I've seen this question but I think mine is different: What does it mean in Visual Studio debugger value "{ }"?
I don't see just curly brackets, instead I think I see a type. Anyways this is what I see:
For res, I see {System.Net.Http.StreamContent}. Instead, what I would expect/hope to see is something like "[content here]". This is how I am calling it:
var res = await client.PostAsync(endpoint, content);
Does anyone know why it displays the type, and how to fix this? thx
When you're using the Debugger, it uses the ToString() method on whatever object you're looking at. So if you debug this code:
public void Debugging()
{
MyClass fancyVariable = new MyClass();
// debugging fancyVariable here
}
public class MyClass
{
public int val;
}
... debugging that 'fancyVariable' will just say: {Namespace.MyClass}
But! If you change it to:
public class MyClass
{
public int val;
public override string ToString()
{
return "Value=" + this.val;
}
}
... then debugging will say "Value=0" when you're 'watch'ing that variable.
So why is your debugging using {ClassName}? Because a lot of classes are hard to represent well with ToString() - either because there's not an easy way of summarizing the data in a quick little blurb, or because getting that information would cause problems (either because it might take too long or because it'd cause functional problems.) StreamContent has pretty much all those problems - it's not easy to represent with a blurb, it might take a bit of time to pull data from the stream, and it might cause functional problems to pull from the stream. So it simply has a ToString() that returns its class name.
If you're looking to have some fun, poke around with some of the built-in .NET classes and take a look at which ones present a blurb in the ToString() and which ones do {Something.ClassName}
(It's also a lesson on why you should always at least contemplate overriding the ToString() method for any class you write: to make debugging problems with the class easier.)
I think this may be intentional.
You are definitely seeing the type. The client.PostAsync method has Content of type System.Net.Http.HttpContent, specifically System.Net.Http.StreamContent.
Had the Content type been a string, then you might see something like "Content string"
In order to read the contents, you'll have to do something like this:
var contents = await res.Content.ReadAsStringAsync();
Hope this helps!
https://msdn.microsoft.com/en-us/library/hh138242(v=vs.118).aspx
For res, I see {System.Net.Http.StreamContent}. Instead, what I would expect/hope to see is something like "[content here]".
But res is not content, it is a System.Net.Http.StreamContent object, thus it's tell you want it is. You cannot change how these classes work. The value you are looking for is contained in the Content, but thats a stream, which doesn't always have a known state, so you can't really look at it's value either.
Related
If we want to get a value from a method, we can use either return value, like this:
public int GetValue();
or:
public void GetValue(out int x);
I don't really understand the differences between them, and so, don't know which is better. Can you explain me this?
Thank you.
Return values are almost always the right choice when the method doesn't have anything else to return. (In fact, I can't think of any cases where I'd ever want a void method with an out parameter, if I had the choice. C# 7's Deconstruct methods for language-supported deconstruction acts as a very, very rare exception to this rule.)
Aside from anything else, it stops the caller from having to declare the variable separately:
int foo;
GetValue(out foo);
vs
int foo = GetValue();
Out values also prevent method chaining like this:
Console.WriteLine(GetValue().ToString("g"));
(Indeed, that's one of the problems with property setters as well, and it's why the builder pattern uses methods which return the builder, e.g. myStringBuilder.Append(xxx).Append(yyy).)
Additionally, out parameters are slightly harder to use with reflection and usually make testing harder too. (More effort is usually put into making it easy to mock return values than out parameters). Basically there's nothing I can think of that they make easier...
Return values FTW.
EDIT: In terms of what's going on...
Basically when you pass in an argument for an "out" parameter, you have to pass in a variable. (Array elements are classified as variables too.) The method you call doesn't have a "new" variable on its stack for the parameter - it uses your variable for storage. Any changes in the variable are immediately visible. Here's an example showing the difference:
using System;
class Test
{
static int value;
static void ShowValue(string description)
{
Console.WriteLine(description + value);
}
static void Main()
{
Console.WriteLine("Return value test...");
value = 5;
value = ReturnValue();
ShowValue("Value after ReturnValue(): ");
value = 5;
Console.WriteLine("Out parameter test...");
OutParameter(out value);
ShowValue("Value after OutParameter(): ");
}
static int ReturnValue()
{
ShowValue("ReturnValue (pre): ");
int tmp = 10;
ShowValue("ReturnValue (post): ");
return tmp;
}
static void OutParameter(out int tmp)
{
ShowValue("OutParameter (pre): ");
tmp = 10;
ShowValue("OutParameter (post): ");
}
}
Results:
Return value test...
