How to cast A<T> to A<object>? [duplicate] - c#

I know this is old, yet I am still not very good with understanding those problems. Can anyone tell me why the following does not work (throws a runtime exception about casting)?
public abstract class EntityBase { }
public class MyEntity : EntityBase { }
public abstract class RepositoryBase<T> where T : EntityBase { }
public class MyEntityRepository : RepositoryBase<MyEntity> { }
And now the casting line:
MyEntityRepository myEntityRepo = GetMyEntityRepo(); // whatever
RepositoryBase<EntityBase> baseRepo = (RepositoryBase<EntityBase>)myEntityRepo;
So, can anyone explain how is this invalid? And, I you are not in the mood to explain - is there a line of code I can use to actually do this cast?

RepositoryBase<EntityBase> is not a base class of MyEntityRepository. You're looking for generic variance which exists in C# to a limited extent, but wouldn't apply here.
Suppose your RepositoryBase<T> class had a method like this:
void Add(T entity) { ... }
Now consider:
MyEntityRepository myEntityRepo = GetMyEntityRepo(); // whatever
RepositoryBase<EntityBase> baseRepo = (RepositoryBase<EntityBase>)myEntityRepo;
baseRepo.Add(new OtherEntity(...));
Now you've added a different kind of entity to a MyEntityRepository... and that can't be right.
Basically, generic variance is only safe in certain situations. In particular generic covariance (which is what you're describing here) is only safe when you only ever get values "out" of the API; generic contravariance (which works the other way round) is only safe when you only ever put values "into" the API (e.g. a general comparison which can compare any two shapes by area can be considered as a comparison of squares).
In C# 4 this is available for generic interfaces and generic delegates, not classes - and only with reference types. See MSDN for further information, read <plug>read C# in Depth, 2nd edition, chapter 13</plug> or Eric Lippert's blog series on the topic. Also, I gave a one hour talk about this at NDC in July 2010 - the video is available here.

Whenever someone asks this question, I try to take their example and translate it to something using more well-known classes that is obviously illegal (this is what Jon Skeet has done in his answer; but I'm taking it a step further by performing this translation).
Let's replace MyEntityRepository with MyStringList, like this:
class MyStringList : List<string> { }
Now, you seem to want MyEntityRepository to be castable to RepositoryBase<EntityBase>, the reasoning being that this ought to be possible since MyEntity derives from EntityBase.
But string derives from object, doesn't it? So by this logic we should be able to cast a MyStringList to a List<object>.
Let's see what can happen if we allow that...
var strings = new MyStringList();
strings.Add("Hello");
strings.Add("Goodbye");
var objects = (List<object>)strings;
objects.Add(new Random());
foreach (string s in strings)
{
Console.WriteLine("Length of string: {0}", s.Length);
}
Uh-oh. Suddenly we're enumerating over a List<string> and we come upon a Random object. That's not good.
Hopefully this makes the issue a bit easier to understand.

This requires covariance or contravariance, whose support is limited in .Net, and cannot be used on abstract classes. You can use variance on interfaces though, so a possible solution to your problem is to create an IRepository which you use in place of the abstract class.
public interface IRepository<out T> where T : EntityBase { //or "in" depending on the items.
}
public abstract class RepositoryBase<T> : IRepository<T> where T : EntityBase {
}
public class MyEntityRepository : RepositoryBase<MyEntity> {
}
...
IRepository<EntityBase> baseRepo = (IRepository<EntityBase>)myEntityRepo;

