UWP, Access to the path is denied - c#

I read some topic about file permission.
Someone said "App can access directories and files which the user manually selected with the FileOpenPicker or FolderPicker"
My codes are like as below:
public async void CsvParse()
{
var picker = new Windows.Storage.Pickers.FileOpenPicker();
picker.FileTypeFilter.Add(".csv");
Windows.Storage.StorageFile file = await picker.PickSingleFileAsync();
if (file != null)
{
string[] lines = File.ReadAllLines(file.Path);//this is where app stops working and gives error message.
}
}
Even when I choose file with FilePicker, it still gives me error. But when I choose file from appx folder, it works fine.
Is there a way to access other locations than app's folder?

try it this way:
public async void CsvParse()
{
var picker = new Windows.Storage.Pickers.FileOpenPicker();
picker.FileTypeFilter.Add(".csv");
Windows.Storage.StorageFile file = await picker.PickSingleFileAsync();
if (file != null)
{
IList<string> lines = await FileIO.ReadLinesAsync(file);//this is where app stops working and gives error message.
}
}
the StorageFile is the way you get access to a file. File.ReadAllLines(file.Path) you are passing a Filename, not the StorageFile but just the filepath is not enough for getting access

Related

How do I save a Text file on the Universal Windows Platform?

I'm trying to save my text file in UWP, but It always saving to different file. By the way I'm using MVVM architecture.
My Code
FileSavePicker savePicker = new FileSavePicker();
savePicker.SuggestedFileName = "New Text Document";
savePicker.SuggestedStartLocation = PickerLocationId.Desktop;
savePicker.FileTypeChoices.Add("Text Document", new List<string>() { ".txt" });
savePicker.DefaultFileExtension = ".txt";
StorageFile storageFile = await savePicker.PickSaveFileAsync();
if(storageFile != null)
{
CachedFileManager.DeferUpdates(storageFile);
await FileIO.WriteTextAsync(storageFile, Document.Text);
FileUpdateStatus updateStatus = await CachedFileManager.CompleteUpdatesAsync(storageFile);
Document.FileName = savePicker.SuggestedFileName;
Document.IsSaved = true;
}
My code is always saving texts on different file. I'm trying to save my text to same file.
In UWP there is a feature called FutureAccessList. It can be used to save the token of the file, opened with the FilePicker. When you now want to save it again you can retrive the StorageFile by the token and write to it.
Add a FileToken property to your Document class:
public string FileToken { get; set; }
Now when you pick your file you add the file to the FutureAccessList:
...
StorageFile storageFile = await savePicker.PickSaveFileAsync();
if (storageFile != null)
{
CachedFileManager.DeferUpdates(storageFile);
await FileIO.WriteTextAsync(storageFile, Document.Text);
FileUpdateStatus updateStatus = await CachedFileManager.CompleteUpdatesAsync(storageFile);
Document.FileName = savePicker.SuggestedFileName;
Document.IsSaved = true;
//Add the file to the FutureAccessList to get it back later
Document.FileToken = StorageApplicationPermissions.FutureAccessList.Add(storageFile);
}
To retrive the file and save it again:
public async void SaveFile()
{
//Get the file back from the FutureAccessList by its token and write to it
StorageFile file = await StorageApplicationPermissions.FutureAccessList.GetFileAsync(Document.FileToken);
await FileIO.WriteTextAsync(file, Document.Text);
}
Now when you e.g. save your Document class to Json and retrive it after the app restarts you can still use the FileToken to write to the file. There is no need to let the user pick it again using the SaveFilePicker.
When the code above is to complicated or there is no need for this (I don't know what you need this for), you can put a StorageFile propertie directly to your Document class and put the file, that the SaveFilePicker returned in it. But this won't work when restarting the app. The user would always have to pick the file again.

C# UWP Read and write files: Access denied

I'm creating an UWP application to split CSV and Excel files. The user has to select a file in any folder on the machine and the application has to read the file. At the end of the process, the application has to save one or more files based on what the user wants.
When I try to read a CSV file with this code
using (var reader = new StreamReader(file))
using (var csv = new CsvReader(reader, config))
{
return csv.GetRecords<dynamic>();
}
I receive an error
System.UnauthorizedAccessException: 'Access to the path 'C:\Users\enric\Downloads\combined_data.csv' is denied.'
I checked the capabilities in the Package.appxmanifest but there is none related to files or folders. There is only Removable Storage that seems similar to what I'm looking for but it doesn't work.
In the Microsoft documentation, I read to add a custom capability
<Capabilities><uap:Capability Name="documentsLibrary"/></Capabilities>
but it doesn't work either.
You don't need to specify capabilities, just use pick file or read file code, this code can be also found in Microsoft doc and doc.
private async void Btn_OpenFile_Click(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
try
{
FileOpenPicker picker = new FileOpenPicker();
picker.FileTypeFilter.Add(".csv");
picker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
var file = await picker.PickSingleFileAsync();
if (file != null)
{
}
}
catch
{
}
}

how to launch files from sd card in uwp?

