declare variables in argument list - c#

It's possible in c# 7 to declare variables for out variables in argument list:
if (int.TryParse(input, out int result))
WriteLine(result);
Is it possible to declare ("non out") variable in argument list? Like this:
if (!string.IsNullOrEmpty(string result=FuncGetStr()))
WriteLine(result);

You can't do it in the argument list, no.
You could use pattern matching for this, but I wouldn't advise it:
if (FuncGetStr() is string result && !string.IsNullOrEmpty(result))
That keeps the declaration within the source code of the if, but the scope of result is still the enclosing block, so I think it would much simpler just to separate out:
// Mostly equivalent, and easier to read
string result = FuncGetStr();
if (!string.IsNullOrEmpty(result))
{
...
}
There are two differences I can think of:
result isn't definitely assigned after the if statement in the first version
string.IsNullOrEmpty isn't even called in the first version if FuncGetStr() returns null, as the is pattern won't match. You could therefore write it as:
if (FuncGetStr() is string result && result != "")
To be utterly horrible, you could do it, with a helper method to let you use out parameters. Here's a complete example. Please note that I am not suggesting this as something to do.
// EVIL CODE: DO NOT USE
using System;
public class Test
{
static void Main(string[] args)
{
if (!string.IsNullOrEmpty(Call(FuncGetStr, out string result)))
{
Console.WriteLine(result);
}
}
static string FuncGetStr() => "foo";
static T Call<T>(Func<T> func, out T x) => x = func();
}

You can assign variables in statements, but the declaration of the variables should be done outside of them. You can't combine them (outside out and pattern matching, as you already indicated in your question).
bool b;
string a;
if (b = string.IsNullOrEmpty(a = "a")){ }
On the why this behavior is different than with out, etc, Damien_The_Unbeliever's comment might be interesting:
The ability to declare out variables inline arises from the awkwardness that it a) has to be a variable rather than a value and b) there's often nothing too useful to do with the value if you declare it before the function is called. I don't see the same motivations for other such uses.

Related

Dictionary.TryGetValue and possible 'null' warning

I can't seem to wrap my head around the compiler's warning in this case:
using System;
using System.Collections.Generic;
#nullable enable
public class Program
{
public static void Main()
{
Guid guid = Guid.NewGuid();
Dictionary<Guid, string> d = new();
bool found = d.TryGetValue(guid, out string? str);
if (found is false)
{
return;
}
string s = str; // WARNING: possible null value
}
}
After all, I'm doing the found check and return if there is no value (e.g. when the out str value is null). Plus, the out parameter of the .TryGetValue method is annotated with [MaybeNullWhen(false)].
Would appreciate your help figuring our where I'm wrong in my expectations and fixing the code, thanks. Code is here.
Basically the compiler (or language specification) isn't "smart" enough to carry the conditional processing of the return value from TryGetValue over when you use a local variable.
If you inline the TryGetValue call into the if condition, it's fine:
if (!d.TryGetValue(guid, out string? str))
{
return;
}
string s = str; // No warning
It's possible that over time this will evolve to be more sophisticated, but it's relatively difficult to specify this sort of thing in a bullet-proof way.
This isn't limited to nullable reference types - there are other cases where logically code is fine from a human perspective, but the compiler will reject it. For example:
string text;
bool condition = DateTime.UtcNow.Hour == 5;
if (condition)
{
text = "hello";
}
if (condition)
{
Console.WriteLine(text); // Error: use of unassigned local variable
}
We know that if we get into the second if statement body, we'll also have gone into the first one so text will have been assigned a value, but the rules of the compiler don't attempt to be smart enough to spot that.

