I did this kind of class in the past and I can't remember exactly how..
Say you have this class :
public class TestMethod
{
private string a, b, c, d, e;
public void SetA(string text) => a = text;
public void SetB(string text) => b = text;
public void SetC(string text) => c = text;
public void SetD(string text) => d = text;
public void SetE(string text) => e = text;
public void Print()
{
Console.WriteLine(string.Format("A: {0}\nB: {1}\nC: {2}\nD: {3}\nE: {4}\n", a,b,c,d,e));
}
}
And you would like to call it like so:
TestMethod method = new TestMethod();
method.SetA("").SetB("").Print();
What do I need to add to my class and what is this called ?
This is called a call-chain. You have to add a return this statement.
public class TestMethod
{
private string a, b, c, d, e;
public TestMethod SetA(string text) { a = text; return this; }
public TestMethod SetB(string text) { b = text; return this; }
public TestMethod SetC(string text) { c = text; return this; }
public TestMethod SetD(string text) { d = text; return this; }
public TestMethod SetE(string text) { e = text; return this; }
public void Print()
{
Console.WriteLine(string.Format("A: {0}\nB: {1}\nC: {2}\nD: {3}\nE: {4}\n", a,b,c,d,e));
}
}
Related
I have 2 classes as you can see :
static void Main(string[] args)
{
object m = (??????)"salam";
}
public class A
{
public string name { set; get; }
public static implicit operator A(string _name)
{
A aa = new A();
aa.name = _name;
return aa;
}
}
public class B
{
public string family { set; get; }
public static implicit operator B(string _family)
{
B bb = new B();
bb.family = _family;
return bb;
}
}
I need to cast my string in runtime in this line :
object m = (??????)"salam";
Is there any solution to pass my class name as a string to cast my value .for example in runtime I need to cast "salam" to A or maybe B
The static cast is working good like this
object m = (A)salam";
object m = (B)"salam";
But I need to cast my string in runtime
Type x=null;
If(condition)
x can be type of A
else
x can be type of B
object m = (x)"salam";
You need to use Interfaces for such a need. The following code shows how to do so.
To simulate your situtation, I wrote a method to return either A or B based on time.
Here the list contains a bunch of objects which may be of Type A or B, depending on the second of execution. In the real-world scenario, you would get your types in various other ways.
public class StackOverflowQuestion
{
public static void Run()
{
List<IBase> list = new List<IBase>();
string types = "";
for (int i = 0; i < 10; i++)
{
var randomType = GiveMeARandomIBaseType();
System.Threading.Thread.Sleep(750);
IBase hello = randomType.Convert("salam");
list.Add(hello);
types += hello.GetType().Name + ",";
}
types = types.Trim(',');
//sample result : B,B,A,B,A,A,B,A,B,B
}
static IBase GiveMeARandomIBaseType() {
if (DateTime.Now.Second % 2 == 0)
return new A();
else
return new B();
}
}
public interface IBase {
public IBase Convert(string s);
}
public static class MyExtensions {
public static T Convert<T>(this string str, IBase b) where T : IBase {
try
{
return (T)b.Convert(str);
}
catch (Exception)
{
return default;
}
}
}
public class A : IBase
{
public IBase Convert(string s) {
return (A)s;
}
public string name { set; get; }
public static implicit operator A(string _name)
{
A aa = new A();
aa.name = _name;
return aa;
}
}
public class B : IBase
{
public IBase Convert(string s)
{
return (B)s;
}
public string family { set; get; }
public static implicit operator B(string _family)
{
B bb = new B();
bb.family = _family;
return bb;
}
}
I had a similar problem and after all the study and time, I was able to approach the desired result in the following way.
I used an internal method to access (the inside of) the class and this method returns the cast desired result.