ReturnValue (pre): 5
ReturnValue (post): 5
Value after ReturnValue(): 10
Out parameter test...
OutParameter (pre): 5
OutParameter (post): 10
Value after OutParameter(): 10
The difference is at the "post" step - i.e. after the local variable or parameter has been changed. In the ReturnValue test, this makes no difference to the static value variable. In the OutParameter test, the value variable is changed by the line tmp = 10;
What's better, depends on your particular situation. One of the reasons out exists is to facilitate returning multiple values from one method call:
public int ReturnMultiple(int input, out int output1, out int output2)
{
output1 = input + 1;
output2 = input + 2;
return input;
}
So one is not by definition better than the other. But usually you'd want to use a simple return, unless you have the above situation for example.
EDIT:
This is a sample demonstrating one of the reasons that the keyword exists. The above is in no way to be considered a best practise.
You should generally prefer a return value over an out param. Out params are a necessary evil if you find yourself writing code that needs to do 2 things. A good example of this is the Try pattern (such as Int32.TryParse).
Let's consider what the caller of your two methods would have to do. For the first example I can write this...
int foo = GetValue();
Notice that I can declare a variable and assign it via your method in one line. FOr the 2nd example it looks like this...
int foo;
GetValue(out foo);
I'm now forced to declare my variable up front and write my code over two lines.
update
A good place to look when asking these types of question is the .NET Framework Design Guidelines. If you have the book version then you can see the annotations by Anders Hejlsberg and others on this subject (page 184-185) but the online version is here...
http://msdn.microsoft.com/en-us/library/ms182131(VS.80).aspx
If you find yourself needing to return two things from an API then wrapping them up in a struct/class would be better than an out param.
There's one reason to use an out param which has not already been mentioned: the calling method is obliged to receive it. If your method produces a value which the caller should not discard, making it an out forces the caller to specifically accept it:
Method1(); // Return values can be discard quite easily, even accidentally
int resultCode;
Method2(out resultCode); // Out params are a little harder to ignore
Of course the caller can still ignore the value in an out param, but you've called their attention to it.
This is a rare need; more often, you should use an exception for a genuine problem or return an object with state information for an "FYI", but there could be circumstances where this is important.
It's preference mainly
I prefer returns and if you have multiple returns you can wrap them in a Result DTO
public class Result{
public Person Person {get;set;}
public int Sum {get;set;}
}
You should almost always use a return value. 'out' parameters create a bit of friction to a lot of APIs, compositionality, etc.
The most noteworthy exception that springs to mind is when you want to return multiple values (.Net Framework doesn't have tuples until 4.0), such as with the TryParse pattern.
You can only have one return value whereas you can have multiple out parameters.
You only need to consider out parameters in those cases.
However, if you need to return more than one parameter from your method, you probably want to look at what you're returning from an OO approach and consider if you're better off return an object or a struct with these parameters. Therefore you're back to a return value again.
I would prefer the following instead of either of those in this simple example.
public int Value
{
get;
private set;
}
But, they are all very much the same. Usually, one would only use 'out' if they need to pass multiple values back from the method. If you want to send a value in and out of the method, one would choose 'ref'. My method is best, if you are only returning a value, but if you want to pass a parameter and get a value back one would likely choose your first choice.
I think one of the few scenarios where it would be useful would be when working with unmanaged memory, and you want to make it obvious that the "returned" value should be disposed of manually, rather than expecting it to be disposed of on its own.
Additionally, return values are compatible with asynchronous design paradigms.
You cannot designate a function "async" if it uses ref or out parameters.
In summary, Return Values allow method chaining, cleaner syntax (by eliminating the necessity for the caller to declare additional variables), and allow for asynchronous designs without the need for substantial modification in the future.
As others have said: return value, not out param.
