Related
I know that "string" in C# is a reference type. This is on MSDN. However, this code doesn't work as it should then:
class Test
{
public static void Main()
{
string test = "before passing";
Console.WriteLine(test);
TestI(test);
Console.WriteLine(test);
}
public static void TestI(string test)
{
test = "after passing";
}
}
The output should be "before passing" "after passing" since I'm passing the string as a parameter and it being a reference type, the second output statement should recognize that the text changed in the TestI method. However, I get "before passing" "before passing" making it seem that it is passed by value not by ref. I understand that strings are immutable, but I don't see how that would explain what is going on here. What am I missing? Thanks.
The reference to the string is passed by value. There's a big difference between passing a reference by value and passing an object by reference. It's unfortunate that the word "reference" is used in both cases.
If you do pass the string reference by reference, it will work as you expect:
using System;
class Test
{
public static void Main()
{
string test = "before passing";
Console.WriteLine(test);
TestI(ref test);
Console.WriteLine(test);
}
public static void TestI(ref string test)
{
test = "after passing";
}
}
Now you need to distinguish between making changes to the object which a reference refers to, and making a change to a variable (such as a parameter) to let it refer to a different object. We can't make changes to a string because strings are immutable, but we can demonstrate it with a StringBuilder instead:
using System;
using System.Text;
class Test
{
public static void Main()
{
StringBuilder test = new StringBuilder();
Console.WriteLine(test);
TestI(test);
Console.WriteLine(test);
}
public static void TestI(StringBuilder test)
{
// Note that we're not changing the value
// of the "test" parameter - we're changing
// the data in the object it's referring to
test.Append("changing");
}
}
See my article on parameter passing for more details.
If we have to answer the question: String is a reference type and it behaves as a reference. We pass a parameter that holds a reference to, not the actual string. The problem is in the function:
public static void TestI(string test)
{
test = "after passing";
}
The parameter test holds a reference to the string but it is a copy. We have two variables pointing to the string. And because any operations with strings actually create a new object, we make our local copy to point to the new string. But the original test variable is not changed.
The suggested solutions to put ref in the function declaration and in the invocation work because we will not pass the value of the test variable but will pass just a reference to it. Thus any changes inside the function will reflect the original variable.
I want to repeat at the end: String is a reference type but since its immutable the line test = "after passing"; actually creates a new object and our copy of the variable test is changed to point to the new string.
As others have stated, the String type in .NET is immutable and it's reference is passed by value.
In the original code, as soon as this line executes:
test = "after passing";
then test is no longer referring to the original object. We've created a new String object and assigned test to reference that object on the managed heap.
I feel that many people get tripped up here since there's no visible formal constructor to remind them. In this case, it's happening behind the scenes since the String type has language support in how it is constructed.
Hence, this is why the change to test is not visible outside the scope of the TestI(string) method - we've passed the reference by value and now that value has changed! But if the String reference were passed by reference, then when the reference changed we will see it outside the scope of the TestI(string) method.
Either the ref or out keyword are needed in this case. I feel the out keyword might be slightly better suited for this particular situation.
class Program
{
static void Main(string[] args)
{
string test = "before passing";
Console.WriteLine(test);
TestI(out test);
Console.WriteLine(test);
Console.ReadLine();
}
public static void TestI(out string test)
{
test = "after passing";
}
}
"A picture is worth a thousand words".
I have a simple example here, it's similar to your case.
string s1 = "abc";
string s2 = s1;
s1 = "def";
Console.WriteLine(s2);
// Output: abc
This is what happened:
Line 1 and 2: s1 and s2 variables reference to the same "abc" string object.
Line 3: Because strings are immutable, so the "abc" string object does not modify itself (to "def"), but a new "def" string object is created instead, and then s1 references to it.
Line 4: s2 still references to "abc" string object, so that's the output.
Actually it would have been the same for any object for that matter i.e. being a reference type and passing by reference are 2 different things in c#.
This would work, but that applies regardless of the type:
public static void TestI(ref string test)
Also about string being a reference type, its also a special one. Its designed to be immutable, so all of its methods won't modify the instance (they return a new one). It also has some extra things in it for performance.
Here's a good way to think about the difference between value-types, passing-by-value, reference-types, and passing-by-reference:
A variable is a container.
