Binding checkboxes states to a BitArray in WPF - c#

In the process of trying to learn WFP, I have taken the task of porting some old Winform apps into WPF and trying to stick to a MVVM model.
In the Winform app, I have a set of checkboxes that change the state of a BitArray, which in turns gets sent over TCP. Simple Stuff.
How would I do this in WPF and databinding? How can i bind a specific checkbox to a specific bit in the BitArray? All the examples i have found of this databind to single boolean property in VM.
EDIT:
I found the solution here by using an ObservableCollection>:
How to bind an ObservableCollection<bool> to a Listbox of Checkboxes in WPF
What i don't understand is what is the purpose of:
public static implicit operator Wrapper<T>(T value)
{
return new Wrapper<T> { value = value };
}
public static implicit operator T(Wrapper<T> wrapper)
{
return wrapper.value;
}
Inside the wrapper class, can someone explain what this does and why its needed?

The benefit of using MVVM is that you can taylor view models to suite your needs.
Create an Item class to track the status of each bit in the array.
Create a MVVM view model with an observable collection of your Item object
Databind your view model in code behind
Decorate your xaml with binding info
That's it! Enjoy!
See an Screenshot
Download a Full Example on GitHub
C#
using System.Collections;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Windows;
namespace DataBindingBitArray
{
/// <summary>
/// 1. Create an Item class to track the status of each bit in the array.
/// </summary>
/// <seealso cref="System.ComponentModel.INotifyPropertyChanged" />
public class Item : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public int BitArrayIndex { get; set; }
public BitArray ParentBitArray { get; set; }
private bool isChecked;
public Item(int bitArrayIndex, bool isChecked, BitArray parentBitArray)
{
this.BitArrayIndex = bitArrayIndex;
this.isChecked = isChecked;
this.ParentBitArray = parentBitArray;
}
public bool IsChecked
{
get => isChecked;
set
{
if (ParentBitArray != null)
{
ParentBitArray[BitArrayIndex] = isChecked = value;
OnPropertyChanged(nameof(IsChecked));
}
}
}
private void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
/// <summary>
/// 2. Create a MVVM view model with an observable collection of your Item object
/// </summary>
/// <seealso cref="System.ComponentModel.INotifyPropertyChanged" />
public class BitArrayViewModel : INotifyPropertyChanged
{
private readonly BitArray bitArray;
private ObservableCollection<Item> items;
public event PropertyChangedEventHandler PropertyChanged;
public ObservableCollection<Item> Items
{
get => items;
set
{
items = value;
OnPropertyChanged(nameof(Items));
}
}
public BitArrayViewModel(BitArray bitArray)
{
this.bitArray = bitArray;
var query = this
.bitArray
.Cast<bool>()
.Select((s, i) => new Item(i, s, this.bitArray));
this.Items = new ObservableCollection<Item>(query);
}
public int CountOnBits()
{
return this.bitArray.Cast<bool>().Count(s => s);
}
public int CountOffBits()
{
return this.bitArray.Cast<bool>().Count(s => !s);
}
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
/// <summary>
/// 3 . Databind your view model in code behind
/// </summary>
/// <seealso cref="System.Windows.Window" />
/// <seealso cref="System.Windows.Markup.IComponentConnector" />
public partial class MainWindow : Window
{
public BitArrayViewModel ViewModel;
public MainWindow()
{
InitializeComponent();
this.DataContext = ViewModel = new BitArrayViewModel(new BitArray(100));
MessageBox.Show($"You have {ViewModel.CountOnBits()} on bits and {ViewModel.CountOffBits()} off bits");
}
private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
MessageBox.Show($"You have {ViewModel.CountOnBits()} on bits and {ViewModel.CountOffBits()} off bits");
}
}
}
XAML
<Window x:Class="DataBindingBitArray.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:DataBindingBitArray"
mc:Ignorable="d"
Height="360" Width="250">
<StackPanel Height="300" Margin="10">
<Label Height="40" Margin="5" FontSize="18">Binding to Bit Array</Label>
<ScrollViewer Height="200">
<ItemsControl Margin="5" x:Name="ItemsControl1" ItemsSource="{Binding Path=Items}" HorizontalAlignment="Stretch">
<ItemsControl.ItemTemplate>
<DataTemplate>
<CheckBox IsChecked="{Binding Path=IsChecked, Mode=TwoWay}" Content ="{Binding Path=BitArrayIndex }"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
<Button Height="40" Margin="5" Click="ButtonBase_OnClick" Content="Show BitArray Status"></Button>
</StackPanel>
</Window>

Related

How do I go to another view from a view in MVVM WPF?

Here I have a WPF application that is made with the MVVM structure. I am fairly new to C# WPF and am not familiar with this concept. I am attempting to switch to another view through a function in one view via the press of a button.
Here is what the application looks like,
Once the Login button is pressed a function is triggered that will validate the inputs and if valid switch to another view. Which would look like such,
File Structure
How can i switch the views ?
Below are some code for reference.
