I currently check the availability of Azure ServiceBus with following code:
using Microsoft.ServiceBus.Messaging;
public static bool IsOnline(string queueName = null)
{
try
{
QueueClient queueClient = QueueClient.CreateFromConnectionString(ConnectionString);
queueClient.Peek(); //works, but will explode on Receive()
return true;
}
catch
{
return false;
}
}
However, when ASB queue is disabled, Peek() still works but Receive() will throw an error.
Microsoft.ServiceBus.Messaging.MessagingEntityDisabledException: Messaging entity 'servicebus01:Queue:myqueue' is currently disabled. fc088ddd-0592-460e-a8b1-9587f708a6a1_G30 ---> System.ServiceModel.FaultException1[System.ServiceModel.ExceptionDetail]:...
Is there a reliable way to check whether ServiceBus is available ? (online, not disabled, and ready to queue/dequeue)
Monitoring entity (queue) shouldn't be performed. If an entity is disabled, it has to have a good reason for that. If an entity is disabled, it would be done deliberately, knowing the consequences. Only if that's the case, I'd go with an agreed upon protocol how to communicate it, rather than pinging an enntity.
Service availability is a different thing. If you want to make sure that the service is up, is it a one time check or for each operation? If for each operation, you better rely on the built in retry strategy and if needed, add your own back off strategy. If you need to have to action whenever the service is down, you might want to look into the Azure Monitor service.
So far I have the following solution to detect availability:
Create a dedicated testqueue
Receive message from that queue
Although it works, it feels like a hacky way to reliably detect AzureServiceBus availability. Looking forward to a more elegant solution from you.
public static bool IsOnline(string queueName = null)
{
try
{
QueueClient queueClient = QueueClient.CreateFromConnectionString(ConnectionString, "testqueue", ReceiveMode.ReceiveAndDelete);
queueClient.Receive(TimeSpan.Zero);
queueClient.Close();
return true;
}
catch
{
return false;
}
}
Related
I've been searching quite a bit on this topic, but I think I'm not using the right words for searching any of this stuff, because I've not found an answer yet.
I'm looking for a way to make a process wait for a (specific) response of an external source.
In more detail, in a standard socket connection, I ask my remote endpoint for a certain value via a socket.send, how can I "catch" their reply? The idea that I already had was to send some sort of identifier along to determine what request this belongs to.
Is there a way to efficiently achieve this? (Performance is rather important). I'm currently using .NET2.0 if that's relevant information.
Some example code:
public void AskForReply()
{
//Send to connected endpoint
}
public void ReceiveReply(IAsyncResult response)
{
//Do stuff with the response
}
I've been working out several ideas in my head. But they all feel really messy and not very efficient. Is there a design pattern for this? Are there standards for this behavior?
And help is greatly appreciated!
For anyone who runs into a similar problem, I have found a way to make an asynchronous call synchronous (which is essentially what you are trying to achieve).
EventWaitHandle waitHandler;
string replyMessage;
void string AskForReply()
{
//Already requesting something...
if(waitHandler != null) { return; }
waitHandler = new EventWaitHandle(false, EventResetMode.AutoReset);
//Send a request to a remote service
waitHandler.WaitOne(timeout);
//Will reply null (or the default value) if the timeout passes.
return replyMessage;
}
void ReceiveReply(string message)
{
//We never asked for a reply? (Optional)
if (waitHandler != null) { return; }
replyMessage = message;
//Process your reply
waitHandler.Set();
waitHandler = null;
}
It's probably a good idea to put the EventWaitHandle and the reply message in a class for better and cleaner management. You can then even put this object in a dictionary along with a key that you can use handle multiple requests at once (do keep in mind they are synchronous and will block your thread until the timeout or the waithandle is set).