Related

Reference specific class from its generic base class

When working with generics if I have for example a class:
class Foo<T> where T:Cheese
{
}
and then 2 derived classes
class FooDerivedBlue:Foo<BlueCheese>
{
}
class FooDerivedWhite:Foo<WhiteCheese>
{
}
where BlueChesse and WhiteCheese inherit from chesse.
Now there is another class, that will conditionally use FooDerivedBlue or FooDerivedWhite.
The class should have a property like
public Foo<Cheese> Foo {get;set;}
so I can set it to the FooDerivedXXX I need at runtime.
When doing this an trying to set Foo=new FooDerivedWhite() the compiler will complain, since FooDerivedWhite cant be converted to Foo<cheese>.
A more practical example:
If I have a
ArticleRepository<T>
AssemblyArticleRepository:ArticleRepository<AssemblyArticle>
ProductionArticleRepository:ArticleRepository<ProductionArticle>.
ProductionArticle and AssemblyArticle inherit from Article.
Both specific repositories inherit from ArticleRepository and have a lot of common logic. There are certain parts I need only access to the logic they shared (for example adding a new item or deleting it) and in order to avoid duplicate code, I want to instantiate the proper repo and pass it.
For example, I could have an ArticleService, which I pass a type and it instantiates the right repository. Instead, I would need to have a service for each Article type. (??- with my actual knowledge)
Which is the way to solve it in .NET? Or maybe I am facing the problem/writing my code in a wrong way?
Update Here a gist with the concrete problem:
https://gist.github.com/rgomez90/17ec21a1a371be6d78a53a4072938f7f
There are a few ways to deal with this, but the most straightforward is probably to make your "other class" also have a generic type parameter that describes what kind of cheese it operates on. Then all the types can be statically correct.
public abstract class Cheese { }
public class BlueCheese : Cheese { }
public abstract class CheeseTool<T> where T:Cheese { }
public class BlueCheeseTool : CheeseTool<BlueCheese> { }
public class CheeseEater<T> where T : Cheese {
public T Cheese;
public CheeseTool<T> Tool;
}
Then all typing is statically correct:
CheeseEater<BlueCheese> eater = new CheeseEater<BlueCheese>();
eater.Cheese = new BlueCheese();
eater.Tool = new BlueCheeseTool();
More complicated solutions might involve explicit casts and type factories, but simplest is best if it does the job.

Using base class as generic for IEnumerable<T>

I have a good understanding of OOP in general, inheritance and polymorphism, interfaces, etc. I encountered a strange situation and I don't understand why it does not work at all...
EDIT : Ok, I found out that covariance (or contravariance?) may solve this problem, but crucially
we're still using .NET 2.0
How can I solve this without moving to C# 4.0 ?
Here is the situation. Given these two classes :
public class CustomCollectionType<T> : IEnumerable<T>
{
/* Implementation here, not really important */
}
public class Entity : EntityBase
{
/* Implentation here, not important */
}
The compiler complains when I try to have this generic method
public void LoopThrough(IEnumerable<EntityBase> entityList)
{
foreach(EntityBase entity in entityList)
{
DoSomething(entity);
}
}
And try to use it this way :
CustomCollectionType<Entity> entityList;
/* Add items to list */
LoopThrough(entityList);
Error says I cannot convert from CustomCollectionType<Entity> to IEnumerable<EntityBase>.
However, I can do this :
public void Foo(EntityBase entity)
{
entity.DoSomething();
}
Foo(new Entity());
And this :
public void Bar(IEnumerable<Entity> entityList)
{ ... }
CustomCollectionType<Entity> entityList;
Bar(entityList);
Why can't I create my method with the highest classes in the hierarchy? The types are obviously compatible... Am I missing something ?
EDIT : I want to solve this problem without altering the existing classes in any way, so creating a new method in any of the classes, or implementing an additional interface is out of the question.
Let's consider your first case. You have:
class Bowl<T> : IEnumerable<T> {}
class Apple : Fruit {}
...
void LoopThrough(IEnumerable<Fruit> fruits) ...
and you call
Bowl<Apple> apples = whatever;
LoopThrough(apples);
This fails in C# 3.0; it succeeds in C# 4.0 because IEnumerable<T> is now covariant in T; a sequence of apples can be used as a sequence of fruits.
To make it work in C# 3.0 you can use the Cast sequence operator.
Bowl<Apple> apples = whatever;
LoopThrough(apples.Cast<Fruit>());
To make it work in C# 2.0, implement the Cast sequence operator yourself. It is only a couple lines of code.
Note that in C# 4.0 it will still not be legal to say:
Bowl<Fruit> fruits = new Bowl<Apples>();
because of course you can say:
fruits.Add(new Orange());
and you just put an orange into a bowl that can only contain apples.
Yes, .NET can be kind of annoying that way as it can't cast all of your generic parameters in one shot. Instead, perhaps try a generic approach like this to alleviate the problem.
public void LoopThrough<T>(IEnumerable<T> entityList) where T : EntityBase
{
foreach(T entity in entityList)
{
DoSomething(entity as EntityBase);
}
}
The types are compatible but sort of uncompatible, the major reason here is that you are using the base type in parameter as IEnumerable and not the actual type although Entity's base is entitybase because the rules for type parameters and constraints have several implications for generic class behavior, especially regarding inheritance and member accessibility
Generic classes are invariant. In other words, if an input parameter specifies a List<BaseClass>, you will get a compile-time error if you try to provide a List<DerivedClass>.
And thats why you get that error where as in your last e.g. the T is same.
However it would have worked absolutely fine had you used interfaces because all interfaces are compatible
public class Entity : IEntityBase
{ /* Implentation here, not important */ }
public void LoopThrough(IEnumerable<IEntityBase> entityList)
{ foreach(IEntityBase entity in entityList)
{ DoSomething(entity); } }
and than your method will work fine
CustomCollectionType<Entity> entityList; LoopThrough(entityList);
because entitylist has a type of IEntityBase
The other thing you can try is typeof(to get type) or using a cast and it should work
I might be missing something, but if your intent of CustomCollectionType is supposed to be of an Entity base yet allowed to use the IEnumerable, shouldn't you have IT as a base of Entity base first? such as...
public class CustomCollectionType<T> : EntityBase, IEnumerable<T>
{
/* Implementation here, not really important */
}
Then your LoopThrough SHOULD work as the custom collection type is derived FROM the EntityBase and have whatever expected methods, properties, etc available... or worst case, you would type-cast it when calling the function such as
Bowl<Apple> apples = whatever;
LoopThrough((EntityBase)apples);

