Using .NET CLR in luajit as a module - c#

I'm writing a C/C++ application which uses a luajit runtime. In this runtime I want to load .NET DLLs and call functions/create objects exposed by it.
After a lot of research I've found some libraries which can achieve this, luainterface for example. But the problem with all these libraries is that they require a Lua runtime running in .NET itself.
Is there a library which I can preferably require as a module from which I can use .NET DLLs?

Related

How to use a dll generated in c# and compiled using Native AOT in other .NET Projects?

Since I first heard about the introduction of Native AOT feature in .NET 7 and that it was usable on console executables and class libraries, I wanted to try out on some library projects I already had. Then, rised a problem I can't seem to workaround no matter the amount of research made. In fact after compiling successfully into a native dll, I don't know how to use it inside other .Net projects as it is no longer recognized as a .Net library type to be added as reference.
If anyone could enlighten me on how to access the methods compiled in that native dll from any other project in .Net, this could really mean a lot to me.
I have tried using the export attribute on public methods in the original library code to make them visible to external call. And then using import attribute on the caller project but nothing seem to work I can't see any public method from the generated dll.

How to Inject a .NET managed DLL into another .NET process

Well, what i want to do is Injecting a C# DLL into another C# process,
then from outside (lets call it "the injector") call a method of that dll, all of this from c#.
Is it possible?
How to do it?
Thanks
EasyHook is your friend.
You can use the remote hooking functionality it provides to load a managed dll into target process, and invoke methods with .NET remoting.
I think that you mean .net libraries' dlls. Because c# is programming language not a process. In .net projects, dll's comes from .net runtime libraries. In order to load dll's in runtime you can use:
Assembly.LoadFrom("example.dll");

How to access mono native code using php

Ahead of Time Compilation or AOT is a feature of the Mono runtime code generator.
mono --aot program.exe
This will generate a file called "program.exe.so"
How can i load this shared object file in php script and access the class objects and methods. ?
Thanks
The native library still needs to be loaded inside an AppDomain (i.e. the Mono VM/runtime) in order to run, it is not a native library as such.
If you must I'd suggest looking at
whether php supports COM interop (I don't use php, but I'd reckon the chance exists). This would be good since you could use that and profit from OO interface exposure
Use Swig which has support for C# some time now
Alternatively, use mkbundle, and/or create a native shared library that embeds a Mono VM. The shared library wrrap around the C# interface using a "C" native API's.
The Phalanger project should be able to do this. You can compile your php code with mono and also integrate with .net from php.

creating a native executable using C#

What is a way I can a native EXE using C#, I want to compile a basic EXE which will run without the need for the .net framework. I've heard of ngen.exe can anyone give me examples of ngen.exe or any better ways. Also I will have a runtime for the application being generated how can I place it into the application so anybody who is using my language can use its features.
Can't do that. Anything written with C# will require the .NET framework to be installed on the machine in which it runs. NGEN is just an optimization; it does not remove the need for the framework.
To do this you'll need C++ or some other language that does not require a runtime.

Can you compile C# so it doesn't need the .NET Framework at runtime?

Is it possible to force the C# compiler to pull all the referenced calls out of the framework and pack them into dlls or even a single executable?
I like writing quick 'one-off' applications with C#, however I don't want to have to install the whole framework on the target machine once it's ready to go.
You ask a loaded question. C# is merely a language and does not require the .NET Framework. The process of compiling it requires a compiler, which may or may not itself take a dependency on the .NET Framework (Microsoft's C# compiler does not -- it is written in native code). Your program will need to reference some assembly where types, classes, and methods can be found for your use. You can remove system.dll and mscorlib.dll from your references list and reference your own assemblies. So you can avoid dependencies on the .NET Framework if you really work at it. But in the end, unless you have a C# compiler that compiles programs to native code you still have a dependency on the CLR.
That's a very technical way of saying... almost nothing. But it answers your question. :) More practically useful however is how to get your C# programs to run with a minimum of dependencies. mkbundle from mono will actually let you compile it all into an .exe with virtually no dependencies.
But if you want to stick with the Microsoft .NET Framework, you can achieve a much lighter footprint and faster install of the dependencies you commonly need by using the Client profile of .NET 3.5 SP1. You can read about it here:
http://msdn.microsoft.com/en-us/library/cc656912.aspx
Look at mkbundle using Mono.
It is now possible to compile C# to native code using Microsoft .NET Native:
https://msdn.microsoft.com/en-us/library/dn584397(v=vs.110).aspx
It automatically compiles the release version of apps that are written in managed code (C# or Visual Basic) and that target the .NET Framework and Windows 10 to native code.
...
For users of your apps, .NET Native offers these advantages:
•Fast execution times
•Consistently speedy startup times
•Low deployment and update costs
•Optimized app memory usage
This only works with Visual Studio .NET 2015.
Take a look at the .NET client profile.
This will allow you to package a minimum install on the client machine.. which will later be updated by windows update to the full framework.
This depends, of course, on your app only using libraries that are contained in the client profile ...
Some info here: http://blogs.windowsclient.net/trickster92/archive/2008/05/21/introducing-the-net-framework-client-profile.aspx
It's said it is possible, using 3rd-party tools such as http://www.remotesoft.com/linker/
Not possible. Your "compiled" C# application is a language which the .Net CLR interprets (should have said JITed, Reads the IL, compiles to native code, and then invokes the compiled native code) at runtime.
FYI .net 2.0 is a standard install on xp SP2 and vista, so you won't be paying that much of a penalty.
You could look into mono, but this still involves running some kind of framework on your target machine.
This dependency which unfortunately frequently breaks or is missing in the real world is a big reason why C# has not had a wider adoption. On the flip side most development does have dependencies.. look at C++ & Java for example.
I don't think we will really get away from these dependency issues anytime soon, so I recommend that if you want to use C#, that you make a wrapper for installation which checks for the .net framework version dependency you need, and if missing notify the user that they need this to run your app.
Some C# features are bound to interfaces of the .NET framework.
For example:
yield return requires the IEnumerable interface
using (x) {} requires the IDisposable interface

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