MainWindow.xaml
<Window x:Class="QuizAppV2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:QuizAppV2"
xmlns:viewModel="clr-namespace:QuizAppV2.MVVM.ViewModel"
mc:Ignorable="d"
Height="600" Width="920"
WindowStartupLocation="CenterScreen"
WindowStyle="None"
ResizeMode="NoResize"
Background="Transparent"
AllowsTransparency="True">
<Window.DataContext>
<viewModel:MainViewModel/>
</Window.DataContext>
<Border Background="#272537"
CornerRadius="20">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="75"/>
<RowDefinition/>
<RowDefinition Height="25"/>
</Grid.RowDefinitions>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<TextBlock Text="Online Quiz"
Grid.Column="1"
FontSize="20"
Foreground="White"
HorizontalAlignment="Center"
VerticalAlignment="Center"/>
<StackPanel Grid.Column="2"
Margin="30,20"
Orientation="Horizontal"
HorizontalAlignment="Right"
VerticalAlignment="Top">
<Button Content="–"
Background="#00CA4E"
Style="{StaticResource UserControls}"
Click="Minimise"/>
<Button Content="▢"
Background="#FFBD44"
Style="{StaticResource UserControls}"
Click="Restore"/>
<Button Content="X"
Background="#FF605C"
Style="{StaticResource UserControls}"
Click="Exit"/>
</StackPanel>
</Grid>
<ContentControl Grid.Column="1"
Grid.Row="1"
Margin="20,10,20,50"
Content="{Binding CurrentView}"/>
</Grid>
</Border>
</Window>
MainViewModel.cs
using QuizAppV2.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QuizAppV2.MVVM.ViewModel
{
class MainViewModel : ObservableObject
{
public RelayCommand LoginViewCommand { get; set; }
public RelayCommand SubjectSelectionViewCommand { get; set; }
public RelayCommand QuizViewCommand { get; set; }
public RelayCommand ResultViewCommand { get; set; }
public LoginViewModel LoginVM { get; set; }
public SubjectSelectionViewModel SubjectSelectVM { get; set; }
public QuizViewModel QuizVM { get; set; }
public ResultViewModel ResultVM { get; set; }
private object _currentView;
public object CurrentView
{
get { return _currentView; }
set
{
_currentView = value;
onPropertyChanged();
}
}
public MainViewModel()
{
LoginVM = new LoginViewModel();
SubjectSelectVM = new SubjectSelectionViewModel();
QuizVM = new QuizViewModel();
ResultVM = new ResultViewModel();
CurrentView = SubjectSelectVM;
LoginViewCommand = new RelayCommand(o =>
{
CurrentView = LoginVM;
});
SubjectSelectionViewCommand = new RelayCommand(o =>
{
CurrentView = SubjectSelectVM;
});
}
}
}
LoginView.xaml
using QuizAppV2.MVVM.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace QuizAppV2.MVVM.View
{
/// <summary>
/// Interaction logic for LoginView.xaml
/// </summary>
public partial class LoginView : UserControl
{
public LoginView()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
if (UsrId.Text == "" || UsrName.Text == "")
{
UsrIDErrMsg.Visibility = Visibility.Visible;
UsrNameErrMsg.Visibility = Visibility.Visible;
}
else
{
UsrIDErrMsg.Visibility = Visibility.Hidden;
UsrNameErrMsg.Visibility = Visibility.Hidden;
MainWindow.currentUser = new Student(UsrId.Text, UsrName.Text);
}
}
}
}
Thank you
I suggest using "Datatemplate". Put in the main window resources the following:
<DataTemplate DataType="{x:Type viewmodel:QuizViewModel}">
<local:QuizView/>
</DataTemplate>
<DataTemplate DataType="{x:Type viewmodel:LoginViewModel}">
<local:LoginView/>
</DataTemplate>
and so on with the others...
WPF is doing all the work for you, it examine the "CurrentView" prroperty and select how to view it according the the suitable DataTemplate.
Navigation is a tricky topic there are few ways to do this but since you are new to WPF I tried to outline a simple technique, along the lines of the examples you've provided requirement is have to go from page to page, a simple idea would be to swap out the contents. What I mean by that is when the user clicks "Login" we authenticate the user and swap the LoginPage with some other page, in your case a quiz page, when the user selection any option we swap out the view with the next view and so on.
I've coded up a simple solution with Shell mechanism. Essentially we create a empty shell in MainWindow (i.e it has no UI) and we load pages into this empty shell using a NavigationService/Helper. I've gone with a singleton class here just for simplicity, there are 3 main Methods in this,
RegisterShell : This has to be the Window where the swapping will happen, this ideally needs to be set once.
Load View : Method which Swaps out old view with the new one, I have gone with user control for this as most of the sub views can be user control in WPF.
LoadViewWithCustomData : Similar to above but has more flexibilty since it allows you to supply extra data.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
namespace Navigation
{
class NavigationService
{
/// <summary>
/// Singleton so we keep on shell which views can use this to navigate to different pages.
/// </summary>
public static NavigationService Instance = new NavigationService();
private MainWindow myShell;
private NavigationService()
{
}
/// <summary>
/// Register the main shell so this service know where to swap the data out and in of
/// </summary>
/// <param name="theShell"></param>
public void RegisterShell(MainWindow theShell)
{
this.myShell = theShell;
}
/// <summary>
/// Swaps out any view to the shell.
/// </summary>
/// <typeparam name="T"></typeparam>
public void LoadView<T>() where T : UserControl, new()
{
myShell.TheShell = new T();
}
/// <summary>
/// Swaps out any view to the shell with custom data, here the user responsible to create UserControl with all the reqired data for the view.
/// We can automate this via reflection if required.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="theNewControl"></param>
public void LoadViewWithCustomData<T>(UserControl theNewControl) where T : UserControl, new()
{
myShell.TheShell = theNewControl;
}
}
Now here's how my LoginPage looks, the important line here is NavigationService.Instance.LoadView<_4OptionQuizPage>() this essentially sends the user to _4OptionQuizPage.
public partial class LoginPage : UserControl
{
public ICommand LoginClicked { get; }
public LoginPage()
{
InitializeComponent();
this.DataContext = this;
LoginClicked = new SimpleCommand(OnLoginClicked);
}
private void OnLoginClicked()
{
// TODO : Authenticate user here.
// Send the user to Quiz Page
NavigationService.Instance.LoadView<_4OptionQuizPage>();
}
}
And in the _4OptionQuizPage we can have something like this, this is where the bulk of business logic may reside, I have 4 buttons here, 2 of them show message box but Button 1 sends you back to LoginPage and Button 2 reloads the same page with different data (i.e sending the user to next question)
public partial class _4OptionQuizPage : UserControl, INotifyPropertyChanged
{
public ICommand Option1Clicked { get; }
public ICommand Option2Clicked { get; }
public ICommand Option3Clicked { get; }
public ICommand Option4Clicked { get; }
private string myQuestion;
public event PropertyChangedEventHandler PropertyChanged;
public string Question
{
get { return myQuestion; }
set
{
myQuestion = value;
NotifyPropertyChanged();
}
}
public _4OptionQuizPage() : this($"Question Loaded At {DateTime.Now}, this can be anything.")
