I am trying to send a message from c++ to csharp but some of my accents are lost in the way ( not all of them?? ) ps: writing from italian
Here is what I do :
c++:
#ifdef DLL_EXPORTS
#define DLL_API __declspec(dllexport)
#else
#define DLL_API __declspec(dllimport)
#endif
extern "C" {
DLL_API void __cdecl getResults(char* entry, wchar_t* result);
}
[...]
void getResults(char* entry,wchar_t* result)
{
std::string str(entry);
std::string Stringresult= "héà" ;
std::wstring wsTmp(Stringresult.begin(), Stringresult.end());
const wchar_t* constChar = wsTmp.c_str();
swprintf(result, Stringresult.length(), constChar);
c# :
[DllImport("libface.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
public static extern void getResults([MarshalAs(UnmanagedType.LPStr)] string entry, StringBuilder res);
static void Main()
{
StringBuilder result = new StringBuilder(2000);
string entry = Console.ReadLine();
getResults( entry,result);
Console.WriteLine(result);
Solved the problem thanks to this link (that state that the problem is much more complicated that some persons may think .... ) :
http://blog.kutulu.org/2012/04/marshaling-utf-8-harder-than-it-ought.html
c++ code:
extern "C" {
DLL_API char* __cdecl getResults(char* entry);
}
char* getResults(char* entry)
{
std::string Stringresult= "hàé";
char *cstr = new char[Stringresult.length() + 1];
strcpy(cstr, Stringresult.c_str());
return cstr;
}
c# code:
[DllImport("libface.dll" , EntryPoint = "getResults")]
private static extern IntPtr getResults([MarshalAs(UnmanagedType.LPStr)] string entry);
static void Main()
{
var data = new List<byte>();
var ptr = getResults("p");
var off = 0;
while (true)
{
var ch = Marshal.ReadByte(ptr, off++);
if (ch == 0)
{
break;
}
data.Add(ch);
}
string sptr = Encoding.UTF8.GetString(data.ToArray());
Console.WriteLine(sptr);
Related
Am I doing it right? I have two projects in parallel, the first is code that was made in C ++ and the second project (Console made in AspNetCore v3.1) is the attempt to call the method that is in C ++ code.
I need to call the C ++ method "Decrypt" in the C # project. How do I do that?
C++ code
#include <stdlib.h>
#include <string.h>
#include<windows.h>
#include "bascript.hpp"
extern "C"
int FAR PASCAL _export
Decript( const LPSTR name, const LPSTR passwordWithCript,
LPSTR passwordWithoutCript, unsigned int sizeSpaceRetorn ) {
LPSTR result = lpDecript( name, passwordWithCript);
if ( sizeSpaceRetorn < strlen(result) )
return 0;
strcpy( passwordWithoutCript, result );
delete result;
return 1;
}
C#
class Program
{
[DllImport(#"C:\MS\VS\TesteDLLCentura\TesteDLLCentura\bin\Debug\netcoreapp3.1\Sises.DLL", CharSet = CharSet.Auto, EntryPoint = "Decript")]
private static extern string Decript(string name, string passwordWithCript, string passwordWithoutCript, uint sizeSpaceRetorn);
static void Main(string[] args)
{
string retorno = Decript("<user>", "<cript_password>", "", 0);
Console.WriteLine(retorno);
Console.ReadLine();
}
}
You can return a pointer from native world (C/C++, etc.) as long as you use a .NET compatible memory allocator. On Windows, that would be the COM Allocator.
So here are 3 ways to return a string: Ansi, Unicode and BSTR (unicode). Note: you should avoid using Ansi on Windows.
