IOException when reading and writing with same NetworkStream - c#

I get an IOExection from the following code
public async Task Register(string handle)
{
// send register handle
using (NetworkStream stream = client.GetStream())
{
await RegisterHandle(stream);
var line = "hello world";
await SendMessage(stream, line);
}
}
public async Task SendMessage(NetworkStream stream, string message)
{
Console.WriteLine("SendMessage(" + message + ")");
await Async.Write(stream, message);
Console.WriteLine("End of SendMessage");
}
System.AggregateException: One or more errors occurred. (Unable to transfer data on the transport connection: An established connection was aborted by the software in your host machine.) ---> System.IO.IOException: Unable to transfer data on the transport connection: An established connection was aborted by the software in your host machine. ---> System.Net.Sockets.SocketException: An established connection was aborted by the software in your host machine
What can I do to fix this?
RegisterHandle just writes data then reads back; which works fine. However it fails when writing inside SendMessage.

Its actually all explained in detail in the docuemtnation
You need to try and check the exception messages, and if you have control over the connecting socket work out what it is closing on you. If none of the above you may have a network problem but i would go with the Occam's razor analysis first
NetworkStream.Write Method (Byte[], Int32, Int32)
IOException There was a failure while writing to the network.
-or-
An error occurred when accessing the socket. See the Remarks section
for more information.
Remarks
The Write method starts at the specified offset and sends size bytes
from the contents of buffer to the network. The Write method blocks
until the requested number of bytes is sent or a SocketException is
thrown. If you receive a SocketException, use the
SocketException.ErrorCode property to obtain the specific error code,
and refer to the Windows Sockets version 2 API error code
documentation in MSDN for a detailed description of the error.
Note
Check to see if the NetworkStream is writable by accessing the
CanWrite property. If you attempt to write to a NetworkStream that is
not writable, you will get an IOException. If you receive an
IOException, check the InnerException property to determine if it was
caused by a SocketException.

Related

HttpClient File Download Error - Unable to read data from the transport connection

I've written an application that in part can download files from a specific web service. The code utilizes an HttpClient to make the calls. The problem is that occasionally I will get a failed request with the following exception message:
Unable to read data from the transport connection: The connection was closed.
I did run across these blog posts, in which the author had to revert the protocol version to 1.0, disable keep alive, and limit the number of service point connections:
http://briancaos.wordpress.com/2012/07/06/unable-to-read-data-from-the-transport-connection-the-connection-was-closed/
http://briancaos.wordpress.com/2012/06/15/an-existing-connection-was-forcibly-closed-by-the-remote-host/
I followed those instructions, as best I knew how and still got the error. I also made sure to keep a single instance of the HttpClient around (following the Singleton principle).
What is interesting is that when running Fiddler I've yet to get the error, which makes me think that there is something that can be done on the client side since Fiddler appears to be doing something to keep the connection alive (though the issue is so sporadic this may be a red herring).
A couple more notes:
The error invariably occurs in the middle of a download (never when initiating the request).
The file continues to download up to the point of failure (there are no extended pauses or delays first).
--UPDATE--
The error occurs on the following line:
responseTask.Wait(cancellationTokenSource.Token);
The following is the full exception:
System.AggregateException occurred HResult=-2146233088 Message=One
or more errors occurred. Source=mscorlib StackTrace:
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at Form1.StartDownload() in c:\Projects\Visual Studio 2012\Demo\Demo\Form1.cs:line 88 InnerException:
System.Net.Http.HttpRequestException
HResult=-2146233088
Message=Error while copying content to a stream.
InnerException: System.IO.IOException
HResult=-2146232800
Message=Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
Source=System
StackTrace:
at System.Net.ConnectStream.EndRead(IAsyncResult asyncResult)
at System.Net.Http.HttpClientHandler.WebExceptionWrapperStream.EndRead(IAsyncResult
asyncResult)
at System.Net.Http.Handlers.ProgressStream.EndRead(IAsyncResult
asyncResult)
at System.Net.Http.StreamToStreamCopy.BufferReadCallback(IAsyncResult ar)
InnerException: System.Net.Sockets.SocketException
HResult=-2147467259
Message=An existing connection was forcibly closed by the remote host
Source=System
ErrorCode=10054
NativeErrorCode=10054
StackTrace:
at System.Net.Sockets.NetworkStream.EndRead(IAsyncResult asyncResult)
InnerException:
--UPDATE #2--
I thought I would try changing the completion option from 'content read' to 'headers read'. This also failed with the same exception, albeit in a different location (where the TODO comment is, reading the content stream).
--UPDATE #3--
I can confirm that the web service (which is hosted in IIS) is aborting the connections (the IIS logs show a win32 status code of 1236 - ERROR_CONNECTION_ABORTED). To try and narrow things down, the MinFileBytesPerSec metabase property was set to zero (on the off chance the client stopped pulling down data momentarily) and the connection is still being aborted. I've double checked all the timeouts and buffer sizes I can think of to no avail. Clawing at thin air at the moment. Any ideas would be appreciated.
Client Setup:
private void SetupClient()
{
// In case we're taxing the web server, limit the number
// connections we're allowed to make to one.
ServicePointManager.DefaultConnectionLimit = 1;
// Set up the progress handler so that we can keep track of the download progress.
_progressHandler = new ProgressMessageHandler();
_progressHandler.HttpReceiveProgress += ProgressHandler_HttpReceiveProgress;
// Create our HttpClient.
_client = HttpClientFactory.Create(_progressHandler);
_client.BaseAddress = new Uri("http://localhost");
_client.Timeout = TimeSpan.FromMinutes(30);
_client.DefaultRequestHeaders.TransferEncodingChunked = true;
}
Download Logic:
private void StartDownload()
{
// Create the request.
using (HttpRequestMessage request = new HttpRequestMessage(HttpMethod.Post, "http://localhost/Download"))
{
// Revert the protocol version and turn off keep alive in accordance with:
// http://briancaos.wordpress.com/2012/07/06/unable-to-read-data-from-the-transport-connection-the-connection-was-closed/
// http://briancaos.wordpress.com/2012/06/15/an-existing-connection-was-forcibly-closed-by-the-remote-host/
request.Version = new Version("1.0");
request.Headers.Add("Keep-Alive", "false");
// Set the cancellation token's timeout to 30 minutes.
int timeoutInMilliseconds = 30 * 60 * 1000;
using (CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(timeoutInMilliseconds))
{
// Making sure that the message isn't "complete" until everything is read in so we can cancel it at anytime.
Task<HttpResponseMessage> responseTask = _client.SendAsync(request, HttpCompletionOption.ResponseContentRead);
responseTask.Wait(cancellationTokenSource.Token);
using (HttpResponseMessage response = responseTask.Result)
{
if (!response.IsSuccessStatusCode)
{
throw new Exception("Request failed!");
}
Task<Stream> streamTask = response.Content.ReadAsStreamAsync();
using (Stream contentStream = streamTask.Result)
{
// TODO: Save to disk.
}
}
}
}
}