{
}
public _4OptionQuizPage(string theCustomData)
{
InitializeComponent();
Question = theCustomData;
this.DataContext = this;
this.Option1Clicked = new SimpleCommand(OnOption1Clicked);
this.Option2Clicked = new SimpleCommand(OnOption2Clicked);
this.Option3Clicked = new SimpleCommand(OnOption3Clicked);
this.Option4Clicked = new SimpleCommand(OnOption4Clicked);
}
private void OnOption4Clicked()
{
MessageBox.Show("Option 4 selected, Store the results");
}
private void OnOption3Clicked()
{
MessageBox.Show("Option 3 selected, Store the results");
}
private void OnOption1Clicked()
{
NavigationService.Instance.LoadView<LoginPage>();
}
private void OnOption2Clicked()
{
NavigationService.Instance.LoadViewWithCustomData<LoginPage>(new _4OptionQuizPage("A custom question to emulate custom data"));
}
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
Finally your MainWindow would be registering the shell and sending the user to LoginPage, and it's XAML file should not have anything in it
public partial class MainWindow : Window, INotifyPropertyChanged
{
private object myShell;
public object TheShell
{
get { return myShell; }
set
{
myShell = value;
this.NotifyPropertyChanged();
}
}
public MainWindow()
{
InitializeComponent();
this.DataContext = this;
NavigationService.Instance.RegisterShell(this);
NavigationService.Instance.LoadView<LoginPage>();
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
MainWindow.xaml should be empty, essentially a shell for everything else.
<Window x:Class="Navigation.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Navigation"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800" Content="{Binding TheShell}">
</Window>
This sample demonstrates two approaches to navigation. Often useful since you say want to start by logging in but not show any menus etc until the user is logged in. Then once they log in you want some sort of menu or list of views they can navigate to which remains static.
My mainwindow is purely a shell to contain everything.
It's markup is:
<Window ......
Title="{Binding Title}"
Content="{Binding}"
/>
This sample uses viewmodel first for all navigation. Viewmodels are templated out into UI.
There is more in the code behind.
public partial class LoginNavigationWindow : Window
{
public Type ParentViewModel
{
get { return (Type)GetValue(ParentViewModelProperty); }
set { SetValue(ParentViewModelProperty, value); }
}
public static readonly DependencyProperty ParentViewModelProperty =
DependencyProperty.Register(name: "ParentViewModel",
propertyType: typeof(Type),
ownerType: typeof(LoginNavigationWindow),
typeMetadata: new FrameworkPropertyMetadata(
defaultValue: null,
propertyChangedCallback: new PropertyChangedCallback(ParentViewModelChanged)
));
private static void ParentViewModelChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var vm = Activator.CreateInstance((Type)e.NewValue);
((Window)d).DataContext = vm;
Task.Run(((IInitiatedViewModel)vm).Initiate);
}
public LoginNavigationWindow()
{
InitializeComponent();
WeakReferenceMessenger.Default.Register<ParentNavigate>(this, (r, pn) =>
{
this.SetValue(LoginNavigationWindow.ParentViewModelProperty, pn.ParentViewModelType);
});
}
The messenger registration will switch out the window's datacontext using a dependency property. The message is just a class with a property to pass a Type
public class ParentNavigate
{
public Type ParentViewModelType { get; set; }
}
The callback ParentViewModelChanged takes a type, instantiates it and sets datacontext on the window.
Usually, you're not interested in retaining state of a window or parent level piece of view. You already logged in. If you wanted to log back in again then you would start again and input name and password.
The entrypoint is slightly unusual since I handle application startup and rely on that dependency property callback.
private void Application_Startup(object sender, StartupEventArgs e)
{
var mw = new LoginNavigationWindow();
mw.Show();
mw.SetValue(LoginNavigationWindow.ParentViewModelProperty, typeof(LoginViewModel));
}
Instead of a mainwindow full of menus etc I have of course got nothing.
I have a LoginUC is the first thing you will see on start up. This is just illustrative.
We will get input from the user and validate it before navigating in a real app. We're just interested in that navigation here so this version just has a button to navigate to MainViewModel:
<Grid>
<StackPanel>
<TextBlock Text="Log in"/>
<Button Content="Go"
Command="{Binding LoadMainCommand}"/>
</StackPanel>
</Grid>
</UserControl>
My LoginViewModel has a command, title and a task.
public partial class LoginViewModel : BaseParentViewModel
{
[RelayCommand]
private async Task LoadMain()
{
var pn = new ParentNavigate{ ParentViewModelType = typeof(MainViewModel) };
WeakReferenceMessenger.Default.Send(pn);
}
public LoginViewModel()
{
Title = "Please Log In first";
}
public override async Task Initiate()
{
// Get any data for login here
}
}
BaseParentViewModel
public partial class BaseParentViewModel : ObservableObject, IInitiatedViewModel
{
[ObservableProperty]
private string title = string.Empty;
virtual public async Task Initiate() { }
}
Interface
public interface IInitiatedViewModel
{
Task Initiate();
}
The purpose of this interface is to give us a generic way for any viewmodel to get any data it requires. By setting datacontext and then starting up a background thread to get that data the view will appear quickly and then fill with any data it needs. If getting that data takes a while then at least the view is "up" and visible quickly whilst the task still carries on working.
In a fuller example we would have IsBusy in a base viewmodel which would start off true and be changed to false. That would drive a "throbber" or busing indicator in the view.
A resource dictionary associates viewmodel datatemplates with usercontrols using datatype:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:LoginNavigation"
>
<DataTemplate DataType="{x:Type local:MainViewModel}">
<local:MainUC/>
</DataTemplate>
<DataTemplate DataType="{x:Type local:LoginViewModel}">
<local:LoginUC/>
</DataTemplate>
<DataTemplate DataType="{x:Type local:SubjectsViewModel}">
<local:SubjectsView/>
</DataTemplate>
<DataTemplate DataType="{x:Type local:ResultViewModel}">
<local:ResultView/>
</DataTemplate>
</ResourceDictionary>
That is merged in app.xaml
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/Resources/ViewDataTemplates.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>
Once you login, the entire content of the window is replaced. The datacontext is changed from LoginViewModel to MainViewModel, that is then templated out into MainUC:
public partial class MainViewModel : BaseParentViewModel
{
[ObservableProperty]
private object currentChildViewModel;
[ObservableProperty]
private List<ChildViewModel> childViewModelList;
[RelayCommand]
private async Task ChildNavigation(ChildViewModel cvm)
{
if (cvm.Instance == null)
{
cvm.Instance = Activator.CreateInstance(cvm.ViewModelType);
if (cvm.Instance is IInitiatedViewModel)
{
Task.Run(((IInitiatedViewModel)cvm.Instance).Initiate);
}
}
CurrentChildViewModel = cvm.Instance;
}
public override async Task Initiate()
{
ChildViewModelList = new List<ChildViewModel>()
{
new ChildViewModel{ DisplayName="Subjects", ViewModelType= typeof(SubjectsViewModel) },
new ChildViewModel{ DisplayName="Results", ViewModelType= typeof(ResultViewModel) }
};
}
public MainViewModel()
{
Title = "Quiz";
}
}
You would probably want to have more views of course and pick one to show initially which would be setup in Initiate.