Step 1: in class
public class A
{
public string Name { set; get; }
public static implicit operator A(string name)
{
return new A
{
Name = name
};
}
public A GetCasting(object a)
{
A i = (A)a;
return i;
}
}
public class B
{
public string Family { set; get; }
public static implicit operator B(string family)
{
return new B
{
Family = family
};
}
public B GetCasting(object b)
{
B i = (B)b;
return i;
}
}
Step 2: in controller or code
var className = "A";
var classMethod = "GetCasting";
var classType = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsClass && t.Name == className).FirstOrDefault();
var classInstance = Activator.CreateInstance(classType);
var castMethod = classType.GetMethod(classMethod);
var yourObject = "salam";
var objectData = new object[] { yourObject };
var resultObject = castMethod.Invoke(classInstance, objectData);
I need to pass type as an argument to a generic class. I am trying to get the type from list of types. Example:
void Main()
{
var test = new Test();
test.testMethod();
}
public static class ListClass<T>
{
public static bool getValues()
{
return true;
}
}
public class X { public int a; public int b; }
public class Y { public string s; public float f; }
class Test
{
List<Type> listType = new List<Type>();
public Test()
{
listType.Add(typeof(X));
listType.Add(typeof(Y));
}
public void testMethod()
{
Console.WriteLine(ListClass<X>.getValues());
Console.WriteLine(ListClass<Y>.getValues());
}
}
I want to loop the calls instead of calling in each line.
Let's assume, for the sake of the argument, that the code you posted in your question, as per my request in the comments, was this:
void Main()
{
var test = new Test();
test.testMethod();
}
public static class ListClass<T>
{
public static bool getValues()
{
return true;
}
}
public class X { public int a; public int b; }
public class Y { public string s; public float f; }
class Test
{
List<Type> listType = new List<Type>();
public Test()
{
listType.Add(typeof(X));
listType.Add(typeof(Y));
}
public void testMethod()
{
Console.WriteLine(ListClass<X>.getValues());
Console.WriteLine(ListClass<Y>.getValues());
}
}
That's basically code that will compile and will run. So now you want to know how to actually run this illegal code:
public void testMethod()
{
foreach (var type in listType)
{
Console.WriteLine(ListClass<type>.getValues());
}
}
Here's how:
public void testMethod()
{
foreach (var type in listType)
{
Console.WriteLine(
(bool)typeof(ListClass<>)
.MakeGenericType(type)
.GetMethod("getValues")
.Invoke(null, new object[] { }));
}
}
Now I don't know if this is the code you need because you didn't post the example that I was asking for. Nevertheless, I hope this helps.
Thanks to NHMountainGoat for an answer!
Implementing Interface looks a good choice so we have only the 'needed' method instanciated.
It looks like this now:
EDIT
class Machine
{
//REM: MachineConnexion is a link to the main server where asking the data
internal linkToPLC LinkToPLC;
public IlinkToPLC ILinkPLC;
public interface IlinkToPLC//Interface to linkPLC
{
Int16 MachineNumIS { get; set; }
}
internal class linkToPLC : IlinkToPLC
{
private Int16 Act_MachineNum;
private List<string> genlnkPLCCanvas;
private List<string> genlnkPLCworkingwith;
static private List<string> ListSymbolNoExist;
private string[] ListToPLClnk = {
"GlobalFolder.PMachine[{0}].",
"GlobalFolder.PMachine[{0}].STATE.",
"GlobalFolder.Machine[{0}].",
"GlobalFolder.Machine[{0}].STATE.",
};
public linkToPLC()//ctor
{
genlnkPLCCanvas = new List<string>(ListToPLClnk);
genlnkPLCworkingwith = new List<string>(ListToPLClnk);
ListSymbolNoExist = new List<string>();
Act_MachineNum = MachineNumIS;
}
public Int16 MachineNumIS { get { return (Int16)ReadWriteMachine("data"); } set { ReadWriteMachine("data", value); } }
public string ValueExist(string ValueToreach, bool WorkingDATA = false)
{
if (!WorkingDATA)
{
for (int inc = 0; inc < genlnkPLCworkingwith.Count; inc++)
{
string StrValueToReach = genlnkPLCworkingwith[inc] + ValueToreach;
if (MachineConnexion.SymbolExists(StrValueToReach))
{
ListSymbolNoExist.Clear();
return StrValueToReach;
}
else ListSymbolNoExist.Add(genlnkPLCworkingwith[inc] + ValueToreach);
}
}
else if (WorkingDATA)
{
string StrValueToReach = genlnkPLCworkingwith[10] + ValueToreach;
if (MachineConnexion.SymbolExists(StrValueToReach))
{
ListSymbolNoExist.Clear();
return StrValueToReach;
}
else ListSymbolNoExist.Add(genlnkPLCworkingwith[10] + ValueToreach);
}
if (ListSymbolNoExist.Count != 0)
{
string ErrorList = "";
for (int inc = 0; inc < ListSymbolNoExist.Count; inc++)
{
ErrorList = string.Concat(ErrorList + "Num: " + inc.ToString() + " " + ListSymbolNoExist[inc].ToString() + "\n");
}
Console.WriteLine("Error" + ErrorList);
}
return null;
}
public object ReadWriteMachine(string VariableName, object DataToWrite = null, bool WorkingDATA = false)
{
string valueToFind = "";
if (ValueExist(VariableName) != "FALSE")
{
if (DataToWrite != null) { MachineConnexion.WriteSymbol(valueToFind, DataToWrite); }
return MachineConnexion.ReadSymbol(valueToFind);
}
return VariableName;
}
}
public Machine() //constructor
{
LinkToPLC = new linkToPLC();
}
}
And It doesn't work telling me that the reference object is not defined to an instance of the object..... in the line : Machine() LinkToPLC = new linkToPLC();//REM I found the bug, it was me ;o)) 24112016
//REM 24112016
What are the main differences between those two concept: static Instance and Interface?
