Draw ellipse passing through 3 points - c#

I have next task - draw ellipe trough 3 points (like in the picture).
.
User can drag theese points that to change ellipse size. Two of points placed on edges of great axis. In my solution I use GDI throug Graphics class.
Now my solution is calculate rectangle corresponding to an ellipse and use
DrawEllipse method and rotate transform (if it's need). But this solution has many mathematical calculation. Maybe there is the simplest approach to solve this task?

Here is how to use the DrawEllipse method from a rotation, the minor axis and two vertices.
First we calculate the Size of the bounding Rectangle:
Given the Points A and B sitting on the short sides of length smallSize we get the long side with a little Pythagoras:
int longSide = (int)(Math.Sqrt((A.Y - B.Y) * (A.Y - B.Y) + (B.X - A.X) * (B.X - A.X)));
So :
Size size = new System.Drawing.Size(longSide, smallSize);
Next we need the rotation angle:
float angle = -(float)(Math.Atan2(A.Y - B.Y, B.X - A.X) * 180f / Math.PI);
And it will make things easier to also get the center Point C:
Point C = new Point((A.X + B.X)/ 2, (A.Y + B.Y)/ 2);
The last thing we want is a routine that draws an ellipse of a given Size, rotated around C at an angle:
void DrawEllipse(Graphics G, Pen pen, Point center, Size size, float angle)
{
int h2 = size.Height / 2;
int w2 = size.Width / 2;
Rectangle rect = new Rectangle( new Point(center.X - w2, center.Y - h2), size );
G.TranslateTransform(center.X, center.Y);
G.RotateTransform(angle);
G.TranslateTransform(-center.X, -center.Y);
G.DrawEllipse(pen, rect);
G.ResetTransform();
}
[![enter image description here][1]][1]
Here is a little testbed that brings it all together:
Point A = new Point(200, 200); // *
Point B = new Point(500, 250);
int smallSize = 50;
void doTheDraw(PictureBox pb)
{
Bitmap bmp = new Bitmap(pb.Width, pb.Height);
float angle = -(float)(Math.Atan2(A.Y - B.Y, B.X - A.X) * 180f / Math.PI);
int longSide = (int)(Math.Sqrt((A.Y - B.Y) * (A.Y - B.Y) + (B.X - A.X) * (B.X - A.X)));
Point C = new Point((A.X + B.X) / 2, (A.Y + B.Y) / 2);
Size size = new System.Drawing.Size((int)longSide, smallSize);
using (Pen pen = new Pen(Color.Orange, 3f))
using (Graphics g = Graphics.FromImage(bmp))
{
// a nice background grid (optional):
DrawGrid(g, 0, 0, 100, 50, 10,
Color.LightSlateGray, Color.DarkGray, Color.Gainsboro);
// show the points we use (optional):
g.FillEllipse(Brushes.Red, A.X - 4, A.Y - 4, 8, 8);
g.FillRectangle(Brushes.Red, B.X - 3, B.Y - 3, 7, 7);
g.FillEllipse(Brushes.Red, C.X - 5, C.Y - 5, 11, 11);
// show the connection line (optional):
g.DrawLine(Pens.Orange, A, B);
// here comes the ellipse:
DrawEllipse(g, pen, C, size, angle);
}
pb.Image = bmp;
}
The grid is a nice helper:
void DrawGrid(Graphics G, int ox, int oy,
int major, int medium, int minor, Color c1, Color c2, Color c3)
{
using (Pen pen1 = new Pen(c1, 1f))
using (Pen pen2 = new Pen(c2, 1f))
using (Pen pen3 = new Pen(c3, 1f))
{
pen2.DashStyle = DashStyle.Dash;
pen3.DashStyle = DashStyle.Dot;
for (int x = ox; x < G.VisibleClipBounds.Width; x += major)
G.DrawLine(pen1, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += major)
G.DrawLine(pen1, 0, y, G.VisibleClipBounds.Width, y);
for (int x = ox; x < G.VisibleClipBounds.Width; x += medium)
G.DrawLine(pen2, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += medium)
G.DrawLine(pen2, 0, y, G.VisibleClipBounds.Width, y);
for (int x = ox; x < G.VisibleClipBounds.Width; x += minor)
G.DrawLine(pen3, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += minor)
G.DrawLine(pen3, 0, y, G.VisibleClipBounds.Width, y);
}
}
Note that I made A, B, smallSide class level variables so I can modify them during my tests, (and I did *)..
As you can see I have added a TrackBar to make the smallside dynamic; for even more fun I have added this MouseClick event:
private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button.HasFlag(MouseButtons.Left)) A = e.Location;
else B = e.Location;
doTheDraw(pictureBox1);
}
I hope some of my logic can help you out on what you're trying to achieve. Next question you make try to add more info and be less generic.