We currently have a NServiceBus 5 system, which contains two recurring Sagas. Since they act as dispatcher to periodically pull multiple sorts of data from an external system, we're using the Timeouts to trigger this: We created a generic and empty class called ExecuteTask, which is used by the Saga to handle the timeout.
public class ScheduleSaga1 : Saga<SchedulerSagaData>,
IAmStartedByMessages<StartScheduleSaga1>,
IHandleMessages<StopSchedulingSaga>,
IHandleTimeouts<ExecuteTask>
And the other Saga is almost identically defined:
public class ScheduleSaga2: Saga<SchedulerSagaData>,
IAmStartedByMessages<StartScheduleSaga2>,
IHandleMessages<StopSchedulingSaga>,
IHandleTimeouts<ExecuteTask>
The timeout is handled equally in both Sagas:
public void Handle(StartScheduleSaga1 message)
{
if (_schedulingService.IsDisabled())
{
_logger.Info($"Task '{message.TaskName}' is disabled!");
}
else
{
Debugger.DoDebug($"Scheduling '{message.TaskName}' started!");
Data.TaskName = message.TaskName;
// Check to avoid that if the saga is already started, don't initiate any more tasks
// as those timeout messages will arrive when the specified time is up.
if (!Data.IsTaskAlreadyScheduled)
{
// Setup a timeout for the specified interval for the task to be executed.
Data.IsTaskAlreadyScheduled = true;
// Send the first Message Immediately!
SendMessage();
// Set the timeout
var timeout = _schedulingService.GetTimeout();
RequestTimeout<ExecuteTask>(timeout);
}
}
}
public void Timeout(ExecuteTask state)
{
if (_schedulingService.IsDisabled())
{
_logger.Info($"Task '{Data.TaskName}' is disabled!");
}
else
{
SendMessage();
// Action that gets executed when the specified time is up
var timeout = _schedulingService.GetTimeout();
Debugger.DoDebug($"Request timeout for Task '{Data.TaskName}' set to {timeout}!");
RequestTimeout<ExecuteTask>(timeout);
}
}
private void SendMessage()
{
// Send the Message to the bus so that the handler can handle it
Bus.Send(EndpointConfig.EndpointName, Activator.CreateInstance(typeof(PullData1Request)));
}
Now the problem: Since both Sagas are requesting Timeouts for ExecuteTask, it gets dispatched to both Sagas!
Even worse, it seems like the stateful Data in the Sagas gets messed up, since both Sagas are sending both message.
Therefore, it seems like the Timeouts are getting sent to all the Saga Instances which are requesting it.
But looking at the example https://docs.particular.net/samples/saga/simple/ there is no special logic regarding multiple Saga instances and their state.
Is my assumption correct? If this is the case, what are the best practices to have multiple Sagas requesting and receiving Timeouts?
The only reason I can think of when this is happening is that they share the same identifier to uniquely identify the saga instance.
Both ScheduleSaga1 and ScheduleSaga2 are using the same SchedulerSagaData for storing state. NServiceBus sees an incoming message and tries to retrieve the state, based on the unique identifier in the incoming message. If both StartScheduleSaga1 and StartScheduleSaga2 come in with identifier 1 for example, NServiceBus will search for saga state in the table SchedulerSagaData with unique identifier 1.
Both ScheduleSaga1 and ScheduleSaga2 will then share the same row!!!
Timeouts are based on SagaId in the TimeoutEntity table. Because both sagas share the same SagaId, it's logical they are both executed once the timeout arrives.
At the minimum you should not reuse the identifier to schedule tasks. It's probably better to not share the same class for storing saga state. Also easier to debug.
I wrote this code that works perfectly, but I fear that ping every 2 seconds consumes too many resources or can create some problems with internet connection.
new Thread(() =>
{
if (CheckInternetConnection() == false)
{
Dispatcher.Invoke(new Action(delegate
{
//internet access lost
}));
}
else
{
Dispatcher.Invoke(new Action(delegate
{
//internet access
}));
}
Thread.Sleep(2000);
}).Start();
[DllImport("wininet.dll")]
private extern static bool InternetGetConnectedState(out int Description, int ReservedValue);
public static bool CheckInternetConnection()
{
int output = 0;
return InternetGetConnectedState(out output, 0);
}
These are two events that don't work in all occasions (only when IP or network card changes)
NetworkChange.NetworkAvailabilityChanged += NetworkChange_NetworkAvailabilityChanged
NetworkChange.NetworkAddressChanged += NetworkChange_NetworkAddressChanged;
Can someone help me ?
