get control of another window instance - c#

In my WPF program, there is a mask window called CoverP3D needs to be operated (to be maximized or minimized) by different UserControls. The way I call it is to instantiate it in corresponding UserControl back-end code - this causes redundancy because I only need one instance.
CoverP3D cover = new CoverP3D();
...
if (cover.WindowState == WindowState.Minimized)
{
cover.WindowState = WindowState.Maximized;
}
...
I need to create many instances like "cover" in the above code which is redundant. How do I get control of the window that has been already instantiated? Is
Window.GetWindow()
possible? If possible, what dependency object should be its parameter?

Instead of creating a CoverP3D window every time, you need to keep a reference of the created CoverP3D instance and reuse it. like:
public class MainWindow : Window {
private CoverP3D _cover;
CoverP3D Cover {
get {
if (null==_cover)
_cover = new CoverP3D();
return _cover;
}
}
...
}
Then update your code to use the Cover property wherever you want to access the window. like:
if (Cover.WindowState == WindowState.Minimized)
{
Cover.WindowState = WindowState.Maximized;
}

CoverP3D cover = new CoverP3D();
This is a local variable. If you want to share it, you need to put it in a place where it's not lost after the scope ends. As you have not shown as your program there is no way to give you a direct place, but you should put it as a class field somewhere it makes sense. Maybe in your parent window? You say you aren't doing MVVM yet, so it's hard to tell.
Summary: make this variable a field somewhere, so you can share it and not have to recreate it every time.

get control of another window instance
Try this:
CoverP3D coverP3D = (CoverP3D)Application.Current.Windows.OfType<CoverP3D>().FirstOrDefault();
if(coverP3D.Count() > 0)
{
// Do something with existing window
}
else
{
//create new instance
}

Related

how to know which form called another form in C#

I am having multiple forms with Buy button provided. The forms i am having are LawnA.cs and Lawnb.cs, i want to use single Buy.cs form for both of these forms. I mean I want to know what form called the Buy.cs.
In Form LawnA.cs
buy.lotAtobuy = this;
buy.ShowDialog();
In Form LawnB.cs
buy.lotBtobuy = this;
buy.ShowDialog();
In Form Buy.cs
public LawnA lotAtobuy;
public LawnB lotBtobuy;
((LawnA)lotAtobuy).textBox1.Text;
((LawnB)lotBtobuy).textBox1.Text;
In class Buy.cs, I want to execute:
((LawnA)lotAtobuy).textBox1.Text;
if LawnA.cs called Buy.cs while if LawnB.cs called Buy.cs I want to execute this code:
((LawnB)lotBtobuy).textBox1.Text;
You need to to define separate object for each class instead for that define the variable as object, and check the type of object before assigning the text. Which means the declaration of that variable in Buy.cs will be:
public object lotToBuyInstance;
So that you can get the type of object and compare before use, that would be like thi:
if (lotToBuyInstance.GetType() == typeof(LawnA))
{
((LawnA)lotAtobuy).textBox1.Text;
}
else if (lotToBuyInstance.GetType() == typeof(LawnB))
{
((LawnB)lotAtobuy).textBox1.Text;
}
// and so on
Consider that you wanted to create another class(let it be some LawnC) then you need not to create an object of that type and make changes as per that, Just add another condition in your if else if ladder to make them work
Try this in the constructor for the receiving form:
using System.Diagnostics;
public FormThatWasCalled
{
string caller = new StackTrace().GetFrame(1).GetMethod().DeclaringType.Name;
InitializeComponent();
}

C# WPF - Want to open multiple windows at once, but only one instance of each window