Compute the similarity transform (translation and rotation) that brings the first two points to (-a, 0) and (a, 0). [This can be done with a matrix transform or complex numbers.]
Apply the same transform to the third point. Now the equation of the reduced ellipse is
x² / a² + y² / b² = 1.
You simply determine the parameter b by plugging the reduced coordinates of the third point,
b = y / √(1 - x²/a²).
Now you have
the center,
the orientation of the axis,
the length of the major axis,
the length of the minor axis.

Related

Resize graphics to fit in PictureBox

I need to draw a Fermat spiral in C#. I did it, but I want my drawing to be filled in PictureBox, no matter how big real size is.
public void DrawSpiral(double delta, double numCycles, int oX, int oY, SpiralType spiralType, Color color, Graphics g)
{
double a = Convert.ToInt32(textBox1.Text);
Pen p = new Pen(color, 1);
double prevX = oX;
double prevY = oY;
double X = oX;
double Y = oY;
double fi = Convert.ToInt32(textBox2.Text);
double radius = 0;
while (fi <= (numCycles * 360))
{
fi += delta;
if (spiralType == SpiralType.FermaPlus)
{
radius = a * Math.Sqrt(fi);
}
else if (spiralType == SpiralType.FermaMinus)
{
radius = -a * Math.Sqrt(fi);
}
prevX = X;
prevY = Y;
X = (radius * Math.Cos(fi / 180 * Math.PI)) + oX;
Y = (radius * Math.Sin(fi / 180 * Math.PI)) + oY;
g.DrawLine(p, (float)prevX, (float)prevY, (float)X, (float)Y);
}
}
private void DrawButton_Click(object sender, EventArgs e)
{
pictureBox1.Refresh();
Graphics g = pictureBox1.CreateGraphics();
DrawSpiral(2, 5, 150, 150, SpiralType.FermaPlus, Color.Blue, g);
DrawSpiral(2, 5, 150, 150, SpiralType.FermaMinus, Color.Red, g);
}
So, what should I do to have my drawing to be full filled in the PictureBox.
Here is one way to do it:
Change the signature of the DrawSpiral to include the ClientSize of the PictureBox instead of some center coordinates:
public void DrawSpiral(double delta, double numCycles, int spiralType,
Color color, Graphics g, Size sz)
Then calculate the center dynamically:
int oX = sz.Width / 2;
int oY = sz.Height / 2;
double prevX = oX;
double prevY = oY;
double X = oX;
double Y = oY;
Next calculate the factor a :
a = sz.Width / 2 / Math.Sqrt( numCycles * 360);
Finally call the method only from the Paint event, passing out the valid Graphics object:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
Size sz = pictureBox1.ClientSize;
DrawSpiral(2, 5, SpiralType.FermaPlus, Color.Blue, g, sz);
DrawSpiral(2, 5, SpiralType.FermaMinus, Color.Red, g, sz);
}
Upon resizing the PictureBox it will still fill the area with the same number of loops..:
A few notes:
The quality and performance could be improved by first collecting the data in a List<Point> pointsand then using DrawLines(pen, points.ToArray())
I used just the width when I calculated the factor a. Use Math.Min(sz.Width, sz.Height) to always fit it into a non-square box!
I left your offset calculation in place; but you could instead do a g.TranslateTransform()..
The PictureBox will Invalidate/Refresh itself upon resizing. If you change any parameters do call Invalidate to pick them up!