C# generic factory method

Perhaps this is a simple newbie C# question, but so be it---it will be a fresh break from my other questions, which are so difficult that no one knows the answer to them. :)
Let's say I have a generic type in C#:
Thing<T>
And let's say I want to make a thing using a static factory method. In Java, this is no problem:
public static <T> Thing<T> createThing()
{
return flag ? new Thing<Integer>(5) : new Thing<String>("hello");
}
How do I do this in C#? Thanks.
If you want to return an instance of a templated class using one of many different template arguments, one way to do it is with an abstract base (or an interface):
abstract class UntypedThing { }
class Thing<T> : UntypedThing
{
public Thing(T t) { }
}
class Foo
{
public static UntypedThing createThing(bool flag)
{
if (flag)
return new Thing<int>(5);
else return new Thing<String>("hello");
}
}
The UntypedThing class would contain as much code as possible that does not rely on the template type. The Thing class would ideally only contain code that relies on the template type. The factory class Foo always returns the former.
You can in theory use reflection to build up the correct generic type, but it will be pretty useless to you as at some point you will need to upcast it to a less specific type.
public class ThingFactory {
public object Create(bool flag) {
Type outputType = null;
if(flag) {
outputType = typeof(string);
} else {
outputType = typeof(int);
}
return Activator.CreateInstance(typeof(Thing<>).MakeGenericType(outputType));
}
}
As you can see, the value of doing this is about zero as you will need to cast the return type to the type you want, meaning that the logic to determine it needs to live outside the Create method.
I would use Reinderien's method and have a non-generic base. This is the most sane and idiomatic approach.
Oh, the trouble I get myself in when I simply try to do something simple.
It turns out that C# 4 allows this sort of covariance---sort of. First, I have to make Thing an interface and specify the "out" generic parameter:
public interface Thing<out T> {...}
But if I do certain things, C# won't let me use covariance. For example, if I try to return T from the interface:
public interface Thing<out T>
{
public T GetT();
Even if I manage to get covariance with Thing, what do I do with it?
Thing<object> thing=createThing();
The compiler tells me that the type cannot be inferred from usage.
Let's say I say screw the whole T thing and make the factory method return Thing of type object:
public static Thing<object> createThing() {...}
Fine, but now where do I put it?
IList<Thing<object>> list=new List<Thing<object>>();
Thing<object> thing=createThing();
list.Add(thing);
Yes, I have to say that this is a list of Thing with T of type Object, because C# has no wildcard type.
If this were Java, I'd simply say:
public class Thing<T> {...}
public static <T> Thing<T> createThing() {...}
List<?> things=new ArrayList<Thing<?>>();
Thing<?> thing=createThing();
things.add(thing);
If I wanted extra safety by saying that T had to be of a special type, I'd say:
public static <T extends MyBaseType> Thing<T> createThing() {...}
List<? extends MyBaseType> things=new ArrayList<Thing<? extends MyBaseType>>();
Thing<? extends MyBaseType> thing=createThing();
things.add(thing);
Then I'd figure out what T is later, when I had more information.
This all seems to come down to incomplete generic covariance in C# coupled with the lack of C# generic wildcards. (I still maintain it isn't an erasure issue.)
So what do I do? The only simple thing to do seems to follow Reinderien's answer and split out a non-generic base class.
(I wonder if in this non-generic base class I could have object getValue() and then use covariance in the subclass to return T getValue()? Ack, I'm tired of this---I'll leave that for another day.)