MainUC:
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<ListBox ItemsSource="{Binding ChildViewModelList}"
HorizontalContentAlignment="Stretch">
<ListBox.ItemTemplate>
<DataTemplate>
<Button Content="{Binding DisplayName}"
Command="{Binding DataContext.ChildNavigationCommand, RelativeSource={RelativeSource AncestorType=ListBox}}"
CommandParameter="{Binding}"/>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<ContentPresenter Content="{Binding CurrentChildViewModel}"
Grid.Column="1"/>
</Grid>
</UserControl>
In the view you get a list of buttons in a left column which will allow navigation in the right column. But retaining MainUC of course.
Instead of a listbox this could be a menu or maybe a tabcontrol.
Clicking on a button calls a command in MainViewModel and passes the instance of ChildViewModel as a parameter.
That is then used to instantiate a viewmodel, set CurrentChildViewmodel and cache the instance.
CurrentChildViewmodel will of course itself be templated out into a usercontrol within MainUC.
public partial class ChildViewModel : ObservableObject
{
public string DisplayName { get; set; }
public Type ViewModelType { get; set; }
public object Instance { get; set; }
}
This is rather a simplistic approach and in a real world substantial app you would want dependency injection, factories and the like. But this is already quite a bit of code for a Stack Overflow answer as it is.
The remaining viewmodels and views are just simplistic implementations to prove it all works. eg
public partial class SubjectsViewModel : ObservableObject, IInitiatedViewModel
{
public async Task Initiate()
{
// Get any data for Subjects here
}
}
and
<Grid>
<TextBlock Text="Subjects"/>
</Grid>
</UserControl>
There are many ways how to allow a view model to participate in page navigation.
In general, each class that participates in navigation has to have access to your navigation API.
For example, you could move the navigation logic to a dedicated class NavigationService and provide a shared reference to every class that should be able to navigate to a different view.
Alternatively (and recommended), you can use routed commands that you handle on the MainWindow, which then delegates the command to the MainViewModel.
In this scenario each button would have to pass the destination as CommandParameter. This solution allows the particular view models to not directly participate in the navigation. You don't need to pollute your view model classes with navigation details.
The following example shows how to navigate from the QuizView to the ResultView using a RoutedCommand.
MainViewModel.cs
The MainViewModel is the only view model class that knows how to navigate and about the related details.
This enables extensibility while keeping the implementation of the view model classes simple.
In general, to enable data validation let the view models implement INotifyDataErrorInfo.
You can then query the INotifyDataErrorInfo.HasErrors property before allowing to leave a page.
class MainViewModel : ObservableObject
{
public object CurrentView { get; set; }
private Dictionary<Type, INotifyPropertyChanged> ViewModelMap { get; }
public MainViewModel()
{
this.ViewModelMap = new Dictionary<Type, INotifyPropertyChanged>
{
{ typeof(QuizVm), new QuizVm() },
{ typeof(ResultVm), new ResultVm() },
};
}
// Check if destination type is valid.
// In case the navigation source implements INotifyDataErrorInfo,
// check if the source is in a valid state (INotifyDataErrorInfo.HasEWrrors returns 'false').
// This method is called by the view. It will delegate its ICommand.CanExecute to this method
// If this method returns 'false' the command source e.g. Button will be disabled.
public bool CanNavigate(Type navigationSourceType, Type navigationDestinationType)
=> CanNavigateAwayFrom(navigationSourceType)
&& CanNavigateTo(navigationDestinationType);
private bool CanNavigateAwayFrom(Type navigationSourceType)
=> this.ViewModelMap.TryGetValue(navigationSourceType, out INotifyPropertyChanged viewModel)
&& viewModel is INotifyDataErrorInfo notifyDataErrorInfo
? !notifyDataErrorInfo.HasErrors
: true;
private bool CanNavigateTo(Type navigationDestinationType)
=> this.ViewModelMap.ContainsKey(navigationDestinationType);
// This method is called by the view. It will delegate its ICommand.Execute to this method
public void NavigateTo(Type destinationType)
{
if (this.ViewModelMap.TryGetValue(destinationType, out INotifyPropertyChanged viewModel))
{
this.CurrentView = viewModel;
}
}
}
MainWindow.xaml.cs
partial class MainWindow : Window
{
public static RoutedCommand NavigateCommand { get; } = new RoutedUICommand(
"Navigate to view command",
nameof(NavigateCommand),
typeof(MainWindow));
private MainViewModel MainViewModel { get; }
public MainWindow()
{
InitializeComponent();
this.MainViewModel = new MainViewModel();
this.DataContext = this.MainViewModel;
var navigateCommandBinding = new CommandBinding(MainWindow.NavigateCommand, ExecuteNavigateCommand, CanExecuteNavigateCommand);
this.CommandBindings.Add(navigateCommandBinding);
}
private void CanExecuteNavigateCommand(object sender, CanExecuteRoutedEventArgs e)
{
if (e.Source is not FrameworkElement commandSource)
{
return;
}
Type navigationSourceType = commandSource.DataContext.GetType();
Type navigationDestinationType = (Type)e.Parameter;
e.CanExecute = this.MainViewModel.CanNavigate(navigationSourceType, navigationDestinationType);
}
private void ExecuteNavigateCommand(object sender, ExecutedRoutedEventArgs e)
{
var destinationViewModelType = (Type)e.Parameter;
this.MainViewModel.NavigateTo(destinationViewModelType);
}
}
MainWindow.xaml
To actually render the views (for example a custom Control) you need to define an implicit DataTemplate (without the x:Key directive) that has the associated view model class as DataType. The ContentControl will then automatically pick the correct one that matches the type of the ContentControl.Content property value.
<Window>
<Window.Resources>
<DataTemplate DataType="{x:Type local:QuizVM}">
<QuizView />
</DataTemplate>
<DataTemplate DataType="{x:Type local:ResultVM}">
<ResultView />
</DataTemplate>
</Window.Resources>
<ContentControl Content="{Binding CurrentView}" />
</Window>
If a view needs to navigate, it must use the static routed command (defined and handled in the MainWindow) and pass the Type of the destination view model as CommandParameter.
This way, navigation will not pollute the view models and stays within the view.