Draw an ellipse with a specified "fatness" between 2 points

I have a C# bitmap object, and i am able to draw a line from point A to point B.
I have the 2 points on the edges of the diagram, and I would like to draw an ellipse from A to B. The basic g.DrawEllipse() only draws ellipses either perfectly horizontally or vertically, however I need the ellipse to be kind of diagonal from the one end of the image to the other.
My bitmap: 200 tall by 500 wide
Point A: Column 0, Row 20 (0,20)
Point B: Column 499, Row 60 (499, 60)
Widest Point: 30 - Narrow Radius of the ellipse
Here is what I have so far, the draw ellipse doesnt have the overload I need, so help there please:
using (Graphics g = Graphics.FromImage(bmp))
{
g.DrawLine(pen, new Point(20,0), new Point(499,60));
g.DrawEllipse(pen, 20, 0, someWidth, someHeight);
}
Here is how to use the DrawEllipse method from a rotation, the minor axis and two vertices.
First we calculate the Size of the bounding Rectangle:
Given the Points A and B sitting on the short sides of length smallSize we get the long side with a little Pythagoras:
int longSide = (int)(Math.Sqrt((A.Y - B.Y) * (A.Y - B.Y) + (B.X - A.X) * (B.X - A.X)));
So :
Size size = new System.Drawing.Size(longSide, smallSize);
Next we need the rotation angle:
float angle = -(float)(Math.Atan2(A.Y - B.Y, B.X - A.X) * 180f / Math.PI);
And it will make things easier to also get the center Point C:
Point C = new Point((A.X + B.X)/ 2, (A.Y + B.Y)/ 2);
The last thing we want is a routine that draws an ellipse of a given Size, rotated around C at an angle:
void DrawEllipse(Graphics G, Pen pen, Point center, Size size, float angle)
{
int h2 = size.Height / 2;
int w2 = size.Width / 2;
Rectangle rect = new Rectangle( new Point(center.X - w2, center.Y - h2), size );
G.TranslateTransform(center.X, center.Y);
G.RotateTransform(angle);
G.TranslateTransform(-center.X, -center.Y);
G.DrawEllipse(pen, rect);
G.ResetTransform();
}
Here is a little testbed that brings it all together:
Point A = new Point(200, 200); // *
Point B = new Point(500, 250);
int smallSize = 50;
void doTheDraw(PictureBox pb)
{
Bitmap bmp = new Bitmap(pb.Width, pb.Height);
float angle = -(float)(Math.Atan2(A.Y - B.Y, B.X - A.X) * 180f / Math.PI);
int longSide = (int)(Math.Sqrt((A.Y - B.Y) * (A.Y - B.Y) + (B.X - A.X) * (B.X - A.X)));
Point C = new Point((A.X + B.X) / 2, (A.Y + B.Y) / 2);
Size size = new System.Drawing.Size((int)longSide, smallSize);
using (Pen pen = new Pen(Color.Orange, 3f))
using (Graphics g = Graphics.FromImage(bmp))
{
// a nice background grid (optional):
DrawGrid(g, 0, 0, 100, 50, 10,
Color.LightSlateGray, Color.DarkGray, Color.Gainsboro);
// show the points we use (optional):
g.FillEllipse(Brushes.Red, A.X - 4, A.Y - 4, 8, 8);
g.FillRectangle(Brushes.Red, B.X - 3, B.Y - 3, 7, 7);
g.FillEllipse(Brushes.Red, C.X - 5, C.Y - 5, 11, 11);
// show the connection line (optional):
g.DrawLine(Pens.Orange, A, B);
// here comes the ellipse:
DrawEllipse(g, pen, C, size, angle);
}
pb.Image = bmp;
}
The grid is a nice helper:
void DrawGrid(Graphics G, int ox, int oy,
int major, int medium, int minor, Color c1, Color c2, Color c3)
{
using (Pen pen1 = new Pen(c1, 1f))
using (Pen pen2 = new Pen(c2, 1f))
using (Pen pen3 = new Pen(c3, 1f))
{
pen2.DashStyle = DashStyle.Dash;
pen3.DashStyle = DashStyle.Dot;
for (int x = ox; x < G.VisibleClipBounds.Width; x += major)
G.DrawLine(pen1, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += major)
G.DrawLine(pen1, 0, y, G.VisibleClipBounds.Width, y);
for (int x = ox; x < G.VisibleClipBounds.Width; x += medium)
G.DrawLine(pen2, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += medium)
G.DrawLine(pen2, 0, y, G.VisibleClipBounds.Width, y);
for (int x = ox; x < G.VisibleClipBounds.Width; x += minor)
G.DrawLine(pen3, x, 0, x, G.VisibleClipBounds.Height);
for (int y = oy; y < G.VisibleClipBounds.Height; y += minor)
G.DrawLine(pen3, 0, y, G.VisibleClipBounds.Width, y);
}
}
Note that I made A, B, smallSide class level variables so I can modify them during my tests, (and I did *)..
As you can see I have added a TrackBar to make the smallside dynamic; for even more fun I have added this MouseClick event:
private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button.HasFlag(MouseButtons.Left)) A = e.Location;
else B = e.Location;
doTheDraw(pictureBox1);
}
Note that I didn't care for disposing of the old Bitmap; you should, of course..!
If you wish to use Graphics to create a diagonal ellipse, perhaps you can use DrawBezier() method.
Here is some code that does it:
// Draws an ellipse using 2 beziers.
private void DrawEllipse(Graphics g, PointF center, float width, float height, double rotation)
{
// Unrotated ellipse frame
float left = center.X - width / 2;
float right = center.X + width / 2;
float top = center.Y - height / 2;
float bottom = center.Y + height / 2;
PointF p1 = new PointF(left, center.Y);
PointF p2 = new PointF(left, top);
PointF p3 = new PointF(right, top);
PointF p4 = new PointF(right, center.Y);
PointF p5 = new PointF(right, bottom);
PointF p6 = new PointF(left, bottom);
// Draw ellipse with rotated points.
g.DrawBezier(Pens.Black, Rotate(p1, center, rotation), Rotate(p2, center, rotation), Rotate(p3, center, rotation), Rotate(p4, center, rotation));
g.DrawBezier(Pens.Black, Rotate(p4, center, rotation), Rotate(p5, center, rotation), Rotate(p6, center, rotation), Rotate(p1, center, rotation));
}
// Rotating a given point by given angel around a given pivot.
private PointF Rotate(PointF point, PointF pivot, double angle)
{
float x = point.X - pivot.X;
float y = point.Y - pivot.Y;
double a = Math.Atan(y / x);
if (x < 0)
{
a += Math.PI;
}
float size = (float)Math.Sqrt(x * x + y * y);
double newAngel = a + angle;
float newX = ((float)Math.Cos(newAngel) * size);
float newY = ((float)Math.Sin(newAngel) * size);
return pivot + new SizeF(newX, newY);
}
The above code computes the frame of the ellipse (proir to the rotation) at points p1, p2, ..., p6. And then, draws the ellipse as 2 beziers with the ellipse frame rotated points.

