Move window when external application's window moves - c#

I've got an always on-top application (basically a status display) that I want to follow around another program and always sit just to the left of the minimize button.
I can get the Rect representing the "target" process using the following code which I can then pair with an offset to generate the initial position of my overlay.
Get the HWnd IntPtr:
private IntPtr HWnd = Process.GetProcessesByName("targetapplication")[0].MainWindowHandle;
Declare the function from user32.dll:
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetWindowRect(IntPtr hWnd, ref RECT lpRect);
And the appropriate struct:
[StructLayout(LayoutKind.Sequential)]
private struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
And then call it on demand.
However, I would like to avoid constantly polling this value, so I would like to hook into the target application and respond whenever the target window is moved.
Looking around the user32.dll documentation, the only way I can see for doing this is using SetWindowsHookEx(). I'm not entirely sure of how I'd go about intercepting an event from here however.
I believe the target application is built off of WinForms but I cannot be sure. So solutions that let me respond to the target's Move event or directly to some Windows Message would both be useful.
Any ideas on how I can proceed?

A method to hook a Windows Form to another process (Notepad, in this case) and follow the movements of the process' Main Window, to create sort of a Toolbar that can interact with the process, using SetWinEventHook().
To get the hooked Window bounds, GetWindowRect() is not recommended. Better call DwmGetWindowAttribute() passing DWMWA_EXTENDED_FRAME_BOUNDS as the DWMWINDOWATTRIBUTE, which still returns a RECT. This because GetWindowRect() is not DpiAware and it may return a virtualized measure in some contexts, plus it includes the Window drop shadow in specific configurations.
Read more about DpiAwarenes, Screen layout and VirtualScreen here:
Using SetWindowPos with multiple monitors
Also refactored the Hook helper class and the NativeMethods declarations.
▶ To move to foreground the Tool Window, as in the animation, when the hooked Window becomes the Foreground Window, also hook the EVENT_SYSTEM_FOREGROUND event: you'll receive a notification when the Foreground Window changes, then compare with the handle of Window you're hooking.
A visual representation of the results:
The Form class initialization procedure:
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Windows.Forms;
public partial class Form1 : Form
{
private IntPtr notepadhWnd;
private IntPtr hWinEventHook;
private Process targetProc = null;
protected Hook.WinEventDelegate WinEventDelegate;
static GCHandle GCSafetyHandle;
public Form1()
{
InitializeComponent();
WinEventDelegate = new Hook.WinEventDelegate(WinEventCallback);
GCSafetyHandle = GCHandle.Alloc(WinEventDelegate);
targetProc = Process.GetProcessesByName("notepad").FirstOrDefault(p => p != null);
try {
if (targetProc != null) {
notepadhWnd = targetProc.MainWindowHandle;
if (notepadhWnd != IntPtr.Zero) {
uint targetThreadId = Hook.GetWindowThread(notepadhWnd);
hWinEventHook = Hook.WinEventHookOne(
NativeMethods.SWEH_Events.EVENT_OBJECT_LOCATIONCHANGE,
WinEventDelegate, (uint)targetProc.Id, targetThreadId);
var rect = Hook.GetWindowRectangle(notepadhWnd);
// Of course, set the Form.StartPosition to Manual
Location = new Point(rect.Right, rect.Top);
}
}
}
catch (Exception ex) {
// Log and message or
throw;
}
}
protected void WinEventCallback(
IntPtr hWinEventHook,
NativeMethods.SWEH_Events eventType,
IntPtr hWnd,
NativeMethods.SWEH_ObjectId idObject,
long idChild, uint dwEventThread, uint dwmsEventTime)
{
if (hWnd == notepadhWnd &&
eventType == NativeMethods.SWEH_Events.EVENT_OBJECT_LOCATIONCHANGE &&
idObject == (NativeMethods.SWEH_ObjectId)NativeMethods.SWEH_CHILDID_SELF)
{
var rect = Hook.GetWindowRectangle(hWnd);
Location = new Point(rect.Right, rect.Top);
}
}
protected override void OnFormClosing(FormClosingEventArgs e)
{
base.OnFormClosing(e);
if (!e.Cancel) {
if (GCSafetyHandle.IsAllocated) GCSafetyHandle.Free();
Hook.WinEventUnhook(hWinEventHook);
}
}
protected override void OnShown(EventArgs e)
{
if (targetProc == null) {
this.Hide();
MessageBox.Show("Notepad not found!", "Target Missing", MessageBoxButtons.OK, MessageBoxIcon.Hand);
this.Close();
}
else {
Size = new Size(50, 140);
targetProc.Dispose();
}
base.OnShown(e);
}
The support classes used to reference the Windows API methods:
using System.Runtime.InteropServices;
using System.Security.Permissions;
public class Hook
{
public delegate void WinEventDelegate(
IntPtr hWinEventHook,
NativeMethods.SWEH_Events eventType,
IntPtr hwnd,
NativeMethods.SWEH_ObjectId idObject,
long idChild,
uint dwEventThread,
uint dwmsEventTime
);
public static IntPtr WinEventHookRange(
NativeMethods.SWEH_Events eventFrom, NativeMethods.SWEH_Events eventTo,
WinEventDelegate eventDelegate,
uint idProcess, uint idThread)
{
return NativeMethods.SetWinEventHook(
eventFrom, eventTo,
IntPtr.Zero, eventDelegate,
idProcess, idThread,
NativeMethods.WinEventHookInternalFlags);
}
public static IntPtr WinEventHookOne(
NativeMethods.SWEH_Events eventId,
WinEventDelegate eventDelegate,
uint idProcess,
uint idThread)
{
return NativeMethods.SetWinEventHook(
eventId, eventId,
IntPtr.Zero, eventDelegate,
idProcess, idThread,
NativeMethods.WinEventHookInternalFlags);
}
public static bool WinEventUnhook(IntPtr hWinEventHook) =>
NativeMethods.UnhookWinEvent(hWinEventHook);
public static uint GetWindowThread(IntPtr hWnd)
{
return NativeMethods.GetWindowThreadProcessId(hWnd, IntPtr.Zero);
}
public static NativeMethods.RECT GetWindowRectangle(IntPtr hWnd)
{
NativeMethods.DwmGetWindowAttribute(hWnd,
NativeMethods.DWMWINDOWATTRIBUTE.DWMWA_EXTENDED_FRAME_BOUNDS,
out NativeMethods.RECT rect, Marshal.SizeOf<NativeMethods.RECT>());
return rect;
}
}
public static class NativeMethods
{
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
public Rectangle ToRectangle() => Rectangle.FromLTRB(Left, Top, Right, Bottom);
}
public static long SWEH_CHILDID_SELF = 0;
//SetWinEventHook() flags
public enum SWEH_dwFlags : uint
{
WINEVENT_OUTOFCONTEXT = 0x0000, // Events are ASYNC
WINEVENT_SKIPOWNTHREAD = 0x0001, // Don't call back for events on installer's thread