Inheritance in C# - simple question

Duplicate
In C#, why can’t a List object be stored in a List variable
Here is my code:
public class Base
{
protected BindingList<SampleBase> m_samples;
public Base() { }
}
public class Derived : Base
{
public Derived()
{
m_samples = new BindingList<SampleDerived>();
}
}
SampleDerived is derived from SampleBase
According to the inheritance logic, I should be able to do this. However, it doesn't compile - the error says that SampleBase can not be be implicitly converted to SampleDerived type. What gives?
I am using c# 2.0
You're trying to use covariance, which is not supported by C# 3.0 and earlier (but will be in C# 4.0). You can still add objects of type SampleDerived into m_samples, but the list's generic type will need to be SampleBase.
Edit: So Pavel is right, C# 4.0 doesn't actually help with this. It would if m_sample were defined as IBindingList<SampleBase> using (fictional) covariant interface IBindingList<out T>.
I can understand why you would think that but generics don't work that way. :(
BindingList<SampleDerived> does not actually derive from BindingList<SampleBase>
A BindingList<SampleDerived> is not a BindingList<SampleBase> -- you can add a SampleBase to the latter, but not to the former.
Generics cannot be casted.
You can cast List<MyClass> to IList<MyClass> or even IList, but this would be illegal:
List<Object> = new List<MyClass>();
Most likely you must simply create the list instance in your base class, and freely use it in derived.
public class Base
{
protected BindingList<SampleBase> m_samples = new BindingList<Derived>();
public Base() { }
}
public class Derived : Base
{
public FwdRunData()
{
m_samples.Add(new Derived>());
}
}
This type of generic variance is not supported in C#2 or 3. It will be supported in C#4. (See comment.) Eric Lippert has a series of blog posts on this subject that goes into enough detail to kill any unwary developer. :)
The people pointing you to Eric Lippert's excellent posts on variance are right, but here's a short example showing what would go wrong. I've just added a new method to the base class and I'm using another derived sample class. What would happen when the BreakDerived method is called on an instance of your original Derived class? You can't add an instance of SampleDerived2 to the BindingList<SampledDerived>.
public class Base {
protected BindingList<SampleBase> m_samples;
public Base() { }
public BreakDerived() { m_samples.Add(new SampleDerived2()); }
}
public class Derived : Base {
public Derived() { m_samples = new BindingList<SampledDerived>(); }
}

Why no ICloneable<T>?