Set the transparency of a circle on a bitmap

I'm trying to set the transparency of a circle on a bitmap in C# .NET Winforms. I tried doing it using Graphics.DrawEllipse like this:
private void setCircleAlpha(int alpha, ref Bitmap b, ColumnVector2 pos, int diameter)
{
Graphics g = Graphics.FromImage(b);
SolidBrush sb = new SolidBrush(Color.FromArgb(0, 0, 0, 0));
g.FillEllipse(sb, pos.X, pos.Y, diameter, diameter);
}
but that does not do what I want as it draws a transparent circle over the image instead of setting the transparency of that circle.
I have resorted to using this extremely slow code:
private void setCircleAlpha(int alpha, ref Bitmap b, ColumnVector2 pos, int diameter)
{
//Calculate the square root of the radius
float radius = diameter / 2;
float sqRadius = radius * radius;
//Calculate the centre of the circle
ColumnVector2 centre = pos + new ColumnVector2(radius, radius);
for (int x = (int)pos.X; x < pos.X + diameter; x++)
{
for (int y = (int)pos.Y; y < pos.Y + diameter; y++)
{
//Calculate the distance between the centre of the circle and the point being tested
ColumnVector2 vec = new ColumnVector2(x, y) - centre;
//If the distance between a point and the centre of a circle is less than the radius of that circle then that point is in the circle.
//Calculate distance using pythagoras (a^2 + b^2 = c^2)
//Square both the distance and radius to eliminate need for square root
float sqDist = (vec.X * vec.X) + (vec.Y * vec.Y);
if (sqDist < sqRadius)
{
b.SetPixel(x, y, Color.FromArgb(alpha, b.GetPixel(x, y)));
}
}
}
}
My question is: Is there a better/faster way to do this?
Please note that I'm not asking for faster circle generation algorithms, rather I am asking for alternative graphics options.
Using Hans Passant's comment I got this working:
private void setCircleAlpha(int alpha, ref Bitmap b, ColumnVector2 pos, int diameter)
{
Graphics g = Graphics.FromImage(b);
g.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
SolidBrush sb = new SolidBrush(Color.FromArgb(alpha, 0, 0, 0));
g.FillEllipse(sb, pos.X, pos.Y, diameter, diameter);
}