WINEVENT_SKIPOWNPROCESS = 0x0002, // Don't call back for events on installer's process
WINEVENT_INCONTEXT = 0x0004 // Events are SYNC, this causes your dll to be injected into every process
}
//SetWinEventHook() events
public enum SWEH_Events : uint
{
EVENT_MIN = 0x00000001,
EVENT_MAX = 0x7FFFFFFF,
EVENT_SYSTEM_SOUND = 0x0001,
EVENT_SYSTEM_ALERT = 0x0002,
EVENT_SYSTEM_FOREGROUND = 0x0003,
EVENT_SYSTEM_MENUSTART = 0x0004,
EVENT_SYSTEM_MENUEND = 0x0005,
EVENT_SYSTEM_MENUPOPUPSTART = 0x0006,
EVENT_SYSTEM_MENUPOPUPEND = 0x0007,
EVENT_SYSTEM_CAPTURESTART = 0x0008,
EVENT_SYSTEM_CAPTUREEND = 0x0009,
EVENT_SYSTEM_MOVESIZESTART = 0x000A,
EVENT_SYSTEM_MOVESIZEEND = 0x000B,
EVENT_SYSTEM_CONTEXTHELPSTART = 0x000C,
EVENT_SYSTEM_CONTEXTHELPEND = 0x000D,
EVENT_SYSTEM_DRAGDROPSTART = 0x000E,
EVENT_SYSTEM_DRAGDROPEND = 0x000F,
EVENT_SYSTEM_DIALOGSTART = 0x0010,
EVENT_SYSTEM_DIALOGEND = 0x0011,
EVENT_SYSTEM_SCROLLINGSTART = 0x0012,
EVENT_SYSTEM_SCROLLINGEND = 0x0013,
EVENT_SYSTEM_SWITCHSTART = 0x0014,
EVENT_SYSTEM_SWITCHEND = 0x0015,
EVENT_SYSTEM_MINIMIZESTART = 0x0016,
EVENT_SYSTEM_MINIMIZEEND = 0x0017,
EVENT_SYSTEM_DESKTOPSWITCH = 0x0020,
EVENT_SYSTEM_END = 0x00FF,
EVENT_OEM_DEFINED_START = 0x0101,
EVENT_OEM_DEFINED_END = 0x01FF,
EVENT_UIA_EVENTID_START = 0x4E00,
EVENT_UIA_EVENTID_END = 0x4EFF,
EVENT_UIA_PROPID_START = 0x7500,
EVENT_UIA_PROPID_END = 0x75FF,
EVENT_CONSOLE_CARET = 0x4001,
EVENT_CONSOLE_UPDATE_REGION = 0x4002,
EVENT_CONSOLE_UPDATE_SIMPLE = 0x4003,
EVENT_CONSOLE_UPDATE_SCROLL = 0x4004,
EVENT_CONSOLE_LAYOUT = 0x4005,
EVENT_CONSOLE_START_APPLICATION = 0x4006,
EVENT_CONSOLE_END_APPLICATION = 0x4007,
EVENT_CONSOLE_END = 0x40FF,
EVENT_OBJECT_CREATE = 0x8000, // hwnd ID idChild is created item
EVENT_OBJECT_DESTROY = 0x8001, // hwnd ID idChild is destroyed item
EVENT_OBJECT_SHOW = 0x8002, // hwnd ID idChild is shown item
EVENT_OBJECT_HIDE = 0x8003, // hwnd ID idChild is hidden item
EVENT_OBJECT_REORDER = 0x8004, // hwnd ID idChild is parent of zordering children
EVENT_OBJECT_FOCUS = 0x8005, // hwnd ID idChild is focused item
EVENT_OBJECT_SELECTION = 0x8006, // hwnd ID idChild is selected item (if only one), or idChild is OBJID_WINDOW if complex
EVENT_OBJECT_SELECTIONADD = 0x8007, // hwnd ID idChild is item added
EVENT_OBJECT_SELECTIONREMOVE = 0x8008, // hwnd ID idChild is item removed
EVENT_OBJECT_SELECTIONWITHIN = 0x8009, // hwnd ID idChild is parent of changed selected items
EVENT_OBJECT_STATECHANGE = 0x800A, // hwnd ID idChild is item w/ state change
EVENT_OBJECT_LOCATIONCHANGE = 0x800B, // hwnd ID idChild is moved/sized item
EVENT_OBJECT_NAMECHANGE = 0x800C, // hwnd ID idChild is item w/ name change
EVENT_OBJECT_DESCRIPTIONCHANGE = 0x800D, // hwnd ID idChild is item w/ desc change
EVENT_OBJECT_VALUECHANGE = 0x800E, // hwnd ID idChild is item w/ value change
EVENT_OBJECT_PARENTCHANGE = 0x800F, // hwnd ID idChild is item w/ new parent
EVENT_OBJECT_HELPCHANGE = 0x8010, // hwnd ID idChild is item w/ help change
EVENT_OBJECT_DEFACTIONCHANGE = 0x8011, // hwnd ID idChild is item w/ def action change
EVENT_OBJECT_ACCELERATORCHANGE = 0x8012, // hwnd ID idChild is item w/ keybd accel change
EVENT_OBJECT_INVOKED = 0x8013, // hwnd ID idChild is item invoked
EVENT_OBJECT_TEXTSELECTIONCHANGED = 0x8014, // hwnd ID idChild is item w? test selection change
EVENT_OBJECT_CONTENTSCROLLED = 0x8015,
EVENT_SYSTEM_ARRANGMENTPREVIEW = 0x8016,
EVENT_OBJECT_END = 0x80FF,
EVENT_AIA_START = 0xA000,
EVENT_AIA_END = 0xAFFF
}
//SetWinEventHook() Object Ids
public enum SWEH_ObjectId : long
{
OBJID_WINDOW = 0x00000000,
OBJID_SYSMENU = 0xFFFFFFFF,
OBJID_TITLEBAR = 0xFFFFFFFE,
OBJID_MENU = 0xFFFFFFFD,
OBJID_CLIENT = 0xFFFFFFFC,
OBJID_VSCROLL = 0xFFFFFFFB,
OBJID_HSCROLL = 0xFFFFFFFA,
OBJID_SIZEGRIP = 0xFFFFFFF9,
OBJID_CARET = 0xFFFFFFF8,
OBJID_CURSOR = 0xFFFFFFF7,
OBJID_ALERT = 0xFFFFFFF6,
OBJID_SOUND = 0xFFFFFFF5,
OBJID_QUERYCLASSNAMEIDX = 0xFFFFFFF4,
OBJID_NATIVEOM = 0xFFFFFFF0
}
public enum DWMWINDOWATTRIBUTE : uint
{
DWMWA_NCRENDERING_ENABLED = 1, // [get] Is non-client rendering enabled/disabled
DWMWA_NCRENDERING_POLICY, // [set] DWMNCRENDERINGPOLICY - Non-client rendering policy - Enable or disable non-client rendering
DWMWA_TRANSITIONS_FORCEDISABLED, // [set] Potentially enable/forcibly disable transitions
DWMWA_ALLOW_NCPAINT, // [set] Allow contents rendered In the non-client area To be visible On the DWM-drawn frame.
DWMWA_CAPTION_BUTTON_BOUNDS, // [get] Bounds Of the caption button area In window-relative space.
DWMWA_NONCLIENT_RTL_LAYOUT, // [set] Is non-client content RTL mirrored
DWMWA_FORCE_ICONIC_REPRESENTATION, // [set] Force this window To display iconic thumbnails.
DWMWA_FLIP3D_POLICY, // [set] Designates how Flip3D will treat the window.
DWMWA_EXTENDED_FRAME_BOUNDS, // [get] Gets the extended frame bounds rectangle In screen space
DWMWA_HAS_ICONIC_BITMAP, // [set] Indicates an available bitmap When there Is no better thumbnail representation.
DWMWA_DISALLOW_PEEK, // [set] Don't invoke Peek on the window.
DWMWA_EXCLUDED_FROM_PEEK, // [set] LivePreview exclusion information
DWMWA_CLOAK, // [set] Cloak Or uncloak the window
DWMWA_CLOAKED, // [get] Gets the cloaked state Of the window. Returns a DWMCLOACKEDREASON object
DWMWA_FREEZE_REPRESENTATION, // [set] BOOL, Force this window To freeze the thumbnail without live update
PlaceHolder1,
PlaceHolder2,
PlaceHolder3,
DWMWA_ACCENTPOLICY = 19
}
public static SWEH_dwFlags WinEventHookInternalFlags =
SWEH_dwFlags.WINEVENT_OUTOFCONTEXT |
SWEH_dwFlags.WINEVENT_SKIPOWNPROCESS |
SWEH_dwFlags.WINEVENT_SKIPOWNTHREAD;
[DllImport("dwmapi.dll", SetLastError = true)]
internal static extern int DwmGetWindowAttribute(IntPtr hwnd, DWMWINDOWATTRIBUTE dwAttribute, out RECT pvAttribute, int cbAttribute);
[DllImport("user32.dll", SetLastError = true)]
internal static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
[DllImport("user32.dll")]
internal static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr voidProcessId);
[DllImport("user32.dll", SetLastError = false)]
internal static extern IntPtr SetWinEventHook(
SWEH_Events eventMin,
SWEH_Events eventMax,
IntPtr hmodWinEventProc,
Hook.WinEventDelegate lpfnWinEventProc,
uint idProcess, uint idThread,
SWEH_dwFlags dwFlags);
[DllImport("user32.dll", SetLastError = false)]
internal static extern bool UnhookWinEvent(IntPtr hWinEventHook);
}