C++ side:
extern "C" __declspec(dllexport) void* DecryptA(const char* name, const char* password)
{
char str[] = "hello ansi world";
int size = (lstrlenA(str) + 1) * sizeof(char); // terminating zero
// use .NET compatible allocator
void* buffer = CoTaskMemAlloc(size);
CopyMemory(buffer, str, size);
return buffer;
}
extern "C" __declspec(dllexport) void* DecryptW(const wchar_t* name, const wchar_t* password)
{
wchar_t str[] = L"hello unicode world";
int size = (lstrlenW(str) + 1) * sizeof(wchar_t); // terminating zero
// use .NET compatible allocator
void* buffer = CoTaskMemAlloc(size);
CopyMemory(buffer, str, size);
return buffer;
}
extern "C" __declspec(dllexport) BSTR DecryptBSTR(const wchar_t* name, const wchar_t* password)
{
wchar_t str[] = L"hello BSTR world";
// use .NET compatible allocator and COM coolness
return SysAllocString(str);
}
C# side:
[DllImport("mydll", CharSet = CharSet.Ansi)]
private static extern string DecryptA(string name, string password);
[DllImport("mydll", CharSet = CharSet.Unicode)]
private static extern string DecryptW(string name, string password);
[DllImport("mydll", CharSet = CharSet.Unicode)]
[return: MarshalAs(UnmanagedType.BStr)]
private static extern string DecryptBSTR(string name, string password);
...
static void Main()
{
Console.WriteLine(DecryptA("name", "password"));
Console.WriteLine(DecryptW("name", "password"));
Console.WriteLine(DecryptBSTR("name", "password"));
}
Your C++ function does not return a string or equivalent. It returns an int result (success or failure), and the actual result goes in the passwordWithoutCript buffer.
So you need to create the buffer and pass it in.
Because you are using LPSTR on the C++ side, you need CharSet.Ansi:
[DllImport(#"C:\MS\VS\TesteDLLCentura\TesteDLLCentura\bin\Debug\netcoreapp3.1\Sises.DLL", CharSet = CharSet.Ansi, EntryPoint = "Decript")]
private static extern int Decript(string name, string passwordWithCript, StringBuilder passwordWithoutCript, uint sizeSpaceRetorn);
static void Main(string[] args)
{
var sb = new StringBuilder(1000); // or whatever size
if(Decript("<user>", "<cript_password>", sb, sb.Length) == 1)
Console.WriteLine(retorno);
Console.ReadLine();
}
I am trying to use catboost C API in C#. Below is the working code in C:
#include <stdio.h>
#include "c_api.h"
int main(int argc, char** argv){
float floatFeatures[3] = {96.215, 1.595655e+09, 3000};
char* catFeatures[0];
double result[1];
ModelCalcerHandle* modelHandle = ModelCalcerCreate();
// LoadFullModelFromFile is time consuming
if (!LoadFullModelFromFile(modelHandle, "../../test_catboost_model.cbm")) {
printf("LoadFullModelFromFile error message: %s\n", GetErrorString());
}
// CalcModelPredictionSingle is fast
if (!CalcModelPredictionSingle(modelHandle,
&floatFeatures, 3,
&catFeatures, 0,
&result, 1
)) {
printf("CalcModelPrediction error message: %s\n", GetErrorString());
}
ModelCalcerDelete(modelHandle);
printf("model score is %.20f", result[0]);
return 0;
}
And below is my attempt to do the same thing in C# (dotnet core on Linux), but it does not work... When I run "dotnet run" just no output no error message.
class Program
{
static void Main(string[] args)
{
var floatFeatures = new float[] { 96.215f, 1.595655e+09f, 3000 };
var catFeatures = new string[0];
var results = new double[1];
var modelHandle = ModelCalcerCreate();
if (!LoadFullModelFromFile(modelHandle, "{absolute path to the same model}/test_catboost_model.cbm"))
{
Console.WriteLine($"Load model error: {GetErrorString()}");
}
if (!CalcModelPredictionSingle(modelHandle, floatFeatures, 3, catFeatures, 0, out results, 1))
{
Console.WriteLine($"Predict error : {GetErrorString()}");
}
Console.WriteLine($"Model score is {results[0]}");
}
[DllImport("catboostmodel", EntryPoint = "ModelCalcerCreate")]
private static extern IntPtr ModelCalcerCreate();
[DllImport("catboostmodel", EntryPoint = "GetErrorString")]
private static extern string GetErrorString();
[DllImport("catboostmodel", EntryPoint = "LoadFullModelFromFile")]
private static extern bool LoadFullModelFromFile(IntPtr modelHandle, string fileName);
[DllImport("catboostmodel", EntryPoint = "CalcModelPredictionSingle")]
private static extern bool CalcModelPredictionSingle(
IntPtr modelHandle,
float[] floatFeatures, ulong floatFeaturesSize,
string[] catFeatures, ulong catFeaturesSize,
out double[] result, ulong resultSize
);
}
The relevant C header file is like below. The entire file is available on github.