May I recommend to you the book "Framework Design Guidelines" (2nd ed)? Pages 184-185 cover the reasons for avoiding out params. The whole book will steer you in the right direction on all sorts of .NET coding issues.
Allied with Framework Design Guidelines is the use of the static analysis tool, FxCop. You'll find this on Microsoft's sites as a free download. Run this on your compiled code and see what it says. If it complains about hundreds and hundreds of things... don't panic! Look calmly and carefully at what it says about each and every case. Don't rush to fix things ASAP. Learn from what it is telling you. You will be put on the road to mastery.
Using the out keyword with a return type of bool, can sometimes reduce code bloat and increase readability. (Primarily when the extra info in the out param is often ignored.) For instance:
var result = DoThing();
if (result.Success)
{
result = DoOtherThing()
if (result.Success)
{
result = DoFinalThing()
if (result.Success)
{
success = true;
}
}
}
vs:
var result;
if (DoThing(out result))
{
if (DoOtherThing(out result))
{
if (DoFinalThing(out result))
{
success = true;
}
}
}
There is no real difference. Out parameters are in C# to allow method return more then one value, that's all.
However There are some slight differences , but non of them are really important:
Using out parameter will enforce you to use two lines like:
int n;
GetValue(n);
while using return value will let you do it in one line:
int n = GetValue();
Another difference (correct only for value types and only if C# doesn't inline the function) is that using return value will necessarily make a copy of the value when the function return, while using OUT parameter will not necessarily do so.
Please avoid using out parameters.
Although, they can make sense in certain situations (for example when implementing the Try-Parse Pattern), they are very hard to grasp.
Chances to introduce bugs or side effects by yourself (unless you are very experienced with the concept) and by other developers (who either use your API or may inherit your code) is very high.
According to Microsoft's quality rule CA1021:
Although return values are commonplace and heavily used, the correct application of out and ref parameters requires intermediate design and coding skills. Library architects who design for a general audience should not expect users to master working with out or ref parameters.
Therefore, if there is not a very good reason, please just don't use out or ref.
See also:
Is using "out" bad practice
https://learn.microsoft.com/en-us/dotnet/fundamentals/code-analysis/quality-rules/ca1021
Both of them have a different purpose and are not treated the same by the compiler. If your method needs to return a value, then you must use return. Out is used where your method needs to return multiple values.
If you use return, then the data is first written to the methods stack and then in the calling method's. While in case of out, it is directly written to the calling methods stack. Not sure if there are any more differences.
out is more useful when you are trying to return an object that you declare in the method.
Example
public BookList Find(string key)
{
BookList book; //BookList is a model class
_books.TryGetValue(key, out book) //_books is a concurrent dictionary
//TryGetValue gets an item with matching key and returns it into book.
return book;
}
return value is the normal value which is returned by your method.
Where as out parameter, well out and ref are 2 key words of C# they allow to pass variables as reference.
The big difference between ref and out is, ref should be initialised before and out don't
I suspect I'm not going to get a look-in on this question, but I am a very experienced programmer, and I hope some of the more open-minded readers will pay attention.
I believe that it suits object-oriented programming languages better for their value-returning procedures (VRPs) to be deterministic and pure.
'VRP' is the modern academic name for a function that is called as part of an expression, and has a return value that notionally replaces the call during evaluation of the expression. E.g. in a statement such as x = 1 + f(y) the function f is serving as a VRP.
'Deterministic' means that the result of the function depends only on the values of its parameters. If you call it again with the same parameter values, you are certain to get the same result.
'Pure' means no side-effects: calling the function does nothing except computing the result. This can be interpreted to mean no important side-effects, in practice, so if the VRP outputs a debugging message every time it is called, for example, that can probably be ignored.
Thus, if, in C#, your function is not deterministic and pure, I say you should make it a void function (in other words, not a VRP), and any value it needs to return should be returned in either an out or a ref parameter.
For example, if you have a function to delete some rows from a database table, and you want it to return the number of rows it deleted, you should declare it something like this:
public void DeleteBasketItems(BasketItemCategory category, out int count);
If you sometimes want to call this function but not get the count, you could always declare an overloading.
