'ClientScript' is not declared when calling bootstrap Modal from codebehind [closed] - c#

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I want to call Bootstrap Modal From code behind when page loads. I use below code but it throws compilation error
ClientScript.RegisterStartupScript(this.GetType(), "alert", "ShowRegPopup();", true);
Error:'ClientScript' is not declared. It may be inaccessible due to its protection level.

you need to change it to use the Page
Page.ClientScript.RegisterStartupScript(this.GetType(), "alert", "ShowRegPopup();", true);

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How to make the label looks like this in windows form application [closed]

Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
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Closed 2 months ago.
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I want to know how to create a windows label that looks like this:
I tried to find a tool from the toolbox to create a label looks like that.But couldn't found.
As stated in the comments, that is a GroupBox with two RadioButtons in it:

Class instantation and method in same instruction? [closed]

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This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 1 year ago.
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In php, it is possible to directly call a method on a newly created class instance.
(new MyClass())->classMethod();
Is it possible to do this in C#?
Yes, possible, although I am not sure why you need to do it (it is not recommended).
new MyClass().CallMethod();

Loading a level in unity 5.5.0f3 [closed]

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Closed 5 years ago.
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I am using unity 5.5.03f and I want to reload a screen once the character hits an obstacle, I do have the box colliders attached to both. But the code that I have is not working.
This is the code that I have for restarting the screen:
using UnityEngine.SceneManagement;
.
.
.
void onCollisionEnter2D(Collision2D collision){
// get the current scene name
string sceneName = SceneManager.GetActiveScene().name;
// load the same scene
SceneManager.LoadScene(sceneName, LoadSceneMode.Single);
}
I am using C# as my programming language for unity.
Any help and advice will be highly appreciated.
The code is fine.
But the function name would be OnCollisionEnter2D, not onCollisionEnter2D

Why Debug.Writeline is printing my message in reverse [closed]

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Closed 7 years ago.
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I write something like this:
Debug.WriteLine("RefKey value was {0}", refKey);
And then in output window I see:
200002V0dH: refInterfaceKey was {0}
Why is it kind of printing it right to left?
The format of this function is WriteLine(string message,string category). This means that it will show your category and then, your message. For instance, category could be TRACE or DEBUG.
I think that what you are looking for is string.Format. You should have
Debug.WriteLine(String.Format("RefKey value was {0}", refKey))

Converting selected combobox item to useable string variable [closed]

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I'd like to know how I can take an item selected in my combobox, and convert it to a string variable, which I then use to complete my MySQL query. I'm very much a beginner at C# so any help would be appreciated.
I've tried the following code which I found here on stackoverflow, but it doesn't do the trick. I tried to fill the label1 so I could see if it's working, but I actually need to put it into an mysql query:
string selected0
= this.clubComboBox0.GetItemText(this.clubComboBox0.SelectedItem);
label1.Text = selected0;

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