Generic interface and methods issue - c#

I am currently trying to implement generic interface.
public interface IAssociatedTrie<T>
{
bool Contains(string key);
T GetValue(string key);
void Add(string key, T value);
}
I have a class which implements this interface
class Trie<T> : IAssociatedTrie<T>
{
//some work
public void Add(string key, T value)
{
//some work
}
...
}
And then I want to pass an instance of class with IAssociatedTrie interface to some method
static void Main(string[] args)
{
Trie<int> myTrie = new Trie<int>();
TestTrie(myTrie);
}
private static void TestTrie<T>(IAssociatedTrie<T> myTrie)
{
//some work
myTrie.Add("oa", 3); //error
//some work
}
But here I get CS1503 error "Can't convert int to T". I found that
myTrie.Add("oa", (T)(object)4);
fix the issue, but this looks very inelegant and I am preety sure I am doing something wrong. How should I modify method/class method for this to work without parsing to object->T?

Your method is generic. That means your code must work for any T.
Your code adding 3 works only for T = int. What if I call your method with T = Elephant? There is no way you can cast your 3 into an Elephant.
I don't know what you want to do exactly. Either using the constant 3 is wrong, or having a generic T is wrong. That is a thing only you can decide. But your compiler is correct in flagging this error. You cannot use the constant 3 as a value for a T.

when you say myTrie.Add("oa", 3); - I am not sure what is the point of having generic method in first place. However, looks you intended to use something like :
private static void TestTrie<T>(IAssociatedTrie<T> myTrie, T value)
{
myTrie.Add("oa", value);
}

Related

General design guidance c#; finding im unnecessarily passing objects between methods