You might want to know why this style suits object-oriented programming better. Broadly, it fits into a style of programming that could be (a little imprecisely) termed 'procedural programming', and it is a procedural programming style that fits object-oriented programming better.
Why? The classical model of objects is that they have properties (aka attributes), and you interrogate and manipulate the object (mainly) through reading and updating those properties. A procedural programming style tends to make it easier to do this, because you can execute arbitrary code in between operations that get and set properties.
The downside of procedural programming is that, because you can execute arbitrary code all over the place, you can get some very obtuse and bug-vulnerable interactions via global variables and side-effects.
So, quite simply, it is good practice to signal to someone reading your code that a function could have side-effects by making it non-value returning.
Suppose I have some code like this:
public string SomeMethod(int Parameter)
{
string TheString = "";
TheString = SomeOtherMethod(Parameter);
return TheString;
}
Of course, this code is equivalent to this:
public string SomeMethod(int Parameter)
{
return SomeOtherMethod(Parameter);
}
I think the first version is more readable and that's how I'm writing my code, even thought I'm using a variable when I know I could avoid it.
My question is this: does the compiler compile the code in the same way (ie same performance) or is the second option really better in terms of performance.
Thanks.
I'd say the first form is less readable and it contains a redundant initializer. Why initialize the variable to "" if you're about to give it a different value? At least change it to:
public string SomeMethod(int parameter)
{
string returnValue = SomeOtherMethod(parameter);
return returnValue;
}
or if you really want to separate declaration from initialization:
public string SomeMethod(int parameter)
{
string returnValue;
returnValue = SomeOtherMethod(parameter);
return returnValue;
}
(Note that I've also adjusted the named to follow .NET naming conventions and to give a more meaningful name to the local variable -"TheString" conveys no useful meaning.)
You really won't see any performance problems from using the local variable, but I'd really encourage you to think about the readability. What is the purpose of the local variable here? You'd presumably describe the method as: "Returns the result of calling SomeOtherMethod with the given parameter" - at which point, the one-line version implements exactly that description.
The compiler will produce very similar code for your two examples. One slight modification though is to avoid initializing to an empty string that you never use.
public string SomeMethod(int Parameter)
{
string result;
result = SomeOtherMethod(Parameter);
return result;
}
I'm not sure rewriting the code in this way makes it more readable, but it does mean that you can add a breakpoint and see the value of result before the method returns. This can be useful when debugging.
Note you can combine the first and second line and still get this benefit:
public string SomeMethod(int Parameter)
{
string result = SomeOtherMethod(Parameter);
return result;
}
I think this last version is both highly readable and easy to debug.
Answer is already posted though let me give a different try :
There are 3 things that you are looking for :
Readability, Performance, usefulness (such as debugging, logging etc..)
1.Readability is somewhat relative. What Eric Lippert / Jon Skeet finds something more readable , same thing will not be applicable to me. More and more you code, many things and your perspective will change toward looking at the code.
Both choices you gave are readable , for me second is more readable.
2.Performance : In the first choice , as you might me aware of string immutability that if you reinitialize a string it will not clear earlier name (interning) and it will create new string and the variable will point it to it.
So from performance perspective intializing a variable to new value (unnecessarily) will cause performance bottleneck. Again this is relative, and depends on size/coplexity of the application.
For this you need to go with second option. Your second option and Jon's answer will result into same performance.
3.Debugging perspective : you would want to have local variable if you are looking for this stuff.
With one of mine coworkers often argue about "the right way" of writing 'Get' methods.
My opinion is object GetSomeObject(). My colleague thinks it is better to be void GetSomeObject(object obj). I know the result is one and the same in both cases. I want to hear and other opinions. Ohhh i forgot to tell for what platform we are talking about - .NET Framework the language is C#.
If it is a simple get then it should be a property
public object SomeObject
{
get { return _someObj; }
}
if it is computational then
object GetSomeObject() { ... }
Is far more commonly expected. Besides the other would have to have either a ref or out passed in as the argument which is discouraged if the former can be achieved
void GetSomeObject(object obj) won't actually 'get' anything. If you turned it into an out parameter you could assign a value to it, and it would technically work, buy why when you can use return types exactly as they were intended:
public void GetSomeObject(out returnObject)
{
returnObject = ...