#if defined(_WIN32) && !defined(CATBOOST_API_STATIC_LIB)
#ifdef _WINDLL
#define CATBOOST_API __declspec(dllexport)
#else
#define CATBOOST_API __declspec(dllimport)
#endif
#else
#define
CATBOOST_API
#endif
typedef void ModelCalcerHandle;
CATBOOST_API ModelCalcerHandle* ModelCalcerCreate();
CATBOOST_API const char* GetErrorString();
CATBOOST_API bool LoadFullModelFromFile(
ModelCalcerHandle* modelHandle,
const char* filename);
CATBOOST_API bool CalcModelPredictionSingle(
ModelCalcerHandle* modelHandle,
const float* floatFeatures, size_t floatFeaturesSize,
const char** catFeatures, size_t catFeaturesSize,
double* result, size_t resultSize);
Any suggestions are appreciated. Thank you!
It turns out I should not use the "out" keyword before "double[] result" in CalcModelPredictionSingle's signature, removing that fix the problem.
Below works.
[DllImport("catboostmodel")]
private static extern bool CalcModelPredictionSingle(
IntPtr modelHandle,
float[] floatFeatures, ulong floatFeaturesSize,
string[] catFeatures, ulong catFeaturesSize,
double[] result, ulong resultSize
);
I have a c++ function like this:
myExport.h
extern "C" { __declspec(dllexport) const int Run(char *input, char *output, int *length); }
myExport.cpp
const int Run(char *input, char *output, int *length) {
std::ostringstream value;
value
<< "FOO" << "|"
<< "BAR" << "|";
auto str = value.str();
auto i = stdext::checked_array_iterator<char*>(output, str.length());
std::copy(str.begin(), str.end(), i);
output[str.length()] = '\0';
return 1;
}
And in C# I have:
myImport.cs
[DllImport("MyExport.dll", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
private static extern int Run(
[MarshalAs(UnmanagedType.LPStr)]string input,
StringBuilder output,
ref int length);
public static string Execute(string input)
{
var length = 1024;
var output = new StringBuilder(1024);
var result = Run(input, output, ref length);
return output.ToString();
}
However, the output buffer is always empty. What am I doing wrong?
Since the type is char * for the second parameter, and the DLL function will fill in the buffer that's passed, the C# declaration should be as follows:
[MarshalAs(UnmanagedType.LPStr)]System.Text.StringBuilder output
I've already written this piece of code which works fine:
C++ code
extern "C"
{
const MYLIBRARY_EXPORT char* giefStrPlx(char* addon)
{
return addon;
}
}
C# code
[DllImport("ClassLibrary1")]
private static extern IntPtr giefStrPlx(string x);
void Start()
{
IntPtr stringPtr = giefStrPlx("Huntsman");
string huntsman = Marshal.PtrToStringAnsi(echoedStringPtr);
}
After this huntsman contains "Huntsman".
My problem is the step of doing something similar for an array of strings. I wrote the following function
extern "C"
{
const MYLIBRARY_EXPORT bool fillStrArray(char** lizt, int* length)
{
char* one = "one";
char* two = "two";
char* three = "three";
lizt[0] = one;
lizt[1] = two;
lizt[2] = three;
*length = 3;
}
}
I then tried to write the following piece of code in C#
[DllImport("ClassLibrary1")]
private static extern bool fillStrArray(ref IntPtr array, ref int length);
void Start()
{
IntPtr charArray = IntPtr.Zero;
int charArraySize = 0;
fillStrArray(ref charArray, ref charArraySize);
IntPtr[] results = new IntPtr[charArraySize];
Marshal.Copy(charArray, results, 0, charArraySize);
foreach (IntPtr ptr in results)
{
string str = Marshal.PtrToStringAnsi(ptr);
}
}
Which does not work. So now I'm a bit lost on how to accomplish this.