Thanks to #Jimi for his help here. The following method worked.
First, store a reference to the target process:
Process _target = Process.GetProcessesByName("target")[0];
Then get the handle to the main window:
IntPtr _tagetHWnd = _target.MainWindowHandle;
Then initialise the hook:
SetWinEventHook(EVENT_OBJECT_LOCATIONCHANGE, EVENT_OBJECT_LOCATIONCHANGE, IntPtr.Zero, TargetMoved, (uint)_foxview.Id,
GetWindowThreadProcessId(_foxview.MainWindowHandle, IntPtr.Zero), WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNPROCESS | WINEVENT_SKIPOWNTHREAD);
Where SetWinEventHook is declared as such:
[DllImport("user32.dll")]
private static extern IntPtr SetWinEventHook(uint eventMin, uint eventMax, IntPtr hmodWinEventProc, WinEventDelegate lpfnWinEventProc, uint idProcess, uint idThread, uint dwFlags);
And the constants involved are:
private const uint EVENT_OBJECT_LOCATIONCHANGE = 0x800B;
private const int HT_CAPTION = 0x2;
private const uint WINEVENT_OUTOFCONTEXT = 0x0000;
private const uint WINEVENT_SKIPOWNPROCESS = 0x0002;
private const uint WINEVENT_SKIPOWNTHREAD = 0x0001;
private const int WM_NCLBUTTONDOWN = 0xA1;
Then in my TargetMoved method I get check the new Window location and move my overlay.
private void TargetMoved(IntPtr hWinEventHook, uint eventType, IntPtr lParam, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
Rect newLocation = new Rect();
GetWindowRect(_foxViewHWnd, ref newLocation);
Location = new Point(newLocation.Right - (250 + _currentUser.Length * 7), newLocation.Top + 5);
}
Where GetWindowRect() is defined by:
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetWindowRect(IntPtr hWnd, ref Rect lpRect);
And Rect is defined by:
[StructLayout(LayoutKind.Sequential)]
private struct Rect
{
public readonly int Left;
public readonly int Top;
public readonly int Right;
public readonly int Bottom;
}
So when you put it all together, the entire class now looks like this:
using System;
using System.Diagnostics;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using UserMonitor;
namespace OnScreenOverlay
{
public partial class Overlay : Form
{
#region Public Fields
public const string UserCache = #"redacted";
#endregion Public Fields
#region Private Fields
private const uint EVENT_OBJECT_LOCATIONCHANGE = 0x800B;
private const uint WINEVENT_OUTOFCONTEXT = 0x0000;
private const uint WINEVENT_SKIPOWNPROCESS = 0x0002;
private const uint WINEVENT_SKIPOWNTHREAD = 0x0001;
private readonly Process _foxview;
private readonly IntPtr _foxViewHWnd;
private readonly UserMon _monitor;
private string _currentUser;
#endregion Private Fields
#region Public Constructors
public Overlay()
{
InitializeComponent();
_target= Process.GetProcessesByName("target")[0];
if (_foxview == null)
{
MessageBox.Show("No target detected... Closing");
Close();
}
_targetHWnd = _target.MainWindowHandle;
InitializeWinHook();
StartPosition = FormStartPosition.Manual;
Location = new Point(Screen.PrimaryScreen.Bounds.Left + 20, Screen.PrimaryScreen.Bounds.Bottom - 20);
ShowInTaskbar = false;
_monitor = new UserMon(UserCache);
_monitor.UserChanged += (s, a) =>
{
_currentUser = a.Value;
if (pictBox.InvokeRequired)
{
pictBox.Invoke((MethodInvoker)delegate { pictBox.Refresh(); });
}
};
_currentUser = _monitor.GetUser();
}
#endregion Public Constructors
#region Private Delegates
private delegate void WinEventDelegate(IntPtr hWinEventHook, uint eventType,
IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime);
#endregion Private Delegates
#region Private Methods
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetWindowRect(IntPtr hWnd, ref Rect lpRect);
[DllImport("user32.dll", SetLastError = true)]
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr processId);
[DllImport("user32.dll")]
private static extern IntPtr SetWinEventHook(uint eventMin, uint eventMax, IntPtr
hmodWinEventProc, WinEventDelegate lpfnWinEventProc, uint idProcess,
uint idThread, uint dwFlags);
private void InitializeWinHook()
{
SetWinEventHook(EVENT_OBJECT_LOCATIONCHANGE, EVENT_OBJECT_LOCATIONCHANGE, IntPtr.Zero, TargetMoved, (uint)_foxview.Id,
GetWindowThreadProcessId(_foxview.MainWindowHandle, IntPtr.Zero), WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNPROCESS | WINEVENT_SKIPOWNTHREAD);
}
private void Overlay_FormClosing(object sender, FormClosingEventArgs e)
{
_monitor.Dispose();
}
private void pictBox_Paint(object sender, PaintEventArgs e)
{
using (Font myFont = new Font("Arial", 8))
{
e.Graphics.DrawString($"User: {_currentUser}", myFont, Brushes.LimeGreen, new Point(2, 2));
}
}
private void TargetMoved(IntPtr hWinEventHook, uint eventType, IntPtr lParam, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
Rect newLocation = new Rect();
GetWindowRect(_foxViewHWnd, ref newLocation);
Location = new Point(newLocation.Right - (250 + _currentUser.Length * 7), newLocation.Top + 5);
}
#endregion Private Methods
#region Private Structs
[StructLayout(LayoutKind.Sequential)]
private struct Rect
{
public readonly int Left;
public readonly int Top;
public readonly int Right;
public readonly int Bottom;
}
#endregion Private Structs
}
}