}
or
public object GetSomeObject()
{
return ...
}
Of course object GetSomeObject() is better. The other one is more a setter than a getter...
It reads easier and is good coding practice to return a value, over modifying a reference parameter (which to me at least, is an old-school way of getting values back)
If you're looking for a deeper meaning:
Function parameters in C# are created as Value parameters by default (as apposed to reference parameters).
To change the parameter value and persist that change to the calling code, the parameter needs to be declared reference. You probably know all this.
Here's the difference: Both value and ref parameters are stored on the stack (which is highly efficient), but the reference parameter's data is stored on the heap. So there is a fraction overhead using reference values.
In most cases this is not a problem at all, but some issues might pop up, like:
recursive functions that use up too much stack (and you get a stack overflow)
functions that require the speed, like calculating primes or fractals
There's probably more, and better examples, than what I gave, you get the idea though.
object getSomeObject(); is better.
Generally speaking the first way is more typical and better because object GetSomeObject() allows you to do the following: GetSomeObject().Foo(). And it's somewhat more intuitive.
However, bool GetSomeObject( out object obj ) can be useful as in the case of TryGetValue() in the Dictionary class.
I can pretty much only see a single reason for using void GetSomeObject(out object obj) instead of object GetSomeObject() and that is if you get rid of the void and instead do something like ErrorResult GetSomeObject(out object obj) (and the GetSomeObject-operation is hairy and error-prone) since you can then report status via the return value.
However, that would still be better handled via plain old Exceptions IMHO. Though I know that some coding standards say that exceptions shouldn't be used at all and in those cases you might want to do something like this.
Still, I'd say just go with a property or the object GetSomeObject() unless you have a really good reason not to.
There are two ways to increase the usefulness of debugging information instead of seeing {MyNamespace.MyProject.MyClass} in the debugger.
These are the use of DebuggerDisplayAttribute and the ToString() method.
using System.Diagnostics;
...
[DebuggerDisplay("Name = {Name}")]
public class Person
{
public string Name;
}
or
public class Person
{
public string Name;
public override string ToString()
{
return string.Format("Name = {0}", Name);
}
}
Is there any reason to prefer one to the other? Any reason not to do both? Is it purely personal preference?
Using [DebuggerDisplay] is meant only for the debugger. Overriding ToString() has the "side effect" of changing the display at runtime.
This may or may not be a good thing.
Often, you want more info during debugging than your standard ToString() output, in which case you'd use both.
For example, in your case, the "ToString" implementation seems odd to me. I would expect a "Person" class ToString() implementation to just return the Name directly, not "Name = PersonsName". However, during debugging, I might want that extra information.
Slowness of the debugger can also be taken into account:
DebuggerDisplayAttribute format expression is interpreted by the debugger after each debugging step / breakpoint.
ToString is compiled in your code and is therefore much faster to execute by the debugger.
That's the same with conditional breakpoints: If the conditional expression is too slow to interpret by the debugger each time the execution reach the breakpoint, it can be useful to remove the breakpoint and instead add temporary code like this: if (condition) Debugger.Break();
"When you create a custom class or struct, you should override the
ToString method in order to provide information about your type to
client code."
— MSDN
If what ToString() returns and you see in debugger is not what you would like then you use DebuggerDisplayAttribute.
DebuggerDisplay is quite limited in what it can do. You only have a format string that you can use to show values of certain members.
If you want to show data conditionally, data from several levels deep, or aggregated data, ToString() might be your only option.
If you use Xamarin to develop for Android, the ToString method will not be shown in the watch window, but DebuggerDisplay will.
DebuggerDisplay is quicker to type for something simple.
ToString() can be much more complex in case the data you want to view depends on the properties of the object. Combine with #if DEBUG statement and you'll have a good DEBUG-only data viewer. Literally no one uses ToString() as-is for "client view", because it's too vague and any changes would be impossible to maintain logically. Everybody always call explicit properties or methods instead of ToString(), except if providing that string is the sole purpose of the class and it's the same also in debugging.
There also are the DebuggerBrowsableAttribute and DebuggerTypeProxyAttribute, but those are just added complexity if there is no real need for such thing.