A value-type variable contains an instance.
A reference-type variable contains a pointer to an instance stored elsewhere.
Modifying a value-type variable mutates the instance that it contains.
Modifying a reference-type variable mutates the instance that it points to.
Separate reference-type variables can point to the same instance.
Therefore, the same instance can be mutated via any variable that points to it.
A passed-by-value argument is a new container with a new copy of the content.
A passed-by-reference argument is the original container with its original content.
When a value-type argument is passed-by-value:
Reassigning the argument's content has no effect outside scope, because the container is unique.
Modifying the argument has no effect outside scope, because the instance is an independent copy.
When a reference-type argument is passed-by-value:
Reassigning the argument's content has no effect outside scope, because the container is unique.
Modifying the argument's content affects the external scope, because the copied pointer points to a shared instance.
When any argument is passed-by-reference:
Reassigning the argument's content affects the external scope, because the container is shared.
Modifying the argument's content affects the external scope, because the content is shared.
In conclusion:
A string variable is a reference-type variable. Therefore, it contains a pointer to an instance stored elsewhere.
When passed-by-value, its pointer is copied, so modifying a string argument should affect the shared instance.
However, a string instance has no mutable properties, so a string argument cannot be modified anyway.
When passed-by-reference, the pointer's container is shared, so reassignment will still affect the external scope.
Above answers are helpful, I'd just like to add an example that I think is demonstrating clearly what happens when we pass parameter without the ref keyword, even when that parameter is a reference type:
MyClass c = new MyClass(); c.MyProperty = "foo";
CNull(c); // only a copy of the reference is sent
Console.WriteLine(c.MyProperty); // still foo, we only made the copy null
CPropertyChange(c);
Console.WriteLine(c.MyProperty); // bar
private void CNull(MyClass c2)
{
c2 = null;
}
private void CPropertyChange(MyClass c2)
{
c2.MyProperty = "bar"; // c2 is a copy, but it refers to the same object that c does (on heap) and modified property would appear on c.MyProperty as well.
}
For curious minds and to complete the conversation:
Yes, String is a reference type:
unsafe
{
string a = "Test";
string b = a;
fixed (char* p = a)
{
p[0] = 'B';
}
Console.WriteLine(a); // output: "Best"
Console.WriteLine(b); // output: "Best"
}
But note that this change only works in an unsafe block! because Strings are immutable (From MSDN):
The contents of a string object cannot be changed after the object is
created, although the syntax makes it appear as if you can do this.
For example, when you write this code, the compiler actually creates a
new string object to hold the new sequence of characters, and that new
object is assigned to b. The string "h" is then eligible for garbage
collection.
string b = "h";
b += "ello";
And keep in mind that:
Although the string is a reference type, the equality operators (== and
!=) are defined to compare the values of string objects, not
references.
Try:
public static void TestI(ref string test)
{
test = "after passing";
}
I believe your code is analogous to the following, and you should not have expected the value to have changed for the same reason it wouldn't here:
public static void Main()
{
StringWrapper testVariable = new StringWrapper("before passing");
Console.WriteLine(testVariable);
TestI(testVariable);
Console.WriteLine(testVariable);
}
public static void TestI(StringWrapper testParameter)
{
testParameter = new StringWrapper("after passing");
// this will change the object that testParameter is pointing/referring
// to but it doesn't change testVariable unless you use a reference
// parameter as indicated in other answers
}
Another way to bypass the string behavior. Use string array of ONE element only and manipulate this element.
class Test
{
public static void Main()
{
string[] test = new string[1] {"before passing"};
Console.WriteLine(ref test);
TestI(test);
Console.WriteLine(ref test);
}
public static void TestI(ref string[] test)
{
test[0] = "after passing";
}
}
I know that "string" in C# is a reference type. This is on MSDN. However, this code doesn't work as it should then:
class Test
{
public static void Main()
{
string test = "before passing";
Console.WriteLine(test);
TestI(test);
Console.WriteLine(test);
}
public static void TestI(string test)
{
test = "after passing";
}
}
The output should be "before passing" "after passing" since I'm passing the string as a parameter and it being a reference type, the second output statement should recognize that the text changed in the TestI method. However, I get "before passing" "before passing" making it seem that it is passed by value not by ref. I understand that strings are immutable, but I don't see how that would explain what is going on here. What am I missing? Thanks.