Related

Replacing the windows desktop

For a software project that I'm doing I kind of need te replace the desktop window.
The requirements:
The Window needs to be over the desktop icons (they are no longer needed)
Multiple screens/monitors
Other windows can run as usual
I'd like to keep the taskbar intact
When pressing windows+D or click the desktop button it should show my application.
I currently have been trying Naskohell, but this replaces the entire desktop including the taskbar. I could write my own taskbar, but I feel like this is a lot of extra work that i can hopefully avoid.
Then there is the SetWindowPos function, but I have no idea which Z level to use to achieve what I want.
Could anybody tell me what the best way is to achieve my requirements?
You need to be on top of desktop, below your apps, and hiding the taskbar.
Id first try to hide the taskbar via Hide TaskBar in WinForms Application
Secondly, set your window to bottom most via using HWND_BOTTOM.
There's some quirky behavior that's best to test across multiple OS's Setting a Windows form to be bottommost
EDIT - ok took a little fiddling because the taskbar keeps showing up. There will be a flicker when it loads, it then goes to the back. Some of this could be optimized, but I'll leave that to you - but here's a working demo. I've tested moving the taskbar and multiple desktops - all seems to work ok. You'll need to prevent the window from closing as well (if you want that behavior) but hooking into WM_CLOSE for ex. and ignoring it (still won't stop someone from using task manager, in that case you'd need something like a watcher process and both proceses watching each other to detect when the other is closed). I've compiled this from several SO posts and a bit of twiddling.
The window properties
Show in taskbar = false
WindowState = maximized
ControlBox = false
FormBorderStyle = none
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DesktopReplacement
{
public partial class Form1 : Form
{
private bool _enableOverride;
internal class NativeMethods
{
public const int WM_WINDOWPOSCHANGING = 0x46;
public const int WM_WINDOWPOSCHANGED = 0x47;
public const int GWL_HWNDPARENT = -8;
public const int SW_SHOW = 1;
[Flags()]
public enum SetWindowPosFlags
{
SWP_NOSIZE = 0x1,
SWP_NOMOVE = 0x2,
SWP_NOZORDER = 0x4,
SWP_NOREDRAW = 0x8,
SWP_NOACTIVATE = 0x10,
SWP_FRAMECHANGED = 0x20,
SWP_DRAWFRAME = SWP_FRAMECHANGED,
SWP_SHOWWINDOW = 0x40,
SWP_HIDEWINDOW = 0x80,
SWP_NOCOPYBITS = 0x100,
SWP_NOOWNERZORDER = 0x200,
SWP_NOREPOSITION = SWP_NOOWNERZORDER,
SWP_NOSENDCHANGING = 0x400,
SWP_DEFERERASE = 0x2000,
SWP_ASYNCWINDOWPOS = 0x4000,
}
public enum WindowZOrder
{
HWND_TOP = 0,
HWND_BOTTOM = 1,
HWND_TOPMOST = -1,
HWND_NOTOPMOST = -2,
}
[StructLayout(LayoutKind.Sequential)]
public struct WINDOWPOS
{
public IntPtr hWnd;
public IntPtr hwndInsertAfter;
public int x;
public int y;
public int cx;
public int cy;
public SetWindowPosFlags flags;
// Returns the WINDOWPOS structure pointed to by the lParam parameter
// of a WM_WINDOWPOSCHANGING or WM_WINDOWPOSCHANGED message.
public static WINDOWPOS FromMessage(Message msg)
{
// Marshal the lParam parameter to an WINDOWPOS structure,
// and return the new structure
return (WINDOWPOS)Marshal.PtrToStructure(msg.LParam, typeof(WINDOWPOS));
}
// Replaces the original WINDOWPOS structure pointed to by the lParam
// parameter of a WM_WINDOWPOSCHANGING or WM_WINDOWPSCHANGING message
// with this one, so that the native window will be able to see any
// changes that we have made to its values.
public void UpdateMessage(Message msg)
{
// Marshal this updated structure back to lParam so the native
// window can respond to our changes.
// The old structure that it points to should be deleted, too.
Marshal.StructureToPtr(this, msg.LParam, true);
}
}
}
public static class HWND
{
public static readonly IntPtr
NOTOPMOST = new IntPtr(-2),
BROADCAST = new IntPtr(0xffff),
TOPMOST = new IntPtr(-1),
TOP = new IntPtr(0),
BOTTOM = new IntPtr(1);
}
public static class SWP
{
public static readonly int
NOSIZE = 0x0001,
NOMOVE = 0x0002,
NOZORDER = 0x0004,
NOREDRAW = 0x0008,
NOACTIVATE = 0x0010,
DRAWFRAME = 0x0020,
FRAMECHANGED = 0x0020,
SHOWWINDOW = 0x0040,
HIDEWINDOW = 0x0080,
NOCOPYBITS = 0x0100,
NOOWNERZORDER = 0x0200,
NOREPOSITION = 0x0200,
NOSENDCHANGING = 0x0400,
DEFERERASE = 0x2000,
ASYNCWINDOWPOS = 0x4000;
}
[DllImport("user32.dll", SetLastError = true)]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindow(string lpWindowClass, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle);
[DllImport("user32.dll")]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, int uFlags);
[DllImport("user32.dll")]
private static extern int ShowWindow(IntPtr hwnd, int command);
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
IntPtr hprog = FindWindowEx(
FindWindowEx(
FindWindow("Progman", "Program Manager"),
IntPtr.Zero, "SHELLDLL_DefView", ""
),
IntPtr.Zero, "SysListView32", "FolderView"
);
SetWindowLong(this.Handle, NativeMethods.GWL_HWNDPARENT, hprog);
}
protected override void WndProc(ref Message m)
{
if (_enableOverride)
{
if (m.Msg == NativeMethods.WM_WINDOWPOSCHANGING)
{
// Extract the WINDOWPOS structure corresponding to this message
NativeMethods.WINDOWPOS wndPos = NativeMethods.WINDOWPOS.FromMessage(m);