No idea why tcpClient isn't working for me

I've tried checking the server:port with telnet and I'm getting the expected results. So either writer.Write() or reader.ReadLine() isn't working cause I get nothing from the server.
TcpClient socket = new TcpClient(hostname, port);
if (!socket.Connected) {
Console.WriteLine("Failed to connect!");
return;
}
TextReader reader = new StreamReader(socket.GetStream());
TextWriter writer = new StreamWriter(socket.GetStream());
writer.Write("PING");
writer.Flush();
String line = null;
while ((line = reader.ReadLine()) != null) {
Console.WriteLine(line);
}
Console.WriteLine("done");
EDIT: I might have found the issue. This code was based off examples I found on the web. I tried another irc server: open.ircnet.net:6669 and I got a response:
:openirc.snt.utwente.nl 020 * :Please wait while we process your connection.
It seems as if I probably need to run the reader in a Thread so it can just constantly wait for a response. However it does seem weird that the program got caught on the while loop without ever printing done to the console.
I think you need to provide further details. I'm just going to assume that because you can easily telnet to the server using the same port your problem lies in the evaluation of the Connected property...
if (!socket.Connected) {
Console.WriteLine("Failed to connect!");
return;
}
this is wrong because Microsoft clearly specifies in the documentation that the Connected property is not reliable
Because the Connected property only reflects the state of the connection as of the most recent operation, you should attempt to send or receive a message to determine the current state. After the message send fails, this property no longer returns true. Note that this behavior is by design. You cannot reliably test the state of the connection because, in the time between the test and a send/receive, the connection could have been lost. Your code should assume the socket is connected, and gracefully handle failed transmissions.
That said, you should not use this property to determine the state of the connection. Needless to say that using this property to control the flow of your console app will result in unexpected results.
Suggestion
Remove the evaluation of the Connected property
Wrap your GetStream and Write method calls in a try/catch block to handle network communication errors
reader.ReadLine() will just wait for any data to arrive. If no data arrive, it seems to hang. That's a feature of tcp (I don't like it either). You need to find out how the end of the message is defined and stop based on that end criterion. Be careful, the end of message identifier may be split into two or more lines...
RFC for ping says that the server may not respond to it & such connections has to be closed after a time. Please check the RFC: https://www.rfc-editor.org/rfc/rfc1459#section-4.6.2

