Is it possible to tell what file instantiated a class in C#?
For example, If I had Page1.cs and Page2.cs could a constructor in myclass.cs know what page created an object from it?
You can do this via the "Caller Information" attributes. Essentially you create some extra optional parameters on your class' constructor, apply some special attributes to them, and the compiler will fill in the details for you automatically. For example:
using System.Runtime.CompilerServices;
public MyClass
{
public MyClass(
[CallerMemberName] string memberName = "",
[CallerFilePath] string sourceFilePath = "",
[CallerLineNumber] int sourceLineNumber = 0)
{
...
}
}
You just need to call it as:
var instance = new MyClass();
and the compiler will fill in the caller's member name, file path and line number automatically.
A class can learn what class instantiated it by inspecting the stack trace during construction. So for example if you were to add this to your class' constructor:
var creator = new StackTrace().GetFrame(1).GetMethod().DeclaringType.FullName;
...you'd learn the location of the code that called new. Location as in the name of the class. You can of course inspect the declaring type's properties to learn the assembly name, location, etc.
Just bear in mind that you'd have to walk the stack frame a bit further if you have chained constructors. Also, this won't work for any object that was created through deserialization.
SOLUTION 1 (requires .NET 4.5 and editing your code)
Suppose that this is Caller.cs
public class Caller
{
public Caller()
{
new Callee();
}
}
and this is Callee (the class that will be called):
using System.Runtime.CompilerServices;
...
public class Callee
{
public Callee([CallerFilePath] string callerFileName = "")
{
Console.WriteLine(callerFileName);
}
}
The output will be
c:\users\francesco\source\repos\ConsoleApp19\ConsoleApp19\Caller.cs
A longer explanation is e.g. here; [CallerFilePath] will take care of retrieving the caller file name and store it in the callerFileName parameter of the constructor of Callee.
This requires editing your source code and at least .NET 4.5, which I'm not sure is a requirement every application will satisfy.
SOLUTION 2 (requires just editing your code)
So, you can just change the constructor of Callee to pass it a string parameter, which will be the name of your Caller (e.g. "Caller.cs"):
public class Caller
{
public Caller()
{
new Callee("Caller.cs");
}
}
public class Callee
{
public Callee(string callerFileName = "")
{
Console.WriteLine(callerFileName );
}
}
Which of course will be a viable solution if you just have a few classes (Caller being one of them) and will work with every version of the .NET framework.
Anyway it's not recommended to use a file to host several classes, but it might have been done by someone else in legacy code: so you can get the file name but still not the calling class, which is why you can use the method I just listed (directly passing the name of the caller to the constructor) instead of the first.
SOLUTION 3 (requires no code edits)
Last but not least, if you are just debugging from Visual Studio, you don't have to do any of the above: just use StackFrame: set a breakpoint to the constructor of Callee and click on the StackFrame dropdown:
This will require no code editing whatsoever, and clearly shows that the constructor of Callee is called by Caller; you can just click on any line of the menu and you will be brought to the calling line.
Related
This question already has answers here:
Easiest way to re-use a function without instantiation a new class
(4 answers)
Closed 5 years ago.
I've created a dll, lets call it ExampleHelper.dll.
The structure of the Visual Studio Class Library which I've compiled to dll is the following:
namespace ExampleHelper
{
public class Example
{
public string GetExamples(string input)
{
// stuff
}
}
}
So, I reference it in my other project in which I want to use these ExampleHelper classes, by adding a using line at the top of the file in question:
using ExampleHelper;
Now, I can see that I can access the class from ExampleHelper, which is called Example. But, I can't access the methods in that class, which means I can't write Example.GetExamples("hello"), as it says GetExamples doesn't exist.
I noticed that I can do this:
Example e = new Example();
e.GetExamples("hello");
which I of course can use, but it doesn't feel quite right to instantiate a new object each time I want to use a helper method.
Have I done something completely wrong? My guess is yes, but I can't find where I'm going wrong. Any help appreciated!
Make GetExamples(string input) a static method
public static string GetExamples(string input)
Static methods do not require an instance of the class.
You need to have an instance of Example object to call this method.
To call a method without an instace of a object, method must be static.
public static string GetExamples(string input)
should be the method's declaration.
Please put your class and methods as STATIC, you'll be able to use it everywhere.
https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/static
I'm trying to make an expansion setup for this game I'm developing, (not going to go into detail about), but all a single expansion will need is the 1 .dll file added into the Expansions folder I have added.
I have figured out how to access these .dll added into this folder as seen below:
Assembly ExpAssembly = Assembly.LoadFrom("Expansions/Intrique.dll");
Type myType = ExpAssembly.GetTypes()[0];
Here is an example of the class I'm trying to load:
public class Expansion: MyGame.Expansion {
public Expansion() {
//Stuff
}
public string SomeMethod()
{
return "Test";
}
}
Calling the following code runs SomeMethod() just fine
MethodInfo Method = myType.GetMethod("SomeMethod");
object myInstance = Activator.CreateInstance(myType);
MessageBox.Show(Method.Invoke(myInstance, null).ToString());
But what I want to do is be able to write Expansion expObj; and assign it by calling new Expansion() from this not-referenced .dll, but not in the library itself.