I'm trying to create a file explorer for windows 10 mobile
I need to launch files with default app from pathes (not installed directory)
ex. "d:\test.pdf"
Here's what I've tried:
string p = #"a.jpg";
StorageFolder externalDevices = Windows.Storage.KnownFolders.RemovableDevices;
StorageFile file = await externalDevices.GetFileAsync(p);
var success = await Launcher.LaunchFileAsync(fff);
you can use Windows.System.Launcher API to launch the default handler for a file you can read more here
async void DefaultLaunch()
{
// Path to the file in the app package to launch
string imageFile = #"images\test.png";
var file = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFileAsync(imageFile);
if (file != null)
{
// Launch the retrieved file
var success = await Windows.System.Launcher.LaunchFileAsync(file);
if (success)
{
// File launched
}
else
{
// File launch failed
}
}
else
{
// Could not find file
}
}
If you want to access files from SD card, please make sure that you have read the What you can and can't access on the SD card section on document.
Your app can only read and write files of file types that the app has registered to handle in the app manifest file.
Your app can also create and manage folders.
Make sure that you check "Removable Storage" in the capabilities of the appxmanifest.
You must declare a file type association in the Package.appxmanifest in order to read files from the SD card. The following is an example of one that I set up:
Then, I used the following code sample to launch a picture which is contained in "New folder" on SD card successfully.
string p = #"1.jpg";
StorageFolder externalDevices = Windows.Storage.KnownFolders.RemovableDevices;
var rootfolder = (await externalDevices.GetFoldersAsync()).FirstOrDefault();
var folder = await rootfolder.GetFolderAsync("New folder");
var file = await folder.GetFileAsync(p);
var success = await Launcher.LaunchFileAsync(file);

How to add folder to StorageLibrary without RequestAddFolderAsync in C#

I need to save app files to plugged SD card. I'm using UWP and Windows 10.
MSDN tells how to do it with Windows Libraries.
var myPicsLibrary = await Windows.Storage.StorageLibrary.GetLibraryAsync(Windows.Storage.KnownLibraryId.Pictures);
await myPicsLibrary.RequestAddFolderAsync();
RequestAddFolderAsync() shows file picker, where user can choose folder to add into Pictures. In my case it's a folder, created on SD card.
Is there a way to do this thing without file picker dialog?
I'm trying to do like this:
var myPicsLibrary = await Windows.Storage.StorageLibrary.GetLibraryAsync(Windows.Storage.KnownLibraryId.Pictures);
// Get the logical root folder for all external storage devices.
StorageFolder externalDevices = Windows.Storage.KnownFolders.RemovableDevices;
// Get the first child folder, which represents the SD card.
StorageFolder sdCard = (await externalDevices.GetFoldersAsync()).FirstOrDefault();
var folder = await sdCard.CreateFolderAsync("MySDCardFolder");
myPicsLibrary.Folders.Insert(myDocs.Folders.Count+1, folder); // NotImplementedException: 'The method or operation is not implemented.'
myPicsLibrary.Folders.Add(folder); // NotImplementedException: 'The method or operation is not implemented.'
Or maybe I can do the same without using Windows Libraries directly working with SDCard?
Thanks a lot!
EDIT:
In the another hand my question sounds like "How to save files to plugged SD card?"
The StorageLibrary.Folders gets the folders in the current library, it return the IObservableVector of the StorageFolder. When we add the folder into the IObservableVector, it will not change the folder in files system. It will throw the "The method or operation is not implemented." exception.
We should be able to get the name of the folder, and create the folder uses that name. Then we can StorageFile.CopyAsync method to copy the file that in your folder.
For example:
public static async Task CopyFolderAsync(StorageFolder source, StorageFolder destinationContainer, string desiredName = null)
{
StorageFolder destinationFolder = null;
destinationFolder = await destinationContainer.CreateFolderAsync(
desiredName ?? source.Name, CreationCollisionOption.ReplaceExisting);
foreach (var file in await source.GetFilesAsync())
{
await file.CopyAsync(destinationFolder, file.Name, NameCollisionOption.ReplaceExisting);
}
foreach (var folder in await source.GetFoldersAsync())
{
await CopyFolderAsync(folder, destinationFolder);
}
}
Then we can use the CopyFolderAsync method to copy the folder in the Picture Library.
var myPicsLibrary = await Windows.Storage.StorageLibrary.GetLibraryAsync(Windows.Storage.KnownLibraryId.Pictures);
var myfolder = myPicsLibrary.Folders[0];
StorageFolder externalDevices = Windows.Storage.KnownFolders.RemovableDevices;
StorageFolder sdCard = (await externalDevices.GetFoldersAsync()).FirstOrDefault();
var folder = await sdCard.CreateFolderAsync("MySDCardFolder");
await CopyFolderAsync(folder, myfolder);
As I get from your question you need to create a Folder in PicturesLibrary .
You can use the code below to add a folder into PicturesLibrary
await Windows.Storage.KnownFolders.PicturesLibrary.CreateFolderAsync("MySDCardFolder");
if you want to make it on SD Card only Maybe KnownFolders.RemovableDevices Should be helpful . I didn't used KnownFolders.RemovableDevices yet but if you have any issue let me know to test it on my phone directly

Getting files in hidden folder?

I would like to get files from a hidden folder
C:\Users\XXX\AppData
and my code in my Windows UWP application is below:
var folderPicker = new FolderPicker();
folderPicker.FileTypeFilter.Add("*");
StorageFolder folder = await folderPicket.PickSingleFolderAsync();
if (folder != null) {
StorageApplicationPermissions.FutureAccessList.AddOrReplace("PickedFolderToken", folder);
var allFilesFolders = await folder.GetItemsAsync(); // exception is thrown
}
When i run the code above, ArgumentException was unhandled by user code is thrown, may I know how can I obtain the files in hidden folders?
This behaviour is true, if I try to list the files inside any hidden folder.

Categories

Resources