C# lambda, assign local variable vs return data

In C#, lambda can access local variable, and also return some data.
then, which is better in following situation?
int num;
Func<int> func = ()=>{return 10;}
num = func();
vs
int num;
Action action = ()=>{num = 10;}
I think, the performance is different.
Which is better?
UPDATE(I dont know how to use StackOverflow)
My code here.
ErrorCode errorCode;
errorCode = DatabaseUtility.Read<ErrorCode>(
conn,
DatabaseUtility.CreateSelectQuery(....),
reader =>
{
if(reader.Read())
return ErrorCode.None;
return ErrorCode.InvalidParam;
});
But in this case, may be I can do like this.
ErrorCode errorCode;
DatabaseUtility.Read(
conn,
DatabaseUtility.CreateSelectQuery(....),
reader =>
{
if(reader.Read())
errorCode = ErrorCode.None;
else
errorCode = ErrorCode.InvalidParam;
});
And, this is the method definition.
public static class DatabaseUtility
{
public static Read<T>(
MySqlConnection conn,
string query,
Func<MySqlDataReader, T> callback);
}
Gibbo is right: returning the value is clearer, so you should use that and not worry about performance, unless this code is in the 3% of code when microoptimizations make sense.
But returning the can also be more efficient, because it doesn't require heap allocation for the closure object and because it means num is going to be compiled as a local variable, not a field on the closure object (accessing local variables is cheaper than fields).
Also, if you're going to return the value, there is no reason to declare the variable so early, which will make your code slightly shorter:
Func<int> func = ()=>{return 10;}
int num = func();
The first one is better designed. It is reusable and can be called again and again on different variables (if required).
Performance I am not sure of, most likely negligible.
Actually there is a big semantical difference.
() => 10;
() => x = 10;
Both return 10. The difference is that in second case, the x variable is captured, bound to the lamba body, and can travel through contexts.
Imagine:
void SomeFunction()
{
int variable;
Execute((a) => variable = a);
}
void Execute(Action<int> statement)
{
statement.Invoke(7);
}
Here SomeFunc has no idea what the value of variable will be when exiting the function context. On the other hand the Execute has no idea what will happen with the value passed into the function object through Invoke. This could be useful in some encapsulation contexts. Or possibly in situations where you hit C#'s generics limits (which is very easy by the way).
You can then think both ways when it comes to your code. e.g. "Do I want to handle the errors on my side, or do I provide the user of my interface with means of error handling?"
But then, I'd rather use abstract class to implement/enforce the aforementioned behaviour instead of lambdas.
Generally speaking, sending captured variables over contexts seems to hide dependencies and makes your code harder (in some cases maybe even impossible) to read and debug. I think it should only be used in scenarios where all other means of C# either yield very slow or very ugly code.
I want to raise a small issue with the code you posted:
public static class DatabaseUtility
{
public static Read<T>(
MySqlConnection conn,
string query,
Func<MySqlDataReader, T> callback);
}
the method has no return type signature! is it void?
If it is void the code you posted won't work:
ErrorCode errorCode;
errorCode = DatabaseUtility.Read<ErrorCode>(
conn,
DatabaseUtility.CreateSelectQuery(....),
reader =>
{
if(reader.Read())
return ErrorCode.None;
return ErrorCode.InvalidParam;
});
if it is T already then there is no need to declare a Func to pass to the function Read.
I think in this very case return value of the function Read should be T, and given that you want to perform an action with the datatype you are retrieving (in case of some error or for some other case) it would be better off to pass an action instead:
public static class DatabaseUtility
{
public static T Read<T>(
MySqlConnection conn,
string query,
Action<MySqlDataReader> callback);
}
Premise that performance wise it should not be a problem unless you are targeting a real time application (which I think it's not your case). However that would be the neater solution IMHO.
hope it helps.