Is there a particular reason why a generic ICloneable<T> does not exist?
It would be much more comfortable, if I would not need to cast it everytime I clone something.
In addition to Andrey's reply (which I agree with, +1) - when ICloneable is done, you can also choose explicit implementation to make the public Clone() return a typed object:
public Foo Clone() { /* your code */ }
object ICloneable.Clone() {return Clone();}
Of course there is a second issue with a generic ICloneable<T> - inheritance.
If I have:
public class Foo {}
public class Bar : Foo {}
And I implemented ICloneable<T>, then do I implement ICloneable<Foo>? ICloneable<Bar>? You quickly start implementing a lot of identical interfaces...
Compare to a cast... and is it really so bad?
ICloneable is considered a bad API now, since it does not specify whether the result is a deep or a shallow copy. I think this is why they do not improve this interface.
You can probably do a typed cloning extension method, but I think it would require a different name since extension methods have less priority than original ones.
I need to ask, what exactly would you do with the interface other than implement it? Interfaces are typically only useful when you cast to it (ie does this class support 'IBar'), or have parameters or setters that take it (ie i take an 'IBar'). With ICloneable - we went through the entire Framework and failed to find a single usage anywhere that was something other than an implementation of it. We've also failed to find any usage in the 'real world' that also does something other than implement it (in the ~60,000 apps that we have access to).
Now if you would just like to enforce a pattern that you want your 'cloneable' objects to implement, that's a completely fine usage - and go ahead. You can also decide on exactly what "cloning" means to you (ie deep or shallow). However, in that case, there's no need for us (the BCL) to define it. We only define abstractions in the BCL when there is a need to exchange instances typed as that abstraction between unrelated libraries.
David Kean (BCL Team)
I think the question "why" is needless. There is a lot of interfaces/classes/etc... which is very usefull, but is not part of .NET Frameworku base library.
But, mainly you can do it yourself.
public interface ICloneable<T> : ICloneable {
new T Clone();
}
public abstract class CloneableBase<T> : ICloneable<T> where T : CloneableBase<T> {
public abstract T Clone();
object ICloneable.Clone() => return this.Clone();
}
public abstract class CloneableExBase<T> : CloneableBase<T> where T : CloneableExBase<T> {
protected abstract T CreateClone();
protected abstract void FillClone(T clone);
public override T Clone() {
T clone = this.CreateClone();
if (clone is null ) {
throw new NullReferenceException( "Clone was not created." );
}
this.FillClone(clone);
return clone
}
}
public abstract class PersonBase<T> : CloneableExBase<T> where T : PersonBase<T> {
public string Name { get; set; }
protected override void FillClone( T clone ) {
clone.Name = this.Name;
}
}
public sealed class Person : PersonBase<Person> {
protected override Person CreateClone() => return new Person();
}
public abstract class EmployeeBase<T> : PersonBase<T> where T : EmployeeBase<T> {
public string Department { get; set; }
protected override void FillClone(T clone) {
base.FillClone(clone);
clone.Department = this.Department;
}
}
public sealed class Employee : EmployeeBase<Employee> {
protected override Employee CreateClone() => return new Employee();
}
It's pretty easy to write the interface yourself if you need it:
public interface ICloneable<T> : ICloneable
where T : ICloneable<T>
{
new T Clone();
}
Having read recently the article Why Copying an Object is a terrible thing to do?, I think this question needs additional clafirication. Other answers here provide good advices, but still the answer isn't complete - why no ICloneable<T>?
Usage
So, you have a class that implements it. While previously you had a method that wanted ICloneable, it now has to be generic to accept ICloneable<T>. You would need to edit it.
Then, you could have got a method that checks if an object is ICloneable. What now? You can't do is ICloneable<> and as you don't know the type of the object at compile-type, you can't make the method generic. First real problem.
So you need to have both ICloneable<T> and ICloneable, the former implementing the latter. Thus an implementer would need to implement both methods - object Clone() and T Clone(). No, thanks, we already have enough fun with IEnumerable.