The reference to the string is passed by value. There's a big difference between passing a reference by value and passing an object by reference. It's unfortunate that the word "reference" is used in both cases.
If you do pass the string reference by reference, it will work as you expect:
using System;
class Test
{
public static void Main()
{
string test = "before passing";
Console.WriteLine(test);
TestI(ref test);
Console.WriteLine(test);
}
public static void TestI(ref string test)
{
test = "after passing";
}
}
Now you need to distinguish between making changes to the object which a reference refers to, and making a change to a variable (such as a parameter) to let it refer to a different object. We can't make changes to a string because strings are immutable, but we can demonstrate it with a StringBuilder instead:
using System;
using System.Text;
class Test
{
public static void Main()
{
StringBuilder test = new StringBuilder();
Console.WriteLine(test);
TestI(test);
Console.WriteLine(test);
}
public static void TestI(StringBuilder test)
{
// Note that we're not changing the value
// of the "test" parameter - we're changing
// the data in the object it's referring to
test.Append("changing");
}
}
See my article on parameter passing for more details.
If we have to answer the question: String is a reference type and it behaves as a reference. We pass a parameter that holds a reference to, not the actual string. The problem is in the function:
public static void TestI(string test)
{
test = "after passing";
}
The parameter test holds a reference to the string but it is a copy. We have two variables pointing to the string. And because any operations with strings actually create a new object, we make our local copy to point to the new string. But the original test variable is not changed.
The suggested solutions to put ref in the function declaration and in the invocation work because we will not pass the value of the test variable but will pass just a reference to it. Thus any changes inside the function will reflect the original variable.
I want to repeat at the end: String is a reference type but since its immutable the line test = "after passing"; actually creates a new object and our copy of the variable test is changed to point to the new string.
As others have stated, the String type in .NET is immutable and it's reference is passed by value.
In the original code, as soon as this line executes:
test = "after passing";
then test is no longer referring to the original object. We've created a new String object and assigned test to reference that object on the managed heap.
I feel that many people get tripped up here since there's no visible formal constructor to remind them. In this case, it's happening behind the scenes since the String type has language support in how it is constructed.
Hence, this is why the change to test is not visible outside the scope of the TestI(string) method - we've passed the reference by value and now that value has changed! But if the String reference were passed by reference, then when the reference changed we will see it outside the scope of the TestI(string) method.
Either the ref or out keyword are needed in this case. I feel the out keyword might be slightly better suited for this particular situation.
class Program
{
static void Main(string[] args)
{
string test = "before passing";
Console.WriteLine(test);
TestI(out test);
Console.WriteLine(test);
Console.ReadLine();
}
public static void TestI(out string test)
{
test = "after passing";
}
}
"A picture is worth a thousand words".
I have a simple example here, it's similar to your case.
string s1 = "abc";
string s2 = s1;
s1 = "def";
Console.WriteLine(s2);
// Output: abc
This is what happened:
Line 1 and 2: s1 and s2 variables reference to the same "abc" string object.
Line 3: Because strings are immutable, so the "abc" string object does not modify itself (to "def"), but a new "def" string object is created instead, and then s1 references to it.
Line 4: s2 still references to "abc" string object, so that's the output.
Actually it would have been the same for any object for that matter i.e. being a reference type and passing by reference are 2 different things in c#.
This would work, but that applies regardless of the type:
public static void TestI(ref string test)
Also about string being a reference type, its also a special one. Its designed to be immutable, so all of its methods won't modify the instance (they return a new one). It also has some extra things in it for performance.
Here's a good way to think about the difference between value-types, passing-by-value, reference-types, and passing-by-reference:
A variable is a container.
A value-type variable contains an instance.
A reference-type variable contains a pointer to an instance stored elsewhere.
Modifying a value-type variable mutates the instance that it contains.
Modifying a reference-type variable mutates the instance that it points to.
Separate reference-type variables can point to the same instance.
Therefore, the same instance can be mutated via any variable that points to it.
A passed-by-value argument is a new container with a new copy of the content.
A passed-by-reference argument is the original container with its original content.
When a value-type argument is passed-by-value:
Reassigning the argument's content has no effect outside scope, because the container is unique.