I am new to WPF and have been hunting for an answer, surely this is not difficult?
I have created a main window with links to multiple windows, and I want them to run modelessly alongside one another, but I don't want to open multiple instances of the SAME window.
In simple terms, I can have Windows A, B, C open at once, but not Windows, A, A, B, C, C.
I need to implement a check for the window I'm trying to open (in this case, EditSettings).
If open - activate it
if not open, open it.
I have the following code in Main, which is not working.
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void MenuItem_Click(object sender, RoutedEventArgs e)
{
EditSettings winEditSettings = new EditSettings();
string isOpen = null;
if (isOpen == "true")
{
winEditSettings.Activate();
}
else
{
winEditSettings.Show();
isOpen = "true";
}
}
}
Now I know what's wrong with this logic - every time I press the button to open EditSettings, it's setting isOpen to null again. If I don't set a value to isOpen, the If condition breaks.
I could initialise the variable 'isOpen' as a public variable outside the MenuItem_Click method, but then I think I would need an isOpen variable for each window I create!! Surely there is a better way?
The other option I tried is:
private void MenuItem_Click(object sender, RoutedEventArgs e)
{
EditSettings winEditSettings = new EditSettings();
if (winEditSettings.IsLoaded)
{
winEditSettings.Activate();
}
else { winEditSettings.Show(); }
I can't figure out why this isn't working, I tried isVisible, isLoaded, isActive - nothing is stopping the window from opening more than once. Thank you for the help!
There are people who'll perhaps throw a fit at the idea, but whenever I've needed to do this, I made the child window objects part of the application. Then, in your MenuItem_Click(), test if winEditSettings is null, instead.
It's still a member variable for each window (like your provisional isOpen solution), but having the window objects available can have advantages later, if you need to bridge information between the windows. In my cases, we wanted to be able to close all the child windows together, which (most trivially) meant keeping track of those objects in a central location.
Alternatively, if you want the setup completely decoupled, you could take a singleton-like approach and put the logic into your child window classes. Specifically, you could call EditSettings.Activate and let the class keep track of whether a window needs to be created or the existing window merely Show()n.
If I were handed your code to rewrite, I'd move it something like this:
private static EditSettings winEditSettings = null;
public static void WakeUp()
{
if (winEditSettings == null)
{
winEditSettings = new EditSettings();
}
winEditSettings.Activate(); // This may need to be inside the block above
winEditSettings.Show();
}
Both of those are part of the class (static), rather than an instance. Your application object therefore calls EditSettings.WakeUp() inside the original MenuItem_Click(), and never actually sees the child window, itself.
If you change your mind about the decoupled architecture later, by the way, you can add a get accessor to your winEditSettings and keep everybody fairly happy.
if (_adCst == null)
{
_adCst = new AddCustomerPage();
_adCst.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterScreen;
_adCst.WindowState = System.Windows.WindowState.Normal;
_adCst.ResizeMode = System.Windows.ResizeMode.NoResize;
_adCst.Activate(); // This may need to be inside the block above
_adCst.Show();
}
else
{
if (!_adCst.IsLoaded == true)
{
_adCst = new AddCustomerPage();
_adCst.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterScreen;
_adCst.WindowState = System.Windows.WindowState.Normal;
_adCst.ResizeMode = System.Windows.ResizeMode.NoResize;
_adCst.Show();
}
_adCst.Activate();
}
My suggestion would be that you set some form of a counter. This will prevent more than one instance of the window being opened.
int windowOpen = 1;
private void button_Click(object sender, RoutedEventArgs e)
{
if (windowOpen == 1)
{
WindowA winA = new WindowA();
winA.Show();
windowOpen++; //increments windowOpen by 1, windowOpen will now = 2
}
else if (windowOpen > 1)
{
MessageBox.Show("Window is already open");
}
}
I hope this helps.
For anyone else with this question, I have found another solution - which works except that it doesn't manage to bring the open window to the front (Activate). It does, however, prevent opening the same window more than once.
foreach (Window n in Application.Current.Windows)
if (n.Name == "winEditSettings")
{ winEditSettings.Activate(); }
else
{ winEditSettings.Show(); }
Can anyone speculate on why the window is not brought to the front, with Activate()?
EDIT
For others with this question, placing the winEditSettings.Activate() outside of the foreach loop does everything I'm trying to achieve:
foreach (Window n in Application.Current.Windows)
if (n.Name == "winEditSettings")
{ }
else
{ winEditSettings.Show(); }
winEditSettings.Activate();
This will stop multiple instances of the same window from opening, and will bring the window to the front if the user attempts to reopen it.