Example:
class Program
{
static void Main(string[] args)
{
ITestInterface InterInstance = new TestInterface();
//test Interface
bool value1 = true;
value1 = InterInstance.invert(value1);
InterInstance.print(value1);
//test Instance static
TestStaticInstance staticInstance = new TestStaticInstance();
staticInstance.Instance.invert(value1);
staticInstance.Instance.print(value1);
Console.ReadKey();
}
}
class TestInterface : ITestInterface
{
public bool invert(bool value)
{
return !value;
}
public void print(bool value)
{
Console.WriteLine(value.ToString()+"\n");
}
private void methodX()
{ }
}
interface ITestInterface
{
bool invert(bool value);
void print(bool value);
}
public class TestStaticInstance
{
public TestStaticInstance Instance;
public TestStaticInstance()
{
Instance = this;
}
internal bool invert(bool value)
{
return !value;
}
internal void print(bool value)
{
Console.WriteLine(value.ToString());
}
}
Thanks
Can you structure your other classes to take an instance of the link class? See:
/// <summary>
/// just a stub to demonstrate the model
/// </summary>
internal class Machine
{
public string ReadData() { return "this is data"; }
public void WriteData(string data) { Console.WriteLine(data); }
}
internal interface IMachineDataAccessor
{
string Read();
void Write(string data);
}
class LinkClass : IMachineDataAccessor
{
protected Machine _machine;
public LinkClass(Machine machine)
{
_machine = machine;
}
public void DoMyWork()
{
// insert work somewhere in here.
string dataFromMachine = Read();
Write("outbound data");
}
public string Read()
{
return _machine.ReadData();
}
public void Write(string data)
{
_machine.WriteData(data);
}
}
class PersistentClass
{
IMachineDataAccessor _machineImpl;
public PersistentClass(IMachineDataAccessor machineAccessImplementation)
{
_machineImpl = machineAccessImplementation;
}
public void DoMyWork()
{
string dataFromMachine = _machineImpl.Read();
// insert work here. Or anywhere, actually..
_machineImpl.Write("outbound data");
}
}
class StateClass
{
IMachineDataAccessor _machineImpl;
public StateClass(IMachineDataAccessor machineAccessImplementation)
{
_machineImpl = machineAccessImplementation;
}
public void DoMyWork()
{
string dataFromMachine = _machineImpl.Read();
// insert work here. Or anywhere, actually..
_machineImpl.Write("outbound data");
}
}
static void Main(string[] args)
{
LinkClass link = new LinkClass(new Machine());
PersistentClass persistent = new PersistentClass(link as IMachineDataAccessor);
StateClass state = new StateClass(link as IMachineDataAccessor);
persistent.DoMyWork();
state.DoMyWork();
link.DoMyWork();
}
Due to the polymorphism property of the classes, below example will print AB twice, which is expected.
In my case, I really want it to print A then AB.
I decided to change the Get() method in B from overrides to new.
This solves my problem, but they informed me of bad practise, so I'm looking for an alternative...