Note : In regaurds to your original solution
NetworkChange.NetworkAvailabilityChanged works fine, but
there are a couple of caveats: 1) it doesn't tell you if you have
Internet access, it just tells you whether there's at least one
non-loopback network adapter working, and 2) there are often extra
network adapters installed for various reasons that leave the system
in a "network is available" state, even when your main
Internet-connected adapter is disabled/unavailable - thanks to Peter Duniho
Since networking is more than just your routers or network card, and is really every hop to where ever it is you are trying to connect to at any time. The easiest and most reliable way is just ping a well known source like google, or use some sort of heart beat to one of your internet services.
The reasons this is the only reliable way is that any number of connectivity issues can occur in between you and the outside world. Even major service providers can go down.
So an IMCP ping to a known server like Google, or calling OpenRead on a WebClient are 2 valid approaches. These calls are not expensive comparatively and can be put into a light weight timer or continual task.
As for your comments you can probably signal a custom event to denote the loss of network after a certain amount of fails to be safe
To answer your question
But I fear that ping every 2 seconds consumes too many resources or
can create some problems with internet connection.
Both methods are very inexpensive in regards to CPU and network traffic, any resources used should be very minimal
Note : Just make sure you are pinging or connecting to a server with high availability, this will
allow such shenanigans and not just block you
Ping Example
using System.Net.NetworkInformation;
// Implementation
using (var ping = new Ping())
{
var reply = ping.Send("www.google.com");
if (reply != null && reply.Status != IPStatus.Success)
{
// Raise an event
// you might want to check for consistent failures
// before signalling a the Internet is down
}
}
// Or if you wanted to get fancy ping multiple sources
private async Task<List<PingReply>> PingAsync(List<string> listOfIPs)
{
Ping pingSender = new Ping();
var tasks = listOfIPs.Select(ip => pingSender.SendPingAsync(ip, 2000));
var results = await Task.WhenAll(tasks);
return results.ToList();
}
Connection Example
using System.Net;
// Implementation
try
{
using (WebClient client = new WebClient())
{
using (client.OpenRead("http://www.google.com/"))
{
// success
}
}
}
catch
{
// Raise an event
// you might want to check for consistent failures
// before signalling the Internet is down
}
Note : Both these methods have an async variant that will return a
Task and can be awaited for an Asynchronous programming pattern better suited for IO bound tasks
Resources
Ping.Send Method
Ping.SendAsync Method
WebClient.OpenRead Method
WebClient.OpenReadAsync Method
NetworkInterface.GetIsNetworkAvailable() is unreliable... since it would return true even if all the networks are not connected to internet. The best approach to check for connectivity, in my opinion, is to ping a well known and fast online resource. For example:
public static Boolean InternetAvailable()
{
try
{
using (WebClient client = new WebClient())
{
using (client.OpenRead("http://www.google.com/"))
{
return true;
}
}
}
catch
{
return false;
}
}
Anyway, those two events you are subscribing don't work the way you think... actually they check for the hardware status of your network adapters... not whether they are connected to internet or not. They have the same drawback as NetworkInterface.GetIsNetworkAvailable(). Keep on checking for connectivity into a separate thread that pings a safe source and act accordingly. Your Interop solution is excellent too.
Doing ping to public resources brings extra calls to your app and adds a dependency on that website or whatever you would use in the loop.
What if you use this method: NetworkInterface.GetIsNetworkAvailable() ?
Would it be enough for your app's purposes?
I found it here https://learn.microsoft.com/en-us/dotnet/api/system.net.networkinformation.networkinterface.getisnetworkavailable?view=netframework-4.7.1#System_Net_NetworkInformation_NetworkInterface_GetIsNetworkAvailable
I'm using RabbitMQ in C# with the EasyNetQ library. I'm using a pub/sub pattern here. I still have a few issues that I hope anyone can help me with:
When there's an error while consuming a message, it's automatically moved to an error queue. How can I implement retries (so that it's placed back on the originating queue, and when it fails to process X times, it's moved to a dead letter queue)?