WindowsRT StreamSocket exception when closing connection

So I've been getting this exception for about a week now, and I've finally managed to corner it into a code snippet that can be easily read.
As a background, I am programming an app for Windows RT and I am trying to use basic sockets.
For the sake of testing, I've created a local socket listener to act as a server. Both the server and client need to be able to read/write on the socket.
Neither the client nor the server can (or should) know how much data will come across the wire (if any). This is an absolute requirement. The server should be able to process an arbitrary amount of data on demand.
Here is an example. It is presented as a Unit Test, simply because that is where I consistently encounter the error. Removing any single line from this example causes the error to go away:
[TestMethod]
public async Task TestSomething()
{
// Setup local server
//
StreamSocketListener listener = new StreamSocketListener();
listener.ConnectionReceived += async (sender, args) =>
{
DataReader serverReader = new DataReader(args.Socket.InputStream);
await serverReader.LoadAsync(4096); // <-- Exception on this line
};
await listener.BindServiceNameAsync("10181");
// Setup client
//
using (StreamSocket socket = new StreamSocket())
{
await socket.ConnectAsync(new HostName("localhost"), "10181");
DataReader reader = new DataReader(socket.InputStream);
Task readTask = Listen(reader);
}
}
public async Task Listen(DataReader reader)
{
await reader.LoadAsync(4096);
}
The exception happens on the line where the server calls LoadAsync(...), and the exception is thrown when the unit test quits.
The exception is (seemingly) simple:
An existing connection was forcibly closed by the remote host.
(Exception from HRESULT: 0x80072746)
Any clues would be greatly appreciated.
With the new WinRT socket types, it's easier than ever to program sockets correctly, but make no mistake: they are still complex beasts.
The "forcibly closed" (WSAECONNRESET / 10054) error is when the remote side (in this case, the client) aborts its connection, which it does by disposing its StreamSocket. This is reported as an error but is not uncommon and should be handled gracefully. I.e., if the server has sent all its data and is just waiting to receive more (optional) data, then it should treat WSAECONNRESET as a regular close.
Tip: If you pass Exception.HResult to SocketError.GetStatus, you should see it's SocketErrorStatus.ConnectionResetByPeer. That way you can avoid magic values in your error handling code.
P.S. I have a blog post describing some of the more common socket errors and socket error handling in general.

Reuse asynchronous socket: subsequent connect attempts fail

I'm trying to reuse a socket in an asynchronous HTTP client, but I'm not able to connect to the host the second time around. I basically treat my asynchronous HTTP client as a state machine with the following states:
Available: the socket is available for use
Connecting: the socket is connecting to the endpoint
Sending: the socket is sending data to the endpoint
Receiving: the socket is receiving data from the endpoint
Failed: there was a socket failure
Clean Up: cleaning up the socket state
In the connecting state I call BeginConnect:
private void BeginConnect()
{
lock (_sync) // re-entrant lock
{
IPAddress[] addersses = Dns.GetHostEntry(_asyncTask.Host).AddressList;
// Connect to any available address
IAsyncResult result = _reusableSocket.BeginConnect(addersses, _asyncTask.Port, new AsyncCallback(ConnectCallback), null);
}
}
The callback method changes the state to Sending once a successful connection has been established:
private void ConnectCallback(IAsyncResult result)
{
lock (_sync) // re-entrant lock
{
try
{
_reusableSocket.EndConnect(result);
ChangeState(EClientState.Sending);
}
catch (SocketException e)
{
Console.WriteLine("Can't connect to: " + _asyncTask.Host);
Console.WriteLine("SocketException: {0} Error Code: {1}", e.Message, e.NativeErrorCode);
ThreadPool.QueueUserWorkItem(o =>
{
// An attempt was made to get the page so perform a callback
ChangeState(EClientState.Failed);
});
}
}
}
In the cleanup I Shutdown the socket and Disconnect with a reuse flag:
private void CleanUp()
{
lock (_sync) // re-entrant lock
{
// Perform cleanup
if (_reusableSocket.Connected)
{
_reusableSocket.Shutdown(SocketShutdown.Both);
_reusableSocket.Disconnect(true);
}
ChangeState(EClientState.Available);
}
}
Subsequent calls to BeginConnect result in a timeout and an exception:
SocketException: A connection attempt
failed because the connected party did
not properly respond after a period of
time, or established connection failed
because connected host has failed to
respond XX.XXX.XX.XX:80
Error Code: 10060
Here is the state trace:
Initializing...
Change State: Connecting
Change State: Sending
Change State: Receiving
Change State: CleanUp
Callback: Received data from client 0 // <--- Received the first data
Change State: Available
Change State: Connecting // <--- Timeout when I try to reuse the socket to connect to a different endpoint
What do I have to do to be able to reuse the socket to connect to a different host?
Note: I have not tried to re-connect to the same host, but I assume the same thing happens (i.e. fails to connect).
Update
I found the following note in the documentation of BeginConnect:
If this socket has previously been disconnected, then BeginConnect must be called on a thread that will not exit until the operation is complete. This is a limitation of the underlying provider. Also the EndPoint that is used must be different.
I'm starting to wonder if my issue has something to do with that... I am connecting to a different EndPoint, but what do they mean that the thread from which we call BeginConnect must not exit until the operation is complete?
Update 2.0:
I asked a related question and I tried using the "Async family" calls instead of the "Begin family" calls, but I get the same problem!!!
I commented on this question: what is benefit from socket reuse in C# about socket reuse using Disconnect(true)/DisconnectEx() and this may help you.
Personally I think it's an optimisation too far in client code.
Re update 1 to your question; no, you'd get an AbortedOperation exception if that were the case (see here: VB.NET 3.5 SocketException on deployment but not on development machine) and the docs are wrong if you're running on Vista or later as it doesn't enforce the "thread must exist until after overlapped I/O completes" rule that previous operating systems enforce.
As I've already said in the reply to the linked question; there's very little point in using this functionality for outbound connection establishment. It's likely that it was originally added to the Winsock API to support socket reuse for AcceptEx() on inbound connections, where, on a very busy web server that was using TransmitFile() to send files to clients (which is where disconnect for reused seems to have originated). The docs state that it doesn't play well with TIME_WAIT and so using it for connections where you initiate the active close (and thus put the socket into TIME_WAIT, see here) doesn't really make sense.
Can you explain why you think this micro optimisation is actually necessary in your case?
have you checked the MaxConnections Setting?
http://msdn.microsoft.com/de-de/library/system.servicemodel.nettcpbinding.maxconnections.aspx