Sorry its a bit vague perhaps but its been bugging me for weeks. I find each project I tackle I end up making what I think is a design mistake and am pretty sure theres a bettwe way.
When defining a class thats serialized from an event source like a sinple json doc definition. Lets call it keys class with various defined integers, bools and strings. i have multiple methods that make use of this and i find that i constantly need to paas this class as an object by means of an overload. So method a calls methods b, method b doesnt need these objects but it calls method c which does... In doing this bad practice im passing these 'keys' objects to method b for the sole purpose of method c accessibility.
Im probably missing one major OOP fundamental :) any guidance or reading would be appreciated as im googled out!!
public class Keys
{
public child Detail { get; set; }
}
public class child
{
public string instance { get; set; }
}
//my main entry point
public void FunctionHandler(Keys input, ILambdaContext context)
{
methodA(input)
}
static void methodA(Keys input)
{
//some-other logic or test that doesn't need Keys object/class if (foo==bar) {proceed=true;}
string foo = methodB(input)
}
static string methodB(Keys input)
{
//here i need Keys do do stuff and I return a string in this example
}
What you do is not necessarily bad or wrong. Remember that in C# what you actually pass are references, not objects proper, so the overhead of parameter passing is really small.
The main downside of long call chains is that the program logic is perhaps more complicated than it needs to be, with the usual maintainability issues.
Sometimes you can use the C# type system to let the compiler or the run time choose the proper function.
The compiler is employed when you overload method() for two different types instead of defining methodA() and methodB(). But they are distinguished by the parameter type, so you need different Key types which may be (but don't have to be) related:
public class KeyA {/*...*/}
public class KeyB {/*...*/}
void method(KeyA kA) { /* do something with kA */ }
void method(KeyB kB) { /* do something with kB */ }
This is of limited benefit; that the functions have the same name is just syntactic sugar which makes it clear that they serve the same purpose.
The other, perhaps more elegant and versatile technique is to create an inheritance hierarchy of Keys which each "know" what a method should do.
You'll need a base class with a virtual method which will be overridden by the inheriting classes. Often the base is an interface just declaring that there is some method(), and the various implementing types implement a method() which suits them. Here is a somewhat lengthy example which uses a virtual Output() method so that we see something on the Console.
It's noteworthy that each Key calls a method of an OutputterI, passing itself to it as a parameter; the outputter class then in turn calls back a method of the calling object. That's called "Double Dispatch" and combines run-time polymorphism with compile-time function overloading. At compile time the object and it's concrete type are not known; in fact, they can be implemented later (e.g. by inventing another Key). But each object knows what to do when its callback function (here: GetData()) is called.
using System;
using System.Collections.Generic;
namespace DoubleDispatch
{
interface KeyI
{ // They actually delegate that to an outputter
void Output();
}
interface OutputterI
{
void Output(KeyA kA);
void Output(KeyExtra kE);
void Output(KeyI k); // whatever this does.
}
class KeyBase: KeyI
{
protected OutputterI o;
public KeyBase(OutputterI oArg) { o = oArg; }
// This will call Output(KeyI))
public virtual void Output() { o.Output(this); }
}
class KeyA : KeyBase
{
public KeyA(OutputterI oArg) : base(oArg) { }
public string GetAData() { return "KeyA Data"; }
// This will compile to call Output(KeyA kA) because
// we pass this which is known here to be of type KeyA
public override void Output() { o.Output(this); }
}
class KeyExtra : KeyBase
{
public string GetEData() { return "KeyB Data"; }
public KeyExtra(OutputterI oArg) : base(oArg) { }
/** Some extra data which needs to be handled during output. */
public string GetExtraInfo() { return "KeyB Extra Data"; }
// This will, as is desired,
// compile to call o.Output(KeyExtra)
public override void Output() { o.Output(this); }
}
class KeyConsolePrinter : OutputterI
{
// Note: No way to print KeyBase.
public void Output(KeyA kA) { Console.WriteLine(kA.GetAData()); }
public void Output(KeyExtra kE)
{
Console.Write(kE.GetEData() + ", ");
Console.WriteLine(kE.GetExtraInfo());
}
// default method for other KeyI
public void Output(KeyI otherKey) { Console.WriteLine("Got an unknown key type"); }
}
// similar for class KeyScreenDisplayer{...} etc.
class DoubleDispatch
{
static void Main(string[] args)
{
KeyConsolePrinter kp = new KeyConsolePrinter();
KeyBase b = new KeyBase(kp);
KeyBase a = new KeyA(kp);
KeyBase e = new KeyExtra(kp);
// Uninteresting, direkt case: We know at compile time
// what each object is and could simply call kp.Output(a) etc.
Console.Write("base:\t\t");
b.Output();
Console.Write("KeyA:\t\t");
a.Output();
Console.Write("KeyExtra:\t");
e.Output();
List<KeyI> list = new List<KeyI>() { b, a, e };
Console.WriteLine("\nb,a,e through KeyI:");
// Interesting case: We would normally not know which
// type each element in the vector has. But each type's specific
// Output() method is called -- and we know it must have
// one because that's part of the interface signature.
// Inside each type's Output() method in turn, the correct
// OutputterI::Output() for the given real type was
// chosen at compile time dpending on the type of the respective
// "this"" argument.
foreach (var k in list) { k.Output(); }
}
}
}
Sample output:
base: Got an unknown key type
KeyA: KeyA Data
KeyExtra: KeyB Data, KeyB Extra Data
b,a,e through KeyI:
Got an unknown key type
KeyA Data
KeyB Data, KeyB Extra Data

Why does this generic method call not match?