As far as I can see there's always 1 error queue that's used to dump messages from all other queues. How can I have 1 error queue per type, so that each queue has its own associated error queue?
How can I easily retry messages that are in an error queue? I tried Hosepipe, but it justs republishes the messages to the error queue instead of the originating queue. I don't really like this option either because I don't want to be fiddling around in a console. Preferably I'd just program against the error queue.
Anyone?
The problem you are running into with EasyNetQ/RabbitMQ is that it's much more "raw" when compared to other messaging services like SQS or Azure Service Bus/Queues, but I'll do my best to point you in the right direction.
Question 1.
This will be on you to do. The simplest way is that you can No-Ack a message in RabbitMQ/EasyNetQ, and it will be placed at the head of the queue for you to retry. This is not really advisable because it will be retried almost immediately (With no time delay), and will also block other messages from being processed (If you have a single subscriber with a prefetch count of 1).
I've seen other implementations of using a "MessageEnvelope". So a wrapper class that when a message fails, you increment a retry variable on the MessageEnvelope and redeliver the message back onto the queue. YOU would have to do this and write the wrapping code around your message handlers, it would not be a function of EasyNetQ.
Using the above, I've also seen people use envelopes, but allow the message to be dead lettered. Once it's on the dead letter queue, there is another application/worker reading items from the dead letter queue.
All of these approaches above have a small issue in that there isn't really any nice way to have a logarithmic/exponential/any sort of increasing delay in processing the message. You can "hold" the message in code for some time before returning it to the queue, but it's not a nice way around.
Out of all of these options, your own custom application reading the dead letter queue and deciding whether to reroute the message based on an envelope that contains the retry count is probably the best way.
Question 2.
You can specify a dead letter exchange per queue using the advanced API. (https://github.com/EasyNetQ/EasyNetQ/wiki/The-Advanced-API#declaring-queues). However this means you will have to use the advanced API pretty much everywhere as using the simple IBus implementation of subscribe/publish looks for queues that are named based on both the message type and subscriber name. Using a custom declare of queue means you are going to be handling the naming of your queues yourself, which means when you subscribe, you will need to know the name of what you want etc. No more auto subscribing for you!
Question 3
An Error Queue/Dead Letter Queue is just another queue. You can listen to this queue and do what you need to do with it. But there is not really any out of the box solution that sounds like it would fit your needs.
I've implemented exactly what you describe. Here are some tips based on my experience and related to each of your questions.
Q1 (how to retry X times):
For this, you can use IMessage.Body.BasicProperties.Headers. When you consume a message off an error queue, just add a header with a name that you choose. Look for this header on each message that comes into the error queue and increment it. This will give you a running retry count.
It's very important that you have a strategy for what to do when a message exceeds the retry limit of X. You don't want to lose that message. In my case, I write the message to disk at that point. It gives you lots of helpful debugging information to come back to later, because EasyNetQ automatically wraps your originating message with error info. It also has the original message so that you can, if you like, manually (or maybe automated, through some batch re-processing code) requeue the message later in some controlled way.
You can look at the code in the Hosepipe utility to see a good way of doing this. In fact, if you follow the pattern you see there then you can even use Hosepipe later to requeue the messages if you need to.
Q2 (how to create an error queue per originating queue):
You can use the EasyNetQ Advanced Bus to do this cleanly. Use IBus.Advanced.Container.Resolve<IConventions> to get at the conventions interface. Then you can set the conventions for the error queue naming with conventions.ErrorExchangeNamingConvention and conventions.ErrorQueueNamingConvention. In my case I set the convention to be based on the name of the originating queue so that I get a queue/queue_error pair of queues every time I create a queue.
Q3 (how to process messages in the error queues):
You can declare a consumer for the error queue the same way you do any other queue. Again, the AdvancedBus lets you do this cleanly by specifying that the type coming off of the queue is EasyNetQ.SystemMessage.Error. So, IAdvancedBus.Consume<EasyNetQ.SystemMessage.Error>() will get you there. Retrying simply means republishing to the original exchange (paying attention to the retry count you put in the header (see my answer to Q1, above), and information in the Error message that you consumed off the error queue can help you find the target for republishing.