Modifying the argument has no effect outside scope, because the instance is an independent copy.
When a reference-type argument is passed-by-value:
Reassigning the argument's content has no effect outside scope, because the container is unique.
Modifying the argument's content affects the external scope, because the copied pointer points to a shared instance.
When any argument is passed-by-reference:
Reassigning the argument's content affects the external scope, because the container is shared.
Modifying the argument's content affects the external scope, because the content is shared.
In conclusion:
A string variable is a reference-type variable. Therefore, it contains a pointer to an instance stored elsewhere.
When passed-by-value, its pointer is copied, so modifying a string argument should affect the shared instance.
However, a string instance has no mutable properties, so a string argument cannot be modified anyway.
When passed-by-reference, the pointer's container is shared, so reassignment will still affect the external scope.
Above answers are helpful, I'd just like to add an example that I think is demonstrating clearly what happens when we pass parameter without the ref keyword, even when that parameter is a reference type:
MyClass c = new MyClass(); c.MyProperty = "foo";
CNull(c); // only a copy of the reference is sent
Console.WriteLine(c.MyProperty); // still foo, we only made the copy null
CPropertyChange(c);
Console.WriteLine(c.MyProperty); // bar
private void CNull(MyClass c2)
{
c2 = null;
}
private void CPropertyChange(MyClass c2)
{
c2.MyProperty = "bar"; // c2 is a copy, but it refers to the same object that c does (on heap) and modified property would appear on c.MyProperty as well.
}
For curious minds and to complete the conversation:
Yes, String is a reference type:
unsafe
{
string a = "Test";
string b = a;
fixed (char* p = a)
{
p[0] = 'B';
}
Console.WriteLine(a); // output: "Best"
Console.WriteLine(b); // output: "Best"
}
But note that this change only works in an unsafe block! because Strings are immutable (From MSDN):
The contents of a string object cannot be changed after the object is
created, although the syntax makes it appear as if you can do this.
For example, when you write this code, the compiler actually creates a
new string object to hold the new sequence of characters, and that new
object is assigned to b. The string "h" is then eligible for garbage
collection.
string b = "h";
b += "ello";
And keep in mind that:
Although the string is a reference type, the equality operators (== and
!=) are defined to compare the values of string objects, not
references.
Try:
public static void TestI(ref string test)
{
test = "after passing";
}
I believe your code is analogous to the following, and you should not have expected the value to have changed for the same reason it wouldn't here:
public static void Main()
{
StringWrapper testVariable = new StringWrapper("before passing");
Console.WriteLine(testVariable);
TestI(testVariable);
Console.WriteLine(testVariable);
}
public static void TestI(StringWrapper testParameter)
{
testParameter = new StringWrapper("after passing");
// this will change the object that testParameter is pointing/referring
// to but it doesn't change testVariable unless you use a reference
// parameter as indicated in other answers
}
Another way to bypass the string behavior. Use string array of ONE element only and manipulate this element.
class Test
{
public static void Main()
{
string[] test = new string[1] {"before passing"};
Console.WriteLine(ref test);
TestI(test);
Console.WriteLine(ref test);
}
public static void TestI(ref string[] test)
{
test[0] = "after passing";
}
}
If the object being referenced as a parameter is being modified in a function, does it matter if you use ref or not? Is there a difference between the following two functions?
void DisposeObject(ClassThing c)
{
c.Dispose();
}
void DisposeObject(ref ClassThing c)
{
c.Dispose();
}
It doesn't matter. What matters is if you're assigning something to c (and want it reflected outside the method):
c = new ClassThing();
In that case you'd use ref.
It doesnt depend in your case.
BUT:
if you pass a reference object with the ref keyword you have inside of the method the possibility to change the reference to point to another Object of this type (so it will be visible outside of the method)
According to the MSDN guide to passing reference-type parameters:
When you pass a reference-type parameter by value, it is possible to change the data pointed to by the reference, such as the value of a class member. However, you cannot change the value of the reference itself; that is, you cannot use the same reference to allocate memory for a new class and have it persist outside the block. To do that, pass the parameter using the ref or out keyword.