Personal Preference (when the desired output is not really 100% known)
Implement HelperFunction
Implement ToString in terms of HelperFunction
Implement DebuggerDisplay in terms of HelperFunction.
Now future edits can either differentiate or remain consistent as appropriate and there is better tracbility.
Everyone knows and love String.IsNullOrEmpty(yourString) method.
I was wondering if it's going to confuse developers or make code better if we extend String class to have method like this:
yourString.IsNullOrEmpty();
Pro:
More readable.
Less typing.
Cons:
Can be confusing because yourString
variable can be null and it looks
like you're executing method on a
null variable.
What do you think?
The same question we can ask about myObject.IsNull() method.
That how I would write it:
public static class StringExt
{
public static bool IsNullOrEmpty(this string text)
{
return string.IsNullOrEmpty(text);
}
public static bool IsNull(this object obj)
{
return obj == null;
}
}
If I'm not mistaken, every answer here decries the fact that the extension method can be called on a null instance, and because of this they do not support believe this is a good idea.
Let me counter their arguments.
I don't believe AT ALL that calling a method on an object that may be null is confusing. The fact is that we only check for nulls in certain locations, and not 100% of the time. That means there is a percentage of time where every method call we make is potentially on a null object. This is understood and acceptable. If it wasn't, we'd be checking null before every single method call.
So, how is it confusing that a particular method call may be happening on a null object? Look at the following code:
var bar = foo.DoSomethingResultingInBar();
Console.Writeline(bar.ToStringOr("[null]"));
Are you confused? You should be. Because here's the implementation of foo:
public Bar DoSomethingResultingInBar()
{
return null; //LOL SUCKER!
}
See? You read the code sample without being confused at all. You understood that, potentially, foo would return a null from that method call and the ToStringOr call on bar would result in a NRE. Did your head spin? Of course not. Its understood that this can happen. Now, that ToStringOr method is not familiar. What do you do in these situations? You either read the docs on the method or examine the code of the call. Here it is:
public static class BarExtensions
{
public static string ToStringOr(this bar, string whenNull)
{
return bar == null ? whenNull ?? "[null]" : bar.ToString();
}
}
Confusing? Of course not. Its obvious that the developer wanted a shorthand method of checking if bar is null and substituting a non-null string for it. Doing this can slash your code significantly and increase readability and code reuse. Of course you could do this in other ways, but this way would be no more confusing than any other. For example:
var bar = foo.DoSomethingResultingInBar();
Console.Writeline(ToStringOr(bar, "[null]"));
When you encounter this code, what do you have to differently than the original version? You still have to examine the code, you still have to determine its behavior when bar is null. You still have to deal with this possibility.
Are extension methods confusing? Only if you don't understand them. And, quite frankly, the same can be said for ANY part of the language, from delegates to lambdas.
I think the root of this problem is what Jon Skeet has mentioned in the list of things he hates in his favorite language (C#): C# should not have imported all extension methods in a whole namespace automatically. This process should have been done more explicitly.
My personal opinion about this specific question is (since we can't do anything about the above fact) to use the extension method if you want. I don't say it won't be confusing, but this fact about extension methods (that can be called on null references) is a global thing and doesn't affect only String.IsNullOrEmpty, so C# devs should get familiar with it.
By the way, it's fortunate that Visual Studio clearly identifies extension methods by (extension) in the IntelliSense tooltip.
I'm personally not a fan of doing this. The biggest problem with extension methods right now is discoverability. Unleses you flat out know all of the methods which exist on a particular type, it's not possible to look at a method call and know that it's an extension method. As such I find it problematic to do anything with an extension method that would not be possible with a normal method call. Otherwise you will end up confusing developers.
A corollary to this problem exist in C++. In several C++ implementations it's possible to call instance methods on NULL pointers as long as you don't touch any fields or virtual methods on the type. I've worked with several pieces of code that do this intentionally and give methods differentt behavior when "this==NULL". It's quite maddening to work with.
This is not to say that I don't like extension methods. Quite the contrary, I enjoy them and use them frequently. But I think there are 2 important rules you should follow when writing them.