I know this is an old post but - just in case it helps someone else - here is my self-answered question (I needed to ask it because existing help was not enough) that explains how I implemented retrying failed messages on their original queues. The following should answer your question #1 and #3. For #2, you may have to use the Advanced API, which I haven't used (and I think it defeats the purpose of EasyNetQ; one might as well use RabbitMQ client directly). Also consider implementing IConsumerErrorStrategy, though.
1) Since there can be multiple consumers of a message and all may not need to retry a msg, I have a Dictionary<consumerId, RetryInfo> in the body of the message, as EasyNetQ does not (out of the box) support complex types in message headers.
public interface IMessageType
{
int MsgTypeId { get; }
Dictionary<string, TryInfo> MsgTryInfo {get; set;}
}
2) I have implemented a class RetryEnabledErrorMessageSerializer : IErrorMessageSerializer that just updates the TryCount and other information every time it is called by the framework. I attach this custom serializer to the framework on a per-consumer basis via the IoC support provided by EasyNetQ.
public class RetryEnabledErrorMessageSerializer<T> : IErrorMessageSerializer where T : class, IMessageType
{
public string Serialize(byte[] messageBody)
{
string stringifiedMsgBody = Encoding.UTF8.GetString(messageBody);
var objectifiedMsgBody = JObject.Parse(stringifiedMsgBody);
// Add/update RetryInformation into objectifiedMsgBody here
// I have a dictionary that saves <key:consumerId, val: TryInfoObj>
return JsonConvert.SerializeObject(objectifiedMsgBody);
}
}
And in my EasyNetQ wrapper class:
public void SetupMessageBroker(string givenSubscriptionId, bool enableRetry = false)
{
if (enableRetry)
{
_defaultBus = RabbitHutch.CreateBus(currentConnString,
serviceRegister => serviceRegister.Register<IErrorMessageSerializer>(serviceProvider => new RetryEnabledErrorMessageSerializer<IMessageType>(givenSubscriptionId))
);
}
else // EasyNetQ's DefaultErrorMessageSerializer will wrap error messages
{
_defaultBus = RabbitHutch.CreateBus(currentConnString);
}
}
public bool SubscribeAsync<T>(Func<T, Task> eventHandler, string subscriptionId)
{
IMsgHandler<T> currMsgHandler = new MsgHandler<T>(eventHandler, subscriptionId);
// Using the msgHandler allows to add a mediator between EasyNetQ and the actual callback function
// The mediator can transmit the retried msg or choose to ignore it
return _defaultBus.SubscribeAsync<T>(subscriptionId, currMsgHandler.InvokeMsgCallbackFunc).Queue != null;
}
3) Once the message is added to the default error queue, you can have a simple console app/windows service that periodically republishes existing error messages on their original queues. Something like:
var client = new ManagementClient(AppConfig.BaseAddress, AppConfig.RabbitUsername, AppConfig.RabbitPassword);
var vhost = client.GetVhostAsync("/").Result;
var aliveRes = client.IsAliveAsync(vhost).Result;
var errQueue = client.GetQueueAsync(Constants.EasyNetQErrorQueueName, vhost).Result;
var crit = new GetMessagesCriteria(long.MaxValue, Ackmodes.ack_requeue_false);
var errMsgs = client.GetMessagesFromQueueAsync(errQueue, crit).Result;
foreach (var errMsg in errMsgs)
{
var innerMsg = JsonConvert.DeserializeObject<Error>(errMsg.Payload);
var pubInfo = new PublishInfo(innerMsg.RoutingKey, innerMsg.Message);
pubInfo.Properties.Add("type", innerMsg.BasicProperties.Type);
pubInfo.Properties.Add("correlation_id", innerMsg.BasicProperties.CorrelationId);
pubInfo.Properties.Add("delivery_mode", innerMsg.BasicProperties.DeliveryMode);
var pubRes = client.PublishAsync(client.GetExchangeAsync(innerMsg.Exchange, vhost).Result, pubInfo).Result;
}
4) I have a MessageHandler class that contains a callback func. Whenever a message is delivered to the consumer, it goes to the MessageHandler, which decides if the message try is valid and calls the actual callback if so. If try is not valid (maxRetriesExceeded/the consumer does not need to retry anyway), I ignore the message. You can choose to Dead Letter the message in this case.