I have an Address class:
public class Address
{
//Some stuff
}
and there's a corresponding *Wrapper class to enforce certain rules on how to
use the Address class:
public class AddressWrapper : IWrapped<Address>
{
private Address _wrapped;
public Address GetWrapped()
{
return _wrapped;
}
//And some more
}
where IWrapped is defined as:
public interface IWrapped<T>
{
T GetWrapped();
}
I have the following generic class for saving these entities (there are other
entities that follow this pattern of Entity and EntityWrapper):
public class GenericRepository
{
private GenericRepository() { }
public static void Add<T>(IWrapped<T> entity)
{
//Do something
}
public static void AddList<T>(IList<IWrapped<T>> entities)
{
//Do something
}
}
and I have this test code:
[Test]
public void UseGenericRepository()
{
AddressWrapper addrW = new AddressWrapper();
addrW.AddrLine1 = "x";
addrW.AddrLine2 = "y";
addrW.AddrLine3 = "z";
addrW.City = "Starling City";
//This works as expected
GenericRepository.Add<Address>(addrW);
IList<AddressWrapper> addrList = new List<AddressWrapper>();
//Fill up the addrList
//This gives error: best overloaded method match has some invalid
//arguments
GenericRepository.AddList<Address>(addrList);
}
AddressWrapped is of type IWrapped<Address> (i.e., it implements it) and
Address is the type parameter being given to the AddList method, so the
types should line up. I know that this is due to my limited knowledge of C#
generics (familiar with Java generics), but can't figure out what's wrong here
--- it should work.
This probably doesn't make any difference, but here's my config:
NHibernate 4.x
.NET Framework (4.5)
This is because of the missing type variance of IList<T>. (IList<int> is not an IList<object>).
Use IEnumerable<T>, because it is covariant:
public static void AddList<T>(IEnumerable<IWrapped<T>> entities)
{
//Do something
}
Reason: If you get an instance of List<AddressWrapper>, the compiler doesn't know if it is compatible with any possible implementation of IList<IWrapped<T>>. Assume another class that implements IWrapped<T>. It wouldn't be compatible when writing to the List. Even though you don't write to the list in AddList, the compiler only accepts compatible types. IEnumerable<T> cannot be written, so it can be variant.
Not related to the question I suggest to use covariance for your own interface as well:
public interface IWrapped<out T>
to make IWrapped<Thing> compatible with IWrapped<SpecificThing>.
MSDN: https://msdn.microsoft.com/en-us/library/ee207183.aspx
To make this clear by an example. Would would you expect happen if we had two types implement IWrapped<T>?
public class AddressWrapper : IWrapped<Address>
{
private Address _wrapped;
public Address GetWrapped()
{
return _wrapped;
}
//And some more
}
public class OtherWrapper : IWrapped<MailBox>
{
public MailBox GetWrapped()
{
throw new MailBox();
}
}
And we tried to add them to a third list inside AddList<T>:
public static void AddList<T>(IList<IWrapped<T>> entities)
{
internalList = new List<IWrapped<T>>();
list.AddRange(entities); // BOOM.
}
The type system is keeping you from making a mistake. List<T> isn't covariant exactly for that reason.
At the point at which you're trying to call AddList(), for all the compiler knows, that method may add objects of any type that implements IWrapper<Address> (i.e. types that aren't AddressWrapper) to the passed in list.
That would be bad because the list you're trying to pass to the method doesn't want to contain anything other than AddressWrappers.
NB: Please see the answer by #StefanSteinegger, it is especially enlightening.
What worked for me was changing the way I was defining addrList, from:
IList<AddressWrapper> addrList = new List<AddressWrapper>();
to:
IList<IWrapped<Address>> addrList = new List<IWrapped<Address>>();
However, I am also changing the signature of the GenericRepository.AddList<T>(..) method to take an IEnumerable as that also helps indicate that the input is read-only. So:
public static void AddList<T>(IEnumerable<IWrapped<T>> entities)
{
//Do some stuff
}

Compile-time information lost with conversion to object, cannot cast to generic interface<T>