Scaling a signal on a 2D Graphic pane

I am scratching my head to figure out a way to scale a signal on a 2D graphic pane. The story is: I connect my application to a microcontroller and on fixed intervals I read a data value (A voltage point). Now I want to draw this on my graphic pane. Example:
So up in the picture you see at time 0, the voltage is also 0 and this goes on and after 6 data points I will clear the pane and redo the whole stuff.
The question is, how can I translate this voltage into pixel values, having in mind I want the middle of the graphic pane to be my signals 0, just like a normal cartesian graph. Can someone please help me to figure out the scaling algorithm in this case?
Seems like simple math: just add the width/2 to all X coordinates which you are passing into drawing functions. Suppose you have an array of 6 points you can do the following:
var g = this.CreateGraphics();
var points = new Point[6]{new Point(0, 0), new Point(10, 10), new Point(30, 0), new Point(40,20), new Point(50, 0), new Point(60,30)};
for (int i = 0; i < points.Length-1; i++)
{
g.DrawLine(Pens.Black, points[i].X + Width / 2, Height / 2 - points[i].Y, points[i + 1].X + Width / 2, Height / 2 - points[i + 1].Y);
}
Alternatively you can invoke TranslateTransform function to move all further drawing to some amount by X and Y axes. Example:
var g = this.CreateGraphics();
var points = new Point[6]{new Point(0, 0), new Point(10, 10), new Point(30, 0), new Point(40,20), new Point(50, 0), new Point(60,30)};
g.TranslateTransform(Width / 2, 0, System.Drawing.Drawing2D.MatrixOrder.Append);
for (int i = 0; i < points.Length-1; i++)
{
g.DrawLine(Pens.Black, points[i].X, Height / 2 - points[i].Y, points[i + 1].X, Height / 2 - points[i + 1].Y);
}
Maybe this will be useful (remember that scale and translate functions are changing points in array):
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
var points = new PointF[6] { new PointF(0, 0), new PointF(30, 3), new PointF(90, 0), new PointF(190, 3.1f), new PointF(270, -0.5f), new PointF(360, 3.5f) };
float maxX = (from p in points select p).Max(t => t.X);
float maxY = (from p in points select p).Max(t => t.Y);
float xSizeToFit = pictureBox1.Width;
float ySizeToFit = pictureBox1.Height/2;
float scaleX = xSizeToFit / maxX;
float scaleY = ySizeToFit / maxY;
// scale to fit to given size
ScalePoints(points, scaleX, scaleY);
// translate to center
TranslatePoints(points, this.pictureBox1.Width / 2 - 0.5f * xSizeToFit, this.pictureBox1.Height / 2 + 0.5f * ySizeToFit);
DrawAxis(e.Graphics, this.pictureBox1.Size);
e.Graphics.DrawLines(Pens.Black, points);
}
private void TranslatePoints(PointF[] points, float transX, float transY)
{
for (int i = 0; i < points.Length; i++)
{
points[i].X += transX;
points[i].Y = transY - points[i].Y;
}
}
private void ScalePoints(PointF[] points, float scaleX, float scaleY)
{
for (int i = 0; i < points.Length; i++)
{
points[i].X *= scaleX;
points[i].Y *= scaleY;
}
}
public void DrawAxis(Graphics g, Size size)
{
//x
g.DrawLine(Pens.Black, 0, size.Height / 2, size.Width, size.Height / 2);
//y
g.DrawLine(Pens.Black, size.Width / 2, size.Height, size.Width / 2, 0);
}
private void pictureBox1_Resize(object sender, EventArgs e)
{
pictureBox1.Invalidate();
}

Draw lines in windows mobile

I am using windows mobile and want to draw line or write names in screen?
I searched GDI+ or related but not able to get it done.
How can I draw lines?
My code on mouse down event is as below but its not smooth and gaps in line not proper line draw.
int radius = 3; //Set the number of pixel you wan to use here
//Calculate the numbers based on radius
int x0 = Math.Max(e.X - (radius / 2), 0),
y0 = Math.Max(e.Y - (radius / 2), 0),
x1 = Math.Min(e.X + (radius / 2), pbBackground.Width),
y1 = Math.Min(e.Y + (radius / 2), pbBackground.Height);
Bitmap bm = (Bitmap)pbBackground.Image; //Get the bitmap (assuming it is stored that way)
for (int ix = x0; ix < x1; ix++)
{
for (int iy = y0; iy < y1; iy++)
{
bm.SetPixel(ix, iy, Color.Black); //Change the pixel color, maybe should be relative to bitmap
}
}
pbBackground.Refresh();
The simplest way to do this is to use a Graphics class instance (although you may have to play with the positioning to get the line placement exactly correct for the width that you're looking for):
int radius = 3; //Set the number of pixel you wan to use here
//Calculate the numbers based on radius
int x0 = Math.Max(e.X - (radius / 2), 0),
y0 = Math.Max(e.Y - (radius / 2), 0),
x1 = Math.Min(e.X + (radius / 2), pbBackground.Width),
y1 = Math.Min(e.Y + (radius / 2), pbBackground.Height);
Bitmap bm = (Bitmap)pbBackground.Image; //Get the bitmap (assuming it is stored that way)
using (Graphics g = Graphics.FromImage(bm))
{
Pen p = new Pen(Color.Black, radius);
g.DrawLine(p, x0, y0, x1, y1);
p.Dispose();
}
pbBackground.Refresh();

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