public interface IMsgHandler<T> where T: class, IMessageType
{
Task InvokeMsgCallbackFunc(T msg);
Func<T, Task> MsgCallbackFunc { get; set; }
bool IsTryValid(T msg, string refSubscriptionId); // Calls callback only
// if Retry is valid
}
Here is the mediator function in MsgHandler that invokes the callback:
public async Task InvokeMsgCallbackFunc(T msg)
{
if (IsTryValid(msg, CurrSubscriptionId))
{
await this.MsgCallbackFunc(msg);
}
else
{
// Do whatever you want
}
}
Here, I have implemented a Nuget package (EasyDeadLetter) for this purpose, which can be easily implemented with the minimum changes in any project.
All you need to do is follow the four steps :
First of all, Decorate your class object with QeueuAttribute
[Queue(“Product.Report”, ExchangeName = “Product.Report”)]
public class ProductReport { }
The second step is to define your dead-letter queue with the same QueueAttribute and also inherit the dead-letter object from the Main object class.
[Queue(“Product.Report.DeadLetter”, ExchangeName =
“Product.Report.DeadLetter”)]
public class ProductReportDeadLetter : ProductReport { }
Now, it’s time to decorate your main queue object with the EasyDeadLetter attribute and set the type of dead-letter queue.
[EasyDeadLetter(DeadLetterType =
typeof(ProductReportDeadLetter))]
[Queue(“Product.Report”, ExchangeName = “Product.Report”)]
public class ProductReport { }
In the final step, you need to register EasyDeadLetterStrategy as the default error handler (IConsumerErrorStrategy).
services.AddSingleton<IBus>
(RabbitHutch.CreateBus(“connectionString”,
serviceRegister =>
{
serviceRegister.Register<IConsumerErrorStrategy,
EasyDeadLetterStrategy>();
}));
That’s all. from now on any failed message will be moved to the related dead-letter queue.
See more detail here :
GitHub Repository
NuGet Package
I currently have a single application that needs to be started from a windows service that i am coding in .net 3.5. This application is currently running as the user who ran the service, in my case the SYSTEM user. If running as the SYSTEM user it does not show the application to the users desktop. Thoughts? advice?
//constructor
private Process ETCHNotify = new Process();
//StartService()
ETCHNotify.StartInfo.FileName = baseDir + "\\EtchNotify.exe";
ETCHNotify.StartInfo.UseShellExecute = false;
//BackgroundWorkerThread_DoWork()
if (!systemData.GetUserName().Equals(""))
{
// start ETCHNotify
try {
ETCHNotify.Start();
}
catch (Exception ex)
{
systemData.Run("ERR: Notify can't start: " + ex.Message);
}
}
I only execute the try/catch if the function i have written GetUserName() (which determines the username of the user running explorer.exe) is not null
again to reiterate: desired functionality is that this starts ETCHNotify in a state that allows it to interact with the currently logged in user as determined by GetUserName()
Collage of some post found around (this and this)
Note that as of Windows Vista, services are strictly forbidden from interacting directly with a user:
Important: Services cannot directly interact with a user as of Windows
Vista. Therefore, the techniques mentioned in the section titled Using
an Interactive Service should not be used in new code.
This "feature" is broken, and conventional wisdom dictates that you shouldn't have been relying on it anyway. Services are not meant to provide a UI or allow any type of direct user interaction. Microsoft has been cautioning that this feature be avoided since the early days of Windows NT because of the possible security risks.
There are some possible workarounds, however, if you absolutely must have this functionality. But I strongly urge you to consider its necessity carefully and explore alternative designs for your service.