wndPos.flags = wndPos.flags | NativeMethods.SetWindowPosFlags.SWP_NOZORDER;
wndPos.UpdateMessage(m);
}
}
base.WndProc(ref m);
}
private void timer1_Tick(object sender, EventArgs e)
{
SetWindowPos(Handle, HWND.BOTTOM, 0, 0, 0, 0, SWP.SHOWWINDOW | SWP.NOMOVE | SWP.NOOWNERZORDER | SWP.NOSIZE | SWP.NOACTIVATE);
IntPtr task = FindWindow("Shell_TrayWnd", "");
ShowWindow(task, NativeMethods.SW_SHOW);
_enableOverride = true;
}
}
}
Since you are using WPF - give this a try. It needs some cleanup/formatting but you get the point :)
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Threading;
namespace WpfApplication1
{
///
/// Interaction logic for MainWindow.xaml
///
public partial class MainWindow : Window
{
public MainWindow()
{
this.SourceInitialized += MainWindow_SourceInitialized;
this.WindowStyle = WindowStyle.None;
this.Loaded += Window_Loaded;
this.WindowState = WindowState.Maximized;
InitializeComponent();
DispatcherTimer dispatcherTimer = new DispatcherTimer();
dispatcherTimer.Tick += dispatcherTimer_Tick;
dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 0, 500);
dispatcherTimer.Start();
}
private bool _enableOverride;
internal class NativeMethods
{
public const int WM_WINDOWPOSCHANGING = 0x46;
public const int WM_WINDOWPOSCHANGED = 0x47;
public const int GWL_HWNDPARENT = -8;
public const int SW_SHOW = 1;
[Flags]
public enum SetWindowPosFlags
{
SWP_NOSIZE = 0x1,
SWP_NOMOVE = 0x2,
SWP_NOZORDER = 0x4,
SWP_NOREDRAW = 0x8,
SWP_NOACTIVATE = 0x10,
SWP_FRAMECHANGED = 0x20,
SWP_DRAWFRAME = SWP_FRAMECHANGED,
SWP_SHOWWINDOW = 0x40,
SWP_HIDEWINDOW = 0x80,
SWP_NOCOPYBITS = 0x100,
SWP_NOOWNERZORDER = 0x200,
SWP_NOREPOSITION = SWP_NOOWNERZORDER,
SWP_NOSENDCHANGING = 0x400,
SWP_DEFERERASE = 0x2000,
SWP_ASYNCWINDOWPOS = 0x4000
}
public enum WindowZOrder
{
HWND_TOP = 0,
HWND_BOTTOM = 1,
HWND_TOPMOST = -1,
HWND_NOTOPMOST = -2
}
[StructLayout(LayoutKind.Sequential)]
public struct WINDOWPOS
{
public IntPtr hWnd;
public IntPtr hwndInsertAfter;
public int x;
public int y;
public int cx;
public int cy;
public SetWindowPosFlags flags;
// Returns the WINDOWPOS structure pointed to by the lParam parameter
// of a WM_WINDOWPOSCHANGING or WM_WINDOWPOSCHANGED message.
public static WINDOWPOS FromMessage(IntPtr lParam)
{
// Marshal the lParam parameter to an WINDOWPOS structure,
// and return the new structure
return (WINDOWPOS)Marshal.PtrToStructure(lParam, typeof(WINDOWPOS));
}
// Replaces the original WINDOWPOS structure pointed to by the lParam
// parameter of a WM_WINDOWPOSCHANGING or WM_WINDOWPSCHANGING message
// with this one, so that the native window will be able to see any
// changes that we have made to its values.
public void UpdateMessage(IntPtr lParam)
{
// Marshal this updated structure back to lParam so the native
// window can respond to our changes.
// The old structure that it points to should be deleted, too.
Marshal.StructureToPtr(this, lParam, true);
}
}
}
public static class HWND
{
public static readonly IntPtr
NOTOPMOST = new IntPtr(-2),
BROADCAST = new IntPtr(0xffff),
TOPMOST = new IntPtr(-1),
TOP = new IntPtr(0),
BOTTOM = new IntPtr(1);
}
public static class SWP
{
public static readonly int
NOSIZE = 0x0001,
NOMOVE = 0x0002,
NOZORDER = 0x0004,
NOREDRAW = 0x0008,
NOACTIVATE = 0x0010,
DRAWFRAME = 0x0020,
FRAMECHANGED = 0x0020,
SHOWWINDOW = 0x0040,
HIDEWINDOW = 0x0080,
NOCOPYBITS = 0x0100,
NOOWNERZORDER = 0x0200,
NOREPOSITION = 0x0200,
NOSENDCHANGING = 0x0400,
DEFERERASE = 0x2000,
ASYNCWINDOWPOS = 0x4000;
}
[DllImport("user32.dll", SetLastError = true)]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindow(string lpWindowClass, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle);
[DllImport("user32.dll")]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, int uFlags);
[DllImport("user32.dll")]
private static extern int ShowWindow(IntPtr hwnd, int command);
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
//ensure we don't overlap the taskbar.
SetWindowPos(new WindowInteropHelper(this).Handle, HWND.BOTTOM, 0, 0, 0, 0, SWP.SHOWWINDOW | SWP.NOMOVE | SWP.NOOWNERZORDER | SWP.NOSIZE | SWP.NOACTIVATE);
IntPtr task = FindWindow("Shell_TrayWnd", "");
ShowWindow(task, NativeMethods.SW_SHOW);
_enableOverride = true;
}
private IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (_enableOverride)
{
if (msg == NativeMethods.WM_WINDOWPOSCHANGING)
{
Debug.WriteLine("WM_WINDOWPOSCHANGING");
// Extract the WINDOWPOS structure corresponding to this message
//lParam has the ptr to a WindowsPos structure if its our WM_WINDOWPOSCHANGING struct
NativeMethods.WINDOWPOS wndPos = NativeMethods.WINDOWPOS.FromMessage(lParam);
wndPos.flags = wndPos.flags | NativeMethods.SetWindowPosFlags.SWP_NOZORDER;
wndPos.UpdateMessage(lParam);
//handled = true;
}
}
return IntPtr.Zero;
}
private void MainWindow_SourceInitialized(object sender, EventArgs e)
{
HwndSource source = PresentationSource.FromVisual(this) as HwndSource;
source.AddHook(WndProc);
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
IntPtr hWnd = new WindowInteropHelper(this).Handle;
IntPtr hprog = FindWindowEx(
FindWindowEx(
FindWindow("Progman", "Program Manager"),
IntPtr.Zero, "SHELLDLL_DefView", ""
),
IntPtr.Zero, "SysListView32", "FolderView"
);
SetWindowLong(hWnd, NativeMethods.GWL_HWNDPARENT, hprog);
}
}
}