Managing EventHandlers within a large Form

I'm developing a WinForm application and I've done a pretty bad job thus far of managing the size and contents. I was hoping someone could give me an example of how to break out some of the logic that I have within the main form cs file.
Here is an example of an EventHandler function that I have within my MainWindow.cs:
private void GroupBoxRequestTypeCheckedChanged(object pSender, EventArgs pEventArgs)
{
RadioButton vRadioButton = pSender as RadioButton;
if (vRadioButton != null)
{
this.fSelectedButton = vRadioButton.Checked ? vRadioButton : null;
if (vRadioButton.Equals(this.RadioButton_Copy) || vRadioButton.Equals(this.RadioButton_Delete) || vRadioButton.Equals(this.RadioButton_Download)
|| vRadioButton.Equals(this.RadioButton_Move) || vRadioButton.Equals(this.RadioButton_Upload))
{
this.GroupBox_Files.Enabled = true;
this.GroupBox_Variables.Enabled = false;
}
else
{
this.GroupBox_Files.Enabled = false;
this.GroupBox_Variables.Enabled = true;
}
if (this.fSelectedButton != null)
{
if (this.fSelectedButton.Equals(this.RadioButton_Delete))
{
this.TextBox_DestinationFile.Enabled = false;
this.Button_DestinationBrowse.Enabled = false;
}
else
{
this.TextBox_DestinationFile.Enabled = true;
this.Button_DestinationBrowse.Enabled = true;
}
}
}
}
So this is simply one of many EventHandler's that I have within a Form. I created a MainForm which has a Tabbed Pane and has a collection of Tabs which have buttons, textboxes, checkboxes etc in each tab. All of the events that I handle go into the MainForm.cs file and now I've got close to 1,000 lines in this one file.
Can someone give me a simple example (or a article/document) detailing good structure? Can I define my EventHandler functions in a separate class (if so, how would this work...) Do I create some sort of static Helper class where I simply pass the instance of the objects i need to manipulate? I.E.
private void GroupBoxRequestTypeCheckedChange(object pSender, EventArgs pEventArgs)
{
HelperClass.HandleGroupBoxRequestTypeCheckedChanged(pSender, pEventArgs, this);
}
Where 'this' is the Form itself which has all the references to the objects I need to manipulate?
It's probably worth noting that I've learned a good bit about the Cross-Thread calls and I've started making Extension methods for many instances that I need which are simplistic.
Another question - I notice that the Visual Designer automatically makes all Components created with it private by default, is it in general a bad idea to make these internal and use the form object to reference these components as needed from outside the class? If it is not a good idea, what is better?
First I would suggest to separate independent user-interface parts into UserControls or Components. Then - if needed - wire them using Events (eg. your own specialized events and properties.
For example you can place your main content (the TabControl / Container) in a UserControl and place that user control in the main form. All tab-/page-switching logic/UI etc. then belongs to that user control. In that UserControl you can define for example your own Event that gets fired when the user switches a tab. The main form then can register to this event - just like it can for other Winforms-control-events - and do its stuff (eg. change the window title to represent the currently active tab).
Then next you can move the content of each tab to its own user-control and use these user-controls within your new tabs-usercontrol. Move the logic down to the UserControl which is responsible for the given task.
A form/controls hierarchy from some typical application could look like this:
MainForm (Form)
MainTabContainerControl (UserControl)
Page1Control (UserControl)
Page2Control (UserControl)
MyImprovedDbRowGridControl (UserControl or Component)
Page3Control (UserControl)
SidebarControl (UserControl)
SearchControl (UserControl)
MyImprovedDbRowGridControl (UserControl or Component)
QuickHelpControl (UserControl)
Next thing is so keep all the UI-eventhandlers as small as possible and doing only UI stuff. Move other logic like business- or dataaccess-logic to other classes outside of the user-interface.
If you have combinations of the controls that are needed more then once in the application: move them to a re-usable UserControl. (eg. breadcrum).
Regarding your sample code you can make it more compact and therefore maintainable by simplyfing its logic:
if (this.fSelectedButton.Equals(this.RadioButton_Delete))
{
this.TextBox_DestinationFile.Enabled = false;
this.Button_DestinationBrowse.Enabled = false;
}
else
{
this.TextBox_DestinationFile.Enabled = true;
this.Button_DestinationBrowse.Enabled = true;
}
...could be:
var delete = fSelectedButton == RadioButton_Delete;
this.TextBox_DestinationFile.Enabled = !delete;
this.Button_DestinationBrowse.Enabled = !delete;
Update:
When it comes to refactoring and code-cleanup a very usefull tool is Resharper (R#). I can highly recommend it.
Hope this gives you some ideas where to start.

Single reusable function to open a single instance of form

I am trying to create a reusable function that can open a single instance of form. Means if a form is not already open it should create and show the new form and if already open it should bring the existing form to front.
I was using the following function,
if (Application.OpenForms["FPSStorageDemo"] == null)
{
FPSStorageDemo fp = new FPSStorageDemo();
fp.Name = "FPSStorageDemo";
fp.Show();
}
else
{
((FPSStorageDemo)Application.OpenForms["FPSStorageDemo"]).BringToFront();
}
But I have to write this code again and again whereever I have to open a form. But I need a single reusable function that can do this job.
I wrote a function like,
void OpenSingleInstanceForm(Type TypeOfControlToOpen)
{
bool IsFormOpen = false;
foreach (Form fm in Application.OpenForms)
{
if (fm.GetType() == TypeOfControlToOpen)
{
IsFormOpen = true;
fm.BringToFront();
break;
}
}
if (!IsFormOpen)
{
Object obj = Activator.CreateInstance(TypeOfControlToOpen);
//obj.Show(); //Here is the problem
}
}
But at the end I don't know how to show the new form instance. Can anybody suggest how to do it? Is this wrong or there is another way to do this?
Thanks in advance.
public static class FormUtility
{
public static FormType GetInstance<FormType>() where FormType : Form, new()
{
FormType output = Application.OpenForms.OfType<FormType>().FirstOrDefault();
if(output == null)
{
output = new FormType();
}
//you could add the show/bring to front here if you wanted to, or have the more general method
//that just gives a form that you can do whatever you want with (or have one of each).
return output;
}
}
//elsewhere
FormUtility.GetInstance<Form1>.BringToFront();
I'd also like to take the time to mention that while having methods like this are quick and easy to use, in most cases they are not good design. It leads you to the practice of just accessing forms globally rather than ensuring that when forms need to communicate with each other they do so by exposing the appropriate information through the appropriate scope. It makes programs easier to maintain, understand, extend, increases reusability, etc. If you have trouble determining how best for two or more forms to communicate without resorting to public static references to your forms (which is exactly what Application.OpenForms is) then you should feel free to post that question here for us to help you solve.
You are looking for Singleton
Check this Implementing Singleton in C#