Here are the two helper functions I have from CLR to std::string and from std::string to string CLR
std::string CLROperations::ClrStringToStdString(String^ str)
{
if (String::IsNullOrEmpty(str))
return "";
std::string outStr;
IntPtr ansiStr = System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(str);
outStr = (const char*)ansiStr.ToPointer();
System::Runtime::InteropServices::Marshal::FreeHGlobal(ansiStr);
return outStr;
}
String ^ CLROperations::StdStringToClr(std::string str)
{
return gcnew String(str.c_str());
}
for using a List of strings you will need to use List<String^>^ mind the capital String. for a list of std::string use std::vector<std::string>
I'm using Robert Giesecke's Unmanaged Exports package to be able to call from C++ to C#.
This has to use the C interface from within C++. I have managed to get most things working, by scouring the web and picking up bits here and there....
extern "C"
{
// Simple
__declspec(dllimport) int IntTest(int input);
__declspec(dllimport) double DoubleTest(double input);
// Array of simple types in
__declspec(dllimport) int passArray(int t[], int i, int xx);
// String in and out
__declspec(dllimport) int PassStringIn(wchar_t* str);
__declspec(dllimport) int PassStringOut(wchar_t** str);
__declspec(dllimport) wchar_t* PassStringInOut(wchar_t* str);
// Array of strings types in
//__declspec(dllimport) int passArrayStrings(char** t, int i);
}
....
// Int in and out
int aa = IntTest(4);
// Double in and out
double bb = DoubleTest(4.3);
// Pass array in
int arr[4] = { 1,2,3,4 };
int cc = passArray(arr, 4, 0);
// String in
wchar_t* a_str = L"input string from C++";
int dd = PassStringIn(a_str);
// String out
wchar_t* b_str = L"not used";
int ee = PassStringOut(&b_str);
// String in & out
wchar_t* d_str = L"bob";
wchar_t* result = PassStringInOut(d_str);
corresponding C#
[DllExport( CallingConvention = CallingConvention.Cdecl)]
static int IntTest(int input)
{
return input + 1;
}
[DllExport(CallingConvention = CallingConvention.Cdecl)]
static double DoubleTest(double input)
{
return input + 1;
}
[DllExport(CallingConvention = CallingConvention.Cdecl)]
public static int passArray([In, Out, MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 1)] int[] tab, int i, int x)
{
return tab[x];
}
[DllExport(CallingConvention = CallingConvention.Cdecl)]
public static int PassStringIn( [MarshalAs(UnmanagedType.LPWStr)] string inputString)
{
Console.WriteLine("Hi, the string passed in was :" + inputString);
return 1;
}
[DllExport(CallingConvention = CallingConvention.Cdecl)]
static int PassStringOut([MarshalAs(UnmanagedType.BStr)] out string outputString)
{
Console.WriteLine("Hi, I will return the time from c#");
outputString = DateTime.Now.ToLongTimeString();
return 0; // indicates success
}
[DllExport(CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs(UnmanagedType.LPTStr)]
public static string PassStringInOut([MarshalAs(UnmanagedType.LPTStr)]string name)
{
return string.Format("Hello from .NET assembly, {0}!", name);
}
Which was nice! Anyway would anybody be able to help with passing arrays of strings in and out. I am pretty sure the C# section should look like this:
[DllExport(CallingConvention = CallingConvention.Cdecl)]
public static int passArrayStrings( [In, Out, MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.LPStr, SizeParamIndex = 1)] string[] tab, int i)
{
return 1;
}
I need some help on the C++(C) side on how to structure the array of strings in, such that they can be marshaled correctly. The mixed mode assembly created has both C# and and a C interface. As it is C and not C++ the arguments types of the exposed functions are not visible.
Thanks
You can use an IntPtr parameter.
You'll have to allocate unmanaged memory and copy the array into that blob anyway. Otherwise the GC will eat your array at some point.
Unmanaged Exports with Arrays
ok so after a lot of messing about I came to a solution:
// Array of strings types in
__declspec(dllimport) int passArrayStrings(BSTR* bstrArray, int i);
BSTR bstrArray[10] = { 0 };
for (int i = 0; i < 10; i++)
{
bstrArray[i] = ::SysAllocString(L"My String.");
}
int ff = passArrayStrings(bstrArray, 10);
for (int i = 0; i < 10; i++)
{
::SysFreeString(bstrArray[i]);
}
and on the c# side:
[DllExport(CallingConvention = CallingConvention.Cdecl)]
public static int passArrayStrings([In, Out, MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.BStr, SizeParamIndex = 1)] string[] tab, int iSize)
{
return 1;
}