Using out keyword in c#

can anyone suggest me the exact use of out keyword as a paramter, and how its connected for returning multiple values from the function, as in this POST, i am confused with out variable with normal variable. can anyone help me for this.
This is frequently confusing, and I think the MSDN documentation actually is a bit "clear only if already known". That is, it is correct, but it really only makes sense if you already understand the concept.
Here's how I think of it.
A regular parameter makes a copy of the value of the argument. When you say:
static int M(int z) { z = z + 1; return z; }
...
int x = 123;
int y = M(x);
That is just like you said:
int x = 123;
int z = x; // make a copy of x
z = z + 1;
int y = z;
A ref or out parameter make an alias for an existing variable. When you say
static void N(ref int q) { q = q + 1; }
...
int x = 123;
N(x);
That is the same as saying:
int x = 123;
// MAGIC: q is now an another name for variable x
q = q + 1;
q and x are two different names that refer to the same variable. Incrementing q also increments x because they are the same. z and x in the previous example are two different names that refer to two different variables. Incrementing z does not change x.
Summing up: "out" and "ref" just mean "do not make a new variable; rather, temporarily make a second name for an existing variable".
Is that now clear?
UPDATE: I did not say what the difference between "out" and "ref" is. The difference is simple. On the "caller" side, a "ref" must be a definitely assigned variable before the method is called. An "out" need not be. On the "callee" side, a "ref" may be read before it is written to, but an "out" must be written to before it is read. Also, an "out" must be written to before control leaves the method normally.
MSDN documentation already does a great job explaining this:
The out keyword causes arguments to be passed by reference. This is
similar to the ref keyword, except that ref requires that the variable
be initialized before being passed. To use an out parameter, both the
method definition and the calling method must explicitly use the out
keyword. For example:
class OutExample
{
static void Method(out int i)
{
i = 44;
}
static void Main()
{
int value;
Method(out value);
// value is now 44
}
}
It's very frequently used in a pattern that "tries" to get a value, something like:
int result;
if(Int32.TryParse("123", out result))
{
Console.WriteLine(result + 1);
}
out keyword should be used when you want to:
a) Allow your function to modify specific variable from calling code stack AND
b) enforce setting this variable value inside your function
MSDN is always a good place to start
In most languages c# included you can pass values in 2 ways, by value, by reference.
by value gives the method a copy of your data, so changing the data wont have any effect on the original data
by reference essentially gives the method the memory address of your data, so if the method modifies the data, it changes the original.
Out is a special type of ref, in that you do not need to initialise the variable before you call the method, it can be called with null being passed in. and it MUST be set by the method.
Another way you can think of it (from the outside code's point of view) is:
val = read only
ref = read/write
out = write only.
http://msdn.microsoft.com/en-us/library/t3c3bfhx(v=vs.80).aspx
out keyword is good if you want to return multiple values of pre-defined types (for example an int, a List<string> and a DateTime), and you don't want to create a new class just for this purpose.
Ok,
let look at the usual pattern for this kind of function - the TrySomething.
Suppose you have a function that might succeed giving you an value or not but you don't won't to use an exception for this because you don't want the overhead or it's a common trait.
Then you normaly return true if the method suceeded and false if not. But where would you put your outputvalue to?
One possible answer is using an out parameter like this:
bool TrySomething(MyInputType input, out MyOutputType output)
{
output = default(MyOutputType);
/* ... Try getting the answer ... */
if (!successful)
return false;
output = successfulOutput;
return true;
}
Remark:
Or you might consider using a Tuple<bool,MyOutputType> and indeed F# interpretes the pattern above as resulting in such a tuple by itself.

Why use out keyword instead of assignment in c#?

