString();
string[] msgs = response.Split('&');
for (int i = 0; i < msgs.Count(); i++)
{
string sts = msgs[i];
messages.Enqueue(sts + "&" );
}
receiveDone.Set();
if (connectionData.SuccessHandler != null)
{
connectionData.SuccessHandler(client);
processingDone.WaitOne();
client.BeginReceive(connectionData.clientObj.buffer, 0, ClientStateObject.bufSize, 0, new AsyncCallback(ReceiveCallback), connectionData);
}
}
}
catch (Exception e)
{
if (connectionData.ErrorHandler != null)
connectionData.ErrorHandler(e);
}
}
public partial class Form1 : Form
{
private InternetConnector client = new InternetConnector();
private bool isRunning = false;
private void AsyncSuccessHandler(Socket socket)
{
if (InvokeRequired)
{
BeginInvoke(new Action( () => AsyncSuccessHandler( socket ) ));
return;
}
if (InternetConnector.messages.Count() == 0)
{
status.Text = "Signals Receiver: Connected";
status.ForeColor = Color.Green;
isRunning = true;
client.ReceiveMessage(AsyncSuccessHandler, AsyncErrorHandler);
}
else
{
GUIChangeOnConnection();
InternetConnector.processingDone.Set();
}
}
private void GUIChangeOnConnection()
{
for( int i = 0; i < InternetConnector.messages.Count; i++ )
{
string message;
InternetConnector.messages.TryDequeue( out message );
// process the message
}
}
}
Now the problem.
Everything works fine. Reading from the socket is happening. However the call processingDone.WaitOne(); which should block the callback indefinitely until the call to processingDone.Set(); returns too early.
I verified it by setting the breakpoint at the end of the GUIChangeOnConnection(); - function closing bracket line. It hits the breakpoint and looking at the InternetConnector.messages I see that the queue is not empty, which means that the for loop did not finish.
And the second time this breakpoint is hit the number of messages in the queue is sky-rocketing.
What am I doing wrong? Or maybe my design is incorrect?
Thank you.