Treat the actual method implementation as if it's just another static method because it in fact is. For example throw ArgumentException instead of NullReference exception for a null this
Don't let an extension method perform tricks that a normal instance method couldn't do
EDIT Responding to Mehrdad's comment
The problem with taking advantage of it is that I don't see str.IsNullOrEmpty as having a significant functional advantage over String.IsNullOrEmpty(str). The only advantage I see is that one requires less typing than the other. The same could be said about extension methods in general. But in this case you're additionally altering the way people think about program flow.
If shorter typing is what people really want wouldn't IsNullOrEmpty(str) be a much better option? It's both unambiguous and is the shortest of all. True C# has no support for such a feature today. But imagine if in C# I could say
using SomeNamespace.SomeStaticClass;
The result of doing this is that all methods on SomeStaticClass were now in the global namespace and available for binding. This seems to be what people want, but they're attaching it to an extension method which I'm not a huge fan of.
I really like this approach AS LONG AS the method makes it clear that it is checking the object is null. ThrowIfNull, IsNull, IsNullOrEmpty, etc. It is very readable.
Personally, I wouldn't create an extension that does something that already exists in the framework unless it was a significant improvement in usability. In this instance, I don't think that's the case. Also, if I were to create an extension, I would name it in a way as to reduce confusion, not increase it. Again, I think this case fails that test.
Having said all that, I do have a string extension that tests, not only if the string is null or empty, but also if it only contains whitespace. I call it IsNothing. You can find it here.
It doesn't just look like you're calling a method on a null variable. You /are/ calling a method on a null variable, albeit one implemented through a static extension method. I had no idea extension methods (which I was already leery of) supported that. This even allows you to do crazy things like:
public static int PowerLength(this string obj)
{
return obj == null ? 0 : obj.Length;
}
From where I'm standing now, I would classify any use of an extension method on a null reference under considered harmful.
Let's look at the pro:s and con:s...
More readable.
Yes, slightly, but the improvement in readability is outweighed by the fact that it looks like you are calling an instance method on something that doesn't have to be an instance. In effect it's easier to read, but it's harder to understand, so the improved readability is really just an illusion.
Less typing.
Yes, but that is really not a strong argument. If typing is the main part of your programming, you are just not doing something that is remotely challenging enough for you to evolve as a developer.
Can be confusing because yourString variable can be null and it looks like
you're executing method on a null variable.
True, (as mentioned above).
Yes, it will confuse.
I think that everyone who knows about IsNullOrEmpty() perceives the use of it as quite natural. So your suggested extension method will not add more readability.
Maybe for someone new to .NET this extension method might be easier to deal with, but there is the danger possibility that she/he doesn't understand all facets of extension methods (like that you need to import the namespace and that it can be invoked on null). She/he will might wonder why this extension method does not exist in another project. Anyway: Even if someone is new to .NET the syntax of the IsNullOrEmpty() method might become natural quite fast. Also here the benefits of the extension methods will not outweight the confusion caused by it.
Edit: Tried to rephrase what I wanted to say.
I think extending any object with an "IsNull" type call is a little confusing and should be avoided if possible.
It's arguable that the IsEmptyString method might be useful for the String type, and that because you'd usually combine this with a test for null that the IsNullOrEmpty might be useful, but I'd avoid this too due to the fact that the string type already has a static method that does this and I'm not sure you're saving yourself that much typing (5 characters at most).
Calling a method on a variable that is null usually results in a NullReferenceException. The IsNullOrEmpty()-Method deviates from this behaviour in a way that is not predictable from just looking at the code. Therefore I would advise against using it since it creates confusion and the benefit of saving a couple of characters is minimal.
In general, I'm only ok with extension methods being safe to call on null if they have the word 'null' or something like that in their name. That way, I'm clued in to the fact that they may be safe to call with null. Also, they better document that fact in their XML comment header so I get that info when I mouse-over the call.
When comparing class instance to null using ".IsNull()" is not even shorter than using " == null".
Things change in generic classes when the generic type argument without constraint can be a value type.
In such case comparison with default type is lengthy and I use the extension below:
public static bool IsDefault<T>(this T x)
{
return EqualityComparer<T>.Default.Equals(x, default(T));
}