(For the purposes of this answer, I'm going to assume that your Expansion subclass is has a fully qualified name of Intrique.Expansion. I.e. the namespace is the same as the name of the DLL).
Because your main program does not reference Intrique.dll, the code in your main program cannot use the types in that DLL directly. That is, Intrique.Expansion is not a usable type in the context of the written code of your main program, though it can be used at run-time.
Taking your code example literally, the only approach likely to work given the code you have now would be to use dynamic:
dynamic myInstance = Activator.CreateInstance(myType);
myInstance.SomeMethod();
This is because SomeMethod() is declared only in Intrique.Expansion. There's not any other type you could use statically in your main program where that method is known.
If that method was instead an implementation of a member of some interface that Intrique.Expansion implements and which your main program references, or was an override of some virtual member of MyGame.Expansion (which presumably your main program references, if not actually declares), then you could cast the instance to the interface type or MyGame.Expansion respectively and call the method that way:
ISomeInterface myInstance = (ISomeInterface)Activator.CreateInstance(myType);
myInstance.SomeMethod();
or:
MyGame.Expansion myInstance = (MyGame.Expansion)Activator.CreateInstance(myType);
myInstance.SomeMethod();
Finally, given that you are trying to implement some kind of extensibility architecture, you might consider using the Managed Extensibility Framework, which is designed specifically to handle a lot of the messy parts of exactly this kind of thing.
I made a program that works just fine as-is, however i want to organize code better by moving some of my logic into other .cs files; upon moving some code i noticed that code reffering the "this" keyword for changing the applications width / height no longer function and ive had no luck trying to get a handle to "this", please help
int heightd = (int)this.Height;
Edit: To further clarify. My mainwindow.xaml.cs is where all my code was before.
I would use this.width to get my windows width.
Upon creating a different .cs file to hold related methods, it broke all of my "this" refferences.
I want for my NEW cs file to be able to get a handle on "this" from my main program. so i can call its width, height, etc
Re-edit: I understand that "this" is not going to function properly from my new class I just want to be able to create methods that use the same object that is accessed when "this" is refferenced.
So for example, Class2 can do WorkAround.height ; where WorkAround is a handle to whatever "this" is in class 1.
Soution: updated signature in new class to accept the main window:
public static void Marginnn(MainWindow aplication)
{
send "this" from main class during the call:
WindowsInterop.Marginnn(this);
Others have discussed partial classes, which can be problematic. For this answer, I assume by "move to another .cs file" you mean "move to another class," as your title indicates.
The this keyword is effectively a variable that refers to the instance that "owns" the current method. If the method is moved to another type, then the instance can no longer be the owner of the method. Instead, you need to pass a reference to the instance into the method instead. That will be a method parameter, which will have a name other than this.
Example; before:
class App
{
public void DoSomethingWithTheHeight()
{
int heightd = (int)this.Height;
//more code
}
public void CallDoSomethingWithTheHeight()
{
this.DoSomethingWithTheHeight();
}
}
Task: move DoSomethingWithTheHeight to a new static class:
class App
{
public void CallDoSomethingWithTheHeight()
{
NewClass.DoSomethingWithTheHeight(this);
}
}
static class NewClass
{
public static void DoSomethingWithTheHeight(App application)
{
int heightd = (int)application.Height;
//more code
}
}
Task: move DoSomethingWithTheHeight to a new non-static class:
class App
{
public void CallDoSomethingWithTheHeight()
{
NewClass instanceOfNewClass = new NewClass();
instanceOfNewClass.DoSomethingWithTheHeight(this);
}
}
class NewClass
{
public void DoSomethingWithTheHeight(App application)
{
int heightd = (int)application.Height;
//more code
}
}
There are other possibilities, but these examples should illustrate the basic principle.
If you only want to move part of your class to another file and still use this, you have to use a partial class. But I won't recommend this approach, your code clearly needs some refactoring.
C# keyword this refers to the current instance of the class it's being used in. It can be used for a few other things such as a modifier of the first parameter of an extension method, but we won't worry about that here. So, you may only use this from within the class that it's referring to and note that it may not be used with static classes, methods, fields, etc... since they have no instance associated with them.
If the code you're referring to is not implemented within a partial class, then it has to refer to the instance of the Window. Otherwise, it's impossible to tell what this is. Since we don't know how exactly you're structuring your program, it's hard to recommend a method of fetching the instance of the Window in question. If, for example, you would use the MVVM pattern, you wouldn't even need to interact with the instance of the UI from within the code. However, if you're working with a code-behind model, then your best bet is probably to create a partial class for that window. Like I said, it's hard to know what's right in your situation without knowing the entire scope of your environment.
There are lots of ways to tackle this and some are more hackish than others:
// In the code-behind of a window...
public static MyWindow Instance { get; private set; }
public MyWindow()
{
Initialize();
Instance = this;
}
// Somewhere else in your program...
var someValue = MyWindow.Instance.SomeControl.Value;
Note that the above code is just for demonstration purposes and not something I would recommend doing (it doesn't even account for null, but that's easy to fix). It's simply a demonstration showing that there are almost countless ways of tackling your problem. Ideally, if you're not going with MVVM, I would probably implement a window manager class that handles instances of all of your application windows.