As already pointed out, there is also the complexity of inheritance. While covariance may seem to solve this problem, a derived type needs to implement ICloneable<T> of its own type, but there is already a method with the same signature (= parameters, basically) - the Clone() of the base class. Making your new clone method interface explicit is pointless, you will lose the advantage you sought when creating ICloneable<T>. So add the new keyword. But don't forget that you would also need to override the base class' Clone() (the implementation has to remain uniform for all derived classes, i.e. to return the same object from every clone method, so the base clone method has to be virtual)! But, unfortunately, you can't both override and new methods with the same signature. Choosing the first keyword, you'd lose the goal you wanted to have when adding ICloneable<T>. Chossing the second one, you'd break the interface itself, making methods that should do the same return different objects.
Point
You want ICloneable<T> for comfort, but comfort is not what interfaces are designed for, their meaning is (in general OOP) to unify the behavior of objects (although in C#, it is limited to unifying the outer behavior, e.g. the methods and properties, not their workings).
If the first reason hasn't convinced you yet, you could object that ICloneable<T> could also work restrictively, to limit the type returned from the clone method. However, nasty programmer can implement ICloneable<T> where T is not the type that is implementing it. So, to achieve your restriction, you can add a nice constraint to the generic parameter:
public interface ICloneable<T> : ICloneable where T : ICloneable<T>
Certainly more restrictive that the one without where, you still can't restrict that T is the type that is implementing the interface (you can derive from ICloneable<T> of different type that implements it).
You see, even this purpose couldn't be achieved (the original ICloneable also fails at this, no interface can truly limit the behavior of the implementing class).
As you can see, this proves making the generic interface is both hard to fully implement and also really unneeded and useless.
But back to the question, what you really seek is to have comfort when cloning an object. There are two ways to do it:
Additional methods
public class Base : ICloneable
{
public Base Clone()
{
return this.CloneImpl() as Base;
}
object ICloneable.Clone()
{
return this.CloneImpl();
}
protected virtual object CloneImpl()
{
return new Base();
}
}
public class Derived : Base
{
public new Derived Clone()
{
return this.CloneImpl() as Derived;
}
protected override object CloneImpl()
{
return new Derived();
}
}
This solution provides both comfort and intended behavior to users, but it's also too long to implement. If we didn't want to have the "comfortable" method returning the current type, it is much more easy to have just public virtual object Clone().
So let's see the "ultimate" solution - what in C# is really intented to give us comfort? Extension methods!
public class Base : ICloneable
{
public virtual object Clone()
{
return new Base();
}
}
public class Derived : Base
{
public override object Clone()
{
return new Derived();
}
}
public static T Copy<T>(this T obj) where T : class, ICloneable
{
return obj.Clone() as T;
}
It's named Copy not to collide with the current Clone methods (compiler prefers the type's own declared methods over extension ones). The class constraint is there for speed (doesn't require null check etc.).
I hope this clarifies the reason why not to make ICloneable<T>. However, it is recommended not to implement ICloneable at all.
A big problem is that they could not restrict T to be the same class. Fore example what would prevent you from doing this:
interface IClonable<T>
{
T Clone();
}
class Dog : IClonable<JackRabbit>
{
//not what you would expect, but possible
JackRabbit Clone()
{
return new JackRabbit();
}
}
They need a parameter restriction like:
interfact IClonable<T> where T : implementing_type
It's a very good question... You could make your own, though:
interface ICloneable<T> : ICloneable
{
new T Clone ( );
}
Andrey says it's considered a bad API, but i have not heard anything about this interface becoming deprecated. And that would break tons of interfaces...
The Clone method should perform a shallow copy.
If the object also provides deep copy, an overloaded Clone ( bool deep ) can be used.
EDIT: Pattern i use for "cloning" an object, is passing a prototype in the constructor.
class C
{
public C ( C prototype )
{
...
}
}
This removes any potential redundant code implementation situations.
BTW, talking about the limitations of ICloneable, isn't it really up to the object itself to decide whether a shallow clone or deep clone, or even a partly shallow/partly deep clone, should be performed? Should we really care, as long as the object works as intended? In some occasions, a good Clone implementation might very well include both shallow and deep cloning.

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