I've been investigating the out keyword in C# after reading the section about it in C# in Depth. I cannot seem to find an example that shows why the keyword is required over just assigning the value of a return statement. For example:
public void Function1(int input, out int output)
{
output = input * 5;
}
public int Function2(int input)
{
return input * 5;
}
...
int i;
int j;
Function1(5, out i);
j = Function2(5);
Both i and j now have the same value. Is it just the convenience of being able to initialize without the = sign or is there some other value derived that I'm not seeing? I've seen some similar answers mentioning that it shifts responsibility for initialization to the callee here. But all that extra instead of just assigning a return value and not having a void method signature?
Usually out is used for a method that returns something else, but you still need to get a different value from the method.
A good example is Int32.TryParse(input, out myVar) it will return true if it was successful and false otherwise. You can get the converted int via the out parameter.
int myOutVar;
if (Int32.TryParse("2", out myOutVar))
{
//do something with the int
}else{
//Parsing failed, show a message
}
The out / ref keywords in C# should only be used when you need to return multiple values. Even then you should first consider using a container type (such as Tuple) to return multiple values before you revert to out / ref. Whenever you're returning a single value it should just be returned.
A lot of times, using out can help by giving you a slight performance gain.
Consider the TryGetValue method on IDictionary (say myDictionary is an IDictionary<string, string>) Rather than doing this:
string value = String.Empty;
if (myDictionary.ContainsKey("foo"))
{
value = myDictionary["foo"];
}
Both ContainsKey and the indexer need to look up the key in the dictionary, but you can avoid this double-lookup on the positive case by going:
string value;
if (!myDictionary.TryGetValue("foo", out value))
{
value = String.Empty;
}
IMO, that's a decent reason for using out parameters.
Unfortunately we cannot do something like below in C#:
a,b = func(x,y,z);
something that we do in Python or other languages. out kind of overcomes that.
F# has overcome this with tuples I believe.
PS: Returning multiple values from a function might not be good always. Tiny types are good most of the times - http://www.martinfowler.com/bliki/DataClump.html
For example, Int32.TryParse returns boolean if it parsed correctly and with the out parameter changes the value. If the parsed value is 0 and it returns true it means the value you sent to parse was 0. If it returns false then the parser failed.
Some of it is for clarity. Take the TryParse() methods, like
Int32.TryParse("3", out myInt);
This returns a bool that indicates whether the string was able to be parsed into an int.
If you just had
Int32.TryParse("3", myInt);
What happens when that's called? Is myInt assigned? Does TryParse return an int?
It's not readily apparent. But if I have an out parameter, then I know that the value is getting assigned, and that the return is something else.
Basically you do something like (my database read)
if (ReadSingle<UserRecord>(cmd, out user))
Cache.Insert(cacheId, user, null,
DateTime.MaxValue, TimeSpan.FromMinutes(3));
Or else you do something like:
user = ReadSingle<UserRecord>(cmd);
if(null != user)
// Cache.Insert ...
It simplifies the code a little to use a boolean result (that a record was read from the database) and get the actual record into the variable via the out keyword.

In c# , when sending a parameter to a method, when should we use "ref" and when "out" and when without any of them?