How to stick my form to a window of a thirdparty application?

I'm trying to stick my form to a window of another application (let's say Microsoft Outlook). When I move the Outlook window, my form should still stick at the right-hand side of it.
At the moment, I'm monitoring Outlook's position in a while(true) loop (with a sleep()) and adjusting my form's position to it.
Here are two problems:
If the sleep() duration is too short, it takes much performance to check Outlook's position and to adjust my form that often.
If the sleep() duration is too long, my form is too slow in adjusting to Outlook (it lags).
Isn't there a native solution for this?
you have to get a hook on the process and listen to event
this should give you a good starting point
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
private const uint WINEVENT_OUTOFCONTEXT = 0x0000;
private const uint EVENT_OBJECT_LOCATIONCHANGE = 0x800B;
private const uint EVENT_SYSTEM_MOVESIZESTART = 0x000A;
private const uint EVENT_SYSTEM_MOVESIZEEND = 0x000B;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
this.Width = 100;
this.Height = 100;
this.TopMost = true;
int processId = Process.GetProcessesByName("OUTLOOK")[0].Id;
//this will also be triggered by mouse moving over the process windows
//NativeMethods.SetWinEventHook(EVENT_OBJECT_LOCATIONCHANGE, EVENT_OBJECT_LOCATIONCHANGE, IntPtr.Zero, WinEventProc, (uint)processId, (uint)0, WINEVENT_OUTOFCONTEXT);
NativeMethods.SetWinEventHook(EVENT_SYSTEM_MOVESIZESTART, EVENT_SYSTEM_MOVESIZEEND, IntPtr.Zero, WinEventProc, (uint)processId, (uint)0, WINEVENT_OUTOFCONTEXT);
}
private void WinEventProc(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
Rect move = new Rect();
if (eventType == EVENT_SYSTEM_MOVESIZESTART)
{
NativeMethods.GetWindowRect(hwnd, ref move);
Debug.WriteLine("EVENT_SYSTEM_MOVESIZESTART");
}
else if (eventType == EVENT_SYSTEM_MOVESIZEEND)
{
NativeMethods.GetWindowRect(hwnd, ref move);
Debug.WriteLine("EVENT_SYSTEM_MOVESIZEEND");
}
this.Left = move.Left;
this.Top = move.Top;
}
}
public struct Rect
{
public int Left { get; set; }
public int Top { get; set; }
public int Right { get; set; }
public int Bottom { get; set; }
}
static class NativeMethods
{
[DllImport("user32.dll")]
public static extern IntPtr SetWinEventHook(uint eventMin, uint eventMax, IntPtr hmodWinEventProc, WinEventDelegate lpfnWinEventProc, uint idProcess, uint idThread, uint dwFlags);
public delegate void WinEventDelegate(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime);
[DllImport("user32.dll")]
public static extern bool GetWindowRect(IntPtr hwnd, ref Rect rectangle);
}
}
You could use any of the windows hook functions WH_GETMESSAGE, WH_GETMESSAGERET, WH_SYSMSGFILTER or WH_MSGFILTER.
In this case you would be interested in WM_MOVE and WM_MOVING, where WM_MOVE is sent after the window is moved (aka, done moving), and WM_MOVING is sent while the window is moved (and so you will get alot of those).
Start here with reading:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms644959(v=vs.85).aspx
The answer from Fredou was allmost the answer.
I used it in my application, but got an exception "callbackoncollecteddelegate".
To make it work its neccessary to attach the WinEventProc on a property.
...
private NativeMethods.WinEventDelegate winEventProc;
private void Form1_Load(object sender, EventArgs e)
{
this.Width = 100;
this.Height = 100;
this.TopMost = true;
int processId = Process.GetProcessesByName("OUTLOOK")[0].Id;
//this will also be triggered by mouse moving over the process windows
//NativeMethods.SetWinEventHook(EVENT_OBJECT_LOCATIONCHANGE, EVENT_OBJECT_LOCATIONCHANGE, IntPtr.Zero, WinEventProc, (uint)processId, (uint)0, WINEVENT_OUTOFCONTEXT);
this.winEventProc = new NativeMethods.WinEventDelegate(WinEventProc);
NativeMethods.SetWinEventHook(EVENT_SYSTEM_MOVESIZESTART, EVENT_SYSTEM_MOVESIZEEND, IntPtr.Zero, this.winEventProc, (uint)processId, (uint)0, WINEVENT_OUTOFCONTEXT);
}
...
See CallbackOnCollectedDelegate at Application.Run(new Form1())