So you can alter the original object, but you cannot change the original object to reference a different location in memory. Example:
static void Main()
{
int[] integerArray = new int[8];
foo(integerArray);
}
private void foo(int[] myArray)
{
myArray[0] = 5; //this changes integerArray
myArray = new int[4]; //this does not change integerArray,
// ... but it would if you used ref or out
}
So the difference does matter, although I don't know specifically about the behavior of Dispose().
This question already has answers here:
Closed 12 years ago.
Possible Duplicate:
When to pass ref keyword in
Hi All,
I am just surprised that why we have ref in C# while by default everything which is a reference type in C# is passed as a reference.
In simpler words, can anyone explain me the difference between these two method calls:
public void Test(SomeClass someClass)
{
// some code here
}
and
public void Test(ref SomeClass someClass)
{
// some code here
}
In my thinking they both have reference to same memory location.
So why do we need ref keyword at all ?
The ref keyword passes in a reference to whatever location is storing the reference. This allows you to manipulate this variable from the called function. This is particularly useful for value types, but also has uses when used with reference types. (Dictionary.TryGetValue() being a good example. The out parameter is required to return the value stored in the dictionary. out is equivalent to ref except that it will undergo a different set of compile-time checks.)
For example:
public void Test(ref SomeClass obj)
{
obj = null;
}
public void Test2(SomeClass obj)
{
obj = null;
}
public void Foo()
{
SomeClass obj = new SomeClass();
Test(ref obj);
// obj is null here!
obj = new SomeClass();
Test2(obj);
// obj is not null here.
}
I am just surprised that why we have ref in C# while by default everything is which is a reference type in C# is passed as a reference.
Because some things in C# are value types, and sometimes we want to pass those. We have the ref keyword so that those things can be passed by reference also.
It's analogous to the difference between a SomeClass * and a SomeClass ** in C++.
With a SomeClass * (or without ref), we can modify the object pointed to, but we can't redirect it to an entirely new object.
With a SomeClass ** (or with ref), we can change the argument in the calling code in order to point it to an object of our choosing.
When you pass an object you pass it by reference. This means that anything you do to that object will be reflected in the object after the method returns. When you pass the reference by reference i.e. void Foo(ref object obj) you are passing the address of that object. You can then re-assign the address to a different object and that will be the state of things when the method returns
foo (object o)
{
...
}
var v = new object();
foo(v);
v will still reference the same object that was instantiated prior to the call to foo
void bar(ref object o)
{
o = null;
}
var v = new object();
foo(ref v);
// v is now null
Suppose method Foo accepts a Bar by value. If I have a Bar called "Boz", the statement:
Foo(Boz);
may take the object pointed to by Boz and change that object's characteristics, but it cannot change which object Boz points to. By contrast, if Boz were passed by reference, the same statement could cause Boz to point to a different object entirely.
As an example of usage, consider a routine that accepts an array as a parameter. If an array is passed by value, the recipient can change the value of any of the items in the array, but the recipient cannot change the size. The only way to change the size of an array is to create a new array, copy the old items into it, and from thence forth use the new array instead of the old one. When an array passed by value, there is no way for the recipient to tell the caller that it should stop using the old array and use the new one instead. With an array passed by reference that is not a problem.
In c# , when sending a parameter to a method, when should we use "ref" and when "out" and when without any of them?
In general, you should avoid using ref and out, if possible.
That being said, use ref when the method might need to modify the value. Use out when the method always should assign something to the value.
The difference between ref and out, is that when using out, the compiler enforces the rule, that you need to assign something to the out paramter before returning. When using ref, you must assign a value to the variable before using it as a ref parameter.
Obviously, the above applies, when you are writing your own methods. If you need to call methods that was declared with the ref or out modifiers on their parameters, you should use the same modifier before your parameter, when calling the method.
Also remember, that C# passes reference types (classes) by reference (as in, the reference is passed by value). So if you provide some method with a reference type as a parameter, the method can modify the data of the object; even without ref or out. But it cannot modify the reference itself (as in, it cannot modify which object is being referenced).
They are used mainly to obtain multiple return values from a method call. Personally, I tend to not use them. If I want multiple return values from a method then I'll create a small class to hold them.
ref and out are used when you want something back from the method in that parameter. As I recall, they both actually compile down to the same IL, but C# puts in place some extra stuff so you have to be specific.