How can I make sure only one WPF Window is open at a time?

I have a WPF window that I am launching from inside of a winform app. I only want to allow once instance of that WPF window to be open at a time, and not warn that user if they try to open it again.
I am having a problem however trying to search for that WPF window being open because the window is being launched from a winform. What I normaly do is when searching for a winform, I search for any instances of that winform existing in the Application.Current.OpenForms, and when in WPF I search for Application.Current.Windows
The problem I have is that System.Windows.Application.Current is null when launched from inside of a winform, so I can't search for the WPF window that way. Is there any better way of searching for an existing instance of an open window?
My Code:
if (System.Windows.Application.Current != null)
{
foreach (System.Windows.Window win in System.Windows.Application.Current.Windows)
{
if (win is frmCaseWpf)
{
MessageBox.Show("You may have only one active case open at a time.", "Open Case",
MessageBoxButtons.OK,
MessageBoxIcon.Stop);
win.WindowState = System.Windows.WindowState.Normal;
win.Focus();
win.Activate();
return;
}
}
}
Instead of searching the static application objects, you could instead just track this within your window, with a single static variable. Just keep a variable in the window:
private static frmCaseWpf openWindow = null; // Assuming your class name is frmCaseWpf
When you create a window, either in the initialize routines, or OnLoaded, depending on how you want it to work..:
partial class frmCaseWpf {
public frmCaseWpf {
this.OnLoaded += frmCaseWpf_OnLoaded;
}
private void frmCaseWpf_OnLoaded(object sender, RoutedEventArgs e)
{
if (this.openWindow != null)
{
// Show message box, active this.openWindow, close this
}
this.openWindow = this;
}
}
If you want this window to be reusable, make sure to set this.openWindow = null; when you close the window, as well.
Here's something that's working for me.
private About aboutWin;
private void AboutOpenClicked(object sender, RoutedEventArgs e)
{
if(aboutWin == null)
{
aboutWin = new About();
aboutWin.Closed += (a, b) => aboutWin = null;
aboutWin.Show();
}
else
{
aboutWin.Show();
}
}
It would be better make the frmCaseWpf class a singleton. That way you can't create another instance
Rather than try to search for a Window instance, many people use a session- (or system-) wide "Mutex" or a Mutual Exclusion lock. I was going to rewrite one for you, but I found a good codeproject article demonstrating the technique. It's not complex and very simple.
http://www.codeproject.com/KB/cs/SingleInstanceAppMutex.aspx?msg=2908697
Sneak peek:
[STAThread]
static void Main()
{
bool onlyInstance = false;
Mutex mutex = new Mutex(true, "UniqueApplicationName", out onlyInstance);
if (!onlyInstance) {
return;
}
Application.Run(new MainForm);
GC.KeepAlive(mutex);
}
Hope this helps.
(edit: of course you'll have to modify this slightly for your particular use-case, but it demos the general idea)
I am not really a 'proper' programmer, however I have achieved this in a WPF application (not from a winforms one) by using the following:
Dim wdwDetails As New detailsNew()
Private Sub openNewDetails(ByVal recordID As String)
wdwDetails.Owner = Me
wdwDetails.recordID = recordID
wdwDetails.WindowStartupLocation = Windows.WindowStartupLocation.CenterOwner
wdwDetails.Show()
End Sub
Essentially because I am creating the window object outside of the sub that opens it, there will only be a single window. Any new call to the window open sub will use the same object. But I guess that is what Thomas is referring to also.
Like I said, not sure if this will help you or not though.
You can use XXXwindown.isLoad to check if window is loaded before you create a new window:
if ( !ChildWindow.IsLoaded)
{
childWindow= new ChildWindow();
childWindow.Show();
}

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