I have a class implementing a concrete typed version of a generic interface. I have found that if I pass an object in to my function (even though it might be the correct object) at compile time it is still considered an object and thus failing at runtime with the error:
Unable to cast object of type 'TestEventHandler' to type 'IDomainEventHandler '1[System.Object]'.
I am deserializing messages from a bus (which products objects, which should have an associated DomainEventHandler<of_deserialized_type> associated with the message.
In summary, the problem I believe is IDomainEventHandler<T> not casting from `IDomainEventHandler<object>, I would appreciate guidance on how best to solve this issue and still maintain the generic IDomainEventHandler<T> interface even with objects being passed in to Publish().
[TestClass]
public class InternalMessageHandlerTests
{
class TestEvent
{
}
class TestEventHandler : IDomainEventHandler<TestEvent>
{
public void HandleEvent(TestEvent domainEvent)
{
}
}
[TestMethod]
public void Test()
{
TestEvent testEvent = new TestEvent();
object testEventAsObject = testEvent; // compile time type information lost
Publish(testEvent); // this is OK :)
Publish(testEventAsObject); // this fails :(
}
public void Publish<T>(T eventToPublish) where T : class
{
var handlerInstance = new TestEventHandler();
IDomainEventHandler<T> converted = (IDomainEventHandler<T>)handlerInstance;
converted.HandleEvent(eventToPublish);
}
}
You can't convert TestEventHandler to IDomainEventHandler<object> since this is not safe. If it were allowed you could do:
IDomainEventHandler<object> converted = (IDomainEventHandler<object>)new TestEventHandler();
converted.HandleEvent("dsfs");
which is invalid since TestEventHandler requires its argument to HandleEvent to be TestEvent.
You could invoke Publish using reflection:
TestEvent testEvent = new TestEvent();
object testEventAsObject = testEvent;
var publishMethod = this.GetType().GetMethod("Publish").MakeGenericMethod(testEventAsObject.GetType());
publishMethod.Invoke(this, new object[] { testEventAsObject });
In this situation, it is not possible to support a fully-generic interface without reflection. And reflection is a pretty bad idea for such a simple case.
My normal approach for these situations is IDomainEventHandler, then DomainEventHandlerBase<T> : IDomainEventHandler so that inheriting classes get all advantage of generics, but outside interface can accept objects.
Obviously it is not statically safe, but as I said it is not possible to be statically safe here. As soon as you assigned your instance to object testEventAsObject, you made it possible for this variable to contain anything from the compiler point of view (string, int, anything).
For the things like service bus where you have to select the right handler, it would look like this:
public interface IDomainEventHandler {
void HandleEvent(object domainEvent);
bool CanHandleEvent(object domainEvent);
}
public abstract class DomainEventHandlerBase<T> : IDomainEventHandler {
public abstract void HandleEvent(T domainEvent);
public abstract bool CanHandleEvent(T domainEvent);
void IDomainEventHandler.HandleEvent(object domainEvent) {
return HandleEvent((T)domainEvent);
}
bool IDomainEventHandler.CanHandleEvent(object domainEvent) {
return (domainEvent is T) && CanHandleEvent((T)domainEvent);
}
}
I has written that directly (without checking in VS) so mistakes are possible.
After that when you receive a message just select
handlers.First(h => h.CanHandleEvent(domainEvent))

Why does dynamic type work where casting does not?