I lately have had to change a piece of code to allow compatibility with an older version DLL. The DLLs have the same name and are not signed. The difference also is in some additional methods added to the new DLL.
One way to go about this which doesn't seem right to me is to reference the new DLL in the project, build and run. If you want to use the other DLL, you just replace it in the bin folder. You can avoid errors by just checking the existence of a method in a constructor somewhere using Reflection, and set a flag so that later on you can avoid calling the new functions if you are using the older version.
The strange thing to me is that the following piece of code doesn't work when using the old version:
int[] someVariable = (DLLIsNewFormat) ? DLL.CallNewMethod() : new int[5];
Basically what is happening is that the DLLIsNewFormat is False but for some reason I get the error:
Method not found: 'Int32[] [NameSpace].[Class].CallNewMethod()'.
I understand that the best way to go about this is to probably check if each function exists and then calling them using reflection. But I just don't know why the code is behaving this way. Is this just undefined behavior?
This is happening at the time that the method containing your snippet is JIT-compiled. In order for JIT-compilation to happen, the method needs to be available at the time the method is invoked. Since the method is not available, the JIT-compiler throws this exception when the method containing this code is called, before the method is even executed.
One way around this would be to define a new method:
int[] HideCall()
{
return DLL.CallNewMethod();
}
Then call this method instead of DLL.CallNewMethod() directly.
A better solution would be to define an interface in an assembly that is referenced by both your "conditional DLL" and the assembly you are conditionally using this DLL from. Have a default implementation of this interface available in the main assembly, and an alternate implementation in the conditionally-used DLL.
Then, at runtime, you can simply see if the DLL is available, use reflection to construct an instance of the class that implements this interface, and then substitute out a the reference to your default implementation with this one.
Example code:
// Interface, in an assembly visible to both of the other assemblies.
public interface IDLLInterface
{
int[] CallNewMethod();
}
// Implementation in the main program.
class DefaultDLLImplementation : IDLLInterface
{
public int[] CallNewMethod()
{
return new int[5];
}
}
static class DLLImplementation
{
public readonly IDLLInterface Instance;
static DLLImplementation()
{
// Pseudo-code
if (DllIsAvailable) {
Instance = ConstructInstanceFromDllUsingReflection();
} else {
Instance = new DefaultDLLImplementation();
}
}
}
Then you can use DLLImplementation.Instance.CallNewMethod() instead, and the right method will be called automatically.
Of course, I would suggest naming your interface with a more descriptive name so that it's apparent what it means.
What you want is to hide calls to non-existing methods from JIT.
To do so you need to make sure each of non-existent calls made in inside a function and call to such function is controlled by version condition:
private int[] WrappedNewMethod()
{
return DLL.CallNewMethod();
}
...SomeOtherMethod()
{
int[] someVariable = (DLLIsNewFormat) ? WrappedNewMethod(): new int[5];
}
I know the title sounds a bit strange, but this has been boggling my mind for a little bit. So Intel offers this TurboBoost sidebar gadget with calls using JavaScript, and I want to write a program from scratch in C# that does the same thing. The calls stem from what I believe is an ActiveX DLL which I easily imported. The problem is, whenever I try to call a function, it gives me the error "an object reference is required for the non-static field..." I've found all of the functions e.g. the one I used return a dynamic data structure. I've tried splitting up the functions and made them both static but still no luck. Here's the code(ITurboBoostClient is the interface portion):
namespace TurboBoostMon_CLI
{
class Program
{
public static object GetCPUFreq()
{
object n = ITurboBoostClient.GetCurBaseFrequency(); //<---- error
//return Convert.ToDouble(n);
return n;
}
public static void Main(string[] args)
{
object cpubasefreq = GetCPUFreq();
Console.WriteLine(cpubasefreq); // neglect the output for now
}
}
}
If typical naming conventions are being used, ITurboBoostClient is an interface, and you do not have an instance of an object that implements the interface. Hence, the error.
Without knowing more about the ActiveX DLL, its hard to say exactly what to do, but it would be along the lines of:
{
ITurboBoostClient myClient = TurboBoostFactory.GetInstance();
object n = myClient.GetCurBaseFrequencey();
return n;
}
Note that in the first line, you call a static method that can product the class (with the interface) that is required. Then you can actually use that interface.
Look again through the ActiveX library you imported, and see if you can find a factory method, a CreateInstance method, or some other instantiator that will create the initial object.
If you're getting that error, then you need to declare something as a new object. Assuming your error marker is correct, you need to change that to create a new instance of some object that inherits the ITurboBoostClient, then use that to call the GetCurBaseFrequenct() method.
Something like:
ITurboBoostClient myTurboBoost = new TurboBoostClientObject(); // Making names up here, not familiar with the framework you're working with.
object n = myTurboBoost.GetCurBaseFrequency();
Sorry I don't know what class you need to instantiate there, but a short dig on google will most surely be revealing.