QuizView.xaml
<QuizView>
<Button Content="Next"
Command="{x:Static local:MainWindow.NextPageCommand}"
CommandParameter="{x:Type local:ResultVM}"/>
</QuizView>
ResultView.xaml
<ResultView>
<Button Content="Back"
Command="{x:Static local:MainWindow.NextPageCommand}"
CommandParameter="{x:Type local:QuizVM}"/>
</ResultView>
Because the view model classes generally don't directly participate in the navigation,
they don't have to implement any related commands or depend on any navigation service.
Navigation is completely controlled by the MainWindow and its MainViewModel.
For optional data validation let them implement INotifyDataErrorInfo.
QuizVM.cs
class QuizVM : INotifyPropertyChnaged, INotifyDataErrorInfo
{
}
ResultVM.cs
class ResultVM : INotifyPropertyChnaged, INotifyDataErrorInfo
{
}

MVVM, Can you bind command in ViewModel to Button in ItemsRepeater when ItemsSource is ObservableCollection<Model> and a property of the ViewModel?

I am building a WinUI 3 application that presents a user with a list of Animal IDs, along with a Button beside each ID that the user can click to view information about that specific Animal. I am using an ItemsRepeater, whose ItemsSource is bound to an ObservableCollection<Animal> inside an AnimalViewModel, so I can create a list of TextBox with a Button beside it using a DataTemplate -- the TextBox will have as its value the Animal.ID. I also want to use the MVVM design pattern to accomplish this, but this is my first time trying it.
For now, I want the ability to click a Button and have it display a dialog box with the Animal.ID it corresponds to (the TextBox adjacent to it). I have tried implementing this by using an ICommand and defining a function to display a MessageDialog in my AnimalViewModel, then defining the custom ICommand in its own file.
The issue seems to be that since I have bound my ItemsRepeater to ObservableCollection<Animal> in my AnimalViewModel, I can't bind the Button to the command in my AnimalViewModel. This leads me to believe I am not using MVVM correctly or I have improperly structured my code, but I am not sure what to change/how to move forward.
Error
BindingExpression path error: 'DisplayIDsCommand' property not found on 'MAIT.Models.Animal'
Below is the relevant code. I am able to create the list but I cannot get the Button to exhibit the desired behavior (please forgive any glaring errors, I had to simplify the code for this question):
MainWindow.xaml
<Window
x:Class="MAIT.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:MAIT"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:muxc="using:Microsoft.UI.Xaml.Controls" xmlns:l="using:MAIT.Models"
mc:Ignorable="d">
<Grid x:Name="MainGrid">
<Grid.Resources>
<muxc:StackLayout x:Name="VerticalStackLayout" Orientation="Vertical" Spacing="8"/>
<DataTemplate x:Key="AnimalTemplate">
<StackPanel Orientation="Horizontal">
<TextBlock x:Name="text" Text="{Binding ID}"></TextBlock>
<Button Command="{Binding DisplayIDsCommand}" CommandParameter="{Binding ElementName=text, Path=Text}">View</Button>-
</StackPanel>
</DataTemplate>
</Grid.Resources>
<ScrollViewer HorizontalScrollBarVisibility="Auto" HorizontalAlignment="Center" VerticalAlignment="Center"
HorizontalScrollMode="Auto"
IsVerticalScrollChainingEnabled="False"
MaxHeight="500">
<muxc:ItemsRepeater
ItemsSource="{Binding Path=Animals}"
Layout="{StaticResource VerticalStackLayout}"
ItemTemplate="{StaticResource AnimalTemplate}"/>
</ScrollViewer>
</Grid>
</Window>
MainWindow.xaml.cs
using Microsoft.UI.Xaml;
using MAIT.ViewModels;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace MAIT
{
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainWindow : Window
{
public MainWindow()
{
this.InitializeComponent();
MainGrid.DataContext = new AnimalViewModel();
}
}
}
Animal.cs
using System.ComponentModel;
using System.Diagnostics;
namespace MAIT.Models
{
internal class Animal : INotifyPropertyChanged
{
string _ID;
public Animal(string id)
{
ID = id;
}
public string ID
{
get
{
return _ID;
}
set
{
_ID = value;
OnPropertyChanged("ID");
}
}
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
#endregion
}
}
AnimalViewModel.cs
using MAIT.Commands;
using MAIT.Models;
using Microsoft.UI.Xaml.Controls;
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Data;
using System.Data.OleDb;
using System.Diagnostics;
using Windows.UI.Popups;
namespace MAIT.ViewModels
{
internal class AnimalViewModel : INotifyPropertyChanged
{
public IDsCommand DisplayIDsCommand;
public AnimalViewModel()
{
Animals = new ObservableCollection<Animal>();
DisplayIDsCommand = new IDsCommand(DisplayIDs);
GetAnimals();
}
private void GetAnimals()
{
for(int i = 0; i < 3; i++)
{
Animal animal = new Animal(i.ToString());
Animals.Add(animal);
}
}
public async void DisplayIDs(string id)
{
MessageDialog t = new MessageDialog(id);
await t.ShowAsync();
}
private ObservableCollection<Animal> _Animals;
public ObservableCollection<Animal> Animals
{
get
{
return _Animals;
}
set
{
_Animals = value;
OnPropertyChanged("Animals");
}
}
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
#endregion
}
}
IDsCommand.cs
using MAIT.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace MAIT.Commands
{
internal class IDsCommand : ICommand
{
public event EventHandler CanExecuteChanged;
private Action<string> _Execute;
public IDsCommand(Action<string> execute)
{
_Execute = execute;
}
public bool CanExecute(object parameter)
{
return true;
}
public void Execute(object parameter)
{
_Execute.Invoke(parameter as string);
}
}
}
your first WPF appears to be well-on-its-way.
If you want to bind to your command, you will need to use a private field along with the getter and setter, such as with the Animals property, and call OnPropertyChanged in its setter as well. This will let the button know when a command is assigned!
Here are a few friendly pointers if you are interested about learning MVVM:
Consider replacing the using in the local parameter to xmlns:local="clr-namespace:MAIT".
In MVVM DataContext property can be set in the Window's constructor but usually it's put in the XALM above <Grid> as
<Window.DataContext>
<viewModels:AnimalViewModel/>
</Window.DataContext>
Because this context will not allow you to use local.ViewModels, you can declare another xmlns as xmlns:viewModels="clr-namespace:MAIT.ViewModels"
If you are using recent .NET versions, you might appreciate using PropertyChanged?.Invoke(this, new(propertyName)); as the method body for OnPropertyChanged. Moreover, you can use System.Runtime.CompilerServices to automatically get the calling member's name by changing the OnPropertyChanged's signature to private void OnPropertyChanged([CallerMemberName] string propertyName = "").