My guess until now was that a dynamic type just "switches off" type checking during compilation and does something similar to a type cast when a message is invoked on a dynamic instance. Obviously something else is going on.
The attached NUnit test case shows my problem: Using a dynamic type I can use a method only available in the concrete subclass, but I cannot do the same using a cast (results in InvalidCastException). I'd rather do the casting since this gives me full code completion in VS.
Can anyone explain what's happening and/or give me a hint how I could get code completion in my case without having to reimplement the WorkWithAndCreate-method in every concrete subclass?
cheers, Johannes
using System;
using NUnit.Framework;
namespace SlidesCode.TestDataBuilder
{
[TestFixture]
public class MyTest
{
[Test]
public void DynamicWorks()
{
string aString = CreateDynamic(obj => obj.OnlyInConcreteClass());
Assert.AreEqual("a string", aString);
}
private static string CreateDynamic(Action<dynamic> action)
{
return new MyConcreteClass().WorkWithAndCreate(action);
}
[Test]
public void CastingDoesNotWorkButThrowsInvalidCastException()
{
string aString = CreateWithCast(obj => obj.OnlyInConcreteClass());
Assert.AreEqual("a string", aString);
}
private static string CreateWithCast(Action<MyConcreteClass> action)
{
return new MyConcreteClass().WorkWithAndCreate((Action<MyGenericClass<string>>) action);
}
}
internal abstract class MyGenericClass<T>
{
public abstract T Create();
public T WorkWithAndCreate(Action<MyGenericClass<T>> action)
{
action(this);
return this.Create();
}
}
internal class MyConcreteClass : MyGenericClass<string>
{
public override string Create()
{
return "a string";
}
public void OnlyInConcreteClass()
{
}
}
}
Here's the formatted real world example from my comment:
Customer customer = ACustomer(cust =>
{
cust.With(new Id(54321));
cust.With(AnAddress(addr => addr.WithZipCode(22222)));
});
private static Address AnAddress(Action<AddressBuilder> buildingAction)
{
return new AddressBuilder().BuildFrom(buildingAction);
}
private static Customer ACustomer(Action<CustomerBuilder> buildingAction)
{
return new CustomerBuilder().BuildFrom(buildingAction);
}
Some details are missing from it but I hope it makes the purpose clear.
The reason dynamic works is that dynamic does not depend on compile time knowledge of the object types. MyGenericClass<string> does not have the method OnlyInConcreteClass(), but the instance you are passing of course does have the method and dynamic finds this.
By the way, you can make WorkWithAndCreate work like this:
public T WorkWithAndCreate<T1>(Action<T1> action)
where T1 : MyGenericClass<T>
{
action((T1)this);
return this.Create();
}
Then, the call will work too:
private static string CreateWithCast(Action<MyConcreteClass> action)
{
return new MyConcreteClass().WorkWithAndCreate(action);
}
You now don't have to cast it anymore.
And concerning your builder, would the following work?
private static TResult AnInstance<TBuilder, TResult>(Action<TBuilder> buildingAction)
where TBuilder : Builder<TResult>, new()
{
return new TBuilder().BuildFrom(buildingAction);
}
This is an example of how to use dynamic:
http://msdn.microsoft.com/en-us/library/dd264736.aspx
You said:
My guess until now was that a dynamic type just "switches off" type checking during compilation and does something similar to a type cast when a message is invoked on a dynamic instance
Actually, it uses reflections to look up the methods, properties, and fields you invoke by name, at runtime. No casting is done, unless you actually cast the object back to its underlying type.
As for your actual problem, can you give a more concrete example? There may be a better design, but you haven't told us what you're trying to do - just what you're currently doing.
Hazarding a guess, you may want to use a base interface, and make all your functions accept that base interface. Then put the methods you want to call on that interface, and implement them in your concrete types. Usually dynamic is used as a work around when you don't have a base type, or can't modify the base type to add virtual or abstract methods.
If you really want to get this working, as-is, you must write it with a generic type parameter, not a dynamic type parameter. See Pieter's solution for how to do this properly.

Passing in <T> to a method where GetEnum<T> is called

I’m using an API that has an object that returns IEnumerable<T>, so something like Object.GetEnum<T>.
I have a method that within it will call GetEnum but I want to add to the method’s parameters the ability to pass the parameter type. So for example I want to do:
private void myMethod(apiClass??? apiclass)
{
IEnumerable< itemType > enumX = ObjectGetEnum< itemType >
}
private void Main()
{
myMethod(apiClass1);
myMethod(apiClass2);
}
So as above I don’t know what the parameter type should be in myMethod or how to write the code that gets the enumerator. I tried passing “apiClass”, the class which apiClass1 and apiClass2 inherit from. But then got stuck there on what to do…and I don’t think that really work anyways.
So I’m not sure if I just don’t know how in C# to do this, or if it is even possible, …. or perhaps I’m missing something in the API (or the API is missing something to facilitate this).
Thanks
FKC
Okay, I'm going to take a stab at this, although I'd like the question to be clarified. I suspect you just need to make the method generic:
private void MyMethod<TItem>() where TItem : ApiClass
{
IEnumerable<TItem> enumX = ObjectGetEnum<TItem>();
}
private static void Main()
{
MyMethod<ApiClass1>();
MyMethod<ApiClass2>();
}
Are you trying to access the type parameter of the closed constructed type inside a method? Maybe something like this will work:
using System;
class Foo<T> { }
class Program
{
static void Main()
{
myMethod(new Foo<String>());
}
private static void myMethod<T>(Foo<T> foo)
{
// use the T parameter in here
}
}
You need something like this:
private void myMethod<T>()
{
IEnumerable<T> enumX = ObjectGetEnum<T>();
}

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