Here are some examples:
static void Main(string[] args)
{
string myString;
MyMethod0(myString);
Console.WriteLine(myString);
Console.ReadLine();
}
public static void MyMethod0(string param1)
{
param1 = "Hello";
}
The above won't compile because myString is never initialised. If myString is initialised to string.Empty then the output of the program will be a empty line because all MyMethod0 does is assign a new string to a local reference to param1.
static void Main(string[] args)
{
string myString;
MyMethod1(out myString);
Console.WriteLine(myString);
Console.ReadLine();
}
public static void MyMethod1(out string param1)
{
param1 = "Hello";
}
myString is not initialised in the Main method, yet, the program outputs "Hello". This is because the myString reference in the Main method is being updated from MyMethod1. MyMethod1 does not expect param1 to already contain anything, so it can be left uninitialised. However, the method should be assigning something.
static void Main(string[] args)
{
string myString;
MyMethod2(ref myString);
Console.WriteLine(myString);
Console.ReadLine();
}
public static void MyMethod2(ref string param1)
{
param1 = "Hello";
}
This, again, will not compile. This is because ref demands that myString in the Main method is initialised to something first. But, if the Main method is changed so that myString is initialised to string.Empty then the code will compile and the output will be Hello.
So, the difference is out can be used with an uninitialised object, ref must be passed an initialised object. And if you pass an object without either the reference to it cannot be replaced.
Just to be clear: If the object being passed is a reference type already then the method can update the object and the updates are reflected in the calling code, however the reference to the object cannot be changed. So if I write code like this:
static void Main(string[] args)
{
string myString = "Hello";
MyMethod0(myString);
Console.WriteLine(myString);
Console.ReadLine();
}
public static void MyMethod0(string param1)
{
param1 = "World";
}
The output from the program will be Hello, and not World because the method only changed its local copy of the reference, not the reference that was passed in.
I hope this makes sense. My general rule of thumb is simply not to use them. I feel it is a throw back to pre-OO days. (But, that's just my opinion)
(this is supplemental to the existing answers - a few extra considerations)
There is another scenario for using ref with C#, more commonly seen in things like XNA... Normally, when you pass a value-type (struct) around, it gets cloned. This uses stack-space and a few CPU cycles, and has the side-effect that any modifications to the struct in the invoked method are lost.
(aside: normally structs should be immutable, but mutable structs isn't uncommon in XNA)
To get around this, it is quite common to see ref in such programs.
But in most programs (i.e. where you are using classes as the default), you can normally just pass the reference "by value" (i.e. no ref/out).
Another very common use-case of out is the Try* pattern, for example:
string s = Console.ReadLine();
int i;
if(int.TryParse(s, out i)) {
Console.WriteLine("You entered a valid int: " + i);
}
Or similarly, TryGetValue on a dictionary.
This could use a tuple instead, but it is such a common pattern that it is reasonably understood, even by people who struggle with too much ref/out.
Very simple really. You use exactly the same keyword that the parameter was originally declared with in the method. If it was declared as out, you have to use out. If it was declared as ref, you have to use ref.
In addition to Colin's detailed answer, you could also use out parameters to return multiple values from one method call. See for example the method below which returns 3 values.
static void AssignSomeValues(out int first, out bool second, out string third)
{
first = 12 + 12;
second = false;
third = "Output parameters are okay";
}
You could use it like so
static void Main(string[] args) {
int i;
string s;
bool b;
AssignSomeValues(out i, out b, out s);
Console.WriteLine("Int value: {0}", i);
Console.WriteLine("Bool value: {0}", b);
Console.WriteLine("String value: {0}", s);
//wait for enter key to terminate program
Console.ReadLine(); }
Just make sure that you assign a valid value to each out parameter to avoid getting an error.
Try to avoid using ref. Out is okay, because you know what will happen, the old value will be gone and a new value will be in your variable even if the function failed. However, just by looking at the function you have no idea what will happen to a ref parameter. It may be the same, modified, or an entirely new object.
Whenever I see ref, I get nervous.
ref is to be avoided (I beleive there is an fx-cop rule for this also) however use ref when the object that is reference may itself changed. If you see the 'ref' keyword you know that the underlying object may no longer be referenced by the same variable after the method is called.