To be able to bind the Command property to a source property of a parent element, you need to get a reference to the parent element somehow. In Win UI, you cannot use something RelativeSource AncestorType=ItemsRepeater.
You could workaround this by creating an attached property that sets the DataContext of the Button to the parent ItemsRepeater:
public static class AncestorSource
{
public static readonly DependencyProperty AncestorTypeProperty =
DependencyProperty.RegisterAttached(
"AncestorType",
typeof(Type),
typeof(AncestorSource),
new PropertyMetadata(default(Type), OnAncestorTypeChanged)
);
public static void SetAncestorType(FrameworkElement element, Type value) =>
element.SetValue(AncestorTypeProperty, value);
public static Type GetAncestorType(FrameworkElement element) =>
(Type)element.GetValue(AncestorTypeProperty);
private static void OnAncestorTypeChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
FrameworkElement target = (FrameworkElement)d;
if (target.IsLoaded)
SetDataContext(target);
else
target.Loaded += OnTargetLoaded;
}
private static void OnTargetLoaded(object sender, RoutedEventArgs e)
{
FrameworkElement target = (FrameworkElement)sender;
target.Loaded -= OnTargetLoaded;
SetDataContext(target);
}
private static void SetDataContext(FrameworkElement target)
{
Type ancestorType = GetAncestorType(target);
if (ancestorType != null)
target.DataContext = FindParent(target, ancestorType);
}
private static object FindParent(DependencyObject dependencyObject, Type ancestorType)
{
DependencyObject parent = VisualTreeHelper.GetParent(dependencyObject);
if (parent == null)
return null;
if (ancestorType.IsAssignableFrom(parent.GetType()))
return parent;
return FindParent(parent, ancestorType);
}
}
Usage:
<DataTemplate x:Key="AnimalTemplate">
<StackPanel Orientation="Horizontal">
<TextBlock x:Name="text" Text="{Binding ID}"></TextBlock>
<Button local:AncestorSource.AncestorType="muxc:ItemsRepeater"
Command="{Binding DataContext.DisplayIDsCommand}"
CommandParameter="{Binding ElementName=text, Path=Text}">View</Button>-
</StackPanel>
</DataTemplate>
Please refer to this blog post for more information.

WPF OpenFileDialog using MVVM (Model-View-ViewModel) in c#

How to write WPF OpenFileDialog using MVVM (Model-View-ViewModel) in c#?
I have visited some websites regarding this OpenFileDialog ,but I didn't get clear idea about it. This is my code
In View.xaml:
<Window.... xmlns:VM="clr-namespace:myproject.myViewModel"
... >
<Window.DataContext><VM:myViewModel/>
</Window.DataContext>
<ItemsControl ItemsSource="{Binding mygroup}" >
<ItemsControl.ItemTemplate >
<DataTemplate>
<Grid >....
<TextBlock Text="Color" Margin="20" VerticalAlignment="Center"/>
<ComboBox KeyboardNavigation.TabIndex="0" Grid.Column="1" Margin="45,10,10,10" Height="30" Width="200" ItemsSource="{Binding Color}" />
<TextBlock Text="Shapes" Grid.Row="1" VerticalAlignment="Center" />
<ComboBox KeyboardNavigation.TabIndex="3" Grid.Column="1" Grid.Row="1" Height="20" Width="150" SelectedIndex="0" HorizontalContentAlignment="Right"
VerticalAlignment="Center" ItemsSource="{Binding Shapes}">
</ComboBox>
<TextBlock Text="Open Files " VerticalAlignment="Center" Grid.Row="0" Grid.Column="2" Margin="10" />
<TextBox Grid.Column="3" Text="" Height="30" Grid.Row="0" IsReadOnly="True"
TextAlignment="Right" VerticalContentAlignment="Center" Width="200" /> <Button Grid.Column="4" Content="Browse" Height="30" VerticalAlignment="Bottom" MinWidth="41" />
</Grid>
</Window>
In Model.cs:
namespace Myproject.Models
{
public class ProjectModel : INotifyPropertyChanged
{
private ObservableCollection<string> color;
private ObservableCollection<string> shapes;
public ObservableCollection<string> Color
{
get { return color; }
set
{
color = value;
NotifyPropertyChanged("Color");
}
}
public ObservableCollection<string> Shapes
{
get { return shapes; }
set
{
shapes = value;
NotifyPropertyChanged("Shapes");
}
}
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
#endregion
#region Private Helpers
private void NotifyPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
#endregion
}
}
In ViewModel.cs:
namespace MyProject.ViewModels
{
public class myProjectViewModel : INotifyPropertyChanged
{
private ObservableCollection<myprojectmodel> mygroup;
public ObservableCollection<myprojectmodel> Mygroup
{
get => this.mygroup;
set
{
if (Equals(value, this.mygroup)) return;
this.mygroup = value;
OnPropertyChanged();
}
}
public ProjectViewModel()
{
Mygroup = new ObservableCollection<myprojectmodel>();
List<string> lstColor = new List<string>();
lstCity = new List<string> {"Pink", "Blue", "Red"};
List<string> lstShapes = new List<string>();
lstTemperature = new List<string> {"Rectangle", "Triangle", "Circle"};
Mygroup.Add(
new ProjectModel
{
Color= new ObservableCollection<string>(lstColor),
Shapes = new ObservableCollection<string>(lstShapes),
});
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
}
How should I write code to get OpenFileDialog.
I have seen this link WPF OpenFileDialog with the MVVM pattern? but I don't know how to write it for my above code.
please someone help me by editing my code to get OpenFileDailog.
In my opinion this kind of things doesn't belong in to the ViewModel. It's View specific logic. The View alone handles user input and then sends it to the ViewModel. ViewModel never asks the View to do something. This would invert the dependency chain and couple the ViewModel to the View. The dependencies have to be like this:
View --> ViewModel --> Model. The ViewModel doesn't even know about the type of views nor that there is a View at all.
You have to open the dialog from your view and then send the result to the view model.
For this you could create a simple event handler in your code-behind and attach it to a button's click event. You take the picked file and use an ICommand to invoke e.g. an open file action. That's MVVM (or MVP). Separate the concerns of the views from your models.
