How can I add a text to an arrow? - c#

I am currently working on an arrow, containing a text (here 'Test'), that shows an offset.
My code is:
Width = 200;
Length = 1000;
double arrowHeadWidth = Width;
double arrowHeadLength = Width / 2;
double arrowWidth = Width - arrowHeadWidth / 2;
double arrowLength = Length;
double centerY = Width / 2.0;
var figure = new PathFigure
{
IsClosed = true,
StartPoint = new Point(0, centerY - arrowWidth / 2.0)
};
figure.Segments.Add(new LineSegment(new Point(arrowLength - arrowHeadLength, centerY - arrowWidth / 2.0), true));
figure.Segments.Add(new LineSegment(new Point(arrowLength - arrowHeadLength, centerY - arrowHeadWidth / 2.0), true));
figure.Segments.Add(new LineSegment(new Point(arrowLength, centerY), true));
figure.Segments.Add(new LineSegment(new Point(arrowLength - arrowHeadLength, centerY + arrowHeadWidth / 2.0), true));
figure.Segments.Add(new LineSegment(new Point(arrowLength - arrowHeadLength, centerY + arrowWidth / 2.0), true));
figure.Segments.Add(new LineSegment(new Point(0, centerY + arrowWidth / 2.0), true));
var geometry = new PathGeometry();
geometry.Figures.Add(figure);
var borderPen = new Pen(Brushes.White, 10)
{
LineJoin = PenLineJoin.Round
};
var arrowDrawing = new GeometryDrawing(Brushes.Transparent, borderPen, geometry);
FormattedText formattedText = new FormattedText(
"Test",
System.Globalization.CultureInfo.CurrentUICulture,
FlowDirection.LeftToRight,
new Typeface("Tahoma"),
12,
Brushes.Black);
formattedText.MaxTextWidth = arrowLength - 40;
formattedText.MaxTextHeight = arrowWidth - 10;
Geometry textGeometry = formattedText.BuildGeometry(new System.Windows.Point(20, 5));
GeometryDrawing textDrawing = new GeometryDrawing(Brushes.Red, new Pen(Brushes.Red, 1), textGeometry);
var drawingGroup = new DrawingGroup();
drawingGroup.Children.Add(arrowDrawing);
drawingGroup.Children.Add(textDrawing);
var brush = new DrawingBrush(drawingGroup);
But I only get the arrow shown. What am I doing wrong?
If I comment out the line drawingGroup.Children.Add(arrowDrawing); I get the text displayed.
Any suggestions would help. Thanks in advance,
Benny
Edit:
Creation of arrow added

Related

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I have this little code to use AddArc() method in a label, but when I execute the code the label disappears. I believe it is the numbers I have used, I followed instructions from the Windows documentation and it had these parameters there too.
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I used another code to make the correct way or curve in a text
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
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var radius = Math.Min(Width, Height) / 3;
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but it wont show in front of a panel is it possible.
This is what it looks like:
Is it possible to move that text in front of the green circle?

How to create CombinedGeometry for ellipse and line

I want to draw ellipse excluding cross inside of it. I have a suspision that I need to use opacity mask. Here is how I am trying to do it.
Color grey = Color.FromArgb(128, Colors.Gray.R, Colors.Gray.G, Colors.Gray.B);
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Thing is that I don't understand how to create CombinedGeometry for ellipse and two lines. Or maybe I am on the wrong path?
You do not need an opacity mask in conjunction with a CombinedGeometry.
Create the cross outline geometry from a GeometryGroup with two lines and an appropriate Pen, then combine it Xor with an EllipseGeometry and draw the result:
var radius = Math.Min(ActualWidth, ActualHeight) / 2;
var crossSize = 0.8 * radius;
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var centerPoint = new Point(radius, radius);
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crossGeometry.Children.Add(new LineGeometry(
new Point(centerPoint.X - crossSize / 2, centerPoint.Y + crossSize / 2),
new Point(centerPoint.X + crossSize / 2, centerPoint.Y - crossSize / 2)));
var crossPen = new Pen
{
Thickness = crossThickness,
StartLineCap = PenLineCap.Round,
EndLineCap = PenLineCap.Round
};
var crossOutlineGeometry = crossGeometry.GetWidenedPathGeometry(crossPen);
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Rotate and Scale rectangle as per user control

I have UserControl of Size 300*200.
and rectangle of size 300*200.
graphics.DrawRectangle(Pens.Black, 0, 0, 300, 200);
When I rotate rectangle in userControl by 30 degree, I get rotated rectangle but it is outsized.
PointF center = new PointF(150,100);
graphics.FillRectangle(Brushes.Black, center.X, center.Y, 2, 2); // draw center point.
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I want to fit rectangle like actual result.Check Image here
Can anyone have solution about this.
Thanks.
It's more of a math question than programming one.
Calculate bouning box of any rectangle rotated by any angle in radians.
var newWidth= Math.Abs(height*Math.Sin(angle)) + Math.Abs(width*Math.Cos(angle))
var newHeight= Math.Abs(width*Math.Sin(angle)) + Math.Abs(height*Math.Cos(angle))
Calculate scale for x and y:
scaleX = width/newWidth;
scaleY = height/newHeight;
Apply it to your rectangle.
EDIT:
Applied to your example:
PointF center = new PointF(150, 100);
graphics.FillRectangle(Brushes.Black, center.X, center.Y, 2, 2); // draw center point.
var height = 200;
var width = 300;
var angle = 30;
var radians = angle * Math.PI / 180;
var boundingWidth = Math.Abs(height * Math.Sin(radians)) + Math.Abs(width * Math.Cos(radians));
var boundingHeight = Math.Abs(width * Math.Sin(radians)) + Math.Abs(height * Math.Cos(radians));
var scaleX = (float)(width / boundingWidth);
var scaleY = (float)(height / boundingHeight);
using (Matrix matrix = new Matrix())
{
matrix.Scale(scaleX, scaleY, MatrixOrder.Append);
matrix.Translate(((float)boundingWidth - width) / 2, ((float)boundingHeight - height) / 2);
matrix.RotateAt(angle, center);
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I am trying to build an app that loads n number of images and transform them radially around a center and show the result in image control. I am able to load two image by defining each of their locations and transform them by using this code:
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{
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double deg = 90;
double rad = deg / 180.0 * Math.PI;
//get the bounds of the rotated image
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src2.EndInit();
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double h2 = Math.Abs(Math.Sin(rad) * src2.PixelWidth) + Math.Abs(Math.Cos(rad) * src2.PixelHeight);
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//Size sz = new Size(w + w2 + radius * 2, h + h2 + radius * 2);
double c1X = Math.Abs(Math.Sin(rad)) * (radius + src.PixelHeight / 2.0);
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DrawingVisual dv = new DrawingVisual();
RenderOptions.SetBitmapScalingMode(dv, BitmapScalingMode.Fant);
RenderTargetBitmap rtb = null;
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dc.Pop();
}
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RenderOptions.SetBitmapScalingMode(rtb, BitmapScalingMode.Fant);
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But I wasn't able to make it load n number of images automatically named for example Car0.png, Car1.png,..., CarN.png
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Sincerely,
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Animating arc segment in WPF

How can we animate an arc segment in WPF. Below is the code attached.
PathGeometry pg = new PathGeometry();
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I am trying to get the arc segment to animate as in figure from one position to another. There are a list of arc segments which animate one after the other.
You can use Storyboard class to animate. You can for example animate position and RenderTransform it should work

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