In c# , when sending a parameter to a method, when should we use "ref" and when "out" and when without any of them?
In general, you should avoid using ref and out, if possible.
That being said, use ref when the method might need to modify the value. Use out when the method always should assign something to the value.
The difference between ref and out, is that when using out, the compiler enforces the rule, that you need to assign something to the out paramter before returning. When using ref, you must assign a value to the variable before using it as a ref parameter.
Obviously, the above applies, when you are writing your own methods. If you need to call methods that was declared with the ref or out modifiers on their parameters, you should use the same modifier before your parameter, when calling the method.
Also remember, that C# passes reference types (classes) by reference (as in, the reference is passed by value). So if you provide some method with a reference type as a parameter, the method can modify the data of the object; even without ref or out. But it cannot modify the reference itself (as in, it cannot modify which object is being referenced).
They are used mainly to obtain multiple return values from a method call. Personally, I tend to not use them. If I want multiple return values from a method then I'll create a small class to hold them.
ref and out are used when you want something back from the method in that parameter. As I recall, they both actually compile down to the same IL, but C# puts in place some extra stuff so you have to be specific.
Here are some examples:
static void Main(string[] args)
{
string myString;
MyMethod0(myString);
Console.WriteLine(myString);
Console.ReadLine();
}
public static void MyMethod0(string param1)
{
param1 = "Hello";
}
The above won't compile because myString is never initialised. If myString is initialised to string.Empty then the output of the program will be a empty line because all MyMethod0 does is assign a new string to a local reference to param1.
static void Main(string[] args)
{
string myString;
MyMethod1(out myString);
Console.WriteLine(myString);
Console.ReadLine();
}
public static void MyMethod1(out string param1)
{
param1 = "Hello";
}
myString is not initialised in the Main method, yet, the program outputs "Hello". This is because the myString reference in the Main method is being updated from MyMethod1. MyMethod1 does not expect param1 to already contain anything, so it can be left uninitialised. However, the method should be assigning something.
static void Main(string[] args)
{
string myString;
MyMethod2(ref myString);
Console.WriteLine(myString);
Console.ReadLine();
}
public static void MyMethod2(ref string param1)
{
param1 = "Hello";
}
This, again, will not compile. This is because ref demands that myString in the Main method is initialised to something first. But, if the Main method is changed so that myString is initialised to string.Empty then the code will compile and the output will be Hello.
So, the difference is out can be used with an uninitialised object, ref must be passed an initialised object. And if you pass an object without either the reference to it cannot be replaced.
Just to be clear: If the object being passed is a reference type already then the method can update the object and the updates are reflected in the calling code, however the reference to the object cannot be changed. So if I write code like this:
static void Main(string[] args)
{
string myString = "Hello";
MyMethod0(myString);
Console.WriteLine(myString);
Console.ReadLine();
}
public static void MyMethod0(string param1)
{
param1 = "World";
}
The output from the program will be Hello, and not World because the method only changed its local copy of the reference, not the reference that was passed in.
I hope this makes sense. My general rule of thumb is simply not to use them. I feel it is a throw back to pre-OO days. (But, that's just my opinion)
(this is supplemental to the existing answers - a few extra considerations)
There is another scenario for using ref with C#, more commonly seen in things like XNA... Normally, when you pass a value-type (struct) around, it gets cloned. This uses stack-space and a few CPU cycles, and has the side-effect that any modifications to the struct in the invoked method are lost.
(aside: normally structs should be immutable, but mutable structs isn't uncommon in XNA)
To get around this, it is quite common to see ref in such programs.
But in most programs (i.e. where you are using classes as the default), you can normally just pass the reference "by value" (i.e. no ref/out).
Another very common use-case of out is the Try* pattern, for example:
string s = Console.ReadLine();
int i;
if(int.TryParse(s, out i)) {
Console.WriteLine("You entered a valid int: " + i);
}
Or similarly, TryGetValue on a dictionary.
This could use a tuple instead, but it is such a common pattern that it is reasonably understood, even by people who struggle with too much ref/out.
Very simple really. You use exactly the same keyword that the parameter was originally declared with in the method. If it was declared as out, you have to use out. If it was declared as ref, you have to use ref.
In addition to Colin's detailed answer, you could also use out parameters to return multiple values from one method call. See for example the method below which returns 3 values.
static void AssignSomeValues(out int first, out bool second, out string third)
{
first = 12 + 12;
second = false;
third = "Output parameters are okay";
}
You could use it like so
static void Main(string[] args) {
int i;
string s;
bool b;
AssignSomeValues(out i, out b, out s);
Console.WriteLine("Int value: {0}", i);
Console.WriteLine("Bool value: {0}", b);
Console.WriteLine("String value: {0}", s);
//wait for enter key to terminate program
Console.ReadLine(); }
Just make sure that you assign a valid value to each out parameter to avoid getting an error.
Try to avoid using ref. Out is okay, because you know what will happen, the old value will be gone and a new value will be in your variable even if the function failed. However, just by looking at the function you have no idea what will happen to a ref parameter. It may be the same, modified, or an entirely new object.
Whenever I see ref, I get nervous.
ref is to be avoided (I beleive there is an fx-cop rule for this also) however use ref when the object that is reference may itself changed. If you see the 'ref' keyword you know that the underlying object may no longer be referenced by the same variable after the method is called.

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