MainWindow.xaml:
<Window x:Class="WpfOpenDialogExample.OpenFileDialogSample"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="OpenFileDialogSample" Height="300" Width="300">
<Window.DataContext>
<ViewModel />
</Window.DataContext>
<Grid>
<Button Name="ShowFilePickerButton" Click="ShowFilePicker_OnClick" Content="Open file" />
</Grid>
</Window>
MainWindow.xaml.cs:
using System;
using System.IO;
using System.Windows;
using Microsoft.Win32;
namespace WpfOpenDialogExample
{
public partial class OpenFileDialogSample : Window
{
public OpenFileDialogSample()
{
InitializeComponent();
}
private void ShowFilePicker_OnClick(object sender, RoutedEventArgs e)
{
var viewModel = this.DataContext as ViewModel;
OpenFileDialog openFileDialog = new OpenFileDialog();
if(openFileDialog.ShowDialog() == true && viewModel.OpenFileCommand.CanExecute(openFileDialog.FileName))
{
viewModel.OpenFileCommand.Execute(openFileDialog.FileName);
}
}
private void ShowFolderPicker_OnClick(object sender, RoutedEventArgs e)
{
var viewModel = this.DataContext as ViewModel;
FolderBrowserDialog openFolderDialog = new FolderBrowserDialog();
if(openFolderDialog.ShowDialog() == DialogResul.Ok && viewModel.OpenFolderCommand.CanExecute(openFolderDialog.SelectedPath ))
{
viewModel.OpenFolderCommand.Execute(openFolderDialog.SelectedPath );
}
}
}
}
ViewModel.cs:
public ICommand OpenFileCommand { get => new RelayCommand(OpenFile, CanOpenFile); }
private void OpenFile(string filePath)
{
...
}
private bool CanOpenFile(string filePath)
{
return File.Exists(filePath);
}
public ICommand OpenFolderCommand { get => new RelayCommand(OpenFolder, CanOpenFolder); }
private void OpenFolder(string folderPath)
{
...
}
private bool CanOpenFolder(string folderPath)
{
return Directory.Exists(filePath);
}
RelayCommand.cs:
using System;
using System.Windows.Input;
namespace WpfOpenDialogExample
{
/// <summary>
/// An implementation independent ICommand implementation.
/// Enables instant creation of an ICommand without implementing the ICommand interface for each command.
/// The individual Execute() an CanExecute() members are suplied via delegates.
/// <seealso cref="System.Windows.Input.ICommand"/>
/// </summary>
/// <remarks>The type of <c>RelaisCommand</c> actually is a <see cref="System.Windows.Input.ICommand"/></remarks>
public class RelayCommand : ICommand
{
/// <summary>
/// Default constructor to declare the concrete implementation of Execute(object):void and CanExecute(object) : bool
/// </summary>
/// <param name="executeDelegate">Delegate referencing the execution context method.
/// Delegate signature: delegate(object):void</param>
/// <param name="canExecuteDelegate">Delegate referencing the canExecute context method.
/// Delegate signature: delegate(object):bool</param>
public RelayCommand(Action<object> executeDelegate , Predicate<object> canExecuteDelegate)
{
this.executeDelegate = executeDelegate;
this.canExecuteDelegate = canExecuteDelegate;
}
/// <summary>
/// Invokes the custom <c>canExecuteDelegate</c> which should check wether the command can be executed.
/// </summary>
/// <param name="parameter">Optional parameter of type <see cref="System.Object"/></param>
/// <returns>Expected to return tue, when the preconditions meet the requirements and therefore the command stored in <c>executeDelegate</c> can execute.
/// Expected to return fals when command execution is not possible.</returns>
public bool CanExecute(object parameter)
{
if (this.canExecuteDelegate != null)
{
return this.canExecuteDelegate(parameter);
}
return false;
}
/// <summary>
/// Invokes the custom <c>executeDelegate</c>, which references the command to execute.
/// </summary>
/// <param name="parameter">Optional parameter of type <see cref="System.Object"/></param>
public void Execute(object parameter)
{
if (this.executeDelegate != null)
this.executeDelegate(parameter);
}
/// <summary>
/// The event is triggered every time the conditions regarding the command have changed. This occures when <c>InvalidateRequerySuggested()</c> gets explicitly or implicitly called.
/// Triggering this event usually results in an invokation of <c>CanExecute(object):bool</c> to check if the occured change has made command execution possible.
/// The <see cref="System.Windows.Input.CommandManager"/> holds a weakrefernce to the observer.
/// </summary>
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
private readonly Action<object> executeDelegate;
private readonly Predicate<object> canExecuteDelegate;
}
}

ItemsControl ItemSource Binding not updating

I used to just create a block of text by converting a list of strings to one string with newlines. This Binding worked; updated when it was supposed to and all, but I'm trying to move the list of text into an ItemsControl as they will need to be hyperlinks at some point in the future. Problem: The ItemsControl does not change when the PropertyChangeEvent is fired. The Relevant Code is as follows:
Xaml
<local:BaseUserControl x:Class="BAC.Windows.UI.Views.ErrorsView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:BAC.Windows.UI.Views"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
...
<ItemsControl ItemsSource="{Binding Path=ErrorMessages}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding}"></TextBlock>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<!--<TextBlock VerticalAlignment="Center" Visibility="{Binding ErrorMessages, Converter={StaticResource VisibleWhenNotEmptyConverter}}" Text="{Binding ErrorMessages, Converter={StaticResource ErrorMessagesToTextConverter}}">
(What I used to use)
</TextBlock>-->
...
</local:BaseUserControl>
ViewModel
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using ASI.Core.Core;
using ASI.Core.DTO;
using ASI.Core.Extensions;
using ASI.Core.Mappers;
using BAC.Core.Resources;
using BAC.Core.Services;
using BAC.Core.ViewModels.Views;
namespace BAC.Core.ViewModels
{
public interface IErrorsViewModel : IViewModel<IErrorsView>
{
}
public class ErrorsViewModel : BaseViewModel<IErrorsView>, IErrorsViewModel
{
...
private readonly ErrorDTO _errorDTO;
private readonly ErrorDTO _warningDTO;
public ErrorsViewModel(...) : base(view)
{
...
//Just added this string to know that it's at least binding. This Message displays, and never changes.