Disconnecting TCPClient and seeing that on the other side

i am trying to disconnect a client from a server but the server still sees it as being connected. I cant find a solution to this and Shutdown, Disconnect and Close all dont work.
Some code for my disconnect from the client and checking on the server:
Client:
private void btnDisconnect_Click(object sender, EventArgs e)
{
connTemp.Client.Shutdown(SocketShutdown.Both);
connTemp.Client.Disconnect(false);
connTemp.GetStream().Close();
connTemp.Close();
}
Server:
while (client != null && client.Connected)
{
NetworkStream stream = client.GetStream();
data = null;
try
{
if (stream.DataAvailable)
{
data = ReadStringFromClient(client, stream);
WriteToConsole("Received Command: " + data);
}
} // So on and so on...
There are more writes and reads further down in the code.
Hope you all can help.
UPDATE: I even tried passing the TCP client by ref, assuming there was a scope issue and client.Connected remains true even after a read. What is going wrong?
Second Update!!:
Here is the solution. Do a peek and based on that, determine if you are connected or not.
if (client.Client.Poll(0, SelectMode.SelectRead))
{
byte[] checkConn = new byte[1];
if (client.Client.Receive(checkConn, SocketFlags.Peek) == 0)
{
throw new IOException();
}
}
Here is the solution!!
if (client.Client.Poll(0, SelectMode.SelectRead))
{
byte[] checkConn = new byte[1];
if (client.Client.Receive(checkConn, SocketFlags.Peek) == 0)
{
throw new IOException();
}
}
From the MSDN Documentation:
The Connected property gets the
connection state of the Client socket
as of the last I/O operation.
When it
returns false, the Client socket was
either never connected, or is no
longer connected. Because the
Connected property only reflects the
state of the connection as of the most
recent operation, you should attempt
to send or receive a message to
determine the current state. After the
message send fails, this property no
longer returns true. Note that this
behavior is by design. You cannot
reliably test the state of the
connection because, in the time
between the test and a send/receive,
the connection could have been lost.
Your code should assume the socket is
connected, and gracefully handle
failed transmissions.
I am not sure about the NetworkStream class but I would think that it would behave similar to the Socket class as it is primarily a wrapper class. In general the server would be unaware that the client disconnected from the socket unless it performs an I/O operation on the socket (a read or a write). However, when you call BeginRead on the socket the callback is not called until there is data to be read from the socket, so calling EndRead and getting a bytes read return result of 0 (zero) means the socket was disconnected. If you use Read and get a zero bytes read result I suspect that you can check the Connected property on the underlying Socket class and it will be false if the client disconnected since an I/O operation was performed on the socket.
It's a general TCP problem, see:
How do I check if a SSLSocket connection is sane on Java?
Java socket not throwing exceptions on a dead socket?
The workaround for this tend to rely on sending the amount of data to expect as part of the protocol. That's what HTTP 1.1 does using the Content-Length header (for a entire entity) or with chunked transfer encoding (with various chunk sizes).
Another way is to send "NOOP" or similar commands (essentially messages that do nothing but make sure the communication is still open) as part of your protocol regularly.
(You can also add to your protocol a command that the client can send to the server to close the connection cleanly, but not getting it won't mean the client hasn't disconnected.)

Categories

Resources