How to make an application running in a wpf window ignore clicks or mouse events

Currently I am trying to run an unreal 4 application in a wpf window. However I only want the users to see the window not click it or use it. I have tried all sorts of workarounds for this but none seem to actually work. Any help would be greatly appreciated. Thank you. Below is the code I'm using to run application in wpf window.
[DllImport("user32.dll", EntryPoint="GetWindowThreadProcessId", SetLastError=true,
CharSet=CharSet.Unicode, ExactSpelling=true,
CallingConvention=CallingConvention.StdCall)]
private static extern long GetWindowThreadProcessId(long hWnd, long lpdwProcessId);
[DllImport("user32.dll", SetLastError=true)]
private static extern IntPtr FindWindow (string lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError=true)]
private static extern long SetParent (IntPtr hWndChild, IntPtr hWndNewParent);
[DllImport("user32.dll", EntryPoint="GetWindowLongA", SetLastError=true)]
private static extern long GetWindowLong (IntPtr hwnd, int nIndex);
[DllImport("user32.dll", EntryPoint="SetWindowLongA", SetLastError=true)]
public static extern int SetWindowLongA([System.Runtime.InteropServices.InAttribute()] System.IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("user32.dll", SetLastError=true)]
private static extern long SetWindowPos(IntPtr hwnd, long hWndInsertAfter, long x, long y, long cx, long cy, long wFlags);
[DllImport("user32.dll", SetLastError=true)]
private static extern bool MoveWindow(IntPtr hwnd, int x, int y, int cx, int cy, bool repaint);
private const int SWP_NOOWNERZORDER = 0x200;
private const int SWP_NOREDRAW = 0x8;
private const int SWP_NOZORDER = 0x4;
private const int SWP_SHOWWINDOW = 0x0040;
private const int WS_EX_MDICHILD = 0x40;
private const int SWP_FRAMECHANGED = 0x20;
private const int SWP_NOACTIVATE = 0x10;
private const int SWP_ASYNCWINDOWPOS = 0x4000;
private const int SWP_NOMOVE = 0x2;
private const int SWP_NOSIZE = 0x1;
private const int GWL_STYLE = (-16);
private const int WS_VISIBLE = 0x10000000;
private const int WS_CHILD = 0x40000000;
/// <summary>
/// Force redraw of control when size changes
/// </summary>
/// <param name="e">Not used</param>
protected void OnSizeChanged(object s, SizeChangedEventArgs e)
{
this.InvalidateVisual();
this.Width = WpfUserAppControl.Width = 200;
this.Height = WpfUserAppControl.Height = 200;
//Application.Current.MainWindow.Width = Window.GetWindow(this.AppContainer).Width;
MoveWindow(_appWin, 100, 100, (int)WpfUserAppControl.Height, (int)WpfUserAppControl.Width, true);
}
/// <summary>
/// Create control when visibility changes
/// </summary>
/// <param name="e">Not used</param>
protected void OnVisibleChanged(object s, RoutedEventArgs e)
{
// If control needs to be initialized/created
if (_iscreated == false)
{
// Mark that control is created
_iscreated = true;
// Initialize handle value to invalid
_appWin = IntPtr.Zero;
try
{
var procInfo = new System.Diagnostics.ProcessStartInfo(this.exeName);
procInfo.WorkingDirectory = System.IO.Path.GetDirectoryName(this.exeName);
_childp = System.Diagnostics.Process.Start(procInfo);
_childp.WaitForInputIdle();
while (_childp.MainWindowHandle == IntPtr.Zero)
{
System.Threading.Thread.Sleep(10);
}
_appWin = _childp.MainWindowHandle;
}
catch (Exception ex)
{
Debug.Print(ex.Message + "Error");
}
// Put it into this form
var helper = new WindowInteropHelper(Window.GetWindow(this.AppContainer));
SetParent(_appWin, helper.Handle);
AppControl.
// Remove border and whatnot
SetWindowLongA(_appWin, GWL_STYLE, WS_VISIBLE);
// Move the window to overlay it on this window
MoveWindow(_appWin, 100, 100, (int)WpfUserAppControl.Height, (int)WpfUserAppControl.Width, true);
_childp.Exited += _childp_Exited;
SetWindowPos(_appWin, -2, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOACTIVATE);
}
}
Best solution I have found for this so far is to run another window application after unreal is loaded that is transparent.
Use IsHitTestVisible property from UIElement base object. Set False value to Window.IsHitTestVisible.
IsHitTestVisible = "False"
I hope it helps.

How to track mouse X/Y position and print it to a label? [duplicate]