ErrorMessages = new List<string>() {"Simple Message"};
//Tells the View to bind dataContext to Viewmodel
Edit();
}
private void errorDTOOnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
{
ErrorDTO dto;
if (!string.Equals(propertyChangedEventArgs.PropertyName, nameof(dto.HasError))) return;
ErrorMessages.Clear();
_errorDTO.ErrorMessages.Each(x => ErrorMessages.Add(Constants.Captions.Errors + ": " + x));
_warningDTO.ErrorMessages.Each(x => ErrorMessages.Add(Constants.Captions.Warnings + ": " + x));
OnPropertyChanged(() => ErrorMessages);
OnPropertyChanged(() => HasError);
OnPropertyChanged(() => HasWarning);
}
...
public bool HasError => _errorDTO.HasError;
public bool HasWarning => _warningDTO.HasError;
public IList<string> ErrorMessages { get; set; }
...
}
And just because I know people may ask to see it...
public class BaseNotifyPropertyChanged : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public void OnPropertyChanged<T>(Expression<Func<T>> propertyExpression)
{
var body = propertyExpression.Body as MemberExpression;
if (body != null)
OnPropertyChanged(body.Member.Name);
}
protected void OnEvent(Action action)
{
try
{
action();
}
catch
{ }
}
}
I'm sure it's something stupidy simple I'm doing, but the harder I look, the more I get frusterated by what should something simple. Why does the binding work for all other conrols except ItemSource? What's so special about it?
I'll also add anotehr explanation (Even though I know this is old).
The reason this will not update the property is that the List object is not actually changing, so the ListView will not update the list. The only way to do this without using "ObservableCollection" is to create a brand new list on each property change like so:
private void errorDTOOnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
{
if (!string.Equals(propertyChangedEventArgs.PropertyName, nameof(dto.HasError))) return;
OnPropertyChanged(() => ErrorMessages);
}
public List<string> ErrorMessages => getErrorMessages();
private List<string> getErrorMessages() {
//create list in a manner of your choosing
}
Hopefully that helps people when they run into this.
So I was able to get your code to work by using an ObservableCollection instead of the List. The ObservableCollection generates a list changed notification automatically when its collection is changed. Below is my sample code. I use a timer to update the error list every second.
<Window x:Class="TestEer.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:TestEer"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525" DataContext="{Binding RelativeSource={RelativeSource Self}}">
<Grid>
<ItemsControl ItemsSource="{Binding Path=ErrorMessages}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding}" />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Grid>
using System.Collections.ObjectModel;
using System.Timers;
using System.Windows;
using System.Windows.Data;
namespace TestEer
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Timer _timer;
private readonly object _sync = new object( );
public MainWindow( )
{
InitializeComponent( );
BindingOperations.EnableCollectionSynchronization( ErrorMessages, _sync );
_timer = new Timer
{
AutoReset = true,
Interval = 1000
};
_timer.Elapsed += _timer_Elapsed;
_timer.Enabled = true;
_timer.Start( );
}
private void _timer_Elapsed( object sender, ElapsedEventArgs e )
{
ErrorMessages.Add( $"Error # {e.SignalTime}" );
}
public ObservableCollection<string> ErrorMessages { get; } = new ObservableCollection<string>( );
}
}
We set up the OnPropertyChanged() method in the get set methods before the constructor and this seemed to work!
private bool _theString;
public bool TheString
{
get { return _theString; }
set { _theString = value; OnPropertyChanged(); }
}
Use {Binding TheString} in your .xaml.
Hope this helps!

Header text shifted in TreeView control

I am playing with WPF TreeView control and facing strange problem.
When I add TreeView items programmatically all working correct, but in case I have added items through binding - I have Items with gap in header:
furthermore, this gap is only one "sensitive" part of the TreeItem's line. I cant select item by clicking on the text, it can be selected only if I click on the gap area.
Here is my code:
namespace WPFTreeViewExperience
{
/// <summary>
/// Data item interface
/// </summary>
public interface IMyTree
{
string Title { get; set; }
List<IMyTree> Items { get; set; }
}
/// <summary>
/// Hierarchical data model
/// </summary>
public class MyTreeLevel : IMyTree
{
public string Title { get; set; }
public List<IMyTree> Items { get; set; }
public MyTreeLevel(string Title, params MyTreeLevel[] Items)
{
this.Title = Title;
this.Items = new List<IMyTree>();
foreach (MyTreeLevel item in Items)
{
this.Items.Add(item);
}
}
}
/// <summary>
/// Viewmodel
/// </summary>
public class MyTreeViewModel : INotifyPropertyChanged
{
private void NotifyChanges(string PropName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(PropName));
}
}
private List<MyTreeLevel> _Tree;
public List<MyTreeLevel> MyTree
{
get
{
return _Tree;
}
set
{
_Tree = value;
NotifyChanges("MyTree");
}
}
public event PropertyChangedEventHandler PropertyChanged;
public MyTreeViewModel()
{
List<MyTreeLevel> simpleTree = new List<MyTreeLevel>();
simpleTree.Add(new MyTreeLevel("1-0", new MyTreeLevel("1-1"),
new MyTreeLevel("1-2",
new MyTreeLevel("1-2-1"),
new MyTreeLevel("1-2-2")
),
new MyTreeLevel("1-3")));
simpleTree.Add(new MyTreeLevel("2-0", new MyTreeLevel("2-1"),
new MyTreeLevel("2-2",
new MyTreeLevel("2-2-1"),
new MyTreeLevel("2-2-2"),
new MyTreeLevel("2-3"))));
MyTree = simpleTree;
}
}
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
TreeExample.DataContext = new MyTreeViewModel();
}
}
}
and my XAML code:
<Window x:Class="WPFTreeViewExperience.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WPFTreeViewExperience"
Title="MainWindow" Height="350" Width="525">
<Grid>
<TreeView Name="TreeExample" ItemsSource="{Binding MyTree}">
<TreeView.ItemTemplate>
<HierarchicalDataTemplate ItemsSource="{Binding Items}" DataType="{x:Type local:MyTreeLevel}">
<TreeViewItem Header="{Binding Title}"/>
</HierarchicalDataTemplate>
</TreeView.ItemTemplate>
</TreeView>
</Grid>
</Window>
What is wrong with my binding?
I think that ItemTemplate should be something like this:
<HierarchicalDataTemplate ItemsSource="{Binding Items}" DataType="{x:Type local:MyTreeLevel}">
<Grid>
<TextBlock Margin="0" Text="{Binding Path=Title}" />
</Grid>
</HierarchicalDataTemplate>

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