Use WTSEnumerateSessions to find the right desktop, then CreateProcessAsUser to start the application on that desktop (you pass it the handle of the desktop as part of the STARTUPINFO structure) is correct.
However, I would strongly recommend against doing this. In some environments, such as Terminal Server hosts with many active users, determining which desktop is the 'active' one isn't easy, and may not even be possible.
A more conventional approach would be to put a shortcut to a small client app for your service in the global startup group. This app will then launch along with every user session, and can be used start other apps (if so desired) without any juggling of user credentials, sessions and/or desktops.
Ultimately in order to solve this i took the advice of #marco and the posts he mentioned. I have created the service to be entirely independent of the tray application that interacts with the user. I did however install the Tray application via registry 'start up' methods with the service. The Service installer will now install the application which interacts with the user as well... This was the safest and most complete method.
thanks for your help everyone.
I wasn't going to answer this since you already answered it, (and it's oh, what? going on 2.5 years OLD now!?) But there are ALWAYS those people who are searching for this same topic, and reading the answers...
In order to get my service to Interact with the Desktop, no matter WHAT desktop, nor, how MANY desktops, nor if the service was even running on the SAME COMPUTER as the desktop app!! None of that matters with what I got here... I won't bore you with the details, I'll just give you the meat and potatoes, and you and let me know if you want to see more...
Ok. First thing I did was create an Advertisement Service. This is a thread that the service runs, opens up a UDP socket to listen for broadcasts on the network. Then, using the same piece of code, I shared it with the client app, but it calls up Advertise.CLIENT, rather than Advertise.SERVER... The CLIENT opens the port I expect the service to be on, and broadcasts a message, "Hello... Is there anybody out there??", asking if they're there ANY servers listening, and if so, reply back to THIS IP address with your computer name, IP Address and port # where I can find the .NET remoting Services..." Then it waits a small amount of time-out time, gathers up the responses it gets, and if it's more than one, it presents the user with a dialog box and a list of services that responded... The Client then selects one, or, if only ONE responded, it will call Connect((TServerResponse) res); on that, to get connected up. At this point, the server is using Remoting Services with the WellKnownClientType, and WellKnownServerType to put itself out there...
I don't think you are too interested in my "Auto-Service locater", because a lot of people frown on UDP, even more so when your app start broadcasting on large networks. So, I'm assuming you'd be more interested in my RemotingHelper, that gets the client connected up to the server. It looks like this:
public static Object GetObject(Type type)
{
try {
if(_wellKnownTypes == null) {
InitTypeCache();
}
WellKnownClientTypeEntry entr = (WellKnownClientTypeEntry)_wellKnownTypes[type];
if(entr == null) {
throw new RemotingException("Type not found!");
}
return System.Activator.GetObject(entr.ObjectType, entr.ObjectUrl);
} catch(System.Net.Sockets.SocketException sex) {
DebugHelper.Debug.OutputDebugString("SocketException occured in RemotingHelper::GetObject(). Error: {0}.", sex.Message);
Disconnect();
if(Connect()) {
return GetObject(type);
}
}
return null;
}
private static void InitTypeCache()
{
if(m_AdvertiseServer == null) {
throw new RemotingException("AdvertisementServer cannot be null when connecting to a server.");
}
_wellKnownTypes = new Dictionary<Type, WellKnownClientTypeEntry>();
Dictionary<string, object> channelProperties = new Dictionary<string, object>();
channelProperties["port"] = 0;
channelProperties["name"] = m_AdvertiseServer.ChannelName;
Dictionary<string, object> binFormatterProperties = new Dictionary<string, object>();
binFormatterProperties["typeFilterLevel"] = "Full";
if(Environment.UserInteractive) {
BinaryServerFormatterSinkProvider binFormatterProvider = new BinaryServerFormatterSinkProvider(binFormatterProperties, null);
_serverChannel = new TcpServerChannel(channelProperties, binFormatterProvider);
// LEF: Only if we are coming form OUTSIDE the SERVICE do we want to register the channel, since the SERVICE already has this
// channel registered in this AppDomain.