This question already has answers here:
Capturing mouse/keyboard events outside of form (app running in background)
(2 answers)
Closed 5 years ago.
I know how to modify cursor position from examples on MSDN.
My question is how to check position of mouse while mouse moves and then print X and Y position to representing labels?
EDIT: Lets say I want to track my mouse position from my entire screen.
EDIT 2: My app will be in the back ground/minimized.
I'm already using Mouse Hooks:
namespace Program
{
public partial class MouseHook
{
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, IntPtr dwExtraInfo);
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
private const int MOUSEEVENTF_RIGHTDOWN = 0x08;
private const int MOUSEEVENTF_RIGHTUP = 0x10;
public void DoMouseClick()
{
int X = Cursor.Position.X;
int Y = Cursor.Position.Y;
IntPtr newP = new IntPtr(Convert.ToInt64("0", 16));
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, X, Y, 0, newP);
}
}
}
Here is the msdn documentation on system level mouse event handling calls (low level mouse proc).
Here is an example of using low level mouse procs to change the scroll event.
In the answer in the second link use WM_MOUSEMOVE from here instead of WM_MOUSEWHEEL.
One thing to note: for this program to continue to capture mouse events when the mouse is over a program with elevated privileges, this program will have to be launch with elevated privileges.
Code (not tested):
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace CatchMouseMove
{
class InterceptMouse
{
const int INPUT_MOUSE = 0;
const int MOUSEEVENTF_WHEEL = 0x0800;
const int WH_MOUSE_LL = 14;
private static LowLevelMouseProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Main()
{
_hookID = SetHook(_proc);
if (_hookID == null)
{
MessageBox.Show("SetWindowsHookEx Failed");
return;
}
Application.Run();
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelMouseProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_MOUSE_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
int xPos = 0;
int yPos = 0;
if (nCode >= 0 && MouseMessages.WM_MOUSEMOVE == (MouseMessages)wParam)
{
xPos = GET_X_LPARAM(lParam);
yPos = GET_Y_LPARAM(lParam);
//do stuff with xPos and yPos
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
private enum MouseMessages
{
WM_MOUSEMOVE = 0x0200
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private struct MSLLHOOKSTRUCT
{
public POINT pt;
public int mouseData;
public int flags;
public int time;
public IntPtr dwExtraInfo;
}
public struct INPUT
{
public int type;
public MOUSEINPUT mi;
}
[StructLayout(LayoutKind.Sequential)]
public struct MOUSEINPUT
{
public int dx;
public int dy;
public int mouseData;
public uint dwFlags;
public int time;
public int dwExtraInfo;
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
}
You need to set a Windows hook in order to achieve this. The MSDN article How to set a Windows hook in Visual C# .NET shows how to set a mouse hook.
I tried it, it captures the mouse all over the form, even when the mouse cursor is over a control.
You can use the EventArgs of the MouseMove event, because it holds the mouse coordinates. From there you can easily set the text property of the label to the X or Y coordinate you will take from e (the MouseMove EventArgs).
private void Form_MouseMove(object sender, MouseEventArgs e)
{
// Update the mouse coordinates displayed in the textbox.
myTextBox.Text = e.Location.ToString();
}

How to prevent a window from minimizing?

How can I prevent WPF window from minimizing when users clicks on show desktop button?
This link will help you : Get the minimize box click of a WPF window
you need to catch the event and handle it yourself.
Edit : This method will alert you once the state is changed, so it might not be the "best" solution but it could work.
Windows are not minimized when "Show Desktop" is issued. Instead the "WorkerW" and "Desktop" windows are brought to the foreground.
I ended up developing my own solution.
I scoured the internet for weeks trying to find an answer so I'm kind of proud of this one.
So what we do is use pinvoke to create a hook for the EVENT_SYSTEM_FOREGROUND window event.
This event triggers whenever the foreground window is changed.
Now what I noticed is when the "Show Desktop" command is issued, the WorkerW window class becomes foreground.
Note this WorkerW window is not the desktop and I confirmed the hwnd of this WorkerW window is not the Desktop hwnd.
So what we do is whenever the WorkerW window becomes the foreground, we set our "WPF Gadget Window" to be topmost!
Whenever a window other the WorkerW window becomes the foreground, we remove topmost from our "WPF Gadget Window".
If you want to take it a step further, you can uncomment out the part where I check if the new foreground window is also "PROGMAN", which is the Desktop window.
However, this will lead to your window becoming topmost if the user clicks their desktop on a different monitor. In my case, I did not want this behavior, but I figured some of you might.
Confirmed to work in Windows 10. Should work in older versions of Windows.
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
namespace YourNamespace
{
internal static class NativeMethods
{
[DllImport("user32.dll")]
internal static extern IntPtr SetWinEventHook(uint eventMin, uint eventMax, IntPtr hmodWinEventProc, ShowDesktop.WinEventDelegate lpfnWinEventProc, uint idProcess, uint idThread, uint dwFlags);
[DllImport("user32.dll")]
internal static extern bool UnhookWinEvent(IntPtr hWinEventHook);
[DllImport("user32.dll")]
internal static extern int GetClassName(IntPtr hwnd, StringBuilder name, int count);
}
public static class ShowDesktop
{
private const uint WINEVENT_OUTOFCONTEXT = 0u;
private const uint EVENT_SYSTEM_FOREGROUND = 3u;
private const string WORKERW = "WorkerW";
private const string PROGMAN = "Progman";
public static void AddHook(Window window)
{
if (IsHooked)
{
return;
}
IsHooked = true;
_delegate = new WinEventDelegate(WinEventHook);
_hookIntPtr = NativeMethods.SetWinEventHook(EVENT_SYSTEM_FOREGROUND, EVENT_SYSTEM_FOREGROUND, IntPtr.Zero, _delegate, 0, 0, WINEVENT_OUTOFCONTEXT);
_window = window;
}
public static void RemoveHook()
{
if (!IsHooked)
{
return;
}
IsHooked = false;
NativeMethods.UnhookWinEvent(_hookIntPtr.Value);
_delegate = null;
_hookIntPtr = null;
_window = null;
}
private static string GetWindowClass(IntPtr hwnd)
{
StringBuilder _sb = new StringBuilder(32);
NativeMethods.GetClassName(hwnd, _sb, _sb.Capacity);
return _sb.ToString();
}
internal delegate void WinEventDelegate(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime);
private static void WinEventHook(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
if (eventType == EVENT_SYSTEM_FOREGROUND)
{
string _class = GetWindowClass(hwnd);
if (string.Equals(_class, WORKERW, StringComparison.Ordinal) /*|| string.Equals(_class, PROGMAN, StringComparison.Ordinal)*/ )
{
_window.Topmost = true;
}
else
{
_window.Topmost = false;
}
}
}
public static bool IsHooked { get; private set; } = false;
private static IntPtr? _hookIntPtr { get; set; }
private static WinEventDelegate _delegate { get; set; }
private static Window _window { get; set; }
}
}
You can change your window's parent to not be affected by Show Desktop. (as stated here: Window "on desktop")
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Loaded += MainWindowLoaded;
}
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
private void MainWindowLoaded(object sender, RoutedEventArgs e)
{
var hwnd = new WindowInteropHelper(this).Handle;
var ProgmanHwnd = FindWindowEx(FindWindowEx(FindWindow("Progman", "Program Manager"), IntPtr.Zero, "SHELLDLL_DefView",""), IntPtr.Zero,"SysListView32", "FolderView");
SetParent(hwnd, ProgmanHwnd);
}
}

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