The one thing that comes to mind is to instantiate a new A in B.Do(), which I think is also bad practise...
//ORIGINAL
class Program
{
static void Main(string[] args)
{
var b = new B();
b.Do();
}
}
public class A
{
public virtual void Do()
{
var get = Get();
Console.WriteLine(get);
}
public virtual string Get()
{
return "A";
}
}
public class B : A
{
public override void Do()
{
base.Do();
var get = Get();
Console.WriteLine(get);
}
public override string Get()
{
return base.Get() + "B";
}
}
//UPDATED, USING NEW
class Program
{
static void Main(string[] args)
{
var b = new B();
b.Do();
Console.ReadLine();
}
}
public class A
{
public virtual void Do()
{
var get = Get();
Console.WriteLine(get);
}
public virtual string Get()
{
return "A";
}
}
public class B : A
{
public override void Do()
{
base.Do();
var get = Get();
Console.WriteLine(get);
}
public new string Get()
{
return base.Get() + "B";
}
}
Instead of calling the base version of Do in B.Do, you can change the implementation as follows:
public class B : A
{
public override void Do()
{
// Call the base version of Get explicitly
var getBase = base.Get();
Console.WriteLine(getBase);
// Call the current implementation of Get
var get = Get();
Console.WriteLine(get);
}
public override string Get()
{
return "B";
}
}
This will technically solve your problem, but is not a really clean solution from an OOP point of view. I suggest to think a bit about whether you need to be able to override Get independently. Maybe changing the signatures of your methods so that Get always returns a list of strings that should be printed is also a good solution (I've renamed Get to GetLines to reflect the changed purpose of the method):
public class A
{
public virtual void Do()
{
var lines = GetLines();
foreach(var line in lines)
Console.WriteLine(line);
}
public virtual IEnumerable<string> GetLines()
{
return new string[] { "A" };
}
}
public class B : A
{
public override IEnumerable<string> GetLines()
{
var lst = new List<string>(base.GetLines());
lst.Add("B");
return lst;
}
}
Here is the corrected code:
class Program
{
static void Main(string[] args)
{
var b = new B();
b.Do();
}
}
public class A
{
public virtual void Do()
{
Console.WriteLine(Get());
}
public virtual string Get()
{
return "A";
}
}
public class B : A
{
public override void Do()
{
Console.WriteLine(base.Get());
base.Do();
}
public override string Get()
{
return base.Get() + "B";
}
}
One of my colleagues find this odd case. I post here a simple example:
using System;
namespace Test
{
public class F
{
public void f(double d) { Console.WriteLine("public void F.f(double d)"); }
public virtual void f(long l, int q = 0) { Console.WriteLine("public virtual void F.f(long l, int q = 0)"); }
}
public class FDerived : F
{
public override void f(long l, int q) { Console.WriteLine("public override FDerived.f(long l, int q)"); }
public void g() { f(2L); }
}
public class G : FDerived
{
public void h1() { F fd = new FDerived(); fd.f(2L); }
public void h2() { FDerived fd = new FDerived(); fd.f(2L); }
}
class Program
{
static void Main(string[] args)
{
new FDerived().g();
new G().h1();
new G().h2();
Console.ReadLine();
}
}
}
The output of the example is:
public void F.f(double d)
public override FDerived.f(long l, int q)
public void F.f(double d)
I don't see how this can make sense.
Why does f(double) is a better match than f(long, int=0) for f(long)? And why does it depend on the type of 'fd'?!
I don't have the C# Spec here, but optional parameter values aren't inherited by overridden methods.
Try changing in FDerived
public override void f(long l, int q)
to
public override void f(long l, int q = 0)
and it will work as expected.
Note that this can be shown in a simple example:
public class F
{
public virtual void f(long l, int q = 0) { Console.WriteLine("public virtual void F.f(long l, int q = 0)"); }
}
public class FDerived : F
{
public override void f(long l, int q) { Console.WriteLine("public override FDerived.f(long l, int q)"); }
}
// Doesn't compile: No overload for method 'f' takes 1 arguments
new FDerived().f(5L);
Clearly this does compile:
new F().f(5L);
and even this one:
F obj = new FDerived();
obj.f(5L);
(this one will output public override FDerived.f(long l, int q))