ChannelServices.RegisterChannel(_serverChannel, false);
}
System.Diagnostics.Debug.Write(string.Format("Registering: {0}...\n", typeof(IPawnStatServiceStatus)));
RegisterType(typeof(IPawnStatServiceStatus),m_AdvertiseServer.RunningStatusURL.ToString());
System.Diagnostics.Debug.Write(string.Format("Registering: {0}...\n", typeof(IPawnStatService)));
RegisterType(typeof(IPawnStatService), m_AdvertiseServer.RunningServerURL.ToString());
System.Diagnostics.Debug.Write(string.Format("Registering: {0}...\n", typeof(IServiceConfiguration)));
RegisterType(typeof(IServiceConfiguration), m_AdvertiseServer.RunningConfigURL.ToString());
}
[SecurityPermission(SecurityAction.Demand, Flags=SecurityPermissionFlag.RemotingConfiguration, RemotingConfiguration=true)]
public static void RegisterType(Type type, string serviceUrl)
{
WellKnownClientTypeEntry clientType = new WellKnownClientTypeEntry(type, serviceUrl);
if(clientType != RemotingConfiguration.IsWellKnownClientType(type)) {
RemotingConfiguration.RegisterWellKnownClientType(clientType);
}
_wellKnownTypes[type] = clientType;
}
public static bool Connect()
{
// Init the Advertisement Service, and Locate any listening services out there...
m_AdvertiseServer.InitClient();
if(m_AdvertiseServer.LocateServices(iTimeout)) {
if(!Connected) {
bConnected = true;
}
} else {
bConnected = false;
}
return Connected;
}
public static void Disconnect()
{
if(_wellKnownTypes != null) {
_wellKnownTypes.Clear();
}
_wellKnownTypes = null;
if(_serverChannel != null) {
if(Environment.UserInteractive) {
// LEF: Don't unregister the channel, because we are running from the service, and we don't want to unregister the channel...
ChannelServices.UnregisterChannel(_serverChannel);
// LEF: If we are coming from the SERVICE, we do *NOT* want to unregister the channel, since it is already registered!
_serverChannel = null;
}
}
bConnected = false;
}
}
So, THAT is meat of my remoting code, and allowed me to write a client that didn't have to be aware of where the services was installed, or how many services were running on the network. This allowed me to communicate with it over the network, or on the local machine. And it wasn't a problem to have two or more people running the app, however, yours might. Now, I have some complicated callback code in mine, where I register events to go across the remoting channel, so I have to have code that checks to see if the client is even still connected before I send the notification to the client that something happened. Plus, if you are running for more than one user, you might not want to use Singleton objects. It was fine for me, because the server OWNS the objects, and they are whatever the server SAYS they are. So, my STATS object, for example, is a Singleton. No reason to create an instance of it for EVERY connection, when everyone is going to see the same data, right?
I can provide more chunks of code if necessary. This is, of course, one TINY bit of the overall picture of what makes this work... Not to mention the subscription providers, and all that.
For the sake of completeness, I'm including the code chunk to keep your service connected for the life of the process.
public override object InitializeLifetimeService()
{
ILease lease = (ILease)base.InitializeLifetimeService();
if(lease.CurrentState == LeaseState.Initial) {
lease.InitialLeaseTime = TimeSpan.FromHours(24);
lease.SponsorshipTimeout = TimeSpan.FromSeconds(30);
lease.RenewOnCallTime = TimeSpan.FromHours(1);
}
return lease;
}
#region ISponsor Members
[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.Infrastructure)]
public TimeSpan Renewal(ILease lease)
{
return TimeSpan.FromHours(12);
}
#endregion
If you include the ISponsor interface as part of your server object, you can implement the above code.
Hope SOME of this is useful.
When you register your service, you can tell it to allow interactions with the desktop. You can read this oldie link http://www.codeproject.com/KB/install/cswindowsservicedesktop.aspx
Also, don't forget that you can have multiple users logged in at the same time.
Apparently on Windows Vista and newer interacting with the desktop has been made more difficult. Read this for a potential solution: http://www.codeproject.com/KB/cs/ServiceDesktopInteraction.aspx